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Pixel Jurnee
Нидерланды
Добавлен 8 окт 2021
A psychologist exploring the human experience through video games
Analyzing the stories of games from a psychological, cultural, and philosophical perspective.
Created by Dr. Jay (call me Jurnee)
For business inquiries: pixelpondering@gmail.com
Analyzing the stories of games from a psychological, cultural, and philosophical perspective.
Created by Dr. Jay (call me Jurnee)
For business inquiries: pixelpondering@gmail.com
Fran Bow: The Dark Reality of Childhood Trauma
Fran Bow is a dark adventure about a young girl struggling with mental illness who escapes a 1940s psychiatric hospital by taking these little red pills that allows her to see visions of a sinister alternate world. Trauma is something at times we can see on the outside, but more often than not, we carry the scars of trauma on the inside…invisible to everyone, but ourselves. However from the moment we see Fran standing over the remains of her parents, it’s clear that this game was going to approach this invisible monster in a very visual way.
So what is the story of Fran Bow and how does her experience serve as a visual representation of real world trauma?
Other videos you might enjoy:
Bram...
So what is the story of Fran Bow and how does her experience serve as a visual representation of real world trauma?
Other videos you might enjoy:
Bram...
Просмотров: 557
Видео
How Still Wakes the Deep Crafted the Perfect Characters | Story Analysis
Просмотров 4794 месяца назад
A great story is only as good as it's characters and the characters of Still Wakes the Deep truly elevated this game, which could have been a run of the mill horror game, to a deeper, more emotional level. This is a brief analysis of the psychology of the characters and why I feel they made the perfect crew. Still Wakes the Deep Explained: 1975. Disaster strikes the Beira D oil rig off the coas...
Edie Finch: A Legacy of Loss - Edith Finch Analysis
Просмотров 1,1 тыс.5 месяцев назад
An analysis of Edie Finch; sometimes considered the villain of What Remains of Edith Finch. But how did things get that way? I explore her upbringing and her role within the family as well as how her obsession with the "family curse" defined her life....a bit of a character study of the Finch family matriarch. Joseph Anderson's "The Villain of Edith Finch": ruclips.net/video/6bMn4CoyUkM/видео.h...
Growing From Rejection - Botany Manor Story Analysis
Просмотров 3787 месяцев назад
Botany Manor is more than a cozy game about growing flowers but it's also the story about one woman embracing her passions and path in life. A story analysis of Botany Manor and the history of his 19th Century manor. Gaming news updates on X: x.com/pixeljurnee Check out articles exploring additional topics that you won't find on the channel: medium.com/@pixelpondering Visuals provided by Creati...
The Dark Reality of the Little Nightmares World
Просмотров 7 тыс.8 месяцев назад
A story analysis of The Sounds of Nightmares. Where do nightmares end and the Little Nightmares universe begins? A psychological analysis of childhood horrors of Noone from the Little Nightmares universe. Th story explained of Ruth better known as Noone is told through the audio fiction podcast The Sounds of Nightmares. The traumatized child and her Counselor Otto delve into her stories from Th...
The True Power of Failure
Просмотров 2,1 тыс.10 месяцев назад
Losing sucks. But what if there was something more to it...here's a little motivation for you. We all need it from time to time. Games Shown: Hollow Knight Hellbade 2: Senua’s Saga Little Nightmares Daydream Forgotten Sorrow The Beginner’s Guide Amanda the Adventurer Summertime Madness Hue Recompile Celeste Tandem: a Tale of Shadows Human Fall Flat Nobody Saves the World Slime Rancher Contrast ...
The Joy of Slow Gaming
Просмотров 30911 месяцев назад
The importance of those quiet moments in between the action in games that give them all a deeper meaning... I appreciate you taking the time to watch my little video...it means a lot! I discuss the general story premise (mild spoilers): Far: Lone Sails Far: Changing Tides Jusant I reference a few more games: The Talos Principle II What Remains of Edith Finch Firewatch Additional games I threw i...
How Slay the Princess Makes You Question Reality
Просмотров 15 тыс.Год назад
A story analysis of Slay the Princess and exploration of the inner voices as well as how they influence the many ways in which the princess becomes a threat to the world. Slay the Princess is a 2023 psychological visual novel by Black Tabby Games that challenges you to make decisions that can alter the fate of the world. Summary: You're here to slay her. If you don't, it will be the end of the ...
Cocoon SECRET Ending - Explained
Просмотров 30 тыс.Год назад
This secret ending took a whole team to figure out...what does this cut scene mean for the universe? My explanation of the full game: ruclips.net/video/VlWmGM4HHiw/видео.html Code for green orb beacon: 42315 - 35124 - 23541 Code for grey orb beacon: 52143 - 12453 - 31425 Featured Secret Ending video from Joshrl: ruclips.net/video/lOrSSpyH8to/видео.htmlsi=FAiv7JWKXfisChs5 Guide on Steam to help ...
COCOON - Story and Ending Explained
Просмотров 28 тыс.Год назад
A game similar to LIMBO and INSIDE. A mysterious moth like creature carrying entire worlds on it's back...but what does the ending really mean? Here, I explore the story and lore of COCOON. If you enjoy games without dialogue, Planet of Lana is a fantastic one: ruclips.net/video/Oj8I2YzfUzI/видео.html COCOON story explained - From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE - ...
The Art of Embracing Sadness in GRIS
Просмотров 1,9 тыс.Год назад
An analysis of the story of Gris, using the 5 stages of grief through gorgeous watercolors in the journey from the death of a loved one to acceptance. In the five years since its release, it continues to reflect the effects of loss. GRIS explained: Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow and the five stages of...
The True Cost of Sacrifice - Oxenfree II Analysis
Просмотров 3,7 тыс.Год назад
The story and ending explained for Oxenfree II: Lost Signals exploring all character story endings as they make the biggest decision of their life, and the painful reasons they make it. 0:00 Oxenfree vs Oxenfree II 1:37 Olivia Massell Ending 8:06 Jacob Summers Ending 14:28 Riley Poverly Ending Interested in learning more about the Parentage cult? - ruclips.net/video/43bMQTqSOMQ/видео.html Oxenf...
Dave the Diver - Explained
Просмотров 1,2 тыс.Год назад
Dave the Diver has captivated players and has earned an overwhelmingly positive response...but is it as good as they say? This is Dave the Diver Explained What is the story of Dave the Diver? A casual, story driven indie game is an RPG featuring deep-sea exploration and fishing during the day and sushi restaurant management at night. Join Dave and his quirky friends as they seek to uncover the ...
DISTURBING cult theory: Oxenfree 2: Lost Signals
Просмотров 1,4 тыс.Год назад
Who is the Parentage Cult? What do they want and what will they do to get it? Just a good ole villain origin story... If you want more creepy cult lore stories, here is DREDGE explained: ruclips.net/video/zSm8jPNJjpw/видео.html See all of the original Oxenfree II Parentage videos here: www.youtube.com/@NightSchoolStudio Oxenfree II: Lost Signals Explained - Five years after the events of OXENFR...
What Remains of Edith Finch is a Masterpiece
Просмотров 394Год назад
What is What Remains of Edith Finch? The story of Edith who returns to her childhood home to determine the secrets behind why she is the only member of her family who is left alive. Sky: Children of the Light is another incredible experience: ruclips.net/video/rAfCm6EVtfs/видео.html Gaming news updates on X: x.com/pixeljurnee Check out articles exploring additional topics that you won't find on...
Robot army invades the world - Story of Planet of Lana
Просмотров 27 тыс.Год назад
Robot army invades the world - Story of Planet of Lana
The Darkside of Nordic Folklore | Bramble the Mountain King Explained
Просмотров 875Год назад
The Darkside of Nordic Folklore | Bramble the Mountain King Explained
Ocean Cosmic Horrors - DREDGE Explained
Просмотров 4 тыс.Год назад
Ocean Cosmic Horrors - DREDGE Explained
Sky: Children of the Light - Explained (no spoilers)
Просмотров 4,9 тыс.2 года назад
Sky: Children of the Light - Explained (no spoilers)
I just finished Gris and it's an absolutely stunning game that made me cry without it needing to say a single word which was beautiful. And it's awesome to hear your thoughts on this game as a psychologist and bringing your own personal journey through grief to connect further with this game. Amazing analysis for an amazing game <3
Thank you so much! It was such a beautiful game. It's always nice to hear how others connect to it too.
Awesome. Thank you.
Honestly, I just finished the game and I choose to sacrifice Riley and wow being stuck… feel sad didn’t want that for her
I’m always watching and rewatching analysis of this game especially when I am showing off this game to friends. I actually am getting my bf to play this . I find the theory that Eddie wrote the Molly journal entry interesting. I’ve always gone with the fever dream theory.
There are so many interesting theories about the game, but the one really stuck out to me. I'd be interested in knowing more about what your bf feels about the game. I am always sharing it with others and watching analysis too.
Jacob was my first pick and is the best choice. Olivia is a grieving child and Riley is pregnant. Jacobs rationale for going is also the most logical according to his own standards.
I think it's impressive that you chose Jacob first, seems like most people didn't (at least at the time I played). I was actually surprised he was willing to go (in my first playthrough) but ultimately it made sense, for the reasons you mentioned. It really gave his life purpose.
@pixeljurnee I wasn't mean to him either I just ignored a lot of his small talk, which I found obnoxious, and focused on the mission. This included self disclosure for Riley as part of the theme of professionalism. I felt it actually fit her character more due to her past trauma and military experience. It felt a bit forced otherwise. There were moments of compassion though, mainly with the children and dog. I actually wish there was an option to select Alex as I felt she was culpable in this whole situation and her manipulation of the kids was an issue. Her entire dialogue around future outcomes was suspicious to me as a result.
I really, really, hated doing the playthrough where I had to be mean to Jacob (I felt the same way in the first one being mean to Jonas) but when I was mean to him, that is the playthrough where I selected to him. His small talk seemed like his last ditch effort to connect with someone, anyone besides his dog and with Riley being a jerk to him, to me it almost felt like he had nothing really left to look forward to and connect with. The sacrifice gave his life a purpose he wouldn't have otherwise had. But, yes, I totally agree that Alex should have been the one to go...I feel like she'd started to change as a result of being stuck in the loop for what likely felt like forever for her. It would have been a nice resolution.
@pixeljurnee That's a fair assessment about Jacob. Maybe I was just in a less charitable mood that day and didn't want to hear it :) Whats interesting is that Alex remembers everything in the end and still seems fine by it. I don't know how that maddness didn't follow her into the real world. On the one hand she's willing to sacrifice a kid to get out of thst horror show but on the other she's acting like it's another day to go shopping. Unless I missed something. They should have had a psychiatric tape for her as well or had her stay as a hermit on the island to try to figure out a way to save Olivia and possibly the others. I suspect they will do a 3rd one though.
The reason why I didn't ask Jacob to go through the portal is he will always be the guy he fixes things, and nothing else. That's not what he wanted.
❤
Great video for a great game!! Thank you for doing the research. I had wondered about some of the names and references mentioned in the game. I hadn’t considered the double meaning behind the chapters but that makes so much sense now!! Edited to add: wow, love to see you’re a psychologist!! I’m a psychological associate, so sending my admiration as a fellow psychology professional ❤️
Thank you! Just like you I got a bit curious and had to start looking things up and I was amazed at how much real history they included in this. Nice to need a fellow professional in the mental health field! I was a psychological associate, too, back in the day and it's so rewarding. Good to see us enjoying great games
I always saw the voices within the protagonist as the part of the princess that exists within them. She is the representation of change, so the part of us that changes and grows based on her perspective of him the same way she changes and grows based on his perspective on her.
As someone who has been diagnosed with PTSD and depression, this breakdown and analysis hits home on many points you have shared! I have experienced more than one instance of disassociation and it really is a very weird experience! The developer did an incredible job expressing themselves through this game and the art was amazing! You did an amazing job on your analysis on this one, I can definitely see the work you put in to this video!😊 P.s. I chuckled at your Slimer comment as it was the exact same thing I was thinking when you mentioned ectoplasm😆
I love how you always get my dad jokes and references! Yeah, I think this game really visualized the internal experience of PTSD and depression so well and I'm glad that it resonated with you. It definitely hit home in a lot of ways. (P.S. Glad to see you back )
@pixelpondering who doesn't love a good dad joke!?🤪 And thank you very much, it means a lot to have your support and kind wishes😊
fantastic interpretation, I just got my desktop back after a few years abroad and have been playing through all of Annapurna published titles. This one and Edith Finch are my two favorite ones so far. I had no idea what was going on through the entirety of Cocoon until I watched this vid.
Thanks! This game was definitely one where it's so hard to make sense of everything while you're playing it. And Edith Finch is one of my favorite games! I have a video on it as well, if you're interested...it's focused on Grandma Edie. If you want any other Annapurna suggestions, I have plenty. I've played at least 25 of their games!
Besides how dark the story is, the art style is actually quite beautiful! Nice analysis! Your video is nicely put together!
Thank you so much! Yeah, the game was definitely darker than I knew going in, but really good.
I like how the story slowly evolves from "okay it's just evil alien robots" to "oh, they are OUR robots. I guess its rogue AI or something" to eventually "oh... wait, they actually love us (the robot still holding the dead baby) and we love them too (Mui. Pictures of us holding their hands. Other Mui's with children)". The robot holding the skeleton of the dead baby had no damage or reason to be disabled. I think it shut itself down out of grief :( In the end we find that Mui is actually half machine too. It's not a tired "robots are scary" story, its a story about how we lived and prospered as equals with them.
I actually didn't make the connection that Mui was a robot, too, until a few others commented about it and it makes so many things make sense...particularly in the way the other robots actually cared for the other humans. I think that one holding the dead baby just sat there until it's power ran out...doing it's job until it just shut down. I think this was a fantastic spin on the idea of robots overrunning humanity. They did it not because they were corrupted but because they cared.
The creators say the events in the game is canonical.
Yeah, I read about the ways in which Natalia's life was put into the game. It's heartbreaking knowing how much of this was based on someone's reality.
It's good of the doctor to never let her take the medicine ever again. He saw something was wrong, and acted quickly.
I agree. The fact that he didn't even want to try it again shows he genuinely cared for his patients.
I really appreciate your interpretation of the lore and the worlds! The part where each planet acts as a seed for a core component of the development of life was really cool! One other thing I've noticed is that the Gray world, the one holding the other orbs at first, is also where we see many amber statues and droplings. That substance is usually used to contain the triangle drones, but the really big ones seem to contain cocoons much like your own. Another thing worth pounting out: at first we think the Gray World is the homeland of this insect species, since it's where the other worlds are contained... only to realize it's actually also contained in an orb on the true Prime World, which is also the source of the black goo it seems. In fact, lime you said, this Prime World may be their dying sun, which is slowly revived by the insect's completion of the giant alien god trials. Finally, one detail I really found cool was how the Purple World's gooey wildlife seemed to either mimic or copy some of the mechanical devices made by the insects, like the capture drones and the blue lock machines for the giant guardian gates. It makes me wonder if it was the wildlife itself that started to mimic the machines after a while, or if the insects reverse engineered the wildlife into machines of their own (much like how dragonflies inspired the design of helicopters).
Oh! I didn't notice the wildlife mimicking the mechanical devices, I think that makes a lot of sense and really adds the connectedness of the worlds to the creatures that travel within it.
Oh man. HK was my first metroidvania AND my first soulsborne (actually... my first platformer in general) and I struggled so much. But it's also the first game I ever got GOOD at and have achievements worth bragging about. Enjoy your journey through Hallownest!
Thank you! It's been motivating seeing so many people who found it difficult also finding it enjoyable enough to finish it.
This is a really good break down, i appreciate the more educated perspective. Would you be interested in doing an analysis on Little Misfortune? I feel like the developers have an awesome skill presenting childhood trauma in its many facets that your perspective adds so nuch value to.
Thank you. Yes! I actually plan to cover that one. I figured their shared universe would be a way to connect themes.
You deserve soo many more subscribers
Aww thanks! 😊
@@pixeljurnee your welcome
Incredibly well put together, edited, and researched! I actually didn't know the maker had experienced childhood trauma, but that makes a lot of sense given both of her games. I also liked that you pointed out the axolotl regrowth/regenerative properties; I felt that was pretty symbolic, not just for the instance of reacquiring her limbs, but as a symbol of her own regrowth from that point forward, it even ends with her riding off on the back of the axolotl, choosing to go towards happiness on the back of regrowth (although that interpretation could be a stretch). In any case, excellently done!
Thank you so much! Yeah there was so much symbolism in this, I feel like every detail was intentional. It was also interesting reading about the experiences of the dev and how those shaped the game.
So I somehow decided to pronounce the doctor's name as "Dern" and, so, I guess I'm sticking to it 🙃! Also here a few other videos you might enjoy after this one: Bramble the Mountain King Explained: ruclips.net/video/FjOnx600uCU/видео.html Sounds of Nightmares Explained: ruclips.net/video/seqPb0t5E2A/видео.html How Slay the Princess Makes you Question Reality: ruclips.net/video/YSm3Q0TEZ_A/видео.html
Hey you might not remember me but it's alex from the ljrosh stream. just wanted to say I really enjoyed this video and that your channel deserves at least a million subscribers.
Awww thank you!!! Of course I remember you! It was nice getting to chat with you for a bit today. So glad you left a comment so that I can be sure to look out for your comments over here! 😊
Is it weird that I’d prefer it if the Nowhere IS the waking world, and NOT a dream realm? It just feels like “it was all a dream” with extra steps…why can’t the world just be naturally fucked up? Why does it have to be another universe accessed by dreaming?
I think that would be an interesting twist if it were the other way around...where she was, essentially, slowly awakening from a dream rather than going deeper into her nightmare. Honestly, it would make a lot of sense if it went this way...I think you might be on to something
@@pixeljurnee that is something I thought about, and I’d also be ok with that, having the nowhere be the dream world just sucks a lot of the fun out of it for me…but what if the “real world” was the nightmare world? Of course that still raises questions, but at least it keeps the majority of the horror/mystery unexplained
I like that it creates even additional mysteries: what is this world? Is this Earth? An alien planet? An alternate universe? Our own world where we are consumed by our own corruption? Where the only safe place is in our dreams? But we can't stay there forever, we have to wake up to confront a horrible reality. That's definitely scarier!
@@pixeljurnee I KNOW! That’s *so* much scarier! Obviously I don’t HATE the Nowhere being a dream realm in canon, but I do think it’s the least interesting route the story/lore could have taken…it’s much more interesting if the Nowhere IS the real world and, either the “real world” is the nightmare realm, or there’s no alternate dream worlds *whatsoever*
In my head now this is EXACTLY the way this world works! *this is the way*
Im almost at the end of the game, and yet Im super confused. Visually, this game is phenomenal, but it failed me in terms of gameplay.
In terms of things to do? If that's what you mean, after you finish the main game you can play through all of the special event seasons in the game. There are over 20 seasons to play through and many are tucked away in secret areas. But overall the gameplay is essential the game and it does get repetitive, especially between seasons. Also those graphical glitches don't improve over time...I've just learned to ignore them.
I recently beat this game and it is sick
I played this game with absolutely no desire to see symbolism or metaphors of any kind, and it was still a superb experience. You can totally enjoy this game without reference to trauma, loss, or even grief.
That is fair. The developers have expressed that they want people to interpret the game however they choose to, after all it is a work of art and art is left up to interpretation. They do state that the use of colors is an important element of the game (going from a grey world to one full of color) and they state that the game is about sorrow, dealing with a painful life experience, a hopeful young girl being lost in her own world, and that young girl growing emotionally as she learns to navigate her faded reality. How you interpret this (or choose not to interpret it) and what it means to you as a player can be different and equally impactful.
@@pixeljurnee Thanks for the explanation. Your analysis is solid, and apparently a lot of players find the same meaning. For me, it was a voyage in a world in disarray, and the girl is a pure soul in pain who's trying to give meaning to the world.
I think your interpretation is a perfect representation of the overall message of the game! I really think it sums things up beautifully!
Man I really love that i found this channel!! Do you think you'll ever get involved into longer form content?
Awww thank you so much! Yes, I have a couple of games in mind that might work well for a longer format and my plan is to have my first true long form video out within the next couple of months. I hope to see you in the comments there!
I love how you described the artistic elements of GRIS in such a concise and detailed way. I subscribed. Much love!
Thank you so much! Welcome aboard!!!
What an amazing video and analysis. Edie, Lewis and Walter were three characters that I sincerely adored because they're written so profoundly and there are is so much to interpret with them. I loved your interpretation and thanks for sharing.
Thank you so much! I agree that those three characters really had such a level of depth to them that really sticks with you. I appreciate the kind words.
When I thought about the role of each "Sphere" in this game, I had a somewhat similar idea to what this video's maker had about them, and my personal theory is that each one of the guardians that the main character phases has a certain criteria to be in charge of in this massive alien civilization- The first guardian, the massive bee, is responsible for constructin and building blocks, as it sprounts many crystals that are similar to the ones throughout the first sphere. the second guardian, the ghost squid, is responsible for matter destruction, so that all unecessary matter in the civilization could be destroyed, and make place for new materials and structures instead. the third guardian, the triple brain, seems to be in charge of communications of all individuals across the civilization, as not only are there brain pattern looking growths that it exposes in its boss arena, but its sphere's ability to switch with other growths seems to imply a certain form of transmission. the fourth guardian, the four legged behemoth, seems to be responsible for the civilizations' weapons and technology overall, as there are contraptions in this sphere that look very high tech, and also machines that are either transporters of materials at high speed for long distances, or they are actually anti-aircraft cannons. Plus, the final guardian, the gigantic butterfly that hides in the shadows, seems to be the "final examiner" of the moth creature, as it seems to test its reactions, to see if it truely fits the role of becoming the new governing deity of this civilization. This game overall is a fascinating experience to see, and while I myself sadly hadn't played it, I saw a full walkthrough video of it, and was very impressed. I hope that the developpers of the game will continue to expand upon its lore, as I would definetly love to learn more about this fictional civilization! :D
I really love this interpretation and thinking back on the environmental elements of the game this makes a lot of sense to me. Some people thought this game had very little depth but I think the story is cleverly woven into everything about the world.
I just finished seeing a complete walkthrough of the game, and I was very impressed with he visuals and concepts! In my mind, I named the main planet "Alvearium Prime", as Alvearium means 'hive' in latin.
This game reminds me of EXO ONE. A game about a little space gravity craft trying to get back to its space ahip. The worlds are really pretty.
EXO One I really tried to like but I struggled to enjoy that one. The concept was interesting but something lost me in the execution.
@@pixeljurnee Same. The gameplay is a BIT hard, like the power running out on one. That one planet with the lighting. I was stuck there for years. And I still am.
Ha! I know the exact planet you're referring too. Thinking about this almost makes me want to go back and try it again...almost.
What you refer to as a galaxy is actually a solar system. Galaxy is cluster of many and many stars and solar systems. Solar system is star with some planets around it :)
Thank you for that correction!
Thanks for the video! I wanted to know the storyline!
Just finished the whole duoligy, and I gotta say: for two games about spooky triangles, the sunken and the lost are the most existentialy dreadful fates I can imagine. Like I know they're the "antagonists" but no matter what you do, or how well you do it, they are stuck in some void dimension *forever.* Repeating their fates *over, and over, and over again.*
I totally agree. They are the type of antagonists that you can actually relate to. I mean, at some point the desperation to get out of a never ending existence means many of us would put our morals to the side...or we'd at least consider it.
thanks for spoilers
so the story is about a moth pondering its orb got it (i do not have it)
What if nowhere is some kind of Coraline’s other world situation? Showing the children a new world but as they submit to it they become more twisted and corrupted, the nowhere feeding off of their distorting mental state. :)
I think that makes a lot of sense, actually. Which might even explain while the teenagers she met hadn't changed. They didn't submit to the world, they were just trapped there.
@@pixeljurnee I think the whole situation with Monster Six and the Thin Man play into that theory as well; with monster six willingly being manipulated by her music box and Mono succumbing and giving up to the transmission. That’s probably the point, unless some kind of intervention happens, at which they get locked into the nowhere for good - so possibly Noone would have become some kind of monster herself.
That's interesting because I actually never thought about Six being willingly manipulated. I saw it more as the music box was her only form of comfort and she was drawn to it. But I guess, in a way, that is a form of submission to the world. I hope that they work Noone into the 3rd game in some form, just like they added some of the kids from the comics into the 2nd game (some of them were the shadow children Mono hugged). And see what has become of her/what is left of her after she stepped into the world for the last time.
I'm in awe at your review of this game and how you make it seem it's very doable for a scaredy cat like me 😂
Ha! It has it's tense moments but it's not TOO bad (not as bad as other games, that's for sure!)
@@pixeljurnee Yea, I agree - there's some tense moments and some body horror stuff with the mutations and growths around the rig, but it's really not as scary as other games. Last year I played Amnesia: the Bunker, and while I'm not usually one to get too scared by horror games, that game was so well done that I got anxiety even thinking about opening the game up. SWTD is nowhere near as bad as the Bunker, and every time I finished a play session of SWTD, I hated it because I just wanted to keep going.
Awesome vid as always Jurnee, reaaally love the way you dove into this game. Makes me want to try it myself. Good job on the thumbnail btw ;)
Thank you so much! I truly appreciate it! I was really moved by the game. It was so good!
Fanstastic video. Filled in the blanks for me and a few things I didn't even see!
Although I haven’t personally played it, based on your video this game seems to demonstrate the thing I find enjoyable in Stephen King novels (not so apparent in the movie adaptations) a demonstration of realistic and relatable people that you grow to care about and how they realistically respond to a highly unrealistic situation. It’s a hard thing to accomplish in storytelling but important, in a lot of horror games they fail in that you as the player don’t really care what happens to the characters because you don’t care about them. Excellent video!
Oh yeah! King is so good at writing characters that you root for, so many people aren't able to translate his work to screen. But I gotta say the characters in Still Wakes the Deep did a great job in that manner. I appreciate you watching
I love how you can even play this in Scottish Gaelic. Adds another layer of authenticity.
great video :)