As far as I know you should be able to choose rendered version in "N" menu of VSE set to preview mode. There should be a tab related to the scene strip selected and its settings including which shading mode to use. By default it is sed to solid viewport sharing I believe
@@BlenderFrenzy I don't remember exactly. I'll check it out once I get back home cause currently I can't acces my pc ( forgot to leave TeamViewer running 😅 )
@@BlenderFrenzy ok I found it. If you open VSE editor and set it to "Preview" mode, than in the "N" panel in "View" tab search for "scene strip display tab". There change shading from "solid" to "rendered".
@@BlenderFrenzy np and thanks :D I had this problem 3 years ago and even more so trying to display back face culling in solid shading in VSE. I had some cameras poking through walls which wasn't problem with culling but it wouldn't show in VSE. Long story short for that you have to turn on "override scene settings" in same menu and set the the render engine in scene of your VSE edit to "workbench". Than under it still in render settings go down to "options" , and turn on "backface culling".
Genuinely not sure how I missed this, but this is SUPER helpful. I do a lot of projects where I have the rendered animation and edit text/effects over it. With this I could do it in one fell swoop instead of rendering the animation, then rendering the sequence again just with text. I imagine performance might be an issue in editing but I'm excited to see if I can incorporate this in my workflow somehow. Thanks for covering it!
I just realized in Blender 4.0 and later there seem to be some new retiming functions in VSE in upper menu under "Strip" --> "Retiming". Can you please cover those in some future video ? :) Btw great tutorial as always! I didn't know shortcut for updating strips was Ctrl+E , I think it used to be Ctrl+R but maybe they decided to change it.
Never tried this way, i've always (using yr example) . Create the animation, then save with transparent background in a new folder to png's with the alpha channel. Then import the waving clip to the VSE and then import an image/sequence go to that new file, press A to select all the png's and import as sequence and you get the same result as you. As always there's a million ways to do every task in Blender, just thought I'd leave my way in the comments. Side note you can't render the pngs from the viewport of the animation if you've already put the waving clip in the VSE as anything in the VSE timeline takes priority when you press render so yr animation wont render.
Yep! What you described is the way I've been doing it for years. But I'm gonna start switching to this new overlay method since I'm working more and more with geometry nodes. Btw, you can render the 3D viewport, even if there are things in the VSE. Go to the 3D Properties > Output Tab > Scroll to the bottom to find Post Processing > Uncheck sequencer. Hope that helps!
@@BlenderFrenzy Yeah it is little unfortunate you can't do both at once tho... Could be kinda useful if you wanted to render composite playblast of a scene as well as multiple passes for each shot for later processing in other software.
As far as I know you should be able to choose rendered version in "N" menu of VSE set to preview mode. There should be a tab related to the scene strip selected and its settings including which shading mode to use. By default it is sed to solid viewport sharing I believe
Thanks for the tip! Do you know where it is exactly? I thought I've seen something like that before, but haven't been able to find it recently.
@@BlenderFrenzy I don't remember exactly. I'll check it out once I get back home cause currently I can't acces my pc ( forgot to leave TeamViewer running 😅 )
@@BlenderFrenzy ok I found it. If you open VSE editor and set it to "Preview" mode, than in the "N" panel in "View" tab search for "scene strip display tab". There change shading from "solid" to "rendered".
Sweet! Thank you for finding that! I'll have to check it out later when I get back home. I'll give you a shout out in the next video.
@@BlenderFrenzy np and thanks :D I had this problem 3 years ago and even more so trying to display back face culling in solid shading in VSE. I had some cameras poking through walls which wasn't problem with culling but it wouldn't show in VSE. Long story short for that you have to turn on "override scene settings" in same menu and set the the render engine in scene of your VSE edit to "workbench". Than under it still in render settings go down to "options" , and turn on "backface culling".
Thanks for the video, brother! May God bless you!
Genuinely not sure how I missed this, but this is SUPER helpful.
I do a lot of projects where I have the rendered animation and edit text/effects over it. With this I could do it in one fell swoop instead of rendering the animation, then rendering the sequence again just with text. I imagine performance might be an issue in editing but I'm excited to see if I can incorporate this in my workflow somehow. Thanks for covering it!
THANK U SO MUCH! IM USING BLENDER FOR VIDEOS, THIS HELPS A LOT.
That's awesome. Glad it helped. Thanks for the encouragement :)
I just realized in Blender 4.0 and later there seem to be some new retiming functions in VSE in upper menu under "Strip" --> "Retiming". Can you please cover those in some future video ? :)
Btw great tutorial as always! I didn't know shortcut for updating strips was Ctrl+E , I think it used to be Ctrl+R but maybe they decided to change it.
Yep! That's on the list for an upcoming video soon. 👍
Never tried this way, i've always (using yr example) . Create the animation, then save with transparent background in a new folder to png's with the alpha channel. Then import the waving clip to the VSE and then import an image/sequence go to that new file, press A to select all the png's and import as sequence and you get the same result as you. As always there's a million ways to do every task in Blender, just thought I'd leave my way in the comments. Side note you can't render the pngs from the viewport of the animation if you've already put the waving clip in the VSE as anything in the VSE timeline takes priority when you press render so yr animation wont render.
Yep! What you described is the way I've been doing it for years. But I'm gonna start switching to this new overlay method since I'm working more and more with geometry nodes.
Btw, you can render the 3D viewport, even if there are things in the VSE. Go to the 3D Properties > Output Tab > Scroll to the bottom to find Post Processing > Uncheck sequencer. Hope that helps!
@@BlenderFrenzy Yeah it is little unfortunate you can't do both at once tho... Could be kinda useful if you wanted to render composite playblast of a scene as well as multiple passes for each shot for later processing in other software.