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Blender Frenzy
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Добавлен 5 май 2018
NEW VSE Overhaul in Blender 4.2 LTS!!
The Video Sequence Editor (VSE) in Blender has gone through a complete overhaul. And it's even LTS??? Discover the new features along with me in this video!
Просмотров: 702
Видео
UPDATE: VSE Scene Strip Overlay w/ RENDER mode! | Quick Tip
Просмотров 5106 месяцев назад
Here's an update/correction to the previous video about using Scene Strips in the VSE for 3D Text Overlays. I couldn't remember how to change from Solid to Render mode. But thanks to @PCgmesforever I now have the solution! Check it out! 00:00 - Previous video recap 01:18 - @PCgmesforever tells us the solution 01:48 - Change from Solid to Rendered Mode in the VSE! 03:12 - I got some Blender BLIN...
Using Scene Strips to overlay 3D Title Animations in Blender's VSE | Quick Tip
Просмотров 8797 месяцев назад
Here's how to overlay 3D Title Animations on top of your videos in the Video Sequence Editor (VSE) in Blender. 00:32 - Create 2 Scenes: One for Video Editing and One for 3D Titles 01:16 - My Chapter Title Animation (from my new VFX Course) 02:23 - PRO TIP: Pin Scenes to Workspaces 03:21 - VSE Scene Strip Settings 05:36 - VSE Preview does NOT show 3D Render Mode 06:40 - Support me at blenderfren...
EASY Text Color HIGHLIGHT in the VSE | Blender Quick Tip
Просмотров 4587 месяцев назад
Easily change the color of one or multiple words within a single sentence in Blender's Video Sequence Editor (VSE)
Object TRACKING: Easily Generate a Basic Head Mesh Shape from Motion Tracking Data
Просмотров 1,7 тыс.8 месяцев назад
Take your 3D object tracking motion data and quickly and easily generate a basic head mesh shape. There is a very tiny amount of modeling involved, but most of the work is done with the tracking data and modifiers. This video is part of my new VFX course - "The Blendinator" where I show you how to use basic VFX principles in Blender to turn yourself into a terminator. It is jam packed with all ...
The Blendinator Teaser
Просмотров 9848 месяцев назад
Basic Principles of VFX in Blender - (Early Access Discount) Get the early access discount - blenderfrenzy.com/b/YcukD Music: opengameart.org/content/energetic-electro-tune (by TinyWorlds)
Hasta La Vista, 2023!
Просмотров 2648 месяцев назад
The Blendinator: Basic Principles of VFX in Blender - Early Access to the course begins on 12/28/2023.
Is snapping in Blender 4.0 REALLY any better?
Просмотров 4,9 тыс.10 месяцев назад
Here's my unsolicited opinion and comparison of the snapping feature in Blender 3.6 vs. 4.0.
The Blendinator Text (Teaser)
Просмотров 19910 месяцев назад
Here's my late semi-contribution to Halloween :p It's a Terminator look-a-like intro title. This is the teaser trailer. Tutorial coming soon.
Simple PROCEDURAL Text Reveal w/ Geo Nodes (AUTO adapts to ANY text!) | Blender 3.5
Просмотров 713Год назад
Create a procedural text reveal template that fits ANY text automatically using Geometry nodes. Type any length of text and it auto adjusts in real time! 00:00 - My White Hair! 00:30 - Preview of video result 01:46 - The problem with regular text 03:03 - Power of procedural pext 03:21 - Screen shot of node setup 03:47 - Add text with Geometry Nodes 05:51 - The Bounding Box Node (this is the mag...
Simple PROCEDURAL Text Underline Animation w/ Geo Nodes | Blender 3.5
Просмотров 750Год назад
Simple PROCEDURAL Text Underline Animation w/ Geo Nodes | Blender 3.5
Dynamic Title Template w/ Geometry Nodes in Blender 3.5
Просмотров 1,4 тыс.Год назад
Dynamic Title Template w/ Geometry Nodes in Blender 3.5
Create easy sliders to control Materials w/ Inputs & Drivers in Geometry Nodes | Blender 3.5
Просмотров 3,3 тыс.Год назад
Create easy sliders to control Materials w/ Inputs & Drivers in Geometry Nodes | Blender 3.5
Hide & Reveal Text - 3 ways in Blender 3.5
Просмотров 2,4 тыс.Год назад
Hide & Reveal Text - 3 ways in Blender 3.5
Embers of Fire | Portal in Blender - Part 4
Просмотров 453Год назад
Embers of Fire | Portal in Blender - Part 4
Blender VSE - Endless LOOP Animation (Mask)
Просмотров 745Год назад
Blender VSE - Endless LOOP Animation (Mask)
Blender VSE - Custom Heart Shape (Mask)
Просмотров 796Год назад
Blender VSE - Custom Heart Shape (Mask)
Blender VSE - 80's style RETRO Valentine's MoGraph - Full Tutorial
Просмотров 657Год назад
Blender VSE - 80's style RETRO Valentine's MoGraph - Full Tutorial
Blender VSE - 80's Style RETRO Valentine Graphic - Tutorial Coming Soon!
Просмотров 203Год назад
Blender VSE - 80's Style RETRO Valentine Graphic - Tutorial Coming Soon!
Create your own custom DROP Shadow in Blender's Video Sequencer (VSE) | Not Blender's default!
Просмотров 720Год назад
Create your own custom DROP Shadow in Blender's Video Sequencer (VSE) | Not Blender's default!
Align Text PROPERLY in Blender's Video Sequencer (VSE)
Просмотров 2,8 тыс.Год назад
Align Text PROPERLY in Blender's Video Sequencer (VSE)
Animate a Christmas MoGraph Scene in Blender's VSE | Part 2 - Keyframe Animation
Просмотров 271Год назад
Animate a Christmas MoGraph Scene in Blender's VSE | Part 2 - Keyframe Animation
Build a Christmas MoGraph Scene in Blender's VSE | Part 1 - Gradients, Text, Images, and Shapes
Просмотров 669Год назад
Build a Christmas MoGraph Scene in Blender's VSE | Part 1 - Gradients, Text, Images, and Shapes
Merry Blender Christmas and a Happy New Year!
Просмотров 204Год назад
Merry Blender Christmas and a Happy New Year!
Blender Skull - Part 7 - Shaders, Lights, and Bumps | Basic Modeling Course (No Sculpt!)
Просмотров 821Год назад
Blender Skull - Part 7 - Shaders, Lights, and Bumps | Basic Modeling Course (No Sculpt!)
Blender Skull - Part 6 - Texture Paint & Bake | Basic Modeling Course (No Sculpt!)
Просмотров 1,3 тыс.Год назад
Blender Skull - Part 6 - Texture Paint & Bake | Basic Modeling Course (No Sculpt!)
Blender Skull - Part 5 - Bake Ambient Occlusion | Basic Modeling Course (No Sculpt!)
Просмотров 1,3 тыс.Год назад
Blender Skull - Part 5 - Bake Ambient Occlusion | Basic Modeling Course (No Sculpt!)
I like how you said you should have used the default cube. Every Blender wizard always deletes it and then summons their own.
now i know, thanks :)
The damping feature is total garbage. I have wasted so much time on this. Thanks for sharing.
how to reset to default, I zoomed too much and can't hit the preferences
@@HerbDell-f9g Try holding down CTRL and scrolling with your mouse wheel over the area you need to reach.
Hi, my texture paint is selected and active and I have display texture enabled. But it still doesn't show the texture paint, only the base color, how do I fix?
this is actually the only helpful tutorial on youtube thank you so so much for doing this
What do you think of doing a modeling course for a full human skeleton?
Nice video. Is it possible to mask over objects where some one is holding a soda can. For example, you have a video of someone holding a soda can, but you want to replace the soda can with your product. Is this possible to accomplish with VFX in Blender.
So only now I hear of the sale 😢Great to know that's possible, it takes VSE to a new level. I looked it up before and didn't find anything, this time your video popped ^^
For screenshots, click on the "Pull Request" link when viewing a commit. Often the pull request will have more info and screenshots.
How have I missed this! 😃
HI, just click on the pull request link in commits and you can then see some pictures what the changes are ;)
Oh, thanks! I'll give it a try next time!
I think using Python to create interesting masks might be a good way to go.
I had to leave when you downloaded it for Windows. Though I appreciate you not showing the actual OS.
Too bad, lots of good stuff in the new version. It's my understanding that Blender operates almost exactly the same way in all OS. You're always welcome back any time :)
@@BlenderFrenzy That is nice of you to say. I just can't support the advertisement of spyware. I'm sure you understand.
Grear to hear from you again, Justin 🎉
@@Film_Homage Thank you! Good to post again. Once my paid course is finished, I'll be a lot more active on RUclips again.
I haven't seen the video yet, I just want people to know that I'm using VSE! I've been using it since 2.79. In fact it was the first thing I used. Only like a year later I started with the 3d stuff.
There is no question, its just better, matching industry standard, heading right way, thumbs up. For us as a cad users or Max or Sketchup users on daily basis, it was just ridiculous that blender was not able to pick initial point exactly and recieving point exactly again. And yes, if you are talking about very simple shapes, not such a pain but more complicated shapes were just not as easy to handle. More control and avoiding guessing is always good move. If they skip pressing B, than it will be just perfect - like in autocad or sketchup etc. GOOD JOB BLENDER GUYS👍
I presume one wants to include both video *and* Speed Control into a Metastrip to be able to cut it later properly.
Showing how to get access to the different tools to adjust size, position, scale, rotation, etc. is SO USEFUL that if I don't end up getting what I needed out of this video it will have been well worth it. I've been having a great time with blender compared to other video editors but the lack of transform tools was the most annoying part; I'd say the only bad part other than occasional lag (Haven't had any crashes yet so it's infinitely better than anything else already)
It helps me to animate lyrics for Karaoke... Thanks!
Bruh I'm not here to view your head
To find the reference images I have to navigate your website, sign up, and navigate back to 2022k Sadge
Thanks for the video, brother! May God bless you!
do you maybe know if there is any way to use compositor nodes directly in the sequencer? if not is there any way at all to use compositor nodes on my footage?
You can use the compositor in a new scene to modify the footage and then add that scene into the VSE.
@@Fans.of.Darth.Vaders.Empire is there a way i can import an already time remapped clip / something from the sequencer into compositor?
@@yawn3k Not other than exporting from the sequencer and then importing that export to the compositor
@@Fans.of.Darth.Vaders.Empire damn i would see so many cool uses for that. i've been using da vinci resolve professionally for many years now and i don't think i can work in blender if that's the case
@@yawn3k Having the compositor effects would be awesome for sure. It has a lot of cool "filters" and "effects" that other video editors have so it would be pretty cool if it was better connected the the VSE.
You have to use the model of f the first.18 minutes as a mask it would be so cool
This doesn't work anymore, it doesn't let me pick the vertex to snap
I was in the wrong "snap to" mode, I was on faces instead of being on Increment
how do you learn blender video editor shortcuts ?
You must say what you believe you must say to get your message across. The message is (always) received by whoever it is supposed to be received regardless of how you say it.
What about adding multiple snap points (b then a) including during slides in edit mesh mode? I can add the points but no one is explaining anywhere how to then _use_ those new points. Blender sucks at explaining their tools. Their official manuals never go into the detail we need and the devil is in the details. This is _very_ important because there is no way to snap outside of the (10) divisions already set according to the _starting point_ of a slide. You cannot snap a slide to the grid, for example, unless the slide _begins_ on a grid line. Being able to set points might solve this although maybe not. I can't tell because I can't use the damn tool.
Yeah, it seems that Edge Slide mode has it's own rules. For example it doesn't seem to adhere to the "Absolute Grid Snap" if you have that checked. If you want to snap to the grid during Edge Slide mode, press E (for Even) (This help tip appears at the top left corner under the menu bar after Edge Slide mode is activated. Not very intuitive or easy to spot, I agree.) If you want to know how the A-B snapping points work, check this video out from Blender: ruclips.net/video/4cehZJkW7MU/видео.htmlsi=ZwpyUxcG21XngS35&t=66 Although, in Blender 4.1, you have to first press B and select the vertex/edge you want to snap before setting any snapping points. I know it's a bit confusing, but I hope that helps!
I have different textures for separate parts of a gun and they overlap each other. How do I fix that? I am a beginner
Snapping is one of the main things that made me hate Blender compared to 3DS Max and this new snap feature is... actually maybe quicker and nicer than MAX now since you don't have to lock the object before grabbing it by a snap point like in MAX
Great tutorial until 'stretch to input strip length' is not there. Was there an update that removed this? Now it just has stretch/multiply/frame number/length and I have no idea what each one means.
Thank you so much for this, exactly what I needed! Clear-cut and to the point.
Thanks a million for addressing this """feature""" that imo is central to ""fully understanding"" rigid bodies in Blender Yet still isn't even mentioned by most (any other ??) "rigid body tutorials". This like a number of other things, with Blender gives me the impression that, to "put it politely", "conceptual design" is NOT their "strong suit" when it comes to developing Blender and it's features. Don't get me wrong Blender is absolutely Fantastic in many ways... but it's "conceptual design" is imho definitively NOT one of them. I think that unfortunately it's rather the opposite, there are many parts of that design that imho are a "dogs breakfast". And I fail when attempting to "repeat your procedure" now (2024.04.28 using Blender 4.1.1) Though I might be missing something. After having created a "named collection" using the "Ctrl+G-option" ((with No objects selected)) When I then select and try to add any objects to that (Rigid Body)Collection, that collection is NOT SHOWN in the list of existing collections. The only collections shown there are "the normal" View-Layer-Collections... So hence its impossible to "Move (or Link)" Objects" later" to an already existing "RigidBody-Collection" !!? :/ In short, the collections I create using "Ctrl+G" (or the equivalent menu choice) are NOT shown OR "available" anywhere (that I can find) Other than the "Scenes>>Rigidbodyworld>Collection-Field" where I can choose which collection that should be used for the "simulations" (( And Yes You can still choose "View Layer Collections" here, and the ""work as expected"" until they dont :/) So in order to add objects to a "RigidBody-Collection" they have to be "selected" while You create the collection ((using Ctrl+G)). Now just as if to confirm that this really is a "dogs breakfast design". You CAN REMOVE objects from a "RigidBody-collection", by using the "normal procedure" (Ctrl+Alt+G/Object>>Remove from collection), and in that list ALL collections that the selected object is "part of" are shown. Both "View-Layer-Collections" and "RigidBody-Collections"... But once You have removed them there is NOOO way to "add them back" (for the reasons explained above)) I can't lie, it's things like these that makes me wonder how the "design process" works at "Blender HQ"... Best regards.
Yeah, there are still a few "rusty" parts of Blender (design or otherwise), but ever since 2.8, it's improved by leaps and bounds. They've fixed and added so many things and it is starting to become a big player in the industry. Having said that, again, they haven't improved everything yet, and I think physics is one of those rusty parts. I could be mistaken, but I think they are going to be moving to a node-based physics system similar to geometry nodes. Either way, I'll have to take a look at your specific issue at a later time. If I find anything useful, I'll let you know. Happy Blending!
I know the video is 3 years old, but I'm having an issue where I cannot see the collision box at all. There's no visible settings to view it, so I have no idea what the collisions are.
Genuinely not sure how I missed this, but this is SUPER helpful. I do a lot of projects where I have the rendered animation and edit text/effects over it. With this I could do it in one fell swoop instead of rendering the animation, then rendering the sequence again just with text. I imagine performance might be an issue in editing but I'm excited to see if I can incorporate this in my workflow somehow. Thanks for covering it!
😅😅😅😅😅😅😅😅😅ok❤😅😅😮
You are a really underrated content creator I really wish that you get more views and likes on your vids I am looking forward for the Terminator series I just hope that it's free
1) Thank you so much for your kind and encouraging words! They mean a lot and help keep me going. 2) Part of being underrated is because I only have very limted time during the day to do Blender. In order for smaller creators like me to grow, we need financial support to be able to focus on Blender full time. People who would like to see that happen might consider supporting those creators financially :) 3) Therefore, The Blendinator was built as a paid course. The benefits you get from the course videos and materials are much better quality than what you find for free on RUclips. If you'd like to see me grow and make more free content, consider supporting me by purchasing this course. It's currently on a huge sale right now while it is still in Early Access. You can take a look at what's inside the course here: blenderfrenzy.com/b/YcukD (P.S. There will still be a free mini-series on how to create the Terminator Skull on RUclips)
@@BlenderFrenzy thanks for everything and also thanks for taking the time and effort to make this reply sadly tho my country has limit micro transactions so : I can't pay in anything other than my home countries currency (EGP) if you make the course Available to pay for using Egyptian pound I will be more than happy to subscribe although I doubt it would be easy ❤️
Ah okay, I see. No problem. I think my website automatically recognizes a person's own country and currency. If you want, you can test it out by going to blenderfrenzy.com/b/YcukD - then click on the "Get Early Access!" button. It will take you to a checkout page that should recognize (or maybe let you select) your country and currency.
Nice 👏👏👏
Thanks!
@@BlenderFrenzy is a pleasure, looking forward to see your VFX tutorial
Well this one is a paid course on my website. But it's on sale while still in Early Access, if you're interested and want to support me 🙂
@@BlenderFrenzy that is great, sure I will check your website out so I can support you with your course 😁 thank you.
valeu irmao tmj salvou a noite é nois
Better yes but incomplete No improvement for faster rotate and scale tool
interesting :) thanks for sharing
How would you hide a mouse courser on a video using blender 3.6? The video was part of a screen recording in which the courser landed up in the middle of the video.
This is something that would extremely difficult to do, if not impossible. If it was in the corner, it would be much easier. But having it be in the middle of the screen means it's overlaying directly on top of everything happening on the screen. Even if you were to remove it, there would still display something in its place. You'd have to paint in the surrounding background for every frame if you wanted it to match. It would probably be much faster and more efficient to just grab another screen recording if you can. Otherwise there may be some AI software that could do such a thing. Hope you can get it solved!
It doesn't work anymore
Which Blender version are you using? It works for me in 3.6.5 and in 4.0.2 (At least for video. Haven't tried audio lately)
@@BlenderFrenzy Blender 4.0.2. Never mind. I found another video explaining how to do it. thank you
which video did you find?@@mitcheb_jr
@@haydenkashima ruclips.net/video/TGAzRngLTwE/видео.html&ab_channel=MumuMundo
I'm somewhat new to Blender, but I've been playing around enough that this seems easy to do. However, I can't get my planes to behave. When I try to move vertices either in X or Y view, it's messing with the placement in the other view. Also, it seems to be creating new vertices when I'm just trying to move them, etc. Not sure whats going on....
Switching back and forth between front and side views can be pretty tricky sometimes. Here are a couple things to try: 1) In Edit mode, occasionally select all your vertices and press M and then select merge by distance. This will merge any duplicate vertices that occupy the same space. (To avoid this you can turn auto merging on) 2) There's a difference between single and double tapping G to move vertices. Double tapping G will only slide the vertices along the existing mesh. This happened a lot to me when modeling the skull and I do address it at some point in the series (not sure exactly where). But if you don't want your vertices to move in both views, make sure to only single tap G to move. Other than that, I'm not sure how to diagnose further unless I can see the problem in action. Hope this helps!
@@BlenderFrenzy thank you for the response. I played around with it a little bit more and started getting the hang of it. The biggest problem I had was that my reference images weren’t lining up close enough, which was throwing me way off. however, I fixed that problem and then I was able to do it. Will definitely need some practice though. Thank you for the tutorial. It was awesome.
You're very welcome. Glad it was helpful. Very soon I'm going to create a similar tutorial video (or series) using the same method to create the T-800 Terminator skull. I think I have a better way to line up the reference images because I've had the same problems in the past.
Thank you! Nice quick tip!👍
Nice! Thanks for shout-out :D and yeah there is a typo in my name 😅 made this profile a while back and I wish I could change it cause on top of the typo I think it's rathe cringe name now 😬 nice hat btw!
Haha, ah I see. I don't know why RUclips doesn't show people's actual name anymore, though. Now it only shows the @ handle. That's a little annoying.
All this time I would avoid adding scene strips in the VSE because the solid view would mess up the materials. Thanks for this to both of you
Thanks ! Have have been looking for this settings for weeks :D It's very usefull when the scene only contains a fullscreen plane to render a clip ^^