Adding Enemies to my Indie Game - Devlog 1

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  • Опубликовано: 12 сен 2024

Комментарии • 35

  • @itsjustbusiness1989
    @itsjustbusiness1989 Месяц назад +11

    "we have ULTRAKILL at home babe"
    ULTRAKILL at home:
    (you gotta make more unique designs bro, no offense)

    • @RetoRadial
      @RetoRadial  Месяц назад +1

      I personally don't see how my guy is similar to the Ultrakill robot, but I'm willing to make changes if people see it as unoriginal or a bad copy. Are there any design changes you have in mind?

    • @Skeeww
      @Skeeww 29 дней назад +1

      @@RetoRadial Ehh to be fair... The ultrakill robot is blue and your robot is blue, Well when you're making a movement fps with a robot as the playermodel its almost impossible for people to think youre not copying ultrakill, If you want to avoid any ultrakill copying drama you could make the playermodel a human.... but then you would be copying dani's karlson lmao

    • @Skeeww
      @Skeeww 29 дней назад +1

      @@RetoRadial I just realised you heal by killing enemies which is also a main mechanic in ultrakill LMAOO

    • @RetoRadial
      @RetoRadial  29 дней назад

      @@Skeeww That's the case for like 90% of games

    • @Skeeww
      @Skeeww 28 дней назад +1

      @@RetoRadialBtw I am not saying your game isnt unique or is stealing any ideas, I really like these dev logs and the game concept is sick. its just that people WILL think youre copying ultrakill

  • @I-OMusic
    @I-OMusic 18 дней назад

    "hyperkinetic"
    Literally clicked for the name alone, I know exactly what this game is gonna be before I even start watching and I'm hyped.
    Great name, will probs comment again after watching the thing.

  • @mike_wake
    @mike_wake Месяц назад +5

    Layers and masks can be confusing, but it gets much easier to keep track if you name them.

    • @RetoRadial
      @RetoRadial  Месяц назад +1

      I didn't even know you could do that. Thanks for the tip.

  • @I-OMusic
    @I-OMusic 18 дней назад

    oh nah bro got the production quality also?? the cynical meta-humour???
    okay we cooking (00:15)

  • @YassinsWorld
    @YassinsWorld Месяц назад +4

    Holy crap he made another devlog

  • @pietrosprudente
    @pietrosprudente Месяц назад +1

    I hope this game gets alot of attraction for how stunning the gameplay and visuals is!

    • @pietrosprudente
      @pietrosprudente Месяц назад

      plus the game looks like doom eternal which is one of my favourite games!

  • @primecity1095
    @primecity1095 Месяц назад +2

    this is really shaping up man!
    when did you start on this project and when did you start with game dev/programming overall?

    • @RetoRadial
      @RetoRadial  Месяц назад

      I started the game around mid May. Overall, I started making games in Scratch in 2018, moving to Godot in 2021.

  • @yowfxyt
    @yowfxyt Месяц назад +2

    I never used any other engine except Roblox studio, but this looks extremely good so far ngl

  • @ubnominal
    @ubnominal 28 дней назад

    Your going to eventually make your own version of Blender by upgrading your already existing
    *Needlessly*
    *Complex*
    *Artificial*
    *Skeleton*
    *Mesh*
    *Instancer*
    It is inevitable.

  • @AquaFreakG
    @AquaFreakG Месяц назад

    Your project looks amazing! Better then mine right now 💀

  • @chestnutbedfellow5373
    @chestnutbedfellow5373 25 дней назад

    Mad skills. Im really impressed

  • @Cappes_
    @Cappes_ Месяц назад

    I just can't express enough how much I like the game so far!!! Wish you luck for future devlogs, I'm for sure going to see them

  • @matejnentwich1376
    @matejnentwich1376 Месяц назад

    Damn, tgus us really good. Ultrakill at home for sure

  • @clementseadzi1163
    @clementseadzi1163 Месяц назад

    HOLY SHIT THIS IS THE MOST UNDER RATED CHANNAL IV EVER SEEN

  • @Not_yars
    @Not_yars 15 дней назад

    you can use csg experter addon that export
    csg mesh to obj that will make the performance
    good

  • @thejakester887
    @thejakester887 29 дней назад

    Maybe you could have the charge bar and or ammo, built into the gun? Clears up the UI and might look really cool 🤷🏻‍♂️ don’t know how hard that would be

    • @RetoRadial
      @RetoRadial  29 дней назад

      I fiddled around with putting the ammo count on the gun very early on, but figured it would be a bad idea because of how much the gun moves. I'm open to revisiting the idea in the future, though.

  • @yzgrdyn-WiseGuardian-
    @yzgrdyn-WiseGuardian- 29 дней назад

    I would suggest an over under so you know how manny rounds are in a mag before reload, eg 8/8

  • @positivevibezz69
    @positivevibezz69 Месяц назад

    Game go brrrrrrrrrrr

  • @NotGavinV
    @NotGavinV Месяц назад +2

    good vid, but you have to learn blender eventually

    • @RetoRadial
      @RetoRadial  Месяц назад +2

      You underestimate my stubbornness

    • @PhoniexStudio
      @PhoniexStudio 28 дней назад

      I genuinely want to see how far this man will go to avoid Blender

  • @ninjanosa3211
    @ninjanosa3211 Месяц назад

    Looks cool. May it turn out well, and I bless you in the name of the Lord Jesus Christ, the son of God.

  • @JustNatan
    @JustNatan Месяц назад

    man just make a blender model

  • @Revampness
    @Revampness Месяц назад

    Just learn blender bro😂