In this video, we explore more of the implications of the new camera and recon model and combine multiple tools to find and identify various types of targets.
I literary learned how to play CMO from watching ALL your tutorial videos. So thank you for your amazing work. A request/suggestion: the latest update pretty much turned missile behaviour upside down. Are you planning to do a video on how the balance and dynamic of air to air combat has changed? (see for example that AMRAAMs do longer rule the skies as they used to etc.)
Thanks for the explanation of the ranges with #1 / #2 nm. I have very much been wondering about that. One thing tho: In some instances #1 is larger than #2. What does that mean? Or perhaps are those DB entries typos? For instance: The A-6E Intruder (#1518) has a (generic?) IIR seeker (#5785). The max range is listed as 25 / 10nm. I had been surmising that the numbers were either: Detect ground contact / Detect air contact; or Identify contact / Detect contact. I see that neither is correct. Either way, #2 being smaller than #1 makes no sense. Nor does it make sense with your explanation here. I'm not seeing any of this explained in the manual unfortunately (the version in the Manuals folder in the game's install), so it all can get a bit confusing sometimes.
The wonders of CMO continue to amaze and inspire me...
I literary learned how to play CMO from watching ALL your tutorial videos. So thank you for your amazing work.
A request/suggestion: the latest update pretty much turned missile behaviour upside down. Are you planning to do a video on how the balance and dynamic of air to air combat has changed? (see for example that AMRAAMs do longer rule the skies as they used to etc.)
Thanks for the explanation of the ranges with #1 / #2 nm. I have very much been wondering about that.
One thing tho: In some instances #1 is larger than #2. What does that mean? Or perhaps are those DB entries typos?
For instance: The A-6E Intruder (#1518) has a (generic?) IIR seeker (#5785). The max range is listed as 25 / 10nm.
I had been surmising that the numbers were either: Detect ground contact / Detect air contact; or Identify contact / Detect contact.
I see that neither is correct. Either way, #2 being smaller than #1 makes no sense. Nor does it make sense with your explanation here.
I'm not seeing any of this explained in the manual unfortunately (the version in the Manuals folder in the game's install), so it all can get a bit confusing sometimes.
Where do you find time to do all this? Amazing.