I hope so too :-) I need to create really good model for this, but definitely it's something what I want to create in the future :-) Thank you for your feedback
Hello, I have a slightly older machine, but it can do the job. You don't really need a supercomputer for KeyShot. Of course, with a faster computer, it's a much more pleasing experience to see the preview faster. My specifications: Intel Core i7 7700K NVidia GeForce GTX 970 4GB MSI Gaming M3 Motherboard DDR4 16GB 2400MHz Adata XPG S11Pro M.2
I have 3 bigger tutorial in progress, which I am trying to record in upcoming days, and maybe in the future, thank you for your feedback and support :-)
This model is prepared in Autodesk Maya, and it have been fully UV Unwrap so that means when I heat that button UV mapping type, it will automatically allign. If your model dont have UV Unwrap, don't worry you can always use Planar Mapping type and manually adjust it or place it directly on KeyShot. I recommended to you watch this part about labels from my another tutorial :-) ruclips.net/video/-mlG50b4C90/видео.html
Hello, of course there is a difference. GPU rendering is much more faster but image on the edges and on some areas are not so smooth and create sharp lines, it's typical for computer generated imagery. When you are using CPU you are basically change time for quality. So you end up with much more slower rendering but results are much more cleaner and smoother. For example, in this scene there is only difference when you change CPU to GPU mode in bump map leather texture. The whole texture is much more bumpy, so you have to decrease bump to match exact the CPU mode. Some materials looks little bit different in GPU mode so you need to adjust them and match CPU. But this difference is very small. But most of the time it's completely same results.
@@textureman thankyou so much for such a brief explanation my doubt is crystel clear now....and thanks for your tutorials sir, I have seen all 😁 you doing really great 🙌
Subscribed just because it is one of the most comprehensive guide to understand the whole process. One thing to ask... How you made the r Color layers above the main headphone 🎧 in photoshop... Thanks
Thanks for the sub! I really appreciate your feedback. If you're referring to the small 'R,' which is a symbol indicating which side of the headphones is which, it's essentially done in Photoshop and it's in the same texture as the wireless logo on the side. So, when I applied my wireless logo texture to the headphones, the 'R' on that texture was automatically applied to the inner side as well. The entire 3D model is UV unwrapped. If you don't have a UV-unwrapped 3D model, you just need to manually place that small 'R'.
Are you saying you can’t drag materials onto every model you import? If you provide more details, I’ll try to help further. In KeyShot, open the Project window on the right side, click on the Scene tab, then select the file you want to apply the material to. Finally, drag and drop the texture onto the selected item in the scene hierarchy.
KeyShot is essentially a standalone application for 3D visualization. It's a paid software, but you can apply its fundamentals in any other 3D rendering engine.
In the future, I am definitely going to create a full course about animations in KeyShot. However, I am still learning it on my own, and I aim to create something both very interesting and unique. :-)
Alright, I see you watched my whole video :-) That’s great! We can be friends. Thank you for your support, but I am trying to improve my English for future tutorials
@@textureman is not a bad remark, sorry if it made you feel bad, it just something that stands out from your entire video, when someone from outside watch the videos. And as you probably know we tend to remember the things that we repeat. Think about a kid, they copy what they see/hear. You can take my remark as an improvement idea, you know you do a great job, you have the courage to deliver, you just need to make small adjustments to become better. People like me remind you that, or if you don't notice it, can help you see it. Youre an artist, i am an artist (since i was interested in your video) you know that for us the best help is feedback. Because working for a while on a piece we loose the things what a fresh pair of eyes can see. And when we get the feedback then suddenly we see the flaws in our process too. 😉Wish you best of luck.
Well, I know it’s paid, but you can also find free EarPods on my Patreon. I know they’re not headphone 3D models, but it’s a good way to start. Thank you for your feedback and support :-)
To be honest.. i hate rendering... It's just annoying having to spend so much time tweaking picture up and down.... There's no definite guide and what works for product A will not work for product B... Honestly you guys have time
Hello Emmanuel, I completely understand what do you mean, yes there is not one guide for this, however there are general principles and rules what you can do to achieve realistic rendering. :-) when you learn how to work with light and creating materials it will be much more easy for you render anything, and it will be more fun than just guessing game 😊 imagine photographer, he also need to learn how to take picture of different objects and he always using different approach but with the same workflow 😊 for each product you need different lighting for different contours and shapes, but materials you can use basically the same materials for all your 3d models 😊 I wish you all the best, mostly patience and fun while learning how to render 😊
Honestly, see the way you were moving those hdr lights, duplicate duplicate 😅😅 that's some 30 minutes-1 hour work of trial and failure in real time for average user.. Rendering is hard to understand compared to 3D modeling for instance. You'll have terrible renders and good renders and both will eat up your energy😭
For me it's the opposite way 😂 I prefer rendering than modeling 😊 but when I was rendering these renders I use reference original Microsoft Xbox controller images on the website so I move the lighting exactly on the same spot. But yeah when you are rendering something at your own with your own custom design / shapes it will take little bit longer to set up lighting 😊 what are you 3D modeling right now? Or what kind of design? Hard surface, Industrial, Automotive?
Hello Boys, what do you think about this tutorial? 🙂
Brilliant mate! Loved the Paint material with noise in refractive index!
Thank you, I appreciate it Tony 😊
It's awesome ♥
Amazing Tutorial, I learned a lot from this video. Thanks, mate!
Thank you so much for he feedback, I really appreciate it @@CADInstitute18 👍
Your tutorials are fantastic and I have learnt so much through them but whilst still enjoying it. Thank you Texture Man!
Glad you like them 🙂 more tutorials like this coming soon, thank you for your support
Thanks for this tutorial! Really like the material editing part! Also thanks for sharing the files - hope to see more fabric textile tutorials 😀
Glad it was helpful, more tutorial like this coming soon :-)
Subscribed ! Bcz this is one of the clear rendering guiding tutorials I've ever watched. Felt the process. 🤝 Keep it up!
Thanks for the subscribe 😊 I really appreciate your feedback, thank you my friend
It's nice to see your rendering settings as well. Thanks for the tutorial boss
Happy to help :-) More tutorials like this coming soon, stay tuned :-) I always trying to show everything :-)
Astonishing quality, please do some watches that would be amazing!
Thank you 😊 I am planning to create watch rendering tutorial in near future, stay tunes 😊
Another excellent video. I admire your knowledge on this application.
Again, thank you for your feedback James, I really appreciate it :-) I also check your channel and you got some fantastic content too. :-) Thank you
Just what I was looking for!!! Thanks!
No problem, more content like this coming soon :-) I appreciate your feedback and support, thank you
Good teaching, hope you have a lesson in the future about jewelry. Thank you.
I hope so too :-) I need to create really good model for this, but definitely it's something what I want to create in the future :-) Thank you for your feedback
I'll send it to you if you want. I still didn't do well. Still have to learn from you. Thanks.
Don't worry, I will model my own piece of Jewelry for tutorial series :-)
Your tutorials are amaizing.
Thank you for your nice feedback. :-) I really appreciate it, more tutorials coming soon :-)
Can you give information about the PC components for this render?
great video, thanks
Hello, I have a slightly older machine, but it can do the job. You don't really need a supercomputer for KeyShot. Of course, with a faster computer, it's a much more pleasing experience to see the preview faster.
My specifications:
Intel Core i7 7700K
NVidia GeForce GTX 970 4GB
MSI Gaming M3 Motherboard
DDR4 16GB 2400MHz
Adata XPG S11Pro M.2
Thank you! This is an amazing tutorial. Any plans on doing some product video animations?
I have 3 bigger tutorial in progress, which I am trying to record in upcoming days, and maybe in the future, thank you for your feedback and support :-)
@@textureman I'm waiting
Cool! Thank you!
I am glad you like it, little secret, this is my favorite tutorial :-)
how did you get the labels to align with the uv's?
This model is prepared in Autodesk Maya, and it have been fully UV Unwrap so that means when I heat that button UV mapping type, it will automatically allign. If your model dont have UV Unwrap, don't worry you can always use Planar Mapping type and manually adjust it or place it directly on KeyShot. I recommended to you watch this part about labels from my another tutorial :-) ruclips.net/video/-mlG50b4C90/видео.html
Thanks for asking, I too have same doubt
Nice explained
Thank you, I will try to deliver more videos like this in the future :-)
u great man thank you so much
Thank you so much, but you’re even better because you watched and supported me. Thank you!
cpu rendering or gpu rendering does make any effect on results?
Hello, of course there is a difference. GPU rendering is much more faster but image on the edges and on some areas are not so smooth and create sharp lines, it's typical for computer generated imagery. When you are using CPU you are basically change time for quality. So you end up with much more slower rendering but results are much more cleaner and smoother.
For example, in this scene there is only difference when you change CPU to GPU mode in bump map leather texture. The whole texture is much more bumpy, so you have to decrease bump to match exact the CPU mode. Some materials looks little bit different in GPU mode so you need to adjust them and match CPU. But this difference is very small. But most of the time it's completely same results.
@@textureman thankyou so much for such a brief explanation my doubt is crystel clear now....and thanks for your tutorials sir, I have seen all 😁 you doing really great 🙌
Subscribed just because it is one of the most comprehensive guide to understand the whole process. One thing to ask... How you made the r
Color layers above the main headphone 🎧 in photoshop... Thanks
Thanks for the sub! I really appreciate your feedback. If you're referring to the small 'R,' which is a symbol indicating which side of the headphones is which, it's essentially done in Photoshop and it's in the same texture as the wireless logo on the side. So, when I applied my wireless logo texture to the headphones, the 'R' on that texture was automatically applied to the inner side as well. The entire 3D model is UV unwrapped. If you don't have a UV-unwrapped 3D model, you just need to manually place that small 'R'.
Hi! Anyone here who can't drag materials to their model? I can't seem to fix it
Are you saying you can’t drag materials onto every model you import? If you provide more details, I’ll try to help further. In KeyShot, open the Project window on the right side, click on the Scene tab, then select the file you want to apply the material to. Finally, drag and drop the texture onto the selected item in the scene hierarchy.
Cool❤ bro please create a playlist for begainer animation on keyshot
Hello, thank you for your feedback :-) In the future I am planning to create animation tutorial, stay tuned
What is keyshot ? Is it a payed add on ? Where to get it.
KeyShot is essentially a standalone application for 3D visualization. It's a paid software, but you can apply its fundamentals in any other 3D rendering engine.
Thanks for sharing
Thanks for watching, more tutorials like this coming soon :-) I am working on some big ones about product visualization :-)
This program is amazing wtf
Hello, thank you very much for the feedback and yeah, KeyShot is absolutely awesome especially when it comes to product visualization :-)
please make animation video in keyshot
In the future, I am definitely going to create a full course about animations in KeyShot. However, I am still learning it on my own, and I aim to create something both very interesting and unique. :-)
all right😆
Alright, I see you watched my whole video :-) That’s great! We can be friends. Thank you for your support, but I am trying to improve my English for future tutorials
@@textureman is not a bad remark, sorry if it made you feel bad, it just something that stands out from your entire video, when someone from outside watch the videos. And as you probably know we tend to remember the things that we repeat. Think about a kid, they copy what they see/hear. You can take my remark as an improvement idea, you know you do a great job, you have the courage to deliver, you just need to make small adjustments to become better. People like me remind you that, or if you don't notice it, can help you see it. Youre an artist, i am an artist (since i was interested in your video) you know that for us the best help is feedback. Because working for a while on a piece we loose the things what a fresh pair of eyes can see. And when we get the feedback then suddenly we see the flaws in our process too. 😉Wish you best of luck.
I can't download the tutorial file because it is paid :(
Well, I know it’s paid, but you can also find free EarPods on my Patreon. I know they’re not headphone 3D models, but it’s a good way to start. Thank you for your feedback and support :-)
like~
Thank you
To be honest.. i hate rendering... It's just annoying having to spend so much time tweaking picture up and down.... There's no definite guide and what works for product A will not work for product B... Honestly you guys have time
Hello Emmanuel, I completely understand what do you mean, yes there is not one guide for this, however there are general principles and rules what you can do to achieve realistic rendering. :-) when you learn how to work with light and creating materials it will be much more easy for you render anything, and it will be more fun than just guessing game 😊 imagine photographer, he also need to learn how to take picture of different objects and he always using different approach but with the same workflow 😊 for each product you need different lighting for different contours and shapes, but materials you can use basically the same materials for all your 3d models 😊 I wish you all the best, mostly patience and fun while learning how to render 😊
Honestly, see the way you were moving those hdr lights, duplicate duplicate 😅😅 that's some 30 minutes-1 hour work of trial and failure in real time for average user..
Rendering is hard to understand compared to 3D modeling for instance.
You'll have terrible renders and good renders and both will eat up your energy😭
For me it's the opposite way 😂 I prefer rendering than modeling 😊 but when I was rendering these renders I use reference original Microsoft Xbox controller images on the website so I move the lighting exactly on the same spot. But yeah when you are rendering something at your own with your own custom design / shapes it will take little bit longer to set up lighting 😊 what are you 3D modeling right now? Or what kind of design? Hard surface, Industrial, Automotive?