I love a slow stroll through a game! One of the most emotional being "What Remains of Edith Finch," a game I think is an experience others should have at least once in their life. ruclips.net/video/Xro4VZ539Go/видео.html
It's a long game with loads of puzzles and I can understand the desire of just wanting to get to the next thing and the next thing, and trust me i ran from time to time. But I also went back and slowed down and just took everything in. It was quite peaceful.
Its so nice to have a reminder to slow down and experience the little details of these games, its a good reminder to do the same in life as well when you have these quiet little moments, our favorite as a family!
I love you picked this up; I'm a big advocate for "moments" in games, it gives you time to appreciate the space, the game and the challenges etc. not a blairing always on noice or action.
Agreed...I actually sometimes get annoyed when a game has really cool atmosphere but I'm so busy fighting an enemy that I can't take it in and then, once the battle is over, the game transports me out of the space! I'm like "ugh! I wanted to look around!" lol
Lovely. I’m hearing more about “hang-out games” over the last couple years, how some games are great at creating a space for players to want to spend time in. It’s definitely one of the strengths of the medium that I know I too often ignore for the sake of “progress” I need to tell myself to slow down and enjoy things more. Thanks for the great video!
It's such a "gamer" thing to want to progress from task to task or mission to mission and it can be difficult to just take it slow. I'm guilty of it myself. But I love environments in games and developers often really craft atmospheres that elevate the story. Makes it nice to just hang out 🙂
I am so jealous of your creativity and unique optics you bring into playing these games! You do an incredible job describing ideas and concepts that I would find impossible to describe to others effectively. I myself find it difficult to slow down and focus on these in-between places one finds in games, but I have been putting a lot of effort in regaining this scope of enjoyment. When I was much younger, I adored sitting and just looking at the game world I was in. One example being Fallout New Vegas, I was fascinated and in love with the atmosphere that game provided, and I have fond memories of just looking out at the barren wasteland, observing the crops that the locals were growing, and being enamored with the tall mountains out in the distance. I find that so difficult nowadays for some reason, I can't load up Fallout New Vegas and gander at that landscape in the same way, even if I can appreciate it for other things now. One example of how I am taking things slower now is how I approached playing Fallout 2. It's a much older entry in the series and is a classic role-playing game in an isometric view many find to be too difficult or unappealing to play. As I made decisions, I went out of my way to see the reactions of alllll the NPC's I could before I would move on, or I would come back later and see how things had changed. I would do these things even if sometimes they would have no reaction, or even if it would tack on 5-15 minutes of traveling and exploring just to do it. Thanks for making this video im going to try Jusant when I get the chance.
I appreciate your kind words and I think you articulated your thoughts beautifully! Yeah, it's amazing how much we can miss when we are trying to just get through the game. Especially big games like the Fallout ones where there is so much do and so many things to focus on at once. But there is something rewarding about doing something as simple as watching the NPCs do all of their NPC things...I do that too. I'm always watching them until they loop around or they run out of things to say. It's nice that you're finding the enjoyment in that once again...and I hope you like Jusant. It was one of those games that I didn't expect to enjoy as much as I did but everyone who has played it seems to really like it. Short and sweet!
I honestly do tend to run through areas in a majority of games, however on occasion I do like taking in the environmental storytelling and “flavor text” if it’s a game that really draws me into the setting. I think if it seems thought out I’m more inclined to take in the environment, but if it seems random or just done as filler with no real world continuity attached, then I’ll run through. I think indie games are much better at making environments worth exploring and taking in as they’re made by a small team, or even one person, that genuinely cares about the world being built and the stories it’s trying to tell.
This really made me think about the work that game designers have to put in to short circuit our efficiency impulses as we play. In particular, I'm remembering my time with Everybody's Gone to the Rapture (definitely an entire game of contemplative rather than a slow moment). Everything from the enforced slower movement speed to Jessica Curry's evocative and contemplative score change the pacing at which you engage with the environment. What was a town to run through instead slows you down and zooms you in to the scale of 'a house to walk through, and wonder at.' Or games like Season (which you talked about) and the incredible Umurangi generation, both of which use photography as a central mechanic, which demands a slow contemplative style by the nature and speed of using a camera. Umurangi generation in particular stands out in my memory, a game with no explicit narration that tore so many deep emotions from me through subtle, miss-able details. I remember sobbing at a dangling locket and the story it quietly told of love and pain, a silent trip through star glittering ruins, or the slowly dawning understanding of the games ideas about occupation, police violence, and most of all community. Things I would have missed had I not been encouraged by the game to slow down, and look a bit closer. Thanks for making videos that highlight this aspect of games, for getting me thinking. Looking forward to what you put out next! (Also, glad you enjoyed the Talos Principle 2!)
It's so interesting that you brought up how the game design of "Everybody's Gone to the Rapture" sets the pace for you. Because that is such a major complaint of that game. It's too slow, the story elements are too far apart, and it doesn't make sense because it's not linear and the timelines are all over the place. But truthfully it's why it's one of my favorite games and I have played it so many times. I appreciate how the game is addressing how we cope with the unexpected and uncertainty: religion? science? utterly freaking out? lol And I think rushing through would just muddle that message. And isn't Jessica Curry just a master at a musical score? She evokes so much emotion from every scene. I have never heard of Umurangi Generation (but now it's officially on my list!) but Season was such a profound game to me. I took my time with it and really took in the world and what everything meant to Estelle and the other characters...and then I played it a second time (to get the alternate ending) and I approached it with even more intention and I was surprised at just how many moments I'd missed the first time. And it deepened the story for me so much more (as well I noticed so many clues about the end right from the very beginning that meant nothing to me the first time but all I could think about was how clever the devs were in how they tied everything together) I so much appreciate you taking the time to watch this and leaving such a thoughtful response! I look forward to more in the future.
Thank you so much! I loved The Last Campfire. I think I finished it in a day, I just couldn't put it down. Killer Frequency has been on my list and I've gone back and forth with myself on whether I should play it. Sounds like I should. I'll look into Hourglass too, thank you!
I love it when games give those slow moments where you can just explore. I often spend more time exploring and marveling at the gorgeous atmosphere than the actual gameplay. You really get to appreciate all of the details the creators put into the game that way. 🫶🏾
I love a slow stroll through a game! One of the most emotional being "What Remains of Edith Finch," a game I think is an experience others should have at least once in their life. ruclips.net/video/Xro4VZ539Go/видео.html
Being someone currently playing through Talos Principle 2, I appreciate the reminder to slow down and embrace the spaciousness. Thanks for that.
It's a long game with loads of puzzles and I can understand the desire of just wanting to get to the next thing and the next thing, and trust me i ran from time to time. But I also went back and slowed down and just took everything in. It was quite peaceful.
Its so nice to have a reminder to slow down and experience the little details of these games, its a good reminder to do the same in life as well when you have these quiet little moments, our favorite as a family!
This is so true. It's a great reminder for life as well
I love you picked this up; I'm a big advocate for "moments" in games, it gives you time to appreciate the space, the game and the challenges etc. not a blairing always on noice or action.
Agreed...I actually sometimes get annoyed when a game has really cool atmosphere but I'm so busy fighting an enemy that I can't take it in and then, once the battle is over, the game transports me out of the space! I'm like "ugh! I wanted to look around!" lol
Lovely. I’m hearing more about “hang-out games” over the last couple years, how some games are great at creating a space for players to want to spend time in. It’s definitely one of the strengths of the medium that I know I too often ignore for the sake of “progress” I need to tell myself to slow down and enjoy things more. Thanks for the great video!
It's such a "gamer" thing to want to progress from task to task or mission to mission and it can be difficult to just take it slow. I'm guilty of it myself. But I love environments in games and developers often really craft atmospheres that elevate the story. Makes it nice to just hang out 🙂
I am so jealous of your creativity and unique optics you bring into playing these games! You do an incredible job describing ideas and concepts that I would find impossible to describe to others effectively. I myself find it difficult to slow down and focus on these in-between places one finds in games, but I have been putting a lot of effort in regaining this scope of enjoyment. When I was much younger, I adored sitting and just looking at the game world I was in. One example being Fallout New Vegas, I was fascinated and in love with the atmosphere that game provided, and I have fond memories of just looking out at the barren wasteland, observing the crops that the locals were growing, and being enamored with the tall mountains out in the distance. I find that so difficult nowadays for some reason, I can't load up Fallout New Vegas and gander at that landscape in the same way, even if I can appreciate it for other things now. One example of how I am taking things slower now is how I approached playing Fallout 2. It's a much older entry in the series and is a classic role-playing game in an isometric view many find to be too difficult or unappealing to play. As I made decisions, I went out of my way to see the reactions of alllll the NPC's I could before I would move on, or I would come back later and see how things had changed. I would do these things even if sometimes they would have no reaction, or even if it would tack on 5-15 minutes of traveling and exploring just to do it.
Thanks for making this video im going to try Jusant when I get the chance.
I appreciate your kind words and I think you articulated your thoughts beautifully! Yeah, it's amazing how much we can miss when we are trying to just get through the game. Especially big games like the Fallout ones where there is so much do and so many things to focus on at once. But there is something rewarding about doing something as simple as watching the NPCs do all of their NPC things...I do that too. I'm always watching them until they loop around or they run out of things to say. It's nice that you're finding the enjoyment in that once again...and I hope you like Jusant. It was one of those games that I didn't expect to enjoy as much as I did but everyone who has played it seems to really like it. Short and sweet!
You just got a new fan and subscriber from Greece! Amazing videos and we have quite common taste in videogames!
Thank you! So happy to have you aboard! I love how games bring people together.
I honestly do tend to run through areas in a majority of games, however on occasion I do like taking in the environmental storytelling and “flavor text” if it’s a game that really draws me into the setting. I think if it seems thought out I’m more inclined to take in the environment, but if it seems random or just done as filler with no real world continuity attached, then I’ll run through. I think indie games are much better at making environments worth exploring and taking in as they’re made by a small team, or even one person, that genuinely cares about the world being built and the stories it’s trying to tell.
Good point. I almost exclusively play indie games so I always value the story in the environment.
This really made me think about the work that game designers have to put in to short circuit our efficiency impulses as we play. In particular, I'm remembering my time with Everybody's Gone to the Rapture (definitely an entire game of contemplative rather than a slow moment). Everything from the enforced slower movement speed to Jessica Curry's evocative and contemplative score change the pacing at which you engage with the environment. What was a town to run through instead slows you down and zooms you in to the scale of 'a house to walk through, and wonder at.'
Or games like Season (which you talked about) and the incredible Umurangi generation, both of which use photography as a central mechanic, which demands a slow contemplative style by the nature and speed of using a camera. Umurangi generation in particular stands out in my memory, a game with no explicit narration that tore so many deep emotions from me through subtle, miss-able details. I remember sobbing at a dangling locket and the story it quietly told of love and pain, a silent trip through star glittering ruins, or the slowly dawning understanding of the games ideas about occupation, police violence, and most of all community. Things I would have missed had I not been encouraged by the game to slow down, and look a bit closer.
Thanks for making videos that highlight this aspect of games, for getting me thinking. Looking forward to what you put out next!
(Also, glad you enjoyed the Talos Principle 2!)
It's so interesting that you brought up how the game design of "Everybody's Gone to the Rapture" sets the pace for you. Because that is such a major complaint of that game. It's too slow, the story elements are too far apart, and it doesn't make sense because it's not linear and the timelines are all over the place. But truthfully it's why it's one of my favorite games and I have played it so many times. I appreciate how the game is addressing how we cope with the unexpected and uncertainty: religion? science? utterly freaking out? lol And I think rushing through would just muddle that message. And isn't Jessica Curry just a master at a musical score? She evokes so much emotion from every scene.
I have never heard of Umurangi Generation (but now it's officially on my list!) but Season was such a profound game to me. I took my time with it and really took in the world and what everything meant to Estelle and the other characters...and then I played it a second time (to get the alternate ending) and I approached it with even more intention and I was surprised at just how many moments I'd missed the first time. And it deepened the story for me so much more (as well I noticed so many clues about the end right from the very beginning that meant nothing to me the first time but all I could think about was how clever the devs were in how they tied everything together)
I so much appreciate you taking the time to watch this and leaving such a thoughtful response! I look forward to more in the future.
What a beautiful video I'd highly suggest Killer Frequency, Hourglass, and The Last Campfire.
Thank you so much! I loved The Last Campfire. I think I finished it in a day, I just couldn't put it down. Killer Frequency has been on my list and I've gone back and forth with myself on whether I should play it. Sounds like I should. I'll look into Hourglass too, thank you!
@pixelpondering Killer Frequency is a bit more dark comedy mixed with horror and adventure, but It reminds me a lot of Firewatch.
@@Deadforge that actually sounds pretty awesome to me. I like dark comedy, horror, and Firewatch. Thanks! I'm definitely playing.
0:09 which game is this ?
I think you're referring to Somerville
(Season: a Letter to the Future ended around that point, but I'll mention it just in case you meant that one 😊)
@@pixeljurnee Ahh yes. Thankyou ❤️
I love it when games give those slow moments where you can just explore. I often spend more time exploring and marveling at the gorgeous atmosphere than the actual gameplay. You really get to appreciate all of the details the creators put into the game that way. 🫶🏾
I'm the same way. Just spending the time appreciating the beauty of the game world is satisfying in and of itself.