The problem isn’t that UK is hard to invade, it’s that invading the home islands is the ONLY way to get most achievements because of the stupid guarantees
Paradox needs to decide if they want a WW2 grand strategy, or a 20th century Europa Universalis. Right now they're trying to do both, which just ends up turning everything into a bloated mess.
2:20 - about the formable thing - i think that Greece is a perfect example or how to make very good and very bad formable: Byzantium - good - Initial political struggle - Forces you to be creative about capping Turkey - Once you core Turkey, you have a power spike enough to look for further expansion, but not enough to tackle european majors at wars - Does not significantly alter European majors' paths - Your new cores can actually be useful to you Macedonian Empire - literally wtf - Need to take a "shoot in the foot" path (monarchist) or very long F-path for the decision to even happen - Needs to get a lot of land occupied by the allies as a minor power, and then also USSR - By the time you get all of the land, the game is essentialy over, so you can take screenshot of the Macedonian Empire and then close the game
I think fascist Macedonia path needs uniting Turkey peacefully. That way you can get more power base to fight majors. Also there is a focus that named "Hellenoturkism", and Mercouris likes Turkey. Maybe there could be a national spirit that you can remove later, to balance the "free" cores.
For the Macedonia problem they would basically need to alter the game to actually let wars of not complete 100% capitulation to happen. And historically yeah in WW2 that was the name of the game, but its not hard to imagine some kind of scenario of the allies just saying fuck it and letting the greeks have that land because they are too focused on a badly going war in Europe and dont want to commit the troops fighting the greeks. It does suck that a lot of paths really do boil down to "Alright so you need to fight the allies and after you defeat the allies yeah the game is just completely over." Taking on Germany or the USSR is infinitely more manageable then the allies just because you never have to really worry about the ocean at all. You can focus on just the ground and air war and beat the AI that way. Getting long distance naval invasions off is a massive pain in the ass as a minor. I mean its kind of a pain in general but especially so as a minor where it just makes me annoyed when I have to fight the allies for whatever goal it is im trying to do as a minor. Which tends to be most of the time honestly.
A DLC that expands upon diplomacy beyond the binary peace or war with unconditional surrender, would probably go a long ways to making things both more challenging and funner. For example if a minor needs to conquer certain territories and should they occupy said land than after a set period the option for peace should appear, where the major allows you to occupy said states, in exchange for indemnities and a non-aggression pact. Likewise if you're an expansionist major, perhaps a coalition could form to contain you, say a German EU could be met by an Anglo-American alliance that tactically works with the Soviets to prevent German hegemony. Likewise there should be conditions for individual peace with a certain country even if they're in a faction, something that can properly simulate what happened with the fall of France where technically it was France making peace with the Axis. Say it occurs when war support is below a certain value, where you can do things as the occupier to force it down (garrison laws, operations, etc...).
@@therandompersona I recall the coalitions in ck2 being fairly effective at stopping an expansionist state. Something similar in HOI would be pretty cool
They could utilize World Tension more by making it so if you dont cause any or very much world tension you are a hell of a lot more likely to get away with taking a few states from a country and not getting the world to beat you up. Basically what Germany did during the build up to WW2 really. Make it so the minors that need to expand into some allied land or whatever could potentially nab up territory and because they aren't in the Axis and they havent caused much world tension yet to just let them get away with a conditional surrender. Where as if you cause a certain amount of world tension now you can't get that conditional surrender, they want to topple your regime entirely if you cause too much shit. It lets minors get that initial expansion potentially and at least lets them get a power base instead of having the classic problem of "Your tree revolves around you fighting the world to make this formable. Congrats you made the formable now, the entire game is finished though."
This would work great for Japan after the A-bomb gets dropped or after they get low war support maybe in the new dlc I heard it was going to be a pacific which would work
Ironically, the one thing that wont ever die about HOI4 is content creators putting “HOI4 is Dead” in their titles each time they have slight grievances with the game.
- Anschluss should never be allowed to be cancelled. You should either have an option to cave in to the Germans on a reduced level (like becoming a Reichskomissariat) or straight up refusing. - Austria's monarcho-fascist path (u can obtain it from 2 sides) where you only ask the countries for your former lands is much better balanced IMO, cause they all need to agree to get you enough land for AUH, and you only get stuff for the reformation of the basic AUH either way. - A lot of power creep for Austria comes from the fact that they have to be beefed up and built by the time anschluss hits, which means you need to become strong enough for Germans to let you go in 2 years. It would be impossible to do otherwise, so maybe it would be better if they just went with a different - Germany on the other hand feels weaker. Before this DLC, German AI was steamrolling the Europe 90% of the time, now they struggle to do Poland and France. It's okay if you play Germany cause it requires some forethought, but if you don't let German AI do really well until 1939, then it all falls apart. I wish coring large chunks of land would have no place in this game, and coring mechanic would be similar to Rt56 - if you occupy a land, you can core it if you have enough PP and compliance - with compliance being high and possibly reduced by claims or sth. That way, actually reclaiming the lands would require some time and resources from you, cause it's very unlikely 600M people would suddenly became OK with one giant eurostate just because Otto snapped his fingers in Vienna.
@bartuomyej delayed maybe, but yeah, it not being cancelable would really help to keep the challenge aspect. Considering Hitler did not simply give up on his claims in Czechoslovakia or poland despite plenty of external pressure and guarantees, I highly doubt there would have been almost anything to deter him with his Austrian unification goal.
@@hatless_spider It is especially weird if you do Habsburg Puppets Austria because Hitler backs down from Anschluss once you get a faction only to go to war against Austria over Sudeten a year later. Delaying the Anschluss seems like a very good option, but judging by the fact that they still kept the army ratio mechanic, it would be very prone to cheesing it either way.
Even as a new HOI4 player, I can attest to the difference before and after these changes. I was watching a Gotterdammerung video, and I saw somebody just click a few buttons, and their Hungarian and Czech puppets win the game for them. Compare that to my experience: I had to restart TEN TIMES as Austria, even with the Austria Expanded mod, to achieve the austro-hungarian empire; my only 2 successful playthroughs were, 1.) Held out against the Anschluss and a second invasion, thus blocking Germany from their focus tree and just waiting until 1940 when they got yeeted by the Allies 2.) Germany went monarchist and helped me take Czechloslovakia after Hungary, then we beat up the USSR together I was looking forwards to Gotterdammerung, because it meant I wouldn't have to use a mod any more - but now I see the mod author balanced the Austria experience better than Paradox themselves!
5:00 it is not that there should be a clean whitepeace system with the UK. the aim of the player should be to damage the economy of britain to the point that society collapses, which was essentially the goal proposed by dönitz. we already have stability in the game. we already have compliance in the game. change 1: the british empire should have a lot more resistance and lower compliance which should force the UK player to divert serious resources to fix the problem. if not, they lose stability. change 2: damaging convoys/attacking civilian factories etc should reduce stability in a country. so, for example, if you make enough subs and sink enough british convoys, the brits cant eat food and they starve and riots start in the capital, forcing churchill to sue for peace. change 3: if the UK at any point drops below X stability, they lose the war. the point of the UK should be a desperate struggle to keep *the largest empire in history* intact in a moment of extreme instability on the world stage. not build up a supply hub in el-alamein and then chill for 3 years while the germans die in stalingrad. like there should be a struggle literally to find enough IC to build the one supply hub in el-alamein. this would require a dlc, but it would be an awesome dlc that would fundamentally upgrade the game just like götterdammerung has with special weapons and the inner circle mechanic for germany. the allies need a serious rework overall, and targeting stability+occupied territories/colonies is exactly what is needed the most.
@onethreeify I like the idea, yeah. Make it hurt for their people so they force the issue. But yeah, that would most likely require a new feature to implement something like that
@@hatless_spider good thing though is that it would apply to all countries, since all nations (who fight) end up occupying territory, and it would make playing both the UK and the U.S., the two most braindead nations who are literally never in any danger of anything, quite fun. especially the UK. but yeah, it would instantly make all colonial nations much more fun, and you could even make france a bit stronger and put more of their weakness onto them trying to hold onto their colonial holdings etc etc.
My biggest issue with the empire restoration paths is how countries like Poland or Czechoslovakia just give up their country with no fight at all, every single time. It's just so stupid.
@@Czaroslaw this is sort of a Balkan issue in general. There is a lot of rejoining that likely IRL would never have been agreed to due to prior history or disagreements or wars.
Romania, yugoslavia and czechoslovakia spent most part of the century fighting the Habsburgs but as it turns out according to the game that the Habsburgs should have just cucked them with a few political actions.
6:00 The problem with Hoi4 and its misguided development is right here - they like us and want to make a good game for us, but i feel like the dev team past By Blood Alone are less and less aware of what makes hoi4 a good game.
I think they focus way too much on gimmicky stuff that doesn't end up adding much to the game. The worst offender is those stupid decisions mini games that you just need to click some buttons. Other examples are the espionage mechanics where you mostly just use to build collaboration governments or root out resistance or the special projects from this dlc feeling like a gimmicky unhistorical thing that you only use at the end of the game. Paradox should try to focus on what makes the game special and improve or develop the main core features: combat, diplomacy and industry. Things like reworking awful the peace deals, conditional deals where if you occupy certain parts for a time you are offered a peace deal, specialized factories, combat ai, get reports on what others countries are doing instead of the out the box war declaration, etc...
This is a total anecdote but the funny thing is Götterdämmerung got me to actually play HOI4 again for the first time in 2+ years, so it brought me back at least.
My biggest Issue is that several modifiers simply dont work. -Air Superiority Mission Efficiency -Ground Support Mission Efficiency -Naval Strike Mission Efficiency -Air Superiority Bonus in Combat -Ground Attack Factor -Org Loss when Moving As a result certain advisors, doctrines and even National Focusses are completely useless. These Problems existed before Götterdämmerung and still exist now. Even worse, Germanys new focus tree has focusses that give these modifiers that never worked, which makes me think the devs are not even aware. Even though I filed an official bug report and sent an email.
The Carthage HOI4 channel mentions the Britain white peace thing too. I think it's a good idea. We've seen it done in mods. It can't be that difficult to add to the game.
Hoi4 was how I got into paradox games, and over time I've drifted to other paradox games, mainly eu4 & ck3, as well as a bit of vic3 I thought the dlc was very fun and enjoyable, I feel like one of the biggest issues is just with hoi4 rather than the dlc Hoi4 as much as I love it, is fundamentally flawed at a design level, in several ways Hoi4 at the time of it's release was heavily experimentally for paradox, but theres a reason every game after it is very different, theres a reason why focus trees were in hoi4 and never again, and theres a reason in other games you can't get enough warscore to take literally everything in a war. By hoi4's design it inherently railroads the player, which limits long term content. In other paradox games there are systems for stuff to just happen, outside of the ai having a claim or wargoal from a focus, when's the last time you've seen the ai justify on another nation? Hoi4 is a pretty good ww2 simulator, on historical ai everything will for the most part happen historically roughly at the historical times, but anything beyond that just doesn't work. Hoi4 needs a complete overhaul in my opinion
Götterdammerung is EU4's Leviathan for HOI4, except it isnt a buggxy mess on release. Expect many more such dlc, untill every country has a "modern" focustree and hoi5 after that
I love HOI4 but it swings so hard in both directions. Australia Hungary achievement may still impossible without rolling back patches and creating the Macedonian Empire requires such micro, skill, and a little luck to create something that it doesn't matter once you have done it. I don't have any solutions, it's just frustrating when some things feel awesome when playing a minor power and some things are just thank god it's over. :(
I really wish there was more weight for your diplomatic actions, like if the ai reacted differently if you as a major helped them instead of being railroaded. In other news this is MUCH better than that one video about how hoi4 is dead😭😭😭
Austria isn't as easy as you make it out to be, but like you I'm not a fan of the decisions leading to super factions - austria hungary or EU. Belgium and Hungary seem more balanced in my opinion. Hungary can get some small territories with focuses but then really has to work for its expansions. As for the UK, I guess PDX will leave it to us to figure out how to get minor nations their achievements...
@antasil5768 yes and there is typically new cheese to be found to make it work. But I feel like there could or maybe should be more legitimate ways to get the end goal achieved without being forced to completely take the home islands.
I disagree. Here is footage of somebody who doesn't even appear to fortify Austria proper; he just rushes the political tree, gets Hungary and Czechloslovakia *both before 1938*, the Anschluss happens in September instead of March like before... then he easily beats Germany. ruclips.net/video/fKLj03pL-jQ/видео.html Compare that to my ten playthroughs as Austria using the Austria Expanded mod. I know I am a new player and 10 playthroughs makes it sound as if I am utter crap, but I got better and learned from my mistakes each time. I had it down to a science by the end; but *even with* everything I had learned it was still a struggle that always ended up with desperately defending Vienna and the three tiles around it to the last man, watching the German casualties tick up towards 200k and hoping they would agree to the white peace before you ran out of divisions from attrition. *That* is how Austria should be. The German Reich is immensely powerful compared to Austria, and you should not be able to resist it as such a small country of schnitzel eaters - which is exactly what made my two successful playthroughs out of ten so rewarding. The new change takes all that away. I don't think I'm going to buy Gotterdammerung.
One thing I find really dumb about Austria is the Anschluss threat doesn’t go down if you somehow have a larger army. I cheesed 5 million manpower into the army and the Anschluss meter still said germany could eat me
Honestly ever since No Step Back I think the only misstep in the game was Trial of Allegiance's whole weird vibe of samey focuses and awful achievements. If the much needed Pacific update comes in 2025 and is good, I'd consider HOI4 more or less complete and unambiguously the best HOI game, finally fully eclipsing Darkest Hour.
1:12 you can also go fascist (uk via mosley, although this with otto von hapsburg is anachronistic, mosley wasnt pro-europe integration until the 1960s i believe)
This over the top powercreep content stopped me from buying any new pdx dlc since lions of the north (eu4). It is just immersive breaking. And the equivalent of Lotn in Hoi4 is Trial of Allegiance, continued with Götterdämmerung. The development these games have taken is just not for me. Which is sad because the newer dlcs have some good ideas/mechanics but they are covert beneath stuff i dont't want in my game.
@feuyeah9702 the point of me making this video is to hopefully see a course correction. I am certain there are others like you that are also ceasing to buy and play. I still think the game has a lot of fun to offer, and I want to see that increased, not diminished
@@hatless_spider Yeah hatless i really am on the edge of buying anything beyond arms against tyranny rn last dlc i hot was BBA. Beyond that it's just starting to feel gimmicky with norway somehow becoming an absolute powerhouse and finland being able inflict millions against the USSR. It's just starting to feel silly now with austria etc. hopefully pdx will rework the allies cos atm playing any allied nation on singleplayer is so boring i only enjoy going non hist on US, UK and France.
The whole uk and achievements could easily be solved in historical by simply allowing the existence of a decision that proclaims victory once you capitulate the uk so you don't have to invade the us or resort to weird 2 witdth paras to beat uk before us joins
We need a more active and reactive population, rather than a directed one. Instead of just choosing “Oh I will go fascist now.” The population already has their set ideas. But if the neighboring country is going communist your population’s left may become more communist, forcing the right to also coalesce and become more fascist in reaction.
At this point I'm pretty much missing HoI3, unironically. The funny thing is that most of the DLCs and updates that added new mechanics were just adding to HoI4 what there was already in HoI3 or even HoI2. Espionage, IoCs, Raids, Supply System, Decisions, Raids, Trade... The only new things HoI4 adds is Tank/Ship/Airplane Design, National Foci, viable Alternate History and proper modding support.
Nobody is going to point out the lazyness of the devs? You just have to go to the workshop to see peoples are making amazing mods especially historical ones (thinking of road to 56 and others cool addons) getting updates almost every months and paradox release 2 dlc per years you will "enjoy" for 5-10 games for a ridiculous price. I mean we still have shitty peace confs, no reworked china, no egypt/specials colonies exept now congo. Plus new focus are always ridiculously op like you pointed out. You don't have to make it perfectly historical accurate but come on some things are just too big. Maybe hoi4 always was a kid game
Austria, Hungary and Bulgaria doesn't have an option to ask for the anti armament treatys be removed in order to defend against a expansionist Germany? Or, for Austria and or Czechoslovakia, to form a alliance with perhaps also Hungary and other former Austro Hungarian empire countries in order to defend themselves against a expansionist Germany?
I like the new improved austria-hungary focus tree(hungary) but I dislike how they just neglected other parts of hungary. Like they throw a bunch of seemingly important decisions at you like the scythia march on budapest or when you have to choose between Horthy Miklós and Horthy István or when you have to choose between Gömbös and Szálasi. Like it changes literally nothing who you choose, you just get a leader with either a bit better or worse leader traits. This is historically really inaccurate as Gömbösi and Szálasi had a differing view on the F ideology with Gömbösi being closer to Mussolini while Szálasi being closer to the austrian painter. Like at least give a few character specific focuses to those characters, or maybe if you choose Szálasi you can reform the hunnic empire and if you choose Gömbös you can reform Avaria or something. Speaking of formables, why is that hungary can only form austria hungary and greater hungary? Like the F ideology focus tree includes focuses like claiming the legacy of the huns and stuff but its only a national spirit. Why cant we reform some wacky nations like Scythia, Hunnic empire, Avaria or hell even Australia-Hungary?! The Horthy king path is really lacking in content, they could have made it interesting by allowing the player to form Australia-Hungary by trading australia with Britain for an alliance or something like that as Horthy was a huge Anglophile. Kinda sad that they wasted all this potential just to focus on the Austria-Hungary path that is not even unique to hungary anymore.
Couldn't have said it any better. Unfortunately, I do not appreciate Gotterdammerung's approach to experimental tech at all. Nuclear and rocket technology specifically jumps way too far ahead in time compared to the historical timeframe. I would have also liked it if some of the experimental tech proved to be a dud, but maybe with a "lessons learned" buff to the next similar tech research afterwards. The Maus would have been perfect target practice for the RAF, even if mass produced, much less the Ratte, which was just a megalomaniacal plan from the get-go. I understand it is fun and people want to larp, but failure and trial-and-error was a big part of WW2's scientific advancement. Would have been nice to reflect it properly in the game.
I never really cared much about the flavour packs and to see PDX labelling them "Expansions" for all their major titles and charging the same price as something like NSB is a little worrisome. Same thing in EU4, Winds of Change is a whole lot of nothing and it's incredibly sad to see a game like that go EoL with such a pitiful display after CK2's amazing last expansion. I hope HoI4 doesn't continue on that path and ends in the same sad way. NSB did so much to breathe new life into the game.
My agree with the power creep assessment, it is a major problem, especially for monarchist paths. It makes no practical sense whatsoever that just because your country is a monarchy, others will simply bend the knee and accept integration and become your cores. The game and the devs come off as people who percieve 17th and 18th century politics before nationalism truly set in as the reality of the 1930s and 1940s, where the pre-napoleon era had this cemented status quo that you were ruled by whatever monarch had the rights to your land. Every single monarchist path in this game (except maybe Russia, purely because of the civil war) feels blatantly overpowered, the only real drawback being hoi4's abysmal political system. I unironically think that the hoi4 devs have a lot to learn from their cousins in the Kaiserreich team. Simple yet intriguing and more interactive political system that's more nuanced than 'fascist, communist, democratic, and everything else'. They have stuff to prevent early wars that don't make sense *without* forcing you into a war with a major power. They create theaters that develop before ww2, with the outcomes of the different theaters determining the strengths of different sides. Whilst KR doesn't have a default 'historical mode' programmed in, making one couldn't be that hard for our timeline, right?
Oh, and Kaiserreich manages to seemlessly integrate really challenging runs for those seeking it, like the Baltic Duchy forming fascist Germany, nationalist Poland having to fight the Germans and Russians together, the syndicalist Ukraine path, uniting Italy as Sardinia, the list goes on.
Complaint number 1) it's too easy for some small nations to get formable nations and snowball. Complaint 2) it's too hard for minor nations to fight the UK and get achievements. Nice bait.
Power creep is a ridiculous problem. I think things like Lithuania being debateably the best nation in Eastern Europe nowadays is a glaring issue. I remember when HoI3 was straight fundies about troop placement, tech, and IC... instead of clicking four buttons to annex five countries, which it feels like half the nations' trees now. This won't change because the tamer trees like the DoD trees are now considered "garbage". I like their simple but flexible trees!
hoi4 MP is still a game fundamentally about troop placement tech and IC. A lot of these issues come down to it basically being impossible to provide everything to everyone in the Ahist system. Most obvious case being the new UK AI updates. I love it, gives way better engagement and enjoyment now because you dont just get all of the UK for free, but other people hate it because it means they cant get UK for free. the white peace suggestion is just as pain because okay imagine having to go and capitulate the british raj as say sweden? Sure Suez might arguably be fine. If you're playing a smaller nation than sweden then you're gunna be running into the same issues. If you join mega factions then these arnt issues anyway you should largely be able to win a game of hoi4 by helping your faction (any axis minor can easily win barborossa/kill dday, most allied minors should be able to invade italy or contribute massively to dday).
Peace deals need to fundamentally change atleast for minor powers. Sure a peace deal between axis and allies is just unrealistic but smaller countries like Greece should be able to go to war with the allies not be in the axis and sign peace deals without having to cap the allies
YT or your filtor ate the comment that I wanted to post. AI France is too weak now, so is AI Belgium. Britain is fine. Austria into AH is too strong. The game will probably be fine.
these issues are imho almost minor. Major Issue is continual bloat in mechanics demanding ever more APM, slowing the game down, for negligible benefit. I got 1.800hrs of hoi4. Götterdämmerung managed to make me play one single game of a couple of hours and for the first time in hoi4 history I have serious buyers remorse.
Assuming the game is dying just cause of some grievances is something I disagree with, the current playerbase is too high for that to ever happen in the near time. At least till say 2030, HOI should be as good as alive.
5:00 or you know just fun over realism, UK ai needs a rebalance. It should protect isles more than before but not a meatwall like this version. So hoi4 is not that but new UK situation might kill it slowly.
Idk why make it easier to defeat Britain? Sealion should be impossible and saying you need to make it easier for achievements is stupid because otherwise it isn't a achievement
@thepowerofsand6180 this is a game. It should be challenging not annoying and current situation is purely annoying if you are playing as Axis minor. Also I am not saying it should be easy. It should be easier than current version which it makes it still hard but at least acceptable. And I do not care achievements. I care securing my fun with playing as Axis minor nations.
%100 Agree about challange problem. I hated the cheap inclusion of liechstein or hre as well. And EU formables feel really boring too. Belgeum gambling is not fun
there needs to be actually usable conditional surrenders or White peace in the game, i cannot tell you in how many forever wars I've gotten into that simply cannot end because im not a major nation and have essentially no navy to capitulate the UK or Japan or the USA also factions need to have some rework to them since the ai is way too eager to let nations which make no sense joining them, making the task way harder such as fascists joining allies, communist joining fascists, fascists joining communists
UK and Japan can be beaten with air. USA/Brazil are more effort but i think you can still paradrop enough midway points with the new supply planes with range buffs to not need navy.
every game is dead to those who spend thousands of hours on it, its not necessarily the fault of the devs, excellent games keep you interested for longer but you'll still get bored and find faults with it eventually.
Not impressed with this dlc. Even the wunderwaffe just act as a way to force you to get a few good things and sink IC into things you'd rather not deal with.
Didn't Sejozwak's video get torn apart by Cryopex? ruclips.net/video/NmIJKJE5Lkc/видео.htmlsi=fVdGwER2JPZf0vD0. But to be serious I wish they would make hoi5, I can tell hoi4's is hanging on for dear life and is pushed to the limits.
i had three periods of disengagement first, la resistance second, battle for the bosporus third, trial of allegiance. i stopped playing after trial of allegiance came out. watched two videos on it and completely stopped playing AND watching this game. it got too bulky, content is way overcomplicated for my personal preference. the railway system from no step back was already annoying enough but the content was fun enough to offset the train system.
The biggest grievance I have is that Big H's new profile picture looks nothing like him whatsoever and is entirely artificially generated. like, what the heck? just use the old picture lol and yes. I KNOW it's easily changed. but it's disgusting.
Yes, hoi4 is dieing. Its all because czechoslovakia has no monarchist path
@visyxl it will come eventually if we get enough reworks ;)
But also you can install a habsburg monarch to the Czech throne now
The problem isn’t that UK is hard to invade, it’s that invading the home islands is the ONLY way to get most achievements because of the stupid guarantees
Its because AI isnt smarter its just lazy. You now how 25 units stacking up on one port in the UK.
The real problem is people playing for achievments in a roleplaying game
Paradox needs to decide if they want a WW2 grand strategy, or a 20th century Europa Universalis. Right now they're trying to do both, which just ends up turning everything into a bloated mess.
2:20 - about the formable thing - i think that Greece is a perfect example or how to make very good and very bad formable:
Byzantium - good
- Initial political struggle
- Forces you to be creative about capping Turkey
- Once you core Turkey, you have a power spike enough to look for further expansion, but not enough to tackle european majors at wars
- Does not significantly alter European majors' paths
- Your new cores can actually be useful to you
Macedonian Empire - literally wtf
- Need to take a "shoot in the foot" path (monarchist) or very long F-path for the decision to even happen
- Needs to get a lot of land occupied by the allies as a minor power, and then also USSR
- By the time you get all of the land, the game is essentialy over, so you can take screenshot of the Macedonian Empire and then close the game
I think fascist Macedonia path needs uniting Turkey peacefully. That way you can get more power base to fight majors. Also there is a focus that named "Hellenoturkism", and Mercouris likes Turkey. Maybe there could be a national spirit that you can remove later, to balance the "free" cores.
@@bahaddinkarakaya2197 but that "is too easy"
For the Macedonia problem they would basically need to alter the game to actually let wars of not complete 100% capitulation to happen. And historically yeah in WW2 that was the name of the game, but its not hard to imagine some kind of scenario of the allies just saying fuck it and letting the greeks have that land because they are too focused on a badly going war in Europe and dont want to commit the troops fighting the greeks.
It does suck that a lot of paths really do boil down to "Alright so you need to fight the allies and after you defeat the allies yeah the game is just completely over." Taking on Germany or the USSR is infinitely more manageable then the allies just because you never have to really worry about the ocean at all. You can focus on just the ground and air war and beat the AI that way. Getting long distance naval invasions off is a massive pain in the ass as a minor. I mean its kind of a pain in general but especially so as a minor where it just makes me annoyed when I have to fight the allies for whatever goal it is im trying to do as a minor. Which tends to be most of the time honestly.
A DLC that expands upon diplomacy beyond the binary peace or war with unconditional surrender, would probably go a long ways to making things both more challenging and funner. For example if a minor needs to conquer certain territories and should they occupy said land than after a set period the option for peace should appear, where the major allows you to occupy said states, in exchange for indemnities and a non-aggression pact. Likewise if you're an expansionist major, perhaps a coalition could form to contain you, say a German EU could be met by an Anglo-American alliance that tactically works with the Soviets to prevent German hegemony. Likewise there should be conditions for individual peace with a certain country even if they're in a faction, something that can properly simulate what happened with the fall of France where technically it was France making peace with the Axis. Say it occurs when war support is below a certain value, where you can do things as the occupier to force it down (garrison laws, operations, etc...).
@@therandompersona I recall the coalitions in ck2 being fairly effective at stopping an expansionist state.
Something similar in HOI would be pretty cool
This is just EU4
They could utilize World Tension more by making it so if you dont cause any or very much world tension you are a hell of a lot more likely to get away with taking a few states from a country and not getting the world to beat you up. Basically what Germany did during the build up to WW2 really.
Make it so the minors that need to expand into some allied land or whatever could potentially nab up territory and because they aren't in the Axis and they havent caused much world tension yet to just let them get away with a conditional surrender.
Where as if you cause a certain amount of world tension now you can't get that conditional surrender, they want to topple your regime entirely if you cause too much shit.
It lets minors get that initial expansion potentially and at least lets them get a power base instead of having the classic problem of "Your tree revolves around you fighting the world to make this formable. Congrats you made the formable now, the entire game is finished though."
@@chechilcheeser Wouldn’t that be nice?
This would work great for Japan after the A-bomb gets dropped or after they get low war support maybe in the new dlc I heard it was going to be a pacific which would work
Couldn't agree more. There's some flashy fun even I enjoy in the new content, but the general trends of Gotterdammerung feel hollow compared to NSB.
Ironically, the one thing that wont ever die about HOI4 is content creators putting “HOI4 is Dead” in their titles each time they have slight grievances with the game.
@Cyropex88 my thumbnail was a tongue in cheek jab at the people saying it is dead.
The content of the video thoroughly disagrees with that assessment
- Anschluss should never be allowed to be cancelled. You should either have an option to cave in to the Germans on a reduced level (like becoming a Reichskomissariat) or straight up refusing.
- Austria's monarcho-fascist path (u can obtain it from 2 sides) where you only ask the countries for your former lands is much better balanced IMO, cause they all need to agree to get you enough land for AUH, and you only get stuff for the reformation of the basic AUH either way.
- A lot of power creep for Austria comes from the fact that they have to be beefed up and built by the time anschluss hits, which means you need to become strong enough for Germans to let you go in 2 years. It would be impossible to do otherwise, so maybe it would be better if they just went with a different
- Germany on the other hand feels weaker. Before this DLC, German AI was steamrolling the Europe 90% of the time, now they struggle to do Poland and France. It's okay if you play Germany cause it requires some forethought, but if you don't let German AI do really well until 1939, then it all falls apart.
I wish coring large chunks of land would have no place in this game, and coring mechanic would be similar to Rt56 - if you occupy a land, you can core it if you have enough PP and compliance - with compliance being high and possibly reduced by claims or sth. That way, actually reclaiming the lands would require some time and resources from you, cause it's very unlikely 600M people would suddenly became OK with one giant eurostate just because Otto snapped his fingers in Vienna.
@bartuomyej delayed maybe, but yeah, it not being cancelable would really help to keep the challenge aspect.
Considering Hitler did not simply give up on his claims in Czechoslovakia or poland despite plenty of external pressure and guarantees, I highly doubt there would have been almost anything to deter him with his Austrian unification goal.
@@hatless_spider It is especially weird if you do Habsburg Puppets Austria because Hitler backs down from Anschluss once you get a faction only to go to war against Austria over Sudeten a year later.
Delaying the Anschluss seems like a very good option, but judging by the fact that they still kept the army ratio mechanic, it would be very prone to cheesing it either way.
Even as a new HOI4 player, I can attest to the difference before and after these changes. I was watching a Gotterdammerung video, and I saw somebody just click a few buttons, and their Hungarian and Czech puppets win the game for them.
Compare that to my experience: I had to restart TEN TIMES as Austria, even with the Austria Expanded mod, to achieve the austro-hungarian empire; my only 2 successful playthroughs were,
1.) Held out against the Anschluss and a second invasion, thus blocking Germany from their focus tree and just waiting until 1940 when they got yeeted by the Allies
2.) Germany went monarchist and helped me take Czechloslovakia after Hungary, then we beat up the USSR together
I was looking forwards to Gotterdammerung, because it meant I wouldn't have to use a mod any more - but now I see the mod author balanced the Austria experience better than Paradox themselves!
5:00 it is not that there should be a clean whitepeace system with the UK. the aim of the player should be to damage the economy of britain to the point that society collapses, which was essentially the goal proposed by dönitz.
we already have stability in the game.
we already have compliance in the game.
change 1: the british empire should have a lot more resistance and lower compliance which should force the UK player to divert serious resources to fix the problem. if not, they lose stability.
change 2: damaging convoys/attacking civilian factories etc should reduce stability in a country. so, for example, if you make enough subs and sink enough british convoys, the brits cant eat food and they starve and riots start in the capital, forcing churchill to sue for peace.
change 3: if the UK at any point drops below X stability, they lose the war.
the point of the UK should be a desperate struggle to keep *the largest empire in history* intact in a moment of extreme instability on the world stage. not build up a supply hub in el-alamein and then chill for 3 years while the germans die in stalingrad. like there should be a struggle literally to find enough IC to build the one supply hub in el-alamein.
this would require a dlc, but it would be an awesome dlc that would fundamentally upgrade the game just like götterdammerung has with special weapons and the inner circle mechanic for germany. the allies need a serious rework overall, and targeting stability+occupied territories/colonies is exactly what is needed the most.
@onethreeify I like the idea, yeah.
Make it hurt for their people so they force the issue.
But yeah, that would most likely require a new feature to implement something like that
@@hatless_spider good thing though is that it would apply to all countries, since all nations (who fight) end up occupying territory, and it would make playing both the UK and the U.S., the two most braindead nations who are literally never in any danger of anything, quite fun. especially the UK. but yeah, it would instantly make all colonial nations much more fun, and you could even make france a bit stronger and put more of their weakness onto them trying to hold onto their colonial holdings etc etc.
Maybe have a system for civilian convoys like civ factories which causes problems when it gets too low?
My biggest issue with the empire restoration paths is how countries like Poland or Czechoslovakia just give up their country with no fight at all, every single time. It's just so stupid.
@@Czaroslaw this is sort of a Balkan issue in general.
There is a lot of rejoining that likely IRL would never have been agreed to due to prior history or disagreements or wars.
Romania, yugoslavia and czechoslovakia spent most part of the century fighting the Habsburgs but as it turns out according to the game that the Habsburgs should have just cucked them with a few political actions.
6:00 The problem with Hoi4 and its misguided development is right here - they like us and want to make a good game for us, but i feel like the dev team past By Blood Alone are less and less aware of what makes hoi4 a good game.
I think they focus way too much on gimmicky stuff that doesn't end up adding much to the game. The worst offender is those stupid decisions mini games that you just need to click some buttons. Other examples are the espionage mechanics where you mostly just use to build collaboration governments or root out resistance or the special projects from this dlc feeling like a gimmicky unhistorical thing that you only use at the end of the game.
Paradox should try to focus on what makes the game special and improve or develop the main core features: combat, diplomacy and industry. Things like reworking awful the peace deals, conditional deals where if you occupy certain parts for a time you are offered a peace deal, specialized factories, combat ai, get reports on what others countries are doing instead of the out the box war declaration, etc...
HOI4 dood, wat nau?
wat nu*
This is a total anecdote but the funny thing is Götterdämmerung got me to actually play HOI4 again for the first time in 2+ years, so it brought me back at least.
My biggest Issue is that several modifiers simply dont work.
-Air Superiority Mission Efficiency
-Ground Support Mission Efficiency
-Naval Strike Mission Efficiency
-Air Superiority Bonus in Combat
-Ground Attack Factor
-Org Loss when Moving
As a result certain advisors, doctrines and even National Focusses are completely useless.
These Problems existed before Götterdämmerung and still exist now. Even worse, Germanys new focus tree has focusses that give these modifiers that never worked, which makes me think the devs are not even aware. Even though I filed an official bug report and sent an email.
The Carthage HOI4 channel mentions the Britain white peace thing too. I think it's a good idea. We've seen it done in mods. It can't be that difficult to add to the game.
Hoi4 was how I got into paradox games, and over time I've drifted to other paradox games, mainly eu4 & ck3, as well as a bit of vic3
I thought the dlc was very fun and enjoyable, I feel like one of the biggest issues is just with hoi4 rather than the dlc
Hoi4 as much as I love it, is fundamentally flawed at a design level, in several ways
Hoi4 at the time of it's release was heavily experimentally for paradox, but theres a reason every game after it is very different, theres a reason why focus trees were in hoi4 and never again, and theres a reason in other games you can't get enough warscore to take literally everything in a war. By hoi4's design it inherently railroads the player, which limits long term content. In other paradox games there are systems for stuff to just happen, outside of the ai having a claim or wargoal from a focus, when's the last time you've seen the ai justify on another nation?
Hoi4 is a pretty good ww2 simulator, on historical ai everything will for the most part happen historically roughly at the historical times, but anything beyond that just doesn't work. Hoi4 needs a complete overhaul in my opinion
Götterdammerung is EU4's Leviathan for HOI4, except it isnt a buggxy mess on release. Expect many more such dlc, untill every country has a "modern" focustree and hoi5 after that
I love HOI4 but it swings so hard in both directions. Australia Hungary achievement may still impossible without rolling back patches and creating the Macedonian Empire requires such micro, skill, and a little luck to create something that it doesn't matter once you have done it. I don't have any solutions, it's just frustrating when some things feel awesome when playing a minor power and some things are just thank god it's over. :(
I really wish there was more weight for your diplomatic actions, like if the ai reacted differently if you as a major helped them instead of being railroaded. In other news this is MUCH better than that one video about how hoi4 is dead😭😭😭
Austria isn't as easy as you make it out to be, but like you I'm not a fan of the decisions leading to super factions - austria hungary or EU. Belgium and Hungary seem more balanced in my opinion. Hungary can get some small territories with focuses but then really has to work for its expansions. As for the UK, I guess PDX will leave it to us to figure out how to get minor nations their achievements...
@antasil5768 yes and there is typically new cheese to be found to make it work.
But I feel like there could or maybe should be more legitimate ways to get the end goal achieved without being forced to completely take the home islands.
@@hatless_spiderevery achievement should not either be “do a focus” or “world conquest and invade the UK before the US joins “
aus is easy but hungary is even easier :)
I disagree. Here is footage of somebody who doesn't even appear to fortify Austria proper; he just rushes the political tree, gets Hungary and Czechloslovakia *both before 1938*, the Anschluss happens in September instead of March like before... then he easily beats Germany.
ruclips.net/video/fKLj03pL-jQ/видео.html
Compare that to my ten playthroughs as Austria using the Austria Expanded mod. I know I am a new player and 10 playthroughs makes it sound as if I am utter crap, but I got better and learned from my mistakes each time.
I had it down to a science by the end; but *even with* everything I had learned it was still a struggle that always ended up with desperately defending Vienna and the three tiles around it to the last man, watching the German casualties tick up towards 200k and hoping they would agree to the white peace before you ran out of divisions from attrition.
*That* is how Austria should be. The German Reich is immensely powerful compared to Austria, and you should not be able to resist it as such a small country of schnitzel eaters - which is exactly what made my two successful playthroughs out of ten so rewarding.
The new change takes all that away. I don't think I'm going to buy Gotterdammerung.
One thing I find really dumb about Austria is the Anschluss threat doesn’t go down if you somehow have a larger army. I cheesed 5 million manpower into the army and the Anschluss meter still said germany could eat me
Lore of The Grievances of Götterdammerung: is HOI4 Dying? Momentum 100
I hate how all small countries now days have trees where they just get a shiton of land for free.
Honestly ever since No Step Back I think the only misstep in the game was Trial of Allegiance's whole weird vibe of samey focuses and awful achievements. If the much needed Pacific update comes in 2025 and is good, I'd consider HOI4 more or less complete and unambiguously the best HOI game, finally fully eclipsing Darkest Hour.
personally i'm pretty bad at the game so my first austria game was actually pretty challenging, but I do think that britain's AI needs to be reworked
Man, I opened HOI 4 for the first time since BBA and I was like “oof”. Way too much to do!
Hoi4 is hard and easy at the same. It's not dead, and for us that are going for the achievements, it's a pain sometimes
1:12 you can also go fascist (uk via mosley, although this with otto von hapsburg is anachronistic, mosley wasnt pro-europe integration until the 1960s i believe)
This over the top powercreep content stopped me from buying any new pdx dlc since lions of the north (eu4). It is just immersive breaking. And the equivalent of Lotn in Hoi4 is Trial of Allegiance, continued with Götterdämmerung. The development these games have taken is just not for me. Which is sad because the newer dlcs have some good ideas/mechanics but they are covert beneath stuff i dont't want in my game.
@feuyeah9702 the point of me making this video is to hopefully see a course correction. I am certain there are others like you that are also ceasing to buy and play.
I still think the game has a lot of fun to offer, and I want to see that increased, not diminished
@@hatless_spider Yeah hatless i really am on the edge of buying anything beyond arms against tyranny rn last dlc i hot was BBA. Beyond that it's just starting to feel gimmicky with norway somehow becoming an absolute powerhouse and finland being able inflict millions against the USSR. It's just starting to feel silly now with austria etc. hopefully pdx will rework the allies cos atm playing any allied nation on singleplayer is so boring i only enjoy going non hist on US, UK and France.
The whole uk and achievements could easily be solved in historical by simply allowing the existence of a decision that proclaims victory once you capitulate the uk so you don't have to invade the us or resort to weird 2 witdth paras to beat uk before us joins
We need a more active and reactive population, rather than a directed one.
Instead of just choosing “Oh I will go fascist now.” The population already has their set ideas. But if the neighboring country is going communist your population’s left may become more communist, forcing the right to also coalesce and become more fascist in reaction.
At this point I'm pretty much missing HoI3, unironically.
The funny thing is that most of the DLCs and updates that added new mechanics were just adding to HoI4 what there was already in HoI3 or even HoI2. Espionage, IoCs, Raids, Supply System, Decisions, Raids, Trade... The only new things HoI4 adds is Tank/Ship/Airplane Design, National Foci, viable Alternate History and proper modding support.
Nobody is going to point out the lazyness of the devs? You just have to go to the workshop to see peoples are making amazing mods especially historical ones (thinking of road to 56 and others cool addons) getting updates almost every months and paradox release 2 dlc per years you will "enjoy" for 5-10 games for a ridiculous price. I mean we still have shitty peace confs, no reworked china, no egypt/specials colonies exept now congo. Plus new focus are always ridiculously op like you pointed out. You don't have to make it perfectly historical accurate but come on some things are just too big.
Maybe hoi4 always was a kid game
Actually wp with Britain could be very cool, some kind of diplomatic minigame, where you only get access to Med regions
Austria, Hungary and Bulgaria doesn't have an option to ask for the anti armament treatys be removed in order to defend against a expansionist Germany?
Or, for Austria and or Czechoslovakia, to form a alliance with perhaps also Hungary and other former Austro Hungarian empire countries in order to defend themselves against a expansionist Germany?
Since the release in 2016, HOI IV has gotten bigger, but not better.
I'm pretty sure ISP has been saying for years that the devs wouldn't be adding much more content and then it happened anyway
I like the new improved austria-hungary focus tree(hungary) but I dislike how they just neglected other parts of hungary. Like they throw a bunch of seemingly important decisions at you like the scythia march on budapest or when you have to choose between Horthy Miklós and Horthy István or when you have to choose between Gömbös and Szálasi. Like it changes literally nothing who you choose, you just get a leader with either a bit better or worse leader traits. This is historically really inaccurate as Gömbösi and Szálasi had a differing view on the F ideology with Gömbösi being closer to Mussolini while Szálasi being closer to the austrian painter. Like at least give a few character specific focuses to those characters, or maybe if you choose Szálasi you can reform the hunnic empire and if you choose Gömbös you can reform Avaria or something.
Speaking of formables, why is that hungary can only form austria hungary and greater hungary? Like the F ideology focus tree includes focuses like claiming the legacy of the huns and stuff but its only a national spirit. Why cant we reform some wacky nations like Scythia, Hunnic empire, Avaria or hell even Australia-Hungary?! The Horthy king path is really lacking in content, they could have made it interesting by allowing the player to form Australia-Hungary by trading australia with Britain for an alliance or something like that as Horthy was a huge Anglophile.
Kinda sad that they wasted all this potential just to focus on the Austria-Hungary path that is not even unique to hungary anymore.
Couldn't have said it any better.
Unfortunately, I do not appreciate Gotterdammerung's approach to experimental tech at all. Nuclear and rocket technology specifically jumps way too far ahead in time compared to the historical timeframe.
I would have also liked it if some of the experimental tech proved to be a dud, but maybe with a "lessons learned" buff to the next similar tech research afterwards.
The Maus would have been perfect target practice for the RAF, even if mass produced, much less the Ratte, which was just a megalomaniacal plan from the get-go. I understand it is fun and people want to larp, but failure and trial-and-error was a big part of WW2's scientific advancement. Would have been nice to reflect it properly in the game.
you've been able to form europe as facist too using oswald mosley.
I never really cared much about the flavour packs and to see PDX labelling them "Expansions" for all their major titles and charging the same price as something like NSB is a little worrisome. Same thing in EU4, Winds of Change is a whole lot of nothing and it's incredibly sad to see a game like that go EoL with such a pitiful display after CK2's amazing last expansion. I hope HoI4 doesn't continue on that path and ends in the same sad way. NSB did so much to breathe new life into the game.
My agree with the power creep assessment, it is a major problem, especially for monarchist paths. It makes no practical sense whatsoever that just because your country is a monarchy, others will simply bend the knee and accept integration and become your cores. The game and the devs come off as people who percieve 17th and 18th century politics before nationalism truly set in as the reality of the 1930s and 1940s, where the pre-napoleon era had this cemented status quo that you were ruled by whatever monarch had the rights to your land. Every single monarchist path in this game (except maybe Russia, purely because of the civil war) feels blatantly overpowered, the only real drawback being hoi4's abysmal political system.
I unironically think that the hoi4 devs have a lot to learn from their cousins in the Kaiserreich team. Simple yet intriguing and more interactive political system that's more nuanced than 'fascist, communist, democratic, and everything else'. They have stuff to prevent early wars that don't make sense *without* forcing you into a war with a major power. They create theaters that develop before ww2, with the outcomes of the different theaters determining the strengths of different sides. Whilst KR doesn't have a default 'historical mode' programmed in, making one couldn't be that hard for our timeline, right?
Oh, and Kaiserreich manages to seemlessly integrate really challenging runs for those seeking it, like the Baltic Duchy forming fascist Germany, nationalist Poland having to fight the Germans and Russians together, the syndicalist Ukraine path, uniting Italy as Sardinia, the list goes on.
Impossible. I've been playing nonstop since the day this DLC came out
Complaint number 1) it's too easy for some small nations to get formable nations and snowball.
Complaint 2) it's too hard for minor nations to fight the UK and get achievements.
Nice bait.
@frauleinhohenzollern they aren't mutually exclusive, and different skill levels exist.
GR8 B8 M8 I R8 8/8
Power creep is a ridiculous problem. I think things like Lithuania being debateably the best nation in Eastern Europe nowadays is a glaring issue.
I remember when HoI3 was straight fundies about troop placement, tech, and IC... instead of clicking four buttons to annex five countries, which it feels like half the nations' trees now.
This won't change because the tamer trees like the DoD trees are now considered "garbage". I like their simple but flexible trees!
hoi4 MP is still a game fundamentally about troop placement tech and IC. A lot of these issues come down to it basically being impossible to provide everything to everyone in the Ahist system. Most obvious case being the new UK AI updates. I love it, gives way better engagement and enjoyment now because you dont just get all of the UK for free, but other people hate it because it means they cant get UK for free. the white peace suggestion is just as pain because okay imagine having to go and capitulate the british raj as say sweden? Sure Suez might arguably be fine. If you're playing a smaller nation than sweden then you're gunna be running into the same issues. If you join mega factions then these arnt issues anyway you should largely be able to win a game of hoi4 by helping your faction (any axis minor can easily win barborossa/kill dday, most allied minors should be able to invade italy or contribute massively to dday).
Peace deals need to fundamentally change atleast for minor powers. Sure a peace deal between axis and allies is just unrealistic but smaller countries like Greece should be able to go to war with the allies not be in the axis and sign peace deals without having to cap the allies
YT or your filtor ate the comment that I wanted to post.
AI France is too weak now, so is AI Belgium. Britain is fine. Austria into AH is too strong.
The game will probably be fine.
these issues are imho almost minor.
Major Issue is continual bloat in mechanics demanding ever more APM, slowing the game down, for negligible benefit.
I got 1.800hrs of hoi4. Götterdämmerung managed to make me play one single game of a couple of hours
and for the first time in hoi4 history I have serious buyers remorse.
Assuming the game is dying just cause of some grievances is something I disagree with, the current playerbase is too high for that to ever happen in the near time. At least till say 2030, HOI should be as good as alive.
@mappingteacher this is a point I made in the video.
5:00 or you know just fun over realism, UK ai needs a rebalance. It should protect isles more than before but not a meatwall like this version. So hoi4 is not that but new UK situation might kill it slowly.
Idk why make it easier to defeat Britain? Sealion should be impossible and saying you need to make it easier for achievements is stupid because otherwise it isn't a achievement
@thepowerofsand6180 this is a game. It should be challenging not annoying and current situation is purely annoying if you are playing as Axis minor.
Also I am not saying it should be easy. It should be easier than current version which it makes it still hard but at least acceptable.
And I do not care achievements. I care securing my fun with playing as Axis minor nations.
%100 Agree about challange problem. I hated the cheap inclusion of liechstein or hre as well. And EU formables feel really boring too. Belgeum gambling is not fun
gonna mention how the devs are assholes regarding fixing strategic bombers?
there needs to be actually usable conditional surrenders or White peace in the game, i cannot tell you in how many forever wars I've gotten into that simply cannot end because im not a major nation and have essentially no navy to capitulate the UK or Japan or the USA
also factions need to have some rework to them since the ai is way too eager to let nations which make no sense joining them, making the task way harder
such as fascists joining allies, communist joining fascists, fascists joining communists
UK and Japan can be beaten with air. USA/Brazil are more effort but i think you can still paradrop enough midway points with the new supply planes with range buffs to not need navy.
every game is dead to those who spend thousands of hours on it, its not necessarily the fault of the devs, excellent games keep you interested for longer but you'll still get bored and find faults with it eventually.
HOI4 has lost it’s direction and there’s no way back. Just make HOI5 and pick a direction
Not impressed with this dlc. Even the wunderwaffe just act as a way to force you to get a few good things and sink IC into things you'd rather not deal with.
Its stupid because the UK, Japan, and US, 3 of the most important countries, have the worst focus trees.
Agree UK and Japan’s trees are weak and could use an update (especially Japan’s), but I think the U.S. one is fine
Didn't Sejozwak's video get torn apart by Cryopex? ruclips.net/video/NmIJKJE5Lkc/видео.htmlsi=fVdGwER2JPZf0vD0.
But to be serious I wish they would make hoi5, I can tell hoi4's is hanging on for dear life and is pushed to the limits.
I honestly think that the content creators got bored of hoi4 and now says "guys the games is le dead"
i had three periods of disengagement
first, la resistance
second, battle for the bosporus
third, trial of allegiance. i stopped playing after trial of allegiance came out. watched two videos on it and completely stopped playing AND watching this game. it got too bulky, content is way overcomplicated for my personal preference. the railway system from no step back was already annoying enough but the content was fun enough to offset the train system.
are u joking x) ? hoi4 is still one of the best ww2 strategy game for me.
@@Bloody-PredatoR-777 the thumbnail is tongue in cheek.
You need to watch the video
yes
HOI4 mp is dead
The biggest grievance I have is that Big H's new profile picture looks nothing like him whatsoever and is entirely artificially generated. like, what the heck? just use the old picture lol
and yes. I KNOW it's easily changed. but it's disgusting.
@@minoxiothethird mine? I had an artist make it
@@hatless_spider no, BIG h chief
@@hatless_spider like the guy who you usually can't mention on YT comments
@minoxiothethird ahhh ok lol I see
I see you, Big Hatless sp-hidler
Nobody is stopping you playing austria historically