Nightmare Difficulty With Random Starting Units!! | Gladiator Guild Manager | 01
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- Опубликовано: 21 авг 2024
- A strategic autobattler sim where you build a team of gladiators, compete in arenas, plan fight tactics, and form alliances. Combine fighters, beasts, and mages, develop and equip them to optimize your well-oiled fighting machine, dominate the championships, and leave your mark on the world.
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Very cool to go nightmare with random units. In your situation, I'd actually lean towards going with 3 purifiers to start. You'd obviously want to diversify over time, but for most of the early fights, 3 purifiers would probably be stronger than switching any of them out for a berserker or mana assassin. Eventually, you'd want a healer and a taunter, and then a warg or two and a banshee or two. Just my opinion - look forward to seeing what you come up with.
The thing is, until you get other unit types, a berserker or mana assassin wouldn't behave very efficiently, compared with a 2nd and/or 3rd purifier. They would charge the enemy, the enemy would often charge the purifier(s) in back, your guys would chase, and it wouldn't be very efficient. Or else a bunch of enemy melees will focus down your berserker. If that berserker was a purifier, it would get a chance to cast for a lot of damage, then do its AOE knockdown, then cast again.
Agree, looking back I would do what you're suggesting. I've bulk recorded a bunch of this run, so where I end up is much different than this start. But I think you're mostly right and my run mightve gone a little smoother had I taken this route. You live and you learn!!
not scarred of that little punk until he nearly knocked out his tank with a single blow :D if you listen closely you can hear him peeing his pants :D
this game remember-me a autochess games
Autochess is all about online multiplayer. In any other kind GGM is better.
Nightmare or hell is the way to go. First one is for noobs second one for veterans.