Hello, I followed the tutorial but at 5:24 but when you connected the constant to Refraction, on my side the Refraction attribute is disable. Do you have any idea why?
bro how to make this transition to happen more than 1 time as i using a key to turn it on at first it goes good but when i try it second time it just flashes without transition
Hey there, is there any way you could make another tutorial on how to achieve the effect when another enemy shoots at this shield and it effects this shield in a way.
Hey there ! Your tutorial is gret but i'm facing an issue I don't manage to resolve. When you do it, the effect seems to goes from top to bottom (verticaly) on the Z axis. But for me, everything is done on an X axis. Did you know why and would you have something to fix that ? Thanx again the result is quite satisfaying !
This was a very coo effect. Thank you for sharingthis one.
Hello, I followed the tutorial but at 5:24 but when you connected the constant to Refraction, on my side the Refraction attribute is disable.
Do you have any idea why?
In UE5, we need to change the refraction method to index of reflection in the details panel of the material.
AMAZING!
you sir have shared great stuff
bro how to make this transition to happen more than 1 time as i using a key to turn it on at first it goes good but when i try it second time it just flashes without transition
Hey there, is there any way you could make another tutorial on how to achieve the effect when another enemy shoots at this shield and it effects this shield in a way.
Me: OMG IS THAT A OVERWATCH REFERENCE?
why my hexagon texture
doesn't show ?
this is amazing!
Thanks sub.❤
Hey there ! Your tutorial is gret but i'm facing an issue I don't manage to resolve. When you do it, the effect seems to goes from top to bottom (verticaly) on the Z axis. But for me, everything is done on an X axis. Did you know why and would you have something to fix that ? Thanx again the result is quite satisfaying !
I think maybe you didn't change the vector 3 to 0, 0, 1 at 1 "50"
@@A1exHuang Thanks it was exactly that !!! I've got an amazing result !