Reliable rumors are hinting that GK's range refresh will be in 11th edition. Sadly, it sounds like what's coming for 10th is an upgrade sprue/kit for the Dreadknight
They still have such unique and cool miniatures. For Grey Knights it does not really make sense, that they become Primaris. I fear, if the get new miniatures, they will get only upgrade sprues for generic Marines and then they'd lose all of their cool, unique style!
@@eaglesridge7896 let´s see how much this change will change tournament lists, I am sry looking at that is always not fun, but shows u somewhat what kind of usits are actually worth picking and playing... I wonder how much the deep strime nerf will affect us bc I dont think that our points will stay the same with those rule changes, I mean what does this do?! Does it now magicly make sense to pick more then 10 puryfyer, hence that they dont have another hero to lead them?
Counterpart to the TS detachment, but this one does work for the entire army and not only for psychic attacks (which this army has more of ironically) and being inside your zone does not remove the buff you'd have outside of your zone.
As someone who has played many daemon mirror-matches, battling over control of no-man's-land for the sake of using your army rule is not very fun. Particularly if you went first. Feels like you don't even get your army abilties unless you're already winning.
@@erickt8184 i do hope they get a smite army rule to properly fit the paladin theme that does mortals on crits or smth but I was talking about the fact that youre fighting for territory pushing back the shadow of chaos for holy ground while the demons try and infest it
@voltix54 I'm just disappointed with the lack of anything anti daemon. Not very fluffy. This detachment feels like it was trying to be a reroll tide of battle.
Feels like the damage boosts this gives are better geared towards weaker targets and hoards than the tougher targets GKs tend to really struggle with. Definitely glad to have a more aggressive way to play the army, but better access to Lethal Hits on infantry would really make a huge difference for them
0:46 The “brushing up on their books” made me think of one marine reading the codex and going “Guys, guys, guys! I’ve just noticed a sweet detachment in chapter 215 that we haven’t tried in 10,000yrs!”
It's acceptable. Will see how missing the defensive index exclusive strats will feel. I think the lack of mists and true silver armour will near kill off this detachment straight off the bat.
So, still just starting out in 40k and assembling my army. Thing is, my middle brother is going to be running melee buzz saw Black Templar, and the youngest is going to be running kult of speed orks. And our cousin turns out, has a Custodes army. For me, this is going to be a very interesting detachment to run against them, as it seems tailor made to punish melee charging armies. Especially if rumored the nerfs to 3" deep strike and armor of contempt pan out. But I do want to learn both detachments. We shall see!
Detachment rule requires having full board control to be useful + strats do nothing if you don't have it + enhancements kinda stink = I sleep. Still waiting for my codex, GW.
I so wish my Thousand Sons detachment was anywhere close to this. Powering up the firepower of all my weapons instead of the mid bullets on 1-2 guys in a squad would be nice. Damn this detachment looks fun.
This is fine I guess. A bit of a mirror of the current daemons detachment which I think is rather fluffy. Still wish it had been something that makes them hit harder, not more often
@@Mumpfoon Crowe with Purifiers was already a marginally viable pick, often chosen as an alternative to spamming Terminators and Nemesis Dreadknights. This change doesn't seem significant because Crowe remains the only leader option for Purifiers, and since he can only lead a single 10-man squad, list compositions won't shift drastically. Additionally, Purifiers struggle with sustainability. While they can briefly hold midboard objectives and establish zones, their lack of tankiness often results in them being wiped out after a single round. It feels like this is an attempt to shift focus away from Terminator-heavy lists, promoting Purifiers as a substitute. However, without another viable hero option besides Crowe, this doesn't feel like a meaningful alternative. While granting Purifiers rerolls is nice in theory, it doesn't address their core issues. These units already relied on volume of attacks and luck rather than needing precision rerolls. Other units in the army could benefit far more from reroll mechanics, making this change feel underwhelming and insufficient to improve list diversity. Rather more going for pury spam instead of termis and nemesis dreadnaaught which did not work earlier when they just made them more pricy...
This one is much better cause you can take unit that make an area part of your zone. I will also say you just have to not be getting demolished for them to matter. It's easy to walk onto 2 objectives in no man's it's hard to keep them till you're next turn.
I don’t mind them as much on grey knights because we can move our units more easily. I don’t think these buffs are worth it though. I’d prefer the T sons’ buffs to psykers on grey knights.
Jup, just forces u to play around it, with the old rules u had atleast something of options how to play, now u will probably rush objectives and try to hold them with tanky units, so u can actually use ur rules...
@@TheGl0ryan we still have up/down every round, but we don’t have mists or sigil of exigence to be as defensive with our deep strike. We also loss true sliver armor and our 3 inch deep strike. The 6 inch and charge is nice, but I don’t think it all balances out. I don’t value the hit reroll as strong on grey knights who don’t struggle to hit but do struggle to wound.
Was a bit worried after the balance rumours cos I really want to invest in 3 GK Combat Patrols before GW inevitably F them up; but this Detachment looks a lot of fun, enables some lesser-used units and overall makes me hopeful for their Codex!
@@vvmbt Basically I'm expecting whatever new Combat Patrol comes out to remove the Dreadknights; plus 3 of the current one gives you almost a full 2k Competitive List. I also don't mind the current sculpts; although I do hope we get updated Strike Squads at least - and Draigo, of course xD
@vvmbt so first we only receive models or major releases in odd editions and have since rouge trader. Second gw said there is a refresh larger than emps child and we know it's space wolves so that rules us out this ed. Last Valrak. Sure these are all feelings but adding them up makes me think it's still far off.
Power-wise this detachment looks fine. I personally don't care for the shadow of chaos / flow of magic control area type detachments but I think crunchwise for people that don't mind that sort of thing this will be good to fine.
We could use a 10man termi brick with a captain for lethal hits and sustained hits and full rerolls to hit (🎣) while wholly within hallowed ground, but good luck pulling that off with a somewhat capable opponent and the few units we have.
Yesterday, you had a video talking about how they may turn the 3" deep strike to "6, and now we have a stratagem with a 6" restriction. Possible confirmation?
Looks at Oath of Moment; There are few ways you can get more disappointing. However I love, this feels like the Guys you can have go in with a team and a Grandmaster to take down a Greater Demon or a Demon Primarch.
Based on your last video.... there's a believe that 3" deep strike is going away. If that happened, how would you stack this detachment vs the core detachment?
My grey knight army is very old. Dreadnoughts and landraider old. This might be better for my specific army since I only have 1 dreadknight and one terminator unit
Indeed. It doesn't help the army at all. Only Dreadknights and the Termi Brick with a captain fishing for 6s will really be able to make use of this detachment. And only IF you manage to hold onto at least half the objectives.
So basically the same rule as the TS, but better in every way, including being able to charge from deep strike, unlike our SoT, most of which will be better in melee.
So I love how technically speaking. The enchantment Paragon of Sanctity doesn't do anything. It doesn't make an area of the board the hollow grounds and doesn't make the unit "Wholly within" the hollow grounds. Which all the abilities state a unit Wholly within get effects. I know the intent is for the unit to be wholly within.
Not sure what you mean? If you control the majority of objective markers on any deployment zone or in No Man's Land, that's your Hallowed Ground. Those are very clear boundaries. Being wholly within those is easy to measure out.
@@rookcapcoldblood2618 I'm talking about the enhancement that makes a unit "within" your hollowed ground. It doesn't make the unit "wholly within" your hollowed ground. which all the rules that give a unit benefits state that need to be "wholly within". Which is why technically the enhancement doesn't do anything. The intent I'm sure was to make that unit "wholly within"
@sreggad Yes, but the intent of them being wholly within the Hallowed Ground is inherent in the writing. You'd have to be a real gamey player to claim they're not wholly within, and you'd likely find yourself ostracized for trying to pull that. They should errata it, but I don't think it's too big a deal.
@@rookcapcoldblood2618 I completely agree that is the intent which is why in both comment I said that. It's just funny that technically speaking it's written to not work. GW has made it a point to differentiate within and wholly within. Then they make the mistake of not putting wholly in the sentence. It wouldn't be the first time they made an ability just not work.
Intresing I think of start this faction in 40k as my first 40k expiren Is this also aply to boarding action? Can i play it ther. I think to start with that smalel format.
I wish all Space Marines simply had a flat rule to reroll ALL rolls of 1. I miss the days when Marines were the easy, simple, powerful army. Now, they feel like every other army
Can they also get like more variety of weapons they're like 4 and a Dread Knight version across the entire army. Also do you think with Crowe being focused on a bit that the other Named Grey Knights will get their own unique detachments?
bro, we got one... thats it probably it till we get a new codex that probably changes half of our mecanics... I mean our teleportations are now basicly killed off, after we lost tankyness, dmg and actual psycic powers.
GK have just gone from bad to worse recently. Already struggling competitively, they then give us this detachment which is, at best, "OK". TSF then gets nerfed into oblivion with the global changes making it go from lower end of mid to unusable and then gives us this Detachment which entirely hamstrings half the army. Paladins and Terminators (a staple both in-game and in-law) are now basically unusable and NDKs get nerfed with a 5 point increase. Not sure what on earth is going through their heads, quite frankly.
wow. they traded our awesome strats that give us tactical flexibility and tricks for, let me check... nothing worth using... and they fixed the low strength and AP problem... by improving our accuracy with our low strength low ap weapons and removing our mortal wound bomb strat... this is worthless. guess its chaos for me until the GK codex. Except they will probably take away the terminator armour and make the GK cosplay as furries in the codex because GK players dont matter to GW. Shut up and fork out more money! buy the biggest thing possible, but only the stuff out this month because last months stuff is hideously underpowered after this latest release. not that im frustrated and bitter after decades of my hobby falling to corporate greed and hating the creativity and crafting fun of the hobby, just buy 6 of the same 5 minis over and over again (im looking at you accursed Cultists!)
hidden OP? techmarine with radiant champion? he has 8 decent attacks which can now reroll hits, and reroll wounds if you budget a command point. 2 or 3 damage per attack and added mortal wounds? somebody has to calculate but this deals massive damage?! hahahaha, too bad he is kinda a glass cannon though...
Losing truesilver armor did worry me about this detachment but the cool thing of giving all non terminator units a 4+ invuln is really important for having purifiers hold points down and be less susceptible to being wiped by big guns when they do so. Plus the MW on any successful wound seems like one of the only ways we can reliably kill tanks with gmndk, just hard to set up Edit; it’s in infantry characters only my bad
@muratferguson4534 The detachment rule is strong, yes, but making purifiers be so necessary just makes it stupid. We can only attach crowe to them and limited to 3 units. Where's the warpbane part of this detachment? Should have been called Tide of Reroll hits. You just know there's gonna continue to be more DK spam.
Absolutely worst take ever. These detachments are certainly *not* worthless. Go paint some models and have some fun. Or do you want your specific factions to just steamroll every other faction?
@@rookcapcoldblood2618 I would rather keep my old deep strike rules then beeing forced to play for no mans land every turn so I can actually use one of my core rules.....
@@rookcapcoldblood2618"w0rsT takE EVer!", but you give exactly 0 reasons why. This detachment fully rides on whether you already have board control or not with an army that has one of the lowest total unit count by default and the only exception is being provided by a paperthin unit of power armored marines with the rest of the army being similarly bad for just standing on objectives to get the full hit rerolls. Go huff your copium somewhere else.
I've always liked Grey Knights, now GW just needs to release updated mini's before I invest
Hehe same
Reliable rumors are hinting that GK's range refresh will be in 11th edition.
Sadly, it sounds like what's coming for 10th is an upgrade sprue/kit for the Dreadknight
They still have such unique and cool miniatures. For Grey Knights it does not really make sense, that they become Primaris. I fear, if the get new miniatures, they will get only upgrade sprues for generic Marines and then they'd lose all of their cool, unique style!
I wouldn't wait for that with the combat patrol being as killer as it is!
@@eaglesridge7896 let´s see how much this change will change tournament lists, I am sry looking at that is always not fun, but shows u somewhat what kind of usits are actually worth picking and playing...
I wonder how much the deep strime nerf will affect us bc I dont think that our points will stay the same with those rule changes, I mean what does this do?! Does it now magicly make sense to pick more then 10 puryfyer, hence that they dont have another hero to lead them?
Bot infestation confirmed, beginning purifying protocols DEPLOY THE FLAMERS
Purging complete.
@@auspextacticsThank you good sir, no bots confirmed. They never stood a chance.
@@auspextactics Ruthless efficiency, as in all things, Auspex.
THE HEAVY FLAMERS
Counterpart to the TS detachment, but this one does work for the entire army and not only for psychic attacks (which this army has more of ironically) and being inside your zone does not remove the buff you'd have outside of your zone.
playing this against the deamons index sounds so much fun and flavourful
As someone who has played many daemon mirror-matches, battling over control of no-man's-land for the sake of using your army rule is not very fun. Particularly if you went first. Feels like you don't even get your army abilties unless you're already winning.
@@blakedavis4209 ah im a nids player so im used to never having to worry about my army rule lol
@@voltix54 But where's the anti-daemon aspect?
@@erickt8184 i do hope they get a smite army rule to properly fit the paladin theme that does mortals on crits or smth but I was talking about the fact that youre fighting for territory pushing back the shadow of chaos for holy ground while the demons try and infest it
@voltix54 I'm just disappointed with the lack of anything anti daemon. Not very fluffy. This detachment feels like it was trying to be a reroll tide of battle.
Feels like the damage boosts this gives are better geared towards weaker targets and hoards than the tougher targets GKs tend to really struggle with. Definitely glad to have a more aggressive way to play the army, but better access to Lethal Hits on infantry would really make a huge difference for them
Termies get Lethal on the charge, but that's only for one turn.
0:46 The “brushing up on their books” made me think of one marine reading the codex and going “Guys, guys, guys! I’ve just noticed a sweet detachment in chapter 215 that we haven’t tried in 10,000yrs!”
It's acceptable. Will see how missing the defensive index exclusive strats will feel. I think the lack of mists and true silver armour will near kill off this detachment straight off the bat.
Considering the big nerf coming for true silver (and all AoC effects), perhaps it won't matter that much
This detachment is better. Strictly. Rerolls to hit for the ENTIRE ARMY is nuts. Giving something they lacked, consistent damage.
Considering most of their stuff hits on 3s. This is going to be nearly a 80-90% of hits going through to wounds... I will say they lack str but still
So, still just starting out in 40k and assembling my army. Thing is, my middle brother is going to be running melee buzz saw Black Templar, and the youngest is going to be running kult of speed orks. And our cousin turns out, has a Custodes army.
For me, this is going to be a very interesting detachment to run against them, as it seems tailor made to punish melee charging armies. Especially if rumored the nerfs to 3" deep strike and armor of contempt pan out.
But I do want to learn both detachments. We shall see!
Detachment rule requires having full board control to be useful + strats do nothing if you don't have it + enhancements kinda stink = I sleep. Still waiting for my codex, GW.
I so wish my Thousand Sons detachment was anywhere close to this. Powering up the firepower of all my weapons instead of the mid bullets on 1-2 guys in a squad would be nice. Damn this detachment looks fun.
This is fine I guess. A bit of a mirror of the current daemons detachment which I think is rather fluffy. Still wish it had been something that makes them hit harder, not more often
Really excited for this detachment
Why
I love the purifiers squad with Crowe, and now the grey knights are bit scarier damage wise. Most of the stratagems are quite good too.
@@ryanmarquez9404 Grey Knights are getting consistent damage. Its very powerful. Rerolls was such a problem last edition for a reason.
@@Mumpfoon Crowe with Purifiers was already a marginally viable pick, often chosen as an alternative to spamming Terminators and Nemesis Dreadknights. This change doesn't seem significant because Crowe remains the only leader option for Purifiers, and since he can only lead a single 10-man squad, list compositions won't shift drastically.
Additionally, Purifiers struggle with sustainability. While they can briefly hold midboard objectives and establish zones, their lack of tankiness often results in them being wiped out after a single round. It feels like this is an attempt to shift focus away from Terminator-heavy lists, promoting Purifiers as a substitute. However, without another viable hero option besides Crowe, this doesn't feel like a meaningful alternative.
While granting Purifiers rerolls is nice in theory, it doesn't address their core issues. These units already relied on volume of attacks and luck rather than needing precision rerolls. Other units in the army could benefit far more from reroll mechanics, making this change feel underwhelming and insufficient to improve list diversity. Rather more going for pury spam instead of termis and nemesis dreadnaaught which did not work earlier when they just made them more pricy...
Feel bad for the Canadian store sponsoring this video in the middle of a Canada Post strike
Hmm it has a lot of moving parts to make work and requires specific units.
Its flavourful, but I'm not a huge fan tbh
Flames of Sanctity reminds me of the 7th edition Cleansing Flame psychic power where every unit within 9" took d6 hits of S5 ap4, ignores cover
Same thing as I sad for thousand sons: detachment rules based around board control are dumb. You already have to be winning for them to matter.
This one is much better cause you can take unit that make an area part of your zone. I will also say you just have to not be getting demolished for them to matter. It's easy to walk onto 2 objectives in no man's it's hard to keep them till you're next turn.
I don’t mind them as much on grey knights because we can move our units more easily. I don’t think these buffs are worth it though. I’d prefer the T sons’ buffs to psykers on grey knights.
Jup, just forces u to play around it, with the old rules u had atleast something of options how to play, now u will probably rush objectives and try to hold them with tanky units, so u can actually use ur rules...
@@mojorn8837 Isnt some of our mobility ( which was one of our only things left after edition7-9) going away with this?!
@@TheGl0ryan we still have up/down every round, but we don’t have mists or sigil of exigence to be as defensive with our deep strike. We also loss true sliver armor and our 3 inch deep strike. The 6 inch and charge is nice, but I don’t think it all balances out. I don’t value the hit reroll as strong on grey knights who don’t struggle to hit but do struggle to wound.
if you have the cp for repelling sphere to stop an enemy, followed by flames in the next movement it could be interesting.
I love creating catch 22 type scenarios for my opponents. I keyed in to this right away.
Thats hardly worth 2cp, but seeing as there isn't much else to use cp on it is one of the few things you can do with this detachment.
The best part of this detachment is that it is synergy with Grey Knight teleport shenanigans and works for every enemies not just chaos
Gk Purifiers- Need a light?
Remember when GW said 10th would have less rerolls? 😂
Was a bit worried after the balance rumours cos I really want to invest in 3 GK Combat Patrols before GW inevitably F them up; but this Detachment looks a lot of fun, enables some lesser-used units and overall makes me hopeful for their Codex!
Funny, for me it’s the other way around. I don’t want to buy the combat patrol with the old models. Hoping for the models with the codex :/
@@vvmbt Basically I'm expecting whatever new Combat Patrol comes out to remove the Dreadknights; plus 3 of the current one gives you almost a full 2k Competitive List. I also don't mind the current sculpts; although I do hope we get updated Strike Squads at least - and Draigo, of course xD
@@vvmbt Next ed at earliest so a couple years wait still
@@Wcverhaagh gut feeling or some clues for that? :/
@vvmbt so first we only receive models or major releases in odd editions and have since rouge trader. Second gw said there is a refresh larger than emps child and we know it's space wolves so that rules us out this ed. Last Valrak. Sure these are all feelings but adding them up makes me think it's still far off.
Richard Siegler and Jack Harpster think this detachment is the tits, especially with six Dreadknights.
Power-wise this detachment looks fine. I personally don't care for the shadow of chaos / flow of magic control area type detachments but I think crunchwise for people that don't mind that sort of thing this will be good to fine.
This detachment does nothing to help GK with anti-tank. So even here they will still have to lean on librarian/dreadknight spam.
We could use a 10man termi brick with a captain for lethal hits and sustained hits and full rerolls to hit (🎣) while wholly within hallowed ground, but good luck pulling that off with a somewhat capable opponent and the few units we have.
and another detachment that is just "SPAM NDK!!" but now you add a unit of purifiers to give em rerolls.
The Crazy World of Arthur Brown detatchment
Yesterday, you had a video talking about how they may turn the 3" deep strike to "6, and now we have a stratagem with a 6" restriction. Possible confirmation?
Not really I think, this one allows charging which is very different. Still got to wait for the actual dataslate I think!
this is similiar to the daemon 6inch deep strike which allows charging but needs to be in your shadow
After seeing the Space Marine Grotmas detachment, I'm wondering if GKs are officially the worst marine psykers in the imperium?
A pair of godhammer landraiders in hallowed ground or near a purifier squad with a pair of techmarines just sounds disgustingly good anti armor
Remember when we were told this edition would have less rerolls?
I want "Remodel" (especially Lord Draigo!!!)
Looks at Oath of Moment; There are few ways you can get more disappointing.
However I love, this feels like the Guys you can have go in with a team and a Grandmaster to take down a Greater Demon or a Demon Primarch.
Based on your last video.... there's a believe that 3" deep strike is going away. If that happened, how would you stack this detachment vs the core detachment?
My grey knight army is very old. Dreadnoughts and landraider old. This might be better for my specific army since I only have 1 dreadknight and one terminator unit
I think books means multiple chapters so something special for salamanders ravenguard imperial fist etc
As a knight and custodes player, looks at Grey Knights, looks at my lists, looks at Grey knights again.
Cry's.
I want brand new Grey Knights
1:14 Do you mean that place with all the goofy shit on the walls?
Cool, cool
Now where are the hammers and psychic
+33% damage is nice until you consider its 33% of like 2 damage vs T11+, Dreadknights are the only ones who care about this.
do i read it wrong, those rules are only for purys?!
Or am I wrong?
Indeed. It doesn't help the army at all. Only Dreadknights and the Termi Brick with a captain fishing for 6s will really be able to make use of this detachment. And only IF you manage to hold onto at least half the objectives.
Feels like they copy-pasted the TSons one and changed the wording a bit 😂
So basically the same rule as the TS, but better in every way, including being able to charge from deep strike, unlike our SoT, most of which will be better in melee.
@justinprato5066 Your army rule more than makes up for that.
Do I miss sth or why does he not mention all the vehicles profiting from it? Should also help Landraiders a lot.
Anyone know if these new detachments are coming to the app?
When everything is released
my poor salamanders
So I love how technically speaking. The enchantment Paragon of Sanctity doesn't do anything. It doesn't make an area of the board the hollow grounds and doesn't make the unit "Wholly within" the hollow grounds. Which all the abilities state a unit Wholly within get effects. I know the intent is for the unit to be wholly within.
Not sure what you mean?
If you control the majority of objective markers on any deployment zone or in No Man's Land, that's your Hallowed Ground. Those are very clear boundaries. Being wholly within those is easy to measure out.
@@rookcapcoldblood2618 I'm talking about the enhancement that makes a unit "within" your hollowed ground. It doesn't make the unit "wholly within" your hollowed ground. which all the rules that give a unit benefits state that need to be "wholly within". Which is why technically the enhancement doesn't do anything. The intent I'm sure was to make that unit "wholly within"
@sreggad
Yes, but the intent of them being wholly within the Hallowed Ground is inherent in the writing. You'd have to be a real gamey player to claim they're not wholly within, and you'd likely find yourself ostracized for trying to pull that.
They should errata it, but I don't think it's too big a deal.
@@rookcapcoldblood2618 I completely agree that is the intent which is why in both comment I said that. It's just funny that technically speaking it's written to not work. GW has made it a point to differentiate within and wholly within. Then they make the mistake of not putting wholly in the sentence. It wouldn't be the first time they made an ability just not work.
Intresing
I think of start this faction in 40k as my first 40k expiren
Is this also aply to boarding action?
Can i play it ther.
I think to start with that smalel format.
Yet another faction getting a better version of the Daemon's index detachment. Mkay.
Seems like a teleporting marine ball making the paladin brick play preceding it a bit sad
Hopefully the Codex Marines is a Librarian detachment where the enhancements are like the Psychic Disciplines of Horus Heresy.
Its iron hand index from 8th edition
L....big L. Just make a termie detachtment already
I wish all Space Marines simply had a flat rule to reroll ALL rolls of 1. I miss the days when Marines were the easy, simple, powerful army. Now, they feel like every other army
Can they also get like more variety of weapons they're like 4 and a Dread Knight version across the entire army.
Also do you think with Crowe being focused on a bit that the other Named Grey Knights will get their own unique detachments?
bro, we got one... thats it probably it till we get a new codex that probably changes half of our mecanics... I mean our teleportations are now basicly killed off, after we lost tankyness, dmg and actual psycic powers.
GK have just gone from bad to worse recently. Already struggling competitively, they then give us this detachment which is, at best, "OK". TSF then gets nerfed into oblivion with the global changes making it go from lower end of mid to unusable and then gives us this Detachment which entirely hamstrings half the army. Paladins and Terminators (a staple both in-game and in-law) are now basically unusable and NDKs get nerfed with a 5 point increase.
Not sure what on earth is going through their heads, quite frankly.
wow. they traded our awesome strats that give us tactical flexibility and tricks for, let me check... nothing worth using...
and they fixed the low strength and AP problem... by improving our accuracy with our low strength low ap weapons and removing our mortal wound bomb strat...
this is worthless.
guess its chaos for me until the GK codex.
Except they will probably take away the terminator armour and make the GK cosplay as furries in the codex because GK players dont matter to GW. Shut up and fork out more money! buy the biggest thing possible, but only the stuff out this month because last months stuff is hideously underpowered after this latest release.
not that im frustrated and bitter after decades of my hobby falling to corporate greed and hating the creativity and crafting fun of the hobby, just buy 6 of the same 5 minis over and over again (im looking at you accursed Cultists!)
hidden OP? techmarine with radiant champion?
he has 8 decent attacks which can now reroll hits, and reroll wounds if you budget a command point. 2 or 3 damage per attack and added mortal wounds? somebody has to calculate but this deals massive damage?! hahahaha, too bad he is kinda a glass cannon though...
Your average is about 2MWs extra with that. Hardly worth risking a buff piece for this.
Losing truesilver armor did worry me about this detachment but the cool thing of giving all non terminator units a 4+ invuln is really important for having purifiers hold points down and be less susceptible to being wiped by big guns when they do so. Plus the MW on any successful wound seems like one of the only ways we can reliably kill tanks with gmndk, just hard to set up
Edit; it’s in infantry characters only my bad
Would have liked it to also make purifiers battleline for teh detatchment
10th will be simple.
Heres different rules for 3 bits of the battlefield.
So what's the bets that this detachment only exists to sell more Crowe models? I'm getting really fucking sick of named characters.
6 dread knights build will be oppressive now.
Nice to see Grey Knights get an option that can't just be screened into uselessness!
All the strats that do mortal wounds looks like a way to help the army destroy vehicles (over a few turns)
They are too few and too unreliable to matter. You still need librarians and/or dreadknights to do the heavy lifting.
If this is my anti tank, I’m treating it like I don’t have anti tank.
Waiting for the codex to start a new GK army. Hopefully the will rework the terminators though… :/
Strats and enhancment are a miss.
???? Too strong because you dont want to play against it??? You cant be disappointed as a gk Player. This detachment is strong
@muratferguson4534 The detachment rule is strong, yes, but making purifiers be so necessary just makes it stupid. We can only attach crowe to them and limited to 3 units. Where's the warpbane part of this detachment? Should have been called Tide of Reroll hits. You just know there's gonna continue to be more DK spam.
Damn I’m early
Did someone say fire?!
I think anything is better than playing like cagey gits
Man being a knight and a grey knight player sucks. These new detachments are worthless. This edition has truly been disappointing
Absolutely worst take ever. These detachments are certainly *not* worthless. Go paint some models and have some fun. Or do you want your specific factions to just steamroll every other faction?
@@rookcapcoldblood2618 I would rather keep my old deep strike rules then beeing forced to play for no mans land every turn so I can actually use one of my core rules.....
@@TheGl0ryan
Then do so. The detachment is entirely optional. But it's a very good detachment.
@@rookcapcoldblood2618"w0rsT takE EVer!", but you give exactly 0 reasons why. This detachment fully rides on whether you already have board control or not with an army that has one of the lowest total unit count by default and the only exception is being provided by a paperthin unit of power armored marines with the rest of the army being similarly bad for just standing on objectives to get the full hit rerolls.
Go huff your copium somewhere else.
How did grey knights get a 6 inch charge when Thousand son's didn't get it or their 6 inch drop.
Someone is very anti T'sons.
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Having played against it, way over tuned.