Touhou Hisoutensoku - Alice Margatroid Tutorial Combo Movie
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- Опубликовано: 13 дек 2024
- I didn't see any tutorial about Alice in RUclips, mostly because she's one of the hardest characters to play Hisoutensoku and, in most gameplays about Alice, they don't use any combos, so I came up with this idea of making a video showing how to deal a little more damage using the seven coloured puppetter.
Of course, because this is just a basic tutorial about combos, I couldn't show strategies, pressures or any high-level gameplay with Alice. Hope you guys like and please comment about it.
Hisoutensoku Wiki:
hisouten.koumak...
Santuário Hakurei, a maior comunidade de Touhou do Brasil:
www.hakurei.com...
Alice practiced on sakuya to see if wearing her pa-*knifed
Continued:
A, B, and C are different attack inputs. B and C are light and heavy shot, respectively.
D is a dash button that can go in the input direction, making it the only way to dash in ways the arrowkeys cannot.
(If memory serves) E annotates the button used to switch cards, but don't quote me on that. F likewise is the button to activate spellcards, but you really just ought to refer to the spellcard's name instead for clarification.
Other games have other attack annotations. Be careful.
Whats this particular remix of the song is called?
YES! Finally I find a video teaching me how to really play with Alice!
It's a shame 90% of these rely on her Dial-A. It's pitiful range and longer than most start up time is pretty frustrating.
I am here looking for a fighting game character puppeteer archetype. I wanna know more characters aside from zato, carl clover and chaos, who uses a puppet like gimmick. Nice combos btw.
If I see someone that legitimately needs help, I usually try to help them if I can. It seems more productive and a better action over-all than trolling or just staying silent.
I appreciate your appreciation for my decision :)
I can't get the Returning Dolls bnb to link correctly. I go 2a to 3a then when I launch Returning Dolls, it doesn't hit, causing me to drop the rest of the combo. Any advice?
To understand Alice,you must first understand her dolls...she's difficult because the range of her doll were fixed so you must remember exactly its range
Alice Is really easy to combo with
She can literally do a combo of Any grounded hit and do a 2000+ limit combo with it.
do you know how to place mora than 2 dolls on the stage?
ty for this video , really help me :p
Hate to break it to you, but this style of "talking" is kind of the standard for fighting games. He's speaking a pretty universal language.
On that note, here's a quit explanation. The numbers are the directional inputs, starting with the low-back direction working forwards, skipping to mid-back and going forwards, and skipping to high-back and going forwards. (I.e. 1 is back-low, 2 is low, 3 is front-low, 4 is mid-back, 5 is neutral, 6 is mid-forward, etc.) 66 is forward dash; 44 is back dash.
Thanks :)
You're welcomed
I can't do 623B/C combo uwaah. Do you people have any advice how to do it.
i dont get what the numbers and letters mean cant u use zxc and movement arrows?
It's the standard notation system used mostly by hisoutensoku communities i think, the reason why you cant use the default keys (arrow keys, ZXCASD) is because people use different keybinds, and some use the consoles too.
Hi!!
First, it's a very good tutorial, I learn lot of things about Alice.
Second, Someone can explain to me what "hjc" mean? Thank you!
High Jump Cancel = using the jump command after a bullet or a skill is used to cancel the rest of its animation. It's called "High Jump" because the "high jump" movement is used instead of the normal jump. You can also see some people referring it as just "Jump Cancel" or "jc".
Ok thanks you!!
Do one of youmu or the hisouten community will hate you