Had a similar experience a few years ago during lockdown. I had the game as a kid and didn't like it, but found the game on eBay for pretty cheap, so I picked it up and fell in love with it. It's probably Sonic at his best
just a quick note, the Unleashed hater says that the QTE breaks the flow but if you mix up combos with QTEs, it REALLY doesn't break any flow, it's like a finisher in a way. Plus, when in a larger group of enemies and using combos will more than likely get a few enemies low anyways. I never heard anyone complain about how "Spider-Mans focus finishers break the flow of the game" but apparently it becomes a problem when Sonic does it.
Yeah also depending on the health it might be tough to do and if you fail one, the enemy regains their health. So there is a risk-reward system to it too
No idea about Spiderman, but the issue with the QTEs is that they are so strong pointwise, that the player is directly encouraged to spam them rather than the combos, both for the S rank and personal high score runs. By speed, the player is also encouraged to do the charged up punch rather than combos against miniboss enemies too, which means that the combat more or less gives you negative feedback for engaging with it in nearly all siturations.
Straight up giant skill issue with the werehog saying that the combat has no flow, bet that this guy Didn't even upgrade the werehog that much and had no combos to use
@jasonblack2477 of course, if you button mash the combat will be slow because you're doing the same two combos everytime, if you actually go into the combo menu and give it a quick glance you can learn some badass moves that give so much more flow to the movement and platforming, search "unleashed werehog level speedruns" and see with your eyes if the combat is slow in those videos. Plus: there are 47 different enemy's in the game....
@fantastic0990 the enemies look different but attack the same way dawg. 💀 and I know the combat it all does the same shit and is slow. Look at what you can pull of in god of war. Way cooler and more interesting enemies and combos that are not slow lmao. Defending the werehog is useless. It's just an okay mechanic that clearly hasn't been explored enough
the reason i dislike werehog really is an execution barrier. For me even basic combos get dropped a lot simply because my body moves slightly slower than your average person so it creates frustration for me. I'm one of those people that love Frontiers combat simply because I can physically engage with it.
I can understand why you don't like the werehog that much. Combo execution is very important for the night stages and if you struggle to do it, you aren't going to have fun. Perfectly reasonable to enjoy the frontiers combat more
You have no idea how Unleashed Mode, the Spin Jump-like jump move when grabbing ledges or edges of surfaces and moves like Spinning Needle Attack in synergy do & help.
I actually disagree with the drift take here 20:12 Generations drift ends up slowing me down with the beginning hop sometimes MURDERING your speed and something about it just always felt off. While Unleashed's drift is more of a you have to learn how to use it situation
@@TheGamingRift11 it's the same in Unleashed. If you drift then move the stick left and right you'll go insanely fast. I always use it for Rooftop Run Act 1's beginning
I agree. Generation’s drift always felt too tight for me, and although Unleashed has extremely loose drift, simply letting go of the X button fixes this. Heck, even Colors and Unleashed (Wii) have good drifts, and the game even gives you bonus points for doing it.
I got sonic unleashed back in 2014 when i was 8 years old, I played it for 2 days and then didn't touch the game until i felt like playing again in 2020 during lockdown. Completed the game 3 times during lockdown and i really enjoyed the werehog.
Without the timer i can agree that the werehog levels feel long and its just the matter of perspectives. The werehog levels are slower so you ebd up feeling the time go by compared to the day stages where your zooming and lose track of the time that goes by. Idk if sega ran themselves into a corner with not putting a timer for us to see while playing the werehog but itd honestly help with arguing against the "werehog levels take too long" arguement
For as much as the Werehog is nerfed in the Wii/PS2 versions, they do give you a timer for each act and the option to back out after completing an act so you can finish the rest of the stage later if you'd like.
@@Signerdragon123 Yeah, in fact the time is a factor in your rank in Wii Werehog, if you don't beat the level within the target time you can't get an S rank.
Played Unleashed multiple times, It is peak to me. I even wish that Sonic kept the Werehog form along with Chip's bracelet that provides light powers that foil the Werehog abilities and those were permanent parts of Sonic's entire brand. As someone who's a sucker for Vaewolves (Vampire-Werewolf Hybrids, in case you didn't know) I would've also liked it if the Werehog form also had the abilities of a vampiric version of a hedgehog and the bracelet provided light power that foiled those as well.
They don't like the werehog as it's a different play style from sonic. A hack and slash style like Devil May Cry, or astral chain. Just because they don't like the game type of the werehog, doesn't mean to shit on the WHOLE game and call it terrible. Also, I'm going back to remember that emulator you mentioned.
I don’t think you should. The emulator- at least when I installed it, also installed adware, and you will NOT find a non-corrupt ROM of Unleashed anywhere. Nope, not even the Wii version.
@@AGZharkWhat do you mean? I got a working version of both just fine.(Though I couldn't play Unleashed more than 5 minutes because the emulator decided to instantly die on the first quickstep section, even tho people claimed it to already be fixed.)
@@lpfan4491 I mean what I said. Literally no website has ROMs for the Xbox version. Some have Wii ROMs but every time I download one and extract it, the file is empty and thus is invalid. Sure, I can emulate the PS3 and PS2 versions, but that’s a big difference from using Xenia, which only harmed my computer.
My only problem is the fact we don't see animation intro like this anymore yeah we have awesome ones but seriously the graphics in the starts where incredible also no cubot except that it's awesome
I think the problem with the quick time events for the werehog is that it’s where you get most of your points, instead of the actual combos. Imagine if Devil May Cry gave you a better score because you did a quick time event instead of engaging with the actual combos and combat. At that point, you are pretty much encouraged to do the quick time events especially when the game doesn’t tell you the exact amount of points you need to get an S rank until at the end of the level. If it even does tell you that as I can’t remember outside of you already gaining the S rank.
THAT. That is the issue. It’s not that I dislike QTEs, it’s that the window of time to complete them is far too small, and failing them results in me taking damage and the enemy regaining health. Edit: To go along with your comment, the Wii version does give you a clear time to finish a stage with an S rank, and every subsequent rank if you miss the previous one. It also is much more lenient on ranks. It’s pretty ridiculous how the Xbox version doesn’t do this. The Wii version not only fixes rankings but also drifting.
On one hand, I obviously agree that the ratio of Score Points between the Hit Counter and Critical Attack QTEs is rather skewed towards the latter... On the other hand-to conclude that QTEs are the main way to go...is to give up thinking & analyzing the systems around you, which can very well alter the actual gameplay experience of gaining S Ranks. ----------------------------------- I'll put it like this: Making use of low Strength & your large combo pool to gain high Hit Counter Score Points (and Unleash Meter) helps both the "Enemy" and "Combo" categories of the Ranking Screen, as well as serving as a FOUNDATION of Score Points in which QTEs can supplement. Now, since the Time Bonus of the Werehog Stages can be rather large *if* you're fast enough, THAT'S where "you get most of your points" for the S Rank in general, from my experience & external analysis. So with that in mind, the types of enemies in which you prioritize QTEs on becomes even more important, as wasting Time is not a benefit. Hence why paying attention to which enemies have the greater amount of QTE Points and focusing your QTEs there, while also making sure your Point foundation is solid via combos/Rings/Crush (destructible objects), leads to a more engaging S Rank experience than some seem to initially think. Even if you're Strength Stat is a bit too high to really lay a Point foundation via combos, prioritizing occasional QTEs on higher-ranking enemies serves as a consistent element. Pair that with the Time Bonus, and we at least have a couple more ways of achieving the S Rank. In short? - There are multiple ways to gain an S Rank as the Werehog. - Player stats, combos, regular kill Points, Hit Counter Points, and Critical QTE Points all work together. I would rather the game did has more of a bias towards combo play than remain purely un-biased (much like what Foreign Input System does, mod is on my channel), however what the game has *now* is far from 1-sided imo. - ini
Honestly sonic unleashed is the best game in my opinion i like werehog it gives you a break from speed and teaches you that you cant run through the stage at high speeds going past lots enemies it gives you a chance to use combos and use stratagy to get though THOSE DAMN BEES
I don't hate Unleashed, but I find it kind of average. The Werehog, forced medal collection, and locking core day stage abilities behind story progress are a few of things I don't like about it.
Why is locking core day stages behind story progress a thing you don't like about Unleashed? I can see the Werehog, I can see the medal collection, but why that?
@ I was talking about the abilities like the Stomp and Light Speed Dash. It artificially limits your moveset for most of the game and even prevents you from getting the S Ranks on new playthroughs of the game even if you are already good enough to get them.
@@SonicTheCutehog They don't take that long to unlock, maybe 3 hours at most. Plus not having a full moveset at the start lets new players feel a sense of growth & progression throughout the game.
I recently had the chance to play this game. If I’m being honest, I didn’t like day stages as much as I did night stages. Sonic Adventure 2 also had linear level design, but I find SA2 more fun because I find it rewarding to go fast for actively avoiding random shit thrown at me, rather than just boosting, but then again I still haven’t beaten Unleashed. The thing about the Werehog is that I just enjoy a more slow-paced exploration based gameplay, and being honest I just enjoy beating the shit out of enemies. I personally find it more fun and challenging to just do combos, and even in my first play through (which I still have yet to finish) I somehow managed to get an S rank just doing that. Maybe in the future I’ll appreciate boost gameplay more, but from what I played, I just like night stages more.
I don't agree with you constantly countering his points by bringing up other games because it isn't actually addressing his point, He did not in his video defend other gameplay styles like mech shooting or treasure hunting, he did not state a large preference for Sonic frontiers combat, nor did he defend frontiers open world memory token grind. All of those topics are deserving of comparison but when you try to counter his point with a comparative statement that isn't relevant to his own argument it just muddies the discussion. I think if you are going to discuss the actual quality of a product, context helps but it also needs at least some portion of your argument to be done in a vacuum. If Tea is the best drink ever, then coffee could be worse than tea. And in a comparative format, and especially from an emotional standpoint comparing the two would make coffee sound worse than tea, but if you spend your entire time in the comparison then you have done nothing constructive towards forming an actual objective argument against coffee. if coffee is a bad drink it needs to be bad on its own merits or good on its own merits. It can't be purely good or bad because it isn't as good as tea. Comparisons can be useful to prove a point, but don't function well as the point itself. As for my own discussion for the Werehog: Here is the honest truth about the medals and stage length. Neither of those are the issue. The problem is for the camp that doesn't enjoy the werehog that those elements are a slog because the Werehog isn't entertaining enough to them to justify its run time. Anything over 8 minutes IS a long stage for Sonic. Maybe not for other games, but for Sonic it can be. And if the Werehog does not offer enough diverse gameplay to go on that uninterrupted then the stages might be too long. Similarly medals are not an issue in a vacuum. I for one DO like the memory tokens in Sonic Frontiers. because I enjoyed running around as Sonic there, but did not want to retread the Were hog levels for medals. I did not personally mind them for day time stages. Its a pretty easy sentiment to understand because it happens all the time. When you enjoy what you are doing, time seems to pass faster because you are invested and distracted. When you don't you are looking at the clock and everything feels longer. And for me? The Werehog made everything feel longer. Also I think you misunderstood his point in your rant about not engaging with the games mechanics. The game has a bunch of combos, that have varying utility, and the quick time events are optional value judgements. However, his point was that, he died at the end of a stage where he should NOT be getting an S rank indicative of high performance because the scoring system functions so poorly that spamming a few combos and QTE's suffices to get the achievement of an S rank. It is great that the game HAS those mechanics, but if the mechanics do not properly compliment each other I think that is valid criticism. Why do the extra combos even exist if the bare bones fundamentals are enough to not only beat a level, but to achieve an S in it. The player has no reason to engage further because the game doesn't support you going further. Devil May Cry isn't the pinnacle of character action because it has so many options, but because the game has systems in place to incentivize you to actually learn how to weave between your options for a tangible benefit of a higher score, and a higher score you can't get unless you actually display a level of competency. Finally your criticism of his puzzle point felt really poor. He doesn't like puzzles in the game. He doesn't want puzzles in the game. Going back and calling the puzzles not only unwanted but bland isn't hypocritical. Just because I don't want the next Myst game to include a fast paced platforming section, doesn't mean I can't also go to that platforming section and explain why it is a bad platforming section. For what its worth I can agree that the werehog isn't bad. It IS blown out of proportion. In fact I would argue that from the standpoint of the Sonic series alone it IS objectively the most polished fleshed out alternative gameplay style. However, its no Devil May Cry or Platinum games release, and is probably the most antithetical to what people think of Sonic being as a result of how slow it feels. With treasure hunting? I can learn the stage and hint layouts and easily through movement tech alone get faster times in a pure platforming sandbox. With Shadows vehicles and stuff? I at least still have some sense of momentum. For Frontiers combat? Its almost entirely optional and serves a palette cleanser with most bosses all offering a completely unique platforming challenge to engage with. For mech stages and big? Fuck if I know, I hate those entirely. Meanwhile the Werehog is by nature a slower more methodical platformer with combat that supports some long combo animations, and incentivizes you to stop and fight which is not what I am wanting out of Sonic personally. Especially when it only does it to a mediocre degree and offers nothing particularly great over its actual character action and beat em up contemporaries, and interrupts the day time stages which are not just fun, but a mostly unqiue platforming expereince I can't easily get anywhere else. That being said I thinks its great you enjoy it since like I said its not objectively bad. We all have those random black sheeps we like. I adore Sonic Lost World as a platformer even though its not what I want out of a Sonic game and I feel like I'd get 10x the flack for trying to defend that game.
There's only really 1 point here I'll plan on debating on, considering what it is that I do when it comes to this game... Your whole point on the S Ranks is better grounds for arguing about how the Ranking System is double-edged sword for being mostly un-biased, as it's purely about how many Score Points you have gained to reach certain Rank thresholds. S Ranks in this case a 300K Points and up. As for why the amount of attack variety is present in Sonic Unleashed... The combos provided are quite literally for the sake for player expression, and said player expression-if anyone bothered looking at the right side of the screen in combat & investigated the Results Screen-*is* rewarded with both Bonus Score Points and Unleash Meter, with the former increasing to higher amounts the higher you get... - "Enemy" on the Ranking Screen consists of regular kill Points, QTE Score Points, *and* Hit Counter Score Points. - "Combo" is simply the Hit Counter Score Points accumulated over the course of a Stage. The bare minimum skill floor, much like some action games (even household name types), can be used to simply beat a Stage/Mission due to its nature-however, BECAUSE of that nature, playing at that level yields the consequences of spending more time than necessary & monotonous gameplay on the player's side. Anyone that throws the argument of "Okay but I don't need to do combos" around always leaves this consequence out, despite the ramifications it has on the gameplay experience. The very same experience certain players are eager to complain about for 10+ years, that they had brought onto THEMSELVES with their own decisions, yet refuse to take accountability for it. The bare minimum method of play isn't grounds to make the sweeping claim of the game supposedly "not supporting you to go further", it's another method of playing the game that a player can get out of if THEY will it. If we decide to look at this from the perspective of an engaging experience that interacts with the systems of the playstyle, then considering what the Time Bonus is, wasting time with slow player-side combo play and un-needed QTEs runs counter to that personal claim of yours. ------------------------------------------------------------ Making use of the combos & Hit Counter to build a foundation of Score Points, and then supplementing that foundation with high QTE Score Points **based on whichever enemies are of high ranking in QTE Scores** is how the Hit Counter and QTEs work together. Even more than that: the Strength Stat, combos, regular kill Points, Hit Counter Bonus Points, and Critical QTE Points all work together and play a role in aiding the end-of-Stage Rank from the combat side of things. If one actually cared to find a means of getting an S Rank without the monotonous method of pure QTEs, the chances of them reaching this conclusion is at least likely-after all, the mostly un-biased nature of the Ranking System (Time Bonus being an exception) allows for multiple kinds of S Ranks. DMC3, one of my favorite games, is a good example for this. While its Ranking System is much less of a double-edged sword, the player really doesn't need to give a damn about any incentive when it comes to *just* beating the game on Normal. To give a damn is to show that you wish to actually EXPLORE the game, and my discussions with some Werehog naysayers have showed that certain players approach combat in a rather simplistic way of their own accord. So I can imagine what certain players even in 2008 did in terms of their approach and spread around as "flaws of the game", when in reality, the end result is due to THEIR OWN approach of the playstyle-approaches that, from my POV, had barely been challenged for 10+ years. With that, this is all I really wish to get into. My experience with both the game & Foreign Input System over the years has led to me gleaning quite a lot on what's going on with the Werehog, as well as challenging certain "critiques" that are more of player-side problems wrapped as game-side problems. Peace! - ini
@Cooliniau That was an actually insightful and informative read, thanks for taking the time to detail that out. I very much appreciate it. I can agree with 90% of it. I definitely think its a balancing act when it comes to blame. One one hand I entirely support the player agency in engaging with the medium. But on the other hand a game can still be held accountable for not presenting itself well and leading to a misunderstanding that confuses the player. Which is a valid criticism regardless of the underlying quality of gameplay. Which is why I would say that the main issue is the ranking system. Using DMC3 as an example It would be very hard to play on a stage 90% of the way through, die, and then still end with an across the board S rank. Where I think DMC3 especially, and DMC as a series shines is how it presents ranks. Each combat has the style meter that provides more tactful moment to moment feedback, its rank breakdown is a little better presented, and I think the Red Orbs allowing you to purchase specific items and moves helps as it gives the players agency that present new combo tools as a reward they chose, and wanted to use. I'll also add the combat trial statues help really double down on teaching the player how to engage with the games rules and combo structure. Like I put there. I don't actually think the Werehog is bad, I call it Mediocre which in my mind is a 5 to 6 out of ten. and when I use that score I use it very literally. Its middle of the road. In no way would I consider it bad. Unleashed, both sides of it, are worth a play and definitely worth seeing through. However, I do think some issues like its ranking system and presentation of gameplay mechanics halt me from putting it up there with its contemporaries.
What makes a good sonic game according to critics: going fast in a straight line, maybe an obstacle or an enemy once and a while, but overall just going fast and running, no story, no other characters than eggman, just running and maybe fighting
2:28 i think you're forgetting that first time players will have no clue what they're doing. yes, if you are good at the game and know what you're doing, the times on the nighttime levels are like 5-15 minutes long. but a first time player doesn't know what they're doing, which will result in the 15-30 minute level lengths they're experiencing. and if they're having a miserable time playing the werehog due to these level lengths, then why would they bother replaying them to get good at them?
@@Reset2150676 no one is forgetting the subjective experiences players can have However there are 2 objective facts being discussed 1. He’s a self proclaimed good player and S ranked “all the stages on his first playthrough” 2. The stages objectively can be beaten in that time 🤷♂️ Those same criticisms can be levied against the boost levels especially in Unleashed as they are very fast pace and demand better reactions than the other boost games tbh
@@TheGamingRift11 didnt he cheat all the s ranks in the nighttime levels? it implies to me that he never got good at the werehog. also that last statement is true. but in my opinion, the difference is that the day time levels are still fun to play, even when you aren't boosting
@@Reset2150676 he didn’t cheat, he just played them in a mind numbingly boring manner that essentially guarantees S ranks Get every enemy to low health and QTE them. I think he did that for LITERALLY every enemy that it’s possible to do so on
I am one of those few who wasn't moved by Unleashed. If you like it, all the power to you, but me personally, it just feels like I am playing the blueprint of Generations. It's a good blueprint, but a blueprint nonetheless, and anything I found likeable in Unleashed, Generations just had more for me personally (And this is 1000% me, but while we are here, I am not a fan of Jason's work for Sonic. It really sounds like he was told to sound like Ryan out of the blue, and he just kinda had to play it by year, and as a result, comes off as too throaty for my liking. His Shadow is excellent though, and was my favorite until Kirk Thorton pulled up for Shadow Generations) And I think his point on the Werehog combat is that there is no incentive to upgrade or use different combos when you get the highest grade as a reward anyway by playing the "lame way". Because, outside of personal beliefs, why would you be encouraged to play a certain way if the way you already have is "the best way to do it"? You said it yourself, you can get S ranks this way with the QTE's which in a Sonic game, is the pen-ultimate reward for a level. It shows what the game considers mastery of the content you just played, and in that sense, yes, he is absolutely right to say the combat has very little incentive to use these other bigger flashier moves if what you already have is just "good enough". Also your little tangent about Memory Tokens vs Sun/Moon Medals is a bit of a false equivalency. Memory Tokens in Frontiers really abundant with a few different ways to earn them in a map that is specifically designed for running around and exploring, meaning the game was actually built with their inclusion in mind, while the Sun/Moon Medals are a few items that can only be found by slowing down and exploring your stage, (fine for the Werehog because he is literally built that way, but completely backwards for Modern Sonic because his gameplay style is designed around going fast, which just feels like an artificial way to extend playtime. Also it is not "hours" to get the Memory Tokens, what are you on about?) which honestly feels like they were added in last minute. Also dunno how we got to Frontiers..... Still, a good video, but I feel like you lost the plot a few times....
The only thing generation's has over unleashed is the controls outside of that the gameplay and level design is of a similarly high quality. And unleashed is more than just a blue print its a whole campaign experience offering you more than just day levels from the world building, story, cinematic cutscenes, characteristic charm, an immaculate soundtrack, visuals and more. Whilst gens is just levels pandering on nostalgia which ironically i would say was the blue print for the series moving forward. In regards to the combat. While that is true the game doesn't incentivise you to learn new moves I believe his point was that the game doesn't force you to play the monotonous way of spamming QTE's like the reviewer was stating. It can be exploited which is a flaw as the werehog gameplay isn't perfect but it isn't the only/optimum way to play when the method of utilising different combos can provide the same results and the incentive would be having a better gameplay experience as the game rewards you for your exp earned. Essentially, the player is choosing to exploit the flaws of the game to justify it being bad when it's not the only method to get an s rank. In terms of sun and moon medals as much as people have complained such as the day stages design not complimenting the method of medal hunting the game mitigates this by having less medals in the day stages and including more medals in the gameplay style that compliments exploration (the werehog) thus making up for whats lost, you can find them in the hub worlds, in boss fights, you can buy souvenirs and professor pickle exchanges them for medals, there are extra acts that contain medals avoiding replaying the same stages and the entrance stages. There's several options for the player. I believe the quota for medals was too high for people and they couldn't be asked but that also brings the point that people pick and choose when locked progression is acceptable It comes down to execution obviously but I do believe that the unleashed hate has alot of overblown nitpicking with some reasonable criticisms and others is just the player projecting dishonest narratives
@Yaboydelz "Generations is just pandering" Are we now just selective on context? Of course Generations is pandering, it's an anniversary game, that is literally the whole point. Giving Generations shit for pandering is like complaining that water is wet. Or that pillows are soft. It's just a stupid point to make The problem though is that what's in your lap from the jump is, by the games logic, is good enough. In both killing enemies efficiently and getting the top S rank. If what you have from the start is one of/the actual best answer to 95% of combat situations, and giving you the maximum payoff, then that is a flawed system. It is encouraging you to stick to the lameplay because the lameplay is the objectively correct answer. It isn't a matter of the player making a choice, it's a matter of asking "Why should I change my plans?" and the game does not give you an answer People are more accepting of "item mandates" when the game is built around them. There's a reason why the complaints for something like Mario Odyssey or Sonic Frontiers are so few to non-existent, because those games are built around exploration/collecting first. You compare that to something like Sonic Unleashed where (at least in the context of the day stages) they feel slapped in to try and force replay value, potentially out of fear of these levels being unable to stand on their own. It isn't a matter of people being "choosy picky hypocrites" like you imply, it is a matter of pointing out how conflicting these design choices are, and it creates a huge disconnect of what you HAVE to do, to what you WANT to do There isn't nearly as much dishonesty as this video will imply, as (ironically) out of these two, Rift is way closer to being dishonest, because despite acknowledging that stuff like the QTEs and what he considers is lameplay is a very good option and a fault of the game, he still makes it the other guys problem because he's not being "stylish" enough, despite acknowledging the game fumbles that ball, as well as putting words in his mouth when he said "I don't play Sonic games for the story/worldbuilding" and then turn that into "You think video games (not just Sonic games stories anymore, apparently) would be better off without any stories" when those two are VERY different statements
I'd really like to see you react to IGN’s review of this game. From what I remember, they tore this game a new one, and I’d love to see if there's anything you agree with and hear you debunk the stuff that you disagree with.
Holy shit, point-by-point whining about every single sentence this dude says is incredibly douchey for no reason, and makes a terrible video. Some guy doesn't like your favorite game, so what? Nothing he said was wrong, you just disagree with it and had a temper tantrum.
I was wondering if you'd be interested in debunking the "Sonic not faster than a black hole" takes for Colors, considering that it was unable to pull him in, and only caught up to him by expanding rapidly.
Honestly, looking at the clip, there isn't much to debunk, the black hole was rapidly expanding, and Sonic was losing ground to run from the gravitational force.
What always fascinated me about that specific scene was that it is not the usual type of black hole, it is a dark wisp effect, but the game slows down at the exact moment before it catches up to Sonic, which is actually what happens with a real black hole. It is such a perfectly placed slowdown that I can only assume that they intentionally didn't bother fixing it.
Chip is shown in Sonic X Shadow Generations. He is a character that exists with Dark Gaia on Earth and has been around since the dawn of Earth’s creation. The Chaos Emeralds are only a few tens of thousands of years known to be used in Sonic lore and the Temple of Gaia is millions of years old and used by Chip a.k.a Light Gaia. Think of the origins of the Chaos Emeralds in the games. Not even close, but we see that alien species had the Chaos Emeralds before Sonic, Eggman, Gerald Robotnik and Shadow. But even before that, Chip’s Temple of Gaia were made with the purpose to house the energy of Chaos in it. Angel Island houses the Master Emerald which is a jewel created by the Echidna Clan with the Chaos Emeralds. Think of how many origin stories we could be having in connection to Chaos Energy and not just the Chaos and Master Emerald.
@@alanashy3514 In the Collection’s Room, you have to wait for a few seconds while Sonic is standing still. He falls into a hole and then character models from past games will show up and Chip is one of them. It’s a yellow hall with all the stuff bellow the Collection Room.
Hey, while this video is old and was before I really had a flow for content creation where I could articulate my thoughts more clearly, I do still stand by a decent chunk of what I said even if I've softened on the game over the last year. The main issue with qtes in my opinion is that its so rewarding in comparison to the base combos which already does not encourage you to experiment with a large move set due to lacking enemy variety and necessity to do so which is a point I didn't articulate enough in the original video. you can memorize one small combo of moves that gets through basically everything in the game with few issues since the enemy ai rarely punishes you for it. While its correct that it doesn't force you to play like that it rewards you for it through massive point bonuses for gameplay that is inherently less interesting, I do agree that I shouldn't have focused in largely on that argument though
Also just to add I know you bring up frontiers a lot as to say unleashed did this and that better, which is something I actually absolutely agree with lmao, I don't like frontiers either. Actually I think its combat is way worse than the werehog due to even less move variety while compounding enemy encounters with generic gimmicks like rail grinding and qtes again
@@TheGamingRift11 That's what usually comes when you're reacting to and criticizing a video made 2 years ago lmao. As for the ranking it would go something like: Sonic Generations > Shadow Generations > Sonic Colors > Sonic Unleashed > Sonic Frontiers/Sonic Forces
I'm personally tired of hearing the whole "combo experimentation isn't encouraged" claim considering what you yourself have admitted in your own video and the clear sign of ignorance at play here... Simply because a bare minimum skill floor exists doesn't equate to the sweeping claim of the game supposedly discouraging attack variety. Combos serve an obviously beneficial physical purpose, *and* their interaction with both the Strength Stat and Hit Counter serve a systematic purpose. Low Strength + multi-hit combos leads to more Hits, more Hit Counter Score, and higher Enemy and Combo scores on the Ranking Screen. Regular Kill & Hit Counter Score Points can serve as the foundation, and aiming QTEs at mainly the highly-ranked enemies (in terms of QTE Points) can act as occasional supplements to that foundation; thus, the Hit Counter and QTEs work together, and even a short clear Time can lead to a big Time Bonus and thus render any extra QTEs as unnecessary-regardless of even how high the Strength Stat is, imo. --------------------------------------------------------------------------------------------------------------- We'd have a better time talking about how the Ranking System is a double-edged sword for allowing both skillful play & monotonous play lead to an S Rank so long as you got the Points for it, as that un-biased nature leads to multiple ways of getting S Ranks-for better or worse. That, from my POV, actually addresses an issue with the game and isn't attempting to make a player-side problem become a game-side problem. So, in terms of a path that allows players to have an engaging time with the combat and interact with the systems it provides: it's quite clear that finding a different means of S Ranks than *wasting time on unnecessary QTEs & mashing* is needed for what could be an improved playing experience. I tire of the argument players like you present as it shows how you focus mainly on 1 side of the coin, seemingly due to your inherent disinterest of the CONTENT or at least how *you* approached the content. It's a rather 1-sided and loaded argument to make, and failure to consider either of these 2 aspects is what can lead to pushback against the argument, since this game is one of the best example of different player approaches leading to different gameplay experiences. There is no singular player approach to the Werehog's playstyle. Peace. - ini
@@TheGamingRift11 Like I can definitely say I've grown to appreciate what Unleashed does now then I did back then since I've matured more as a Sonic Fan.
"I really wanted to like sonic unleashed" Yeah no ypu're lying This is one of those people thaat weny into the game with no intentions of liking it, his mind just decided before playing he wasn't gonna like the werehog nor the game in general, so he didn't, he never wanted to And I fuckin hate these people...a lot
Sonic unleashed is still peak sonic for me no game has topped it to me. The enviorments, music fast and reactive gameplay. Even the werehog i found a nice change of pace. My biggest complaint is that god awful (not really)battle music depriving the player of the amazing night stage soundtrack. I couldnt finish frontiers because of the memory grind just to progress kills any sense of pacing. Unleashed the only time i had to literally stop was Adabat act 1 and that's only if you dont explore at all. Also half the critiques involving unleashed i see more in the ps2/wii version than the HD version.
My main issue is sonic friends don't have any impact on the story and are mostly absent. Tails and Amy are there but they don't do much. Gaia's design feels a bit much for me. Halfway through i got bored and never finished the game personally.
Yeah, Sonic's friends are just walking somewhere, while the whole planet is being literally teared apart. Where's GUN? Where's Shadow or at least Knuckles? The game literally doesn't tell anything about them. They're just somewhere.
@@peteypiranaloverThis was only two years after 2006 where people (Like Arin Hanson) wrongfully assumed the problem lies with Sonic’s friends rather than the lack of technical polish. It was also released just before the Meta Era really kicks into gear where anyone not named Sonic or Eggman are largely useless in the plots including Sonic Generations. My guess is that Sonic Team wanted as little reminders of 2006 or the “dark age” as possible and the Classic Era was still this uncertain area in the Post-Adventure lore outside of the occasional reference at this point. Considering how long they get to make a game and the reception of 2006, they probably wanted to give us a next gen Sonic that could deliver but once the reviews came in with the werehog stages being trashed on, that’s seemingly where the nostalgia reliance started.
Unleashed is pretty good but the only thing that drags it down to me is the werehog's slowness. I personally am not a fan of the Boost formula of Unleashed and Generations. I feel like the controls are too slippery and can result in some frustration. I'm excited on the next direction that the series will take tho, considering that level 4-I in frontiers was my favorite Cyberspace and those are being used as a base model for the sequel.
You can literally use Unleashed Mode, a certain Spin Jump-like Jump move when jumping as soon as grabbing the end of ledges, platforms & swinging and Spinning Needle Attack legit make you faster, these help alot when you master them.
Fun Fact: Sonic Unleashed is my first Sonic game. I played it on my first console: The PlayStation 3. It was so peak! But sadly I haven't played another Sonic game until I got Sonic X Shadow Generations on Christmas.
@RealityParrot idk if the switch would be worth it given that It didn’t get 60 fps until the Xbox series consoles But it’s a shame it never came to the PS5 and it’s a shame that it’s yet to be remastered But hey! Sonic team was thinking of remastering heroes and 06, so it MIGHT happen by 2030 😊
@@TheGamingRift11 How are the memory tokens in Frontiers anywhere near as bad as the sun and moon medals in unleashed? You know you can just cyloop for memory tokens right? How is that anywhere NEAR as tedious?
8:50 Lol you only need to QTE the big enemies to get S ranks on the werehog stages, which when you're not fully leveled up, you probably will do as a way out to make the combat easier. Only stages you need to go out of your way to do qtes is rooftop run and windmill isle. Qtes do break up the flow, but like you're not required to do them. If you want, just chain as many combos as you want, qte points are only really rewarding when going against titans and Mothers.
I mean… seriously, my only problem with the Werehog has ONLY been that they are too long, even when executed quickly and at a high level. The daytime stages are flawless imo, the Werehog stages just take too long. That’s it. I’m genuinely very impressed by everything else, ESPECIALLY the combat variety and skill ceiling. Edit: I want to make it clear that I simply don’t like my levels lasting past 5 minutes. The medal searching wouldn’t be a problem if it was isolated to the HUB world. And the length of the Werehog stages just don’t jive with me personally. I DO enjoy trying out new combos, and finding the fastest way if I can, but I find that I’m a mix of just bad and finding that the Werehog is not my kind of style due to how often it’s stop and go (when I say that, I mean that progression is halted to handle a bunch of enemies, that is a constant occurrence). The Werehog was well designed. It’s just not my kind of thing. And that’s me talking as someone who genuinely enjoys Unleashed, I actually think it’s one of the best games the series has to offer.
“What if I used different gameplay mechanics to make it more interesting for me? Nah that’s stupid. What if I had a different opinion to every Sonic unleashed hater ever? That’s also stupid. “
This behavior is the reason I'm ashamed to call myself an Unleashed fan. The person you are responding to passively genuine criticism of the game and articulated why he didn't personally like it and you treated him like was some kind of idiot just because he didn't have the same opinion as you. While I do enjoy the Warehog stages in the HD version of the game there are valid reasons why people dislike it, and even the lead developer said he knew the night stages would be divisive before the game was even announced. The enemy design is repetitive as most of the enemies (excluding minibosses) are variations of the same 4 enemies and the game never incentivizes the player to use their full move set, opting instead to incentivize the spamming of QTE finishers. Regardless of how good the Warehog is some people just don't want their sonic game interrupted by a spectacle fighter. Even you admitted that the night stages can last upwards of 15 minutes meaning that they are longer than the longest day stage in the game (Jungle Joyride). This isn't helped by the fact that the player is often asked to play multiple night stages back to back. While I never have an issue with the warehogs grab mechanic in the HD version of the game, it is because I learned to hold the grab button to ensure the Warehog actually grabs the ledge. If you don't hold the grab button ledge grabbing becomes a coin toss and the game never tells you that grab button should be held and not tapped, and its a quirk the game has that I had to learn on my first playthrough. The guy told you that was his experience with the game and you can't just deny someone's experience with a game by saying 'that's not my experience, so OP must be lying' the problem I have with this whole video can be summed up with this OP: "this isn't everyone's experience and some people genuinely like the Werehog which is probably why this is one of if not their favorite Sonic game but unfortunately I just didn't get it. The Werehog is not a gameplay style that I find fun but I am thankful that this led to us getting Sonic Generations" and then you reply by saying he did not argue good enough arguments and "misrepresented the game" because he didn't play it the same way you do. While Unleashed is one of my favorite games of all time and my favorite game in the entire franchise I can not deny that there are valid reasons for people to dislike it and you can't just villainize every single person who disagrees with as a "dishonest liar". Please don't make any more of these videos if your just gonna act like a condescending jerk towards anyone who disagrees with you.
@@baylordiamond8819 I’m a “condescending jerk” because I debunk videos that base their opinions in incorrect statements?…. Interesting The reason I don’t pull any punches when assessing these videos is because of the process going into making those videos To use this guy as an example, he had plenty of opportunity to double check, triple check, do research etc and they uploaded the video in its current condition and it wasn’t an accurate representation of the games content. And if having a high standard and being honest equates to being a “condescending jerk” then I recommend you hold yourself to a higher standard I was more than fair in this video
@TheGamingRift11 A person sharing thier experience with a game is making an "incorrect statement"? "he had plenty of opportunity to double check, triple check, do research etc and they uploaded the video in its current condition and it wasn’t an accurate representation of the games content." - this isn't a scientific research paper, he is sharing his opinion on a video game he played from start to finish MULTIPLE TIMES drawing from his personal experiences playing the game. You actually misrepresent the games content by saying "metal collecting takes 15 minutes maximum" when an experienced player who has beaten the game to 100% completion still gets roadblocked at Adabats Gia gate for upwards of an hour during every playthrough of the game. "Having a high standard and being honest equates to being a 'condescending jerk'" - its just a game about a cartoon rat calm the F down. Don't pretend you didn't yell at OP because he said he preferred the generations hubs to the unleashed hubs. Its a video game, so what if someone doesn't like it? You can't force everyone to like the same things as you. I don't like SA2 but I understand why some people consider it the best game in the series and I respect the people that like it.
3:59 yeah lmbo i saw a video saying they S ranked Jungle Joyride day on their first try. I'm just gonna be a good soul and say he's not lying but regardless you have to finish a 6-7 min level without dying once when making those turns on the water, dodging the falling buildings, the splashes (whatever they are), then the falling ground on the next water segment and then homing attacking springs where if u time in wrong u die to spikes, then the waterfall section where there are so many pits to die from, then having to playform quick enough to not fall on crumpling temple ground sections or not getting squished b4 the platform falls (i didn't even know you cud die there) and then the final section is pretty straightforward. All that said, it is a very demanding stage to even complete without dying and on top of that, you have to avoid obstacles well enough to have enough rings to S rank the stage. Like i could do these stages with ease nowadays it doesn't take away from the fact that they are hard to consistently do
Unleashed Mode, moves like Spinning Needle Attack and the one move that causes Werehog Sonic to do a Spin Jump-like Jump when you grab onto ledges & edge of platforms and done when swinging around really help alot and makes Werehog Sonic even faster especially in Unleashed Mode & the full invincibility helps to get around things like the Clock Tower and I have a record video of going up to the top part without slowing down and just move, made a tiny slight mistake but mainly was done without getting hit or stopping when going up.
I don’t dislike the werehog at all. It’s p fun in it’s own right. So calling the werehog bits bad is just not true. What is, however, true is that i felt annoyed sometimes having to play as him bc i really just wanted the daytime stages at the moment, so to me it felt like if i was playing rocket league, after one match the game was locked until i did a mission in Halo to continue. Both fun, just not what i was looking for in the moment. With that said though, with the game completed and the ability to replay all stages whenever, i had days of all werehog gameplay and days of all day stages. Good stuff
12:20 spamming the basic combos regardless of your combat level makes the combat slower in every way. There are combos you can do on the move that make attacking enemies much quicker that having doing the standing combos, every mix the straight and hook combo they have, all give you more hits than the basic combos that only give u about 5 hits, and chaining different combos in general give you more hits to damage enemies (which you can see through the hit counter)
@Magma-Idiot-2001 I had PS2 and it has its own charm, you dont get sceneries, environmental design and Unbreakable Shield for Werehog Sonic in the HD Version.
Nah, hard disagree, the Wii version is very fun too, and just misunderstood or disregarded for having worse graphics. It's basically just a completely different game with different gameplay (especially with the daytime stages) beyond the setting, story, and general broad concept, so directly comparing them is a bit dis-ingenuous because it's not actually the same game at all. Looking at it as a game on its own and what it's going for, I think it's very fun and unique.
The problem is not that the werehog levels are slow, it's that they are slow compared to the hedgehog levels ( the day stages) , And that you have to continuosly change between the play styles, breaking the pacing . The problem is not that pacing is too slow for the werehog stages, is that the pcing is fluctuating between slow and fast, making it (the pacing) fell jarring . I did not have a problem with that personally.
@MpiloNhlapo-p5t just Sonic vs Mario fights were you can see their being biased towards Sonic saying Mario has better reaction time??? & BETTER DURABLEATY HELL NAH
when I 100%ed unleashed, it took me 113 PLUS hours to S rank everything. If he says he S/A ranked every level first try, then he's either Jesus, or a liar.
Mashing the buttons is "the meta". "The meta" is the most optimal choice (that's why it's called "The Meta") and you can't really fault the player for choosing "the meta", as it is the best choice in terms of saving the limited time we got here. What you can do, is fault the game ( not the devs , do not harrass the devs , i beg you) for not making a fun meta. What unleashed could have done to make the meta fun was simply getting rid of the strength stat, and making the more complex combos do more damage, so it encourages the player to do better combos, so they get rid of arenas faster. Is such an easy fix too, basically deleting the strength stat and assining damage values to each combo,
I wanna say that no , the game does not incentivise you to do QTEs , but does incentivise you to mash buttons, esspecially if you are at high level, making the game not fun
Really a nice Video! When I started playing this Game for the first time, I really went in with great expectations, ignoring the other oppinions and what can I say? I had a breeze, it was such a nice time playing it, even stopping on Daytime Stages to look for Medals and other stuff. 100%ing the Game was one of my best experiences and I'm so glad that people are now giving this game it's deserved attention!
One point I wish you had mentioned is that the ranking system in general isn't forced on you? You are never required to get a high ranking to finish the game or obtain any unlockables so complaining about QTE's giving higher score makes that even more ludicrous
when I got to the tutorial for drifting it never once said it was meant to be used when boosting in fact the savannah citadel level that focuses on drifting even says to not boost when drifting
Unleashed will always be in my top 5(maybe top 3) 3d Sonic games. The Werehog may overshadow Sonic’s campaign, but I like the platforming/combat and it’s probably, one of the better side campaigns in the series IMO
As someone who just mashes random buttons for werehog combat I still have fun First: I upgrade combat so even though masha still do different combinations Two: I mix up button combinations it adds more skilled input and is less of a slog
With the exception of the first night level, basicaly every night level gives you free S ranks for just playing it good in a decent time, especialy level with titans and big mothers, only cases were you habe to painfully commit to the QTE stratt would be few of the DLC levels wich i can name right from my memories of: Windmill isle act 1-3, savannah citadel act 4 and cool edge act 3
@@TheGamingRift11 i mean yeah it is and it's not hard to get all medals and S in a single run while being lvl. 1 just compared to the other main night levels, it's slighty harder to get it here.
Thanks a lot for the gameplay in the background because I started playing the Xbox 360 version of Sonic Unleashed this year and have been failing at avoiding that obstacle during the wall-running part in the arid sands day time stage and thanks to this video I now know how to avoid it! So I'll use the knowledge that I just got the next time I try to get through that stage!
The arguments made about the Werehog here remind me a lot of the nonsenseicle critiques of The Legend of Spyro Dawn of the Dragon. People have complained about the combat being dull and boring, meanwhile their clips show them holding breath attacks till they're out of mana, then spamming light attacks in one spot, sure, you could play like that. But these people don't have any interest in exploring the depth of the game, there are heavy attacks, four different types of grab attacks, dodges, blocks, combos. Not to mention each element has two different attacks, all with their own use cases, and several of them have their own unique debuffs. There are even techs like giving some of your health and mana to the other player mid-combat. I've 100% the game on every avaleable save file on my PS3, plus two more times after that, and I've done 100% in less than 5 and a half hours, but even I didn't notice Shadow could make enemies fight eachother, or the health and mana sharing until my last run with my brother, and I haven't even played with combos. The thing the game can be faulted for is not being long enough or having enough bosses to get into the depth of the combat, but it can never be faulted for shallow combat. I've 100% it a dozen times and I still have only really played with three of the games eight elements, and I haven't gotten bored with any of them.
From my experience as an expert player and decent modder of Unleashed, it's a surprisingly depthful and fun game. That's not to say it's a flawless and perfect experience, but it's a great game nonetheless! I think a lot of criticisms towards Unleashed and the Werehog tend to be in bad faith, EVEN if they have valid arguments at times.
I dont like Sonic Unleashed. Maybe some hardcore fan may say I didnt word the reasoning properly. But Unleashed has a high quit rate. Its stuff we point out in games like Dragon Age Veilguard when most gamers leave early according to online stats. Why give Unleashed exception? Its a game the vast majority of gamers,quit early on and never wanted to touch again. The gaming community points this out with Veilguard to show how much of a turnoff a game is to lose most of its playerbase quickly. Why dont Sonic fanboys acknowledged this on Unleashed? Its a game that most gamers disliked. Moreso than other modern games known to fail
ya did ask for more criticism that's more genuine 2:2325:12 . So I'll give it to you. The kid argument doesn't work because my little brother and my whole family got together to play super meat boy. My little brother thought that super meat boy is more funner than sonic x shadows generations so kids can handle a challenge . kirby is also a kids game, the bosses can get really intense, and Kirby doesn't have a big moveset, but enemies can put a challenge even with Kirby being maxed out. i mean there was another game called mini ninjas where's it's all about combat, platforming and it was a kids game but the final boss does challenge the player like I couldn't beat the final boss until I rebought the game. I think the werehog is just enemies not being complex enough with them not really challenging the player to dodge, and the dodge is uncomfortable. Werehog Doesn't make the player do a different move for example the devil may cry ranking system forcing the players do a different move so the rank doesn't go down . unleashed doesn't really have a training mode but i had most fun with the platforming and doing glitches.i think what they could improved was including a hard mode for the werehog. when my character that i maxed out could be used for something challenging to compensate. .im not denying the werehog is fun I just wish there was bit more spice than doing combos with like Kirby or mini ninjas especially with the bosses. Please respond.i barely talk to anyone 😭.
@@JoseGregorioValeroVillarroel tbh the medal hunting isn’t a problem as long as you actually explore the levels. 🤷♂️ especially the werehog ones which offer more medals to collect
@@TheGamingRift11I was talking about the Day Stages, but I see where you're coming from(I still think they should've been handled like in the SD version when it comes to the Day Stages).
4:49 what do you mean! Sonic Colors has some platforming in the boost games. Ya it’s more traditional platforming then Sonic platforming, but you need to be high to said it’s all flat. Edit: it get so much worse, listen here, yes the shorter levels should have been part of the bigger levels, but they are not that bad. Why should you be able to criticize his shit takes when you have an equally shit take, even more so since his opinion is shared with most sonic fan, dispirit how flawed it is. Edit AGAIN: Not to second after unpausing I hear a shit take on heroes, just play the part you like you don’t have to unlock the final story. Everyone does it with SA1 & SA2 only playing Sonic/Shadow’s levels why does heroes have to be the exception?
I 100% sonic frontiers and i had so much fun collecting memory tokens but im too lazy to return unleashed to grind some levels for the medals i missed first time because frontiers's medals can be obtained with few other ways too not by just running around the map looking for them also you do platforming to get them not just look every single corner in the map or just do the easy way watch a guide like unleashed you can't defend unleashed in this part, admit it Anyway like i said before werehog is mid. It can be fun but levels are way too long for casual player and medal requirement doesn't help with that. You missed one medal? Sucks to be you i guess go and play this 20+minute long stage and search every single corner for that one medal you missed. I hate progression with collectables but before call me a hypocrite think about this. Which one is worse? Having alternate ways to progress or just playing the same long ass levels 10 times to just get one medal you missed. As you can see from this long ass comment my issue is medal progression not werehog but werehog kinda worsen the problem😅😅
@@TheGamingRift11 well, its a bit late when you realise you are at the end and you missed 1 in few stages and you have replay a lot of them. I didn't had the knowledge of how many medals i would need and missing a few wouldnt change a thing. OH BOY I WAS SO WRONG!!
@@gsaslan2877 Agreed, mandatory collecting works in Frontiers because the open zones tell players to explore while Unleashes linear layouts made for getting to the goal. Personally if a game requires collecting objectives that are spread out, the linearity doesn’t work unless it’s optional
As someone who plays Ninja Gaiden, Metal Gear Rising, God of War, and Bayonetta... The werehog is unforgivablly boring. Combat is a chore, platforming sucks, it's awful. If you want to remaster unleashed, you have to do something about the werehog. Completely revamp it, cause as is, it sucks.
It really doesn’t suck 🤷♂️ especially compared to other gameplay styles in the series It was their first and only attempt creating something like this in a sonic game and so comparing it to game series which have refined and perfected 3D beat em ups or fighting games is pretty dishonest
sonic generations isn't 50% modern 50% classic the game is 3/4 2D, 1/4 3D. I personally look at that way. also, how come this kid is saying, he played unleased and yet playing the "M O D" for generations... also whats up with that horrible framerate for both unleashed and generations... his argument is, i played the game on a potato, hence the game is bad
I like Unleashed it was my first Sonic game but come on the game is mid as hell because of the were hog, I rather play the avatar and classic sonic in Forces which were way more fun than the werehog.
26 minute video trying to gaslight me into believing Unleashed is good. Not sure what's going on with this revisionist history with this game. No, it is not good. Werehog segments are mediocre hack and slash with poor level and enemy design. Countless games do it better. Day stages are done better in other Sonic games, not that it matters since 3D Sonic has always been particularly flawed. Oh and the QTE segments were abhorrent.
Actually with dlc there's 144 daytime level and i think there's 127 nightime level werhog doesn't take the majority of the game day sonic is the majority
I’ve never played unleashed since I play on PS5. BUT if you have the option to not do QTEs then don’t bring it up!! This was for the video ur debunking not u.
I got unleashed recently expecting it to suck
It was absolute peak. Became my favorite game. Even the werehog was fun
Had a similar experience a few years ago during lockdown. I had the game as a kid and didn't like it, but found the game on eBay for pretty cheap, so I picked it up and fell in love with it. It's probably Sonic at his best
Yes! I've heard so much "Daytime good, nighttime bad" rhetoric that I was pleasantly surprised by how much I liked the Werehog.
AGREED
@SonicTheHedgehogX15 I agree, it was very fun, other than a few bugs and the QuickTime events
just a quick note, the Unleashed hater says that the QTE breaks the flow but if you mix up combos with QTEs, it REALLY doesn't break any flow, it's like a finisher in a way. Plus, when in a larger group of enemies and using combos will more than likely get a few enemies low anyways. I never heard anyone complain about how "Spider-Mans focus finishers break the flow of the game" but apparently it becomes a problem when Sonic does it.
Yeah also depending on the health it might be tough to do and if you fail one, the enemy regains their health. So there is a risk-reward system to it too
No idea about Spiderman, but the issue with the QTEs is that they are so strong pointwise, that the player is directly encouraged to spam them rather than the combos, both for the S rank and personal high score runs. By speed, the player is also encouraged to do the charged up punch rather than combos against miniboss enemies too, which means that the combat more or less gives you negative feedback for engaging with it in nearly all siturations.
This is the same guy who doesn’t like Sonic frontiers and thinks P-06 is overrated so…. Yeah
Someone not liking frontiers is completely reasonable
@ it is I’m just saying
Disliking P-06 is also reasonable.
@@DSmith3279 yeah it is I’m not saying it’s bad
@@DSmith3279It isn't?
Straight up giant skill issue with the werehog saying that the combat has no flow, bet that this guy Didn't even upgrade the werehog that much and had no combos to use
And still got S rank first try 😂
The combat is boring and slow. You can button mash and win. No interesting enemies or variety lol
@jasonblack2477 of course, if you button mash the combat will be slow because you're doing the same two combos everytime, if you actually go into the combo menu and give it a quick glance you can learn some badass moves that give so much more flow to the movement and platforming, search "unleashed werehog level speedruns" and see with your eyes if the combat is slow in those videos.
Plus: there are 47 different enemy's in the game....
@fantastic0990 the enemies look different but attack the same way dawg. 💀 and I know the combat it all does the same shit and is slow. Look at what you can pull of in god of war. Way cooler and more interesting enemies and combos that are not slow lmao. Defending the werehog is useless. It's just an okay mechanic that clearly hasn't been explored enough
@@jasonblack2477 stop lying to me bruh, you haven't played the combat how it is supposed to be played
the reason i dislike werehog really is an execution barrier. For me even basic combos get dropped a lot simply because my body moves slightly slower than your average person so it creates frustration for me. I'm one of those people that love Frontiers combat simply because I can physically engage with it.
GREAT THE GAMING RIFT DEBUNKING WORST TAKE A DISHONEST SONIC UNLEASH
I can understand why you don't like the werehog that much. Combo execution is very important for the night stages and if you struggle to do it, you aren't going to have fun. Perfectly reasonable to enjoy the frontiers combat more
@crossfire6393politeness in a Sonic centered comment section brings a tear to my eye 😢
You have no idea how Unleashed Mode, the Spin Jump-like jump move when grabbing ledges or edges of surfaces and moves like Spinning Needle Attack in synergy do & help.
Personally I'm the opposite. I like the combat as the Werehog and I dislike Frontier's combat
I actually disagree with the drift take here 20:12 Generations drift ends up slowing me down with the beginning hop sometimes MURDERING your speed and something about it just always felt off. While Unleashed's drift is more of a you have to learn how to use it situation
Exactly there's skill to using the unleashed drift
You do realise if you spam the Generations drift it makes you FASTER right?? It's a common speedrun tactic
@@TheGamingRift11 it's the same in Unleashed. If you drift then move the stick left and right you'll go insanely fast. I always use it for Rooftop Run Act 1's beginning
@@TheGamingRift11 like the Generations drift is good I know. I just always felt it was ultimately a slight downgrade
I agree. Generation’s drift always felt too tight for me, and although Unleashed has extremely loose drift, simply letting go of the X button fixes this.
Heck, even Colors and Unleashed (Wii) have good drifts, and the game even gives you bonus points for doing it.
BRO! Sonic Unleashed is my favorite sonic game of all time!
Same
I am so excited to play it myself
Mine is Sonic Generations!
I got sonic unleashed back in 2014 when i was 8 years old, I played it for 2 days and then didn't touch the game until i felt like playing again in 2020 during lockdown. Completed the game 3 times during lockdown and i really enjoyed the werehog.
Without the timer i can agree that the werehog levels feel long and its just the matter of perspectives. The werehog levels are slower so you ebd up feeling the time go by compared to the day stages where your zooming and lose track of the time that goes by. Idk if sega ran themselves into a corner with not putting a timer for us to see while playing the werehog but itd honestly help with arguing against the "werehog levels take too long" arguement
For as much as the Werehog is nerfed in the Wii/PS2 versions, they do give you a timer for each act and the option to back out after completing an act so you can finish the rest of the stage later if you'd like.
EXCELLENT THE GAMING RIFT WORK. 🎉🎉🎉🎉
@@Signerdragon123 Yeah, in fact the time is a factor in your rank in Wii Werehog, if you don't beat the level within the target time you can't get an S rank.
@@BrandonScott-mi5pzNobody is paying attention to this bot account, thanks.
I don’t like how the game tracks your time in these stages, yet the timer itself isn’t visible.
Played Unleashed multiple times, It is peak to me. I even wish that Sonic kept the Werehog form along with Chip's bracelet that provides light powers that foil the Werehog abilities and those were permanent parts of Sonic's entire brand. As someone who's a sucker for Vaewolves (Vampire-Werewolf Hybrids, in case you didn't know) I would've also liked it if the Werehog form also had the abilities of a vampiric version of a hedgehog and the bracelet provided light power that foiled those as well.
Such a dishonest reductive take on The Werehog combat......
I do have 1 single complaint about Sonic Frontiers. No homing to open rails.
Yea but what if you jump off a rail to homing attack an enemy but you homing attack another nearby rail
@fantastic0990 do you know what i mean by open rail?
@@KingOfQuinns sorry i had a dislessia moment. I don't know what an open rail is
@fantastic0990 rails that are cut off at the start. An example would be the start of a loopdeloop at an area in Shadow Generations
I personally find that to be a fun little challenge to have to land on the rail without the homing attack, but to each their own.
They don't like the werehog as it's a different play style from sonic. A hack and slash style like Devil May Cry, or astral chain. Just because they don't like the game type of the werehog, doesn't mean to shit on the WHOLE game and call it terrible.
Also, I'm going back to remember that emulator you mentioned.
Go for it! Xenia Canary allows you to mod the game and play it at 60fps - There are tutorials on YT that help
I don’t think you should. The emulator- at least when I installed it, also installed adware, and you will NOT find a non-corrupt ROM of Unleashed anywhere.
Nope, not even the Wii version.
@@AGZhark I could just rip it off my PS3 copy, as I have a external disk drive. Unless that won't work.
@@AGZharkWhat do you mean? I got a working version of both just fine.(Though I couldn't play Unleashed more than 5 minutes because the emulator decided to instantly die on the first quickstep section, even tho people claimed it to already be fixed.)
@@lpfan4491 I mean what I said. Literally no website has ROMs for the Xbox version. Some have Wii ROMs but every time I download one and extract it, the file is empty and thus is invalid.
Sure, I can emulate the PS3 and PS2 versions, but that’s a big difference from using Xenia, which only harmed my computer.
My only problem is the fact we don't see animation intro like this anymore yeah we have awesome ones but seriously the graphics in the starts where incredible also no cubot except that it's awesome
I think the problem with the quick time events for the werehog is that it’s where you get most of your points, instead of the actual combos.
Imagine if Devil May Cry gave you a better score because you did a quick time event instead of engaging with the actual combos and combat. At that point, you are pretty much encouraged to do the quick time events especially when the game doesn’t tell you the exact amount of points you need to get an S rank until at the end of the level. If it even does tell you that as I can’t remember outside of you already gaining the S rank.
THAT. That is the issue. It’s not that I dislike QTEs, it’s that the window of time to complete them is far too small, and failing them results in me taking damage and the enemy regaining health.
Edit: To go along with your comment, the Wii version does give you a clear time to finish a stage with an S rank, and every subsequent rank if you miss the previous one. It also is much more lenient on ranks. It’s pretty ridiculous how the Xbox version doesn’t do this. The Wii version not only fixes rankings but also drifting.
On one hand, I obviously agree that the ratio of Score Points between the Hit Counter and Critical Attack QTEs is rather skewed towards the latter...
On the other hand-to conclude that QTEs are the main way to go...is to give up thinking & analyzing the systems around you, which can very well alter the actual gameplay experience of gaining S Ranks.
-----------------------------------
I'll put it like this:
Making use of low Strength & your large combo pool to gain high Hit Counter Score Points (and Unleash Meter) helps both the "Enemy" and "Combo" categories of the Ranking Screen, as well as serving as a FOUNDATION of Score Points in which QTEs can supplement.
Now, since the Time Bonus of the Werehog Stages can be rather large *if* you're fast enough, THAT'S where "you get most of your points" for the S Rank in general, from my experience & external analysis. So with that in mind, the types of enemies in which you prioritize QTEs on becomes even more important, as wasting Time is not a benefit.
Hence why paying attention to which enemies have the greater amount of QTE Points and focusing your QTEs there, while also making sure your Point foundation is solid via combos/Rings/Crush (destructible objects), leads to a more engaging S Rank experience than some seem to initially think. Even if you're Strength Stat is a bit too high to really lay a Point foundation via combos, prioritizing occasional QTEs on higher-ranking enemies serves as a consistent element. Pair that with the Time Bonus, and we at least have a couple more ways of achieving the S Rank.
In short?
- There are multiple ways to gain an S Rank as the Werehog.
- Player stats, combos, regular kill Points, Hit Counter Points, and Critical QTE Points all work together.
I would rather the game did has more of a bias towards combo play than remain purely un-biased (much like what Foreign Input System does, mod is on my channel), however what the game has *now* is far from 1-sided imo. - ini
@@AGZharknot only that, but the window is even tighter in the dlc stages, you get about 30 frames to react, 15 if you’re on original hardware
Can I say one thing, this guy in the video thinks that frontiers and unleshed are worse than forces😮💨
ahhh
What do you guys think?? Should I do Video Game VS Battles in the future??
Yeah you should!
@@Sonnychaosmost definitely
I prefer the Vs Character discussions 🤑
Do ma Boi Miles Morales
I would like to see it.
Honestly sonic unleashed is the best game in my opinion i like werehog it gives you a break from speed and teaches you that you cant run through the stage at high speeds going past lots enemies it gives you a chance to use combos and use stratagy to get though THOSE DAMN BEES
I don't hate Unleashed, but I find it kind of average. The Werehog, forced medal collection, and locking core day stage abilities behind story progress are a few of things I don't like about it.
Why is locking core day stages behind story progress a thing you don't like about Unleashed? I can see the Werehog, I can see the medal collection, but why that?
@ I was talking about the abilities like the Stomp and Light Speed Dash. It artificially limits your moveset for most of the game and even prevents you from getting the S Ranks on new playthroughs of the game even if you are already good enough to get them.
@@SonicTheCutehogWhat about the Wii version?
@@SonicTheCutehog They don't take that long to unlock, maybe 3 hours at most. Plus not having a full moveset at the start lets new players feel a sense of growth & progression throughout the game.
@@prayingkabutops1392 The Wii version fixes the medal collecting and day stage upgrade problems. I honestly think it's better than the HD version.
I recently had the chance to play this game. If I’m being honest, I didn’t like day stages as much as I did night stages. Sonic Adventure 2 also had linear level design, but I find SA2 more fun because I find it rewarding to go fast for actively avoiding random shit thrown at me, rather than just boosting, but then again I still haven’t beaten Unleashed. The thing about the Werehog is that I just enjoy a more slow-paced exploration based gameplay, and being honest I just enjoy beating the shit out of enemies. I personally find it more fun and challenging to just do combos, and even in my first play through (which I still have yet to finish) I somehow managed to get an S rank just doing that. Maybe in the future I’ll appreciate boost gameplay more, but from what I played, I just like night stages more.
I don't agree with you constantly countering his points by bringing up other games because it isn't actually addressing his point, He did not in his video defend other gameplay styles like mech shooting or treasure hunting, he did not state a large preference for Sonic frontiers combat, nor did he defend frontiers open world memory token grind. All of those topics are deserving of comparison but when you try to counter his point with a comparative statement that isn't relevant to his own argument it just muddies the discussion.
I think if you are going to discuss the actual quality of a product, context helps but it also needs at least some portion of your argument to be done in a vacuum. If Tea is the best drink ever, then coffee could be worse than tea. And in a comparative format, and especially from an emotional standpoint comparing the two would make coffee sound worse than tea, but if you spend your entire time in the comparison then you have done nothing constructive towards forming an actual objective argument against coffee. if coffee is a bad drink it needs to be bad on its own merits or good on its own merits. It can't be purely good or bad because it isn't as good as tea. Comparisons can be useful to prove a point, but don't function well as the point itself.
As for my own discussion for the Werehog: Here is the honest truth about the medals and stage length. Neither of those are the issue. The problem is for the camp that doesn't enjoy the werehog that those elements are a slog because the Werehog isn't entertaining enough to them to justify its run time. Anything over 8 minutes IS a long stage for Sonic. Maybe not for other games, but for Sonic it can be. And if the Werehog does not offer enough diverse gameplay to go on that uninterrupted then the stages might be too long. Similarly medals are not an issue in a vacuum. I for one DO like the memory tokens in Sonic Frontiers. because I enjoyed running around as Sonic there, but did not want to retread the Were hog levels for medals. I did not personally mind them for day time stages. Its a pretty easy sentiment to understand because it happens all the time. When you enjoy what you are doing, time seems to pass faster because you are invested and distracted. When you don't you are looking at the clock and everything feels longer. And for me? The Werehog made everything feel longer.
Also I think you misunderstood his point in your rant about not engaging with the games mechanics. The game has a bunch of combos, that have varying utility, and the quick time events are optional value judgements. However, his point was that, he died at the end of a stage where he should NOT be getting an S rank indicative of high performance because the scoring system functions so poorly that spamming a few combos and QTE's suffices to get the achievement of an S rank. It is great that the game HAS those mechanics, but if the mechanics do not properly compliment each other I think that is valid criticism. Why do the extra combos even exist if the bare bones fundamentals are enough to not only beat a level, but to achieve an S in it. The player has no reason to engage further because the game doesn't support you going further. Devil May Cry isn't the pinnacle of character action because it has so many options, but because the game has systems in place to incentivize you to actually learn how to weave between your options for a tangible benefit of a higher score, and a higher score you can't get unless you actually display a level of competency.
Finally your criticism of his puzzle point felt really poor. He doesn't like puzzles in the game. He doesn't want puzzles in the game. Going back and calling the puzzles not only unwanted but bland isn't hypocritical. Just because I don't want the next Myst game to include a fast paced platforming section, doesn't mean I can't also go to that platforming section and explain why it is a bad platforming section.
For what its worth I can agree that the werehog isn't bad. It IS blown out of proportion. In fact I would argue that from the standpoint of the Sonic series alone it IS objectively the most polished fleshed out alternative gameplay style. However, its no Devil May Cry or Platinum games release, and is probably the most antithetical to what people think of Sonic being as a result of how slow it feels. With treasure hunting? I can learn the stage and hint layouts and easily through movement tech alone get faster times in a pure platforming sandbox. With Shadows vehicles and stuff? I at least still have some sense of momentum. For Frontiers combat? Its almost entirely optional and serves a palette cleanser with most bosses all offering a completely unique platforming challenge to engage with. For mech stages and big? Fuck if I know, I hate those entirely. Meanwhile the Werehog is by nature a slower more methodical platformer with combat that supports some long combo animations, and incentivizes you to stop and fight which is not what I am wanting out of Sonic personally. Especially when it only does it to a mediocre degree and offers nothing particularly great over its actual character action and beat em up contemporaries, and interrupts the day time stages which are not just fun, but a mostly unqiue platforming expereince I can't easily get anywhere else.
That being said I thinks its great you enjoy it since like I said its not objectively bad. We all have those random black sheeps we like. I adore Sonic Lost World as a platformer even though its not what I want out of a Sonic game and I feel like I'd get 10x the flack for trying to defend that game.
I did address his points multiple times, with me bringing in other games as context for comparison
There's only really 1 point here I'll plan on debating on, considering what it is that I do when it comes to this game...
Your whole point on the S Ranks is better grounds for arguing about how the Ranking System is double-edged sword for being mostly un-biased, as it's purely about how many Score Points you have gained to reach certain Rank thresholds. S Ranks in this case a 300K Points and up.
As for why the amount of attack variety is present in Sonic Unleashed...
The combos provided are quite literally for the sake for player expression, and said player expression-if anyone bothered looking at the right side of the screen in combat & investigated the Results Screen-*is* rewarded with both Bonus Score Points and Unleash Meter, with the former increasing to higher amounts the higher you get...
- "Enemy" on the Ranking Screen consists of regular kill Points, QTE Score Points, *and* Hit Counter Score Points.
- "Combo" is simply the Hit Counter Score Points accumulated over the course of a Stage.
The bare minimum skill floor, much like some action games (even household name types), can be used to simply beat a Stage/Mission due to its nature-however, BECAUSE of that nature, playing at that level yields the consequences of spending more time than necessary & monotonous gameplay on the player's side. Anyone that throws the argument of "Okay but I don't need to do combos" around always leaves this consequence out, despite the ramifications it has on the gameplay experience.
The very same experience certain players are eager to complain about for 10+ years, that they had brought onto THEMSELVES with their own decisions, yet refuse to take accountability for it. The bare minimum method of play isn't grounds to make the sweeping claim of the game supposedly "not supporting you to go further", it's another method of playing the game that a player can get out of if THEY will it. If we decide to look at this from the perspective of an engaging experience that interacts with the systems of the playstyle, then considering what the Time Bonus is, wasting time with slow player-side combo play and un-needed QTEs runs counter to that personal claim of yours.
------------------------------------------------------------
Making use of the combos & Hit Counter to build a foundation of Score Points, and then supplementing that foundation with high QTE Score Points **based on whichever enemies are of high ranking in QTE Scores** is how the Hit Counter and QTEs work together. Even more than that: the Strength Stat, combos, regular kill Points, Hit Counter Bonus Points, and Critical QTE Points all work together and play a role in aiding the end-of-Stage Rank from the combat side of things.
If one actually cared to find a means of getting an S Rank without the monotonous method of pure QTEs, the chances of them reaching this conclusion is at least likely-after all, the mostly un-biased nature of the Ranking System (Time Bonus being an exception) allows for multiple kinds of S Ranks. DMC3, one of my favorite games, is a good example for this. While its Ranking System is much less of a double-edged sword, the player really doesn't need to give a damn about any incentive when it comes to *just* beating the game on Normal. To give a damn is to show that you wish to actually EXPLORE the game, and my discussions with some Werehog naysayers have showed that certain players approach combat in a rather simplistic way of their own accord.
So I can imagine what certain players even in 2008 did in terms of their approach and spread around as "flaws of the game", when in reality, the end result is due to THEIR OWN approach of the playstyle-approaches that, from my POV, had barely been challenged for 10+ years.
With that, this is all I really wish to get into. My experience with both the game & Foreign Input System over the years has led to me gleaning quite a lot on what's going on with the Werehog, as well as challenging certain "critiques" that are more of player-side problems wrapped as game-side problems. Peace! - ini
@Cooliniau That was an actually insightful and informative read, thanks for taking the time to detail that out. I very much appreciate it. I can agree with 90% of it.
I definitely think its a balancing act when it comes to blame. One one hand I entirely support the player agency in engaging with the medium. But on the other hand a game can still be held accountable for not presenting itself well and leading to a misunderstanding that confuses the player. Which is a valid criticism regardless of the underlying quality of gameplay.
Which is why I would say that the main issue is the ranking system. Using DMC3 as an example It would be very hard to play on a stage 90% of the way through, die, and then still end with an across the board S rank.
Where I think DMC3 especially, and DMC as a series shines is how it presents ranks. Each combat has the style meter that provides more tactful moment to moment feedback, its rank breakdown is a little better presented, and I think the Red Orbs allowing you to purchase specific items and moves helps as it gives the players agency that present new combo tools as a reward they chose, and wanted to use. I'll also add the combat trial statues help really double down on teaching the player how to engage with the games rules and combo structure.
Like I put there. I don't actually think the Werehog is bad, I call it Mediocre which in my mind is a 5 to 6 out of ten. and when I use that score I use it very literally. Its middle of the road. In no way would I consider it bad. Unleashed, both sides of it, are worth a play and definitely worth seeing through. However, I do think some issues like its ranking system and presentation of gameplay mechanics halt me from putting it up there with its contemporaries.
What makes a good sonic game according to critics: going fast in a straight line, maybe an obstacle or an enemy once and a while, but overall just going fast and running, no story, no other characters than eggman, just running and maybe fighting
I feel like people wouldn’t have hated the werehog if he was reskinned as knuckles or something lol
2:28
i think you're forgetting that first time players will have no clue what they're doing. yes, if you are good at the game and know what you're doing, the times on the nighttime levels are like 5-15 minutes long. but a first time player doesn't know what they're doing, which will result in the 15-30 minute level lengths they're experiencing. and if they're having a miserable time playing the werehog due to these level lengths, then why would they bother replaying them to get good at them?
@@Reset2150676 no one is forgetting the subjective experiences players can have
However there are 2 objective facts being discussed
1. He’s a self proclaimed good player and S ranked “all the stages on his first playthrough”
2. The stages objectively can be beaten in that time 🤷♂️
Those same criticisms can be levied against the boost levels especially in Unleashed as they are very fast pace and demand better reactions than the other boost games tbh
@@TheGamingRift11 didnt he cheat all the s ranks in the nighttime levels? it implies to me that he never got good at the werehog.
also that last statement is true. but in my opinion, the difference is that the day time levels are still fun to play, even when you aren't boosting
@@Reset2150676 he didn’t cheat, he just played them in a mind numbingly boring manner that essentially guarantees S ranks
Get every enemy to low health and QTE them.
I think he did that for LITERALLY every enemy that it’s possible to do so on
I am one of those few who wasn't moved by Unleashed. If you like it, all the power to you, but me personally, it just feels like I am playing the blueprint of Generations. It's a good blueprint, but a blueprint nonetheless, and anything I found likeable in Unleashed, Generations just had more for me personally
(And this is 1000% me, but while we are here, I am not a fan of Jason's work for Sonic. It really sounds like he was told to sound like Ryan out of the blue, and he just kinda had to play it by year, and as a result, comes off as too throaty for my liking. His Shadow is excellent though, and was my favorite until Kirk Thorton pulled up for Shadow Generations)
And I think his point on the Werehog combat is that there is no incentive to upgrade or use different combos when you get the highest grade as a reward anyway by playing the "lame way". Because, outside of personal beliefs, why would you be encouraged to play a certain way if the way you already have is "the best way to do it"? You said it yourself, you can get S ranks this way with the QTE's which in a Sonic game, is the pen-ultimate reward for a level. It shows what the game considers mastery of the content you just played, and in that sense, yes, he is absolutely right to say the combat has very little incentive to use these other bigger flashier moves if what you already have is just "good enough".
Also your little tangent about Memory Tokens vs Sun/Moon Medals is a bit of a false equivalency. Memory Tokens in Frontiers really abundant with a few different ways to earn them in a map that is specifically designed for running around and exploring, meaning the game was actually built with their inclusion in mind, while the Sun/Moon Medals are a few items that can only be found by slowing down and exploring your stage, (fine for the Werehog because he is literally built that way, but completely backwards for Modern Sonic because his gameplay style is designed around going fast, which just feels like an artificial way to extend playtime. Also it is not "hours" to get the Memory Tokens, what are you on about?) which honestly feels like they were added in last minute. Also dunno how we got to Frontiers.....
Still, a good video, but I feel like you lost the plot a few times....
Your comment just comes across as you hate Unleashed and 2000s Era.
@artistanthony1007 Because no one can be critical of Unleashed anymore. If you do so, you just hate it
(In case you can't tell, that is sarcasm)
The only thing generation's has over unleashed is the controls outside of that the gameplay and level design is of a similarly high quality. And unleashed is more than just a blue print its a whole campaign experience offering you more than just day levels from the world building, story, cinematic cutscenes, characteristic charm, an immaculate soundtrack, visuals and more. Whilst gens is just levels pandering on nostalgia which ironically i would say was the blue print for the series moving forward.
In regards to the combat. While that is true the game doesn't incentivise you to learn new moves I believe his point was that the game doesn't force you to play the monotonous way of spamming QTE's like the reviewer was stating. It can be exploited which is a flaw as the werehog gameplay isn't perfect but it isn't the only/optimum way to play when the method of utilising different combos can provide the same results and the incentive would be having a better gameplay experience as the game rewards you for your exp earned. Essentially, the player is choosing to exploit the flaws of the game to justify it being bad when it's not the only method to get an s rank.
In terms of sun and moon medals as much as people have complained such as the day stages design not complimenting the method of medal hunting the game mitigates this by having less medals in the day stages and including more medals in the gameplay style that compliments exploration (the werehog) thus making up for whats lost, you can find them in the hub worlds, in boss fights, you can buy souvenirs and professor pickle exchanges them for medals, there are extra acts that contain medals avoiding replaying the same stages and the entrance stages. There's several options for the player. I believe the quota for medals was too high for people and they couldn't be asked but that also brings the point that people pick and choose when locked progression is acceptable
It comes down to execution obviously but I do believe that the unleashed hate has alot of overblown nitpicking with some reasonable criticisms and others is just the player projecting dishonest narratives
@Yaboydelz "Generations is just pandering" Are we now just selective on context? Of course Generations is pandering, it's an anniversary game, that is literally the whole point. Giving Generations shit for pandering is like complaining that water is wet. Or that pillows are soft. It's just a stupid point to make
The problem though is that what's in your lap from the jump is, by the games logic, is good enough. In both killing enemies efficiently and getting the top S rank. If what you have from the start is one of/the actual best answer to 95% of combat situations, and giving you the maximum payoff, then that is a flawed system. It is encouraging you to stick to the lameplay because the lameplay is the objectively correct answer. It isn't a matter of the player making a choice, it's a matter of asking "Why should I change my plans?" and the game does not give you an answer
People are more accepting of "item mandates" when the game is built around them. There's a reason why the complaints for something like Mario Odyssey or Sonic Frontiers are so few to non-existent, because those games are built around exploration/collecting first. You compare that to something like Sonic Unleashed where (at least in the context of the day stages) they feel slapped in to try and force replay value, potentially out of fear of these levels being unable to stand on their own. It isn't a matter of people being "choosy picky hypocrites" like you imply, it is a matter of pointing out how conflicting these design choices are, and it creates a huge disconnect of what you HAVE to do, to what you WANT to do
There isn't nearly as much dishonesty as this video will imply, as (ironically) out of these two, Rift is way closer to being dishonest, because despite acknowledging that stuff like the QTEs and what he considers is lameplay is a very good option and a fault of the game, he still makes it the other guys problem because he's not being "stylish" enough, despite acknowledging the game fumbles that ball, as well as putting words in his mouth when he said "I don't play Sonic games for the story/worldbuilding" and then turn that into "You think video games (not just Sonic games stories anymore, apparently) would be better off without any stories" when those two are VERY different statements
Just recently beat gens it’s meh not bad just meh
I'd really like to see you react to IGN’s review of this game. From what I remember, they tore this game a new one, and I’d love to see if there's anything you agree with and hear you debunk the stuff that you disagree with.
Holy shit, point-by-point whining about every single sentence this dude says is incredibly douchey for no reason, and makes a terrible video. Some guy doesn't like your favorite game, so what? Nothing he said was wrong, you just disagree with it and had a temper tantrum.
"Nothing he said was wrong?" you either didnt fully watch the video or havent even finished the game
Proceeds to whine about someone "whining" in a video when dude in the video is calm almost throughout the entire video lol
@@EthanGrantC Based
I’m still waiting for an unleashed remaster
@j_mix_media unleashed redux on Generations is probably the closest we will get
We don’t need one
I was wondering if you'd be interested in debunking the "Sonic not faster than a black hole" takes for Colors, considering that it was unable to pull him in, and only caught up to him by expanding rapidly.
Honestly, looking at the clip, there isn't much to debunk, the black hole was rapidly expanding, and Sonic was losing ground to run from the gravitational force.
@@Magma-Idiot-2001he was also fatigued too
What always fascinated me about that specific scene was that it is not the usual type of black hole, it is a dark wisp effect, but the game slows down at the exact moment before it catches up to Sonic, which is actually what happens with a real black hole. It is such a perfectly placed slowdown that I can only assume that they intentionally didn't bother fixing it.
Chip is shown in Sonic X Shadow Generations.
He is a character that exists with Dark Gaia on Earth and has been around since the dawn of Earth’s creation.
The Chaos Emeralds are only a few tens of thousands of years known to be used in Sonic lore and the Temple of Gaia is millions of years old and used by Chip a.k.a Light Gaia.
Think of the origins of the Chaos Emeralds in the games. Not even close, but we see that alien species had the Chaos Emeralds before Sonic, Eggman, Gerald Robotnik and Shadow.
But even before that, Chip’s Temple of Gaia were made with the purpose to house the energy of Chaos in it.
Angel Island houses the Master Emerald which is a jewel created by the Echidna Clan with the Chaos Emeralds.
Think of how many origin stories we could be having in connection to Chaos Energy and not just the Chaos and Master Emerald.
Wait?!!! Chip is in sonic x shadow generations that's an unexpected return for him
@@alanashy3514 In the Collection’s Room, you have to wait for a few seconds while Sonic is standing still. He falls into a hole and then character models from past games will show up and Chip is one of them. It’s a yellow hall with all the stuff bellow the Collection Room.
@@callibor3119 oh there's a video of that?!!
@@alanashy3514 Hidden Statue Room.
@callibor3119 thank you
Hey, while this video is old and was before I really had a flow for content creation where I could articulate my thoughts more clearly, I do still stand by a decent chunk of what I said even if I've softened on the game over the last year. The main issue with qtes in my opinion is that its so rewarding in comparison to the base combos which already does not encourage you to experiment with a large move set due to lacking enemy variety and necessity to do so which is a point I didn't articulate enough in the original video. you can memorize one small combo of moves that gets through basically everything in the game with few issues since the enemy ai rarely punishes you for it. While its correct that it doesn't force you to play like that it rewards you for it through massive point bonuses for gameplay that is inherently less interesting, I do agree that I shouldn't have focused in largely on that argument though
Also just to add I know you bring up frontiers a lot as to say unleashed did this and that better, which is something I actually absolutely agree with lmao, I don't like frontiers either. Actually I think its combat is way worse than the werehog due to even less move variety while compounding enemy encounters with generic gimmicks like rail grinding and qtes again
More power to you for acknowledging areas where you could've improved!! Out of interest, how would you rank the boost games from worst to best?
@@TheGamingRift11 That's what usually comes when you're reacting to and criticizing a video made 2 years ago lmao. As for the ranking it would go something like: Sonic Generations > Shadow Generations > Sonic Colors > Sonic Unleashed > Sonic Frontiers/Sonic Forces
I'm personally tired of hearing the whole "combo experimentation isn't encouraged" claim considering what you yourself have admitted in your own video and the clear sign of ignorance at play here...
Simply because a bare minimum skill floor exists doesn't equate to the sweeping claim of the game supposedly discouraging attack variety. Combos serve an obviously beneficial physical purpose, *and* their interaction with both the Strength Stat and Hit Counter serve a systematic purpose. Low Strength + multi-hit combos leads to more Hits, more Hit Counter Score, and higher Enemy and Combo scores on the Ranking Screen.
Regular Kill & Hit Counter Score Points can serve as the foundation, and aiming QTEs at mainly the highly-ranked enemies (in terms of QTE Points) can act as occasional supplements to that foundation; thus, the Hit Counter and QTEs work together, and even a short clear Time can lead to a big Time Bonus and thus render any extra QTEs as unnecessary-regardless of even how high the Strength Stat is, imo.
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We'd have a better time talking about how the Ranking System is a double-edged sword for allowing both skillful play & monotonous play lead to an S Rank so long as you got the Points for it, as that un-biased nature leads to multiple ways of getting S Ranks-for better or worse. That, from my POV, actually addresses an issue with the game and isn't attempting to make a player-side problem become a game-side problem.
So, in terms of a path that allows players to have an engaging time with the combat and interact with the systems it provides: it's quite clear that finding a different means of S Ranks than *wasting time on unnecessary QTEs & mashing* is needed for what could be an improved playing experience. I tire of the argument players like you present as it shows how you focus mainly on 1 side of the coin, seemingly due to your inherent disinterest of the CONTENT or at least how *you* approached the content.
It's a rather 1-sided and loaded argument to make, and failure to consider either of these 2 aspects is what can lead to pushback against the argument, since this game is one of the best example of different player approaches leading to different gameplay experiences. There is no singular player approach to the Werehog's playstyle.
Peace. - ini
@@Cooliniau???
I don't hate Unleashed, it just personally wasn't for me;
Thats fair. It's certainly very different to ur average sonic game
@@TheGamingRift11 Like I can definitely say I've grown to appreciate what Unleashed does now then I did back then since I've matured more as a Sonic Fan.
"I really wanted to like sonic unleashed"
Yeah no ypu're lying
This is one of those people thaat weny into the game with no intentions of liking it, his mind just decided before playing he wasn't gonna like the werehog nor the game in general, so he didn't, he never wanted to
And I fuckin hate these people...a lot
Have you done a video on Pariah’s “Sonic Was Always Good | Sonic Unleashed (Part 2)” or whatever the video is called?
Sonic unleashed is still peak sonic for me no game has topped it to me. The enviorments, music fast and reactive gameplay. Even the werehog i found a nice change of pace.
My biggest complaint is that god awful (not really)battle music depriving the player of the amazing night stage soundtrack.
I couldnt finish frontiers because of the memory grind just to progress kills any sense of pacing. Unleashed the only time i had to literally stop was Adabat act 1 and that's only if you dont explore at all.
Also half the critiques involving unleashed i see more in the ps2/wii version than the HD version.
My main issue is sonic friends don't have any impact on the story and are mostly absent.
Tails and Amy are there but they don't do much.
Gaia's design feels a bit much for me. Halfway through i got bored and never finished the game personally.
Yeah, Sonic's friends are just walking somewhere, while the whole planet is being literally teared apart. Where's GUN? Where's Shadow or at least Knuckles? The game literally doesn't tell anything about them. They're just somewhere.
@illyanesterenko8930 it felt weird. How little the Sonic mythos was used in this storyline. From characters, locations or items
@@peteypiranaloverThis was only two years after 2006 where people (Like Arin Hanson) wrongfully assumed the problem lies with Sonic’s friends rather than the lack of technical polish. It was also released just before the Meta Era really kicks into gear where anyone not named Sonic or Eggman are largely useless in the plots including Sonic Generations.
My guess is that Sonic Team wanted as little reminders of 2006 or the “dark age” as possible and the Classic Era was still this uncertain area in the Post-Adventure lore outside of the occasional reference at this point. Considering how long they get to make a game and the reception of 2006, they probably wanted to give us a next gen Sonic that could deliver but once the reviews came in with the werehog stages being trashed on, that’s seemingly where the nostalgia reliance started.
Unleashed is pretty good but the only thing that drags it down to me is the werehog's slowness. I personally am not a fan of the Boost formula of Unleashed and Generations. I feel like the controls are too slippery and can result in some frustration. I'm excited on the next direction that the series will take tho, considering that level 4-I in frontiers was my favorite Cyberspace and those are being used as a base model for the sequel.
You can literally use Unleashed Mode, a certain Spin Jump-like Jump move when jumping as soon as grabbing the end of ledges, platforms & swinging and Spinning Needle Attack legit make you faster, these help alot when you master them.
@@artistanthony1007 Yeah i used these a lot, my issue is you can't do speed fighting like in frontiers
I didn't not expect Daviron's video to get put on blast on my timeline like this💀
13:20 Fun Fact: There is actually a term for this, it's called 'Lame Play'.
Criticism is really surface
Proceeds to give a criticism that covers 1/2 of the game
Fun Fact: Sonic Unleashed is my first Sonic game. I played it on my first console: The PlayStation 3. It was so peak! But sadly I haven't played another Sonic game until I got Sonic X Shadow Generations on Christmas.
am i the only one who kinda hopes sonic unleashed gets ported to newer consoles? Like the Switch or the PS5
@RealityParrot idk if the switch would be worth it given that It didn’t get 60 fps until the Xbox series consoles
But it’s a shame it never came to the PS5 and it’s a shame that it’s yet to be remastered
But hey! Sonic team was thinking of remastering heroes and 06, so it MIGHT happen by 2030 😊
@@TheGamingRift11 How are the memory tokens in Frontiers anywhere near as bad as the sun and moon medals in unleashed? You know you can just cyloop for memory tokens right? How is that anywhere NEAR as tedious?
@@TheGamingRift11 60FPS actually has some exclusive bugs on Xbox series, so I would be entirely fine with 30 FPS on Switch tbh.
8:50 Lol you only need to QTE the big enemies to get S ranks on the werehog stages, which when you're not fully leveled up, you probably will do as a way out to make the combat easier. Only stages you need to go out of your way to do qtes is rooftop run and windmill isle.
Qtes do break up the flow, but like you're not required to do them. If you want, just chain as many combos as you want, qte points are only really rewarding when going against titans and Mothers.
I mean… seriously, my only problem with the Werehog has ONLY been that they are too long, even when executed quickly and at a high level. The daytime stages are flawless imo, the Werehog stages just take too long.
That’s it. I’m genuinely very impressed by everything else, ESPECIALLY the combat variety and skill ceiling.
Edit: I want to make it clear that I simply don’t like my levels lasting past 5 minutes. The medal searching wouldn’t be a problem if it was isolated to the HUB world. And the length of the Werehog stages just don’t jive with me personally. I DO enjoy trying out new combos, and finding the fastest way if I can, but I find that I’m a mix of just bad and finding that the Werehog is not my kind of style due to how often it’s stop and go (when I say that, I mean that progression is halted to handle a bunch of enemies, that is a constant occurrence).
The Werehog was well designed. It’s just not my kind of thing. And that’s me talking as someone who genuinely enjoys Unleashed, I actually think it’s one of the best games the series has to offer.
18:07
"The game is bad because I choose not to engage with its systems."
Sonic CD of the 3D games?
“What if I used different gameplay mechanics to make it more interesting for me? Nah that’s stupid. What if I had a different opinion to every Sonic unleashed hater ever? That’s also stupid. “
This behavior is the reason I'm ashamed to call myself an Unleashed fan. The person you are responding to passively genuine criticism of the game and articulated why he didn't personally like it and you treated him like was some kind of idiot just because he didn't have the same opinion as you.
While I do enjoy the Warehog stages in the HD version of the game there are valid reasons why people dislike it, and even the lead developer said he knew the night stages would be divisive before the game was even announced. The enemy design is repetitive as most of the enemies (excluding minibosses) are variations of the same 4 enemies and the game never incentivizes the player to use their full move set, opting instead to incentivize the spamming of QTE finishers. Regardless of how good the Warehog is some people just don't want their sonic game interrupted by a spectacle fighter. Even you admitted that the night stages can last upwards of 15 minutes meaning that they are longer than the longest day stage in the game (Jungle Joyride). This isn't helped by the fact that the player is often asked to play multiple night stages back to back.
While I never have an issue with the warehogs grab mechanic in the HD version of the game, it is because I learned to hold the grab button to ensure the Warehog actually grabs the ledge. If you don't hold the grab button ledge grabbing becomes a coin toss and the game never tells you that grab button should be held and not tapped, and its a quirk the game has that I had to learn on my first playthrough. The guy told you that was his experience with the game and you can't just deny someone's experience with a game by saying 'that's not my experience, so OP must be lying'
the problem I have with this whole video can be summed up with this
OP: "this isn't everyone's experience and some people genuinely like the Werehog which is probably why this is one of if not their favorite Sonic game but unfortunately I just didn't get it. The Werehog is not a gameplay style that I find fun but I am thankful that this led to us getting Sonic Generations"
and then you reply by saying he did not argue good enough arguments and "misrepresented the game" because he didn't play it the same way you do.
While Unleashed is one of my favorite games of all time and my favorite game in the entire franchise I can not deny that there are valid reasons for people to dislike it and you can't just villainize every single person who disagrees with as a "dishonest liar".
Please don't make any more of these videos if your just gonna act like a condescending jerk towards anyone who disagrees with you.
@@baylordiamond8819 I’m a “condescending jerk” because I debunk videos that base their opinions in incorrect statements?…. Interesting
The reason I don’t pull any punches when assessing these videos is because of the process going into making those videos
To use this guy as an example, he had plenty of opportunity to double check, triple check, do research etc and they uploaded the video in its current condition and it wasn’t an accurate representation of the games content.
And if having a high standard and being honest equates to being a “condescending jerk” then I recommend you hold yourself to a higher standard
I was more than fair in this video
@TheGamingRift11 A person sharing thier experience with a game is making an "incorrect statement"?
"he had plenty of opportunity to double check, triple check, do research etc and they uploaded the video in its current condition and it wasn’t an accurate representation of the games content." - this isn't a scientific research paper, he is sharing his opinion on a video game he played from start to finish MULTIPLE TIMES drawing from his personal experiences playing the game. You actually misrepresent the games content by saying "metal collecting takes 15 minutes maximum" when an experienced player who has beaten the game to 100% completion still gets roadblocked at Adabats Gia gate for upwards of an hour during every playthrough of the game.
"Having a high standard and being honest equates to being a 'condescending jerk'" - its just a game about a cartoon rat calm the F down. Don't pretend you didn't yell at OP because he said he preferred the generations hubs to the unleashed hubs. Its a video game, so what if someone doesn't like it? You can't force everyone to like the same things as you. I don't like SA2 but I understand why some people consider it the best game in the series and I respect the people that like it.
3:59 yeah lmbo i saw a video saying they S ranked Jungle Joyride day on their first try. I'm just gonna be a good soul and say he's not lying but regardless you have to finish a 6-7 min level without dying once when making those turns on the water, dodging the falling buildings, the splashes (whatever they are), then the falling ground on the next water segment and then homing attacking springs where if u time in wrong u die to spikes, then the waterfall section where there are so many pits to die from, then having to playform quick enough to not fall on crumpling temple ground sections or not getting squished b4 the platform falls (i didn't even know you cud die there) and then the final section is pretty straightforward.
All that said, it is a very demanding stage to even complete without dying and on top of that, you have to avoid obstacles well enough to have enough rings to S rank the stage. Like i could do these stages with ease nowadays it doesn't take away from the fact that they are hard to consistently do
The only issue with this game is Cool Edge night act 1 took me a half hour to beat, otherwise it's perfect lol
Unleashed Mode, moves like Spinning Needle Attack and the one move that causes Werehog Sonic to do a Spin Jump-like Jump when you grab onto ledges & edge of platforms and done when swinging around really help alot and makes Werehog Sonic even faster especially in Unleashed Mode & the full invincibility helps to get around things like the Clock Tower and I have a record video of going up to the top part without slowing down and just move, made a tiny slight mistake but mainly was done without getting hit or stopping when going up.
I don’t dislike the werehog at all. It’s p fun in it’s own right. So calling the werehog bits bad is just not true. What is, however, true is that i felt annoyed sometimes having to play as him bc i really just wanted the daytime stages at the moment, so to me it felt like if i was playing rocket league, after one match the game was locked until i did a mission in Halo to continue. Both fun, just not what i was looking for in the moment. With that said though, with the game completed and the ability to replay all stages whenever, i had days of all werehog gameplay and days of all day stages. Good stuff
12:20 spamming the basic combos regardless of your combat level makes the combat slower in every way. There are combos you can do on the move that make attacking enemies much quicker that having doing the standing combos, every mix the straight and hook combo they have, all give you more hits than the basic combos that only give u about 5 hits, and chaining different combos in general give you more hits to damage enemies (which you can see through the hit counter)
To all my homes out there can we agree hd unleashed is fun and the wii/ps2 version is essentially the illusion of having fun
Hey, the first game I played was the Sonic Unleashed for the Wii. And I found it fun.
@Magma-Idiot-2001 I had PS2 and it has its own charm, you dont get sceneries, environmental design and Unbreakable Shield for Werehog Sonic in the HD Version.
@artistanthony1007 true that, the wii version lacked the traversal world hub, but I still had fun.
Nah, hard disagree, the Wii version is very fun too, and just misunderstood or disregarded for having worse graphics. It's basically just a completely different game with different gameplay (especially with the daytime stages) beyond the setting, story, and general broad concept, so directly comparing them is a bit dis-ingenuous because it's not actually the same game at all. Looking at it as a game on its own and what it's going for, I think it's very fun and unique.
I had fun playing the wii version of unleashed
The problem is not that the werehog levels are slow, it's that they are slow compared to the hedgehog levels ( the day stages) , And that you have to continuosly change between the play styles, breaking the pacing . The problem is not that pacing is too slow for the werehog stages, is that the pcing is fluctuating between slow and fast, making it (the pacing) fell jarring . I did not have a problem with that personally.
The only thing I dislike about Sonic Unleashed is the medal collection. It's unbelievable tedious.
9:00
People saying Sonic Adventure sucks because they intentionally play as Big instead of the characters they like 😂
I do have about two Sonic vs. Mario videos for you to debunk if ya want
Well Sonic movies are better but not games
@@jasonblack2477Imma be honest, MOST Mario games are boring as shit. Well made, yes, but boring as shit.
@@wrathfulgaming3373 hella hot take lol
Which ones man
@MpiloNhlapo-p5t just Sonic vs Mario fights were you can see their being biased towards Sonic saying Mario has better reaction time??? & BETTER DURABLEATY HELL NAH
Im honest . People like u should be more recommended because the like debunk video is great.
Great video bruh
when I 100%ed unleashed, it took me 113 PLUS hours to S rank everything. If he says he S/A ranked every level first try, then he's either Jesus, or a liar.
1:35 was that a reference to the RUclipsr The Act Man
sure was
Mashing the buttons is "the meta". "The meta" is the most optimal choice (that's why it's called "The Meta") and you can't really fault the player for choosing "the meta", as it is the best choice in terms of saving the limited time we got here. What you can do, is fault the game ( not the devs , do not harrass the devs , i beg you) for not making a fun meta. What unleashed could have done to make the meta fun was simply getting rid of the strength stat, and making the more complex combos do more damage, so it encourages the player to do better combos, so they get rid of arenas faster. Is such an easy fix too, basically deleting the strength stat and assining damage values to each combo,
I wanna say that no , the game does not incentivise you to do QTEs , but does incentivise you to mash buttons, esspecially if you are at high level, making the game not fun
Really a nice Video! When I started playing this Game for the first time, I really went in with great expectations, ignoring the other oppinions and what can I say? I had a breeze, it was such a nice time playing it, even stopping on Daytime Stages to look for Medals and other stuff. 100%ing the Game was one of my best experiences and I'm so glad that people are now giving this game it's deserved attention!
One point I wish you had mentioned is that the ranking system in general isn't forced on you? You are never required to get a high ranking to finish the game or obtain any unlockables so complaining about QTE's giving higher score makes that even more ludicrous
when I got to the tutorial for drifting it never once said it was meant to be used when boosting in fact the savannah citadel level that focuses on drifting even says to not boost when drifting
Unleashed will always be in my top 5(maybe top 3) 3d Sonic games. The Werehog may overshadow Sonic’s campaign, but I like the platforming/combat and it’s probably, one of the better side campaigns in the series IMO
As someone who just mashes random buttons for werehog combat I still have fun
First: I upgrade combat so even though masha still do different combinations
Two: I mix up button combinations it adds more skilled input and is less of a slog
Likewise if you button mash, just power level strength
With the exception of the first night level, basicaly every night level gives you free S ranks for just playing it good in a decent time, especialy level with titans and big mothers, only cases were you habe to painfully commit to the QTE stratt would be few of the DLC levels wich i can name right from my memories of: Windmill isle act 1-3, savannah citadel act 4 and cool edge act 3
TBH The first night level is also incredibly easy to get an S rank
@@TheGamingRift11 i mean yeah it is and it's not hard to get all medals and S in a single run while being lvl. 1 just compared to the other main night levels, it's slighty harder to get it here.
Thanks a lot for the gameplay in the background because I started playing the Xbox 360 version of Sonic Unleashed this year and have been failing at avoiding that obstacle during the wall-running part in the arid sands day time stage and thanks to this video I now know how to avoid it! So I'll use the knowledge that I just got the next time I try to get through that stage!
@@Hedgie3 don’t beat urself up! It’s probably the hardest day stage in the game aside Eggmanland!!
@TheGamingRift11 Correction, I started playing that version of Sonic Unleashed in fall last year.
The arguments made about the Werehog here remind me a lot of the nonsenseicle critiques of The Legend of Spyro Dawn of the Dragon. People have complained about the combat being dull and boring, meanwhile their clips show them holding breath attacks till they're out of mana, then spamming light attacks in one spot, sure, you could play like that. But these people don't have any interest in exploring the depth of the game, there are heavy attacks, four different types of grab attacks, dodges, blocks, combos. Not to mention each element has two different attacks, all with their own use cases, and several of them have their own unique debuffs. There are even techs like giving some of your health and mana to the other player mid-combat. I've 100% the game on every avaleable save file on my PS3, plus two more times after that, and I've done 100% in less than 5 and a half hours, but even I didn't notice Shadow could make enemies fight eachother, or the health and mana sharing until my last run with my brother, and I haven't even played with combos. The thing the game can be faulted for is not being long enough or having enough bosses to get into the depth of the combat, but it can never be faulted for shallow combat. I've 100% it a dozen times and I still have only really played with three of the games eight elements, and I haven't gotten bored with any of them.
From my experience as an expert player and decent modder of Unleashed, it's a surprisingly depthful and fun game. That's not to say it's a flawless and perfect experience, but it's a great game nonetheless!
I think a lot of criticisms towards Unleashed and the Werehog tend to be in bad faith, EVEN if they have valid arguments at times.
1:38 Did you just reference The Act Man?
Yes :)
@@TheGamingRift11 I knew it.
I dont like Sonic Unleashed. Maybe some hardcore fan may say I didnt word the reasoning properly. But Unleashed has a high quit rate.
Its stuff we point out in games like Dragon Age Veilguard when most gamers leave early according to online stats. Why give Unleashed exception?
Its a game the vast majority of gamers,quit early on and never wanted to touch again. The gaming community points this out with Veilguard to show how much of a turnoff a game is to lose most of its playerbase quickly.
Why dont Sonic fanboys acknowledged this on Unleashed? Its a game that most gamers disliked. Moreso than other modern games known to fail
Made it to jungle joyride in 2 and a half days, this game is fun to me personally. Also yeah memory tokens were cancer to collect.
I loved sonic unleashed it was amazing and loved how the intro was even
ya did ask for more criticism that's more genuine 2:23 25:12 . So I'll give it to you.
The kid argument doesn't work because my little brother and my whole family got together to play super meat boy. My little brother thought that super meat boy is more funner than sonic x shadows generations so kids can handle a challenge .
kirby is also a kids game, the bosses can get really intense, and Kirby doesn't have a big moveset, but enemies can put a challenge even with Kirby being maxed out.
i mean there was another game called mini ninjas where's it's all about combat, platforming and it was a kids game but the final boss does challenge the player like I couldn't beat the final boss until I rebought the game.
I think the werehog is just enemies not being complex enough with them not really challenging the player to dodge, and the dodge is uncomfortable. Werehog Doesn't make the player do a different move for example the devil may cry ranking system forcing the players do a different move so the rank doesn't go down
. unleashed doesn't really have a training mode but i had most fun with the platforming and doing glitches.i think what they could improved was including a hard mode for the werehog. when my character that i maxed out could be used for something challenging to compensate.
.im not denying the werehog is fun I just wish there was bit more spice than doing combos with like Kirby or mini ninjas especially with the bosses.
Please respond.i barely talk to anyone 😭.
I love the White Space from Sonic Generations!
Answer to the thumbnail(What ruins Sonic Unleashed):
I'll save it for everyone: Medal Hunting.
@@JoseGregorioValeroVillarroel tbh the medal hunting isn’t a problem as long as you actually explore the levels. 🤷♂️ especially the werehog ones which offer more medals to collect
@@TheGamingRift11I was talking about the Day Stages, but I see where you're coming from(I still think they should've been handled like in the SD version when it comes to the Day Stages).
4:49 what do you mean! Sonic Colors has some platforming in the boost games. Ya it’s more traditional platforming then Sonic platforming, but you need to be high to said it’s all flat.
Edit: it get so much worse, listen here, yes the shorter levels should have been part of the bigger levels, but they are not that bad. Why should you be able to criticize his shit takes when you have an equally shit take, even more so since his opinion is shared with most sonic fan, dispirit how flawed it is.
Edit AGAIN: Not to second after unpausing I hear a shit take on heroes, just play the part you like you don’t have to unlock the final story. Everyone does it with SA1 & SA2 only playing Sonic/Shadow’s levels why does heroes have to be the exception?
In my opinion where hog is like classic god of war
18:08 Literally every Unleashed hater
I like The werehog i think The levels are fun exsept eggman land
Every single day level in unleashed is better than generations levels
No lol😂
Respectfully disagree.
However, I respect your opinion.
He sounds like whst i imagine the nerd emoji would sound like
Matt Walsh made a video on Sonic Movie 3, might wanna check it out
@@nathaniel_2005 maybe I will sometime
I hate sonic unleashed
I love sonic aventure 2 battle ((live and learn)) for ever
We know the best movie on the franchise
welp ur not gunna enjoy my take on Adventure 2
I thought SA2 is massively overrated ngl the sonic & shadow stages were great and where the fun was but everything else....yeah no.
I 100% sonic frontiers and i had so much fun collecting memory tokens but im too lazy to return unleashed to grind some levels for the medals i missed first time because frontiers's medals can be obtained with few other ways too not by just running around the map looking for them also you do platforming to get them not just look every single corner in the map or just do the easy way watch a guide like unleashed you can't defend unleashed in this part, admit it
Anyway like i said before werehog is mid. It can be fun but levels are way too long for casual player and medal requirement doesn't help with that. You missed one medal? Sucks to be you i guess go and play this 20+minute long stage and search every single corner for that one medal you missed. I hate progression with collectables but before call me a hypocrite think about this. Which one is worse? Having alternate ways to progress or just playing the same long ass levels 10 times to just get one medal you missed.
As you can see from this long ass comment my issue is medal progression not werehog but werehog kinda worsen the problem😅😅
I mean you could just play the stage 1 time and get all the medals??
@@TheGamingRift11 well, its a bit late when you realise you are at the end and you missed 1 in few stages and you have replay a lot of them. I didn't had the knowledge of how many medals i would need and missing a few wouldnt change a thing.
OH BOY I WAS SO WRONG!!
@@gsaslan2877 Agreed, mandatory collecting works in Frontiers because the open zones tell players to explore while Unleashes linear layouts made for getting to the goal. Personally if a game requires collecting objectives that are spread out, the linearity doesn’t work unless it’s optional
16:00 , who said memory tokens were good??!!!
As someone who plays Ninja Gaiden, Metal Gear Rising, God of War, and Bayonetta...
The werehog is unforgivablly boring. Combat is a chore, platforming sucks, it's awful.
If you want to remaster unleashed, you have to do something about the werehog. Completely revamp it, cause as is, it sucks.
It really doesn’t suck 🤷♂️ especially compared to other gameplay styles in the series
It was their first and only attempt creating something like this in a sonic game and so comparing it to game series which have refined and perfected 3D beat em ups or fighting games is pretty dishonest
sonic generations isn't 50% modern 50% classic the game is 3/4 2D, 1/4 3D. I personally look at that way. also, how come this kid is saying, he played unleased and yet playing the "M O D" for generations... also whats up with that horrible framerate for both unleashed and generations... his argument is, i played the game on a potato, hence the game is bad
I like Unleashed it was my first Sonic game but come on the game is mid as hell because of the were hog, I rather play the avatar and classic sonic in Forces which were way more fun than the werehog.
Sonic unleashed is amazing
26 minute video trying to gaslight me into believing Unleashed is good. Not sure what's going on with this revisionist history with this game. No, it is not good. Werehog segments are mediocre hack and slash with poor level and enemy design. Countless games do it better. Day stages are done better in other Sonic games, not that it matters since 3D Sonic has always been particularly flawed. Oh and the QTE segments were abhorrent.
I loved every single bit of sonic unleashed
Actually with dlc there's 144 daytime level and i think there's 127 nightime level werhog doesn't take the majority of the game day sonic is the majority
God, this has to be the most insecure video defending a game
How insecure of me for proving people wrong...... idk kinda sounds like projection
THE MOST DISHONEST REVIEW MANNN
I’ve never played unleashed since I play on PS5.
BUT if you have the option to not do QTEs then don’t bring it up!!
This was for the video ur debunking not u.
The Gaming Rift Sonic bule callor
I always enjoy these videos
Same!
Lucky for you I cover a variety of topics not just sonic!! I’ve a Spiderman one in the works soon!!
Unrelated but you remind me of Velcomia
@DDarukYT is that a good or bad thing?