Doesn't matter if you tank your CPU with a solar base...the CPU in RE1 only applies to fuel based power generation, as Solar Capacitors don't blow up when you overload the CPU, only generators do 😁
Salvage nets things like the occasional zasc or erestrum gel. Just processed 9 (1, 3, 5 of three types) and got LOTS of electronics. Plus 1 zasc alloy, 3 gel. Hint: Turn on structural view to see the wrecks in the dark/underwater.
I RE1, depending on type, you can get Zasc, Estrum, Zasc Alloy, Estrum gel (as noted), magnesium, aluminum powder, power relays, adv electronics, and rarely optronic bridges, as well as lots of basics
Its a hugely beneficial poi. Lots of boxes, tons of components like thrusters and tanks. CPU's and a lot of other random bits and bobs. The toughest part is finding the Core the first time. Totally worth it though. If your not on a server you can put in a core and take your time pulling everything out for max resource returns. Enough to make a New CV easily. Whats crazy is I don't think I have seen a dead planet that did not have one either.
The Tenacious is looking like a spinny spinny pesky fighter with the larger thrusters based on those stats you mentioned! Looking forward to your upcoming war with every faction 👍🏾
Spanj, you had a salvage core on you for a change and could have used it twice; once in the poi with all the cargo containers, easier to grab the stuff as I am sure that poi has wireless(though a great idea to also have a wireless on hand along with a salvage core), and again with the hard to see underwater capital ship where you could have gone to devices and set all the thrusters to display in the HUD lol. Entertaining video as always and loved the 'not a star trek' ship as well 👍
On multiplayer servers where POIs regenerate, you can't put in a core. At least, thats how it is on his server. Only time I get to use that core is on ships. They don't regenerate. If you take out a CV, its out.
@@Spanj It would be nice if Empyiron allowed you to core a POI and come regeneration time, too bad for you if you've put a core in it or made any changes it still gets regenerated. But I imagine something like that is pretty low on their list. And as people would try to take them over and use them it would probably annoy a lot of people too. Ah well, people.
Nice to see you spawn in the CV. I now have to wonder about what trouble you can get into and the Prospect of seeing a trek style vessel going pirate(I guess it is from a mirror universe).
some of those big box homes have deconstructors in the hidden basement under the core. Great Episode again. Some other homes have a hidden bunker under their growth plots.
So the only "crashed" ships you can put a core on when playing on a server are the ones in colonist scrap yards. Crashed ships on planets and moons are technically bases so they can spawn partially in the terrain. This means they regenerate as per the regenerating POIs mechanic on a multiplayer server and therefore cannot have player cores placed in them. In previous alphas you could place player cores in POIs but this resulted in players losing their bases when the POI regenerated. Of course you would think Eleon could put a simply check into the regen code to say 'If player core then dont regen' But this is Eleon and they hate you and want you to suffer.
I often start on one of the dead worlds, no ores, no tree's hard start no BP's allowed. You have to build everything from what you can find and you can walk for days before even finding a building to loot. If you find a twig or 2 you count yourself lucky, no life anywhere just you, yeah fun times learning to thrive on one of these worlds. Lots of hidden stuff to. People that want a real challenge should give these planets a go. Built a mini CV on one of these worlds. Makes a great base as there are no enemies or factions to deal with. Though will warn you on many of these it's luck if you get any small ore boulders or rocks, and you get no rocks by digging either just go north at the poles are some rocks. You don't want to do one of these if your new to the game.
Their pretty challenging, you have to be very patient and determined to succeed on these worlds. I've done a series from the dark rogue before. Makes for challenging editing XD
I once saw a starter on the workshop that was upgradeable and could be turned into a prety strong mid game corvette. I dont remember the name of the guy but what caught my eye was the fact that he put projectors with the upgrades on the spots he planned with instructions. Just an idea for the future if ur interested 😉
I did something similar for my Helldivers Super destroyer, Upgrade instructions are becoming quite the norm for a lot of Blueprints now. Usually I would do this on the workshop description but LCD in the ship are harder to ignore ;)
unfortunately you cannot fly into Suns, blackholes, nebulas etc they are just visual things. Also at a max speed of 100ms it would take you several hundred years to cover the distance
I dont see why not although I will probably only post one and then the other will be unlisted but linked to in the published one. If that makes sense XD
Don't know if you found the base cpu extention under the base at 25:08. You have to go through some damaged blocks on the floor. Then crawl to the opening into the basement area. Wala.. large bridges. You can get rarer resources from that heavy scrap. From the light scrap you usually just get neo.
@Spanj Loving all Vermillions new space wrecks. Some have phenomenal beginner game loot. Found one with about 250 each of zacs and erst. And another with about 75 gold. A few trigger bandit attacks and one does a small bandit fleet. Fun!!!
Hey Spanj tnx for all your content. I have a suggestion u made me think of when u showed the more speed trick on the diggity. Why not make your lift trusthers also be your forwards thrust. more like a classical rocket stile desighn. that would make for some interresting shipdesigns wouldnt it? it would atleast decrease the trusther req, and cpu. tnx again
Its worth to build your SV with forward thrusters with boost option to use this option even in more extend. You need primarly the lifting capacities to hoover on higher G Planets or even fly arround on it with lot of cargo. Thats more important since you need to salvage stuff primarly as the speed. You can make you a fast combat vessel for recon and come in the next run with a cargo and mining optimied ship. RE gives you also the option of the large SV Boxes.. i got a Cargo vessel with only a single large 2x2x5 thruster in the back but 8 Containers and only one Laser drill to gather stuff. Its even not armed to save on Cpu and maximise worth the trip.
I've certainly done this with fighter style designs, such as the surge, hardly any lift thrust on that, all forward power but when it comes to a miner that needs to lift heavy things it just makes more sense to have that thrust for lift. generally this is more user friendly than something that has to be flown in a specific way.
Gives allways a strange vibe seeing a Start Trek ship in atmosphere or even be landed. That naycell pillaws and the neck must have strong structural integretiy. p.s.: The short renderrange for lights, sensors, food troups and so on is realy starting to be a joke in EGs. Where do we have bought all that GFX and CPU Power for?
@@Spanj I know.. and you see the problem with that shipdesign landing with your needet cheater storks in the front ;) Also.i always wonder seeing the landings how can those few landing gear pads hold the ship safely and not sink in. Those ships (and also all EGs ship designs) would need a large landing pad erea and a lot of landing legs to land on unprepaired uneven surfaces. Even as a star Trek Fan i have to admit the Star Trek Shipdesigns are all just for the looks not for a real ship. Even if you mix in some technical lore. To be honest i struggle i lot with shipdesign in EGS because between what the game needs, cool looking like in the movies and somewhat physical realistic arrangement there is no correlating connection :P p.s.: what is sill neded is turrets on slopes and blockshapes who can make realy gentle slopes (like in RE with the ramps but vanilla blocks) and large round thingies.. (like an enterprise primary hull or a larger thruster housing or a naycell. Well we will see if this ever happens.. also if we ever get longer landing legs or long in hirizontal shape extending pads so such a cheating trick with the blast doors is not needet... still think a hoover engine like landing gear system to accomodate small terrain differences would be nice. but so would be wheels and 2 folding ramps with 2 pieces or 3 like aZ to reach further down and a antigrav lift entrance... but hey thats only a sci fi nerd dreaming ;) have a good Day Sir o7
Sharee was removed in recent versions of RE but we managed to keep it on the Broken Eden server for this series. But as you've seen, its a little borked. Ravien did say he does want to finish it and bring it back for Reforged Eden 2
The calculations around material return on COLLAPSING structures actually seem 'broken' in some sense. Seems you get MORE materials by collapsing than if you'd salvage the blocks 1 by 1. So even the 'juicy' bits you're better off collapsing. Albeit somewhat nerve-wrecking if you don't wanna risk losing the mats. I 'semi-scientifically' tested this on the big "Radar Station" POI ("radar station"? cant remember for sure)... The one that has a couple of VERY tall tower poi's next to it that contain TELEPORTERS. I did the test a couple of times... COLLAPSING the teleporter along with the tower i got the FULL return on the teleporter mats... Sometimes even more than full oddly enough. Obviously if you salvage it, you only get a percentage.
Doesn't matter if you tank your CPU with a solar base...the CPU in RE1 only applies to fuel based power generation, as Solar Capacitors don't blow up when you overload the CPU, only generators do 😁
Salvage nets things like the occasional zasc or erestrum gel. Just processed 9 (1, 3, 5 of three types) and got LOTS of electronics. Plus 1 zasc alloy, 3 gel.
Hint: Turn on structural view to see the wrecks in the dark/underwater.
I RE1, depending on type, you can get Zasc, Estrum, Zasc Alloy, Estrum gel (as noted), magnesium, aluminum powder, power relays, adv electronics, and rarely optronic bridges, as well as lots of basics
The best poi on those planets is that unlaunched earth style spaceship. There is so much to be taken there.
Abandoned Escape Rocket? Yeah. Worked on one of those at lunch today.
My favorite and most underrated poi. Tons of jibblits and no enemies.
@@misanthropist111 With all those cargo containers you are pretty much guaranteed to find at least one undelivered cargo.
Its a hugely beneficial poi. Lots of boxes, tons of components like thrusters and tanks. CPU's and a lot of other random bits and bobs. The toughest part is finding the Core the first time. Totally worth it though. If your not on a server you can put in a core and take your time pulling everything out for max resource returns. Enough to make a New CV easily. Whats crazy is I don't think I have seen a dead planet that did not have one either.
@@alenvire yep, and lots of fuel!
Very innovative using blast doors as stabilizers! The Tenacious is a real beauty, take good care of her😉
Love the opening comment, I remember the Return to Moria episode it was from too. 🤣
I like the ship design. Reminds me of a Nova class ship. Fully upgraded it becomes the Rhode Island variant.
Salvage, you can drop directly into the Factory, btw. give a bunch of everything almost.
That's good to know, thanks. :)
Oh damn thats nice! Still no way for me to pick it up with the diggidy storage size but good to know for the future, thank you.
The Tenacious is looking like a spinny spinny pesky fighter with the larger thrusters based on those stats you mentioned! Looking forward to your upcoming war with every faction 👍🏾
Well its RE1 so spiny spiny nonsense is the meta for punching up.
Spanj, you had a salvage core on you for a change and could have used it twice; once in the poi with all the cargo containers, easier to grab the stuff as I am sure that poi has wireless(though a great idea to also have a wireless on hand along with a salvage core), and again with the hard to see underwater capital ship where you could have gone to devices and set all the thrusters to display in the HUD lol. Entertaining video as always and loved the 'not a star trek' ship as well 👍
On multiplayer servers where POIs regenerate, you can't put in a core. At least, thats how it is on his server. Only time I get to use that core is on ships. They don't regenerate. If you take out a CV, its out.
Dont forget you cannot place player cores (including salvage cores) on POIs on multiplayer server like this one due to the POIs Regenerating mechanic
@@Spanj It would be nice if Empyiron allowed you to core a POI and come regeneration time, too bad for you if you've put a core in it or made any changes it still gets regenerated. But I imagine something like that is pretty low on their list. And as people would try to take them over and use them it would probably annoy a lot of people too. Ah well, people.
@@Spanj Of course 🤦♂, sorry Spanj, I've only ever played solo and keep forgetting your vids are on your server.
Nice to see you spawn in the CV. I now have to wonder about what trouble you can get into and the Prospect of seeing a trek style vessel going pirate(I guess it is from a mirror universe).
MUHAHAHAHA FOR THE EMPIRE!!!
some of those big box homes have deconstructors in the hidden basement under the core. Great Episode again. Some other homes have a hidden bunker under their growth plots.
I can't wait to get my hands on that ship!
32:00 Looking for trusters? Put a salvage core on crashed ship and mark all valious componets. Easy salvage.
Can you put a salvage core on a regenerating POI?
@@Bigrignohio hummm....good question. I dont know.
@@rubensbignetti2582 I don't believe you can (on the server).
So the only "crashed" ships you can put a core on when playing on a server are the ones in colonist scrap yards. Crashed ships on planets and moons are technically bases so they can spawn partially in the terrain. This means they regenerate as per the regenerating POIs mechanic on a multiplayer server and therefore cannot have player cores placed in them.
In previous alphas you could place player cores in POIs but this resulted in players losing their bases when the POI regenerated. Of course you would think Eleon could put a simply check into the regen code to say 'If player core then dont regen' But this is Eleon and they hate you and want you to suffer.
@@Spanj "But this is Eleon and they hate you and want you to suffer."
LOL.
ok, yes
"snuck upupupapon" -spanj 2024
Love that ship design. Can't wait to see it's maiden voyage 👌
Spanj, I'm loving the final looks and the name you have chosen for the CV! 🫡 Looking forward to seeing it in action
This planet died... and then Pirate King Spanj looted it to the bedrock.....
I often start on one of the dead worlds, no ores, no tree's hard start no BP's allowed. You have to build everything from what you can find and you can walk for days before even finding a building to loot. If you find a twig or 2 you count yourself lucky, no life anywhere just you, yeah fun times learning to thrive on one of these worlds. Lots of hidden stuff to.
People that want a real challenge should give these planets a go. Built a mini CV on one of these worlds. Makes a great base as there are no enemies or factions to deal with.
Though will warn you on many of these it's luck if you get any small ore boulders or rocks, and you get no rocks by digging either just go north at the poles are some rocks.
You don't want to do one of these if your new to the game.
Their pretty challenging, you have to be very patient and determined to succeed on these worlds. I've done a series from the dark rogue before. Makes for challenging editing XD
I KNOW WHEN IM STILL AWAKE FOR A SPANJ VIDEO DROP ITS TIME FOR ME TO GET TO BED XD
I once saw a starter on the workshop that was upgradeable and could be turned into a prety strong mid game corvette. I dont remember the name of the guy but what caught my eye was the fact that he put projectors with the upgrades on the spots he planned with instructions. Just an idea for the future if ur interested 😉
I did something similar for my Helldivers Super destroyer, Upgrade instructions are becoming quite the norm for a lot of Blueprints now. Usually I would do this on the workshop description but LCD in the ship are harder to ignore ;)
Your new cv looks like a Nova class starship
Never played this but love watching you play. Alsoooo can you fly into that sun near the research vessel???
unfortunately you cannot fly into Suns, blackholes, nebulas etc they are just visual things. Also at a max speed of 100ms it would take you several hundred years to cover the distance
I'd seen the first 2/3 of the chinning and building session, it's picked up a fair amount of polish since then.
yeh, moved some stuff about, lots of texturing, signal logic and dowgrading it to Core 1 CPU
for the Tenacious build.....could you have both the basic version AND the upgraded version on the workshop? it looks amazing Spanj! great job!
I dont see why not although I will probably only post one and then the other will be unlisted but linked to in the published one. If that makes sense XD
I so glad spanj took the evil/easy route even on a hard planet and im just waiting to see how far he can get to the end game part quickish this time
Now I got the CV in, the fun begins :D
@@Spanj oh yeah can't wait to see
Great ship!
i missed the end of the stream, i didnt think the new capital ship would be done in time for this series
I pulled an all nighter
Don't know if you found the base cpu extention under the base at 25:08. You have to go through some damaged blocks on the floor. Then crawl to the opening into the basement area. Wala.. large bridges. You can get rarer resources from that heavy scrap. From the light scrap you usually just get neo.
I feel like spanj missed those. He would probably show those otherwise as they are quite juicy.
ooo nice! I'm not very familiar with all these wrecks. Knowledge truly is power in Reforged Eden
@Spanj Loving all Vermillions new space wrecks. Some have phenomenal beginner game loot. Found one with about 250 each of zacs and erst. And another with about 75 gold. A few trigger bandit attacks and one does a small bandit fleet. Fun!!!
@@Spanj ohhh. Forgot to mention finding mining contracts in the wrecks worth 100000 credits.
Hey Spanj tnx for all your content. I have a suggestion u made me think of when u showed the more speed trick on the diggity. Why not make your lift trusthers also be your forwards thrust. more like a classical rocket stile desighn. that would make for some interresting shipdesigns wouldnt it? it would atleast decrease the trusther req, and cpu.
tnx again
I tried this once. Seems great in theory but it can be a real pain landing where you want
Its worth to build your SV with forward thrusters with boost option to use this option even in more extend.
You need primarly the lifting capacities to hoover on higher G Planets or even fly arround on it with lot of cargo. Thats more important since you need to salvage stuff primarly as the speed. You can make you a fast combat vessel for recon and come in the next run with a cargo and mining optimied ship.
RE gives you also the option of the large SV Boxes.. i got a Cargo vessel with only a single large 2x2x5 thruster in the back but 8 Containers and only one Laser drill to gather stuff. Its even not armed to save on Cpu and maximise worth the trip.
I've certainly done this with fighter style designs, such as the surge, hardly any lift thrust on that, all forward power but when it comes to a miner that needs to lift heavy things it just makes more sense to have that thrust for lift. generally this is more user friendly than something that has to be flown in a specific way.
Gives allways a strange vibe seeing a Start Trek ship in atmosphere or even be landed. That naycell pillaws and the neck must have strong structural integretiy.
p.s.: The short renderrange for lights, sensors, food troups and so on is realy starting to be a joke in EGs. Where do we have bought all that GFX and CPU Power for?
Voyager Landed all the time.
Hell even Enterprise D technically "landed" XD
@@Spanj I know.. and you see the problem with that shipdesign landing with your needet cheater storks in the front ;) Also.i always wonder seeing the landings how can those few landing gear pads hold the ship safely and not sink in.
Those ships (and also all EGs ship designs) would need a large landing pad erea and a lot of landing legs to land on unprepaired uneven surfaces.
Even as a star Trek Fan i have to admit the Star Trek Shipdesigns are all just for the looks not for a real ship. Even if you mix in some technical lore.
To be honest i struggle i lot with shipdesign in EGS because between what the game needs, cool looking like in the movies and somewhat physical realistic arrangement there is no correlating connection :P
p.s.: what is sill neded is turrets on slopes and blockshapes who can make realy gentle slopes (like in RE with the ramps but vanilla blocks) and large round thingies.. (like an enterprise primary hull or a larger thruster housing or a naycell.
Well we will see if this ever happens.. also if we ever get longer landing legs or long in hirizontal shape extending pads so such a cheating trick with the blast doors is not needet...
still think a hoover engine like landing gear system to accomodate small terrain differences would be nice. but so would be wheels and 2 folding ramps with 2 pieces or 3 like aZ to reach further down and a antigrav lift entrance... but hey thats only a sci fi nerd dreaming ;)
have a good Day Sir o7
Its a nice ship. Wish I could build like that
There is unfinished shuttle on Beta IV - it may provide you with lots of resources for upgrade
juicy giblets!
@@Spanj very juicy giblets 😁
Is Sharee a planet only on your server Spanj? Cause i try to follow you footsteps but can't find that planet. By the way cool series as always.
Sharee was removed in recent versions of RE but we managed to keep it on the Broken Eden server for this series. But as you've seen, its a little borked. Ravien did say he does want to finish it and bring it back for Reforged Eden 2
👍👍
The calculations around material return on COLLAPSING structures actually seem 'broken' in some sense. Seems you get MORE materials by collapsing than if you'd salvage the blocks 1 by 1. So even the 'juicy' bits you're better off collapsing. Albeit somewhat nerve-wrecking if you don't wanna risk losing the mats.
I 'semi-scientifically' tested this on the big "Radar Station" POI ("radar station"? cant remember for sure)... The one that has a couple of VERY tall tower poi's next to it that contain TELEPORTERS.
I did the test a couple of times... COLLAPSING the teleporter along with the tower i got the FULL return on the teleporter mats... Sometimes even more than full oddly enough. Obviously if you salvage it, you only get a percentage.
I usually get my sathium from looting heavy windows.
Spanj is allergic to turning on oxygen in ships i guess
You dont need to turn O2 on in a fixed cockpit, the O2 feeds the cockpit automatically
yah empyrion......
Naked i am!
But did he add a Wifi??
There are 4 wifi thingys watsits in this ship
will everything be installed on Tuesday?
hopefully before then!
@Spanj well don't pull a Enterprise B
Ad astra per aspera, Spanj. Great job! Now go take down a Tovera 😂. Great episode.