@@ciroperrone3609 oh man I was miss playing so badly as well xD.Not to mention that I forgot to transport my artillery truks with ammo.But yeah it was really neck and neck that was one of the best games I've had.
@@bleaxssyeah well played I think we both caught lots of tips on this one. Big investments into points we didnt use great and then the scrum with the lighter stuff for the flags 😂
Thanks for the review! Obviously struggling with the heavy armor. If its not the air (three times in a row!😢) its the flank AT you pointed out. I feel like I struggle positioning the heavy armor in haro either pushes like you saw or getting boxed in and clubbed on the other side of the town. Like you pointed out, way too readily trying to force my way out with heavy armor in the open rather than as the crux of a supported push with a real flag as a target! The hope was to open the flank and bring the su122 and t34s into the side of the town there but doomed without AA or control of the hill side. For the record the 85mm was intended as AT for the open space there and I just didn’t get AA in the space before the armor instead of after or way behind. And do have autocover on just guilty of q moving through towns must have got stuck shooting in the open again 😬.
Agree with the Saperi B Phase card being redundant, put them in C. But maybe by putting both Saperi Rocks and Saperi in B he doesnt force himself to use up all super strong Sapero Rocks in B and can spread them out for the long term grind(?) Still i would split the cards on multiple phases and use avtos because avtos stronk
you know I almost feel like the DP machineguns should be labeled as automatic rifles or at least all have Move and Shoot tied to them. they really are a lackluster machinegun and having one of those traits could make up a bit of the weakness these squads have compared to other allied infantry squads.
I think the Saperi card is completely necessary especially in this matchup, Avtos lose to grenade tosser every time and he don’t have any better choices for CQC. I would honestly replace the C phase card with the Gvardyia DP in B and add another Saperi card in A. Saperi tend to trade with or beat other grenade tossers so they’re never that bad of a choice, just meh. When you play maverick sometimes it’s necessary to use inefficient methods to deal with the situation on hand quicker to get better position. Also running one squad in first to eat the grenades/molotovs and have your grenade tossers come in after worked really well for me. If you’re quick enough you can get the fall back off before they die and use them as bait again.
Thats understandable. I just find it hard to actually get positive trades using Saperi, while two autos can wipe out an infantry squad before they do anything
Before I watch this video (which I definitely will) I have to say that I find it deeply ironic and funny that you as a teacher exclusively have screaming military personnel in all of your teaching videos. Because we all know that the harder you scream, the better they learn. :D
Omg i am in a video
no idea how your opponent lost after those bad trades you had in the beginning
@@ciroperrone3609 oh no no he won he had more points then me at the end.
true, i saw it wrong, still, you almost got back, he missplayed so hard
@@ciroperrone3609 oh man I was miss playing so badly as well xD.Not to mention that I forgot to transport my artillery truks with ammo.But yeah it was really neck and neck that was one of the best games I've had.
@@bleaxssyeah well played I think we both caught lots of tips on this one. Big investments into points we didnt use great and then the scrum with the lighter stuff for the flags 😂
Thanks for the review! Obviously struggling with the heavy armor. If its not the air (three times in a row!😢) its the flank AT you pointed out. I feel like I struggle positioning the heavy armor in haro either pushes like you saw or getting boxed in and clubbed on the other side of the town. Like you pointed out, way too readily trying to force my way out with heavy armor in the open rather than as the crux of a supported push with a real flag as a target! The hope was to open the flank and bring the su122 and t34s into the side of the town there but doomed without AA or control of the hill side.
For the record the 85mm was intended as AT for the open space there and I just didn’t get AA in the space before the armor instead of after or way behind. And do have autocover on just guilty of q moving through towns must have got stuck shooting in the open again 😬.
Great match, thanks for the content!
24:40 Prime-Patreon-Coaching-Moment right there. 🏆
Yeah that was a moment haha
Agree with the Saperi B Phase card being redundant, put them in C. But maybe by putting both Saperi Rocks and Saperi in B he doesnt force himself to use up all super strong Sapero Rocks in B and can spread them out for the long term grind(?) Still i would split the cards on multiple phases and use avtos because avtos stronk
Yeah I dont think you want them both there
you know I almost feel like the DP machineguns should be labeled as automatic rifles or at least all have Move and Shoot tied to them. they really are a lackluster machinegun and having one of those traits could make up a bit of the weakness these squads have compared to other allied infantry squads.
They are pretty awful feeling haha
I think the Saperi card is completely necessary especially in this matchup, Avtos lose to grenade tosser every time and he don’t have any better choices for CQC. I would honestly replace the C phase card with the Gvardyia DP in B and add another Saperi card in A.
Saperi tend to trade with or beat other grenade tossers so they’re never that bad of a choice, just meh. When you play maverick sometimes it’s necessary to use inefficient methods to deal with the situation on hand quicker to get better position.
Also running one squad in first to eat the grenades/molotovs and have your grenade tossers come in after worked really well for me. If you’re quick enough you can get the fall back off before they die and use them as bait again.
Thats understandable. I just find it hard to actually get positive trades using Saperi, while two autos can wipe out an infantry squad before they do anything
Before I watch this video (which I definitely will) I have to say that I find it deeply ironic and funny that you as a teacher exclusively have screaming military personnel in all of your teaching videos. Because we all know that the harder you scream, the better they learn. :D
That is what he does on the kids at his school.
"Gosh Darn it Brayden, stop flossing and play that French horn! And turn off your APCR!" I'm like 90% sure that's what the classroom sounds like.
Throwing away armor in the open after the last coaching video also throwing away armor in the open I think deserves the yelling thumbnail 😂
@@DrWacher Don't be too hard on yourself. Thanks for letting AtkPwr use your game to comment on.
LOL its cause I can't yell at kids I have to channel it here haha