Truth to be told, Spellcaster university _is_ shit... Both game design wise and especially in terms of quality of life (such as when you get an event, the moment you click on it you're locked into that event. You can't really minimize it like in rebel Inc, and oftentimes I got an event with one option that requires 100 gold/nature magic (really easy to get) but i can't pick it cuz i just spent it, and even though in the time the event would have taken to run out I'd have collected 500 of each i now had to pick the terrible option instead
My thought exactly, because this is a lot more like what I was hoping for. At least we can thank Spellcaster U for sparking a mini genre that (hopefully) eventually produced a decent game.
It's pretty historically accurate. Rooms would just connect to each other with no hallways. Four poster beds were very popular in medieval times because it would give you privacy when people were walking through.
I hope the portrait style doesn't change, they look lovely. My grandpa was a janitor for a while. At one point the kids were sitting in the hallway with their legs out, blocking the way. Grandpa told them to move the legs so he could pass, they didn't... and he kicked the legs. The kids got very surprised but were told they got a fair warning lol. After that it was a respectful "here comes the janitor!" and in went the legs. He also forced the school to deal with the asbestos in the boiler room by locking the door so no one could access it until they brought someone in to remove it. Grandpa was no joke.
yeah if you were wondering the portraits are made with AI from the devs: "Regarding the artwork, we want to be transparent: none of the artistic content in the game is 100% AI-generated. Every piece is refined and finalized by our artists to ensure it aligns with our vision and maintains a high standard of quality. The reality is that creating hundreds of unique artworks is an enormous task, one that would be impossible for our small team to handle without the aid of tools like AI. Hiring additional artists to produce this volume of work is simply not feasible for an indie studio like ours, where each artwork could cost over $500 and take days to complete."
12:25 It's sticking in my brain that he said magical history, but then he only listed Who, What, Where, and Why. No when. When feels like an important component of history, lol.
When chronomancers are involved, you need at least a PhD in magical history before you can begin to tackle "when?" For now, just accept that it may definitely have happened at some point in the future's present.
As we all know from fiction and fantasy "it's magic" and "a wizard did it" are the unsatisfying all-purpose replies to all pesky "why?" questions. Magical history tries to avoid going there wherever possible; it's too painful.
After watching several gameplays of this game and having played the demo, I think they have to do something about the students and teachers traits, because everyone ignores them and, at most, they go for the all green if there's any choice at all.
It seems like there isn't yet enough to tell where they are really going with the traits: if this is supposed to be a management sim, like Two Point Hospital or Prison Architect, then the traits definitely don't appear to matter enough; and there really need to be some incentives to actually think about building layouts and traffic flows and stuff. If the meat of the game is in emergencies and dungeon-delving and trying not to get shut down by The Man just because 8 students had their blood transmuted into acid during an advanced alchemy independent study; then it could be perfectly appropriate for the business of just shoving faceless randos through magic high school to be just punching the clock to keep the lights on(with all but the most trivially awful applicants being possible to get some kind of degree on and shove out the door with a C+ average unless you've also totally botched your faculty selection); but your school to absolutely live or die by whether you can get some really excellent synergies, or at least team compositions, among the faculty and advanced students who will end up being actual characters rather than just tuition payers. At this early stage it just seems hard to say whether it's a management game that needs more systems(at least some seem to be alluded to in the tech tree; 'detention' would only be relevant if the antisocial traits actually do something, say) and more stakes(vs. it being effectively can't-lose to build any old layout and just admit anyone, shove a diploma at them, and all it good); or if the management layer is mostly intended as a light background builder that adds some Wuselfaktor to the process of identifying elite special students and faculty to do the...less typical...work of the school.
From what I have seen, many have commented that this is Spellcaster University but better. If this is to Spell University what Stumble Guys is to Fall Guys, I think they have only gotten started.
@@timothymcintire5747 Thematically, is similar to Spellcaster University (an awesome game), but I don't think it leans for the same path. Still, there's so much oportunities here thet I don't mind if it goes that way.
6:52 Don't know why, but this thought came to mind when Mistress Evelina popped up. Professor Snape: *in his slow, sinister voice "Turn to page one hundred and ninety four." Mistress Evelina: *screaming right in your face like a drill sergeant* "TURN TO PAGE ONE HUNDRED AND NINETY FOUR!!! DO IT NOW!!!" Also, yes. She is optimistic. Optimistic that students well pass her class... or else.
Just had an idea when splat showed history class room with bunch of stuff. Would be cool for such games if you started empty in terms of learning aids, and while you progress you can harvest stuff like books, artefacts, recipe's, teachers with rare specializations and so on. For example you start with simple library with couple of basic books and progress to have more in quantity and quality(rare, or even forbiden books) so you need to expand your library with more shelfs, or have different sections of libraries to protect students from dangerous knowledge. Even better if you reflect it in graphics, that you can visually see thousands of book / artefacts.
Griffinturd should have been called "Liminallity" or something because the layout is so jank, and filled with long hallways that connect to only one thing. Glad the game doesn't seem to punish you for "creative" layouts though. Can't wait for this one to be done.
I've wanted to play these kinds of games since I played Valtherian Arc back during the Flash game era. There has never been a game that comes close for me though.
I don't like how aggressive those shadows are. Like, the light source is fixed at a 45 degree angle, and there are no time of day mechanics, so it shouldn't be permanent afternoon shadows. Very hard to see half the classroom after you pull the roofs off. (No internal classroom lighting?)
It always seems like those games that heavily use AI also don't really have a strong vision for the game they're making. What with the board of education randomly requesting that you reject X amount of students just because.
yeah i was gonna wishlist and follow till i scrolled down and found the section about it being ai generated. normally the art is a good indicator of the rest of the effort put in, but if its all ai generated that doesnt bode well for it.
I don't think you read very carefully: "During development process, we may use procedural and AI-based tools to assist with art content creation." That's got nothing to do with the game design. Hopefully the weird random board requests are just placeholders, and we'll see something a little more sensible and interesting in the 1.0 release. I have trouble believing they would seriously include pointless requests that can be completed for credit and then immediately reversed.
@@Watdee Nah dude. If they cared, they could just not put it up for people to see before the art is finished. Because the visual elements is one of the most important aspects of a game. If they cared about the game, they wouldn't risk putting people off with this slop.
@@somedudeok1451 Hard disagree on that one. Visuals are important, but what's far more important and difficult to alter later on is the mechanics of the game. People will play a good game with conventionally bad graphics. People will not play a beautiful game with bad gameplay. and of course people will not buy a game with bad gameplay and conventionally bad graphics. Putting out an early prototype to gauge interest to know if it's worth going forwards with what they're creating is not a sign of not caring. It means they're making sure that they're not wasting their time and resources making a game that won't draw attention. Placeholder assets are fine, and if AI is used to make placeholder assets that look decent as opposed to MS Paint, Unity Bean, or inside jokes, then I fail to see the issue.
@@shirothefish9688 *"It means they're making sure that they're not wasting their time and resources making a game that won't draw attention."* That's exactly what I mean. They're not approaching the project with the attitude that this is something _they_ find great or important or fascinating - they just see it as something they might make, if they'll see enough interest/cash. In music terms it would be the difference between greats like Freddie Mercury and someone like Katie Perry. Passion vs commerce. *Placeholder assets are fine, and if AI is used to make placeholder assets* You seem to have a lot of confidence that these cheap AI assets will be replaced by real, higher quality assets. I very much doubt that. As you say, the team seems to be proccupied with saving costs, rather than creating something they love and investing in the vision (part of which is the art).
Wow Splatt i'm disappointed in you. You see a gentle giant walking in the ocean, minding his own business and your first reaction is: "Are we going to slay that guy, cause he seems like a threat". How predjudice of you.
that's a lot of art for a prototype, are those portraits made by AI? they seem to have a similar overarching style but something about how they are positioned on the portrait raised the question to me
Same here. It is fine for a prototype or proof-of-concept, but they should get some actual artists for the game as soon as they move beyond that phase.
@@wrongthinker843 We agreed to subsidize people & industries that don't want to change with the times, remember? We all signed the contract, pretty sure. Sure, YOU may have decided to do something not as fun & cushy as "drawing pictures" for a living, so as to be financially secure... but- _what about the people who refused to consider that,_ huh? You sayin' that having *more people* being enabled to create *more games* for all... ...is somehow _less important_ than artificially maintaining high prices for a few people in a luxury industry? wow yo that's pretty hateful, smh
@@KveldredDoes this mean it’s fine for me to pirate the game? After all coding isn’t a real job. It’s a cushy job where you just type a few lines of code. Why should someone expect to be paid for that??
@@LMPL1993 Because people _do,_ at the moment; therefore, some sort of value is being produced. If - and, I'm pretty sure: _when_ - AI makes programmers largely obsolete too, I'll tell myself the same thing: • "Kvel, you smooth-brained shipdit, you saw this comin'... and you chose not to get with the times, eh? You can't expect other people to pay to make up for your bad luck/poor career choice!" _(...actually, no, I totally do expect it; just gotta convince y'all M-Fers-)_ ------------------------- ¹: (it's a-comin' & it won't be long, mark my words; for example... I built a quick outline for a monstrously complex financial analysis script in Haskell - and not even *good* Haskell _[cough]_ - and gave it to Claude; told him to first Pythonize it, and second correct it / fill it out / improve it generally... (...it took like a couple hours of fixing minor bugs to make it work, but still. "he" basically wrote literal thousands of lines of code based on a verbal description & a bad framework in another language. and it WORKED [well,.almost, but still]. (😐 im doomed goodbye money)
Does anyone else find it really difficult to look at the game due to how bright the grass is? I was honestly relieved every time the mana drought happened.
looks nice, i hope they don add the house division system, because is a British thing that personally I don't like, and the system of traits being good or bad is almost never engaging (outside of a character creation where it works different ala PZ) they should just make every perk have good and bad sides to it, and just show them as neutral
" We can NOT afford a lawsuit right now" Man, if lawyers are a thing in the Harry Potter world, they'd have field day with that school. To say nothing of student safety, that place is a walking OSHA violation.
I appreciate clumping when it's a visual thing, but I don't like it when it's functional, because it pushes you to build in a certain style. I'd prefer not to be penalized for building in a specific way. That said. The art is very nice and I definitely see myself playing this. Nice find, splat.
Game looks interesting similar to Spellcaster University but man the art looks too AI tbh. Following the game for now but here's hoping they sort out the AI art situation.
@@wrongthinker843 ha. well it isnt good for the environment, and u can use computers for horrible things. very different from an action that steals art
Still being worked on. On the reddit I believe they posted a google doc link to their design book with some updates. I think I read somewhere it's been redesigned once or twice which is why it's slow progress.
for those concerned about the AI art: they explicitly stated the AI art is just a placeholder so you have something to see during development, and closer to release they will have actual art made for the game, this is perfectly acceptable use case of AI, as games in early dev can change often enough that paying for art that might not end up in the final product is not ideal
It's a fine game, but textures break and pathing is dumb. UI is busy and I don't feel like half the mechanics are fully implemented. Hope it spends plenty of time in the over to hash it out, might be fun!
Bro i love a ton of the games you go over... i just do not have a pc... i do have a asus "gaming" laptop (a handmedown i think its like 7 years old) in storage but everyone knows "gaming" laptops suck
Looks interesting but also looks really... easy? The fact you can just reject 5 students in a row without any draw backs makes... idk, weird to not have a consequence aside. Same goes for teachers. I think games like this tend to be more interesting when you get your students or prisoners and have to build around them. Also the AI art is...bad. It looks extremely AI generic, and just really weird designs, like the stitched on face thing, the glowing magic lines everywhere, kids wearing armor.
Yup he forgot to fire off another scroll before landing. As an 10 year old kid it definitely took me a while to figure out i could survive the jump by using another one. Its how i got to solsthiem for the first time.
Seems like an interesting concept, although I gotta say the AI art is really off-putting. I'm hoping they tone that down on release, maybe get some actual art assets made for character portraits.
looks like someone played Spellcaster university and said " this is shit i can do better" and then they did. I respect that
Yes! I like Spell U, returning again & again but wanting more challenges ..
Looks interesting
Truth to be told, Spellcaster university _is_ shit... Both game design wise and especially in terms of quality of life (such as when you get an event, the moment you click on it you're locked into that event. You can't really minimize it like in rebel Inc, and oftentimes I got an event with one option that requires 100 gold/nature magic (really easy to get) but i can't pick it cuz i just spent it, and even though in the time the event would have taken to run out I'd have collected 500 of each i now had to pick the terrible option instead
My thought exactly, because this is a lot more like what I was hoping for. At least we can thank Spellcaster U for sparking a mini genre that (hopefully) eventually produced a decent game.
5:00 You set up the magic history class as a hallway everyone has to walk through to get anywhere else, and it infuriates me.
I feel the same way. You are trying to learn and other students come and go to the dorms, and the occasional caretaker. XO
My high school had a classroom like that, for some reason. The teachers just locked the doors and never ever let anyone through. Very strange design.
@@alltatsounds great for fire safety!
@@QuotidianStupidity Indeed, the fire will surely be safe in there xD .
It's pretty historically accurate. Rooms would just connect to each other with no hallways. Four poster beds were very popular in medieval times because it would give you privacy when people were walking through.
I hope the portrait style doesn't change, they look lovely.
My grandpa was a janitor for a while. At one point the kids were sitting in the hallway with their legs out, blocking the way. Grandpa told them to move the legs so he could pass, they didn't... and he kicked the legs. The kids got very surprised but were told they got a fair warning lol. After that it was a respectful "here comes the janitor!" and in went the legs. He also forced the school to deal with the asbestos in the boiler room by locking the door so no one could access it until they brought someone in to remove it. Grandpa was no joke.
Grandpa didn't play, and I respect that! 🙂
This looks like Harry Potter if Hogwart's took over a bankrupt suburban strip mall and doctor's office complex built in the late 2000s.
I mean the first student was called reek so this seems to be on theme for the game 😂
So you've been to Clortho Public School for Wizards?
Vincent Clortho public school for Wizards
Huzzlepuff all the way
That description makes me want "Two Point Wizard School"
As a janitor at a high school, thanks for hooking up the caretaker ❤❤
You’re an unsung hero bro. Keep up the good fight.
@@ohdubwest7533 he makes the halls clean, but he really wants to get dirty. The duality of man.
yeah if you were wondering the portraits are made with AI
from the devs: "Regarding the artwork, we want to be transparent: none of the artistic content in the game is 100% AI-generated. Every piece is refined and finalized by our artists to ensure it aligns with our vision and maintains a high standard of quality. The reality is that creating hundreds of unique artworks is an enormous task, one that would be impossible for our small team to handle without the aid of tools like AI. Hiring additional artists to produce this volume of work is simply not feasible for an indie studio like ours, where each artwork could cost over $500 and take days to complete."
Okay, this might actually scratch that itch Spellcaster University was not able to and I'm here for it.
One day, someone will make an actual apocalyptic game and this channel's title will likely be, "Utopia Rogue-like Sim with Jetskis".
12:25 It's sticking in my brain that he said magical history, but then he only listed Who, What, Where, and Why. No when. When feels like an important component of history, lol.
When chronomancers are involved, you need at least a PhD in magical history before you can begin to tackle "when?" For now, just accept that it may definitely have happened at some point in the future's present.
its because there isn't much history yet. They were making it up as they were going along. lol
hence why they were graduating so fast.
As we all know from fiction and fantasy "it's magic" and "a wizard did it" are the unsatisfying all-purpose replies to all pesky "why?" questions.
Magical history tries to avoid going there wherever possible; it's too painful.
that's why its magical
After watching several gameplays of this game and having played the demo, I think they have to do something about the students and teachers traits, because everyone ignores them and, at most, they go for the all green if there's any choice at all.
It seems like there isn't yet enough to tell where they are really going with the traits: if this is supposed to be a management sim, like Two Point Hospital or Prison Architect, then the traits definitely don't appear to matter enough; and there really need to be some incentives to actually think about building layouts and traffic flows and stuff.
If the meat of the game is in emergencies and dungeon-delving and trying not to get shut down by The Man just because 8 students had their blood transmuted into acid during an advanced alchemy independent study; then it could be perfectly appropriate for the business of just shoving faceless randos through magic high school to be just punching the clock to keep the lights on(with all but the most trivially awful applicants being possible to get some kind of degree on and shove out the door with a C+ average unless you've also totally botched your faculty selection); but your school to absolutely live or die by whether you can get some really excellent synergies, or at least team compositions, among the faculty and advanced students who will end up being actual characters rather than just tuition payers.
At this early stage it just seems hard to say whether it's a management game that needs more systems(at least some seem to be alluded to in the tech tree; 'detention' would only be relevant if the antisocial traits actually do something, say) and more stakes(vs. it being effectively can't-lose to build any old layout and just admit anyone, shove a diploma at them, and all it good); or if the management layer is mostly intended as a light background builder that adds some Wuselfaktor to the process of identifying elite special students and faculty to do the...less typical...work of the school.
From what I have seen, many have commented that this is Spellcaster University but better. If this is to Spell University what Stumble Guys is to Fall Guys, I think they have only gotten started.
@@timothymcintire5747 Thematically, is similar to Spellcaster University (an awesome game), but I don't think it leans for the same path. Still, there's so much oportunities here thet I don't mind if it goes that way.
6:52 Don't know why, but this thought came to mind when Mistress Evelina popped up.
Professor Snape: *in his slow, sinister voice "Turn to page one hundred and ninety four."
Mistress Evelina: *screaming right in your face like a drill sergeant* "TURN TO PAGE ONE HUNDRED AND NINETY FOUR!!! DO IT NOW!!!"
Also, yes. She is optimistic. Optimistic that students well pass her class... or else.
I super love the Morrowind reference, I had totally forgotten about that guy. Haha you brought it back. I wonder how that lesson would go.
You suceed and you have the world's fastest fly spell, fail and your body will leave an imprint in the ground. 😆
Just had an idea when splat showed history class room with bunch of stuff. Would be cool for such games if you started empty in terms of learning aids, and while you progress you can harvest stuff like books, artefacts, recipe's, teachers with rare specializations and so on. For example you start with simple library with couple of basic books and progress to have more in quantity and quality(rare, or even forbiden books) so you need to expand your library with more shelfs, or have different sections of libraries to protect students from dangerous knowledge. Even better if you reflect it in graphics, that you can visually see thousands of book / artefacts.
21:56 Mate, you've gotta rethink your patterning there...
he thought it through
Haha, I was wondering if your history of bad magic bit would include the Morrowind jumping scroll, and it did!
Right? Wasn't expecting a Tarhiel reference in THIS year! Definitely a historic moment though.
Looks like a game with a lot of potential, but like other people have mentioned in the comments, I really hope the AI art is just placeholder.
Thank you for bringing this gem to my attention. I will follow its development and very likely, purchase it.
that morrowind reference got me good
Seems like it has potential even if it is a little under baked at the moment. Gonna let it cook and return.
Griffinturd should have been called "Liminallity" or something because the layout is so jank, and filled with long hallways that connect to only one thing. Glad the game doesn't seem to punish you for "creative" layouts though. Can't wait for this one to be done.
Thanks Splatt!
Another tic on my: "to buy when ready" list. ❤❤
Missed chance to name it the Nerdcastle.
I will do my duty.
Love the Morrowind wizard reference! That was a magical moment in gaming!
Seems promising, hopefully we get a full, awesome version some day!
If there was a round based survival element to this it would be awesome
I've wanted to play these kinds of games since I played Valtherian Arc back during the Flash game era.
There has never been a game that comes close for me though.
This game looks like it will double nicely as a castle or palace building game
Reminds me of Spellcaster University
I liked that game, beated it 2 times and then felt I had seen enough of it. Might get back to it again at some point for a revisit
another great find! looking forward for the release of this game
ty this looks great, gonna def rock this when it drops
I like how chaotic the school layout is 😂
12:53 my favorite story in magical history class!
I love morrowind
Haven’t watched a splattercat video in a hot minute glad to watch again 🫣
I don't like how aggressive those shadows are. Like, the light source is fixed at a 45 degree angle, and there are no time of day mechanics, so it shouldn't be permanent afternoon shadows. Very hard to see half the classroom after you pull the roofs off. (No internal classroom lighting?)
It always seems like those games that heavily use AI also don't really have a strong vision for the game they're making. What with the board of education randomly requesting that you reject X amount of students just because.
yeah i was gonna wishlist and follow till i scrolled down and found the section about it being ai generated. normally the art is a good indicator of the rest of the effort put in, but if its all ai generated that doesnt bode well for it.
I don't think you read very carefully: "During development process, we may use procedural and AI-based tools to assist with art content creation." That's got nothing to do with the game design.
Hopefully the weird random board requests are just placeholders, and we'll see something a little more sensible and interesting in the 1.0 release. I have trouble believing they would seriously include pointless requests that can be completed for credit and then immediately reversed.
@@Watdee Nah dude. If they cared, they could just not put it up for people to see before the art is finished. Because the visual elements is one of the most important aspects of a game. If they cared about the game, they wouldn't risk putting people off with this slop.
@@somedudeok1451 Hard disagree on that one.
Visuals are important, but what's far more important and difficult to alter later on is the mechanics of the game.
People will play a good game with conventionally bad graphics.
People will not play a beautiful game with bad gameplay.
and of course people will not buy a game with bad gameplay and conventionally bad graphics.
Putting out an early prototype to gauge interest to know if it's worth going forwards with what they're creating is not a sign of not caring. It means they're making sure that they're not wasting their time and resources making a game that won't draw attention.
Placeholder assets are fine, and if AI is used to make placeholder assets that look decent as opposed to MS Paint, Unity Bean, or inside jokes, then I fail to see the issue.
@@shirothefish9688 *"It means they're making sure that they're not wasting their time and resources making a game that won't draw attention."*
That's exactly what I mean. They're not approaching the project with the attitude that this is something _they_ find great or important or fascinating - they just see it as something they might make, if they'll see enough interest/cash. In music terms it would be the difference between greats like Freddie Mercury and someone like Katie Perry. Passion vs commerce.
*Placeholder assets are fine, and if AI is used to make placeholder assets*
You seem to have a lot of confidence that these cheap AI assets will be replaced by real, higher quality assets. I very much doubt that. As you say, the team seems to be proccupied with saving costs, rather than creating something they love and investing in the vision (part of which is the art).
I've come to the conclusion that if Splattercat approves of it, I should just go ahead and buy it.
Optimal name for a magical school ought to be: Flatulent Academy of Rectal Thaumaturgy (or F.A.R.T. for short)
Embezzlement is my favorite course in magic school.
This seems pretty cool
ThankYou SirSplatt
"I only want the kids with good perks."
Sounds like a school voucher simulator.
Thanks for showcasing. ^^
Hope the AI portraits are just placeholders
I was hoping I was not the only one who noticed, I definitely hope they change it in the future.
the main banner is AI as well
Welcome to the future
Thank you so much for your video! 😍
Wow Splatt i'm disappointed in you. You see a gentle giant walking in the ocean, minding his own business and your first reaction is: "Are we going to slay that guy, cause he seems like a threat". How predjudice of you.
woahh looks great, i played Mind Over Magic, this might be the right game for me
that's a lot of art for a prototype, are those portraits made by AI?
they seem to have a similar overarching style but something about how they are positioned on the portrait raised the question to me
Same here. It is fine for a prototype or proof-of-concept, but they should get some actual artists for the game as soon as they move beyond that phase.
@@AWest-en5ee Why?
@@wrongthinker843 We agreed to subsidize people & industries that don't want to change with the times, remember? We all signed the contract, pretty sure.
Sure, YOU may have decided to do something not as fun & cushy as "drawing pictures" for a living, so as to be financially secure... but- _what about the people who refused to consider that,_ huh?
You sayin' that having *more people* being enabled to create *more games* for all...
...is somehow _less important_ than artificially maintaining high prices for a few people in a luxury industry?
wow yo that's pretty hateful, smh
@@KveldredDoes this mean it’s fine for me to pirate the game? After all coding isn’t a real job. It’s a cushy job where you just type a few lines of code. Why should someone expect to be paid for that??
@@LMPL1993 Because people _do,_ at the moment; therefore, some sort of value is being produced. If - and, I'm pretty sure: _when_ - AI makes programmers largely obsolete too, I'll tell myself the same thing:
• "Kvel, you smooth-brained shipdit, you saw this comin'... and you chose not to get with the times, eh? You can't expect other people to pay to make up for your bad luck/poor career choice!"
_(...actually, no, I totally do expect it; just gotta convince y'all M-Fers-)_
-------------------------
¹: (it's a-comin' & it won't be long, mark my words; for example... I built a quick outline for a monstrously complex financial analysis script in Haskell - and not even *good* Haskell _[cough]_ - and gave it to Claude; told him to first Pythonize it, and second correct it / fill it out / improve it generally...
(...it took like a couple hours of fixing minor bugs to make it work, but still. "he" basically wrote literal thousands of lines of code based on a verbal description & a bad framework in another language. and it WORKED [well,.almost, but still].
(😐 im doomed goodbye money)
hey finally a magic school simulator that got no dumb timers making you reset the progress every hour or so
Does anyone else find it really difficult to look at the game due to how bright the grass is? I was honestly relieved every time the mana drought happened.
Pretty sure the character images are AI.
Kind of like this game 🤩🧐
Definitely going to have to check this one out
Were those AI art for the pictures of teachers and students?
the title art is REALLY looking like AI.
Who cares
@@akatsukiawsome13humans care bitch
7:00 she has something that, that ...i trust her.
Thanks, Splatt!
looks nice, i hope they don add the house division system, because is a British thing that personally I don't like, and the system of traits being good or bad is almost never engaging (outside of a character creation where it works different ala PZ) they should just make every perk have good and bad sides to it, and just show them as neutral
" We can NOT afford a lawsuit right now" Man, if lawyers are a thing in the Harry Potter world, they'd have field day with that school. To say nothing of student safety, that place is a walking OSHA violation.
I appreciate clumping when it's a visual thing, but I don't like it when it's functional, because it pushes you to build in a certain style. I'd prefer not to be penalized for building in a specific way.
That said. The art is very nice and I definitely see myself playing this. Nice find, splat.
oookaay. im here for it. lets tell me more
Booshes, love it.
Love your content.
And what I say next I say with love: you suuuuuck at building magic school.
Seems to be an interesting one!
This game looks like it has potential forsure. I’ll have to give it a shot
12:52 ummm.... It was a scroll...... obviously! love the reference though!
I think this is actually pretty interesting, I will have to keep my eye on this.
It will be good to see this one again when it has more to it
Game looks interesting similar to Spellcaster University but man the art looks too AI tbh. Following the game for now but here's hoping they sort out the AI art situation.
Yeah, it not only looks AI, it is confirmed to be AI on the store page.
So?
@@wrongthinker843 AI art in games is extremely immoral
@@denitaly Using computers is extremely immoral.
@@wrongthinker843 ha. well it isnt good for the environment, and u can use computers for horrible things. very different from an action that steals art
You do good comedy man.
Anyone know what happened to the witch/wizard academy that chucklefish was part of years ago? Think it was called Witchbrook?
Still being worked on. On the reddit I believe they posted a google doc link to their design book with some updates. I think I read somewhere it's been redesigned once or twice which is why it's slow progress.
@@prototype102010 That and they said they have a 0 crunch policy.
Full release when?
Sounds extremely weird but amazing!
magical self defense? so they passin out magical blickies in there? o.O
I just need a small island map and I'll be able to build WISTRAM from The Wandering Inn!!!!
Oh splat. Cynics *are* optimists. Optimistic that people are easy to figure out once you understand their motives.
She said doodie.
how's that 'apocalyptic'!? 😆
Looks like a mobile game
Come on man....... build Hogwarts!
Finally we can say "A wizard did it" and mean it.
Oh this looks cool.
I love the art, definitely interested!
for those concerned about the AI art: they explicitly stated the AI art is just a placeholder so you have something to see during development, and closer to release they will have actual art made for the game, this is perfectly acceptable use case of AI, as games in early dev can change often enough that paying for art that might not end up in the final product is not ideal
The UI resembles a mobile game.
Looks cool
It's a fine game, but textures break and pathing is dumb. UI is busy and I don't feel like half the mechanics are fully implemented. Hope it spends plenty of time in the over to hash it out, might be fun!
Bro i love a ton of the games you go over... i just do not have a pc... i do have a asus "gaming" laptop (a handmedown i think its like 7 years old) in storage but everyone knows "gaming" laptops suck
Let's go 900k
The greatest form of magic is necromancy. Death is the ultimate plague and a necromaner is the greatest healer
The rooms have door/entry/access points. You can't just connect anywhere.
Should have named your school, the University of Cash Falcon
🙂👍
Looks interesting but also looks really... easy? The fact you can just reject 5 students in a row without any draw backs makes... idk, weird to not have a consequence aside. Same goes for teachers. I think games like this tend to be more interesting when you get your students or prisoners and have to build around them.
Also the AI art is...bad. It looks extremely AI generic, and just really weird designs, like the stitched on face thing, the glowing magic lines everywhere, kids wearing armor.
This kinda scratches an itch
Love the use of A.I. art. Finally we are getting some good use out of it. Love to see it.
I remeber the morrowind incident! Too much focus on the jump and forgot about the landing. Great jumping potion thou..
Yup he forgot to fire off another scroll before landing.
As an 10 year old kid it definitely took me a while to figure out i could survive the jump by using another one. Its how i got to solsthiem for the first time.
I don't think the art necessarily corresponds with the traits, it looks like AI art.
🖤
My suggestion 😎
Seems like an interesting concept, although I gotta say the AI art is really off-putting. I'm hoping they tone that down on release, maybe get some actual art assets made for character portraits.