Druid spell analysis: 8th level spells D&D

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  • Опубликовано: 14 июл 2024
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    Timestamps:
    0:00 Intro
    3:37 Animal Shapes (Blue)
    9:26 Antipathy/Sympathy (Green)
    14:43 Control Weather (Red)
    16:46 Earthquake (Orange)
    21:19 Feeblemind (Orange)
    23:57 Incendiary Cloud (Purple)
    26:52 Sunburst (Orange)
    28:57 Tsunami (Orange)
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Комментарии • 129

  • @dylandugan76
    @dylandugan76 2 года назад +84

    I was just starting to think this series was dead. Thank you for sticking it out despite the lower view count. Some of us are loving it!

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +40

      These vids were done a couple weeks ago, but I held them back to talk about Fizban's. 9th level vid will be released a week from now.

    • @probablythedm1669
      @probablythedm1669 2 года назад +8

      @@TreantmonksTemple these videos strike me more as a reference videos.
      Given higher tiers see less play it's reasonable to assume views will decrease as spell level increases. But, on the other hand, I find myself watching these types of videos several times as I once more consider the next tier of spells.
      I hope they see a steady trickle of views over time, assuming people use them as I do. 🤔

    • @ryokirah
      @ryokirah 2 года назад +7

      Honestly, I haven't even read most spells 6th level and up. This is my first exposure to these spells.

    • @muddlewait8844
      @muddlewait8844 2 года назад +2

      Count me among those loving this series.

    • @secretlyditto7716
      @secretlyditto7716 2 года назад

      @@ryokirah that’s valid as most people never get to use them~

  • @kingdarkstalker7247
    @kingdarkstalker7247 2 года назад +53

    The best 8th level spell, is of course, conjure animals!

    • @captainpandabear1422
      @captainpandabear1422 2 года назад +1

      You posted it before I could. :D

    • @Bam31415
      @Bam31415 2 года назад +5

      Conjure Animals at odd levels. Conjure Woodland Beeings at even levels.

    • @nathansmith9597
      @nathansmith9597 2 года назад +3

      Not sure if this is sarcastic, but you should consider how much more you can get from Animal Shapes.
      Don't get me wrong, having spells that upcast well is really nice. But I don't think those should be your default / standard use of those high level spell slots, unless you have the slots from multiclassing but can't prepare higher level spells, of course.

    • @kirin347
      @kirin347 2 года назад

      Just doesn't get old.

    • @dylanba5251
      @dylanba5251 2 года назад

      I really wish Tasha's Summoning spell especially Summon Fey was actually potent. It feels ridiculous if we want to use the modern Summoning spells that Wizards are now superior to the Druid, all so we don't have 8 velociraptors making a mess of the game.

  • @misterpig7739
    @misterpig7739 2 года назад +9

    I’ve heard tsunami described as a army killer and that makes sense to me, you’ll be able to see an army from far away and be able to cast it in time as well as the fact most armies are going to be mostly lower leveled soldiers which this spell will easily take out and can deal decent damage to those that can survive the duration which would tend to be the leaders or any giant beasts/monsters the army is using.

  • @sethcourtad8733
    @sethcourtad8733 2 года назад +31

    Animal shapes is really good if you have a few spare NPCs, but I think it is best as a DM spell. An arch druid sending 160 CR4 beasts to swarm a village is pretty insane, until they do it every day by using animal friendship on a queen ant(average ant colony:100-500 THOUSAND ants).

    • @kendrajade6688
      @kendrajade6688 2 года назад +8

      Of course, a Queen Ant doesn't actually control the colony, so animal friendship on a queen ant would get you only ONE ant.

    • @ATMOSK1234
      @ATMOSK1234 2 года назад +6

      @@kendrajade6688 The bigger issue is that the spell requires the creature to be willing, the ants dont even understand what magic is so how can they be willing creatures?

    • @kwaksea
      @kwaksea 2 года назад +5

      To be honest this looks more like battlefield spell: you can instantly upgrade company size weak NPCs to decent fighting force which would be good for fighting against BBEG's company of minions.

    • @dgmisal1979
      @dgmisal1979 2 года назад

      @@kwaksea exactly what I was thinking.

    • @CharlesUrban
      @CharlesUrban Год назад

      @@ATMOSK1234 So what you're saying is that we should cast Awaken on the ant?

  • @dylandugan76
    @dylandugan76 2 года назад +29

    Antipathy/ Sympathy probably should've been blue. There's nothing like your party simply walking into the room and automatically clearing all of the BBEG's legendary resistances before initiative is even rolled.

    • @ASUbuckaroo15
      @ASUbuckaroo15 2 года назад +5

      Does using a legendary resistance automatically trigger the last clause of the spell though?
      "A creature that successfully saves against this effect is immune to it for 1 minute, after which time it can be affected again."
      Sounds like an 8th level spell slot used for the possibility to get rid of one legendary resistance.

    • @spinos1237
      @spinos1237 2 года назад +5

      @@ASUbuckaroo15 I think the idea is you cast it on multiple things before the day you fight the bbeg, so you still have your slots on the day

    • @ASUbuckaroo15
      @ASUbuckaroo15 2 года назад +7

      @@spinos1237 Ah I see 10 day duration allows for the entire party to have it on walking into the room. I see the light.

    • @Suitcase08
      @Suitcase08 2 года назад +3

      I'm just imagining a BBEG positively shitting their pants as a fist full of antipathy'd pebbles scatters through the doorway to their lair, what a golden spell. Better than a thousand elephants? Maybe not all the time, but it's a hell of a lot easier to move them around.

    • @dylandugan76
      @dylandugan76 2 года назад +1

      @@ASUbuckaroo15 Spinos got it. I find most high level adventures have adequate prep time that you could have half a dozen or more Antipathies or Sympathies, as appropriate, running on various party members before you even begin the relevant adventuring day. That way, as soon as the main villain sees you, they have to roll a fistful of saves. They might even still fail one or two after using all of their resistances. And you will have done this without expending ANY of your resources for the current adventuring day.

  • @antongrigoryev6381
    @antongrigoryev6381 2 года назад +7

    About Earthquake and falling prone: it says "At the end of each turn *you spend* concentrating". I think it's clear it means your turns. You can't spend someone else's turn.
    Even if not, I'm 100% sure it's just a bad wording. No other effect happen at the end of *each* turn, clearly it's meant to work once per round and I can't imagine any DM ruling otherwise.

    • @shane9287
      @shane9287 2 года назад +3

      It would have been pretty easy for them to say "at the end of each of your turns you spend concentrating", or just "at the end of each of your turns". But the point of an earthquake is that it's a near-continuous effect, not an occasional pulse during which creatures can intermittently act normally. Like a real earthquake.
      And of course there's no other spell that acts like this, it's an 8th level spell. It's unique. There are virtually no other class features that work like sneak attack either, each turn.
      One could gather from what you're saying that you are only concentrating on a spell during your turn, since that'd be the only time someone could spend a turn. This isn't true obviously, you're concentrating during other turns too. In other words, you're spending those turns concentrating.
      If you dropped to 0 hp for 3 turns before a cleric picked you up, you would say "I spent each of the last 3 turns unconscious and prone". Same thing with spending each turn for the duration concentrating.
      "Spend" is not the operative phrase, it's just explaining your situation. "End of each turn" is the point.

    • @antongrigoryev6381
      @antongrigoryev6381 2 года назад +4

      @@shane9287 No. It's not "unique", it's nonsense. It means that the more creatures there are in the range, the more "shakier" Earthquake is (since there are more turns), but how the hell it would work like that?
      Any spells that trigger once in a round are near-continuous effects. Incendiary cloud right here, for example. You wouldn't say it's "occasional pulse", right? And yet it deals damage to each creature only once per round. Same here. The fact that the creature makes save once doesn't mean there are some "pulses". Rounds are a game mechanic, so are saves, they don't reflect the real action with 100% accuracy.
      They could use different wording, true. But they are still human. Everyone can make mistakes, especially in such repetitive and boring tasks as filling out minor details to hundreds of spells.

  • @DarthTrethon
    @DarthTrethon 2 года назад +3

    Feeble Mind can be insanely amazing even on creatures with legendary resistances if you are careful to save it for after that creature has burned its legendary resistances. It can greatly shorten some of the toughest fights in the game. Build a character that has a very high spell DC with this spell and you can break some really tough fights. Use some other spells to break the legendary resistances of a legendary creature and then hit it with feeble mind and it's pretty much done for.

  • @theforgottenranger
    @theforgottenranger 2 года назад +10

    Feeble-mind might not be the strongest spell for PCs, but it is one of the scariest spells to use against mage PCs. If another party member or ally NPC doesn't have a spell that can fix it, it can remove them from being a relevant character entirely and force them to retire. Even in combat, it can shut out any mage without counter-spell (or regardless, if the mage using it also has counter-spell) if they fail the save from being a potentially battle-winning threat to being nearly useless.

    • @goatmeal5241
      @goatmeal5241 2 года назад +4

      I actually really dislike Feeblemind for this reason. It's lackluster as a player spell (or if it's worth using, it reduces supposedly-badass enemies to laughingstocks which isn't exactly great from the DM/story's perspective), but it's the most feels-bad spell in the game when the enemies use it. Being simply removed from the party, both mechanically and role-playing wise (unless you feel like RPing a severe mental disability, that's shaky ground), is simply not fun. Has your character built up any dignity? Too bad, now they're a drooling vegetable! The best case for the spell is that the players have one of the removal spells immediately handy and it's simply a spell-slot and action trade... very fun! Otherwise it makes the party immediately stop what it's doing and find a powerful enough caster, and in the meantime that character may as well be in time-out for the sin of failing an Int save.

  • @samuelpierce639
    @samuelpierce639 2 года назад +7

    I still maintain that Tidal Wave is orange solely as a concentration-free way to knock down flying creatures. 🤷‍♂️

    • @matthewsnow3074
      @matthewsnow3074 2 года назад +1

      Tidal Wave is one of the best ways to deal with flying creatures at low to mid levels when the party's ranged options are weak.

    • @dylandugan76
      @dylandugan76 2 года назад

      Anything that reduces speed to zero, no matter how briefly, does the same thing. You shouldn't waste an 8th level slot on such a minor effect, even if it spares your concentration.

    • @ryokirah
      @ryokirah 2 года назад +4

      @@dylandugan76 OP is talking about Tidal Wave, not Tsunami

    • @samuelpierce639
      @samuelpierce639 2 года назад

      @@dylandugan76 I think bringing a flying creature’s speed to 0 forces the creature to land if it doesn’t have hover. Knocking a flying creature prone causes them to fall from the sky, thus taking additional bludgeoning damage. Ergo, making movement 0 does not equate to knocking prone.

  • @Whiplash557
    @Whiplash557 2 года назад +2

    Scrying + tsunami sounds like fun

    • @1033515
      @1033515 2 года назад

      Unfortunately Scrying requires your concentration, and casting Tsunami does as well.

  • @tamahiro7343
    @tamahiro7343 2 года назад +2

    Sympathy on a rock that you carry and then throw it where you will then cast spike growth. After which just Thorn Whip to pull them away from the rock again.

  • @jypsridic
    @jypsridic 2 года назад +1

    Casts sympathy on rock, tosses it beyond wall of drow, drow cluster around, the first one there picks it up and teleports/runs away, rest of the drow are now free.

  • @DougAdams
    @DougAdams 2 года назад +9

    The good thing about a druid is that as a prepared spell caster, they can swap out their spell every day. So unlike Sorcerers or Wizards or Warlocks, an orange spell is still pretty OK. They aren't wasting a precious spell pick

    • @ryokirah
      @ryokirah 2 года назад +2

      I'm sure you meant to say bards, and not wizards..

    • @DougAdams
      @DougAdams 2 года назад +3

      @@ryokirah I could have included bards. But I definitely meant wizards. They get to choose two spells unless they happen to be able to scribe additional ones (and at eighth level it shouldn't be easy to find those spells to scrounge them). And with only two spells to choose from you're probably not going to choose one that is very conditional.

    • @5Dworld
      @5Dworld 2 года назад

      wizards tend to learn additionsl spells from scrolls and looted spellbooks

    • @DougAdams
      @DougAdams 2 года назад

      @@5Dworld yeah, but it's not reliable and it's also exceptionally rare at level 15+. A wizard who chooses a couple of circumstantial spells at level up is likely to be a disappointed wizard.
      I did forget that they get two spells per level, so they would naturally get four level 8 spells.

    • @ryokirah
      @ryokirah 2 года назад

      Assuming you NEVER find or buy any scrolls or spell books, you can pick 8x level 1 spells, then 4x every other level. There's lots of room to plan out your spells to get specific ones

  • @PiiskaJesusFreak
    @PiiskaJesusFreak 2 года назад +1

    Wow, I learnt a lot today. Animal shapes and Antipathy/sympathy have seemed to pretty unimpressed and uninteresting. Instead, they are downright broken in right circumstances and planning.

  • @Starcoffin
    @Starcoffin 2 года назад

    This is my favorite video on World of Warcraft!!

  • @ben5056
    @ben5056 2 года назад +3

    Antipathy sympathy is absolutely hilarious

  • @esgeir9499
    @esgeir9499 2 года назад

    Thanks for this list man

  • @micahiwaasa9304
    @micahiwaasa9304 2 года назад +3

    I gotta believe the Earthquake effect that triggers for every *turn* you spend concentrating is a mistake. It's like some tree falls in the forest conundrum except the MORE creatures that observe this earthquake, the shakier it is. Weird.
    Surely the intent is that it triggers at the end of only your subsequent turns.

  • @FlutesLoot
    @FlutesLoot 2 года назад

    The Earthquake wording is certainly intended to be "your" turn or the earthquake would become stronger based on the number of creatures in its area taking turns. I don't see why it would be designed that way.

  • @Valwryn00
    @Valwryn00 2 года назад +1

    Swarmkeeper and Animal Shapes is ludicrous if not limited. If you need a 100 willing creatures in a small space without concentration, there you go. For the purposes of not trivializing everything, we treat the "swarm" as a swarm creature, ie a single target.

    • @antongrigoryev6381
      @antongrigoryev6381 2 года назад +3

      Swarmkeeper's swarm is just a bunch of spirits that are more of a cosmetic effects. Nowhere it says those are actual creatures that can do something. If it was the case, they would be possible to destroy, and it, in turn, would lead to Swarmkeeper not being able to use their abilities. Nothing like this is specified.
      There's no need to limit this "combo" because there's nothing to limit. It's just nonsense.

  • @RemoteEars
    @RemoteEars 2 года назад +1

    Fantasic video!

  • @matthiasdindorf1466
    @matthiasdindorf1466 2 года назад

    This video reminds that I propably need to coach my DM on the proper use of my previous character in case we encounter him as an enemy. He regularly admits to spellcasters not being his Forte. But a 20th level Druid (who due to a magic ring also has access to the sorcerer spell list) who now lived for 160 years since the end of the last campaign is a force unto himself.

  • @joelrandall2348
    @joelrandall2348 2 года назад +1

    They're ridiculous items but a Spell Gem holding a Tsunami is super fun. My campaign has a Grung Arch-Druid loaded with it.

  • @Bam31415
    @Bam31415 2 года назад +3

    Animal Shapes to me feel like a 9th level conjure animals in that it's really powerful, but unusable in an actual combat at a table.
    It could do "..."
    It won't because...

  • @thomazeblen
    @thomazeblen 2 года назад

    would be nice a quick manuover and fight style video tier list. those whould be quick to do i think

  • @evanborchardt1862
    @evanborchardt1862 2 года назад

    Great video as always. Have you ever thought about reviewing item power levels?

  • @500gmatt6
    @500gmatt6 2 года назад

    You do a very well-thought-out and thorough analysis. I'm curious if you've ever considered reaching out to the developers and proposing alternatives to the druids spell list?

  • @havasimark
    @havasimark 2 года назад

    Druids are the best battlefield mages. Gods save any ruler who invoke the wrath of a high level druid circle. And campaigns that have a war setting beg for a druid to declare the winner of that war.
    The noise of a camping army raises the old hermit who lives in the nearby grove. In half an hour, the army is destroyed. He doesn't stop there though, ventures forth, destroys all castles and keeps. No army in the realms can stop him and his bestial forces with the powers of the elements aiding him.

  • @keithmcgrath687
    @keithmcgrath687 2 года назад

    I think these are all good. IMO

  • @ATMOSK1234
    @ATMOSK1234 2 года назад +1

    The animals from animal shapes are doing non-magic damage which monsters are likely resistant or outright immune to at level 15.

    • @archmagemc3561
      @archmagemc3561 2 года назад +2

      Just choose an animal that doesn't do BPS.

    • @ATMOSK1234
      @ATMOSK1234 2 года назад

      @@archmagemc3561 I dont think the ones that do poison are that much better

  • @phillipheaton9832
    @phillipheaton9832 2 года назад

    Control Weather would make you the hero of the people/barony during a drought or other bad weather effect.
    I'm disappointed that Tsunami doesn't damage objects or structures.

  • @IncaSteppa420
    @IncaSteppa420 2 года назад +11

    The Tsunami segment contains both the Sunburst spell and the Tsunami spell. Good video otherwise!

  • @eloidasarmi6815
    @eloidasarmi6815 2 года назад

    Tsunami looks like a spell to wish for xd

  • @greycat5383
    @greycat5383 2 года назад

    I thought Tsunami was pretty sweet until I saw the cast time. Honestly, I'm not sure why it's a minute, it's a powerful effect, but not unreasonable.

  • @saytr4
    @saytr4 2 года назад

    BLUE💙💙
    Animal Shapes
    GREEN💚💚
    Antipathy/ Sympathy
    PERPL💜💜
    Incendiary Cloud
    ORANGE🧡🧡
    Earthquake
    Feeblemind
    Sunburst
    Tsunami
    RED💔💔
    Control Weather
    _

  • @clodguida5056
    @clodguida5056 2 года назад

    Will you extend these rankings to other classes in the future?
    I would love to see a couple of videos on the artificer spell list, for two reasons.
    It is the only half caster whose spellcasting stat is always as high as the one of a full caster.
    It is not easy to decide which is the best option to go with, I am playing a 5th level battle smith and casting means giving up two attacks, or the steel defender's one. If you cast spell it needs to be really worth it, and it must synergize well with the rest of the class abilities.

  • @gavinerickson9392
    @gavinerickson9392 2 года назад +4

    Control Weather is definitely a DM Spell, the only consistent use I could think of for this spells is for negating sunlight sensitivity or its stronger variation on vampires, but that's still incredibly circumstantial. I, however, think the spell is cool and the game is better for having it.

  • @billturner5908
    @billturner5908 2 года назад +2

    I have always thought Druids were the best siege casters in the game, whether defending or assaulting. These 8th level spells imo illustrate that. Druids also have many other lower level spells that are good siege spells.

  • @xselinisx
    @xselinisx 2 года назад +17

    Control Weather definitely isn't a red. I'v been in campaigns were we used it to calm the blizzards in a White Dragon's domain. Used it to travel faster over the sea. Used it where most of our group were vampires so could openly travel during the day.

    • @justinstreet1254
      @justinstreet1254 2 года назад +4

      So what your saying is...it's niche

    • @goatmeal5241
      @goatmeal5241 2 года назад +2

      I think the point is that the player uses of this spell can generally be achieved easier at this level with other lower-level spells the party probably has access to that don't take up a control-caster's concentration, like teleport for any kind of travel difficulty. The visibility in a constant blizzard around the white dragon's lair might be a unique benefit, but that's a very specific challenge the DM probably threw out there knowing you had access to the spell, so that it could be bypassed. Kudos to them, that's a nice moment, but if you didn't have a druid I don't think they'd snipe the party with repeated frost breaths from a flying dragon outside of the party's reduced vision range or something.

    • @xselinisx
      @xselinisx 2 года назад

      @@goatmeal5241 Using Teleport for travel difficulty is only really good once the caster is very familiar with the destination or has something from that destination. Otherwise it's going to be a gamble on where you end up.
      That's the thing, as Druids have to prepare their spells and they can choose anything within their level assuming they have it at that time isn't a 100% chance. What ended up happening is we found an old abandoned house & took a long rest after actually discussing how we would get through the blizzard. We were already in the blizzard before we found the abandoned house. In addition, the DM was rolling every couple of hours to see if it noticed anyone coming into their domain. Once we actually used Control Weather, he gave the dragon a boost to find us sense it would stick out even more that someone was in their domain. Luckily even with that the dragon kept rolling poorly(rolls were visible).

  • @muddlewait8844
    @muddlewait8844 2 года назад +1

    So this is the level where the Druid finally gets to wipe out cities that have offended nature.

  • @Malphias
    @Malphias 2 года назад

    Step 1: Awaken Queen Bee
    Step 2: Cast Animal Shapes, turn all her drones into regular bees (you just need them tagged with the spell)
    Step 3: Ask Queen to spread out her troops a LOT, like a LOT LOT.
    Step 4: Ask Queen to make them attack.
    Step 5: Once in motion. Turn 50.000 bees into whatever
    Step 6: Wipe evil BBEG and his army off the face of the world with great prejudice.

  • @Commodore468
    @Commodore468 2 года назад

    I’ll Just be up casting summon fey

  • @channelremoved32
    @channelremoved32 2 года назад +2

    ngl, kinda shocked to see you give animal shapes a blue rating. i can't see any of the situations where it's really good actually coming up in most campaigns without a ton of hassle

    • @_zurr
      @_zurr 2 года назад

      Why not just use it on your party members?

    • @muddlewait8844
      @muddlewait8844 2 года назад +1

      It’s just got astonishing, mindbending utility, and it can be called upon to do many different things during its ridiculous duration. It can be water breathing, mass flight, blindsense, burrowing, speed, stealth, information gathering, mass healing, army smuggling, army *creation*, or even just pure size and strength, and be all of those different times on different creatures at an incredible scale. At 15th level, the kind of challenges you’re going to face may well involve protection of a bunch of helpless creatures, especially as a druid. This makes those creatures faaar less helpless. Heck, just being able to give the whole party instant burrowing and a hundred HP heal every round can be a decent quick escape move.

    • @matthiasdindorf1466
      @matthiasdindorf1466 2 года назад

      Or, just hear me out: have 2 druids in the party. One summons a lot of low level creatures (preferably a Shepherd), the other casts Animal Shapes. Solves the NPC problem, solves the 'reducing PCs' problem, solves the problem of attacks not counting as magical.

    • @channelremoved32
      @channelremoved32 2 года назад

      @@_zurr your 15th-level party members are already way more powerful than CR 4 beasts. casting this on them would be a downgrade

  • @harjutapa
    @harjutapa 2 года назад

    5:34 - 169... assuming none of them are flying creatures.
    If you could cast this in a giant flock of birds, you could have up to 2197 creatures transformed.

    • @harjutapa
      @harjutapa 2 года назад

      also: you can turn thousands of mice into thousands of elephants.
      it might get messy, but it'd be hilarious.

  • @morganpetros9635
    @morganpetros9635 2 года назад +1

    I would just like to point out one thing regarding the spells you're rating Orange or "too circumstantial" with these higher-level spells.
    By the time a party has reached 15th level, there are just *SO MANY* ways to find out what you're going to be facing, and where, and under what circumstances, that "too circumstantial" shouldn't even be considered a category anymore. Even the druid itself has the Scrying spell by that time, and the bard, sorcerer or wizard has Clairvoyance. Then there are also magic items that can replicate these two spells, and the druid's own ability to scout far, far ahead (absolutely more than a day's normal travel) as a completely innocuous beast creature.
    So are you going to want to cast Tsunami every day? Absolutely not. But calling it "too circumstantial" simply assumes the party, and especially the druid, can't be bothered with prior planning or with scouting. Because when you can (**cough** easily **cough**) discover that there's an *army* of giants a day's journey away, then you definitely *SHOULD* prepare that spell while another spellcaster in the party prepares Fly, and possibly Invisibility, for you.
    And sometimes just the nature of the mission before you should allow you to prepare spells that might otherwise be considered "too circumstantial." If you know you're assaulting or assisting in the siege of a castle, then *OF COURSE* you should prepare Earthquake. If you know your enemies are a cabal of vampires or liches (or even a single lich), then yes you *SHOULD* prepare Daylight, whether you can avoid catching your allies in the spell or not.
    As far as Control Weather goes, I agree that it's kind of a cr@p spell. However, this is the ONE AND ONLY eighth-level spell I would rate "too circumstantial" rather than just awful. Why? Well ... here's the thing. By the time you reach the highest levels of play, you're presumably going to be defending kingdoms or empires, rather than merchants, towns or even cities. Occasionally ... *VERY. OCCASIONALLY.* you're going to want to sink an armada, or slow and weaken an invading army. Control Weather would be a fine choice in such a situation ... but ONLY in that specific situation. Otherwise, you're right: it's garbage.

  • @T-362
    @T-362 2 года назад

    "Sympathy" doesnt tells any "willing creature" etc, so this spell might be used to attract some goblins or giant owls to a noble you dont like or to make shop keeper scare away all local clients. (Also "intelligent creature" in fact isnt somethigng really straight - if thats INT 6-8+ we can attract a lot of monsters, if its just abstractly intelligent - we can also attract a lot of rats or crows)
    "Animal shapes" and "Shapechange" are some fun "advanced wild shape feature" sort of high level druid spells with "keeping mental stats".

  • @Greginda11
    @Greginda11 2 года назад

    feeble mind vs a evil sorcerer, warlock or bard is really good. Wizards have high intelligence + proficiency, druids also have proficiency so against certian evil creatures would be awesome.

    • @spinos1237
      @spinos1237 2 года назад

      Warlocks also have proficiency iirc.

    • @Greginda11
      @Greginda11 2 года назад

      @@spinos1237 opps mb for some reason i didn't think of warlock and wisdom saves.

    • @1033515
      @1033515 2 года назад

      @@spinos1237 Wisdom + cha for Warlock saves. Not int

  • @davidpirkola1547
    @davidpirkola1547 2 года назад

    Interesting! I'm curious whether Animal Shapes has ever been used at your table, and how you would treat that spell as a GM?

  • @ericbest6156
    @ericbest6156 Год назад

    Best use for Tsunami would appear to be clearing the walls of a castle you're besieging and killing all the low-level, low-significance defenders ... from a hilltop a mile and a half away. Circumstantial indeed, but I think I would murder loved ones for a chance to cast it for that purpose ... 😈

  • @soulthief1475
    @soulthief1475 2 года назад +7

    I feel like animal shapes is actually a bad spell for most campaigns. I feel like the scenarios laid out were all in vacuum, sure you can make 100 commoners practically invincible, but at 15th level, they aren’t like, helping you much in combat, and they’re really bogging things down if your DM is crazy enough to allow you to use them in combat situations. I think the spell might be okay for story situations, like if your character needed to assault a city or something, but practically I think it’s not super useful. I don’t know of any characters who would want to go from being 15th level with all their power, to being a CR 4 creature. I think mechanically, while animal shapes is strong, practically, it’s super circumstantial. Especially because it takes your concentration to use, while most of your other spells lower down your list, which might be more applicable to whatever situation you’re in, now can’t be used. Antipathy/Sympathy feels way more applicable. By 15th level, you likely know the kinds of creatures you’re going to face, and you can layer it up for days. Plus, it’s not breaking anybody’s game the way adding 100 cr 4 monsters to an encounter would.

    • @nathansmith9597
      @nathansmith9597 2 года назад +2

      Good points, I agree the "100 commoners" example is over the top and shouldn't be attempted by players even if the DM allows it (they shouldn't) - it is basically "peasant rail gun" territory. In the interest of time Treantmonk just gave an example of the max of its power, but there are much more practical uses for animal shapes that are still extremely strong. Like Antipathy / Sympathy, it is one of those complicated spells that could probably get its own video.
      Pets and summons are valid targets, and both are far more common after Tasha's. Mounts are valid targets. So are familiars. So are awakened creatures. Etc.
      So it depends on party composition, but in a lot of cases I think if you add those up with maybe one or two friendly NPCs, the spell is already ridiculous (no village required). Better than mass polymorph, I think, and at only 8th level. (Mass polymorph is not the best 9th level spell, but if it were an 8th level spell I'd consider it really good, too!)
      One well-liked comment above basically says "conjure animals is the best 8th level spell." (Although maybe that comment was sarcastic?) - Consider how much more you can get from animal shapes.
      Re: Antipathy / Sympathy - you'll get no argument from me. I think that should be a blue spell, too, frankly.

    • @90Fuga
      @90Fuga 2 года назад

      I agree to some of your points. It drastically lowers your and your party members DPR and the example of 100 commoners is a bit much, but you are realy high level at this point, so assume you got alot of ressources to get npc help (hire cheap mercenaries, buy a few bags of tricks for willing minions, talk with animals for support and such). Yes it will slow down combat, so i wouldn't use it on to many creatures, but don't forget, this is a 24 hour long spell, that also offers a ton of utility (travel absurdly long distances, sneaking into areas, hiding your presence, buying you time while body blocking armies and strong enemies, casting it on your party members just in case, so that you can give them around 100 temp hp each round if they need it, the list goes on).
      Is it the best spell for every situation? -no
      Can you get a ton of value out of a single 8th level spell slot? -absolutely

    • @MageLeaderInc
      @MageLeaderInc 2 года назад

      I see this as being a fun solution to a huge battle. Say a neighboring country declares war on yours and you are helping defend it. The enemy army shows up and suddenly the mass of soldiers in front of them transform into hundreds of Giant Coral Snakes! And to make matters worse there seems to be two to three times as many snakes as there were soldiers because each of those soldiers had a pet with them that was transformed as well! I would love to pull this one on my DM 😂

  • @jamesonstalanthasyu
    @jamesonstalanthasyu 2 года назад

    I am in your camp, with the shyness of spells that do no damage w/ saving throw.

  • @TheDeerInTheHeadligh
    @TheDeerInTheHeadligh 2 года назад

    i wonder how tsunami compares as a spell to duplicate with wish? being able to eliminate the long casting time goes a long way to making it good...

  • @tannerarmstrong1496
    @tannerarmstrong1496 3 месяца назад

    You mentioned layering effects of antipathy/ sympathy to effect multiple types of creatures. What would happen if you layered two instances of the spell targeting the same creatures but with opposite effects?

  • @KingMJAH
    @KingMJAH 2 года назад

    Combo antipathy sympathy with commune with nature ? To have more insight to what you will face ?

  • @THEdeadlynightshade1646
    @THEdeadlynightshade1646 2 года назад +1

    On earthquakes I thought fissures always happens it's clearly separated from the might have other effects spot (under it sure but clearly separated) why else have the 1d6 fissures open instead of just if they open and why mention it goes all the way across if that's also strictly in dms discretion because he might be willing to let them appear But not if it's a guaranteed to at least be 200 feet long if he does choose to let it happen

  • @johngleeman8347
    @johngleeman8347 2 года назад

    What happens if a creature fails its save against two different sympathy effects and the creatures/objects are not adjacent to each other? XD

  • @Antimonium
    @Antimonium 2 года назад

    I have a question about Incendiary Cloud, it says the cloud moves 10 ft DIRECTLY away from you but in a direction that you choose, doesn't this contradict its own statement? Because 10 ft directly away is already a fixed direction, or am I misunderstanding something?

  • @Elkay_J
    @Elkay_J 2 года назад

    How would you rate animal shape assuming the party doesnt actually have 100 willing NPCs following them around?

  • @JoschiChr
    @JoschiChr 2 года назад

    Wait, tiny creatures don't occupy their space? I thought they took up a quarter square?

    • @antongrigoryev6381
      @antongrigoryev6381 2 года назад

      Yeah. I also was confused when he told that you can fit an unlimited amount of velociraptors in a single square.

  • @johnnybarnhart4040
    @johnnybarnhart4040 2 года назад

    Have you ever considered ranking the pure classes with no subclasses being taken into acount

    • @antongrigoryev6381
      @antongrigoryev6381 2 года назад

      This doesn't really make sense; you can't play a class without a subclass, so these rankings will be useless.
      If you mean ranking classes in general, then he did it in his ranking summary video, based on average rankings of subclasses.

  • @mayhemivory5730
    @mayhemivory5730 2 года назад +1

    Not quite sure, but on Antipathy/Sympathy: the part about saving on damage is written under Sympathy, not under Ending the Effect. i would take that to mean that it doesnt apply to Antipathy. which would make sense, because that part already has the alternative condition of the effect being inactive when the creature cant see the target, which in turn Sympathy doesnt have.

  • @hands6670
    @hands6670 11 месяцев назад

    Wouldn't feeblemind and plane shift make a decent combo though? If they get hit by feeblemind, the intelligence and charisma at 1 would make it just about guaranteed them getting hit by plane shift. Make em stupid, transport them to the Solar plane or whatever. GGEZ

  • @jonc.6046
    @jonc.6046 2 года назад

    Incendiary cloud is purple? Aren't you the same guy who called insect plague red?

  • @gavinerickson9392
    @gavinerickson9392 2 года назад

    Feeblemind is devastating on a player, but there's numerous better ways to shut down casters and for cheaper. This spell only belongs on an Enchanment Wizard with extra preparations.

  • @Zahnpuppy
    @Zahnpuppy 2 года назад

    Do you think the game would be better if all worst ranked spells were one level lower and all your best ranked spells were one level higher?

    • @TreantmonksTemple
      @TreantmonksTemple  2 года назад +2

      Yes, for sure.

    • @Zahnpuppy
      @Zahnpuppy 2 года назад

      @@TreantmonksTemple I'll get on it. Do you have a Reddit?

  • @UnkaJosh
    @UnkaJosh 2 года назад +2

    Feeblemind is annoying. Too specialized for PCs to rely on it, but *incredibly* bad to wind up on the wrong end of-- it can shut down entire adventures, and ruin the fun of an entire group with one blown save!

  • @captainswiss
    @captainswiss 2 года назад

    A lot of these spells are great to throw at players though.

  • @cp1cupcake
    @cp1cupcake 2 года назад

    Why does this youtube think this is a WoW video?

  • @MrMagyar5
    @MrMagyar5 2 года назад

    Whoa.. Treantmonk.. I have to take issue with your rating for Control Weather. I think you have missed the potential of this spell in it's power and capability. You barely scratched this spell. Sure it has a very SMALL draw back, which, if you will allow me to address, you will see isn't that much of a draw back at all. The spell reads as follows "You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect." This means you can change 1 or all 3 of these conditions simultaneously. This means, AT MOST, it will take you 6d4 X 10 minutes to change from one extreme to the next. On average you are looking at 140-160 minutes for all of the changes. Remember, that you can change EACH of those conditions up or down on the scale for 1d4 X 10 minutes. I agree that's a long time in the game, but this spells potential is just incredible. 1st of all, it's a 5 MILE radius. That's 10 mile diameter. That's massive. 2nd). There's nothing in the description that says you have to be stationary the whole time. You can be moving around. 3). The effects are absolutely debilitating and destructive at the extremes. Driving hail in storm grade winds is brutal and could potentially kill hundreds or thousands of enemies if they can't find shelter. The national weather association grades storm winds between 65 and 75 mph... enough to knock over large trees. Hurricane force winds are 75+. Arctic cold can force enemies to make constitution saving throws every hour or gain a level of exhaustion. You could do the same for unbearable heat. Villages and towns could easily be destroyed. Whole armies stopped dead in their tracks... terrain made impassable.. fleets sunk... the power of this spell is downright scary. No other spell in D&D has the destructive potential that this spell possesses... 6 hours of Storm winds with Driving Hail is terrifying. Do this along a coast line and the damage could be absolutely game breaking. Remember that we are privileged to live in a time and place where these types of conditions are largely mitigated by the technology and infrastructure we have. Ever been caught outside in a storm where trees around you are blowing over, and golfball sized hail is beating down on you while your are freezing to death? 15th level is the place in a campaign where characters are dealing with threats that aren't coming at them in parties of 4 or 5, but potentially hundreds. Please take another look at this spell and try and see where it can be used at the level that you pick it up. Got a Hag coven you need to deal with? Kobold army? Orc army.. easy.. find their encampment and freeze them for a long time.. start it at night.. when it's already cold or cool. Shouldn't be a problem as you can be so far away they won't every find you..