We know Steel Wool had less than a year of development, go tell Scott's assaulting female stalkers they should have let him finish the 3 years of development lmao! Do something productive!
@anglepsycho bro they definitely had more time than a year to make Security Breach. I mainly attribute its failure to how they changed the story halfway through development
Lowkey, I feel like Scott didn’t fund this game because he was worried that including such a lore heavy game in the Fan Initiative would cause the community to assume that some of the world building in the game was essentially canon. It’s such a good game for being just a demo, the only reason I can imagine Scott turning it down is either if he was worried about fans taking the lore too seriously or if he was so overwhelmed by all the submissions that he ended up just picking the fan games that were the most popular in the community and had the biggest fanbases of their own, and that’s why a lot of similar games got accepted.
I also believe after the heavy burden of finishing up Security breach, he doesn’t want to make a big production game with such complex mechanics again. So more of the creative concept of fnaf out there instead.
@@idiotsandwich7528 That makes sense, I wasn’t sure whether this was submitted before or after Security Breach which is why I didn’t mention anything about it as I did consider it might’ve been either because of too much workload. It would’ve been nice if he had at least provided the funding so that the developer could get their own team to finish the game, though, even if Scott himself couldn’t actually help with creating it due to just having made SB.
That and it’s really ambitious… and the last “ambitious” game that he did with steel wool… didn’t exactly turn out how he wanted and that put the final nail in the coffin for this game for Scott anyways…
They Cancelled it because Scott Decided the game would to to risky and the devs couldnt afford to make it because how much money they would need to make it.
Having been to the UK as an American, can confirm: Everything in the UK is smaller. So much so that, when I was in the UK I somehow developed an inability to go down stairs straight. I had to descend them with sideways steps, because for some reason my brain decided it wasn't safe to go down straight. I can only assume because the stairs themselves are smaller. The streets, the houses, the door frames, the roads, the cars; everything is SMALLER and OLDER. My university is over 100 years old and that is baby numbers for the UK. There's churches and pubs in the UK older than our country, I feel pretty confident saying that, and they're still holding mass. I loved the UK, but I'm a small person, so small places didn't bother me too much.
I'm not even American and I find British stairs ridiculously small. And your brain had a good idea to be cautious cause I managed to fall down those twice already. Not a pleasant ride, and definitely made me avoid stairs here as much as I can ;)
@@rainbowratto1834 depends where in the UK you are too... modern builds have less narrow stairs, but find yourself in a city or in older builds and it's not just the narrowness of the stairs, they're steep too
He thinks he found the play button, will they be able to solve the timeline with this hidden clue? Its such a small detail that I think will be very important later on.
Really disappointed that this game won’t be finished, it looks so sick! The menu is so cool and William’s in level commentary sounds like it could have been very entertaining
Yeah but the devs signed an agreement with Scott that they could only continue working on the game if it's a nonprofit, they're also not allowed to accept any crowdfunding. I'm pretty sure a few of the devs have already quit because they can't keep working with no payment and I'm sure the others don't have that much motivation to continue.
Apparently William's in level commentary was going to be very portal-esque considering someone who worked on the project or had a close friend working on it that was in-charge of scripting informed me on Dawko's video that Portal was a inspiration in terms if dialogue and such. Which I'd also guess the title lowkey had some as well lol
Probably because -outshine security breach -maybe too ambitious to back with expected success -it writes a lot in the lore which might contradict their franchise plan
@@nathanielgarza9198 honestly I don’t think it was malicious for the denial, it could a people issue (be it bad interaction between the two or maybe saw the project as not realistic due to long development time or maybe the game which could be due to variety of reasons) etc. but the more traction this game gets the more likely we will get an answer
In Canada, the American Smarties are called "Rockets"! I think that's the same for UK but can't say for sure. The opening segments are always entertaining. Into the gameplay I go! EDIT: Someone has informed me the UK version are called Fizzers. It's really neat to know what things are called in different places. ^-^
Gotta love how a rejected fan game is more engaging and fits with the themes and ideas of FNAF better than Security Breach, a game that seems to be souring more and more by some members of the fandom the more time goes by.
Odd right a fanbase of HORROR game enthusiasts don't like a bright colorful kidfrendly de-knifed bloated buggy stealth game that wants to be scarry but ant ...red light green light was its BEST attempt at scares
Security Breach is a lesson in what can happen when you outsource your project. To compare this game with SB just to take a potshot at Cawthon is nothing more than sophistry.
i would really like it if the next fnaf game had a day-night cycle where Daytime would be a free roam around the building (like security breach) for maintenance and exploration of the pizzeria, which would last from 6am to 12pm (this would give plenty of, but limited, time to complete your tasks and/or lore hunt)… after this, you could get a downtime cutscene, or minigame, or something like that (similar to the tv in sister location)… then, at Night time, the gameplay switches to that of a traditional fnaf game: where you have to sit and wait all night at a desk, only being able to check cameras, doors, and vents for animatronics this lasting from 12 am to 6am without allowing you the ability to get up from the desk… after the night shift ends, you could be given a list of tasks to accomplish during the day shift as you exit the building i would also like it if the next game had something where, in addition to having to keep an eye out for animatronics, you also have to do things similar to what an actual night time security guard would do… like: keeping an eye out for people trying to break into the building; BUT if the intruders gets killed by an animatronic before your night shift ends, or if the intruder causes too much property damage [through vandalism] during your night shift, or if the intruder is still in the building when your night shift ends, etc… you get fired and it’s game over because you failed your job as a night guard
Interesting idea, but when would you sleep? The human body needs sleep in order to function so would it only last a night? Or would that be a feature that the further you get the more sleep deprived you are and the more you start hallucinating and/or hearing things more muted?
Over-ambition is definitely a common killer of games. A well executed basic idea is often going to be better than an idea that's too amazing to practically realize, and oh boy is this game ambitious. That being said, I'm blown away by how much they already have in this demo, this must have taken ages! Even just the storyboarding for the cut-scenes must have been a lot all on its own.
It DID take them ages to do, which is a big part of the reason that when the game didn’t pan out as part of the fanverse there was so much sourness between the team and Scott. Instead of making a rough technical demo without all of the polish this one has and showing that to Scott to see if he enjoyed the concept they went full-force on development and ended up holding the door at the end.
There's this really cool game called "Before Your Eyes", in which time passes every time you blink IRL. It has a very intriguing and fun story that I think you should check out!
Ooh, I played that game after seeing the RUclipsr Razbuten talk about it in one of his videos, I definitely agree that it's a cool game and it would be nice to see MatPat go over it.
We have "trucks", as in "pick up trucks", but they are only owned by farmers and people who live on mountains and hills. Often times, it is the farmers who live on the mountains and the hills.
There’s a kid where I live, their parents bought him a monster truck to drive to school. Some people definitely buy trucks just because they like them but most people buy them for their use.
I thought Foxy looked more creepy running around on all fours like an actual fox/animal. The design for Foxy in this was amazing and added to the creepiness factor of this fan game, something I'd play over some of the other fnaf fan games out there.
I love this, I love that it's a new character "the mechanic" not someone before but NEW a guy who was helping Fazbear Fright run but found out it was burning and try to save the "Main" attraction to made restart their friend's business but then oh boy... just love the idea of this story and game. It's security breach but you're not a kid and you know your robotics. Who knows if their friend(owner of Fazbear fright) was just a mega-fan of Fazbear or not but it's a like a repeat with Mechanic and Fazbear Fright's owner taking over from William and Henry just to be rope into the crazy fnaf stuff. Love it, hope they do get green one day or even get ask to join Steelwools studio in the creative department.
This game takes place between fnaf 3 and 6, and it tells the story of how springtrap became scraptrap. We play as some random worker from fazbear's frights.
It's sad that the game was cancelled the way it was with the team behind it losing all of their work due to Scott constantly shifting the payment agreement around so they got literal pennies from a crappy contract just because they had no other choice.
For anyone wondering. This was pitched to scott for it too be part of the Fnaf Fan verse but got turned down by Scott. There's an entire video about it and I recommend checking it out if anyone wants more answers.
This game is what security breach should've been. Imagine if this game had the time, budget, and team that security breach had.. that would've been a WICKED game
@@LilBersa has the main villain be nice and friendly and maybe recruiting the player into his world of child mruder, likely not going to feel OKAY to scot
@@MoriShep It's not really why they were dismissed, though. They were dismissed because the characters were not unique enough, Scott was looking for stuff to put on merch.
They wanted to make a full game, but lacked funding. And due to scott having them sign a non profit agreement, they can't even set up a gofundme or similar. Even merch would break it. All because it doesn't fit the fanverse. Only way it could continue would be if they could get let out of the agreement, or if they had people willing to work for free on it. The modeler was the only one I believe, they are planning to finish the remaining models they had due to the positive vibes. Though... If they made a new game with merch and such, fans could possibly splurge buy that. Making the team have ample funds to pay those working on that one, and if they decide to work on a game for free on the side due to being treated so well on another project, it'd be their choice.
Hey Theorist team! I don’t know if you heard of this game but “Martha’s Dead” is a great horror game that has some weird/hard story lore to it. Love to see MatPat play a part of it
As a Swede that has lived in usa I can confirm that everything is bigger, but also extremely barren. It’s really built for cars then people, here I can go for a stroll to restaurants, school, food store, sport center, shopping, cinema, park and lake beach within 1.5 km. In usa you can’t walk anywhere, in fact sidewalks just randomly stop and it’s a wasteland of parking lots
Yea I feel like we use space poorly..there are a ton of areas vacant next to buildings that really should have something to fill it up but instead we build elsewhere?? We complain about not having enough space and knock down forests to build more yet there's so many gaps and areas we can build. It's sad.
the mannequin at 27:15 is the mannequin from the fnaf 3 location, you can see it in camera 02 with the same eye light blinking and everything but the difference is that the mannequin is melted and burned from the fire, so we can infer that the character we play as went back a second time
If Tom continues to be a guest in GT Live, even just fnaf based videos/fangames I would adore it, it reminds me of when Stephanie was on the couch but for the new era
Hey I was wondering about this. I used to watch this channel a looong time ago and just recently started watching again but I was kinda shocked to see Stephanie was gone. Mirror Matt and Ashe are good additions but I was wondering why she was no longer on the show? My best guess is because they have a kid so she focuses more on that to allow for Matt to not be disturbed during vids
@@dylanvega1520 She decided to focus on work that goes on behind the camera but I'd say wanting to spend more time being a mum was a big part of her decision too but I don't recall her saying such outright, it was just an implication I got from her goodbye speech. She still shows up on Food Theory when they're doing experiments. Not sure about Film Theory though, as I don't watch that channel. ^-^
48:55 To clarify, this is actually a very commonly mistaken quote. None of the Beatles ever said this. Its actually a quote by a man named Jasper Carrott. Lennon did have quite the sense of humor, but he would never go that far.
okay, i support mat in being a necco enjoyer. those are literally my favorite candy. my grandpa was a trucker and i would join him on his trucker things and he always got me neccos. the best one is the one that tastes like root beer.
I love when games having you siding with the villain for whatever length of time, it gives such a unique perspective that you don't usually get, such a shame this game was denied and we ended up with Security Breach instead, like I'm a massive wimp, plug my ears and partially look away kind of wimp and I can count on one hand the amount of times Security Breach even made me jump, the graphics looked great but as a horror game, it was awful, this one looks like it actually had some form of promise, maybe if it gets enough attention, we might get lucky enough for them to be able to continue with it
Man, I am so disappointed how Scott handled this. AftonBuilt was such a unique and good concept. I'm sure how Security Breach was received factored into it, but it really is so sad. This would have been so good as a full game, and it really sucks that Scott essentially threw it away.
I’ve said this on Dawko’s video and I’ll say it again: I truly love the concept of this game and it’s a shame that it didn’t get picked up by Scott, let alone a finished game. I do recommend to drop some love on the gamejolt page for the creator.
I had that this game was essentially scrapped in relation to security breach when, honestly, if it was funded and well executed it might be able to win back the fandom after security breach
I'm legit bummed out that this game was rejected by the Fanverse. It's got SO much potential. It just needs a little more clarity and polish on the gameplay (I've seen several people struggle with Foxy). But this storyline is sooo unique, I would have loved to see a full version. I can't imagine how much time went into making this.
Everyone that Mat brings to the show has an amazing voice and the viiiibes! I don’t like to pick faves but Ash is definitely my favorite 😅 their voice is so kind and their humor is 10/10
The issue when you first tried to stun him was the fact that you got caught on the spotlight so you couldn't get past, meaning foxy wasnt able to enter the trigger zone because you were in the way
I think the UK equivalent of the US smarties are called fizzers, didn't know the US and UK smarties were different tho. Also Tom should try the Cadbury chocolate made in the US because I hear it tastes very different to the UK
As a person who lives in Memphis, The Pyramid was originally a sporting complex and exhibition center before it was a Bass Pro Shop. I love our Pyramid!
…absentmindedly turned the tv on late at night while walking into the kitchen to feed the pets dinner. Heard Matt’s voice, not realizing that this video had been queued up on the tv, and my heart leapt into my throat bc for a moment, I thought there was another person in my house lolol.
What do we want? This as a full game! When do we want it? NOW! This game is freaking incredible and it's so sad that it's considered a lost game. I just want to know why Scott didn't fund it. Was it too big of a game and he wanted to work on smaller projects? Was the creator asking for something Scott didn't want to give? Was there some form of drama? I dunno, but I feel like we deserve answers because this game is so incredible. And the creator or creators clearly put a lot of work into it already, and it's just a demo. I truly truly wish that we could see this as a full game because it would be so enjoyable and so popular. You would definitely have the entire FNAF fan community raving about it if it was a full game. We need more of this game. I hope that the creator or creators are able to make more and release it. Maybe make the different areas as different chapters and release them in parts that way? Then you wouldn't have to stress about making and releasing an entire game all at once. I dunno, but I'm so interested in this game. Watching this makes me want to play it myself, honestly.
I would like to recommend playing a nancy drew game. They are detective point and click games. I would specifically recommend the ghost of Thornton hall. It's an amazing game, and I would love to see your rection to it. 😊
I think that the best way to play them is by starting with the first one and going in order of release so you can work through the visual evolution of the series and catch all the previous case Easter eggs sprinkled throughout the games.
as cool as this game is, I get why Scott didn't pick it. it's reusing Scott's source material instead of building its own universe inspired by Scotts source material
@Theft King made a whole video about it reaching out to the game’s creators asking about the process, real interesting and shows a look into what it was like working as a developer with the fnaf fanverse projects
Does Afton's voice in this remind anyone of the fan FNAF VHR tapes? It sounds like the same guy who voiced Afton those videos. I wonder if it's actually the same VA or not...
I really like to see different interpretations of the story of FNAF and different game mechanics, so it's really nice to see well-made fan games that dive deeper into these attributes. Looking forward to the next one!
So, really i think someone shouldve looked this up better before telling mat to play. Scott did in fact pay them to make this but kept screwing the creators over until finally they couldn't keep doing the project on barebones money and a promise for more. Fairly sure the timeline was 2 years of work with most of it unpaid and some scraps of money here and there. Scott was very unresponsive and the project wasn't going to be a big merch seller so i think thats why it didn't qualify for the fan initiative.
They sort of were making the game for scott before he even asked fans for games..and when they saw he was funding people's games they asked for funding. I think scott only agreed at first because he hadn't had an idea of what he wanted to fund and after security breach flopping he got scared of ambition games thus turned them down. Plus the devs had their own lives to manage at the time and couldn't be fully devoted to the project making it at risk of going unfinished (some of their other games weren't finished and some even still have bugs not worked out, so their history wasn't looking great).
@@testerwulf3357 From what I've seen/heard (I could be wrong mind you!) He paid them multiple times, all before security breach, asked for the game to be changed to be more marketable. Then made them sign an NDA and made a deal with them for less money than they needed but enough to take the deal. He ghosted them after security breach and that's why they released the game. Basically he left them in the dust (though I know they were never clear if he even wanted to fully fund the game)
6th time asking you to play 'how to date a magical girl', pretty much no one played it, it's a dating sim, with some big horror element, like cooking compagnon and doki doki, but the gameplay is way more develop, and of course it got a lot of content for theory
I love that Ash thought the same thing as I did, that Ringo was the conductor on Thomas The Tank. It took me a moment to realize/remember that we were actually thinking about Shining Time Station.
Hi Matpat! I wanted to tell you that I found a game that maybe you could like it's name is Smile for me!! It's a point and click adventure game and has a very cool artstyle and cool characters!!, Us or the protagonist is named Flower Kid; the game is about cheering people up, and teeth (i know weird) you can also nod in the game which I think it's pretty cool.
I know it is probably WAY off topic, but I just heard the new music disc that Minecraft just made in the new snapshot, and all I have to say is THE LORE!!!! MATPAT YOU GOT MAKE A THEORY, THERE ARE WARDENS, ( and from what I can interpret a release of souls) and it's creepy and amazing and you need to hear it.
America does have a wider selection when it comes to some food and candy. I went to Italy and literally the only types of Mnm’s I saw over there were regular and peanut. I was over there for ten days, visited at least twenty different gas stations, small grocery stores, and Convinent stores. Those were the only type of MnM’s I saw
I don't know why but I can barely ever hear the game audio on alot of these videos. Mat & crew are always super loud & clear but the games themselves are so quiet. :(
If you want to remove your currently placed cameras and floodlights. Press F when looking at them at a close range. I've spent a lot of time messing around with this demo to know this stuff and have enjoyed what there is.
27:48 you remember the little setup from fnaf sister location, I believe that is what that chair and tv is, bc a lot of it isnt exactly like the fnaf game but very similar
Would you guys ever consider checking out the Mystery Flesh Pit National Park blog? I think matt would really enjoy it - lots of LORE for Matt to sink his teeth into
its crazy to me that a game that said to have almost no funding have a better looking camera system, better character control and more interesting characters then SECURITY BREACH just goes to show the talent that these creators have
I mean of course it looked better than security breach..the developers of security breach hadn't made such a game before so it was kinda like giving a MASSIVE project to a bunch of noobs who didn't understand the stuff they were working with. Steelwool had no experience in an open world type of game so it was really buggy because they had no idea what they were doing and didn't have enough time to fully learn the stuff and finalize the game.
When Mattpat said that Dawko was the "King of Fnaf" I froze and was so confused because I was like isn't Markiplier the King of Fnaf! I don't remember him losing his crown!??????????
Sad that Scott completely shut this concept down and the game will never be imagined because it "threatened the franchise by being too ambitious". Thx Scott.
@@NathanTowles nah Scott's under alot of pressure trying to set up the next generation and steel wool is a big factor in sb floping so hard I understand why he wouldn't completely pick this but he could have put it on the back burner
Scott's last game was to ambitious and we all know it didn't turn out to great he just didn't want another repeat he didn't want to ruin this guy's idea like he did sb
I believe that if Steel Wool actually finished the game fully, it would've been better. it feels like the actual released game is like in beta testing. either people should stop complaining about things being done sooner, because honestly I would wait a few months, for a game to be fully ready rather than have a game right now which is like 70% done.
Dude I super hope that this ends up getting funded. This creator(s) is/are so freaking talented and the story seems so incredible! Thanks for giving exposure to deserving creators MatPat
MatPat: This is a demo and never got finished so expect some glitches.
Security Breach: *panicked looking around as Monty falls through the floor*
We know Steel Wool had less than a year of development, go tell Scott's assaulting female stalkers they should have let him finish the 3 years of development lmao! Do something productive!
@anglepsycho bro they definitely had more time than a year to make Security Breach. I mainly attribute its failure to how they changed the story halfway through development
@@anglepsycho female stalkers are not the reason security breach had all those issues lmao
@@anglepsycho ofcourse you must make this about females struggles somehow lmao
@@DAILY-MOTIVATIONer read again lmao, it wasn't about that at all
Lowkey, I feel like Scott didn’t fund this game because he was worried that including such a lore heavy game in the Fan Initiative would cause the community to assume that some of the world building in the game was essentially canon. It’s such a good game for being just a demo, the only reason I can imagine Scott turning it down is either if he was worried about fans taking the lore too seriously or if he was so overwhelmed by all the submissions that he ended up just picking the fan games that were the most popular in the community and had the biggest fanbases of their own, and that’s why a lot of similar games got accepted.
I also believe after the heavy burden of finishing up Security breach, he doesn’t want to make a big production game with such complex mechanics again. So more of the creative concept of fnaf out there instead.
There’s a video by theft king that goes over some of the background of the game’s rejection which helps give an idea of the whole situation
In the faq on the game’s gamejolt page. They said that the game was too big and was worried the game might not be completed
It would be great if the FNAF community / RUclipsrs could fund this game then it would be less likely to be confused with the canon lore.
@@idiotsandwich7528 That makes sense, I wasn’t sure whether this was submitted before or after Security Breach which is why I didn’t mention anything about it as I did consider it might’ve been either because of too much workload. It would’ve been nice if he had at least provided the funding so that the developer could get their own team to finish the game, though, even if Scott himself couldn’t actually help with creating it due to just having made SB.
Honestly a very fun spin-off idea. Kinda sad that Scott didn't wanna pursue it, but I guess I get it (being that this concept is steeped in lore).
That and it’s really ambitious… and the last “ambitious” game that he did with steel wool… didn’t exactly turn out how he wanted and that put the final nail in the coffin for this game for Scott anyways…
But the clause that they could never sell the game seemed unnecessary
@@TuLowProd. also the game didn’t really have any marketability compared to candy’s, flumpty’s, etc
Did somebody say LORE!!
The fanverse initive was more a looking small merch driven games then something on this level of ambition
They seriously should cannibalize this game and reuse what they've made to create their own standalone game, this demo has a lot of potential.
Yah if they remove characters and make characters that are inspired off of Scott’s then they could actually make money to continue work.
This seems like it will be very, very interesting- any game based on the lore is extremely awesome!
LLOOOORRRREEEEE
pretty sure they stopped working on it
They Cancelled it because Scott Decided the game would to to risky and the devs couldnt afford to make it because how much money they would need to make it.
@@williamafton9174 yeah sadly
the game has such a cool idea
Having been to the UK as an American, can confirm: Everything in the UK is smaller. So much so that, when I was in the UK I somehow developed an inability to go down stairs straight. I had to descend them with sideways steps, because for some reason my brain decided it wasn't safe to go down straight. I can only assume because the stairs themselves are smaller. The streets, the houses, the door frames, the roads, the cars; everything is SMALLER and OLDER. My university is over 100 years old and that is baby numbers for the UK. There's churches and pubs in the UK older than our country, I feel pretty confident saying that, and they're still holding mass. I loved the UK, but I'm a small person, so small places didn't bother me too much.
some schools over here are well over 200 years old, obviously rebuilt over time but it's still essentially the same
I'm not even American and I find British stairs ridiculously small. And your brain had a good idea to be cautious cause I managed to fall down those twice already. Not a pleasant ride, and definitely made me avoid stairs here as much as I can ;)
@@rainbowratto1834 depends where in the UK you are too...
modern builds have less narrow stairs, but find yourself in a city or in older builds and it's not just the narrowness of the stairs, they're steep too
Nice to see the banter between Tom and the crew. It is even more wittier!
It should be called The Wittier Banter
He thinks he found the play button, will they be able to solve the timeline with this hidden clue? Its such a small detail that I think will be very important later on.
Truly the wittiest.
@@mortal3806 the small detail is the 2 pixels of… MUSIC MAAAAAN
@@nymus7399 MMMUUUUUUUUSSSSSIIIICCCCC MMMMAAAAAAAAAAANNNNNN
We need a fundraiser for them to keep developing the game.
B gone bot
Unfortunately, the devs signed a paper with Scott that says they can't make money off of the game.. which includes crowd funding, Unfortunately :/
If only. but like it was noted, they can not do that.
They said “Begone, bot” and the bot was gone
That's the thing, it was denied from the fanverse initiative due to the Scott contraversy & a few missed email.
Really disappointed that this game won’t be finished, it looks so sick! The menu is so cool and William’s in level commentary sounds like it could have been very entertaining
The creators didnt said it was cancelled as long as i know, scott only didnt included in the Fazverse iniciative
Yeah but the devs signed an agreement with Scott that they could only continue working on the game if it's a nonprofit, they're also not allowed to accept any crowdfunding. I'm pretty sure a few of the devs have already quit because they can't keep working with no payment and I'm sure the others don't have that much motivation to continue.
@@febbyfasber975 yeah something as involved as this not being allowed to be for profit is basically a death sentence for any project
Apparently William's in level commentary was going to be very portal-esque considering someone who worked on the project or had a close friend working on it that was in-charge of scripting informed me on Dawko's video that Portal was a inspiration in terms if dialogue and such. Which I'd also guess the title lowkey had some as well lol
It’s crazy how this game was denied from the Fanverse Initiative, it looks very well made.
I hope a good future is ahead for the developers
I do wonder why it was denied.
Probably because
-outshine security breach
-maybe too ambitious to back with expected success
-it writes a lot in the lore which might contradict their franchise plan
@@nathanielgarza9198 honestly I don’t think it was malicious for the denial, it could a people issue (be it bad interaction between the two or maybe saw the project as not realistic due to long development time or maybe the game which could be due to variety of reasons) etc. but the more traction this game gets the more likely we will get an answer
@@nathanielgarza9198 it would of took a massive sht on security breach’s dumpster fire
@@freeziac theft king made a video on why it was denied
The visuals look so cool! I really want to play this now.
@Don't read my profile photo "don't" get a life
@Don't read my profile photo dont get ratiod
BEGONE BOT
Matt : "Dawko figured that one out, good for him. There's a reason he's The King of FNAF"
Markiplier : _"Am I a joke to you ???"_
Mark literally passed on his crown to Dawko after he beat Ultimate Custom Night.
@@gemhunter498 didnt he call himself the king in one of the revisits recently tho?
All of them are the FNaF kings. Matt is the king theorist ofc ✨
31:46
Mat: How many kids have you killed?
Afton: *Less than ideal*
FINALLY! The Springlock suit without any stylization, you can see the ribs and everything like there's actually a body there and not some sausages
Dang I would’ve taken this over Security Breach any day. Interesting, mysterious, and creepy perfect recipe for a fnaf game.
Am I the only one that thinks Ash, MatPat, and Mirror Matt should have a podcast?
I really want that
I would love that
Queer zoomer snd the mats
yep
I'd listen to that EVERYDAY OF THE WEEK. Especially in class, or whenever I'm doing homework. :>
In Canada, the American Smarties are called "Rockets"! I think that's the same for UK but can't say for sure. The opening segments are always entertaining. Into the gameplay I go!
EDIT: Someone has informed me the UK version are called Fizzers. It's really neat to know what things are called in different places. ^-^
Yeah and in Canada and America we drive big, fast, sodden panties inducing Vehicles. Other countries, they go around that mountain...We can climb it!
The Americans just have to be different don’t they
@@oliverwinters9291 It's what we are taught, unfortunately.
The equivalent in the UK is called Fizzers
@@oliverwinters9291 I don't understand what you mean by that, everything is different everywhere.
Gotta love how a rejected fan game is more engaging and fits with the themes and ideas of FNAF better than Security Breach, a game that seems to be souring more and more by some members of the fandom the more time goes by.
Odd right a fanbase of HORROR game enthusiasts don't like a bright colorful kidfrendly de-knifed bloated buggy stealth game that wants to be scarry but ant ...red light green light was its BEST attempt at scares
@@MoriShep And that was a concept done BETTER by The Joy of Creation Story Mode, which came out well before S.B.
@Oswald Cobblepot since when? lmao
@Oswald Cobblepot Do you have a source? FNaF is a horror franchise about murdered children
Security Breach is a lesson in what can happen when you outsource your project. To compare this game with SB just to take a potshot at Cawthon is nothing more than sophistry.
i would really like it if the next fnaf game had a day-night cycle where Daytime would be a free roam around the building (like security breach) for maintenance and exploration of the pizzeria, which would last from 6am to 12pm (this would give plenty of, but limited, time to complete your tasks and/or lore hunt)… after this, you could get a downtime cutscene, or minigame, or something like that (similar to the tv in sister location)… then, at Night time, the gameplay switches to that of a traditional fnaf game: where you have to sit and wait all night at a desk, only being able to check cameras, doors, and vents for animatronics this lasting from 12 am to 6am without allowing you the ability to get up from the desk… after the night shift ends, you could be given a list of tasks to accomplish during the day shift as you exit the building
i would also like it if the next game had something where, in addition to having to keep an eye out for animatronics, you also have to do things similar to what an actual night time security guard would do… like: keeping an eye out for people trying to break into the building; BUT if the intruders gets killed by an animatronic before your night shift ends, or if the intruder causes too much property damage [through vandalism] during your night shift, or if the intruder is still in the building when your night shift ends, etc… you get fired and it’s game over because you failed your job as a night guard
Sounds like a really good fnaf gameplay for 3D free roam
@@mskedmai thanks
Interesting idea, but when would you sleep? The human body needs sleep in order to function so would it only last a night? Or would that be a feature that the further you get the more sleep deprived you are and the more you start hallucinating and/or hearing things more muted?
Over-ambition is definitely a common killer of games. A well executed basic idea is often going to be better than an idea that's too amazing to practically realize, and oh boy is this game ambitious.
That being said, I'm blown away by how much they already have in this demo, this must have taken ages! Even just the storyboarding for the cut-scenes must have been a lot all on its own.
I mean, you CAN, but it wouldn't be reasonable to expect.
It DID take them ages to do, which is a big part of the reason that when the game didn’t pan out as part of the fanverse there was so much sourness between the team and Scott. Instead of making a rough technical demo without all of the polish this one has and showing that to Scott to see if he enjoyed the concept they went full-force on development and ended up holding the door at the end.
*cough cough* security breach *cough cough*
Im glad Tom is back! He is a great guest
fr.
got rid of that pesky bot I hope.. I reported it fifteen times.
I agree, he's a welcome addition to the GTLive family.
@@winchesters4life34 BEGONE BOT
@@winchesters4life34 is what I hope you thought
There's this really cool game called "Before Your Eyes", in which time passes every time you blink IRL.
It has a very intriguing and fun story that I think you should check out!
Ooh, I played that game after seeing the RUclipsr Razbuten talk about it in one of his videos, I definitely agree that it's a cool game and it would be nice to see MatPat go over it.
We have "trucks", as in "pick up trucks", but they are only owned by farmers and people who live on mountains and hills. Often times, it is the farmers who live on the mountains and the hills.
No, some Americans just like trucks. That's not a negative connotation.
“Two trucks having ... “
@@mdbigboi191 He was talking about“trucks” in UK
@@mdbigboi191 I'm British; I'm talking about the UK.
There’s a kid where I live, their parents bought him a monster truck to drive to school. Some people definitely buy trucks just because they like them but most people buy them for their use.
I thought Foxy looked more creepy running around on all fours like an actual fox/animal. The design for Foxy in this was amazing and added to the creepiness factor of this fan game, something I'd play over some of the other fnaf fan games out there.
24:12
To be fair, it did say "climb the truck" earlier lol. Though that didn't stay on-screen for very long, so I'd say that's the issue really
I love this, I love that it's a new character "the mechanic" not someone before but NEW a guy who was helping Fazbear Fright run but found out it was burning and try to save the "Main" attraction to made restart their friend's business but then oh boy... just love the idea of this story and game. It's security breach but you're not a kid and you know your robotics. Who knows if their friend(owner of Fazbear fright) was just a mega-fan of Fazbear or not but it's a like a repeat with Mechanic and Fazbear Fright's owner taking over from William and Henry just to be rope into the crazy fnaf stuff. Love it, hope they do get green one day or even get ask to join Steelwools studio in the creative department.
Welcome back to another episode of:
Matpat being disappointed by his team's lack of basic fnaf knowledge! 🥳
Well i guess they need updated on the lore
@@thedelphoxmage2847 on the *LOOOOOOOORE*
@@thedevilhimself4661 THE *𝖫𝖮𝖱𝖤𝖤𝖤𝖤𝖤*
As a Brit, hearing matpat say “LORE-RIES” instead of “Loh-rry” causes me psychic damage
If only you Brits would spell things right, we'd be able to mangle pronounciations even more! xD
@@notchhero11 ‘Lorries’ is pronounced the way it’s spelt (also u.s. dictionary is the u.k. one dumbed down 🙃) (yes i’m drawing out all the smoke lol)
I agree. It was overly unnecessary. I was surprised Tom didn’t comment with pause as to why Matt felt the need to violate the accent 😂
@@excellenceadigun9093 it is pretty fun doing different accents, even if you're bad at them 😁
We're all about LORE around here. Everything could use more LORE.
This game takes place between fnaf 3 and 6, and it tells the story of how springtrap became scraptrap. We play as some random worker from fazbear's frights.
It's sad that the game was cancelled the way it was with the team behind it losing all of their work due to Scott constantly shifting the payment agreement around so they got literal pennies from a crappy contract just because they had no other choice.
For anyone wondering. This was pitched to scott for it too be part of the Fnaf Fan verse but got turned down by Scott.
There's an entire video about it and I recommend checking it out if anyone wants more answers.
What's the name of the vid??
aftonbuild: the fall of a fnaf fangame
@@silvereyedlionking21 ty!!
@@Voidicpeculiarity no prob 👌
This game is what security breach should've been. Imagine if this game had the time, budget, and team that security breach had.. that would've been a WICKED game
Facts but sadly the devs of this game broke a agreement by Scott leading to the cancellation of funding and refusal of entry to the fanverse
@@triggerhappy4199 source?
I love how they were both posing in the exactly same position at the start of the episode hahahaha
And the way they both tilted their heads!
I'm not a big fan of jumpscares tho.
honestly this game looks so much better than the security breach
right?!?! how did scott NOT want to fund this and put it in his fanverse. he should of taken this idea far more seriously imo
@@LilBersa has the main villain be nice and friendly and maybe recruiting the player into his world of child mruder, likely not going to feel OKAY to scot
@@MoriShep at least it’s better than what they did with vanny the reluctant follower
It's decent lol
@@MoriShep It's not really why they were dismissed, though. They were dismissed because the characters were not unique enough, Scott was looking for stuff to put on merch.
This game is amazing! I watched dawko play it and I'm so glad matpat is playing it now! Yay!
@Don't read my profile photo u have 10 seconds to run *BOT!*
_proceeds to grab the gun_ : 🔫
Agreed I was really excited to see him play it
Jonnyblox also played this game! Aftonbuild definitely has potential! :-D
@Don't read my profile photo if you don’t leave I’m gonna git ya 💩👈🏻=🫵🏾
@@shadicthehedgehog3630 report don't reply
Its sad that the devs discontinued development. This was a really cool concept and so well made for a demo.
They wanted to make a full game, but lacked funding. And due to scott having them sign a non profit agreement, they can't even set up a gofundme or similar. Even merch would break it.
All because it doesn't fit the fanverse.
Only way it could continue would be if they could get let out of the agreement, or if they had people willing to work for free on it.
The modeler was the only one I believe, they are planning to finish the remaining models they had due to the positive vibes.
Though... If they made a new game with merch and such, fans could possibly splurge buy that. Making the team have ample funds to pay those working on that one, and if they decide to work on a game for free on the side due to being treated so well on another project, it'd be their choice.
Hey Theorist team! I don’t know if you heard of this game but “Martha’s Dead” is a great horror game that has some weird/hard story lore to it. Love to see MatPat play a part of it
Isn’t it about a game where someone’s “sister”dies but she actually just has DID?
@@mew9766 it is! It is a hard game to understand tho and it implies that something else is going on, but it is about mental health
As a Swede that has lived in usa I can confirm that everything is bigger, but also extremely barren.
It’s really built for cars then people, here I can go for a stroll to restaurants, school, food store, sport center, shopping, cinema, park and lake beach within 1.5 km. In usa you can’t walk anywhere, in fact sidewalks just randomly stop and it’s a wasteland of parking lots
Yea I feel like we use space poorly..there are a ton of areas vacant next to buildings that really should have something to fill it up but instead we build elsewhere?? We complain about not having enough space and knock down forests to build more yet there's so many gaps and areas we can build. It's sad.
the mannequin at 27:15 is the mannequin from the fnaf 3 location, you can see it in camera 02 with the same eye light blinking and everything but the difference is that the mannequin is melted and burned from the fire, so we can infer that the character we play as went back a second time
If Tom continues to be a guest in GT Live, even just fnaf based videos/fangames I would adore it, it reminds me of when Stephanie was on the couch but for the new era
Hey I was wondering about this. I used to watch this channel a looong time ago and just recently started watching again but I was kinda shocked to see Stephanie was gone. Mirror Matt and Ashe are good additions but I was wondering why she was no longer on the show? My best guess is because they have a kid so she focuses more on that to allow for Matt to not be disturbed during vids
@@dylanvega1520 She decided to focus on work that goes on behind the camera but I'd say wanting to spend more time being a mum was a big part of her decision too but I don't recall her saying such outright, it was just an implication I got from her goodbye speech. She still shows up on Food Theory when they're doing experiments. Not sure about Film Theory though, as I don't watch that channel. ^-^
Well do I have some news for you
There are moments in the game where Afton's Voice almost slips into Ian Malcolm (Jeff Goldblum) and I love it.
UK theorist here! would love to see more videos where everyone compares the differences between UK and US :D Hi to Tom and the team :)
The uk should not exist
So cool to see this game getting more attention✨
48:55 To clarify, this is actually a very commonly mistaken quote. None of the Beatles ever said this. Its actually a quote by a man named Jasper Carrott. Lennon did have quite the sense of humor, but he would never go that far.
I literally just got done watching dawko's aftonbuilt video so this dropped just in time!
okay, i support mat in being a necco enjoyer. those are literally my favorite candy. my grandpa was a trucker and i would join him on his trucker things and he always got me neccos. the best one is the one that tastes like root beer.
Root beer god tier
I love when games having you siding with the villain for whatever length of time, it gives such a unique perspective that you don't usually get, such a shame this game was denied and we ended up with Security Breach instead, like I'm a massive wimp, plug my ears and partially look away kind of wimp and I can count on one hand the amount of times Security Breach even made me jump, the graphics looked great but as a horror game, it was awful, this one looks like it actually had some form of promise, maybe if it gets enough attention, we might get lucky enough for them to be able to continue with it
Man, I am so disappointed how Scott handled this. AftonBuilt was such a unique and good concept. I'm sure how Security Breach was received factored into it, but it really is so sad. This would have been so good as a full game, and it really sucks that Scott essentially threw it away.
"Your cars are so wide"
Well we have wide people ¯\_(ツ)_/¯
I’ve said this on Dawko’s video and I’ll say it again: I truly love the concept of this game and it’s a shame that it didn’t get picked up by Scott, let alone a finished game. I do recommend to drop some love on the gamejolt page for the creator.
I had that this game was essentially scrapped in relation to security breach when, honestly, if it was funded and well executed it might be able to win back the fandom after security breach
I'd watch a whole gt live of just Tom and Matpat comparing the US to UK
I'm legit bummed out that this game was rejected by the Fanverse. It's got SO much potential. It just needs a little more clarity and polish on the gameplay (I've seen several people struggle with Foxy). But this storyline is sooo unique, I would have loved to see a full version. I can't imagine how much time went into making this.
Everyone that Mat brings to the show has an amazing voice and the viiiibes!
I don’t like to pick faves but Ash is definitely my favorite 😅 their voice is so kind and their humor is 10/10
"lofi beats to study and get scooped to"
The issue when you first tried to stun him was the fact that you got caught on the spotlight so you couldn't get past, meaning foxy wasnt able to enter the trigger zone because you were in the way
When MatPat has to get everyone back on track you know a tangent has been taken lol
I think the UK equivalent of the US smarties are called fizzers, didn't know the US and UK smarties were different tho. Also Tom should try the Cadbury chocolate made in the US because I hear it tastes very different to the UK
As a person who lives in Memphis, The Pyramid was originally a sporting complex and exhibition center before it was a Bass Pro Shop. I love our Pyramid!
I'm glade to see this game getting more attention. I would wish to see it actually get made into a full game one day. I'd buy it in heartbeat
I know it's really common nowadays but my heart feels so happy whenever someone I watch is openly queer. Love you ash!
I love the Bass Pro Shop Pyramid reference in this game. Love to see Tennessee callouts in the media.
the lack of sound design in the sewer part gives it such an amazing authenticity
I like how Afton takes being in a computer completely in stride
I mean it's a upgrade to his rotting body stuck in a spring lock suit.
…absentmindedly turned the tv on late at night while walking into the kitchen to feed the pets dinner. Heard Matt’s voice, not realizing that this video had been queued up on the tv, and my heart leapt into my throat bc for a moment, I thought there was another person in my house lolol.
What do we want? This as a full game! When do we want it? NOW! This game is freaking incredible and it's so sad that it's considered a lost game. I just want to know why Scott didn't fund it. Was it too big of a game and he wanted to work on smaller projects? Was the creator asking for something Scott didn't want to give? Was there some form of drama? I dunno, but I feel like we deserve answers because this game is so incredible. And the creator or creators clearly put a lot of work into it already, and it's just a demo. I truly truly wish that we could see this as a full game because it would be so enjoyable and so popular. You would definitely have the entire FNAF fan community raving about it if it was a full game. We need more of this game. I hope that the creator or creators are able to make more and release it. Maybe make the different areas as different chapters and release them in parts that way? Then you wouldn't have to stress about making and releasing an entire game all at once. I dunno, but I'm so interested in this game. Watching this makes me want to play it myself, honestly.
I love how MatPat just died when he connected purple smarty and Afton 😂
I saw this game awhile ago, don't remember who made the video, so disappointed such a wonderful game have become a lost game
not lost,discontinued
@@danang5 This
@@danang5 I literally just was calling what they called it bruh
You have no clue how much my mouth hurts from smiling at everyone’s comments and banter!
I’d love to work in this type of environment!
I would like to recommend playing a nancy drew game. They are detective point and click games. I would specifically recommend the ghost of Thornton hall. It's an amazing game, and I would love to see your rection to it. 😊
I think that the best way to play them is by starting with the first one and going in order of release so you can work through the visual evolution of the series and catch all the previous case Easter eggs sprinkled throughout the games.
@@hannatude I agree, but I know they will not play any more then one or two of the games so I want them to play my favorite.
AH, yes; Bears walk on four legs, London Bridge is not a myth, and THIS is the Play Button!! 😅😁
as cool as this game is, I get why Scott didn't pick it. it's reusing Scott's source material instead of building its own universe inspired by Scotts source material
@Theft King made a whole video about it reaching out to the game’s creators asking about the process, real interesting and shows a look into what it was like working as a developer with the fnaf fanverse projects
Does Afton's voice in this remind anyone of the fan FNAF VHR tapes? It sounds like the same guy who voiced Afton those videos. I wonder if it's actually the same VA or not...
You should play a game called "this war of mine" it's super fun and maybe there's some lore I didn't pick up?
I really like to see different interpretations of the story of FNAF and different game mechanics, so it's really nice to see well-made fan games that dive deeper into these attributes. Looking forward to the next one!
So, really i think someone shouldve looked this up better before telling mat to play. Scott did in fact pay them to make this but kept screwing the creators over until finally they couldn't keep doing the project on barebones money and a promise for more. Fairly sure the timeline was 2 years of work with most of it unpaid and some scraps of money here and there. Scott was very unresponsive and the project wasn't going to be a big merch seller so i think thats why it didn't qualify for the fan initiative.
They sort of were making the game for scott before he even asked fans for games..and when they saw he was funding people's games they asked for funding. I think scott only agreed at first because he hadn't had an idea of what he wanted to fund and after security breach flopping he got scared of ambition games thus turned them down. Plus the devs had their own lives to manage at the time and couldn't be fully devoted to the project making it at risk of going unfinished (some of their other games weren't finished and some even still have bugs not worked out, so their history wasn't looking great).
@@testerwulf3357 From what I've seen/heard (I could be wrong mind you!) He paid them multiple times, all before security breach, asked for the game to be changed to be more marketable. Then made them sign an NDA and made a deal with them for less money than they needed but enough to take the deal. He ghosted them after security breach and that's why they released the game. Basically he left them in the dust (though I know they were never clear if he even wanted to fully fund the game)
6th time asking you to play 'how to date a magical girl', pretty much no one played it, it's a dating sim, with some big horror element, like cooking compagnon and doki doki, but the gameplay is way more develop, and of course it got a lot of content for theory
I love that Ash thought the same thing as I did, that Ringo was the conductor on Thomas The Tank. It took me a moment to realize/remember that we were actually thinking about Shining Time Station.
Yes! I've been waiting to see you play this Mat!
Hi Matpat! I wanted to tell you that I found a game that maybe you could like it's name is Smile for me!! It's a point and click adventure game and has a very cool artstyle and cool characters!!, Us or the protagonist is named Flower Kid; the game is about cheering people up, and teeth (i know weird) you can also nod in the game which I think it's pretty cool.
I know it is probably WAY off topic, but I just heard the new music disc that Minecraft just made in the new snapshot, and all I have to say is THE LORE!!!! MATPAT YOU GOT MAKE A THEORY, THERE ARE WARDENS, ( and from what I can interpret a release of souls) and it's creepy and amazing and you need to hear it.
America does have a wider selection when it comes to some food and candy. I went to Italy and literally the only types of Mnm’s I saw over there were regular and peanut. I was over there for ten days, visited at least twenty different gas stations, small grocery stores, and Convinent stores. Those were the only type of MnM’s I saw
The uk has a few different kinds of m&ms especially in London. Definitely should try the brownie ones if you ever find them
@@Cinna.subbss I have before I just can’t really get behind them, they’re good they’re just not my go to MnM
I don't know why but I can barely ever hear the game audio on alot of these videos. Mat & crew are always super loud & clear but the games themselves are so quiet. :(
I believe they listen through the TV they play on, so they can't have it too loud.
If you want to remove your currently placed cameras and floodlights. Press F when looking at them at a close range. I've spent a lot of time messing around with this demo to know this stuff and have enjoyed what there is.
So glad to see you play this, its an amazing fan game! Im so sad it was scrapped
Never seen that guy before but he might actually be my new favorite on the channel. Wish I could've seen Tom and mirror Matt banter
MatPat, you're not the only one who loves Necco Wafers, i too love the chalking discs.
That is an accurate map of the USA. Very well detailed for a fan-game !!!
wow, Foxy running on all four legs was somehow so much scarier
27:48 you remember the little setup from fnaf sister location, I believe that is what that chair and tv is, bc a lot of it isnt exactly like the fnaf game but very similar
Would you guys ever consider checking out the Mystery Flesh Pit National Park blog? I think matt would really enjoy it - lots of LORE for Matt to sink his teeth into
I live in Memphis, TN so I appreciate the reference, the pyramid is a really cool place to spend an hour or two at.
its crazy to me that a game that said to have almost no funding have a better looking camera system, better character control and more interesting characters then SECURITY BREACH just goes to show the talent that these creators have
That’s why it was rejected, because it would draw attention away from Security Breach
I mean of course it looked better than security breach..the developers of security breach hadn't made such a game before so it was kinda like giving a MASSIVE project to a bunch of noobs who didn't understand the stuff they were working with. Steelwool had no experience in an open world type of game so it was really buggy because they had no idea what they were doing and didn't have enough time to fully learn the stuff and finalize the game.
When Mattpat said that Dawko was the "King of Fnaf" I froze and was so confused because I was like isn't Markiplier the King of Fnaf! I don't remember him losing his crown!??????????
I’m pretty sure Markiplier, Dawko, and Matpat are all generally considered the “kings of Fnaf”
Sad that Scott completely shut this concept down and the game will never be imagined because it "threatened the franchise by being too ambitious".
Thx Scott.
Translation: “the game’s better than Security Breach and that threatens the profit we could make from it”
@@NathanTowles L
@@NathanTowles nah Scott's under alot of pressure trying to set up the next generation and steel wool is a big factor in sb floping so hard I understand why he wouldn't completely pick this but he could have put it on the back burner
Scott's last game was to ambitious and we all know it didn't turn out to great he just didn't want another repeat he didn't want to ruin this guy's idea like he did sb
I believe that if Steel Wool actually finished the game fully, it would've been better. it feels like the actual released game is like in beta testing.
either people should stop complaining about things being done sooner, because honestly I would wait a few months, for a game to be fully ready rather than have a game right now which is like 70% done.
Dude I super hope that this ends up getting funded. This creator(s) is/are so freaking talented and the story seems so incredible! Thanks for giving exposure to deserving creators MatPat
I grew up eating the Necco Waifers though, I never paid attention to what they were called.
Mat: There's a reason why he's the king of FNAF.
Markiplier: You called?
OOP not matt predicting the faz force figures at 2:55-2:57…
I loved the design of the playable character. Since we don't know his name, I shall call him Jonathan. Because of that one time with Paul Rudd.
I like to think his name is Vincent because the art for the intro is reminiscent of the "Vincent" era of purple guy.
@@darthjc4 Cool.
@silviaa Forgive me, but I don't speak a lot of Spanish. Do you think you could translate it into English?
@@IzukuMidoriya38855 It's a bot, just report it
I think their name is just The Mechanic.