Unreal Engine 5 Environment Tutorial for Beginners - Create a Forest

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  • Опубликовано: 2 июн 2024
  • 🎮Learn to create a game in Unreal Engine 5: www.unfgames.com/action-game
    Want to create another Environment? Create an Island here: • Unreal Engine 5 Enviro...
    Learn to create Materials from scratch in UE5: • Unreal Engine 5 Beginn...
    Learn how to model inside Unreal: • Unreal Engine 5 Beginn...
    Learn to create a forest level inside Unreal Engine 5! In this video you will learn how to create a game-ready environment where you can play with. We will touch landscapes, procedural foliage tools, set dressing techniques and optimization!
    Questions? Let us know in the comments!
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    🎓Learning Unreal Engine? Start here with complete tutorials: • Unreal Engine 5 Comple...
    🎭Are you creating a game in Unreal Engine? Join our community! / discord
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    Connect with us here:
    👦🏽Ram: bio.site/ramanand
    🤓Mao: bio.site/megamaomao
    👶🏼Guille: www.artstation.com/zorae
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    *By making a purchase through any of our affiliate links, we receive a very small commission at no extra cost to you. This helps us on our mission to provide quality education to you. Thank you.
    Timestamps:
    0:00:00 Intro
    0:00:40 Viewport Navigation basics
    0:11:27 Creating our Landscape
    0:22:01 Adding our forest textures
    0:27:46 Adding Landscape layers
    0:36:15 Increasing the Landscape quality
    0:49:09 Adding big rocks
    0:59:05 Adding medium sized rocks
    1:09:18 Adding procedural grass
    1:22:08 Adding grass variations
    1:34:06 Grass color variation
    1:36:37 Adding trees
    1:48:56 Optimizing our scene
    1:55:23 Adding Background trees
    2:01:06 Lightning and mood
    2:08:41 Post Processing
    2:17:37 Set dressing
    2:34:40 Virtual textures setup
    2:44:40 Collisions
    2:49:05 Outro
    Natural Love by Imperss | / imperss
    Music promoted by www.chosic.com/free-music/all/
    Creative Commons CC BY 3.0
    creativecommons.org/licenses/...

Комментарии • 301

  • @unfgames
    @unfgames  Год назад +26

    Hello! 👋
    Mao here,
    It is time for another Environment tutorial! This time we are going to create a Forest!🌳
    🎮Want to learn Game Development with organized learning paths and categories for free? Join Quest! www.unfgames.com/quest
    👑Want to access to all our Premium tutorials and exclusive content? Consider to become a Member to access all Members-Only videos: tinyurl.com/joinunfgames
    Lets connect! Follow my gaming channel on: www.youtube.com/@maomaopvp & www.twitch.tv/maomaopvp
    If you liked this video, subscribe for more! Comment below what kind of Tutorial you would like to see next!👇

  • @059_anisazhafiranasution2
    @059_anisazhafiranasution2 2 месяца назад +1

    Thank you so much for your tutorial, it’s so clear and help me so much at my collage assignments, keep it up, love from indonesia 🇮🇩🙌

  • @rotschimmel
    @rotschimmel Год назад +30

    Bro this is Amazing. It's Just what I was looking for. I will follow your tutorial around step by step in the next days. Thanks for sharing this gem!

  • @fx_benny
    @fx_benny Год назад +10

    I only intended to watch the material section but you explained everything so well I'm going to watch the whole video. Great tutorial!

    • @unfgames
      @unfgames  Год назад +1

      thats great to know!

  • @stevecitizen293
    @stevecitizen293 11 месяцев назад

    It was what I was looking for. Very easy to follow the steps. It works!

  • @rubberdog
    @rubberdog Год назад +6

    Great tutorial, have learnt so much. Thanks a lot for your time and sharing your skills here and on your site. Peace from Scotland.

    • @unfgames
      @unfgames  Год назад

      Welcome! happy to help 😁

  • @skoklater_rogue
    @skoklater_rogue Год назад +3

    My god I love your tutorials, very well explained and easy to follow. Also the quality of work is just amazing.

  • @Alex-ng5pb
    @Alex-ng5pb Год назад +1

    Thank you, the most useful tutorial I`ve seen about landscape and unreal engine

    • @unfgames
      @unfgames  Год назад

      Glad to know it! 😁

  • @Nnnuu888
    @Nnnuu888 Год назад +1

    This is such a beautiful tutorial, great explanation and in depth. This is the best tutorial ive seen, thank you for your help with this. Your amazing

  • @DJspacedonuts
    @DJspacedonuts Год назад +1

    By far my favorite channel for these tutorials. I find everything so easy besides the blueprints at times lol

    • @unfgames
      @unfgames  Год назад

      thank you! glad you found your channel helpful 😁

  • @Shotbyblevho
    @Shotbyblevho Год назад

    This tutorial is incredibly useful... I'm impressed. Thank you so much!

    • @unfgames
      @unfgames  Год назад

      Thanks for the kind words!

  • @healingtones444
    @healingtones444 Год назад

    Absolutely brilliant tutorial thankyou so natural and straight into creating so I can really get to know what I can do in a practical way.

  • @nhuelpan2867
    @nhuelpan2867 11 месяцев назад

    I have been looking for this all day. Thank you very much.

    • @unfgames
      @unfgames  11 месяцев назад

      No problem!

  • @DragonChess
    @DragonChess Год назад +4

    Finally, now I know how to make a good terrain ;-; 👍

  • @Nanera_chuiiii
    @Nanera_chuiiii 2 месяца назад

    You deserve a subscriber!! I'm on it! 🎉🎉🎉

  • @mattm7319
    @mattm7319 Год назад

    This is by far the best tutorial I found on RUclips, very useful and will follow up with my results :D

    • @unfgames
      @unfgames  Год назад +1

      Thank you 😁

    • @mattm7319
      @mattm7319 Год назад

      @@unfgames We have to wade through crap before we find this video which as actually super useful :D so I've been sharing it around. Why are the map sizes all odd numbers?

  • @liongchengchung6472
    @liongchengchung6472 Год назад +2

    really love the way you deliver the information, you did not assume people already know something and skip a step, this save me from searching the information else where and come back which is really annoying. I was watching similar tutorial video, but I hit a wall just 1 minute into the tutorial just because the guy too lazy to talk about landscape material blending.

    • @unfgames
      @unfgames  Год назад

      Thank you, happy you appreciate it! 😁

  • @sampsonarchibaldclaxton7872
    @sampsonarchibaldclaxton7872 Год назад +1

    PHENOMENAL TUTORIAL!!!

  • @toddsnyder3523
    @toddsnyder3523 Год назад

    GREAT TUTORIAL LEARNED ALOT THANKS ++++

  • @Jizvic
    @Jizvic Год назад

    great tutorial without errors and missing explanations 👍

  • @michanowaczewski9561
    @michanowaczewski9561 Год назад +1

    I have seen a dozen of videos before and you are my favorite tutor! You have so much experience, I can tall it right away. Learned so much from you. Thank you!!!

    • @unfgames
      @unfgames  Год назад

      Thank you for the kind words!

  • @unrealkitty
    @unrealkitty Год назад

    excellent tutorial you did, I like it. thank you man.

  • @mrr6231
    @mrr6231 Год назад

    Loved it bro, keep going on 😍😍

  • @deliriumtremens421
    @deliriumtremens421 Год назад

    Amazing tutorial, i'm complete newbie, but understand everything, thanks to you. Even though my native language is not english

  • @nagytomi1981
    @nagytomi1981 Год назад

    You 've got a new sub... this was awesome! Thaks for a lot!

    • @unfgames
      @unfgames  Год назад

      thank you! you are welcome 😁

  • @kazuyaaaa4954
    @kazuyaaaa4954 4 месяца назад

    OMGG , THANK YOU SO MUCH MUCH MUCH MUCH MUCH
    MWAH

  • @RockEdison
    @RockEdison Год назад +6

    Great tutorial. Point of note for users of additional keyboard\mouse shortcuts. Holding the left and right mouse buttons at the same time also pans the camera in the perspective viewport. The spacebar also cycles the gizmo through the move, rotate and scalae functions. Thanks for this great tutorial!

    • @unfgames
      @unfgames  Год назад

      Thank you! You are welcome!

  • @sulivarace7138
    @sulivarace7138 11 месяцев назад

    Thank you for explaining the two accesses, keyboard shortcut and selection because on my side, no keyboard shortcuts work.

  • @MrWersago
    @MrWersago Год назад

    Completely PERFECT TEACHER....i started unreal today, but i understand hiw can i do landscape..and i found my all question in my head \m/ you great man thanks a loooot:) and pls do it more and more videos like this and teach more diffirent things too \m/

    • @unfgames
      @unfgames  Год назад

      thank you for the kind words! glad you found it useful!

  • @bahadircolak
    @bahadircolak Год назад

    Incredible tutorial

  • @dineshpratapsingh8656
    @dineshpratapsingh8656 Месяц назад

    Wow this is very helpful

  • @BlenderRendersWith3D3
    @BlenderRendersWith3D3 Год назад

    Wow, what a great tutorial😀! Really helped me out man can't wait to see more awesome tutorials😎!

    • @unfgames
      @unfgames  Год назад

      glad to know it!

    • @BlenderRendersWith3D3
      @BlenderRendersWith3D3 Год назад

      It's just so crazy what you can do with Unreal. It's so unreal😂. (pun definitely not intended).

    • @BlenderRendersWith3D3
      @BlenderRendersWith3D3 Год назад

      @@unfgames Thanks for replying man, can't wait to see even more of your awesome tutorials in the future😁.

    • @BlenderRendersWith3D3
      @BlenderRendersWith3D3 Год назад

      And by the way, shout out to this absolute legend😀.

  • @aguy4539
    @aguy4539 Год назад

    Hello,
    firstly, amazing tutorial. Also i was wondering if blending the meshes into the layers of our material take less video memory than painting it with foliage painter as in foliage mode

  • @happyhuskies5867
    @happyhuskies5867 Год назад

    Keep up the good work.

  • @StormBlessedxo
    @StormBlessedxo Год назад +1

    I'm 20 minutes in and I can see so much potential, I tried blender in the past it's way too complicated imo but I'm a newb and just want to create and explore. Great video so far and I will continue watching for sure I've learned a lot already.

    • @unfgames
      @unfgames  Год назад

      Thank you! Glad you can learn from it 😁

    • @FunFindsYT
      @FunFindsYT Год назад +1

      You won’t get far with Unreal if you think blender is too hard. Unreal is very complex and if you won’t take the time to learn it then your results wont be the best

  • @OCanalDeVideoGames
    @OCanalDeVideoGames Год назад +1

    Thank you so much

  • @revanoislamy7170
    @revanoislamy7170 Год назад

    Impresive👍🏻🔥

  • @amaru2850
    @amaru2850 Год назад

    Man this is pure gold

    • @unfgames
      @unfgames  Год назад

      Glad you appreciate it 😀

  • @ShyMan1725
    @ShyMan1725 Год назад

    Huge fan of your channel, and I have a question. when I start painting textures on the landscape. under Landscape mode >Paint> I select auto material and use other textures to fill and paint. then I use L1 to fill the landscape to change the settings and then go back to auto material, the previously painted textures are not saved. how do I solve this issue?

  • @bestpranks7852
    @bestpranks7852 Год назад

    Nice!

  • @alfaunicorn81
    @alfaunicorn81 Год назад +1

    For terrain paint under Tools Settings (UE5.1) you have 'Use Target Value'. Set this to 1 (one) and Tool Strength to very low, and you can blend even finer when painting on top of main layer (L1) :)

  • @MPH_Racing
    @MPH_Racing 5 месяцев назад

    Very helpful and insightful tutorial. Thanks to you, noobs like me can learn something about unreal engine 😅

    • @unfgames
      @unfgames  5 месяцев назад

      Glad you enjoyed it! Everyone starts somewhere

  • @87clami
    @87clami Год назад

    Awesome! 🥦

  • @sulivarace7138
    @sulivarace7138 11 месяцев назад

    Great tutorial, just a question, I know how to import maps and manage the conversion from the Gaia software, is it better to work with that or all create in ue5?
    I can't make up my mind.
    Another thing, if I create a level and I want to openworld afterwards, I have to import the map into an open world or does it change anything? I can't see the difference between the two.
    Thank you again, I master blender but Ue5 I always had trouble and this tutorial is by far the most qualitative I've seen so far, I subscribe directly.

  • @booo-live7624
    @booo-live7624 Год назад

    Thank you sir

  • @user-pk8lb5vl6g
    @user-pk8lb5vl6g 11 месяцев назад

    amazing

  • @MSTRRiD
    @MSTRRiD Год назад

    ты крут, спасибо большое!)

  • @kelumdeshapriya3390
    @kelumdeshapriya3390 Год назад

    your video is super and very clearfully. do you can bring a video , how to create account and how to upload 3d model , Environment project to unreal engine marketplace website step by step

  • @radisox4008
    @radisox4008 9 месяцев назад

    Cool bro

  • @beatsbypyramidal2072
    @beatsbypyramidal2072 11 месяцев назад

    funcionaaaa muchas graciaas!!!!!!!!

  • @radisox4008
    @radisox4008 9 месяцев назад

    thankkkkkk youuuuu god bless youuuuuuu thank u thank u thank u so much

    • @unfgames
      @unfgames  9 месяцев назад

      Most welcome 😊

  • @DeMarvel2
    @DeMarvel2 Год назад

    Best!

  • @taraishot100
    @taraishot100 Год назад

    This is awesome I’m going to give it a go

  • @Matb38
    @Matb38 Год назад +1

    Great tuto but you didn't fix the issue about the foliage clipping
    I was pretty sure you were going to talk about it but no
    I watched this tuto for this actually 😂
    If someone know the tip don't hesitate to share it
    would be great
    thank you UNF 😀

    • @tanver3d982
      @tanver3d982 Год назад +1

      use per instance fade amount node

  • @NathanAlejver
    @NathanAlejver 8 месяцев назад +2

    Great tutorial! But I've got a problem with tree collisions (which I added through Materal Layer Instance). I've made simple collisions but it doesn't work. I also can't see any option related to collision in Material Layer Instacnce for my forest

    • @theRealDarkett
      @theRealDarkett 4 месяца назад

      ive ran into the same problem. did you ever figure it out? apparently its much easier if we do the foliage painter route instead of material layer instance

  • @jakep8948
    @jakep8948 Год назад

    great tutorial, thank you! I want to make sure that I understand the logic behind when to use landscape mode for generating foliage vs. foliage mode. In landscape mode, although it takes more time to setup, I am now in control of *all* instances of brush painting in the space. In other words, editing attributes such as density affects all foliage vs. when in foliage mode I would not be able to do this without re-painting. Is that accurate? Also, are there any contrasting performance implications for using one or the other? thanks again!

    • @unfgames
      @unfgames  Год назад

      Correct, performance wise are the same because you can change the culling options and distance on both. Putting it on the landscape makes it more automatic, whereas painting with the foliage tool can be for anything specific you want to control

    • @jakep8948
      @jakep8948 Год назад

      @@unfgames righteous. I just finished the entire tutorial and learned a ton. Virtual texture streaming was tricky but with some extra reading about what it is I was able to figure it out. Definitely going to be an indispensable tool for me now!

    • @unfgames
      @unfgames  Год назад

      @@jakep8948 thats great to hear! yes, virtual textures should be the default way of handling textures actually! its too good to not use, the benefits are great

  • @SuperHell789
    @SuperHell789 8 месяцев назад

    How do you fix the repeating texture? If you look at 48:32 on the bottom right handside of the layers, the same texture is repeated. Is there a way to get rid of that?

  • @renan9055
    @renan9055 Год назад

    thank you

  • @harshakgamerz8276
    @harshakgamerz8276 Год назад

    Hey bro.....can u post a vdo on making realistic roads or a highway scene

  • @josebravo7998
    @josebravo7998 Год назад +1

    at around the 36 minute mark, you use a bunch of short cuts - what are the exact keys you press? For example I'm pressing M but not getting the multiply node

  • @YouGRUNtube
    @YouGRUNtube Год назад

    Thanks for your job! You are very inspiring me)) Your videos like homework for me...in good sense)) tell me please, how can i turn on the same panel with fps stats and memory?

    • @Matb38
      @Matb38 Год назад +2

      Go to Editor Preferences type "Edit Performance" in search then you need to check "Show Frame Rate and Memory" have fun :)

    • @YouGRUNtube
      @YouGRUNtube Год назад +1

      @@Matb38 Thanks man!)

    • @unfgames
      @unfgames  Год назад +2

      thank you! I see you got the answer already. Please share with us your creations on Discord!

  • @JayantChakradhari
    @JayantChakradhari Год назад +1

    Hi UNF games
    I have a problem in my level, my foliages are in correct place when I'm in select mode but whenever I press play in some areas foliages where floating in the air and some gose underneath the landscape and the character also doing the same thing in those areas what can I do to fix this
    I'm so annoyed having this issue 😣😡

  • @ale3xxx02
    @ale3xxx02 Год назад

    hello, thx for this tutorial,
    i try to make Colision on foliage and don`t work!
    But one by one work.

  • @beyondkhan8459
    @beyondkhan8459 Год назад

    Thank you for always providing great videos, I'm watching every vidoe. I thought it was a video on environment design and watched it, and it was good to see a lot of ways to optimize.
    So I have one question. If the character doesn't change clothes, does removing the skin from the character's clothes help optimize the game? The body has 40,000 polygons. If I remove it, it will be 20,000.
    Any advice would be appreciated.

    • @unfgames
      @unfgames  Год назад +1

      Yes, it is more optimized of course 😁

    • @beyondkhan8459
      @beyondkhan8459 Год назад

      @@unfgames Thanks for your advise XD.

  • @thinmint1330
    @thinmint1330 Год назад

    This guy is just the better unreal sensei

    • @unfgames
      @unfgames  Год назад

      Thank you! Although I think he teaches very well 😁

    • @thinmint1330
      @thinmint1330 Год назад

      @@unfgames absolutely, but if you want anything other than the basics you’ll have to pay money.

    • @unfgames
      @unfgames  Год назад +1

      @@thinmint1330 True! 😄 although we try to make the content as beginner friendly as possible, we want to satisfy those who are looking for more by giving deeper knowledge typically only known among veterans in the industry. Gotta walk the walk! 🚶‍♂

  • @user-yg4lq4fi2t
    @user-yg4lq4fi2t 11 месяцев назад

    Hey Mate! great tutorial, heplful and to the point, really got me started in no time. Hey, got a quick question for you: with this workflow, how could we add emissive to a specific plant in the paint layer... Following this techique I actually created an extra layer for all plants which are intended to glow, created it's Layer info, set it and painted it... but I can't seem to find a way to separate its channels... Any ideas? thanks so much

    • @unfgames
      @unfgames  11 месяцев назад +1

      You could override the material on the foliage actor properties to the one that uses emissive, I think your approach is correct. You should create another paint layer if you want to have something special, what do you mean by separating the channels?

    • @user-yg4lq4fi2t
      @user-yg4lq4fi2t 11 месяцев назад

      @@unfgames Wow! was longing for but not exactly expecting this quick a reply, much appreciated!. Yup probably I'm lacking some of the UE slang, but the thing is I can't manage to find where to connect the emissive to that specific layer or material, since it's painting L1 underneath it, right? so when I multiply its output, the emissive "channel" affects the entire paint layer and the entire background, should I make a new layer instead of connecting Layer1 to the "L6_FlowersGlow"/Layer Blend input in my case?. Otherwise I go to the LGT_02 and open the asset/ material but can't seem to find that emissive tab under Parameter groups. Only: Alb, Rgh, Op, Nrm, Trs, and wind... Also: sounds logical about overriding the material, but I'm not quite sure how to do it... sorry, this is literaly my 1st UE project. I'd love to share the output with you, it's really coming along nicely.

    • @user-yg4lq4fi2t
      @user-yg4lq4fi2t 11 месяцев назад

      Quick update: I understood what you meant and got to override the material, thanks! keep it up, awesome channel, already subsctibed!

    • @unfgames
      @unfgames  11 месяцев назад

      @@user-yg4lq4fi2t you can always add a new paint layer if you want something entirely different. Sure! Feel free to share it on our Discord

  • @ManPanic9
    @ManPanic9 10 месяцев назад +1

    When I try to paint on the trees the meshes continuously moves and stretches in the scene. Any idea how to fix this?

  • @VeeIsDead
    @VeeIsDead Год назад

    the height contrast thing BAAAARELY works for me, it makes the most subtle difference that I have a hard time noticing it.
    could it be because of the different surface materials I used?
    I did all this with Beach sand and Gravels surface textures

    • @unfgames
      @unfgames  Год назад

      have you tried with a bigger number? like 50 or something

    • @Blink-ut7uh
      @Blink-ut7uh 7 месяцев назад

      ​@unfgames still doesn't work please help

  • @riotboybroski
    @riotboybroski Год назад

    это очень круто все так же прошу сделать видео о каких-нибудь интересных механик хоррор игр

    • @unfgames
      @unfgames  Год назад +3

      horror games are not our thing but lets see!

  • @I_am_Azeem
    @I_am_Azeem Год назад

    Nice

  • @KempiAsura
    @KempiAsura Год назад

    Could you apply this method to a stylised scene? I'm pretty new to UE and really trying to go full throttle with environ design with environ design

    • @unfgames
      @unfgames  Год назад +1

      yeah, just use stylized assets, you can apply the same principles used in this tutorial 😁

  • @dogusyldz7725
    @dogusyldz7725 Год назад

    Hi, when I try to download material from quixel bridge, I get the following warning. ''Asset not available in UAsset format''
    I cannot solve this problem. Can you help me?
    Thanks,

  • @ericbey4128
    @ericbey4128 Год назад +1

    Hello, love the tutorial! I am having an issue where I am trying to do the landscape layers but I cannot see the layers. i tried loading into another map like you said and loading back still does nothing. also, my material is coming up as black in the materials editor. any suggestions on how to fix these issues?

    • @jeremymontejano82
      @jeremymontejano82 Год назад +1

      Try re-applying the material you created to the landscape again. That should fix it for you. It did for me

    • @danielkosa490
      @danielkosa490 Год назад

      same issue here bud, have you find any solution?

    • @TheTromaster
      @TheTromaster 6 месяцев назад +1

      @@danielkosa490 Make sure you give the layer a name in the landscape layer blend, sorry im late i was having the same problem, hope you didnt give up

    • @danielkosa490
      @danielkosa490 6 месяцев назад

      @@TheTromaster solved cheers,

  • @norikaGilbert
    @norikaGilbert 8 месяцев назад

    fantastique

  • @8997harsh
    @8997harsh Год назад

    when i click on the texture to see the RGB i dont get the Details and Oodle panel what am i missing?

  • @user-gu9zj4iv5g
    @user-gu9zj4iv5g Год назад

    Hello!!
    First, thank you for your great tutorial! I’m learning a lot with it!
    Now I’m in chapter, and I have a little problem with trees.
    When I use the black alder tree with landscape grass layer painting, the trees shake up and down really much (as if it is some kind of rubber band!!)
    I tried to adjust the wind options but it didn’t work… when I tried to put the tree with just dragging it into the ground one by one, the trees have no problem.
    I think it’s only when I’m trying it with grass layer painting way.
    Could you help me solve this problem please?

    • @unfgames
      @unfgames  Год назад

      That looks like a bug, the only thing the comes into my mind is that you can check the settings of your grass actor to see if there is something wrong

    • @user-gu9zj4iv5g
      @user-gu9zj4iv5g Год назад

      @UNF Games Wow thank you for your very quick respond!! I'll try that!
      Thank you 😊

    • @trenawraeto5214
      @trenawraeto5214 Год назад

      I have the same problem, did you manage to solve it? If so, how did you do it?

    • @user-gu9zj4iv5g
      @user-gu9zj4iv5g Год назад

      @trena wraeto yes I fixed it. I got into the tree's texture page and lowered or unchecked the wind option maybe... it's been a while so I don't remember exactly what I did... try the options in the tree's texture page!

    • @trenawraeto5214
      @trenawraeto5214 Год назад +2

      @@user-gu9zj4iv5g Thank you, fixed it too. I double clicked on the tree's geometry, and again onto each individual element. Under the wind option, you can check the 'andvanced wind' box. Thanks again

  • @aaronjablonski
    @aaronjablonski Год назад

    What's the tool that you use for the annotations, arrows, scribbles?

  • @lightroad12
    @lightroad12 2 месяца назад +1

    how to i add collision to the trees?

  • @jcjensenllc
    @jcjensenllc Год назад +1

    excellent video. you are good at teaching.
    However, you should learn a little more about geology, botany, and ecosystems. ; )

  • @danielkosa490
    @danielkosa490 Год назад

    im not far off to lose my clear mind,
    how on Earth i could not open tab for landscape?
    im stucked at adding taxtures bit,
    if any one could help with that would be ace
    other than that i love the tutorial

  • @qweeze3d816
    @qweeze3d816 Год назад

    cool, but why I can't randomize my material like in 36:54?

  • @SezerToker0
    @SezerToker0 Год назад

    Virtual Texture is available for Unreal Engine 5.1 SM6.

  • @user-sf6ik3mo2z
    @user-sf6ik3mo2z Год назад

    Why complicate the creation of grass so much, if you can do it through the Foliage actor?

  • @tmtd988
    @tmtd988 Год назад

    Hello, when I started creating the trees and i connected my layer 1 as well as layer 1 height to my layertrees, the landscape textures went away. And I'm not sure how to get it back.

    • @unfgames
      @unfgames  Год назад

      Textures need to be on shared: wrap, maybe is that

  • @elgato_3
    @elgato_3 Год назад +1

    The landscape doesn't turns to black after I created the L1, Tried re opening the level as you said but still the same, layers are not showing any solution please??

    • @unfgames
      @unfgames  Год назад +1

      mind sharing your material in our discord?

    • @elgato_3
      @elgato_3 Год назад

      @@unfgames I figured it out brdh thank you so much ❤❤

  • @vasilchorny
    @vasilchorny Год назад

    Hi can u make world 4000 on 4000. And make something on this World. Because I have same problems with world with this size

  • @ShyMan1725
    @ShyMan1725 Год назад +1

    Hello, Can you please post your system configuration?

    • @unfgames
      @unfgames  Год назад +2

      i7, rtx 2070 super, 32gb ram

  • @giacomomartinelli5185
    @giacomomartinelli5185 Год назад +2

    I'm pretty new to Unreal engine but I have a HUGE problem. After shaping the landscape, saved the project and closed the program and restarted and re-opened it, the world window is no more. I don't know how but it doesn't appear. How can I open it again?

    • @satyanshgupta8503
      @satyanshgupta8503 6 месяцев назад

      bro I can help you

    • @MPH_Racing
      @MPH_Racing 5 месяцев назад

      Look at the tabs on the top of your screen click on of them and it should have the option to open the world windows and others etc.

  • @relaxchillout1521
    @relaxchillout1521 Год назад

    Great tutorial,what is your config pls?

    • @unfgames
      @unfgames  Год назад +1

      i7 rtx 2070 super, 32gb ram

  • @androzons
    @androzons Год назад

    I have difficulty to add river or lake, water doesn't not show up.. if i uncheck affecting landscape..If I checked the terrain is changed

    • @MTOcreations
      @MTOcreations Год назад +1

      Make sure water feats are turned on in the plugins list

  • @user-zp3uf1hy9r
    @user-zp3uf1hy9r 7 месяцев назад

    How will you add collisions to trees when using landscape grass type ?

    • @unfgames
      @unfgames  7 месяцев назад

      The collisions are on the foliage actor settings

    • @user-zp3uf1hy9r
      @user-zp3uf1hy9r 7 месяцев назад

      i tried adding collision on trees when i used grass type foliage method for procedural but it didnt work @@unfgames

  • @JomarTrades
    @JomarTrades 11 месяцев назад

    Why when I try to use the smooth it flat the terrain?

  • @serijas737
    @serijas737 Год назад

    I love that just in the background something is stealing cars lmao

  • @uglyboy996
    @uglyboy996 Год назад

    So after you make a map how do you turn it into a game and add characters and missions and stuff like that

    • @unfgames
      @unfgames  Год назад

      You can Start here ruclips.net/video/W0brCeJNMqk/видео.html

  • @nidel6936
    @nidel6936 Год назад

    Hi
    When I try to make a ramp, I always get some super high and ugly towers, do you know how to fix this ?

    • @unfgames
      @unfgames  Год назад

      you could change the falloff settings

  • @Blink-ut7uh
    @Blink-ut7uh 7 месяцев назад

    Height contrast is not working whatsoever. I did everything exactly as shown. Please help

  • @WombatGod
    @WombatGod Год назад

    I've had 0 problems up until just now. I got some megascan trees from a similar pack to the one you showed. It was a 5.1. I am in 5.2 and when I try to drag and drop the trees, it gives me this symbol: 🚫
    Am I missing something or do I have to wait for an update?

    • @unfgames
      @unfgames  Год назад +1

      You are trying to drag and drop the foliage actor and not the static mesh

    • @WombatGod
      @WombatGod Год назад

      @@unfgames Thank you!!

  • @blacksheymus9915
    @blacksheymus9915 Год назад

    how do i create a sequence?

  • @seemly543
    @seemly543 Год назад

    when I go through the Virtual texture setup steps I an error after applying the new VT material into the ORT node it says "The current material has compilation errors, so it will not render correctly in feature level SM5" I found a solution online that I think will work but I have no idea at all what any of the steps actually mean:
    ."make sure you set a constant 0 into metallic, specular & roughness"
    ."then make sure your texture is plugged into base colour and emissive"
    ."make sure your material is set to decal and that both blend modes are set to translucent"
    Could someone please try to help me because I am very confused right now...

    • @unfgames
      @unfgames  Год назад

      sometimes you need to remake the nodes by deleting and creating a new one with the virtual texture sampler, also keep in mind that "ORT" stands for an opacity mask. Virtual textures do not work with Opacity Masked Materials so you should use a normal texture there

  • @NUN-wn4jc
    @NUN-wn4jc Год назад

    why when i link the layers heights an error occur, saying that i cannot mix materialattributes with nonmaterial nodes

    • @unfgames
      @unfgames  Год назад

      If you got a picture it can help, maybe you can share it on our Discord