Personally, MP3 was my favorite of the trilogy. Rundas was my favorite of Samus's bounty hunter "buddies", mainly because I love the "big and brutish" characters.
in theory it can be done. There are reddit posts about a custom version of dolphin called dolphinVR that makes it possible, specifically with prime 3/trilogy. Unfortunately dolphinVR project shutdown years ago and is very cumbersome to setup.
I've just started replaying Prime 2 after beating Remastered. Internal Resolution to 4K, texture pack and widescreen Gecko Code on Dolphin. It's much better than the game played in a GC as intended, but it doesn't get close to the Remastered standards. Hope these two titles get proper treatment as well. It'll be wonderful to play them a third time in full HD glory.
This was my introduction to Metroid, and I love the motion controls to this day (even play with them on Prime Remastered). I do hope Nintendo keeps doing right by Metroid. The series deserves it. So, even though a simple remaster with the motion controls would be fine by me, I hope it is brought to a point where it can reach the widest possible audience.
5:10 well they could easily put it as : push joystick to the back as pulling your arm, drawing a circle on the analog border (likle for Ryu's Hadouken for exemple) as a rotation ,etc etc.... it can easily be achieved now even tho it WILL require a new programation (but looking at what they did for Prime remastered i'm not worried at all! :) )
Yes yes it does, especially after Playing prime 1 remastered. Metroid prime 3 is actually the best one in the prime series and would definitely benefit as a remaster.
Regarding the slow door load times, I also remember them being really bad, but most of my playthroughs were on the Wii trilogy version. I originally had a copy of the standalone Metroid Prime 3 disc, but I sold it when the Wii Trilogy version came out because I didn't see a point in keeping another copy of the exact same game. I remember the standalone version not being as bad with loading, but it's been so long since I played that version I can't be sure.
That is right and when playing with mouse and keyboard you can play through the game without issues. If you are playing with a controller however...Elysia is always the point where i stop playing. You have to aim at small targets while moving on rails...i just can't play through those later sections with a controller :/ I don't know how they could solve this issue in a Remaster.
Yes. I can’t believe there’s even a video about this. Put the primes on switch. It’s a popular console and it will reach the widest audience. If there’s any Nintendo games that need to be on switch it’s the Prime games. Play it with updated controls and I’ll be a happy guy.
It absolutely deserves a remaster! I enjoyed the f out of this game! As much as I love the original Prime I never beat it as many times as Corruption! I feel the platforming is even better, the graphics are still gorgeous, the interaction with the world was on another level and the atmosphere was top notch. The motion controls were an amazing addition. It felt so natural . Pretty sure in a remaster they would leave motion interactions as is with motion controls and for other duel sticks mapping all interactions to a contextual situation with a single button. I think you're being pretty unfair with this game. Did you actually complete prime 3?! Lol the pirates have tiers. Kind of like the Halo enemies Prime 3 also has the most creative combat in the series. Dude it would make sense that the architecture is different from what the pirates would produce. It would also make sense that there are similarities in the architecture from the Flagships to the planet. Overall I found the areas quite varied between each area on each planet. I feel a remaster like Prime with a few small gameplay tweeks would be amazing speeding up load times would be nice but generally I like the ship sequences. Made the game feel epic tbh
I've been replaying this game again for the first time in a long while on Primehacks (a modified Dolphin specifically made for the Prime games) and imo, simply speeding up the load times and the option to skip story cutscenes is all a basic remaster really needs. That and maybe update the hint system as to not try and force the story into the hints. Personally, I don't mind the hint system and can play with it on. I also don't think the motion controls are really all that bad. People make a huge deal out of them but in reality, the 'motion' parts of the gimmicks are all extremely basic movements. Pulling/pushing, twisting and tilting. All very basic movements which can be replicated on a joystick. Primehacks has an option which lets you map all of the motion controls to a single button, allowing you to just hold that button and watch Samus go through the motions automatically. It's super fast, but less interactive. I feel like mapping these very basic motions to an analog stick would be a very acceptable middle ground. I'd also personally disagree on a lot of the standard visual opinions on this. By default Primehacks doesn't do anything to upgrade the visuals of any of the prime games themselves, but can still allow you to blow up the resolution to make things more clear. I know it's mostly subjective, but having played both Prime 1 and 3 with blown up visuals, I can't help but feel Prime 3 aged better overall from a graphical point of view. If you wanted to say Prime 1 had a better art direction, I wouldn't really be able to disagree. But I do feel Prime 3 looks better overall. Obviously I would expect a remaster to overhaul the graphics as they did with the first game, but I can't say I'm expecting it. I think 3 has aged much better than 1 did graphically, but that doesn't mean it can't be improved. Side note: I know it's moreso a personal perspective thing, but Prime 3 always made me feel way more isolated than Prime 1. The fact that after the tutorial they make it very clear that you are on your own mixed with the fact that you spend the entire tutorial fighting with other people only to have that ripped away from you made me feel extremely alone while exploring these planets. The only friendly people on those planets are the other bounty hunters but you quickly learn just how friendly they can be. Every other living thing wants to kill you and the federation makes it pretty clear that they aren't going to help you. That mixed with the fact that you're exploring entire planets by yourself rather than just a few regions on a single planet makes me feel even more alone. Can't quite place why that is the case for me but it does.
While I'd love a game with most of these features, this is an unrealistic wish list. They're not going to change a lot of these because most of them are baked into the experience.
A lot of the QoL features you talked about can be sampled by using the dolphin emulator, (specifically the special metroid prime focused fork called Primehack). Higher res on most textures, good mouse+keyboard support/good controller support akin to typical FPS control schemes, bindable buttons to do motion puzzles for you, faster loading times, skippable cutscenes, disable bloom, automatic motion controls in combat (pulls grapple after lockon when applicable), etc... It's currently the best way to play prime 3 until an offical remaster comes out. old wiis are cheap and easy to mod for dumping your own roms. prime 3 probably isn't too hard to come by in yard sales, thrift stores, or used online, being DVD it's relatively easy to buff the scratches off a used disc.
when it comes to the motion controls being part of the game some games i've played made it specific motions with a joystick so i could see it wolfing like that once your locked into the event
I'm torn between the possibility of a remaster vs a complete remake, as getting it up to modern standards in a mere remaster would require much more effort than Prime 1 (and possibly 2, due to 3's grander scale) which is saying a lot seeing how that one turned out. If either choice is driven by quality, the line between them is thin. In terms of deserved-ness: I feel like 3 does, at the end of the day, deserve it (arguably more than Prime 2: A lot of that game's problems were more part of it's core and not hardware or development limitations.)
I’m not quite sure what you mean by grander scale. Prime 3 is absolutely more limited in scope compared to both prior games. Only the game’s prologue is really doing anything ambitious
the whole prime trilogy and even OTHER M need remasters or ports since tech has changed alot since the games released and would greatly be improved with modern day methods
A lot of people seem to overcomplicate the controls. Gestures do not typically directly control the 3d model of samus, instead the gestures are simply triggers for actions. Every action can be mapped to any trigger, including gestures, buttons, axis, etc. It's not as difficult a problem "technically" as most people think, it's a bigger problem deciding whether a specific trigger is better than another. I think this is a non-issue since they have already laid out the standard in MP Remastered by separating control modes. The obvious way is to map actions to gestures with motion controls, and then to axis and buttons with the dual stick controls. Hybrid controls will be where they may go back and forth between the two.
1 is the best … come fight me. I’m glad it got the full remake. I’m okay if they don’t remake 2 and 3 but it would be cool if they basically just dump them onto a cart and add a few extras.
What do i think? This game is awesome. My favourite in the series. That being said, this game would need quite a few changes to make most people happy unlike Metroid prime one where all they had to do was improve the visuals and controls. Now, What is your opinion on Metriod Other M? Have you played the Hard mode of it?
Ima be the one to say, and I said it before, that #TeamNinja and #Nintendo should've done Metroid Fusion in Metroid: Other M format, except, make the power bomb animation look like a black hole so it's a nod to the OG 2D metroid and maybe add the slide and melee feature from Dread. I appreciate Dread's newest controls and animations, the game even had interactive cutscenes midfight similar to Other M. Although, I hoped the train or elevator cutscenes showed her thoughts like how Fusion did at certain parts in the story. I honestly believe that Other M was underrated like that Dodge is OP af.. and ppl missed the point that she went through shock after shock losing almost everything she cared about while recovering from destroying Mother Brain, the first time. Even though corruption and other m had interactive npcs, she inevitably always ends up fighting alone and a Fusion remake could expound on the interactive and gruesome dynamics that the X-infected scientists, civilians, creatures, like a more sinister version and fight with Ridley, Omega Metroid, and even SA-X on a much bigger scale that I don't Dread really displayed. They looked more like ink than like gorey/warped tissue like something from Dead Space.🙏🏾🤙🏾
Wanted to try it in recent years but it's notoriously hard to emulate without a Wii mote and most of my emulation is relegated to the steam deck so it's a no go for me
It needs a remaster with added features, expand the derelect ship, maybe add another planet with a few QoL abilities like a weaker shinespark, that new dash aeon ability in dread, actual challenges that require those abilities and the ship missiles, like saving another raided federation target like a max security prison/BSL(filled with an optional boss run).
Converting a lot of the motion control interactions in Prime 3 would be very easy. Some could just use the analog stick rather than a motion pointer, and other could be a single button press. I can't recall any that are super necessary to keep as actual motion controls that would be _impossible_ to just remap to a 2D plane controlled by a stick.
I really enjoyed the game growing up but honestly don't remember that much about it. I think based on the information you provided it should get a remaster, maybe just bring all three out together in a set. They could even make a Metroid movie (going off of Mario's success) and branch them all together like that. Just a thought. Great video as always - Thanks for making it!
I gave up hope for 4 ever releasing years ago and after the poor sales numbers on the prime remake I wouldn't be surprised if Nintendo completely dropped funding for 4 without saying a word
I dunno, I played the game for the first time a few weeks ago and although it’s a departure from the orginials and I agree with all of your points, it felt fine and not really like a jarring shift.
Short answer is yes. Metroid deserves this much, and it would be a great way for those who haven't played to check it out. The Prime series is phenomenal.
I hope retro isn't putting Prime 4 on the back-burner to make remasters. They usually space the out per year. That means 2 in 2024, then 3 in 2025. Then they'll think about resuming Prime 4 development. I project we might get it 2026.
Great video dude, really thoughtful commentary that I really agree with. This is the one game I really have mixed feelings on because I really do like it, but it has so many shortcomings compared to its predecessors that I also believe a simple remaster without fundamentally changing core aspects of the game would be a flop and could even negatively impact the reception to the franchise for newcomers. I do think the best approach is a port + upres because that comes with the expectation that it might not hold up as well as the other games (but it could still improve load times which is seriously the game's biggest offense)... but then that means we probably won't get the remaster treatment for MP2 which if done well could seriously make it the best in the trilogy ;---; pain
I think there is less than 1% chance Prime 2 and 3 will get the remastered treatment of the first game. It would be too much work for too little profit. People don't care about the sequels, only the first one is revered and considered iconic by most. Even combined they wouldn't sell half as much as the remastered of Prime 1. Not to mention the Switch is at the end of it's life cycle and by the time they finish Prime 2 the next console will probably already be out and that would make the remastered pointless. For Prime 3 is even more unlikely. Even the basic upscaled ports have a very low chance of happening. It they sell them separately no one will buy them, why buy a game that's just upscaled when the previous one was completely remade? So they would have to sell them together as a pack but that isn't how Nintendo likes to sell their games. They want to make the most profit possible and selling 2 games for the price of 1 isn't the best thing for them. I think that when decided to remake the first Prime they had no intention of doing the same with the other 2. They just wanted to test the waters and see how people respond to the series in 2023 and give them a taste of what it has to offer to prepare them for Prime 4. This remastered is basically a test run for Prime 4. Since they weren't recieved nowhere near as well as Prime 1, the sequels weren't taken into consideration when making Prime 4. It will use Prime 1 as a base and ignore the sequels for the most part. That's sad because I would have loved to see Prime 2 remastered with the same quality as the first since I think it's a much better game. An upscale won't even be worth buying because Dolphin exist
I personally feel the switch’s motion controls could handle all of Prime 3’s motion controls just fine and some of the jankiness of the original world interactions could actually be improved. I really enjoyed the Prime 3 experience and really hope Nintendo gives us full remasters of Echoes and Corruption, especially after getting to experience the first game all over again in that way.
That's a really good point, only issue would be handheld mode or the Switch Lite. Ideally we'd get multiple control options like in the Prime 1 remaster.
@@crywolfplays I apologize you made that point in the video but it completely left my mind 😅 but I'm sure they could figure out a way to make it work for those modes as well!
The motion control gimmicks were frustrating since they were too forced and became immersion breaking. Nintendo has always been big about changing core gameplay mechanics in their beloved series to force their latest gimmick on people. Never got to play Skyward Sword due to the motion controls, and lots of DS games required you to use touch, use the second screen, or blow into the microphone like an idiot... I remember my first time playing Breath of the Wild; I saw the Sheikah slate and was very worried it was another in-game gimmick to sell people on the Wii U tablet. Glad that didn't really end up being the case!
Yes, for me Skyward Sword is the Metroid Prime 3 of Zelda. Part of me wishes Nintendo would focus less on hardware gimmicks and more on delivering their great games in a traditional console with lasting backwards compatibility. Often times the best games on the hardware don't even utilize those gimmicks (many 3DS games, Wii U games for example)
The power cannon had the most beautiful shots and charge shots from the triology. I saw the Nova beam inferior to it. I hated the ammo limition to light/dark beams... Also why anhihilator seemed weak regardless of being rapid cannon? Also a rapid cannon with dobled cost 😅 MP1 was indeed the best option for remaster. The other 2 woundnt sell well, but who knows if they do MP2+3 in same game? As a dual game (like the Pikimin title before the pikimin 4 is out)
I agree about the beams lol I'd be totally happy with a combo port of 2&3 vs a full remaster. Increased resolution, some minor texture clean up and dual analog controls would go a long ways. I just want to be able to play them on modern hardware in a presentable way.
I dont think you guys will agree, but i dont think it deserves a Remaster, MP3 actually needs a remake, or even better a reboot, something that settles the characters in a better way, change the planets so they dont feel as bland, and finally the Hypermode getting some tweaks, dont get me wrong i like the bounty hunters, but we didnt even get to know them too much, MP3 is a story focused game, but we need a bit more STORY, for example, the other day i was replaying MP3 and at some point they describe Rundas as "Arrogant", but the few dialogues he says are "if only ive been there", and referering to Samus like a friend, i didnt get the Arrogant vibe, instead i got the Good guy kind of vibe, thats what i think; getting the bounty hunters corrupted so soon and early in the game doesnt help in the bulid of the loss. It's unlikely a Reboot like Modern warfare 2 or the recent Resident Evil games will happen for Metroid, i just think it's the better course of action. What do you think?
I think that's a fair assessment, that's partially what I was getting at to some degree - certain aspects of the story and presentation would just need a major overhaul to work in a more realistic or higher fidelity version. I agree that there actually isn't too much story - only the first couple of hours and last couple of hours have significant story beyond the immediate smaller events of each planet. There isn't much in terms of character building, for example.
@@crywolfplays yeah even if they only do a Remaster MP3, im hoping Metroid Prime 4 does a better job than 3, story and gameplay wise; rebooting MP3 sounds like a job not worth the risk given how Metroid usually sells, but idk maybe Nintendo will surprise me, and maybe the people will surprise me too, but maybe that bar is too high.
While loading cutscenes of ship flying between parts of the planets are bad -- they're not even close to cutscene of going into the portal between Dark and Light world in MP2. You have to see it hundreds of times, many times -- a single room can have multiple portals, as opposed to one ship flyover for big part of the planet.
I dont mind the cutscene load times in P3. I dont remember any rooms in P2 with multiple portals if I'm being honest. If there are, its only a few but I agree that it gets repetitious. Even if they are shorter. Sometimes you make a mistake and have to go back through the portal you just came out of
There's like only 1 room in the entire game with multiple portals and that is in Sanctuary Fortress for one power bomb expansion. There are max 5-6 portals in an entire area (double because dark world) so unless you are heavily exaggerating the 8 second portal cutscene which can be activated by shooting a beam or scanning a control point, it doesn't even come close to the one minute long process of sitting in your gunship, choosing a landing point, watching 3 loading screens, and then getting out, which one sequence alone is equal to the length of going through 7-8 portals. And you do that like 20 times in the entire game.
@@ExtremeAce im sorry but I found that I was i and out of those portals due to back tracking and errors. The frequency was annoying. Searching for those keys was more of a hassle in the GC release than the Artifacts from 1. Prime 3 had the added advantage of even more beautiful visuals and varied environments. The portals take 15 seconds vs the minute to travel between planets but that's just it. The game has a far larger scope and I appreciated the way they handled load times so seamlessly while looking amazing. These travels also followed the flow of the game in most cases compared to portal travel in Echoes. Inter planetary travel is reduced to around 30 seconds which is also fine in my books when each area is so distinct and rich with more details than echoes.
@@senorsnipey1595 Ain't no way you just said it was reduced to 30 seconds tf amount of copium are you on? Are you seriously gonna tell me that getting into your gunship, choosing your destination in the menu, then watching 3 loading screens before you land on your destination takes less than 1 minute? And dear god that has to be the worst argument for justifying the loading times of all things. Hell I love Prime 3's areas but that doesn't justify how long it takes to go from one point to another via your gunship. I don't wanna wait to sit through a loading screen for that long just because I like the area, the hell kind of logic is that? Also the portals do not take 15, but 9-10 seconds, literally go and calculate right now. If you really think the frequency of the portals were too much, then you really do just want to nitpick the hell out of them because you were bad at navigating the map and using the portals and thus want to blame the game for that.
@@ExtremeAce omfg if your counting those actual gameplay elements you are rediculous. You cannot count when you are in control bc that aint a load time 🤦🏻
I was hoping more for a trilogy HD, rather than 3 standalones remastered. I don't have $300 for remasters of games I've already played on the gamecube and wii.
Prime 3 sadly had too much to live up to. Being on a new console to try and show the hardware what it can do when the previous two games were already the best looking games on the platform they were on with the wii offering little extra. It had to close off the story which I feel it did very poorly. The entire finalé felt... rushed. Especially the final boss. The dark samus fight was cool but the followup fight with the aurora unit felt incredibly underwhelming. Of course being a relatively early wii game meant it needed to have forced motion controls. While the aiming controls were top notch it felt the need to add the mundane motion gimmicks like having to twist your wrist to turn knobs or the nunchuk flinging for the grapple beam. Then of course they wanted to be fancy by, instead of having a single planet to explore, there were multiple. On paper this sounded really cool and gave an impression that the game was massive. Sadly it's all an illusion. It's no bigger in scale and each planet feels like it's missing a lot of depth in lore and design due to the drastically reduced size of each one. Bryyo is a cool planet. But you don't get to take in enough of it. Also I don't need to mention that this makes back tracking a bit more of a nuisance. HOWEVER those are just the negatives. It doubled down on how bad the corruption introduced in Echoes really is (hence the name) by affecting Samus's friends as well as herself. It added a lot to the story. The controls are superb and while I think the extra motion nonsense doesn't need to be there, I wouldn't say it's intrusive. The extra utility to the grapple beam was great, the music is still top notch and the bounty hunter boss fights are some of the best in the series. Especially Gandrayda and Rundas. Also it gets extra points for being the only prime game to feature an item search to help get that 100%. It's inconvenient to get it going but at least it's there. It's still a lot of fun to play through as well.
With the controls I emulated the game on dolphin with HD textures. With your controller issue , I emulated all of the Wiis motion controls onto my DS5 controller. Pretty much played it similar to the dual stick control scheme. It can work. Just look up a YT video and there’s a guy who set it up on a Xbox controller. So controls should be fine. With the graphics ye it hasn’t aged really well I guess but again there’s HD texture packs out there on the internet. Once you play with those texture packs the game looks wayyy better.
Prime 3 was always a pretty divisive title to me. It was a consistently good game, but it never did anything phenomenal. It looks good and the controls are surprisingly good. But the story and overall design of the game are just alright. Prime was the first and was revolutionary. Prime 2 was incredibly creative and had a lot of new ideas. Prime 3 was good. Just good
Eh. Hard disagree on Prime 2 being creative. The entire dark world idea is something Retro straight up lifted from Link to the Past because they actually communicated with Nintendo’s producers on it and the game’s general structure and loop is still basically Prime 1. I actually tend to rate it lower than both Prime 1 and 3 because the latter actually attempts some new ideas and the former all but entirely nails it right out of the gate. My biggest problems with Prime 2 are the dark world health drain mechanic and ammo function slow the pacing far too much, and this is made even worse with some fairly poorly designed levels and the endgame key hunt, which is straight up worse than Prime 1’s artifact hunt on account of Prime 1 allowing you to get almost of them as the game opens up rather than Prime 2 only allowing you to grab them once you have light suit. Now I don’t hate the game at all, but I do think Prime 2 is largely a worse Prime 1.
As someone who never played Prime 3 because of a huge distaste for motion controls, I truly want it to get the same treatment as Prime just to actually play the game with normal stick controls.
I'm in the same spot. I never had a Wii, but even though Dolphin supported motion controls I never wanted to try it. A lot of those "put your hand here" prompts could quickly be replaced with the scan visor.
@Doggy Motion controls are a gimmick, never had any interest in ever using them for any game. So no, i don't think i will "open my mind" to a control scheme that is inferior to stick controls
@@connorchafe6056 Your loss, not mine. Your statement is also false, players with gyro controls (and mouse + keyboard controls) are said to have an advantage over those with stick controls, to the point where auto-aim was implemented.
@Doggy And? I still prefer stick controls over anything. I literally could not care about any other control scheme. I play the way I play because I enjoy it, and i don't enjoy motion controls. End of discussion
I finally played Corruption this year and I have to say that I was quite disappointed, MP1 and MP2 are easily Master Pieces but the changes made to Corruption to adapt it to a more straightforward wii experience made the game quite less interesting than the prequels.
The controls didn't (but then again, I never liked them in the first place). But the graphics (upscaled + texturepacks on dolphin), areas, and the game overall are actually incredible. I'm re-playing through it right now. :)
I think Prime 3 was okay. I was the most advanced in terms of action but the game felt too linear and straightforward to me, not just in terms of level design but upgrades too. The action was the most flexible and fast-paced out of the primes and hyper mode was an okay gimmick but Prime 1 is best overall. Allow me to explain: Prime 3: - Prime 3's suits were not very good in terms of design choice. Most of them looked ugly. They actually had the worst suit designs. - Prime 3's beam upgrades, while efficient, were not very fun. I liked switching between beams like from the other two titles. - Prime 3's level design was underwhelming. The themes and environments were not very fun. - Prime 3's voice acting was top-notch but I felt a little alienated because I'm used to the isolated, quiet environments Samus explores, but her actually showing up before everyone dies is a good change of pace. Prime 2: - Prime 2 had better level design, but its still not my favorite. Agon was bland and boring, Sanctuary felt clunky and uncomfortable. Torvus was my favorite tho. - Prime 2's ammo system was a pain in the ass. The beams were gimmicky too. - Many of Prime 2's assets were just recycled from Prime 1, such as enemies, beam types, etc. but it still brought a lot of new things to the table. - The Seeker Missile/Screw attack were nice upgrades. - The visors' interfaces were uncomfortable and ugly. Prime 1: - My favorite level design out of all the primes. All the levels stood out and were very flavorful. - It was also the scariest Prime, with Space Pirate attacks and Chozo ghost sightings being terrifying. Freeing the Talon Metroids to kill them was a lot of fun. - The beams were awesome and they were unlimited! I loved freezing enemies with the Ice beam, shocking them with the wave beam and disintegrating them with the plasma beam. - The visors were interesting.
The original team who designed prime 1 prime 2 had left the dev team by the time prime 3 was bout to begin production,really hyped to see how retro will revamp this with their technical and creative genius,heck they can create a better prime 3,this is their chance to right the wrong,many people don’t get that.
@@robertkenny1201 yeah it is rotors property they will remake prime 2 and 3 but the some of the people who worked on prime 1 letft retro's that's the tragedy
I do find the motion controls to be the best controls for the Prime series. Going back to gamecube controls for Prime 1 & 2 after Trilogy came out felt like going backwards. In fact, I wish I was able to use the wiimote and nunchuck on Prime Remastered. Yes it did have a motion control option but the joycons are too small for me. I ended up using hybrid and just moving the pro controller to aim. Corruption is the weakest title in the Trilogy, IMHO. I really couldn't care less if they remaster it. I'd pay big buck$ for an Echoes remaster, as it is my fav title in the trilogy. I just don't care for Corruption's dialogue and attempt to make you care about the characters. Metroid to me is about being alone, not having dialogue with other sentient creatures. And pushing, pulling, twisting levers felt so gimmicky and lame. It felt good the first time you do it, but after that it's a chore. There's also several scans that are hard to get. They're in the timed section where you have to get a certain number of Federation soldiers to a door. Missing any of these scans causes you to reset the entire game to try again. There are missable scans in the other games too, but once you know about them they are easy to get on the next playthrough. The ones in Corruption are easy to miss even if you do know about them. It's not fun. The ship upgrades were lame. Getting missiles for your gunship, but you can't control the gunship?? They should have just left that out. I did love the extras like the ship bumper stickers, the screenshot tool, etc. But to get those, you had to turn friend vouchers into friend credits?? I guess this was supposed to get you to care about having friends in your miiverse? And in the trilogy version, there wasn't even a way to do the exchange. You have to download a save file that has all the friend credits on it already. Lame. Also - the suits. Corruption's suits changed Samus' look very little. You felt like you were in the same suit the whole game. Compare that to Echoes, where the Dark and Light suits change Samus' look dramatically. This made Corruption's suits all the more underwhelming.
10:45 I will say, Samus' face in the post-credits in the prime 1 remaster when she raises her arm is one of the most lifeless images I've seen. It was rendered a bit clearer but there is absolutely _no_ expression which makes the effect more jarring than anything else.
Agree with many of your points. I love the first two Primes... the first one is still up there as quite possibly my favourite ever game. Prime 3, while still good, is just so far below the standard set by the first two for me. It felt too much like it was trying to take notes from what was popular at the time rather than focusing on what Metroid does so well, and definitely tried too hard to be accessible to more casual markets. Too linear, too many gimmicky hand-holdy motion elements thrown in, an excruciating first hour or so with awkward cutscenes that didn't feel like they fit in a Metroid game, an art style that somehow looked worse than games on weaker hardware, painfully long loading times, too much constant nagging from the Aurora unit, and a combat system too heavily built around the hypermode mechanic so enemies simply became bullet-spongy in lieu of actually being difficult to fight. I certainly don't hate the game, and there's some great stuff sprinkled throughout; I love much of Elysia, and discovering the lore around Bryyo's tragic downfall is brilliant. It just felt like a such step down after how great its predecessors had been, and too much of it felt like a slog. I hope Prime 4 returns to the more traditional format of Primes 1 and 2.
Great points, thanks for your thoughts. I agree the combat over relies on hypermode like you said, which basically makes things way too easy if you have enough energy tanks, so there's no point in ever not using that mode.
The bloom lighting is my biggest gripe with prime 3. I really wish there were a mod to remove it completely. Whoever implemented it turned it up to 11 which I have to believe was a mistake.
If you play mp3 in primehack (a fork of dolphin that is optimized for the prime games with mouse and keyboard binds and other mods), you can decrease the amount of bloom in the settings.
So, I think Nintendo honestly is wasting Assets with Metroid Prime - Remastered. Where they could've Remastered the Trilogy version... instead. Giving the Player the ability to purchase 3 amazing title games. They should've Focused on the Trilogy version as spending $40.99 on a Remastered version in my opinion. The Remastered version only increases the Graphical capabilities on the Switch, Which I think their business standards are lower than anticipated. If you ask me, If I was to spend $40 on the video game. I would expect all three games to be Remastered instead of having each individual copy, as I feel they are cheating their Customers by neglect... They did good on the Remaster. But they could easily do the Trilogy, as it would have been worth it longevity.
Remembering now why I didn't care for prime 3, all I really want now is Prime 4. Prime 2 while cool... The shadow ether traversal... Not a fan. Prime 1 is my favorite, and as long as 4 has Samus on an alien world, competing puzzles, earning new powers, and kicking alien ass. Prime four doesn't doesn't need to introduce several different characters, planets, or a dialog based story. It just needs to capture the same secluded atmosphere of the original Prime.
I was a huge fan of Metroid Prime back in the day. I enjoyed 2, but haven't retained many memories of it. I started playing 3 but just set it down one day and never came back. Playing Metroid Prime: Remastered has been great, but has also made me wish a non-Nintendo-owned "spiritual successor" series would have taken the baton after 2007.
I honestly begin to hate the term "Exploration" when used for Metroid Games. The only time you can "explore" is when you hunt for the extra Energy Tanks and missile upgrades. Other than that Metroid consists of running at closed of doors, until you find the one, correct, *linear* path. From item to item to boss. That's no exploration. If it weren't for the Scan entries in Prime 1 I might not have finished it. Prime 3 is the game that I replayed the most. The points below are Points in the Video I disagree with. It should be obvious. But you would be surprised how dumb a lot of adults are nowadays. 2:23 Ah yes. The subtle, not so subtle "look how bad it is" visuals. If you can't do it in under a second at the mid to late game, you never even tried being better at this. Typical "I blame everything else, never myself" way of thinking. 5:30 that segment is a point I can understand however. While I never had any problems with the "gimmicks", since I kept record timing myself whenever I interacted with them, I do realize why these gimmicks became annoying for others. Without a Story the Metroid Franchise would still be just a pathetic niche game. Retro brought a Story, Worldbuilding, lore, Characters, Factions, etc to Metroid and uplifted it on their own. Metroid Dread wouldn't have been such a success without Retro and their Prime games. 9:23 All Metroid Games are "linear". There has never been not a linear game. 9:48 Not a great representation for the dusty old men like you. 11:53 Pretty manipulative of you to show the hard to see model of the flying Pirates with the weakest Prime 3 Pirate variant. Like... really? You show the Pirate Militia Unit instead of the actual Pirate Soldiers or their flying units and than claim they are all thin and gangly. Also what the hell does "stronger designs" and "more definition" actually mean? 13:41 Of course it is Elysia. The blandest and unimaginative place of them all. Even Phaaze has more visual variety to it than the always brownish cloud world Elysia. 14:36 Ohohoho. They "lack" the detail and thoughtfulness? Are you high? They are designed specifically to look a certain way. Norion is a Federation Military Base. It looks just like a Military Base. Or so I assume since I never was in a Sci-Fi Military. Bryyo is quite simply the best looking of them all with distinct bioms on the same world. Every world is well thought out and detailed designed.
Metroid games are largely linear, but Zero Mission, Super, and Dread stand as specific exceptions since there's multiple legitimate routes as opposed to, as you say, the Prime games having only one linear route (ignoring glitches in all cases).
I personally think Prime 3 is the weakest of the three as it drifts farthest away from the isolation and claustrophobia elements of the Metroid series. That being said, being the weakest of one of the best game trilogies burned to laser disc means it’s still an amazing game. It does motion control better than any other game on the Wii’s library, its visuals are staggeringly impressive for an SD console (I strongly disagree with you on the cinematics and animations not holding up, I see nothing wrong with them, and still found them perfectly natural on a resent repeat playthrough) it does some amazing world building for the Prime continuity, and Sky Town and Pirate Homeworld are two of the greatest settings in the whole Metroid franchise. All three Prime games are 9.X/10 games, and all three deserve the same remaster, although I have a feeling if we do get 2 and 3 it’s more likely going to be just an HD upscale and not a full modernization like Prime got.
I find it interesting how I find Prime 3 as the low point in the Prime trilogy. Too many npcs, too much hacky control changes to make the Wii remote work with it, no beam changing, it just didn't feel right. This is coming from someone who played Prime 1 and 2 first when they were released. I think a lot of people who love it may not have played the first two beforehand.
It always felt like the mobile version of Metroid Prime. Sluggish gimmicky gameplay with easy motion based puzzles and spreadout less challenging level design to overcome to motion controls.
Personally, MP3 was my favorite of the trilogy. Rundas was my favorite of Samus's bounty hunter "buddies", mainly because I love the "big and brutish" characters.
Imagine the prime trilogy in vr. That would be siiick
That would be amazing!
in theory it can be done. There are reddit posts about a custom version of dolphin called dolphinVR that makes it possible, specifically with prime 3/trilogy. Unfortunately dolphinVR project shutdown years ago and is very cumbersome to setup.
Maybe that's why Prime 4 is taking so long (obv not, but just what if?)
I'll pass on the vertigo from switching into ball form. But the rest I'd be down for
Metroid Prime 3 should be remastered, just as 2 should be. Imo. All the interactive stuff could be pulled off the way they did skyward sword.
I've just started replaying Prime 2 after beating Remastered. Internal Resolution to 4K, texture pack and widescreen Gecko Code on Dolphin. It's much better than the game played in a GC as intended, but it doesn't get close to the Remastered standards. Hope these two titles get proper treatment as well. It'll be wonderful to play them a third time in full HD glory.
Sadly it's not going to happen
@@lukerne9260 Such is reality
There’s probably a mod out there that gets the job done
You need to try Prime Trilogy with Prime hack
This was my introduction to Metroid, and I love the motion controls to this day (even play with them on Prime Remastered).
I do hope Nintendo keeps doing right by Metroid. The series deserves it. So, even though a simple remaster with the motion controls would be fine by me, I hope it is brought to a point where it can reach the widest possible audience.
Agree on everything you said :D
5:10 well they could easily put it as : push joystick to the back as pulling your arm, drawing a circle on the analog border (likle for Ryu's Hadouken for exemple) as a rotation ,etc etc.... it can easily be achieved now even tho it WILL require a new programation (but looking at what they did for Prime remastered i'm not worried at all! :) )
Yes yes it does, especially after Playing prime 1 remastered. Metroid prime 3 is actually the best one in the prime series and would definitely benefit as a remaster.
Regarding the slow door load times, I also remember them being really bad, but most of my playthroughs were on the Wii trilogy version. I originally had a copy of the standalone Metroid Prime 3 disc, but I sold it when the Wii Trilogy version came out because I didn't see a point in keeping another copy of the exact same game. I remember the standalone version not being as bad with loading, but it's been so long since I played that version I can't be sure.
Prime hack deals with the motion controls nicely in this game. By and large just mapping the motions you need to make a single button
That is right and when playing with mouse and keyboard you can play through the game without issues.
If you are playing with a controller however...Elysia is always the point where i stop playing. You have to aim at small targets while moving on rails...i just can't play through those later sections with a controller :/
I don't know how they could solve this issue in a Remaster.
@Eispfogel personally I've never had a problem with elysia on primehack, and I do play on controller
Yes. I can’t believe there’s even a video about this. Put the primes on switch. It’s a popular console and it will reach the widest audience. If there’s any Nintendo games that need to be on switch it’s the Prime games. Play it with updated controls and I’ll be a happy guy.
It absolutely deserves a remaster! I enjoyed the f out of this game! As much as I love the original Prime I never beat it as many times as Corruption! I feel the platforming is even better, the graphics are still gorgeous, the interaction with the world was on another level and the atmosphere was top notch. The motion controls were an amazing addition. It felt so natural .
Pretty sure in a remaster they would leave motion interactions as is with motion controls and for other duel sticks mapping all interactions to a contextual situation with a single button.
I think you're being pretty unfair with this game. Did you actually complete prime 3?! Lol the pirates have tiers. Kind of like the Halo enemies
Prime 3 also has the most creative combat in the series.
Dude it would make sense that the architecture is different from what the pirates would produce. It would also make sense that there are similarities in the architecture from the Flagships to the planet. Overall I found the areas quite varied between each area on each planet.
I feel a remaster like Prime with a few small gameplay tweeks would be amazing speeding up load times would be nice but generally I like the ship sequences. Made the game feel epic tbh
Yea, why not? I didn’t have as much fun with Prime 3 as I did with 1 and 2 but I think it’s still worthy of a remaster.
Just have the captain say “damn” again and I’m sold.
I've been replaying this game again for the first time in a long while on Primehacks (a modified Dolphin specifically made for the Prime games) and imo, simply speeding up the load times and the option to skip story cutscenes is all a basic remaster really needs. That and maybe update the hint system as to not try and force the story into the hints.
Personally, I don't mind the hint system and can play with it on. I also don't think the motion controls are really all that bad. People make a huge deal out of them but in reality, the 'motion' parts of the gimmicks are all extremely basic movements. Pulling/pushing, twisting and tilting. All very basic movements which can be replicated on a joystick. Primehacks has an option which lets you map all of the motion controls to a single button, allowing you to just hold that button and watch Samus go through the motions automatically. It's super fast, but less interactive. I feel like mapping these very basic motions to an analog stick would be a very acceptable middle ground.
I'd also personally disagree on a lot of the standard visual opinions on this. By default Primehacks doesn't do anything to upgrade the visuals of any of the prime games themselves, but can still allow you to blow up the resolution to make things more clear. I know it's mostly subjective, but having played both Prime 1 and 3 with blown up visuals, I can't help but feel Prime 3 aged better overall from a graphical point of view. If you wanted to say Prime 1 had a better art direction, I wouldn't really be able to disagree. But I do feel Prime 3 looks better overall. Obviously I would expect a remaster to overhaul the graphics as they did with the first game, but I can't say I'm expecting it. I think 3 has aged much better than 1 did graphically, but that doesn't mean it can't be improved.
Side note: I know it's moreso a personal perspective thing, but Prime 3 always made me feel way more isolated than Prime 1. The fact that after the tutorial they make it very clear that you are on your own mixed with the fact that you spend the entire tutorial fighting with other people only to have that ripped away from you made me feel extremely alone while exploring these planets. The only friendly people on those planets are the other bounty hunters but you quickly learn just how friendly they can be. Every other living thing wants to kill you and the federation makes it pretty clear that they aren't going to help you. That mixed with the fact that you're exploring entire planets by yourself rather than just a few regions on a single planet makes me feel even more alone. Can't quite place why that is the case for me but it does.
Hd version with Dual Analog is coming
While I'd love a game with most of these features, this is an unrealistic wish list. They're not going to change a lot of these because most of them are baked into the experience.
A lot of the QoL features you talked about can be sampled by using the dolphin emulator, (specifically the special metroid prime focused fork called Primehack). Higher res on most textures, good mouse+keyboard support/good controller support akin to typical FPS control schemes, bindable buttons to do motion puzzles for you, faster loading times, skippable cutscenes, disable bloom, automatic motion controls in combat (pulls grapple after lockon when applicable), etc... It's currently the best way to play prime 3 until an offical remaster comes out. old wiis are cheap and easy to mod for dumping your own roms. prime 3 probably isn't too hard to come by in yard sales, thrift stores, or used online, being DVD it's relatively easy to buff the scratches off a used disc.
when it comes to the motion controls being part of the game some games i've played made it specific motions with a joystick so i could see it wolfing like that once your locked into the event
I'm torn between the possibility of a remaster vs a complete remake, as getting it up to modern standards in a mere remaster would require much more effort than Prime 1 (and possibly 2, due to 3's grander scale) which is saying a lot seeing how that one turned out. If either choice is driven by quality, the line between them is thin.
In terms of deserved-ness: I feel like 3 does, at the end of the day, deserve it (arguably more than Prime 2: A lot of that game's problems were more part of it's core and not hardware or development limitations.)
I’m not quite sure what you mean by grander scale. Prime 3 is absolutely more limited in scope compared to both prior games. Only the game’s prologue is really doing anything ambitious
the whole prime trilogy and even OTHER M need remasters or ports since tech has changed alot since the games released and would greatly be improved with modern day methods
A lot of people seem to overcomplicate the controls. Gestures do not typically directly control the 3d model of samus, instead the gestures are simply triggers for actions. Every action can be mapped to any trigger, including gestures, buttons, axis, etc. It's not as difficult a problem "technically" as most people think, it's a bigger problem deciding whether a specific trigger is better than another. I think this is a non-issue since they have already laid out the standard in MP Remastered by separating control modes. The obvious way is to map actions to gestures with motion controls, and then to axis and buttons with the dual stick controls. Hybrid controls will be where they may go back and forth between the two.
1 is the best … come fight me.
I’m glad it got the full remake. I’m okay if they don’t remake 2 and 3 but it would be cool if they basically just dump them onto a cart and add a few extras.
Yeah I would love to get any versions of these games on switch
There’s no faster way to date a game than a human face
What do i think? This game is awesome. My favourite in the series.
That being said, this game would need quite a few changes to make most people happy unlike Metroid prime one where all they had to do was improve the visuals and controls.
Now, What is your opinion on Metriod Other M? Have you played the Hard mode of it?
Ima be the one to say, and I said it before, that #TeamNinja and #Nintendo should've done Metroid Fusion in Metroid: Other M format, except, make the power bomb animation look like a black hole so it's a nod to the OG 2D metroid and maybe add the slide and melee feature from Dread. I appreciate Dread's newest controls and animations, the game even had interactive cutscenes midfight similar to Other M. Although, I hoped the train or elevator cutscenes showed her thoughts like how Fusion did at certain parts in the story. I honestly believe that Other M was underrated like that Dodge is OP af.. and ppl missed the point that she went through shock after shock losing almost everything she cared about while recovering from destroying Mother Brain, the first time. Even though corruption and other m had interactive npcs, she inevitably always ends up fighting alone and a Fusion remake could expound on the interactive and gruesome dynamics that the X-infected scientists, civilians, creatures, like a more sinister version and fight with Ridley, Omega Metroid, and even SA-X on a much bigger scale that I don't Dread really displayed. They looked more like ink than like gorey/warped tissue like something from Dead Space.🙏🏾🤙🏾
I like other M. I think its extremely underated
@@quajay187
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Ban yourself.
🟥
Other M is the most disgusting piece of media I have ever experienced
Wanted to try it in recent years but it's notoriously hard to emulate without a Wii mote and most of my emulation is relegated to the steam deck so it's a no go for me
this game needs a remake, not a remaster
No a Remaster will be enough.
It needs a remaster with added features, expand the derelect ship, maybe add another planet with a few QoL abilities like a weaker shinespark, that new dash aeon ability in dread, actual challenges that require those abilities and the ship missiles, like saving another raided federation target like a max security prison/BSL(filled with an optional boss run).
Converting a lot of the motion control interactions in Prime 3 would be very easy. Some could just use the analog stick rather than a motion pointer, and other could be a single button press. I can't recall any that are super necessary to keep as actual motion controls that would be _impossible_ to just remap to a 2D plane controlled by a stick.
Metroid prime 2 scared me too much when i was younger so I never beat it. I love love loved metroid prime 1 and 3
Prime 2 also kind of scared me as a kid, its super heavy and moody.
To be fair, they all three scared me, who was scared to just lose against the big bads 😅 @@crywolfplays
@@chrisej5987 The phendrana labs terrified me as a kid lol
Many valid points. A great analysis!
Your narration has a "digital foundry" like style that i really like. Sub.
Hot take.
Federation Force deserves a visual overhaul and be put on the Switch.
It was a super fun co-op game.
I really enjoyed the game growing up but honestly don't remember that much about it. I think based on the information you provided it should get a remaster, maybe just bring all three out together in a set. They could even make a Metroid movie (going off of Mario's success) and branch them all together like that. Just a thought. Great video as always - Thanks for making it!
This would be perfect for VR, using the VR mod for dolphin it feels right up it's ally
Metroid in VR would be insane.
Switch has a touchscreen. The motion interactions would logically be transferred to a touch input on handheld and would remain motion in docked.
I personally enjoyed the intro sequence of this game. The rest of the game isn’t.. terrible just lesser than compared to the last two games.
Remaster 1-2. Then, when 4 drops, do a remake of 3 to fit with the gameplay of 4.
So many ideas for Metroid, I appreciate that other ppl think so highly of this series🙏🏾🤙🏾
I gave up hope for 4 ever releasing years ago and after the poor sales numbers on the prime remake I wouldn't be surprised if Nintendo completely dropped funding for 4 without saying a word
@@maroonstarsfaceid it really sell poorly? I didnt see the numbers. From what I remember it was selling like crazy at the beginning.
Hohohoo
I dunno, I played the game for the first time a few weeks ago and although it’s a departure from the orginials and I agree with all of your points, it felt fine and not really like a jarring shift.
Glad you got to play it, it's definitely still an enjoyable game even if I think it has some issues.
I could see this game being remade, not just remastered... while trying to at least keep it relatively close to the original.
This game just need a Remaster.
I really liked 3. As someone who isn’t a fan of motion controls. I thought 3 was better than 2.
I’ve always liked Prime 3 more than 2, but that’s more because Prime 2 is a more tedious Prime 1 template where as 3 is doing things a bit different
Of course it does... Echoes and Corruption deserve it as well
I feel like this game would be a blast to play with dual joycons!!
Both Prime 2 and 3 desrve remasters Prime Hunters desrves a remake.
Short answer is yes. Metroid deserves this much, and it would be a great way for those who haven't played to check it out. The Prime series is phenomenal.
It really is
I hope retro isn't putting Prime 4 on the back-burner to make remasters. They usually space the out per year. That means 2 in 2024, then 3 in 2025. Then they'll think about resuming Prime 4 development. I project we might get it 2026.
Great video dude, really thoughtful commentary that I really agree with. This is the one game I really have mixed feelings on because I really do like it, but it has so many shortcomings compared to its predecessors that I also believe a simple remaster without fundamentally changing core aspects of the game would be a flop and could even negatively impact the reception to the franchise for newcomers.
I do think the best approach is a port + upres because that comes with the expectation that it might not hold up as well as the other games (but it could still improve load times which is seriously the game's biggest offense)... but then that means we probably won't get the remaster treatment for MP2 which if done well could seriously make it the best in the trilogy ;---; pain
I think there is less than 1% chance Prime 2 and 3 will get the remastered treatment of the first game. It would be too much work for too little profit. People don't care about the sequels, only the first one is revered and considered iconic by most. Even combined they wouldn't sell half as much as the remastered of Prime 1. Not to mention the Switch is at the end of it's life cycle and by the time they finish Prime 2 the next console will probably already be out and that would make the remastered pointless. For Prime 3 is even more unlikely. Even the basic upscaled ports have a very low chance of happening. It they sell them separately no one will buy them, why buy a game that's just upscaled when the previous one was completely remade? So they would have to sell them together as a pack but that isn't how Nintendo likes to sell their games. They want to make the most profit possible and selling 2 games for the price of 1 isn't the best thing for them. I think that when decided to remake the first Prime they had no intention of doing the same with the other 2. They just wanted to test the waters and see how people respond to the series in 2023 and give them a taste of what it has to offer to prepare them for Prime 4. This remastered is basically a test run for Prime 4. Since they weren't recieved nowhere near as well as Prime 1, the sequels weren't taken into consideration when making Prime 4. It will use Prime 1 as a base and ignore the sequels for the most part. That's sad because I would have loved to see Prime 2 remastered with the same quality as the first since I think it's a much better game. An upscale won't even be worth buying because Dolphin exist
Corruption's doors load/open much faster in the Wii U digital version of Trilogy, fwiw
I personally feel the switch’s motion controls could handle all of Prime 3’s motion controls just fine and some of the jankiness of the original world interactions could actually be improved. I really enjoyed the Prime 3 experience and really hope Nintendo gives us full remasters of Echoes and Corruption, especially after getting to experience the first game all over again in that way.
That's a really good point, only issue would be handheld mode or the Switch Lite. Ideally we'd get multiple control options like in the Prime 1 remaster.
@@crywolfplays I apologize you made that point in the video but it completely left my mind 😅 but I'm sure they could figure out a way to make it work for those modes as well!
@@shiromaikeru No worries :D I would take any form of port for 2&3 at this point lol
The motion control gimmicks were frustrating since they were too forced and became immersion breaking. Nintendo has always been big about changing core gameplay mechanics in their beloved series to force their latest gimmick on people. Never got to play Skyward Sword due to the motion controls, and lots of DS games required you to use touch, use the second screen, or blow into the microphone like an idiot... I remember my first time playing Breath of the Wild; I saw the Sheikah slate and was very worried it was another in-game gimmick to sell people on the Wii U tablet. Glad that didn't really end up being the case!
Yes, for me Skyward Sword is the Metroid Prime 3 of Zelda. Part of me wishes Nintendo would focus less on hardware gimmicks and more on delivering their great games in a traditional console with lasting backwards compatibility. Often times the best games on the hardware don't even utilize those gimmicks (many 3DS games, Wii U games for example)
Only uncoordinated people couldn't adapt to the motion controls. They worked perfectly for me.
The power cannon had the most beautiful shots and charge shots from the triology.
I saw the Nova beam inferior to it.
I hated the ammo limition to light/dark beams... Also why anhihilator seemed weak regardless of being rapid cannon? Also a rapid cannon with dobled cost 😅
MP1 was indeed the best option for remaster.
The other 2 woundnt sell well, but who knows if they do MP2+3 in same game? As a dual game (like the Pikimin title before the pikimin 4 is out)
I agree about the beams lol I'd be totally happy with a combo port of 2&3 vs a full remaster. Increased resolution, some minor texture clean up and dual analog controls would go a long ways. I just want to be able to play them on modern hardware in a presentable way.
I dont think you guys will agree, but i dont think it deserves a Remaster, MP3 actually needs a remake, or even better a reboot, something that settles the characters in a better way, change the planets so they dont feel as bland, and finally the Hypermode getting some tweaks, dont get me wrong i like the bounty hunters, but we didnt even get to know them too much, MP3 is a story focused game, but we need a bit more STORY, for example, the other day i was replaying MP3 and at some point they describe Rundas as "Arrogant", but the few dialogues he says are "if only ive been there", and referering to Samus like a friend, i didnt get the Arrogant vibe, instead i got the Good guy kind of vibe, thats what i think; getting the bounty hunters corrupted so soon and early in the game doesnt help in the bulid of the loss. It's unlikely a Reboot like Modern warfare 2 or the recent Resident Evil games will happen for Metroid, i just think it's the better course of action. What do you think?
I think that's a fair assessment, that's partially what I was getting at to some degree - certain aspects of the story and presentation would just need a major overhaul to work in a more realistic or higher fidelity version. I agree that there actually isn't too much story - only the first couple of hours and last couple of hours have significant story beyond the immediate smaller events of each planet. There isn't much in terms of character building, for example.
@@crywolfplays yeah even if they only do a Remaster MP3, im hoping Metroid Prime 4 does a better job than 3, story and gameplay wise; rebooting MP3 sounds like a job not worth the risk given how Metroid usually sells, but idk maybe Nintendo will surprise me, and maybe the people will surprise me too, but maybe that bar is too high.
Wrong.
@@robertkenny1201 What are your thoughts?
@Boi Both Prime 2 and 3 sold atleast enough to desrve to be HD remastered for the Switch.
While loading cutscenes of ship flying between parts of the planets are bad -- they're not even close to cutscene of going into the portal between Dark and Light world in MP2. You have to see it hundreds of times, many times -- a single room can have multiple portals, as opposed to one ship flyover for big part of the planet.
I dont mind the cutscene load times in P3. I dont remember any rooms in P2 with multiple portals if I'm being honest. If there are, its only a few but I agree that it gets repetitious. Even if they are shorter. Sometimes you make a mistake and have to go back through the portal you just came out of
There's like only 1 room in the entire game with multiple portals and that is in Sanctuary Fortress for one power bomb expansion. There are max 5-6 portals in an entire area (double because dark world) so unless you are heavily exaggerating the 8 second portal cutscene which can be activated by shooting a beam or scanning a control point, it doesn't even come close to the one minute long process of sitting in your gunship, choosing a landing point, watching 3 loading screens, and then getting out, which one sequence alone is equal to the length of going through 7-8 portals. And you do that like 20 times in the entire game.
@@ExtremeAce im sorry but I found that I was i and out of those portals due to back tracking and errors. The frequency was annoying. Searching for those keys was more of a hassle in the GC release than the Artifacts from 1. Prime 3 had the added advantage of even more beautiful visuals and varied environments. The portals take 15 seconds vs the minute to travel between planets but that's just it. The game has a far larger scope and I appreciated the way they handled load times so seamlessly while looking amazing. These travels also followed the flow of the game in most cases compared to portal travel in Echoes. Inter planetary travel is reduced to around 30 seconds which is also fine in my books when each area is so distinct and rich with more details than echoes.
@@senorsnipey1595 Ain't no way you just said it was reduced to 30 seconds tf amount of copium are you on? Are you seriously gonna tell me that getting into your gunship, choosing your destination in the menu, then watching 3 loading screens before you land on your destination takes less than 1 minute? And dear god that has to be the worst argument for justifying the loading times of all things. Hell I love Prime 3's areas but that doesn't justify how long it takes to go from one point to another via your gunship. I don't wanna wait to sit through a loading screen for that long just because I like the area, the hell kind of logic is that? Also the portals do not take 15, but 9-10 seconds, literally go and calculate right now. If you really think the frequency of the portals were too much, then you really do just want to nitpick the hell out of them because you were bad at navigating the map and using the portals and thus want to blame the game for that.
@@ExtremeAce omfg if your counting those actual gameplay elements you are rediculous. You cannot count when you are in control bc that aint a load time 🤦🏻
This needs a remaster but they must add a gamecube controller style. I HATE the stupid motion gimmick.
Yes. My favourite in the Prime series.
I was hoping more for a trilogy HD, rather than 3 standalones remastered. I don't have $300 for remasters of games I've already played on the gamecube and wii.
Prime 3 sadly had too much to live up to. Being on a new console to try and show the hardware what it can do when the previous two games were already the best looking games on the platform they were on with the wii offering little extra. It had to close off the story which I feel it did very poorly. The entire finalé felt... rushed. Especially the final boss. The dark samus fight was cool but the followup fight with the aurora unit felt incredibly underwhelming. Of course being a relatively early wii game meant it needed to have forced motion controls. While the aiming controls were top notch it felt the need to add the mundane motion gimmicks like having to twist your wrist to turn knobs or the nunchuk flinging for the grapple beam. Then of course they wanted to be fancy by, instead of having a single planet to explore, there were multiple. On paper this sounded really cool and gave an impression that the game was massive. Sadly it's all an illusion. It's no bigger in scale and each planet feels like it's missing a lot of depth in lore and design due to the drastically reduced size of each one. Bryyo is a cool planet. But you don't get to take in enough of it. Also I don't need to mention that this makes back tracking a bit more of a nuisance.
HOWEVER those are just the negatives. It doubled down on how bad the corruption introduced in Echoes really is (hence the name) by affecting Samus's friends as well as herself. It added a lot to the story. The controls are superb and while I think the extra motion nonsense doesn't need to be there, I wouldn't say it's intrusive. The extra utility to the grapple beam was great, the music is still top notch and the bounty hunter boss fights are some of the best in the series. Especially Gandrayda and Rundas. Also it gets extra points for being the only prime game to feature an item search to help get that 100%. It's inconvenient to get it going but at least it's there. It's still a lot of fun to play through as well.
Great summary, I agree with basically all of this.
I think it needs a port at the very least but a remaster would be great as well since it is an older game as far as Wii era games go
Yes
Short answer: yes
Long answer: Absolutley, unequivicoally, categorically, Y-E-S, YES.
With the controls I emulated the game on dolphin with HD textures. With your controller issue , I emulated all of the Wiis motion controls onto my DS5 controller. Pretty much played it similar to the dual stick control scheme. It can work. Just look up a YT video and there’s a guy who set it up on a Xbox controller. So controls should be fine. With the graphics ye it hasn’t aged really well I guess but again there’s HD texture packs out there on the internet. Once you play with those texture packs the game looks wayyy better.
Short answers: Yes
Long answer: Of fucking course yes
Prime 3 was always a pretty divisive title to me. It was a consistently good game, but it never did anything phenomenal. It looks good and the controls are surprisingly good. But the story and overall design of the game are just alright. Prime was the first and was revolutionary. Prime 2 was incredibly creative and had a lot of new ideas. Prime 3 was good. Just good
Eh. Hard disagree on Prime 2 being creative. The entire dark world idea is something Retro straight up lifted from Link to the Past because they actually communicated with Nintendo’s producers on it and the game’s general structure and loop is still basically Prime 1. I actually tend to rate it lower than both Prime 1 and 3 because the latter actually attempts some new ideas and the former all but entirely nails it right out of the gate. My biggest problems with Prime 2 are the dark world health drain mechanic and ammo function slow the pacing far too much, and this is made even worse with some fairly poorly designed levels and the endgame key hunt, which is straight up worse than Prime 1’s artifact hunt on account of Prime 1 allowing you to get almost of them as the game opens up rather than Prime 2 only allowing you to grab them once you have light suit. Now I don’t hate the game at all, but I do think Prime 2 is largely a worse Prime 1.
As someone who never played Prime 3 because of a huge distaste for motion controls, I truly want it to get the same treatment as Prime just to actually play the game with normal stick controls.
I'm in the same spot. I never had a Wii, but even though Dolphin supported motion controls I never wanted to try it. A lot of those "put your hand here" prompts could quickly be replaced with the scan visor.
That's a "you" problem. The motion controls were wonderful for Prime. Open your mind!
@Doggy Motion controls are a gimmick, never had any interest in ever using them for any game. So no, i don't think i will "open my mind" to a control scheme that is inferior to stick controls
@@connorchafe6056 Your loss, not mine. Your statement is also false, players with gyro controls (and mouse + keyboard controls) are said to have an advantage over those with stick controls, to the point where auto-aim was implemented.
@Doggy And? I still prefer stick controls over anything. I literally could not care about any other control scheme. I play the way I play because I enjoy it, and i don't enjoy motion controls. End of discussion
Absolutely amazing game the combat is so fun one of the best games ever
Short answer yes
Long answer this video
I agree with everything but even back when Prime 3 was new, people hated the forced motion controls
I finally played Corruption this year and I have to say that I was quite disappointed, MP1 and MP2 are easily Master Pieces but the changes made to Corruption to adapt it to a more straightforward wii experience made the game quite less interesting than the prequels.
Yes it fucking does
I fucking love Corruption, but it definitely didn't age well.
The controls didn't (but then again, I never liked them in the first place). But the graphics (upscaled + texturepacks on dolphin), areas, and the game overall are actually incredible. I'm re-playing through it right now. :)
the whole trilogy was great.
of course it does its still stuck in standard def hell.
It deserves a port if that's what you're asking.
Prime 3 was super good though it put epicness over breath breaks and had a less calm atmosphere. still my umber two of the Trilogy
Remake would be better was very flawed not bad just compared to other 2
I think Prime 3 was okay. I was the most advanced in terms of action but the game felt too linear and straightforward to me, not just in terms of level design but upgrades too. The action was the most flexible and fast-paced out of the primes and hyper mode was an okay gimmick but Prime 1 is best overall. Allow me to explain:
Prime 3:
- Prime 3's suits were not very good in terms of design choice. Most of them looked ugly. They actually had the worst suit designs.
- Prime 3's beam upgrades, while efficient, were not very fun. I liked switching between beams like from the other two titles.
- Prime 3's level design was underwhelming. The themes and environments were not very fun.
- Prime 3's voice acting was top-notch but I felt a little alienated because I'm used to the isolated, quiet environments Samus explores, but her actually showing up before everyone dies is a good change of pace.
Prime 2:
- Prime 2 had better level design, but its still not my favorite. Agon was bland and boring, Sanctuary felt clunky and uncomfortable. Torvus was my favorite tho.
- Prime 2's ammo system was a pain in the ass. The beams were gimmicky too.
- Many of Prime 2's assets were just recycled from Prime 1, such as enemies, beam types, etc. but it still brought a lot of new things to the table.
- The Seeker Missile/Screw attack were nice upgrades.
- The visors' interfaces were uncomfortable and ugly.
Prime 1:
- My favorite level design out of all the primes. All the levels stood out and were very flavorful.
- It was also the scariest Prime, with Space Pirate attacks and Chozo ghost sightings being terrifying. Freeing the Talon Metroids to kill them was a lot of fun.
- The beams were awesome and they were unlimited! I loved freezing enemies with the Ice beam, shocking them with the wave beam and disintegrating them with the plasma beam.
- The visors were interesting.
The original team who designed prime 1 prime 2 had left the dev team by the time prime 3 was bout to begin production,really hyped to see how retro will revamp this with their technical and creative genius,heck they can create a better prime 3,this is their chance to right the wrong,many people don’t get that.
Yet that didn't stop them from remastering Prime 1 why should it stop them from remastering 2 and 3?
@@robertkenny1201 let’s hope,but it’s not their property the original dev resigned after prime 2
@MeiaLua Ah actually yes it is, all of the Metroid Prime games are the property of Nintendo.
@@robertkenny1201 yeah it is rotors property they will remake prime 2 and 3 but the some of the people who worked on prime 1 letft retro's that's the tragedy
yes, next question
I do find the motion controls to be the best controls for the Prime series. Going back to gamecube controls for Prime 1 & 2 after Trilogy came out felt like going backwards. In fact, I wish I was able to use the wiimote and nunchuck on Prime Remastered. Yes it did have a motion control option but the joycons are too small for me. I ended up using hybrid and just moving the pro controller to aim.
Corruption is the weakest title in the Trilogy, IMHO. I really couldn't care less if they remaster it. I'd pay big buck$ for an Echoes remaster, as it is my fav title in the trilogy. I just don't care for Corruption's dialogue and attempt to make you care about the characters. Metroid to me is about being alone, not having dialogue with other sentient creatures. And pushing, pulling, twisting levers felt so gimmicky and lame. It felt good the first time you do it, but after that it's a chore. There's also several scans that are hard to get. They're in the timed section where you have to get a certain number of Federation soldiers to a door. Missing any of these scans causes you to reset the entire game to try again. There are missable scans in the other games too, but once you know about them they are easy to get on the next playthrough. The ones in Corruption are easy to miss even if you do know about them. It's not fun.
The ship upgrades were lame. Getting missiles for your gunship, but you can't control the gunship?? They should have just left that out.
I did love the extras like the ship bumper stickers, the screenshot tool, etc. But to get those, you had to turn friend vouchers into friend credits?? I guess this was supposed to get you to care about having friends in your miiverse? And in the trilogy version, there wasn't even a way to do the exchange. You have to download a save file that has all the friend credits on it already. Lame.
Also - the suits. Corruption's suits changed Samus' look very little. You felt like you were in the same suit the whole game. Compare that to Echoes, where the Dark and Light suits change Samus' look dramatically. This made Corruption's suits all the more underwhelming.
While story was generic at best, this probably the best gameplay in Prime series. Masterpiece!
10:45 I will say, Samus' face in the post-credits in the prime 1 remaster when she raises her arm is one of the most lifeless images I've seen. It was rendered a bit clearer but there is absolutely _no_ expression which makes the effect more jarring than anything else.
Thats rediculous. I can understand the original game but her face in Remaster was super realistic
@@senorsnipey1595 Right; it was more realistic, and when she raised her arm, her expression remained 100% static
@@ILikeWafflz when does she raise her arm. I just watched it again and she looks super realistic and stoic with a hint of sadness
What part are you talking about? I don't think her face is in the post credit image at all
@@MrFRNTIK yeah the only face I know is when you 100% the game when she is ontop of her ship and she looks bad ass
Poor retro studio’s, Nintendo severely underpays them, yet profits millions off their character “Samus Aran”
Agree with many of your points. I love the first two Primes... the first one is still up there as quite possibly my favourite ever game. Prime 3, while still good, is just so far below the standard set by the first two for me. It felt too much like it was trying to take notes from what was popular at the time rather than focusing on what Metroid does so well, and definitely tried too hard to be accessible to more casual markets.
Too linear, too many gimmicky hand-holdy motion elements thrown in, an excruciating first hour or so with awkward cutscenes that didn't feel like they fit in a Metroid game, an art style that somehow looked worse than games on weaker hardware, painfully long loading times, too much constant nagging from the Aurora unit, and a combat system too heavily built around the hypermode mechanic so enemies simply became bullet-spongy in lieu of actually being difficult to fight. I certainly don't hate the game, and there's some great stuff sprinkled throughout; I love much of Elysia, and discovering the lore around Bryyo's tragic downfall is brilliant. It just felt like a such step down after how great its predecessors had been, and too much of it felt like a slog. I hope Prime 4 returns to the more traditional format of Primes 1 and 2.
Great points, thanks for your thoughts. I agree the combat over relies on hypermode like you said, which basically makes things way too easy if you have enough energy tanks, so there's no point in ever not using that mode.
@@crywolfplays I mean…I went most of prime 3 without ever using it lol
@@Fuk99999fr? That was its main draw for me. I would use it a lot and it made Samus feel like a real killing machine. Fun stuff most of the time.
I absolutely love this game, just too easy
The bloom lighting is my biggest gripe with prime 3. I really wish there were a mod to remove it completely. Whoever implemented it turned it up to 11 which I have to believe was a mistake.
If you play mp3 in primehack (a fork of dolphin that is optimized for the prime games with mouse and keyboard binds and other mods), you can decrease the amount of bloom in the settings.
the only metroid game that I haven't played
It's definitely worth playing
So, I think Nintendo honestly is wasting Assets with Metroid Prime - Remastered. Where they could've Remastered the Trilogy version... instead. Giving the Player the ability to purchase 3 amazing title games. They should've Focused on the Trilogy version as spending $40.99 on a Remastered version in my opinion. The Remastered version only increases the Graphical capabilities on the Switch, Which I think their business standards are lower than anticipated. If you ask me, If I was to spend $40 on the video game. I would expect all three games to be Remastered instead of having each individual copy, as I feel they are cheating their Customers by neglect... They did good on the Remaster. But they could easily do the Trilogy, as it would have been worth it longevity.
Remembering now why I didn't care for prime 3, all I really want now is Prime 4. Prime 2 while cool... The shadow ether traversal... Not a fan. Prime 1 is my favorite, and as long as 4 has Samus on an alien world, competing puzzles, earning new powers, and kicking alien ass. Prime four doesn't doesn't need to introduce several different characters, planets, or a dialog based story. It just needs to capture the same secluded atmosphere of the original Prime.
I was a huge fan of Metroid Prime back in the day. I enjoyed 2, but haven't retained many memories of it. I started playing 3 but just set it down one day and never came back. Playing Metroid Prime: Remastered has been great, but has also made me wish a non-Nintendo-owned "spiritual successor" series would have taken the baton after 2007.
They put Mario Galaxy on the switch.
So...
Nah, this one can stay at home. Only Prime 2 needs to come home.
Wait, you can’t even travel to different biomes on a single planet organically? That’s lame.
Yes yes I hated the Wii remote for this game
I'd love to play it with dual analog
I honestly begin to hate the term "Exploration" when used for Metroid Games. The only time you can "explore" is when you hunt for the extra Energy Tanks and missile upgrades.
Other than that Metroid consists of running at closed of doors, until you find the one, correct, *linear* path. From item to item to boss. That's no exploration.
If it weren't for the Scan entries in Prime 1 I might not have finished it.
Prime 3 is the game that I replayed the most.
The points below are Points in the Video I disagree with. It should be obvious. But you would be surprised how dumb a lot of adults are nowadays.
2:23 Ah yes. The subtle, not so subtle "look how bad it is" visuals. If you can't do it in under a second at the mid to late game, you never even tried being better at this. Typical "I blame everything else, never myself" way of thinking.
5:30 that segment is a point I can understand however. While I never had any problems with the "gimmicks", since I kept record timing myself whenever I interacted with them, I do realize why these gimmicks became annoying for others.
Without a Story the Metroid Franchise would still be just a pathetic niche game. Retro brought a Story, Worldbuilding, lore, Characters, Factions, etc to Metroid and uplifted it on their own. Metroid Dread wouldn't have been such a success without Retro and their Prime games.
9:23 All Metroid Games are "linear". There has never been not a linear game.
9:48 Not a great representation for the dusty old men like you.
11:53 Pretty manipulative of you to show the hard to see model of the flying Pirates with the weakest Prime 3 Pirate variant. Like... really? You show the Pirate Militia Unit instead of the actual Pirate Soldiers or their flying units and than claim they are all thin and gangly. Also what the hell does "stronger designs" and "more definition" actually mean?
13:41 Of course it is Elysia. The blandest and unimaginative place of them all. Even Phaaze has more visual variety to it than the always brownish cloud world Elysia.
14:36 Ohohoho. They "lack" the detail and thoughtfulness? Are you high? They are designed specifically to look a certain way. Norion is a Federation Military Base. It looks just like a Military Base. Or so I assume since I never was in a Sci-Fi Military. Bryyo is quite simply the best looking of them all with distinct bioms on the same world. Every world is well thought out and detailed designed.
Metroid games are largely linear, but Zero Mission, Super, and Dread stand as specific exceptions since there's multiple legitimate routes as opposed to, as you say, the Prime games having only one linear route (ignoring glitches in all cases).
Obviously
I personally think Prime 3 is the weakest of the three as it drifts farthest away from the isolation and claustrophobia elements of the Metroid series. That being said, being the weakest of one of the best game trilogies burned to laser disc means it’s still an amazing game. It does motion control better than any other game on the Wii’s library, its visuals are staggeringly impressive for an SD console (I strongly disagree with you on the cinematics and animations not holding up, I see nothing wrong with them, and still found them perfectly natural on a resent repeat playthrough) it does some amazing world building for the Prime continuity, and Sky Town and Pirate Homeworld are two of the greatest settings in the whole Metroid franchise. All three Prime games are 9.X/10 games, and all three deserve the same remaster, although I have a feeling if we do get 2 and 3 it’s more likely going to be just an HD upscale and not a full modernization like Prime got.
of course it does!
No question
Just yes
They all do.
Corruption had a good samus ship but the suits was terrible
I find it interesting how I find Prime 3 as the low point in the Prime trilogy. Too many npcs, too much hacky control changes to make the Wii remote work with it, no beam changing, it just didn't feel right. This is coming from someone who played Prime 1 and 2 first when they were released. I think a lot of people who love it may not have played the first two beforehand.
all these videos about the metroid series from gamecube just get me more and more excited for botw2
but this is wii
What does this have to do with zelda?
It always felt like the mobile version of Metroid Prime. Sluggish gimmicky gameplay with easy motion based puzzles and spreadout less challenging level design to overcome to motion controls.