I can imagine quarrels popping up during gameplay regarding line of sight (LoS). -Player1: I have LoS on your unit there behing the StuG! -Player2: No you don't! Both sides then kneel down and look through their units to see if they can actually see each other from their units' eyes lol
Crossfire looks like loads of fun, and it seems to make sense. I'm really enjoying the new outros too. Always a fan of the Lego Minifigs. And stop motion animation.
I love AB and old SHQ. Using the new Zvezda for my adventures now. There is even a mini box of Romanians. The Art of Tactic range has a lot of possibilities for Crossfire players.
i can imagine a large amount of moments like "you're on my line of sight!" "no i'm not, there's a stug there" "but i can see you anyway, the stug doesn't block you completely" "yes it does" "no it doesn't" this game seems a big fight starter!
Andrea Roll Situations like that will arise and I,ve seen that happen a lot, as have all who have played these "generals games" for a while. But the only way of avoiding such a confusing mess and get on with the game is to have a proper referee, if possible. But Lindys periscope system might work wonders I guess.
This is very inspiring. I'm currently writing several different game systems that could possibly be inter-compatible and it's always fun to see "new" tabletop game systems.
This game looks great. The no measuring aspect makes it look really appealing. I can imagine playing other games like Warhammer with similar rules and it being a lot faster.
I am definitely going to check this out. I have a war gaming friend who will be interested in this, if things work out we may participate in the upcoming event. We've only played games of our own making before, I've actually never played anyone else's game before. This one sounds really good.
This makes perfect sense. What a genius design. No giant rule books, no endless measuring, just obvious stuff. As someone who played lots of WH40K Epic and it took about a lifetime to play, this looks exciting. Still somewhat unsure of how LoS works as it seems like it might lead to some people proclaiming they can see you when they can't, because the real person has omniscience.
the LOS basics are as such: you check a line between the both involved units' middle points. If the line crosses any LOS-blocking terrain feature (those are determined by rules, not measuring - ) which is not occupied by any from both checked units, the LOS is blocked. Units do not block LOS.
looks like fun. I would love to have a group of older friends that liked to play games like that. My friends and i do get together to play bored games like settlers of catan but i don't think anyone would be up for something this complex.
Thanks a lot for the up-close video and clear, detailed explanation. Crossfire is not a difficult system but it's so different that it really helps to watch a run-through of some mechanisms. BTW, what do you use for pinned and suppressed markers?
How does Crossfire translate to other time periods? It would be interesting to have things like knights losing their initiative because their charge was stopped, or having demoralization instead of "instant kills" for melee units.
Russia and the Pacific are both covered in the rules. I'm setting things in Europe mainly because most people have figures for that front. If you have Japanese and Chinese instead, then you could use those figures as stand-ins.
Okay, I will ask what I know everyone is thinking but too politically correct to ask: @lindybeige, why are you fighting Germans when you could be fighting the French??? Historical accuracy be damned! This is a chance to avenge the fall of Calais!
Why would any unit of arms trample in to a barn with one allready "pinned" within it? Seems stoopid? Wouldn't they try take another route, with the allready "pinned" unit as a decoy?
They group moved in. Besides, they wanted to be in the barn. They have to get forward, and the barn was good cover. Pins are not bad. If you want to sit in a barn for a bit and shoot, that you are pinned there is no disadvantage.
Looks really interesting, is there a certain type or make of figure that has to be used or is it any Second World War figure as long as its the right size?
It is called an intrusive R and occurs when two vowel sounds are next to each other. In this case "idea(r) of". If he had said "idea that", there would be no R sound.
I said "idea of". In British English, we put an R sound in between words ending in A and words starting with a vowel, so that we can run the two sounds together clearly and quickly without having to interrupt the breath. In short, it's easier. Since we do it all the time, we are unaware that we are doing it.
Watching you talk about this game has made me take the plunge and I have ordered the rules and the minis to make two forces, I decided on 15mm over 1/72 though.
***** I know this is an old post, but if one is interested in something that's even remotely close to historical simulation I'd rather recommend the Combat Mission series. Combat Mission: Normandy for example is an excellent game.
What about those German"forward observers"? Would they not immediatly call for artillery fire? Especially when the British unit is pinned down? A point on the battlefield like this barn would as a general routine already be measured out by the fire guidance of the german batterys, that is the idea of combined weapons. I dont want to be negative about the game or anyone having fun with it.
That sounds about right. I'm sure you can make your own house rules to adapt to certain distances. To be sure, the main point of the game is to have lots of cover, so shooting absurdly long distances shouldn't be possible without having high ground and no obstructions such as trees.
Almost all infantry engagements take place at 300 meters or less. I could easily shoot down an enemy soldier just standing around in the open at 300 meters without any difficulty. How elusively he is behaving is far more important. How deep is his cover? How effectively is he making use of concealment? To what degree is his fire suppressing me? These factors will have a much greater impact on how likely I am to successfully shoot and kill him.
I have ordered a reprint of the rulebook from england and tested it with a good friend of mine, but we have some issues that we really do not like. First of all: The game is very dependent to the use of many terrain pieces, imagine you want to play in the war zone of North Africa, except of some dunes you do not have LOS blockers like bushes, buildings trenches and things like that. Even if i look at our landscape here in germany there are miles of open field. The rules do not allow (well you can do it, but you'll get shot down, unless you supress the enemy with artillery) an attack over open field, but is is clear that this was done and also could be effective. The next point is, that the game focuses on infantry but only makes a difference between rifles and smgs. There have been so many different weapons that were used, especially the STGW 44 wich was a huge advantage for german troops. Why is an smg squad able to shoot at the same range as rifles. Modern smgs are effective on a range of max 100 metres, while a rifle shoots effective at least on 400 metres. HMGs like the MG42 mounted on gun carriage are able to shoot down a whole platoon on a range of 1000 metres (reffered to the game it should be able to supress three squads at least, but it only rolls 4 dice. We had one situation where a HMG managed it to get behind two supressed infantry squads in a distance of about 10cm which are, if you'd convert the measures to reality, propably 13 metres. They shot at them and they MISSED (because of bad luck of course, but imagine that situation you build up your HMG, start firering at a distance of 13 metres and you miss?!) the infantry squads do their rallying test, stand up and shoot down the HMG..Not very realistic if you ask me. Again to the point about "infantry-focus": There are no rules for GRENADES, what the hell? Handgrenades were a main infantry weapon, that can't be denied. I think that was everything.. PS.: Of course it could be possible that we just do not understand the rules.. PPS.: Excuses for my bad english, if you find some spelling or grammar mistakes...you can keep them.
late, but: there's that one big FAQ for Crossfire, and it shows a very important hint: that often, in combat-related sense, much of seemingly-open terrain still provides some irregularities which can be used as cover - you can use Hill and Crest features liberally to make battles in seemingly "open" theatres playable. Also - making rules for grenades in a game where a typical single "piece" represents a whole handful of infrantrymen isn't really necessary - Advanced Squad Leader is often hailed as very "realistic" and "deep", yet it doesn't have rules for grenades either. (you can assume that grenades are used during Close Assaults). If you want a game where grenades as a separate weapon/attack option to be used are a thing, check games where soldiers are separate figures.
Lindybeige After searching youtube for quite a while, it seems that the only videos on the subject of crossfire are yours. I guess it is not common for people to upload 5+ hours of board game-play to youtube.(Should one say board game-play or board game game-play?)
I plan on getting into Crossfire but I have one question/concern. Do you recommend playing 1/1 or the Crossfire abstract scale? If I'm not mistaken German section tactics seem imposible to replicate with the stock rules concerning scale.
They really should consider publishing this as a PDF through paizo.com (which inserts customer info into the purchased PDF for content protection); I'd like a copy of these rules, but not when it's $25 for a simple barebones binding. Any thoughts on De Bellis Antiquitatis?
I don't think you're the target audience. Digital formats are more flexible, don't get damaged, are searchable, and, best of all, can be updated on the fly with any needed errata or test rules.
Hey Lindybeige, does Crossfire have it's own miniatures or do you just use ones from other wargames? If you use others, which brand of miniatures do you use?
Looks interesting. Maybe I've finally found a wargame that I like that isn't Warhammer or Warhammer 40k. But then again I thought of using Imperial Guard minis for it so maybe not :)
If you're playing with multiple people couldn't they see you make your move, eliminating the worry that they "might see" the tommies move. They would *definitely* see those tommies move! Also I wonder if you can run out of ammo..I really do need to start playing this game, I just have no friends who would be remotely interested.
The troops on the table have to have line of sight to their targets. Artillery can run out of ammo, but the system does not track ammo for each infantryman - that would be a lot of fuss for little gain. You can abstract such things, however, so if a machinegun misses, you can rationalise this as a jam, need to send back for more ammo etc.
I have absolutely no idea what the rules of this game are, but from a real-life point of view, they are far too close to the barn to risk it. The shells could have easily hit them.
I know I'm 5 years too late, but it's because it isn't the German's initiative (turn) yet. All the firing they were doing was reacting to the British moving into their line of sight. Once it switches over to the Germans, the player could very well level the barn with artillery if he wants to
Hey i know this is really old but Table Top simulator on steam does have it. They have 3 armies, Us, USSR, and Germany. but they also have community made mission for u
These videos make me want to play this stuff but they are so short and offer no real explanation of play just super basic mechanics. Also feels very one sided
"If they go here the Germans will object"
I don't think I've ever heard anything more British in my life
we need more crossfire videos
I can imagine quarrels popping up during gameplay regarding line of sight (LoS).
-Player1: I have LoS on your unit there behing the StuG!
-Player2: No you don't!
Both sides then kneel down and look through their units to see if they can actually see each other from their units' eyes lol
Small laser levels can alleviate most of those problems.
Look on Lindy's website, he show's an ingenious periscope to deal with such problems..
crackwiser anyone know what models he uses
But the units are not to scale, are they? The barriers certainly aren’t!
crackwiser "It's a Messerschmitt."
"No, it's a Heinkel!"
"No, it a Messerschmitt."
Crossfire looks like loads of fun, and it seems to make sense. I'm really enjoying the new outros too. Always a fan of the Lego Minifigs. And stop motion animation.
I understood everything except how do these soldiers move if their legs are glued to a grass?
They can't because they're plastic models.
Toy Story
Bondero Aha! Actually, the Brits in this example are metal. AB Figures (superb but very expensive) and SHQ.
I love AB and old SHQ. Using the new Zvezda for my adventures now. There is even a mini box of Romanians. The Art of Tactic range has a lot of possibilities for Crossfire players.
i can imagine a large amount of moments like "you're on my line of sight!" "no i'm not, there's a stug there" "but i can see you anyway, the stug doesn't block you completely" "yes it does" "no it doesn't" this game seems a big fight starter!
Get better friends.
Stick for measuring line of sight might come handy. If that fails, a larger stick of friendly persuasion might work.
The rules are pretty clear. You sight from centre of base to centre of base, and certain terrain features are sight blocks. I've not had trouble.
Lindybeige So this means that if the stug was just a big hedge it could be shot through?
Andrea Roll
Situations like that will arise and I,ve seen that happen a lot, as have all who have played these "generals games" for a while. But the only way of avoiding such a confusing mess and get on with the game is to have a proper referee, if possible. But Lindys periscope system might work wonders I guess.
considering taking up this hobby as a former 40k player, please continue with these kinds of videos!
This is very inspiring. I'm currently writing several different game systems that could possibly be inter-compatible and it's always fun to see "new" tabletop game systems.
This game sounds very interesting! I'd appreciate more videos on the subject if you're interested in making them!
Lindybeige is pumpin' out the Crossfire videos!
This game looks like it could be a lot of fun. I'll have to look it up! Thanks for video :)
Thanks for the video. Please keep them coming. PLEASE!
Don't panic mr mannering don't panic!
This game looks great. The no measuring aspect makes it look really appealing. I can imagine playing other games like Warhammer with similar rules and it being a lot faster.
I am definitely going to check this out. I have a war gaming friend who will be interested in this, if things work out we may participate in the upcoming event. We've only played games of our own making before, I've actually never played anyone else's game before. This one sounds really good.
Just noticed that Taru Sormusten Herrasta board game you've got there... So you got it in Finnish? Intriguing.
Kyllä. Olen valmis Suomen vierailijoita.
This makes perfect sense. What a genius design. No giant rule books, no endless measuring, just obvious stuff. As someone who played lots of WH40K Epic and it took about a lifetime to play, this looks exciting.
Still somewhat unsure of how LoS works as it seems like it might lead to some people proclaiming they can see you when they can't, because the real person has omniscience.
the LOS basics are as such:
you check a line between the both involved units' middle points. If the line crosses any LOS-blocking terrain feature (those are determined by rules, not measuring - ) which is not occupied by any from both checked units, the LOS is blocked. Units do not block LOS.
I'm sure no one noticed this, but the audio clip at 0:05 ("Keep up, soldiers!") is from the PC game Battle for Middle Earth.
Can we get a video of a tour of your table, please? It seems like an awesome set up and I could use some inspiration for making my own table. Thanks!
I've shot some 'how I made this bit of terrain' material. Watch this space.
Looks pretty neat, I really need to get back into tabletop, so much fun.
looks like fun. I would love to have a group of older friends that liked to play games like that. My friends and i do get together to play bored games like settlers of catan but i don't think anyone would be up for something this complex.
Thanks for the demo.
Crossfire seems like a messy thing where anyone can do anything at any time.
magmanenis NOPE. NOT EVEN CLOSE TO THE TRUTH
Splendid, now I want one, I mean one as a set, mathematically it cointains elements, which are you know.
sounds fun. now all i needs is some friends to play with :/
I started to be really interested in this game.
Thanks a lot for the up-close video and clear, detailed explanation. Crossfire is not a difficult system but it's so different that it really helps to watch a run-through of some mechanisms. BTW, what do you use for pinned and suppressed markers?
I would love to see more of this, maybe a full game?
Doesn't that barn only have a door on the German side?
Looks like a cool WW2 game Lindy. Hopefully the good guys win this time.
Ezra Silvershekelstein lol
you sir have munchkin and win all the internets, due to the scarcity of munchkin on RUclips.
How does Crossfire translate to other time periods? It would be interesting to have things like knights losing their initiative because their charge was stopped, or having demoralization instead of "instant kills" for melee units.
Wow....don't i feel a bit silly sitting here playing cumbersome games like Panzer Blitz..... Thanks for the video Lindy!
Very cool video.
Is this game still available?
Just reprinted. See description.
Does crossfire only include the combat done in Europe, or could one perhaps also fight with the Japanese in the Pacific?
Russia and the Pacific are both covered in the rules. I'm setting things in Europe mainly because most people have figures for that front. If you have Japanese and Chinese instead, then you could use those figures as stand-ins.
Lindybeige Does it have rules for Russian winter and stuff like that?
Okay, I will ask what I know everyone is thinking but too politically correct to ask: @lindybeige, why are you fighting Germans when you could be fighting the French??? Historical accuracy be damned! This is a chance to avenge the fall of Calais!
Can you do more of these
Why would any unit of arms trample in to a barn with one allready "pinned" within it?
Seems stoopid?
Wouldn't they try take another route, with the allready "pinned" unit as a decoy?
They group moved in. Besides, they wanted to be in the barn. They have to get forward, and the barn was good cover. Pins are not bad. If you want to sit in a barn for a bit and shoot, that you are pinned there is no disadvantage.
Alright. I don't know this game at all.
Have a nice one and thanks for all your uploads
Looks really interesting, is there a certain type or make of figure that has to be used or is it any Second World War figure as long as its the right size?
you can just use a piece of cardboard with the name of what it is written on it, but that's not really as pleasing.
0:37 Why does everyone say "idear"????? I don't understand..
That's Brit-Speak, mate. Cinemar, idear, Korear, sawr, etc.
Gianluca Bucci Sucks to your as-mar.
It is called an intrusive R and occurs when two vowel sounds are next to each other. In this case "idea(r) of". If he had said "idea that", there would be no R sound.
I said "idea of". In British English, we put an R sound in between words ending in A and words starting with a vowel, so that we can run the two sounds together clearly and quickly without having to interrupt the breath. In short, it's easier. Since we do it all the time, we are unaware that we are doing it.
Lindybeige Yeah, it's actually kinda nifty. I'm gonna use it when speaking english from now on.
Watching you talk about this game has made me take the plunge and I have ordered the rules and the minis to make two forces, I decided on 15mm over 1/72 though.
15mm good choice.
Check out Bolt Action as well!
15mm good choice.
Check out Bolt Action as well!
You may be interested in a computer game called "Men of War: Assault Squad" and its sequel. It's an overview strategic game, but in real time.
***** i was thinking the same thing. this is a lot like men of war, with a heavy focus on detailed infantry strategy.
***** I know this is an old post, but if one is interested in something that's even remotely close to historical simulation I'd rather recommend the Combat Mission series. Combat Mission: Normandy for example is an excellent game.
that's what I thought too
What about those German"forward observers"? Would they not immediatly call for artillery fire? Especially when the British unit is pinned down? A point on the battlefield like this barn would as a general routine already be measured out by the fire guidance of the german batterys, that is the idea of combined weapons. I dont want to be negative about the game or anyone having fun with it.
FOOs cannot react on the fly to hit moving enemy troops, but yes, once the British initiative stalls, the Germans can start stonking the barn.
Lindybeige
Thank you! It seems indeed as you said, one immediatly gets involved and starts to think like a commander. Good luck with your event!
Heck ya crossfire saw commercials for it in the 90s
So as long as they can see people, they can shoot accurately at any distance without penalty?
That sounds about right. I'm sure you can make your own house rules to adapt to certain distances. To be sure, the main point of the game is to have lots of cover, so shooting absurdly long distances shouldn't be possible without having high ground and no obstructions such as trees.
Almost all infantry engagements take place at 300 meters or less. I could easily shoot down an enemy soldier just standing around in the open at 300 meters without any difficulty. How elusively he is behaving is far more important. How deep is his cover? How effectively is he making use of concealment? To what degree is his fire suppressing me? These factors will have a much greater impact on how likely I am to successfully shoot and kill him.
you reduce one dice if the target is covered
I have ordered a reprint of the rulebook from england and tested it with a good friend of mine, but we have some issues that we really do not like. First of all: The game is very dependent to the use of many terrain pieces, imagine you want to play in the war zone of North Africa, except of some dunes you do not have LOS blockers like bushes, buildings trenches and things like that. Even if i look at our landscape here in germany there are miles of open field. The rules do not allow (well you can do it, but you'll get shot down, unless you supress the enemy with artillery) an attack over open field, but is is clear that this was done and also could be effective. The next point is, that the game focuses on infantry but only makes a difference between rifles and smgs. There have been so many different weapons that were used, especially the STGW 44 wich was a huge advantage for german troops. Why is an smg squad able to shoot at the same range as rifles. Modern smgs are effective on a range of max 100 metres, while a rifle shoots effective at least on 400 metres. HMGs like the MG42 mounted on gun carriage are able to shoot down a whole platoon on a range of 1000 metres (reffered to the game it should be able to supress three squads at least, but it only rolls 4 dice. We had one situation where a HMG managed it to get behind two supressed infantry squads in a distance of about 10cm which are, if you'd convert the measures to reality, propably 13 metres. They shot at them and they MISSED (because of bad luck of course, but imagine that situation you build up your HMG, start firering at a distance of 13 metres and you miss?!) the infantry squads do their rallying test, stand up and shoot down the HMG..Not very realistic if you ask me. Again to the point about "infantry-focus": There are no rules for GRENADES, what the hell? Handgrenades were a main infantry weapon, that can't be denied. I think that was everything..
PS.: Of course it could be possible that we just do not understand the rules..
PPS.: Excuses for my bad english, if you find some spelling or grammar mistakes...you can keep them.
You could fix that with a house rule and put maximum ranges on each weapon type.
late, but: there's that one big FAQ for Crossfire, and it shows a very important hint: that often, in combat-related sense, much of seemingly-open terrain still provides some irregularities which can be used as cover - you can use Hill and Crest features liberally to make battles in seemingly "open" theatres playable.
Also - making rules for grenades in a game where a typical single "piece" represents a whole handful of infrantrymen isn't really necessary - Advanced Squad Leader is often hailed as very "realistic" and "deep", yet it doesn't have rules for grenades either. (you can assume that grenades are used during Close Assaults). If you want a game where grenades as a separate weapon/attack option to be used are a thing, check games where soldiers are separate figures.
Why does this make me think of squad-based shooters?
Lindybeige After searching youtube for quite a while, it seems that the only videos on the subject of crossfire are yours. I guess it is not common for people to upload 5+ hours of board game-play to youtube.(Should one say board game-play or board game game-play?)
I plan on getting into Crossfire but I have one question/concern. Do you recommend playing 1/1 or the Crossfire abstract scale?
If I'm not mistaken German section tactics seem imposible to replicate with the stock rules concerning scale.
Where did you get the miniatures?
Looks cool, pretty much like a board game version of Company of Heroes.
do you know any good 6mm rules ? by any chance more medieval or ancient based and using points values?
They really should consider publishing this as a PDF through paizo.com (which inserts customer info into the purchased PDF for content protection); I'd like a copy of these rules, but not when it's $25 for a simple barebones binding.
Any thoughts on De Bellis Antiquitatis?
DBA was an inspiration for the first set of wargame rules I published. Hordes of the Things can give a good quick fun game.
I don't think you're the target audience. Digital formats are more flexible, don't get damaged, are searchable, and, best of all, can be updated on the fly with any needed errata or test rules.
Hey Lindybeige, does Crossfire have it's own miniatures or do you just use ones from other wargames?
If you use others, which brand of miniatures do you use?
Did you ever play Combat Mission on the pc?
Looks interesting. Maybe I've finally found a wargame that I like that isn't Warhammer or Warhammer 40k. But then again I thought of using Imperial Guard minis for it so maybe not :)
More!
WHERE do I buy the corebook/whatever original rule compilation there is? All I can find online is additions n side materials. ffs
Artillery conquers, infantry occupies.
What scale miniatures are these?
I love how English this guy is
what brand of minis do you use?
What brand are the troops you have? I've been looking about for some
I think he said in one video he used 20mm AB figures.
Does this game have air support too?
Where did you get the figurines?
munchkin in the back :3
is there a pdf of the rules of the game?
Could this be adapted to battletech?
what scale are the figures in ?
Hey whats your favourite faction, English, Germans or the yanks?
Lindy why have ya Finnish version of Lord of the Rings game?
In case of Finnish visitors.
Lindybeige I was under the impression that finns understand English.
murtumaton I rather think they are more likely to understand Elvish (or Quenya anyway).
Why do you have a Finnish version of Lord of the Rings boardgame?
If you're playing with multiple people couldn't they see you make your move, eliminating the worry that they "might see" the tommies move. They would *definitely* see those tommies move! Also I wonder if you can run out of ammo..I really do need to start playing this game, I just have no friends who would be remotely interested.
The troops on the table have to have line of sight to their targets. Artillery can run out of ammo, but the system does not track ammo for each infantryman - that would be a lot of fuss for little gain. You can abstract such things, however, so if a machinegun misses, you can rationalise this as a jam, need to send back for more ammo etc.
Flawless.
I hate how expensive these old tabletop game rulebooks are.
where can i get me one of these games lol
So why can't the forward observation Germans call in an artillery strike on the Barn when the british enter it?
I have absolutely no idea what the rules of this game are, but from a real-life point of view, they are far too close to the barn to risk it. The shells could have easily hit them.
I know I'm 5 years too late, but it's because it isn't the German's initiative (turn) yet. All the firing they were doing was reacting to the British moving into their line of sight. Once it switches over to the Germans, the player could very well level the barn with artillery if he wants to
is there a ww2 gaming method for 1/35
Wht scale is this
More more more
Is there a Soviet faction?
I know nothing of this game.
someone please make this a virtual tabletop
+PMMillard Windowlicker Not that hard. Roll20.net could easily handle that game.
Hey i know this is really old but Table Top simulator on steam does have it. They have 3 armies, Us, USSR, and Germany. but they also have community made mission for u
you should get paid by the people who make this game
This is my way of putting something back.
is that a blue shirt
Sounds strikingly similar to Men of War/Faces of War.
I would love to see a f
tbh, tommies can't win a war on their own - look at you now, you got bmw engines in your rolls royce. anyway hands up for munchkin in the background.
I am the only one that thinks this guy looks like Rick from The Walking Dead?
Yes.
Lindybeige I hope you know that when i say that i don't mean it as anything but a compliment.
Incredibly boring after one game. And a lot of work making scenery for 1 game
These videos make me want to play this stuff but they are so short and offer no real explanation of play just super basic mechanics. Also feels very one sided