This is a great game. Pretty much understood how it played after a couple of turns. Really easy to learn. We thought we were going to win our first game easily but victory was snatched away from us with one turn. Really loved that it can swing either way.
The production for this is perfect to me. Love the small board, the van, all the little pieces are so cool, the art is amazing. Wonderful. Charming. Cool. Great theme. Wish it wasn’t a co-op though.
The mission system seems really cool, with the tension between what symbols you need for art and the resources you receive and pay, but I checked out hard at the dice rolling.
Could be better with player powers, even if those powers are limited or require a resource to refresh. Things like allowing re-rolls, moving hands, passing through off limit spaces, moving crates, etc. The dice rolling at least has mitigation, but boy do you need a LOT of dice to guarantee those end roll numbers.
Tom, you usually critisize how lucky the dice aspects are... and here suddenly you are ok with them?? If a player rolls 1s in a fight, they can't do anything and just lose hearts.
This could be a better purely solo game (with the player controlling several characters). It's going to be very alpha gamer prone with multiple players since it seems like there's often an optimal play and the resources are sparse and being shared. One player is going to want to spend 2 guns or use an extra fuel to travel somewhere, and someone else is going to go "No, that's not the best way to use those, let's do this instead" and then either the better play is done (making the person who wanted to use the 2 guns feel bad) or not (making a suboptimal play and possible losing the game). Looks like a fun puzzle for solo though - unfortunately I don't like a lot of randomness in those though and there's quite a bit of it (card draws + dice with hard to get mitigation).
Thank you for checking out The A.R.T. Project!
It says “Art Rescue Team” right on the board! That’s what A.R.T. stands for, but that breaks Tom’s rule.
That's very much not the rule Tom, see GNU (GNU is Not Unix) and other recursive acronymns in tech
Tom was a math teacher, not an English teacher. I'll give him a pass :)
Such a nice game and thanks for having introduced it to me at Essen! I was surprised that I enjoyed it as much as a solo game as well 😉
This is a great game. Pretty much understood how it played after a couple of turns. Really easy to learn. We thought we were going to win our first game easily but victory was snatched away from us with one turn. Really loved that it can swing either way.
The production for this is perfect to me. Love the small board, the van, all the little pieces are so cool, the art is amazing. Wonderful. Charming. Cool. Great theme. Wish it wasn’t a co-op though.
I really wish they had a link for where we can buyn these games
Almost fell for this because of the gorgeous art
The mission system seems really cool, with the tension between what symbols you need for art and the resources you receive and pay, but I checked out hard at the dice rolling.
Could be better with player powers, even if those powers are limited or require a resource to refresh. Things like allowing re-rolls, moving hands, passing through off limit spaces, moving crates, etc. The dice rolling at least has mitigation, but boy do you need a LOT of dice to guarantee those end roll numbers.
Why doesn’t Camilla say her last name? Throwing me off 😅
I've wondered that for a while. Sometimes she's just 'Milla'.
Maybe she doesnt have one! 😮😮😮
Foghorn
She’s a Brazilian footballer
Tom, you usually critisize how lucky the dice aspects are... and here suddenly you are ok with them?? If a player rolls 1s in a fight, they can't do anything and just lose hearts.
Well, you can re-roll, you can add guns, there are ways to mitigate the dice.
Does this game have an official patronate of The British Museum? 😎
This could be a better purely solo game (with the player controlling several characters). It's going to be very alpha gamer prone with multiple players since it seems like there's often an optimal play and the resources are sparse and being shared. One player is going to want to spend 2 guns or use an extra fuel to travel somewhere, and someone else is going to go "No, that's not the best way to use those, let's do this instead" and then either the better play is done (making the person who wanted to use the 2 guns feel bad) or not (making a suboptimal play and possible losing the game).
Looks like a fun puzzle for solo though - unfortunately I don't like a lot of randomness in those though and there's quite a bit of it (card draws + dice with hard to get mitigation).
Art Rescue Team. So "ART Project" really makes no sense. Unless this rescuing art thing is just their hobby...
Yeah, "Art Rescue Team" is written on the board.
it is called a recursive acronym