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Listening: The Secret of Sound Design | Loop
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- Опубликовано: 27 май 2018
- Synth guru, professional sound designer and DJ Francis Prève explains how listening is the most important part of his work. In conversation with Create Digital Music's Peter Kirn, Prève also demonstrates the methods he uses to reverse-engineer everything from discrete elements within recorded music to the environmental ambiences of his “scapes” art form.
Read the accompanying article on Create Digital Music:
cdm.link/2018/05/how-listening...
Check out Francis Prève's "scapes":
www.francispreve.com/scapes/
See more from Loop:
www.ableton.com/blog/loop/
I took Francis' classes on Ableton and sound design at Austin Community College, thankful for all the lessons and still on Ableton 15 years later. Bless this man 🙏
this is so awesome! exactly what I was looking for, a dude who comprehensively explains how to synthesize all sorts of sounds and can break down every sound he hears by it's 'physical' components, and then also explain it well. Thank you soo so much
Got here form serum cause I saw 'Francis Preve' in the preset description and I'm struggling a bit with my sound design right now haha. It's so eyeopening to just hear him talking about white noise is so interesting!
I'm loving these talks. Thank You Ableton!
On the topic of effects and ingredients:
Distortion = Pepper
Reverb = Sugar
Chorus = Butter
Delay = Salt 😁
That is perfect. pepper is good, but not too much. I can eat sugar all day, give me that reverb. butter is very versatile and can be used in a lot of dishes. chorus is versatile.
I agree with the importance of controlled experimentation, but I think chaos is what helps us make discoveries. I guess its the contrast of both those elements working together. Only in a controlled experiment can you introduce chaos one parameter at a time so you can get something from it.
This taught me so much. I love these videos guys. Please keep making them.
this class is perfect! thank you so much for this. so inspirational
thanks very much Francis, I can see sacred fire in your eyes when you talk. God bless you, thanks again! :)))
This is the most inspiring video on sound design
GREAT VIDEO !!
Thank you for sharing
Very interesting to how to approach sounds settings, thank you, I learn with that reflection, thank you!
Greatly inspiring! Thank you! 🙌🏻
Fantastic interview, thnk you very much for sharing ...
Thank you for this! Very interesting stuff!
when he quotes john cage , he got me instantly! love this!
Amazing and inspiring!
Interesting and inspired discussion
🙌🙌🙌Thank you very much, great information
This is fantastic. Two thumbs up 👍🏻👍🏻
Great content. Thank you!
This was really cool. Solid talk and informative. Francis' mind is very sharp \w/
Very useful,thanks!
Really valuable content, thanks a lot. Esquivel! is also a great discovery.
fantastic video thanks!!
Sine wave, amplifier envelopes, love it.Thanks
great video but can we mute peoples mic if they are just going to stand there and heavily nose breathe
it made it so hard to watch
Should have run the mics through a gate.
Someone make a soundscape of his nose whistles pls.
Isaacsmile exactly
Reminds me of being on a conference call at work
Could listen to him for hours
thank you for this ableton
Excellent!
ajajaja cuando hicieron la pregunta del chile pimiento, y lo relaciono con la musica nuevamente, pense automaticamente en la distorsion y si nada mejor que la distorsion para aregarle ese touch de picante a tu sonido, Excelente presentacion.
Great Video!
This guy needs to write a book if he hasn't already
Damn Triple H really went a different direction
Beautiful and inspiring talk. "If you can't do it twice there's no learning" - sort of disagree with this sentence. Beautiful music also comes from happy accidents and randomly-programmed environments. That's the word: 'programmed'. Randomly programmed means you have no control over the actual contents you'll be exposed to, but you do have control over the processes, i.e. the actual decision to set a random environment has been deliberately made by you, upon your on decision. With such rich and unexpected results, the skill becomes to decide what to keep. Among the beauties of electronic music is the fact that you can go beyond your own personal skills and predictions (both motor and cognitive), something that traditional instruments such as piano or guitar cannot provide you with. Even though you will not be able to achieve that specific sound twice, in between there's actual learning: you are learning what to preserve.
I completely agree. "If you can't do it twice, there's no learning" indicates a schism between "learning" and "experience." But of course, the experience of experimentation is very real and valid learning, even if the derived experience cannot be exactly replicated.
I've 25 years in audio post production. I'd have to do something about heavy-breather before leaving the shop. He sounds like someone just slapped a noise gate on him and didn't set it very well. Sometimes you just have to knuckle-down and go in there manually and fix things.
Francis is constantly posting design tutorials to his blog. For those looking for deeper stuff, check it out here: www.francispreve.com/blog/
"Whenever you dial up a present in a synth, it's open-source."
Patrick Cupo i literally read your comment as he said those words.
PreSET
around 32:00 really opened up my eyes. I usually am guilty of "experimenting". However, after watching/listening...I will never do this again. lol
Phil, if you're just getting started, here's a useful way to experiment and learn more about your synths: Take an LFO and assign it to *one* parameter at a time while listening to its effect on that specific parameter.
For example, start with a default preset, assign a single LFO to pitch, and set the LFO waveform to triangle. Then, adjust the LFO rate and depth and examine how the pitch behaves. From there, switch to a different LFO waveform and repeat the process, sticking with pitch as your destination.
After you've got a feel for this, change the LFO destination to amplifier/volume and do the same experiment.
Next, assign it to filter cutoff (which is the most fun, btw)
This is a practical method for using experimentation to discover new skills that you can apply elsewhere. Cheers!
francispreve I will definitely try this! Thank you so much for doing what you do and sharing the knowledge. It truly makes me happy and gives hope that there are more teachers like you!
wow
This may be a stupid question but what plugin is he using to make the sound and edit the envolopes?
Ableton Operator :)
I wonder why he didn't mention Omnisphere 2 when he was listing synths?
I didn't know Triple H teaches sound design.
49:34 This guy is TOTALLY Norwegian 😂that thick accent lol! Btw Francis rocks!
Very cool accent, actually. As you may have guessed, I'm also fascinated by linguistics and dialects. Thanks for the shout out :)
I'm gonna sample that nose whistle.
what was the name of the mexican artist again? didn't get it :/
Juan García Esquivel - worth a listen :)
“If you can’t do it twice, you haven’t learned anything.”
whoa he said hes god
0:40 this guy is higher than i am
what would John Cage do?
Doesnt he mean 432??
What he is talking about in the demonstration is a basic acoustics primer www.indiana.edu/~emusic/etext/acoustics/chapter1_resonance.shtml
Whats that Mexican Artist he mentioned?
Esquivel! :)
@@francispreve Thank youuuuu friend!
Very informative, sir i request you from bottom of my heart please checkout related video on RUclips by mr. Bob robin just search in "RMAF 14"
why is that guy on stage with him again? useful learning here but didn't feel like it necessarily did much for me and sadly I do own that book and don't actually like it.
Listening to the moderator breathing the whole time was pretty distracting.
Super interesting. I disagree with the premis, and as usual the field of artistic endeavour that is being ignored is computer games, where sound is art without (always) being music
Don't forget movie sound design for scifi/fantasy where creating new and unheard sound is critical and the goal is not music.
"For hearing, all we have is music". Acoustic design? Spoken word and poetry? Language in general? Foley? Old fashioned hunting devices? Animal calls and interactions? Engines? I am confused by his statement...
good point
Music is just organized sound. Everything you mentioned can be considered music...
@@alanadev then everything he said was just visual design but that’s beside the point
Talk about sound, I just can't get pas the whistling nose to the dude with dark hair ;p
F me that track sounds like you link tinitus
the guy standing next to him the whole time.. why? that must be so offputting when doing a presentation.
I tip my fedora to this gentleman but he didn't say a single thing I didn't know already. What a fuckin noob. From yours truly, the bedroom producer xxx
Great video and talk, but this host was sooo damn lame and not funny.
boring!