So the deal with the quest tiles sometimes being fussy is that there are two types of quest tiles. The normal ones just want to be attached to a certain number of their type. Those ones will say the number they want, with a +. The other ones are the fussy ones, which don't have a + after their number. They want to be attached to an EXACT NUMBER of their type. If you try to attach them to an established group of their type that's higher than the number they want, it's a fail. So you have to put them down fresh and build up to their number. After the quest is done, though, you can build more on them with no penalty. Also, you'll notice some of them have a little arrow in the upper right. Those are the ones that will have the little bonus flag after you complete the quest. I usually don't bother close those up. Sure, you get a little bonus for closing up the borders for the flag. But it's usually better to keep a big group open for future quest tiles. Because those puppies keep getting bigger and bigger as the game goes on, and tryintg to complete an 800 tree forest from scratch is TOUGH.
I was wondering about the strategy for the flags and if it was worth it to close them off or not. So I’m glad to hear that you don’t find it that worth it. That’s the direction I was leaning. Thanks for all the tips! They’ll definitely be helpful moving forward.
would like to add that if all forrests are closed off you don't get quests for 800 trees. The number drops down again but yea exact number quests are fuzzy about what they connect to. For brock don't punish yourself if it ends early, dorf romantic don't give you tiles for buildings they give tiles for quests and flags. Another way is you get back the tile that get perfected but don't chase those until you get a feel for the rytmh of dorfromantic. Might as well throw 2 recommendations for chill puzzle/city builders here, one is called islanders. score point get a pack of a few items. Score enough ( there is a threashhold to the next pack ) and hopefully score enough to move to next island when you feel fulfilled or run out of placements. Houses, fountains, towers, lumberjacks, sandwheels, airballons, marketplace, gardens etc are all objects that like ( get points ) or dislike ( remove points ) different things. Gets pretty zen and the done island looks pretty....works like a roguelike with randomized islands so as long as you can continue to move islands the run continue. Second recomendation isn't really a game, it is called townscaper and is more an art tool but dear god is it my nr 1 destroyer of stress. You place coloured "blocks" chosen from 12+ colours 1 at the time with leftclick and remove 1 with right click. First one on the water creates stoneland. Above that will depending on patterns create houses, towers, garden walls, inside guardens can be houses, fountains, walkpaths, walkarches etc all depending on this simple left click/rightclick. Various roofs, clothlines, doves, butterflies or other prop will spawn depending on pattern as well. If you got a 3d printer you can even export what you built into a file for the printer to print. I empacis this again though not a game per say it is more of a art project! I would throw you steam links for them to find them easy but youtube is allergic to even helpful links these days.
@@Solus749I’ve heard of Islanders but haven’t ever tried it. I have played Townscaper on mobile and find it pretty chill but it doesn’t ever hold my attention for too long since there aren’t any objectives or anything. It’s beautiful, though!
@@thebrockstargames agreed townscaper is beautiful, I usually use it as a I am mentally tired after work or ADHD related situation and just want quiet. Make something to drink/snack on and sit down with townscaper for 15-30 minutes and whatever bothered me just melts away. Stardew valley another chill if you want it experience don't even come close. Dorfromantic, panorama and similar titles have caught my attention as wind down moments as well ofc.
As a fellow history fan (my interest is in Japanese history), I enjoyed your story time here. I wasn't aware that the tea trade was the primary reason for the switch from sails to steam. Please do continue to sneak in educational tidbits in future videos! I hope you've been enjoying your trip to my home state of PA. Here in Japan, we don't have any holidays this weekend, but I did spend all of yesterday attending my fave actor's birthday events, so I still had a good time.
I only had a day in PA and now I’m in New York and then tomorrow I reverse the order to head back home on Tuesday. So much driving! But definitely having a nice time visiting my family. Glad to hear you’re having a fun weekend!
The mechanic is basically if the tile says N+ means you need to connect to equal or more than N if the tile says N you need the exact number. It is a little counterintuitive and the game never make a tip on it and we obviously tend to ignore it. But you are not alone in feeling confused about it's workings.-
didnt play panorama, i got all the achievements in dorfromantic. the game has issues.. you need to remember every single brick so you know what combinations wont and will work later. that gets kinda frustrating there is like 100 different bricks and you need to know every single one in your head every single turn. also there is a system that makes you get points for completing a forest or a city or whatever but the game still ask you to to continue making it bigger... i think thats called unintuitively..
also im not a fan of rail roads with 5 exits when they are so rare but unlucky you get a couple in a row or even the end rail is equally rare.. aaah it doesnt make for anything beautiful if you want to beat the highscore. just go split up every category. rails, water, city, field and forest. and get lucky
the trick is to make all bricks perfect .. one perfect brick equals 1 extra brick . but as i said in my first comment that means you need to know every single brick every turn so you dont make any holes for later
Yeah it definitely feels like there’s more to remember than there was for Panorama but I am really enjoying this game so far. And I agree on ignoring the flags. They just don’t seem worth it.
@@thebrockstargames right i had 100 hours in game, and i fail every time i go for flags, that meaning i want to getting a highscore but also getting a long game
So the deal with the quest tiles sometimes being fussy is that there are two types of quest tiles. The normal ones just want to be attached to a certain number of their type. Those ones will say the number they want, with a +. The other ones are the fussy ones, which don't have a + after their number. They want to be attached to an EXACT NUMBER of their type. If you try to attach them to an established group of their type that's higher than the number they want, it's a fail. So you have to put them down fresh and build up to their number. After the quest is done, though, you can build more on them with no penalty.
Also, you'll notice some of them have a little arrow in the upper right. Those are the ones that will have the little bonus flag after you complete the quest. I usually don't bother close those up. Sure, you get a little bonus for closing up the borders for the flag. But it's usually better to keep a big group open for future quest tiles. Because those puppies keep getting bigger and bigger as the game goes on, and tryintg to complete an 800 tree forest from scratch is TOUGH.
I was wondering about the strategy for the flags and if it was worth it to close them off or not. So I’m glad to hear that you don’t find it that worth it. That’s the direction I was leaning. Thanks for all the tips! They’ll definitely be helpful moving forward.
@@thebrockstargames No prob, Bob.
would like to add that if all forrests are closed off you don't get quests for 800 trees. The number drops down again but yea exact number quests are fuzzy about what they connect to. For brock don't punish yourself if it ends early, dorf romantic don't give you tiles for buildings they give tiles for quests and flags. Another way is you get back the tile that get perfected but don't chase those until you get a feel for the rytmh of dorfromantic.
Might as well throw 2 recommendations for chill puzzle/city builders here, one is called islanders. score point get a pack of a few items. Score enough ( there is a threashhold to the next pack ) and hopefully score enough to move to next island when you feel fulfilled or run out of placements. Houses, fountains, towers, lumberjacks, sandwheels, airballons, marketplace, gardens etc are all objects that like ( get points ) or dislike ( remove points ) different things. Gets pretty zen and the done island looks pretty....works like a roguelike with randomized islands so as long as you can continue to move islands the run continue.
Second recomendation isn't really a game, it is called townscaper and is more an art tool but dear god is it my nr 1 destroyer of stress. You place coloured "blocks" chosen from 12+ colours 1 at the time with leftclick and remove 1 with right click. First one on the water creates stoneland. Above that will depending on patterns create houses, towers, garden walls, inside guardens can be houses, fountains, walkpaths, walkarches etc all depending on this simple left click/rightclick. Various roofs, clothlines, doves, butterflies or other prop will spawn depending on pattern as well. If you got a 3d printer you can even export what you built into a file for the printer to print. I empacis this again though not a game per say it is more of a art project!
I would throw you steam links for them to find them easy but youtube is allergic to even helpful links these days.
@@Solus749I’ve heard of Islanders but haven’t ever tried it. I have played Townscaper on mobile and find it pretty chill but it doesn’t ever hold my attention for too long since there aren’t any objectives or anything. It’s beautiful, though!
@@thebrockstargames agreed townscaper is beautiful, I usually use it as a I am mentally tired after work or ADHD related situation and just want quiet. Make something to drink/snack on and sit down with townscaper for 15-30 minutes and whatever bothered me just melts away.
Stardew valley another chill if you want it experience don't even come close. Dorfromantic, panorama and similar titles have caught my attention as wind down moments as well ofc.
This one requires a bit more strategy than Panorama, but was still a nice chill video!
More than once I felt like I was so focused I had a hard time remembering to talk lol
As a fellow history fan (my interest is in Japanese history), I enjoyed your story time here. I wasn't aware that the tea trade was the primary reason for the switch from sails to steam. Please do continue to sneak in educational tidbits in future videos!
I hope you've been enjoying your trip to my home state of PA. Here in Japan, we don't have any holidays this weekend, but I did spend all of yesterday attending my fave actor's birthday events, so I still had a good time.
I only had a day in PA and now I’m in New York and then tomorrow I reverse the order to head back home on Tuesday. So much driving! But definitely having a nice time visiting my family. Glad to hear you’re having a fun weekend!
Cool yea it looks like a interesting game to go through
I’m really enjoying it so far.
The mechanic is basically if the tile says N+ means you need to connect to equal or more than N if the tile says N you need the exact number. It is a little counterintuitive and the game never make a tip on it and we obviously tend to ignore it. But you are not alone in feeling confused about it's workings.-
Yeah, it took me a while to finally grasp it. I’m always torn on whether or not I want the game to hold my hand a little more.
I thought it was Dwarf Romantic. Which is how I am in Dragon Age haha
I also thought it was Dwarf Romantic for a very long time lol
as far as i know the word is german . but whatever, . dorf is the slang for dwarf for people who play the cult game dwarf fortress
didnt play panorama, i got all the achievements in dorfromantic. the game has issues.. you need to remember every single brick so you know what combinations wont and will work later. that gets kinda frustrating there is like 100 different bricks and you need to know every single one in your head every single turn.
also there is a system that makes you get points for completing a forest or a city or whatever but the game still ask you to to continue making it bigger... i think thats called unintuitively..
also im not a fan of rail roads with 5 exits when they are so rare but unlucky you get a couple in a row or even the end rail is equally rare.. aaah it doesnt make for anything beautiful if you want to beat the highscore.
just go split up every category. rails, water, city, field and forest. and get lucky
ignore the flags , you not gonna end a 200 house objective get 10 extra bricks and then have to complete a 250 house objective next...
the trick is to make all bricks perfect .. one perfect brick equals 1 extra brick . but as i said in my first comment that means you need to know every single brick every turn so you dont make any holes for later
Yeah it definitely feels like there’s more to remember than there was for Panorama but I am really enjoying this game so far. And I agree on ignoring the flags. They just don’t seem worth it.
@@thebrockstargames right i had 100 hours in game, and i fail every time i go for flags, that meaning i want to getting a highscore but also getting a long game