I just found out a few days ago, but in the "Choose Option menu" under "Combat & Action Bar" setting, you can check the box for "Hide familiar options" Now if you click your familiar, nothing happens. It'll save you some troubles.
On the Boss 2 , you can walk on the sides and not start the fight , so you can gain stacks for necro on the pilons , and even death mark them so you dont have to mid figth. GL on the grinds
7:20 if you stand on the right side of the second gold bar on the floor. You wouldn't have to move at all. Also at 9:54 you can see that the image on the wall glowed when Nakatra do the mechanic.
For necromancy users: the moonstone prison makes a great tool for easy heals and dps against boss. After the attack you can go back in the cage and use blood siphon for a free max heal and you will also charge up a good bit of damage against the boss. You can intentionally do the same thing on the first boss.
I probably should have also mentioned that if you surge straight after crossing the gap. Your conjures will teleport to you. So you conjure army, cross gap+life transfer, command ghost, Invoke death, then command skeleton + surge on the same tick... Your skeleton will appear right by you and immediately start attacking.
As someone who only started PVM/bossing when necro released, this dungeon in hm has tested my sanity more than any other boss. I can do rasial on autopilot without even thinking but this is a completely different beast. 13 hm kills and probably 150+ deaths...
You aren't alone, I only just really got it down consistently. But even then I am still dying fairly often. I have absolutely used the hell out of free deaths though lol
Here's a tip that I've heard and even seen in your footage @10:29 Every time those tiles explode, your dive ability resets. Not sure if this is specific to Nakatra or just that mechanic in general, but it's certainly worth noting for mobility.
The 2nd boss’s first “squares” attack or whatever is always the same. So you can run/dive to certain tiles and not have to move at all. As well as when it uses that move later in the fight, it always has the same safe spots.
@@Aen.X7I’m talking about the literal first attack (when he says “Dhaaarken”)… not the “Kyaaa” and “Graaah” attacks. If you watch vods you can see there are tiles that never get touched.
Yeah they are the same, the order can just be different in which he uses them. I think you can out range it right? if you stay on the edge of the arena maybe.
At the second boss, you can dive onto the Bird Icon on the left side of the arena (when the camera is above the broken bridge). It's 100% safe spot for the first mech, and you don't have to move at all.
For the next video, maybe talk about the dodge mechanic in the last boss' last phase square bombs. Walking on the gold tile is easier than diving and escaping from it.
Finally got my 100 hardmode kills for aura last night! The first tip semms like it may get patched, the one about the familliar is a good tip but i find myself clicking on conjures more than anything, and it only happens on 2nd boss, iv only ever done it 1 time at nakatra
@@jubul666 There is an option in the settings that turns off diving to scenery. This may work with conjures as well. I discovered this from the annoying rings at big game hunter constantly cancelling my dives
can SOMEONE PLEASE tell me: Does leaving to bank for more food between kills OR dying and using on of the life resurrections on Normal MODE, LESSEN the chance for loot (t95 weps or scriptures)?
something i do on the second boss is when he says Kyaaa i walk inward and force his next attack to melee distance aoe, then walk back in so his third attack is melee distance as well
I've personally found, using necro, that saving my adren and damage stuff to kill the obelisks really fast, instead of using Obliteration, gives me better times. With magic though it seems worth.
I’ve been using commander porkings for months now as a familiar override because of this specific reason. I really hope they just leave it the way it is.
I put an obliteration staff into an essence of finality because i was sick of having to resummon and lose my stacks every time i wanted to use the obliteration staff spec on the kezalam pillars. i thought i was genius. I was not. it doesn't work, it won't let me cast the special attack or the EOF spec and i don't know why. If anyone knows please tell me
I've figured it out. For anyone interested in being able to cast "Devour" without having to re-summon your conjures or lose your necro stacks, you just need to equip the EOF with the Obliteration staff spec in it as well as a main-hand magic wand, i just used abyssal wand was in my bank, and it worked. I keep my stacks and summons out which makes using the spec much easier.
Spawninf them from the other side then going over isn't good lol Yes you extend but the time then wasted going over and running to the boss means you lose.most of that time
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I just found out a few days ago, but in the "Choose Option menu" under "Combat & Action Bar" setting, you can check the box for "Hide familiar options" Now if you click your familiar, nothing happens. It'll save you some troubles.
Was about to comment this as well lmao. It's such a good fix
This needs to be upvoted higher! Thank you!!!! I didn't know this and always click my familiar!
It doesn't help with dive though :(
This is super important to use, but doesn't stop dive from targeting your familiar unfortunately.
I still try to vul bomb my familiar even with this at certain bosses.
On the Boss 2 , you can walk on the sides and not start the fight , so you can gain stacks for necro on the pilons , and even death mark them so you dont have to mid figth. GL on the grinds
I am wondering if they will remove the option to do that or not, I kind of like it there.
7:20 if you stand on the right side of the second gold bar on the floor. You wouldn't have to move at all. Also at 9:54 you can see that the image on the wall glowed when Nakatra do the mechanic.
For necromancy users: the moonstone prison makes a great tool for easy heals and dps against boss. After the attack you can go back in the cage and use blood siphon for a free max heal and you will also charge up a good bit of damage against the boss. You can intentionally do the same thing on the first boss.
That’s so smart i hope that hasn’t been patched yet lol
Like this comment if you DON'T use the runes on the arena
They could be useful if for example shortly shown by the boss herself. Now it’s just easier to dive them.
the camera position i use doesnt even let me see the images
@@NexGenration99 same
You can also death mark the pillars on the second boss BEFORE you start the fight.
The life transfer trick works at vorkath as well when you go through the portal. Discovered that recently
I probably should have also mentioned that if you surge straight after crossing the gap. Your conjures will teleport to you.
So you conjure army, cross gap+life transfer, command ghost, Invoke death, then command skeleton + surge on the same tick... Your skeleton will appear right by you and immediately start attacking.
Like this comment if you use the runes on the side of the arena!
On boss 3 the safe squares are highlighted in a more neon green on the image
As someone who only started PVM/bossing when necro released, this dungeon in hm has tested my sanity more than any other boss. I can do rasial on autopilot without even thinking but this is a completely different beast. 13 hm kills and probably 150+ deaths...
You aren't alone, I only just really got it down consistently. But even then I am still dying fairly often. I have absolutely used the hell out of free deaths though lol
The smallest familiar is the t1 anima pet from shattered worlds, super quick to get and is basically invisible
Might go grab it : )
Here's a tip that I've heard and even seen in your footage @10:29
Every time those tiles explode, your dive ability resets.
Not sure if this is specific to Nakatra or just that mechanic in general, but it's certainly worth noting for mobility.
The 2nd boss’s first “squares” attack or whatever is always the same. So you can run/dive to certain tiles and not have to move at all. As well as when it uses that move later in the fight, it always has the same safe spots.
It can actually change depending on where you are standing.
@@Aen.X7I’m talking about the literal first attack (when he says “Dhaaarken”)… not the “Kyaaa” and “Graaah” attacks. If you watch vods you can see there are tiles that never get touched.
@@NathanJ666 Yes, I know what you said and it can change, I see it happen often, depending on the exact tile I'm on when it launches the attack.
@@Aen.X7 The squares are always the same though... It's just different order. The same tiles are always safe.
Yeah they are the same, the order can just be different in which he uses them. I think you can out range it right? if you stay on the edge of the arena maybe.
At the second boss, you can dive onto the Bird Icon on the left side of the arena (when the camera is above the broken bridge). It's 100% safe spot for the first mech, and you don't have to move at all.
Its crazy i find the second boss more annoying then the final boss. That ice box i always get paranoid n mess it up 😂
For the next video, maybe talk about the dodge mechanic in the last boss' last phase square bombs. Walking on the gold tile is easier than diving and escaping from it.
Finally got my 100 hardmode kills for aura last night! The first tip semms like it may get patched, the one about the familliar is a good tip but i find myself clicking on conjures more than anything, and it only happens on 2nd boss, iv only ever done it 1 time at nakatra
You can dive to conjures? wutttt
@@InitYeah no and that's the problem, if you dove and click them nothing happens and you die
@@jubul666
There is an option in the settings that turns off diving to scenery. This may work with conjures as well.
I discovered this from the annoying rings at big game hunter constantly cancelling my dives
They are working on this, so hopefully it gets patched soon.
can SOMEONE PLEASE tell me: Does leaving to bank for more food between kills OR dying and using on of the life resurrections on Normal MODE, LESSEN the chance for loot (t95 weps or scriptures)?
No, it doesn't affect in any way whatsoever.
something i do on the second boss is when he says Kyaaa i walk inward and force his next attack to melee distance aoe, then walk back in so his third attack is melee distance as well
also a note dreadnips are good at second boss for more dps and stunning boss to delay specs
Wait isn't there an ability that siphons adrenaline? That bar under each boss looks like an adrenaline bar between moves. I wonder if that works
ooh ill try that
The purple bat pet Lucille is VERY hard to click, personally I like the ghost rat from Um named Remy, still very small
I use Remy as well, havent had any issues
I wonder if the pet is a reference to Negan from TWD. A bat named Lucille lol
@@TheSCPStudio gotta be
I've personally found, using necro, that saving my adren and damage stuff to kill the obelisks really fast, instead of using Obliteration, gives me better times. With magic though it seems worth.
Regarding smaller familiars, Mine try's to talk to the hellhound so I'll even get a chat box >.
Another really good familiar to use if you can't get commander porkins is Remy, the little ghost rat
You can change the setting to not click any familiar
You should deffo use this, I do! But it won't stop you targeting it with dive unfortunately : (
Sorry you didn't actually say whether you use the obliteration staff on Kezalam himself or the pillar specifically?
160 ping here in Chile, 120kills in and the thing that is still hard has heck is dealing with the 2 tick delay response for any action you attempt :(
One tick is 600 ping
I’ve been using commander porkings for months now as a familiar override because of this specific reason. I really hope they just leave it the way it is.
I put an obliteration staff into an essence of finality because i was sick of having to resummon and lose my stacks every time i wanted to use the obliteration staff spec on the kezalam pillars. i thought i was genius. I was not. it doesn't work, it won't let me cast the special attack or the EOF spec and i don't know why. If anyone knows please tell me
I've figured it out. For anyone interested in being able to cast "Devour" without having to re-summon your conjures or lose your necro stacks, you just need to equip the EOF with the Obliteration staff spec in it as well as a main-hand magic wand, i just used abyssal wand was in my bank, and it worked. I keep my stacks and summons out which makes using the spec much easier.
What staff gives the special attack?
Obliteration
You can hide familiar options on all familiars, no need to use that piglet
I like init because he's very much a nooby player
@runescapeomid created the diagram for the glyphs
Spawninf them from the other side then going over isn't good lol
Yes you extend but the time then wasted going over and running to the boss means you lose.most of that time
Stream when?
Tomorrow probably :)
Must know tricks, for a
Fuck…I need commander porkins😪
i use the runes
You forgot to add the two pinned comments
ah shit so I did
on it!
get remy pet small lil rat pet