📌 FFBeast: ffbeast.github.io/docs/en/joystick.html Just Fly It YT channel: www.youtube.com/@justflyit7569/videos Please note: I have left out a million nuances when it comes to tuning FFB in DCS as otherwise the video would be more like 2 hours long. There's a fair amount of guess work with some things unless you have access to a lot of data and real life tests. Hopefully this gives you somewhat of an overview though :) Oh and I cannot recommend FFBeast enough. It's really an incredible piece of kit! I am not paid to promote FFBeast. I just love it and hope that more people get into FFB no matter what stick base they choose. The more people get into FFB the more detailed FFB info we will have going directly from the modules eliminating the need to tune and guess ourselves what things should feel like.
@@LucaSaponaro-h1q Great to hear! My Power Limit is 80% and atm and max force settings are on 70 and 90% but I'll probably jack those up to 100% and tune the actual springs for whatever forces I need. There's new pdates coming to FFBeast software that will allow fine-tuning springs a little better later.
Things do seem to be improving with the Mirage F1 and F-4E having fully simulated and implemented FFB by default and ED claiming to be working on modeling the artificial feel system in the F-5, I'm hoping other developers join in. For measuring stick force, the reference point in the Hornet is located under the trigger where your middle finger is while holding the grip. Anecdotally I have also been told by a maintainer that it's the same in the Mirage 2000.
Ah that's interesting! Regarding the F-4E... it seems Heatblur doesn't actually give you a one-to-one FFB representation. At lower speeds they actually have some sort of filters that make the virtual stick move and do things separately to your physical stick... it's a very questionable decision. However I don't really fly the F-4 so it's not a huge del for me. Mirage F-1 is pretty great though!
@@CommandT The rate of stick movement is limited to real life due to the high resistance which may cause what you're describing if you're moving the stick unrealistically fast. This can be fixed by increasing the static damping in the FFBeast hardware settings until it matches. The F1 actually does exactly the same thing in both pitch and roll it's just a little bit harder to spot. One correction from my original statement, there is also a separate mode while on the ground that's not fully realistic that transitions to the actual simulation as you gain speed. Otherwise the stick would simply slam into the forward stop every time you load into the aircraft. F4 FFB observations are only valid while flying at speed.
Great to hear! My profiles are here: drive.google.com/drive/u/1/folders/1fCFiodstOAOMvVJ_3KBo_kU3KshB2sfo However those only work on the new firmware and software, and I don't think this is available to the general public yet as the manuals and instructions are getting re-written. Once you get access to the RC.2.4.1.2 version feel free to give it a try - just adjust the forces and shakers to your specific output/ settings.
Don't know how you can use the TPR Pedals without shoes, lol. I have a steering damper on mine though and have to use a lot more force to use them. I was talking to a F-18 pilot and asked him about them using both hands to wipe out the controls before takeoff. He told me there is 40 pound pull sitting on the ground, but gets easier while flying. It seems to be backwards now with the fly by wire system. Actually for your sitting position the seat and stick is angled back at the same angle, so it matches the seat.
The Hornet stick always takes 40lbs to pull all the way back (37lbs springs plus 3lbs breakout force), the control gains however target approximately 3.5lbs/G so the force required for max G command is around 29lbs. That may be what gives the perception of the stick being easier in flight. The remaining stick range is what's used to overcome the AoA feedback nose down command above 22 AoA.
@@cxzdsaewqasd Wow thanks for the info. So it would still be a reverse effect for FFB stick then? Looking at the pitch controls on the control stick detail geometry, it shows a 5 inch pull back and a 2.5 inch push forward. So is the breakout a soft stop in the stick? Sorry, you don't come across someone with detailed knowledge that often.
@@ComdrStew It's not really something you would feel in the stick since it's just spring loaded, it works the same with and without FFB, what changes is just how far you have to move the stick to generate the desired G/AoA. Yes that's one way to describe the breakout force, it's how much force you have to apply to the stick before it starts moving and generating a command to the FCS. Like a center detent.
Ok. So this is totally off topic... but is it theoretically to make this even heavier? I'd like to do something like this just to burn a few extra calories while playing games
Heavier than 40lbs? I mean in theory I'm sure anything is possible but my limit with FFBeast is close to 40lbs and I'm not sure who else will offer a stick with greater forces!
📌 FFBeast: ffbeast.github.io/docs/en/joystick.html
Just Fly It YT channel: www.youtube.com/@justflyit7569/videos
Please note: I have left out a million nuances when it comes to tuning FFB in DCS as otherwise the video would be more like 2 hours long. There's a fair amount of guess work with some things unless you have access to a lot of data and real life tests. Hopefully this gives you somewhat of an overview though :)
Oh and I cannot recommend FFBeast enough. It's really an incredible piece of kit! I am not paid to promote FFBeast. I just love it and hope that more people get into FFB no matter what stick base they choose. The more people get into FFB the more detailed FFB info we will have going directly from the modules eliminating the need to tune and guess ourselves what things should feel like.
I have it and it's simply great, amazing. I have to set the Power Limit to 50%. What is your power and max force settings?
@@LucaSaponaro-h1q Great to hear! My Power Limit is 80% and atm and max force settings are on 70 and 90% but I'll probably jack those up to 100% and tune the actual springs for whatever forces I need. There's new pdates coming to FFBeast software that will allow fine-tuning springs a little better later.
We hope to provide better support for these devices as we get access to them, so it is planned, thanks!
Great to hear, thank you :)
Things do seem to be improving with the Mirage F1 and F-4E having fully simulated and implemented FFB by default and ED claiming to be working on modeling the artificial feel system in the F-5, I'm hoping other developers join in.
For measuring stick force, the reference point in the Hornet is located under the trigger where your middle finger is while holding the grip. Anecdotally I have also been told by a maintainer that it's the same in the Mirage 2000.
Ah that's interesting! Regarding the F-4E... it seems Heatblur doesn't actually give you a one-to-one FFB representation. At lower speeds they actually have some sort of filters that make the virtual stick move and do things separately to your physical stick... it's a very questionable decision. However I don't really fly the F-4 so it's not a huge del for me. Mirage F-1 is pretty great though!
@@CommandT The rate of stick movement is limited to real life due to the high resistance which may cause what you're describing if you're moving the stick unrealistically fast. This can be fixed by increasing the static damping in the FFBeast hardware settings until it matches.
The F1 actually does exactly the same thing in both pitch and roll it's just a little bit harder to spot.
One correction from my original statement, there is also a separate mode while on the ground that's not fully realistic that transitions to the actual simulation as you gain speed. Otherwise the stick would simply slam into the forward stop every time you load into the aircraft. F4 FFB observations are only valid while flying at speed.
Excellent video. Your videos are responsible for me building my FFBeast and I also love it! Is this profile posted somewhere to try out? Thanks again!
Great to hear! My profiles are here: drive.google.com/drive/u/1/folders/1fCFiodstOAOMvVJ_3KBo_kU3KshB2sfo
However those only work on the new firmware and software, and I don't think this is available to the general public yet as the manuals and instructions are getting re-written. Once you get access to the RC.2.4.1.2 version feel free to give it a try - just adjust the forces and shakers to your specific output/ settings.
its definitely a dream for me to do a setup like this when i retire in the future
Totally worth it! :D
Did you manage to flash your ffbeast to latest firmware ?
I noticed you have guys next to the aircraft, are they part of a mod or did DCS add some new figures in the editor?
No it's part of a mod: massun92.gumroad.com/l/VTreS
Don't know how you can use the TPR Pedals without shoes, lol. I have a steering damper on mine though and have to use a lot more force to use them. I was talking to a F-18 pilot and asked him about them using both hands to wipe out the controls before takeoff. He told me there is 40 pound pull sitting on the ground, but gets easier while flying. It seems to be backwards now with the fly by wire system. Actually for your sitting position the seat and stick is angled back at the same angle, so it matches the seat.
The Hornet stick always takes 40lbs to pull all the way back (37lbs springs plus 3lbs breakout force), the control gains however target approximately 3.5lbs/G so the force required for max G command is around 29lbs. That may be what gives the perception of the stick being easier in flight. The remaining stick range is what's used to overcome the AoA feedback nose down command above 22 AoA.
@@cxzdsaewqasd Wow thanks for the info. So it would still be a reverse effect for FFB stick then? Looking at the pitch controls on the control stick detail geometry, it shows a 5 inch pull back and a 2.5 inch push forward. So is the breakout a soft stop in the stick? Sorry, you don't come across someone with detailed knowledge that often.
@@ComdrStew It's not really something you would feel in the stick since it's just spring loaded, it works the same with and without FFB, what changes is just how far you have to move the stick to generate the desired G/AoA.
Yes that's one way to describe the breakout force, it's how much force you have to apply to the stick before it starts moving and generating a command to the FCS. Like a center detent.
theres a new update on the su30 mod
Where do you get those ground personal?
Here: massun92.gumroad.com/l/VTreS
which aircraft are the flight data from? 'F-5' tells me its F-5A.
I would love for somebody to help me flash my ffbeast. I’m afraid of doing something wrong and bricking it
What power supply do you have on yours?
That I have no idea!
I use two HP psu’s
Ok. So this is totally off topic... but is it theoretically to make this even heavier?
I'd like to do something like this just to burn a few extra calories while playing games
Heavier than 40lbs? I mean in theory I'm sure anything is possible but my limit with FFBeast is close to 40lbs and I'm not sure who else will offer a stick with greater forces!
dude ,20kg what? Where did you measure 20kg? what the
It’s 18kg/ 40lbs as I explained from the point I used on the stick, to deflect aft, to achieve the max G around 6G.
I have a double PSU on my ffbeast. I put even more force than that
I thought this would be a demo of how it actually flies, not a 20 minute yap sesh.