Lately there has been a trend to get your graphics card to desolder the components by themselves. These models are ideal for this. I would strongly advise building a scene with the free objects first and checking whether you can handle the render times, performance and electricity bills.
This helps unity. Unreal already has quixel. Unity need to invest more in ready made assets and tools. Oh ! I forgot. That would hurt their asset store business.
@@kettenotter If you do not know, Quixel user license allows people to use their assets for Unreal Engine. Not allowed for Unity. It is what legal license tells.
You forgot to mention that its 65$ a month billed annualy thats 780$ yearly.....if u chose monthly payment its 119$....its still decent since u get access to all kits for 119$ a month...but still for some of us is still expensive XD.
It sounds like they've imposed some sort of DRM to enforce their subscription model, because the terms are kind of bad if you want/have to cancel your "Pro" subscription: "With Cargo Basic, you will not be able to open any assets previously downloaded from your Cargo Pro plan. You will still have access to any Kits you have purchased via the website, but you will need to redownload assets from those Kits in order to import them to your 3D Software."
I think this is fair as an "Assets as a Service" model. You don't want people to subscribe for a month and download the entire library of assets and use it perpetually for every project they own and then cancel their plan. CGAxis does this too. And I think most subscription based companies does it too. It's like Netflix offline download that would expire after 48 hours from the moment you play it.
After downloading this and trying this, and trying to get it to work with Blender (as C4D is currently unsupported), I have to say that Kitbash 3D, and I mean this sincerely, makes some very nice models!
I get that the 65 a month contains properly valued content. But I am so tired of monthly subscriptions, when I just need this one thing, I don't want to pay 65 a month for something I will use now, and maybe again in 6 months, which will cost me when I dont actively use it
I imported this demo mesh over to blender, eported it to glb and then to godot (4.1 dev 3) and it worked perfect out off the box. 😁 Very cool. And very good optimized. I used kitbash models in Unreal and it was always a pleasure. Now i really thing about using their Pro Year Abo.
Cargo looks great. I own several KitBash3D kits. But, I'm on a Mac and Cargo only comes in Windows. I have a project I am working on now that would have been benefited a lot from Cargo. So, hopefully they will eventually make a Mac version.
I just downloaded Cargo and I was so excited to start using it, then I ran into a roadblock, seems you can't complete the set-up unless you are using Blender, Unreal or Unity... No Cinema 4D, no MODO, no 3D Max guess I'll just have to wait :-(
@@justsomeguyinnc473 Okay, I read them. What's the issue? Even if you buy one month for $119 instead of $780 for the year, you're still getting access to their entire library. A single kit runs for $100 when it's on sale... if you're lucky. KitBash's entire library for $120? That's a steal! What am I missing?
@@AfterlifeGames This is limited access license. The moment your subscription expires you no longer have access even for the assets you downloaded in the app. If you used it in a project, you're fine, but only for that project. You have to resubscribe to use it in another project. When you buy the kit, you own it.
@@AfterlifeGames I've read their EULA, You must not reproduce, distribute, modify, publicly display, publicly perform, republish, download, store or transmit any of the material on the Company's Platform, except as follows: User may download any individual Assets, or software or plugins required to access the individual Assets offered, for User’s personal or commercial use. Users may modify any of the individual Assets offered through the Platform to create wholly new graphic/visual environments for User’s personal or commercial use. Computers or digital devices owned and operated by the User personnel may temporarily store copies of such materials in RAM incidental to accessing and viewing those materials. It basically means if you were to modify the models and materials to create new art assets for your project then you can do that. But if you modify the assets and want to sell it/use it after your license expires..etc. then you are breaching the contract. Tl;dr: you can modify assets if you want to make new art in your projects.
I am a question for the Community, if someone could be kind enough to help i have subscirbed to Cargo and while import 4k PNG which is the highest resolution file the banners and holograms come blur is it become of the materials or what? Do i need to download materials seprately?
The setup process for this is the worst I've experienced for a while. The first time I ran it Blender was detected but it just hung on the downloading addon stage for about 10+ mins so I had to restart. Then it wasn't detecting Blender at all only Unreal. So I was forced to set it up with Unreal even though I didn't want to because I want to use it with Blender. Then after getting it working with Unreal it then detected Blender again, downloaded and apparently installed an addon and told me to just open Blender. However I have no new addons in Blender. So I restarted Cargo to try and go through the process again and now it's not detecting Blender again. If I use the advanced tab and point it towards the Blender.exe it just gives me an error saying it can't find Blender. So I have no addon in the N panel, no addons that are related to Kitbash3d in the addons list that I can find and Cargo no longer even detects Blender. I know they probably thought they were being smart automating the process but I don't undertsand why they couldn't just have a normal addon zip file for Blender like just about every single Blender addon that's ever existed. It would save a whole bunch of messing about.
Fo anyone interested in the Pricing for Megscan assets outside unreal like in Unity: For personal use (under 100k): 3D Model: each $0,86 Surface/Material: each $0,42 Other Assets: each $0,2 This are always the full 8k resolutions. Good to know: You can use the bought assets forever, even after you cancell your subscription. Points don't get lost after cancelling subscription, or month ends. While subscribed you also get 5 free bonus assets per month! Points cost the same in the Subscription or top up. The non converted prices are: Personal $19/month: 90 Points / month (45 Surfaces, or 22 3D Models, or 90 other asset types. Additional points can be purchased at any time.) 90 Points refill costs $19.
Hey, just wanted to share: You can use Quixel Bridge for free with unity. And even import your own assets. Just the Megascans asset do cost money outisde of unreal engine usage. There are even some free megascans assets which you could use with unity. Or just import a bunch of free assets from other sources into Bridge. So I don't see quite the difference to Cargo in terms of monetization?
I think the difference is the kits themselves, which are quite nice. I've purchased a few of them. They're high quality and convenient to use. Quixel is great for some assets, particularly like rocks and other elements that create a sense of realism. But as far as I have seen, Quixel doesn't offer large scale environment assets, not on the same level, anyways.
@@enigmawstudios4130 Thats a good point. They really cater to different needs. I think the KitBash in the name makes a good statement about what you get. From what I can tell: closeup some of the assets don't hold up well? But quixel is on the other hand limited by its strictly photoscaned content. (At least they added recently some older modular buildings, plants and bigger scans)
@@kettenotter that's pretty accurate. Up close, kitbash3D definitely looks like video game content. That's unaltered. Subdivisions are your friend with these products as the typology is top notch. Texture are also better changed when up close. Their glass textures are... sorry kitbash3D. Quixel however, right out of the box, usable in hero shots. Sand they really add to the quality of what you're making. All of this said, I think the kitbash3D Cargo pricing is too expensive for individuals. Most people aren't making money off of these products and I'd be shocked if they let you keep the models you place in your scenes. That said, I don't know how this works yet because their app is, let's say, a tad unusable (sarcasm in that voice). If they can address these issues and lower the cost, I'd vouch for this 100%
This is awesome! Not having to download the entire kit will save so much disk space! Edited to add: really wish there was a lower tier. No way can I do $65/mo. Still useful for accessing what I buy as a kit, but yikes.
I don't like the smoke and mirrors as KB3D prepare to shoehorn customers into a very expensive subscription system. The quality of the kits is okay but it is not a great loss as I move on. I have 16 of their kits so far, but this move gives me the creeps. I doubt I will purchase anything else from them.
in case anyone is having issues getting cargo working with Blender 3.6 LTS or maybe future versions I made a video showing how I was able to get it working. ruclips.net/video/XeSwKXqfAIs/видео.html
على الهاتف ، يوجد رمز الترس في الزاوية اليمنى العليا من الفيديو ، قم بتغيير سرعة التشغيل من 1.0 إلى 0.5. ستجده في الركن الأيمن السفلي من الفيديو على جهاز كمبيوتر أو كمبيوتر محمول. تغيير سرعة التشغيل كما هو مذكور أعلاه. أو افتح الدردشة وابحث عن النص واقرأه بالسرعة التي تريدها. سيخبرك مايك أنه مشغول جدًا ولديه الكثير من الوقت فقط للقيام بذلك. الطريقة المذكورة أعلاه لإبطاء سرعة التشغيل تم نشرها من قبله منذ ما يزيد قليلاً عن 3 سنوات ونصف.
@@zinetx I could read about half of it that was written by @HD-GAMES. And thought I had my response a little legible, but most of it I had to use a translator.
@@tmoneygamestudio Yeah that's exactly what I meant. Translators (esp. Google Translate) uses Arabic diacritics in its translations, but almost no Arab uses it in their communication. For the 'gear" tip, the translated word "ترس" is rarely used, as it doesn't convey what you mean. and "مسنّن" is a more accurate synonym. Literally (a spiked object) Transcript is translated to الدردشة which means chat, it should be النص. As for locations, since it's Arabic, it'll be RTL (right to left) so some devices would show the gear icon on the left depending on YT's app version.
Damn, it's too much work.... Has anyone experience this? It's painstaking lot of work. It's not little work. But lots of lots of work. Maybe, UE should acquire Cargo for million dollars.
Lately there has been a trend to get your graphics card to desolder the components by themselves. These models are ideal for this. I would strongly advise building a scene with the free objects first and checking whether you can handle the render times, performance and electricity bills.
Epic needs to buy this asap lmao
Was always thinking epic would pick up kitbash
maybe they will....it will make them free for UE users and that would be cool XD
This helps unity. Unreal already has quixel. Unity need to invest more in ready made assets and tools. Oh ! I forgot. That would hurt their asset store business.
Unreal engine is giving away for their users while Unity tries to find their business solution incomes...
I thought you could use quixel with your own assets and with unity?
@@kettenotter You can, just not for free.
@@kettenotter If you do not know, Quixel user license allows people to use their assets for Unreal Engine. Not allowed for Unity. It is what legal license tells.
It's actually $119 per month, the $65 is if you pay for a whole year upfront
AustralianAUD$ or CanadianCAD$ I presume?
Because I'm reading 119$ USD.
@@zinetx Yep US, sorry there was a mistake on my part, can confirm 119, I've now edited my original comment to reflect that
You forgot to mention that its 65$ a month billed annualy thats 780$ yearly.....if u chose monthly payment its 119$....its still decent since u get access to all kits for 119$ a month...but still for some of us is still expensive XD.
It downloads to,C drive by default though yes? No good as that is OS drive only, no space
You can always symlink it to another location
I used Cinema 4d a while back and the UI is way different and each version is dynamic.
It sounds like they've imposed some sort of DRM to enforce their subscription model, because the terms are kind of bad if you want/have to cancel your "Pro" subscription: "With Cargo Basic, you will not be able to open any assets previously downloaded from your Cargo Pro plan. You will still have access to any Kits you have purchased via the website, but you will need to redownload assets from those Kits in order to import them to your 3D Software."
I think this is fair as an "Assets as a Service" model.
You don't want people to subscribe for a month and download the entire library of assets and use it perpetually for every project they own and then cancel their plan.
CGAxis does this too.
And I think most subscription based companies does it too.
It's like Netflix offline download that would expire after 48 hours from the moment you play it.
It's $65 per month, BUT it's billed annually (says so off to the side). So you're looking at just under $800 in upfront cost.
After downloading this and trying this, and trying to get it to work with Blender (as C4D is currently unsupported), I have to say that Kitbash 3D, and I mean this sincerely, makes some very nice models!
I get that the 65 a month contains properly valued content.
But I am so tired of monthly subscriptions, when I just need this one thing, I don't want to pay 65 a month for something I will use now, and maybe again in 6 months, which will cost me when I dont actively use it
65 a month for annual billing. it's 120$ monthly
I imported this demo mesh over to blender, eported it to glb and then to godot (4.1 dev 3) and it worked perfect out off the box. 😁 Very cool. And very good optimized. I used kitbash models in Unreal and it was always a pleasure. Now i really thing about using their Pro Year Abo.
"Cinema4D, Unity and Houdini coming soon!", so people still have to wait a while when using one of those.
Cargo looks great. I own several KitBash3D kits. But, I'm on a Mac and Cargo only comes in Windows. I have a project I am working on now that would have been benefited a lot from Cargo. So, hopefully they will eventually make a Mac version.
I just downloaded Cargo and I was so excited to start using it, then I ran into a roadblock, seems you can't complete the set-up unless you are using Blender, Unreal or Unity... No Cinema 4D, no MODO, no 3D Max guess I'll just have to wait :-(
3ds max should work just fine. I tested with 3dsmax 2021, 2022 and 2023. C4D is upcoming, as well as Unity.
That explains why Kitbash stuff got removed from the Asset Store
It's for 120$ a month billed monthly for the entire library, and 65$ billed annually (x12)
Seems like this is an app that only works on Windows. Will they be making a Mac version?
When I saw the price, my jaw dropped. That is beyond reasonable. Generous, even.
lol read the t's & c's. It's beyond preposterous.
@@justsomeguyinnc473 Okay, I read them. What's the issue? Even if you buy one month for $119 instead of $780 for the year, you're still getting access to their entire library. A single kit runs for $100 when it's on sale... if you're lucky. KitBash's entire library for $120? That's a steal! What am I missing?
@@AfterlifeGames This is limited access license. The moment your subscription expires you no longer have access even for the assets you downloaded in the app.
If you used it in a project, you're fine, but only for that project. You have to resubscribe to use it in another project.
When you buy the kit, you own it.
@@zinetx So does that limited access license mean you can't modify the assets in any way using the 3D modeling software of your choice?
@@AfterlifeGames I've read their EULA,
You must not reproduce, distribute, modify, publicly display, publicly perform, republish, download, store or transmit any of the material on the Company's Platform, except as follows:
User may download any individual Assets, or software or plugins required to access the individual Assets offered, for User’s personal or commercial use.
Users may modify any of the individual Assets offered through the Platform to create wholly new graphic/visual environments for User’s personal or commercial use.
Computers or digital devices owned and operated by the User personnel may temporarily store copies of such materials in RAM incidental to accessing and viewing those materials.
It basically means if you were to modify the models and materials to create new art assets for your project then you can do that. But if you modify the assets and want to sell it/use it after your license expires..etc. then you are breaching the contract.
Tl;dr: you can modify assets if you want to make new art in your projects.
I am a question for the Community, if someone could be kind enough to help
i have subscirbed to Cargo and while import 4k PNG which is the highest resolution file the banners and holograms come blur is it become of the materials or what?
Do i need to download materials seprately?
The setup process for this is the worst I've experienced for a while. The first time I ran it Blender was detected but it just hung on the downloading addon stage for about 10+ mins so I had to restart. Then it wasn't detecting Blender at all only Unreal. So I was forced to set it up with Unreal even though I didn't want to because I want to use it with Blender. Then after getting it working with Unreal it then detected Blender again, downloaded and apparently installed an addon and told me to just open Blender. However I have no new addons in Blender. So I restarted Cargo to try and go through the process again and now it's not detecting Blender again. If I use the advanced tab and point it towards the Blender.exe it just gives me an error saying it can't find Blender. So I have no addon in the N panel, no addons that are related to Kitbash3d in the addons list that I can find and Cargo no longer even detects Blender.
I know they probably thought they were being smart automating the process but I don't undertsand why they couldn't just have a normal addon zip file for Blender like just about every single Blender addon that's ever existed. It would save a whole bunch of messing about.
Fo anyone interested in the Pricing for Megscan assets outside unreal like in Unity:
For personal use (under 100k):
3D Model: each $0,86
Surface/Material: each $0,42
Other Assets: each $0,2
This are always the full 8k resolutions.
Good to know: You can use the bought assets forever, even after you cancell your subscription. Points don't get lost after cancelling subscription, or month ends. While subscribed you also get 5 free bonus assets per month! Points cost the same in the Subscription or top up.
The non converted prices are:
Personal $19/month:
90 Points / month (45 Surfaces, or 22 3D Models, or 90 other asset types. Additional points can be purchased at any time.)
90 Points refill costs $19.
Hey, just wanted to share:
You can use Quixel Bridge for free with unity. And even import your own assets.
Just the Megascans asset do cost money outisde of unreal engine usage.
There are even some free megascans assets which you could use with unity. Or just import a bunch of free assets from other sources into Bridge.
So I don't see quite the difference to Cargo in terms of monetization?
I think the difference is the kits themselves, which are quite nice. I've purchased a few of them. They're high quality and convenient to use. Quixel is great for some assets, particularly like rocks and other elements that create a sense of realism. But as far as I have seen, Quixel doesn't offer large scale environment assets, not on the same level, anyways.
@@enigmawstudios4130 Thats a good point. They really cater to different needs. I think the KitBash in the name makes a good statement about what you get. From what I can tell: closeup some of the assets don't hold up well?
But quixel is on the other hand limited by its strictly photoscaned content. (At least they added recently some older modular buildings, plants and bigger scans)
@@kettenotter that's pretty accurate. Up close, kitbash3D definitely looks like video game content. That's unaltered. Subdivisions are your friend with these products as the typology is top notch. Texture are also better changed when up close. Their glass textures are... sorry kitbash3D.
Quixel however, right out of the box, usable in hero shots. Sand they really add to the quality of what you're making.
All of this said, I think the kitbash3D Cargo pricing is too expensive for individuals. Most people aren't making money off of these products and I'd be shocked if they let you keep the models you place in your scenes. That said, I don't know how this works yet because their app is, let's say, a tad unusable (sarcasm in that voice). If they can address these issues and lower the cost, I'd vouch for this 100%
C4D and Unity are actually not yet supported. There is apparently a bug where C4D and Unity aren't grayed out.
When are we getting compatibility for C4D?
I'm hoping to play around with this one day when I have a stronger system.
Will Cargo come for Mac as well?
This is awesome! Not having to download the entire kit will save so much disk space!
Edited to add: really wish there was a lower tier. No way can I do $65/mo. Still useful for accessing what I buy as a kit, but yikes.
No way can I do $65/mo.
that's billed annually, 780$ for a year.
monthly billing is 119$ for a single month.
@@zinetx you can pay 119 a month, download everything and cancel the subscription
The pricing is harsh imo
119$ for a month.
65$ per month annually(780$ for a year)
GDevelop has 3D, Will this work?
Its nice if u pay only for the stuff u wanna download
Cargo doesn't work with Macs... in 2023... Weird....
0:04
AMONGUS
I don't like the smoke and mirrors as KB3D prepare to shoehorn customers into a very expensive subscription system. The quality of the kits is okay but it is not a great loss as I move on. I have 16 of their kits so far, but this move gives me the creeps. I doubt I will purchase anything else from them.
in case anyone is having issues getting cargo working with Blender 3.6 LTS or maybe future versions I made a video showing how I was able to get it working.
ruclips.net/video/XeSwKXqfAIs/видео.html
No thanks, im waiting for FAB
... هل يمكنك التحدث ابطاء قليلا في المره القادمه ،😄
على الهاتف ، يوجد رمز الترس في الزاوية اليمنى العليا من الفيديو ، قم بتغيير سرعة التشغيل من 1.0 إلى 0.5. ستجده في الركن الأيمن السفلي من الفيديو على جهاز كمبيوتر أو كمبيوتر محمول. تغيير سرعة التشغيل كما هو مذكور أعلاه. أو افتح الدردشة وابحث عن النص واقرأه بالسرعة التي تريدها. سيخبرك مايك أنه مشغول جدًا ولديه الكثير من الوقت فقط للقيام بذلك. الطريقة المذكورة أعلاه لإبطاء سرعة التشغيل تم نشرها من قبله منذ ما يزيد قليلاً عن 3 سنوات ونصف.
No fast tech talk is amazing
@@tmoneygamestudio Very nice of you to translate your reply, tho it was butchered in the process lol.
@@zinetx I could read about half of it that was written by @HD-GAMES. And thought I had my response a little legible, but most of it I had to use a translator.
@@tmoneygamestudio Yeah that's exactly what I meant. Translators (esp. Google Translate) uses Arabic diacritics in its translations, but almost no Arab uses it in their communication.
For the 'gear" tip, the translated word "ترس" is rarely used, as it doesn't convey what you mean. and "مسنّن" is a more accurate synonym. Literally (a spiked object)
Transcript is translated to الدردشة which means chat, it should be النص.
As for locations, since it's Arabic, it'll be RTL (right to left) so some devices would show the gear icon on the left depending on YT's app version.
to much money, if you buy a kit you can use it forever, or you can lease it for 3 months ? thats my math logic. for 20$ i would use it
It's not free
Damn, it's too much work.... Has anyone experience this? It's painstaking lot of work. It's not little work. But lots of lots of work. Maybe, UE should acquire Cargo for million dollars.
+100 usd month isn't free 😂😂
Windows-only, terribad.