Modular Combat and Player Stats in my Monster-Hunting RPG Roguelite | Vicious Legacy Devlog #3

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  • Опубликовано: 8 июн 2024
  • Welcome to the fourth devlog for my procedurally generated monster-hunting game, Vicious Legacy! In this episode, we look at player stats, targeting reworks, stamina, and modular combat.
    Made in Unity HDRP.
    Please share any questions or comments below.
    Vicious Legacy
    ----------------------------------------
    Watch the first episode: • My Procedurally Genera...
    OFFICIAL DISCORD! / discord
    Website: www.viciouslegacygame.com.au
    Instagram: / viciouslegacyaus
    Email: viciouslegacygameinfo@gmail.com
    Chapters
    ----------------------------------------
    00:00 Intro
    01:16 Player Stats
    02:32 Stamina
    03:15 Targeting Rework
    05:22 Modular Combat
    08:57 Fixes and Changes
    11:04 Completely Unnecessary Feature of the Month
    12:19 Final Thoughts
    My Other Stuff
    ----------------------------------------
    (art)
    www.artstation.com/originsc/
    (music)
    drooble.com/shadowshow
    Links
    ----------------------------------------
    Stamina System: • Creating a STAMINA SYS...
    Music
    ----------------------------------------
    Music by Cozy Atticus on Instagram:
    / cozy_atticus
    #devlog #unity #indiegame #indiedev #rpg #roguelike
  • ИгрыИгры

Комментарии • 105

  • @colonelvajra1295
    @colonelvajra1295 7 месяцев назад +74

    Babe wake up, Vicious Legacy just posted

    • @Shady
      @Shady 7 месяцев назад +4

      im up im up

    • @yazzuk8792
      @yazzuk8792 7 месяцев назад +1

      Whos this shady guy, babe?

    • @TheRotisserie_Mystery
      @TheRotisserie_Mystery 7 месяцев назад +1

      The ThreeMeatTreat is here babe

  • @Pallerim
    @Pallerim 7 месяцев назад +6

    Never apologise for long periods between videos. The most important thing is that you can keep enjoying making the game and the devlogs, because it definitely shows in the final product! Amazing as always

  • @bappibhai1
    @bappibhai1 7 месяцев назад +95

    Just for style points, do zoom out when sprinting. It makes it more immersive.

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  7 месяцев назад +22

      Oh yeah totally meant to add that! 🤦

    • @bappibhai1
      @bappibhai1 7 месяцев назад +6

      @@ViciousLegacyGameAUS I sometimes forget it's in development😅

  • @michael-py4vo
    @michael-py4vo 7 месяцев назад +37

    I can't underline how excited I am to see how this whole project turns out! Keep up the amazing work my guy

  • @clutchdmr1
    @clutchdmr1 7 месяцев назад +28

    This game looks super promising. I really like games like falsepine so this looks like its right up my ally. can't wait to see how you continue developing it.

  • @unhingeDoor
    @unhingeDoor 7 месяцев назад +16

    love the editing skills and game ideas! It's extremely motivating to see someone work on an intricate game like this while I struggle through my own

  • @Fanunic
    @Fanunic 7 месяцев назад +6

    Slow and steady wins the race -- love the progress and looking forward to next month's devlog!

  • @straw_hat_illustrations
    @straw_hat_illustrations 7 месяцев назад +2

    I get so excited for these videos

  • @artbluestack5250
    @artbluestack5250 7 месяцев назад

    Oh, sweet coffee.... indeed it ease the pain. Thanks for that man! I'm saying your phrase with your voice in my head every morning and it helps to keep going on.

  • @awkwardsaucetv4770
    @awkwardsaucetv4770 5 месяцев назад +1

    You should add a hidden sea monster, maybe with a secret underwater environment or just a sea monster that attacks your boat! Love it so far

  • @jontay4199
    @jontay4199 5 месяцев назад

    The monster parts idea is awesome. I’m so excited to see how this translates and where you take it! Keep at it man, you’ve got a beautiful idea

  • @Baelfyr
    @Baelfyr 7 месяцев назад +3

    A great update. It is coming along nicely. I look forward to a playable demo!

  • @SombreroMan716
    @SombreroMan716 7 месяцев назад +6

    Excited to see how you further develop the procedurally generated islands and landforms. Right now they clash quite a bit with the more realistic water and boat (and ik its WIP).

  • @BrokenBonds2442
    @BrokenBonds2442 7 месяцев назад +9

    This looks amazing!! I love the idea of kinda doing research on monsters before fighting them. I do think that targetting specific body parts may be difficult given the small size of the monsters. Maybe trapping them first is to make targeting easier? But the idea has a lot of potential. I'm looking forward to seeing where this goes!!

  • @protowalker
    @protowalker 7 месяцев назад +2

    I really appreciate the focus on code and systems here. I feel like that's something that's happened a lot less over the years (it makes sense, it's less popular, but as someone who loves programming it makes me sad). It's always nice to see how other people architect things :)

  • @captcommando4295
    @captcommando4295 7 месяцев назад +2

    Loving this devlog series! Can't wait to see where this game goes

  • @lawlesspirate3303
    @lawlesspirate3303 7 месяцев назад +1

    I really like watching your dev logs I can’t wait to see this game complete
    You should add a ROCK AND STONE focus when you start making the focuses

  • @oscarsantos8261
    @oscarsantos8261 6 месяцев назад

    This looks so good. Very hyped for future dev updates!

  • @GloomRng
    @GloomRng 7 месяцев назад +1

    Love the idea of sailing around and seeing a really rare island spawn , knowing there's a super hard rare creature on it for some awesome/weird loot . Awesome dude !

  • @FacemanArt
    @FacemanArt 7 месяцев назад +1

    This is looking great! It would be cool to use that bullet-time effect when the last enemy on-screen is killed to add more of an impact for the end of combat! Keep it up this is cool as hell!

  • @Assailent89
    @Assailent89 5 месяцев назад

    Great devlogs dude and the game is looking great. Love the concept. Hope it all works out well

  • @Halfwayinsane42
    @Halfwayinsane42 6 месяцев назад +1

    “Sweet coffee eases the pain.” My new favorite quote *sips my own coffee*
    Keep up the great work!

  • @miav-fisk4329
    @miav-fisk4329 4 месяца назад

    Really excited to see how it turns out. And small idea, you mentioned trapping specific limbs, so a beartrap, or something similar, would be pretty cool.

  • @bhecillenain4085
    @bhecillenain4085 7 месяцев назад +1

    keep up the good work mate!
    love your passion

  • @emberdragons8244
    @emberdragons8244 7 месяцев назад

    What your are doing is amazing!

  • @ScribbyNerd
    @ScribbyNerd 7 месяцев назад

    I've enjoyed watching your progress. Can't wait for the next video!

  • @zekeholley3119
    @zekeholley3119 7 месяцев назад

    Just the vid I wanted to see when I woke up!

  • @stateflower3213
    @stateflower3213 7 месяцев назад +2

    I think taking inspiration from Project Zomboid was a good idea, I like the way targeting works in that game. I think this game is gonna turn out really good!

  • @dimitrismolias9834
    @dimitrismolias9834 7 месяцев назад

    Nice work ! Really enjoying vid just like the previous ones! :D

  • @joechudleigh94
    @joechudleigh94 7 месяцев назад

    Dude. You've mad so much progress

  • @Guacamakis
    @Guacamakis 6 месяцев назад

    Aunty Donna reference in the first minute wow! My man is a true Australian

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  5 месяцев назад +1

      That reference is so obscure I forgot I even put it in haha. I applaud you

  • @AkaNull
    @AkaNull 7 месяцев назад

    Nice works man!

  • @sheanstanks
    @sheanstanks 7 месяцев назад

    Looking better every month

  • @McGizzleYT
    @McGizzleYT 5 месяцев назад +1

    MY EYESS !!! 3:29 😵‍💫😵 whyyyyy me !!

  • @Vercidium
    @Vercidium 7 месяцев назад

    Chopping the creature's head off is siiiick. Youve made good progress in this devlog!

  • @minextlost
    @minextlost 7 месяцев назад

    I really love the realistic ocean with low poly environment, it makes it very unnique!

  • @kracowski1523
    @kracowski1523 7 месяцев назад +1

    this one devlog made the game sound like it'll be about 4 times cooler

  • @ihavetokill
    @ihavetokill 7 месяцев назад

    keep going. keep working on this game please. great vid.

  • @user-ee4pl8js6n
    @user-ee4pl8js6n 7 месяцев назад +1

    looks great!

  • @lordbranch
    @lordbranch 7 месяцев назад

    This looks great so far and I'm excited for the future of this game! Once it's in a playable state I'm sure an open beta on steam would help highlight some of the kinks you come across in future updates! ( and i'd be able to get my hands on it sooner)

  • @loop3454
    @loop3454 7 месяцев назад +1

    the game looks lit

  • @phillipigyarto9066
    @phillipigyarto9066 7 месяцев назад

    This project looks really cool. I actually just ran into a similar issue to the one you were having with monster ragdolls when I tried to add a ragdoll to dismembered limbs in my game

  • @morgangalloway1807
    @morgangalloway1807 7 месяцев назад +4

    I think the potential of the kinds of monsters that would arise from different combinations of body parts will be really fun to discover

  • @matiasrubinel742
    @matiasrubinel742 7 месяцев назад +2

    Will you remember me when your game will be famous?

  • @SeanNotTheSheep
    @SeanNotTheSheep 7 месяцев назад +2

    slurp that coffee

  • @Breaklimitingbeliefs
    @Breaklimitingbeliefs 7 месяцев назад

    You could make the ai give certain body parts to the monster on different biomes or island so in snow biomes the ai can put together a monster that has ice powers or a mutant that has ice and fire powers.

  • @Hynrey
    @Hynrey 7 месяцев назад

    Great project! I love the focus thingy when you aim. Good approache for system architecture. That blur on edges and zooming makes it cool. Idea with islands is great, hmm but how about gexes on my opinion its easyer for procedural generation?

  • @nocrega
    @nocrega 7 месяцев назад

    Maybe this doesn't fit the game but it would be amazing if the AI learned from the best procedural monsters and perfected them towards the end. Love the progress!

  • @Breaklimitingbeliefs
    @Breaklimitingbeliefs 7 месяцев назад

    random monster is a cool idea who knows what they might encounter a behemoth or a spider with 3 heads.

  • @erinkarp
    @erinkarp 7 месяцев назад

    Yay!

  • @poimon5607
    @poimon5607 7 месяцев назад +2

    is it hard to add inertia to procedural animation? just curious, I really love this game

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  7 месяцев назад +2

      Thanks! Depends how you do it. Mine are ultimately animated with navmesh agents which have their own system for handling momentum and things

    • @poimon5607
      @poimon5607 7 месяцев назад +1

      ​@@ViciousLegacyGameAUS Ah I see, thanks for the quick reply! When I saw your first devlog, I was awestruck (still am!) this has been a dream game for me for years. Watching your devlogs and seeing you turn it into reality is really exciting. I hope you and your game succeeds with all my heart, keep it up champ! ♥♥

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  7 месяцев назад +1

      @@poimon5607 thanks so much for the support ❤️

  • @NoneNullAnd0
    @NoneNullAnd0 7 месяцев назад +1

    I think Ragdolls have caused the most problems out of anything else I've ever worked with. It's easy to get up and running for the simplest of situations, but ANY tweak that could complicate things is going to cause a massive headache. Dropped weapons getting launched, animations that clip into the ground/other objects that end up launching the model, repositioning to match animation pose, ragdoll setup values wackiness, maintaining equipped armor display, wacky collision with the player's unique movement system, inaccurate collision sounds, displacement from main parent object issues, and de-ragdolling has collectively cost me a ton of hours. Don't even get me started on the consequences of ragdolling a model with severed limbs.

    • @Vercidium
      @Vercidium 7 месяцев назад

      Sometimes that’s part of the charm! Playing Battlefield and seeing enemy corpses randomly flying into the air is amazing

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  7 месяцев назад +1

      Yeah pretty much hey, that's also why I just went with the illusion of ragdollyness

  • @sandrok14
    @sandrok14 7 месяцев назад +1

    Nice progress once again! By the way, what is the guitar music in your intro at 0:25? it says cozzy atticus but what is the name of the piece

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  7 месяцев назад +1

      The whole video is one song called "The Beautiful Pomegranate". I don't think it's officially released though, but feel free to hit him up on Instagram. Link in description :)

    • @sandrok14
      @sandrok14 7 месяцев назад

      Thanks for the reply. Looking forward to the next devlog!

  • @myrech
    @myrech 7 месяцев назад

    slaying

  • @Danvus
    @Danvus 7 месяцев назад +1

    How much inspiration is this game going to be taking from the Monster Hunter franchise? Been following since day one and I'm really excited to see where it's going.

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  7 месяцев назад

      Probably not a whole lot, it probably takes more after games like the Witcher

  • @emilianocervantesgonzalez4315
    @emilianocervantesgonzalez4315 6 месяцев назад

    bullet time makes sense for an item

  • @guilhermecardoso5862
    @guilhermecardoso5862 7 месяцев назад

    Thanks for the videos! It serves as motivation to not procrastinate as much and go back to learn some gamedev!
    Is there any chance you would make the game open source?

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  7 месяцев назад

      Thanks! As for open source I think that's unlikely, but who knows

  • @yourboizach9681
    @yourboizach9681 7 месяцев назад

    Ideally I will be here developing in UE5 one day with my own dev team, but for now I will stick to 2d Pygame games, I do not have the time nor the patience to learn all this.
    All that aside, this looks fucking great my dude!!!

  • @Xcelz_YT
    @Xcelz_YT 7 месяцев назад +1

    what have you been thinking of unity the past few weeks?

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  7 месяцев назад

      Overall I'm happy with the updated changes moving forward, so I'll be staying

  • @vincentsalcido9605
    @vincentsalcido9605 7 месяцев назад

    Idk how but I somehow managed to guess Project Zomboid lmao 4:20

  • @Brosquini
    @Brosquini 6 месяцев назад

    Could you give active ragdolls + animations to the enemies

  • @KAEFARIK
    @KAEFARIK 6 месяцев назад

    what's with sonic and tubers from New-straya?

  • @Anonymous-ks1pn
    @Anonymous-ks1pn 7 месяцев назад

    Will there still be a way to lock onto a single enemy using the targeting system? or is the targeting system locked as the radius?

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  6 месяцев назад

      There will still be ways to target specific parts. But I'll cover that in a future video

    • @Anonymous-ks1pn
      @Anonymous-ks1pn 6 месяцев назад

      Ight!@@ViciousLegacyGameAUS

  • @yamatanoorochi6203
    @yamatanoorochi6203 7 месяцев назад +1

    An extremely important question:
    Will dual weapons be included in the future?

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  7 месяцев назад +1

      Good question. I'm not actually sure. Dual handed for sure, but mixing and matching might be tricky

  • @SergeyLergDev
    @SergeyLergDev 7 месяцев назад

    A complex monster parts system and Focus - is this a Horizon Zero Dawn spinoff?

  • @nothinghere4684
    @nothinghere4684 7 месяцев назад

    trail after the boat while you sail it ?

    • @ViciousLegacyGameAUS
      @ViciousLegacyGameAUS  7 месяцев назад

      Yeah that sort of stuff will come much later during polishing I think

  • @Kraawl21
    @Kraawl21 7 месяцев назад +1

    I wish I knew how to code

  • @revcorvinn1638
    @revcorvinn1638 6 месяцев назад

    You gotta make it multiplayer

  • @tatez
    @tatez 7 месяцев назад

    :)

  • @GuildOfCalamity
    @GuildOfCalamity 7 месяцев назад

    The water is beautiful but it doesn't really match the world geometry aesthetic.

  • @onionskin3254
    @onionskin3254 7 месяцев назад

    don't you think this is overly ambitious