I really dig this long form content because it keeps SOTN interesting enough (as if it wasn't already) and marking everything by the chapter helps my autismo brain
Im liking the 'dev intended' videos, but some of the video might be more interesting if you play around with the concept more, like using their strats in different and/or maybe better ways. Also the end of the video confused me - there was no tatics video shown for Dracula. I'm not familiar with Sotn, so maybe there wasn't one, but it would be cool if you addressed things like that in video and explain why you decided to opt for the monster vials. Anyways, you said you wanted criticism so there's my take on it. Good luck on future videos, I'm definitely enjoying the new style
A curious fact. The developers who fight the boss is the creator of that boss,and the rule to have the boss accepted is he must kill them at level 1 using basic weapon. So any player can beat the boss no matter how "weak" they are when facing them.
@@nathanniesche6380 maybe galamoth is the exception for the rule. There a old video of the director of Castlevania explaining the rules to create the bosses and the design.
May I ask for the source on this? Not doubting you, but i'm just curious. Becuase this is a really smart thing to do. It makes it so that every designer has to test their creation while making it doable for anyone of any skill level
@@darienb1127 if i remember correctly a Speedruner interviewed one of the programers/designers from Castlevania (or bloodstained who actually worked on SOTN) and he explained the concept of the bosses and some enemies creation. Anyone was allowed to create a boss but he needs to beat it with the worst weapon possible.
It seems like most of what was done for the Tactics menu was very deliberate, mainly to showcase a lot of what the player can do. I can imagine this was actually really useful and inspiring for people who didn't yet have the internet to list out every possibility and technique.
Yeah this is 100% the case, and you can tell just from the richter vs drac fight. The guy playing does almost every attack you can do as richter even when it's not particularly necessary. It's like those demos in super metroid that would show samus doing some crazy shinespark stuff and other secret moves. That's easily the best thing you can do with in-game recordings like that, and it shows just how many of the things players do were intentional.
Some of these were clearly done by a different person. It's pretty noticeable when the person playing knows the boss and when they don't. I'm betting they had someone who was supposed to do all of these, but they got pulled away to do other things and so someone who didn't know the game as well had to fill in.
Yeah, some of these seem to be showcasing moves and tricks while others seem to be desperately trying to figure out the range and timing of basic attacks like a first-time player would.
Lesser Demon might not be a "Real" Boss, but not letting him summon the Mud Men will *REALLY* Make you Cry, when you find out that's the only place in the game you can get the Mud Man on your Bestiary.
3:50 - "I have to claw, to hold the shield up this entire time." The tactics vid must've missed the bit where the dev changed the controls to put the second hand slot on a shoulder button.
It's been 25 years and I vividly remember most of these tactics videos. It took me several years before I found out how they did the shield rod thing or find where the axe armor was. They also showed me items I missed on my first few playthroughs, like the gravity boots. I even remember how they did the hippogryph fight and it taught me that diagonal down slashing is possible even if you aren't jumping. I had assumed you needed a sub weapon to clear the eggs. Most of the tactics aren't optimal, but they were effective in communicating different game mechanics that a casual player would likely miss.
Here me guys! I've got some conspiracy! The dev forgot/almost skipped Creature! They have no sub-weapon equipped on the Dev intended run! So they hack themselves out to Creature, then fight it!
I feel like some of these tactics videos are also just them showing off cool things they included. Axe Armor, Shield Rod Spells, Soul Steal, things the player might otherwise not actually know about.
The ONE of these videos I ever watched the first time I played SOTN (after stupidly sneering at my co-worker who bought this game "Dosen't this look a bit Super Nintendo-ish?" Oh how I regretted that snark later) was for Karumasan, who was slaughtering me for reasons I don't remember. I was in AWE of the power of the ashes (jizz-hand) after seeing that, and not only instantly pwned Karumasan, but several other tough high HP monsters and bosses with them. Those dev videos were a huge boon in the earliest days of the late 90s. GREAT video.
24:19 Streamer luck right there, wtf. Also, afaik (which is not saying much) the drops from the Librarian are fixed and you can drop them all as soon as you get the boots, I did it with lots of patience and not leaving the room after I started jumping, but you can drop the combo and have him hit the ceiling as you wish.
I remember when I was young, when I played the boss record of Olrox, For whatever reason, Alucard died in that recorded boss. I got a game over and got to the title screen. I reloaded my game like normal, but when I paused to get my equipments, the game suddenly load to the library keeper like what happens when the record finishes. I laughed a lot but never know what the hell happened. I tried to do it again but never got it. It was probably some error with my disc haha.
I remember playing this game first time about year 2000 and feeling so sad when beating it, only to know that it was only half game and now the castle is up-side-down. Wooow what an experience. I want to relive it so so bad.
Back then I remember watching these guides in-game and I thought they were videos, ...until Alucard somehow died and I got a game over screen and was sent back to the main menu and I had to load my file again. Then I realized it was an AI and said "screw this expensive librarian guides"
There's some sort of bug with tactics replay I once got on psp version if I remember correctly. It was a long time ago so I might miss some details on it or remember wrong. Basically during replay ai of monster in replay started doing something completely different than it's supposed to but replay of character actions were still the same as it's supposed to be which resulted in character death during replay. After that I got back to main menu. I loaded game from save and continued normally. But then I got the big twist. After I died in the game I did not go to main menu. I was back to library where I started replay at the beginning.
Huh, I never considered that you can attack the boss and library card out of the fight to get the dev tactics. Some of the clips are pretty wacky too, like the axe armor one. Fun run!
a lot of devs probably have trouble telling how hard their game is cause when you programmed all the mechanics you know exactly how everything works and that just makes stuff easier... interesting concept
Ya know what I’ve beaten this game like almost every year since I first played it on the psone, when I first played it, I was not able to beat it. I explored all the areas I was capable of getting to, back and forth. I did not have a guide back then , the internet was a cumbersome tedious process to initiate. I couldn’t figure out with my brain what I needed to do, i loved the game so deeply and I wanted so badly to beat it, I just didn’t still don’t have the capacity to figure this stuff out on my own. In my mind though surely if I could beat a game like ghouls and ghosts I could beat a game like this. There’s only one way to go in games like that though. Later in life I returned to this game though with better skills more knowledge and the advancement of the internet. By then I had emulated super Metroid and beaten all with the help of gamefaqs and some of my gaming skills. It was amazing to finally find the other half and a quarter of a game that changed my life and failed to play properly. Since then I have played this game on a yearly basis just for the pure love I have for it as well as the nostalgia. After all that, point being, I still fight bosses basic like a new player as he mentioned watching granfaloon dev strategy .
Back when I was playing this game as it came out, I learned the existence of Axe Lord Armor because of this tactics. When I saw it first I was like "What is that and how can I get it??" XD
I remember mastering all the way the developers intended to beat all the boss but one is not going to be like the developers they stay at 80hp or the same level
I vividly remember the Death tactic ending on a game over screen on the ps1, but I also played the psp one to death. Like to the point where I'm pretty sure I could still be compeitive in rondo of blood and might know an undiscovered level skip in dracula X as richter
Youre supposed to be able to ABSORB ELECTRICITY when you fight Galamouth? I fought him really early in my first play through ever a few days ago, no idea what I was doing, had to mist cloud around and use the MP restoration speed up trinket. That fight pissed me off god I wish I knew absorbing electricity was a thing.
Y'know, at least the exploration element of the game made sense. It's a castle, lots of hidden secrets, lots of backtracking to progress. Unlike, say, Metal Gear Solid, which had a backtrack that made no sense except to stretch the playtime. Even gets called out in the game. "I think I saw sniper rifle in the basement armory of Building 1." "The armory? I have to go all the way back there?!" "Well... yeah."
I kinda miss games having demos like that. Stuff like super metroid showing you neat secrets and techniques if you linger on the title screen, plus new super mario bros just showing what high level gameplay might look like. It really helps it feel like the devs cared a lot about the game.
I start the video not sure if im doen for 40 minutes of SotN rn "So they do want us to run up the stairs, thats important to note" Ok, you got me, im in
Usually devs aren't all that good at their own games. But here? The ones playing are legitimately skilled at the game. Obvious they're nothing by today's standards. But back then? This would have been seriously impressive.
This is a theory, but I think it’s button inputs, but the game uses your stats. I noticed that with the luck code the demonstrations get way more crits and then gets confused when the boss dies too early, just keeping on the button presses with nothing to fight.
I skipped ahead a bit so when you were commenting on the dev's gameplay I thought you were commenting on your own as if you were the dev and complementing yourself in the third person and it was so funny
Let me know how you like the video! Still looking for criticism where I can with my new style of videos.
I really dig this long form content because it keeps SOTN interesting enough (as if it wasn't already) and marking everything by the chapter helps my autismo brain
for ur censors you should use castlevaina sound effects hehe
undye your hair it looks ridiculous
This is 10/10 comedy gold. Well edited as well. Nice meme, thank you!
Im liking the 'dev intended' videos, but some of the video might be more interesting if you play around with the concept more, like using their strats in different and/or maybe better ways. Also the end of the video confused me - there was no tatics video shown for Dracula. I'm not familiar with Sotn, so maybe there wasn't one, but it would be cool if you addressed things like that in video and explain why you decided to opt for the monster vials.
Anyways, you said you wanted criticism so there's my take on it. Good luck on future videos, I'm definitely enjoying the new style
A curious fact.
The developers who fight the boss is the creator of that boss,and the rule to have the boss accepted is he must kill them at level 1 using basic weapon. So any player can beat the boss no matter how "weak" they are when facing them.
What about Galamoth though? The recording stops after only a minute in. Was that them admitting that he has way, way too much health?
@@nathanniesche6380 maybe galamoth is the exception for the rule. There a old video of the director of Castlevania explaining the rules to create the bosses and the design.
May I ask for the source on this? Not doubting you, but i'm just curious. Becuase this is a really smart thing to do. It makes it so that every designer has to test their creation while making it doable for anyone of any skill level
@@darienb1127 if i remember correctly a Speedruner interviewed one of the programers/designers from Castlevania (or bloodstained who actually worked on SOTN) and he explained the concept of the bosses and some enemies creation.
Anyone was allowed to create a boss but he needs to beat it with the worst weapon possible.
@@nathanniesche6380 galamoth's an optional boss so they likely gave him an exception to the rules
It seems like most of what was done for the Tactics menu was very deliberate, mainly to showcase a lot of what the player can do. I can imagine this was actually really useful and inspiring for people who didn't yet have the internet to list out every possibility and technique.
I can kind of confirm this. The Scylla tactics video is how I learned about Wolf transform invincibility frames.
Yeah this is 100% the case, and you can tell just from the richter vs drac fight. The guy playing does almost every attack you can do as richter even when it's not particularly necessary. It's like those demos in super metroid that would show samus doing some crazy shinespark stuff and other secret moves. That's easily the best thing you can do with in-game recordings like that, and it shows just how many of the things players do were intentional.
Some of these were clearly done by a different person. It's pretty noticeable when the person playing knows the boss and when they don't. I'm betting they had someone who was supposed to do all of these, but they got pulled away to do other things and so someone who didn't know the game as well had to fill in.
Yeah, some of these seem to be showcasing moves and tricks while others seem to be desperately trying to figure out the range and timing of basic attacks like a first-time player would.
Alucard sitting in Orlox's chair is canon. 😂😂
I'm just upset he didn't kick the table apart first
Dude this guy sucks! He gets hit every time!
Damn this guy's good. But I Bet I could do this run faster!
Aintnoway the daily guy
Bet you gotta cheat!
-and by cheat i mean use glitches-
Join his annual randomizer competition then, you coward!
I was genuinely surprised the devs dodged scilla's attacks with wolf i-frames. That was pretty nifty!
Lesser Demon might not be a "Real" Boss, but not letting him summon the Mud Men will *REALLY* Make you Cry, when you find out that's the only place in the game you can get the Mud Man on your Bestiary.
2:34 "This Death skip is [sic] dev intended! Why else would they let you spawn with a Neutron Bomb??"
The evidence does not lie.
3:50 - "I have to claw, to hold the shield up this entire time."
The tactics vid must've missed the bit where the dev changed the controls to put the second hand slot on a shoulder button.
I was struggling during that fight, so I went back to this video and lo and behold you can grab a shield somewhere earlier that I musta missed
Dev% should legitimately be a run
I always thrust more than once when fighting a succubus.
69 times for me
It's been 25 years and I vividly remember most of these tactics videos. It took me several years before I found out how they did the shield rod thing or find where the axe armor was. They also showed me items I missed on my first few playthroughs, like the gravity boots. I even remember how they did the hippogryph fight and it taught me that diagonal down slashing is possible even if you aren't jumping. I had assumed you needed a sub weapon to clear the eggs. Most of the tactics aren't optimal, but they were effective in communicating different game mechanics that a casual player would likely miss.
God, the internet back then. All of the rumors, etc.
It really was a different time.
@@mechanomics2649 wild west of video gaming
@@mechanomics2649 "100% canon way to revive Aerith NO GLITCHES OR GAMESHARK!!!"
@@dycedargselderbrother5353 than we find out some dev put in a wtf weird easter egg years later.
Here me guys! I've got some conspiracy!
The dev forgot/almost skipped Creature!
They have no sub-weapon equipped on the Dev intended run! So they hack themselves out to Creature, then fight it!
It's bizarre to me to see devs cheese their own bosses
"Hey look at all this cool shit we put in the game the player never uses. How we tell them?
...
Hey guys! We made a strategy guide"
I remember loving these tactics videos back before the internet was a thing. What a neat throwback run :)
I feel like some of these tactics videos are also just them showing off cool things they included. Axe Armor, Shield Rod Spells, Soul Steal, things the player might otherwise not actually know about.
The devs so pro they got spirit orb for Slogra and Gaibon.
I remember trying to mimic those tactics videos when I was a kid. Brought lots of good memories.
yooo sitting in the chair is meta? xD 14:25
The one cycle on Drac with the Boner Squad got me good
I love that the devs use the tactics menu to also show all sorts of neat things in the game, like soul steal or the uniqueness of the shield rod.
lmao this made me laugh. enjoyed your discussion on the finer points of the dev's tactics.
the dev gameplay looks like a guy playing for the first time... the 2nd part anyway. first part seems like a guy who made it actually tested.
Monster vials only should be a category
The ONE of these videos I ever watched the first time I played SOTN (after stupidly sneering at my co-worker who bought this game "Dosen't this look a bit Super Nintendo-ish?" Oh how I regretted that snark later) was for Karumasan, who was slaughtering me for reasons I don't remember. I was in AWE of the power of the ashes (jizz-hand) after seeing that, and not only instantly pwned Karumasan, but several other tough high HP monsters and bosses with them. Those dev videos were a huge boon in the earliest days of the late 90s. GREAT video.
The developers are more than likely using the R1 for shield or using a keyboard.
DB: meme playthrough of SOTN
Also DB: casually farming for easy Ring of Varda drop XD
24:19 Streamer luck right there, wtf.
Also, afaik (which is not saying much) the drops from the Librarian are fixed and you can drop them all as soon as you get the boots, I did it with lots of patience and not leaving the room after I started jumping, but you can drop the combo and have him hit the ceiling as you wish.
**SHAFT** defeated by **BONERS**
Scylla was a weird fight. Normal gameplay is just spamming her with the knife if a few seconds.
I wish I knew how he did that zircon thing. Anyone know? Thank you
I remember when I was young, when I played the boss record of Olrox, For whatever reason, Alucard died in that recorded boss. I got a game over and got to the title screen. I reloaded my game like normal, but when I paused to get my equipments, the game suddenly load to the library keeper like what happens when the record finishes. I laughed a lot but never know what the hell happened. I tried to do it again but never got it. It was probably some error with my disc haha.
I remember playing this game first time about year 2000 and feeling so sad when beating it, only to know that it was only half game and now the castle is up-side-down. Wooow what an experience. I want to relive it so so bad.
Back then I remember watching these guides in-game and I thought they were videos,
...until Alucard somehow died and I got a game over screen and was sent back to the main menu and I had to load my file again.
Then I realized it was an AI and said "screw this expensive librarian guides"
Bro, they are fucking lvl one in every single boss fight, always 80 hp
Awesome video. I re-watced all the Tactics yesterday, so this was a funny coincidence. Mad props to the Dev player btw.
There's some sort of bug with tactics replay I once got on psp version if I remember correctly. It was a long time ago so I might miss some details on it or remember wrong. Basically during replay ai of monster in replay started doing something completely different than it's supposed to but replay of character actions were still the same as it's supposed to be which resulted in character death during replay. After that I got back to main menu. I loaded game from save and continued normally. But then I got the big twist. After I died in the game I did not go to main menu. I was back to library where I started replay at the beginning.
This always happened to me on the Death fight. I thought it was a joke.
Its weird seeing someone using grounded slashes instead of short hop slashes to cancel the end lag, or just bare fisting it
Huh, I never considered that you can attack the boss and library card out of the fight to get the dev tactics. Some of the clips are pretty wacky too, like the axe armor one. Fun run!
a lot of devs probably have trouble telling how hard their game is cause when you programmed all the mechanics you know exactly how everything works and that just makes stuff easier... interesting concept
I wonder if this run was the impetus for finding the Monster Vial damage stacks?
Ya know what I’ve beaten this game like almost every year since I first played it on the psone, when I first played it, I was not able to beat it. I explored all the areas I was capable of getting to, back and forth. I did not have a guide back then , the internet was a cumbersome tedious process to initiate. I couldn’t figure out with my brain what I needed to do, i loved the game so deeply and I wanted so badly to beat it, I just didn’t still don’t have the capacity to figure this stuff out on my own. In my mind though surely if I could beat a game like ghouls and ghosts I could beat a game like this. There’s only one way to go in games like that though. Later in life I returned to this game though with better skills more knowledge and the advancement of the internet. By then I had emulated super Metroid and beaten all with the help of gamefaqs and some of my gaming skills. It was amazing to finally find the other half and a quarter of a game that changed my life and failed to play properly. Since then I have played this game on a yearly basis just for the pure love I have for it as well as the nostalgia. After all that, point being, I still fight bosses basic like a new player as he mentioned watching granfaloon dev strategy .
@35:02 - I probably would've gone with "WELCOME TO BONE ZONE!" or "You thought you could get off Mr. Bones Wild Ride?"
Back when I was playing this game as it came out, I learned the existence of Axe Lord Armor because of this tactics. When I saw it first I was like "What is that and how can I get it??" XD
3:40 bruh, you forgot the Spirit Orb!
Even though I've watched the speedruns on here and the tournaments, this one just hits different lol the nostalgia is refreshed
Wait, SotN does pachinko, and makes really bad business decisions?!
Oh just an all boss run...
@@theequitableprose lmao
I remember mastering all the way the developers intended to beat all the boss but one is not going to be like the developers they stay at 80hp or the same level
notes notes for dev intended run!
Hey, the silver lining is that we get to see what these bosses actually do!
GD devs really love that holy water! 😄
It's good stuff, to be honest.
Looks like they have shield mapped to the shoulder button
Invalid run, didn't watch shaft's and dracula's tactics
I vividly remember the Death tactic ending on a game over screen on the ps1, but I also played the psp one to death. Like to the point where I'm pretty sure I could still be compeitive in rondo of blood and might know an undiscovered level skip in dracula X as richter
"Might know" lol ok you either do or you don't. Stop sounding mysterious and aloof
@@ciscornBIG Ooooh he brought the smoke
I didn't even know that this game had a boss guide
I've never seen these attacks from Death... I've played through this game like 30 times ... and probably watched you play it 50 times DB.
Tbh on my first run with Doppleganger I just time stopped and shanked him repeatedly.
I felt like a cheater lol
take a shot each time he says dev intended
Youre supposed to be able to ABSORB ELECTRICITY when you fight Galamouth?
I fought him really early in my first play through ever a few days ago, no idea what I was doing, had to mist cloud around and use the MP restoration speed up trinket. That fight pissed me off god I wish I knew absorbing electricity was a thing.
Y'know, at least the exploration element of the game made sense. It's a castle, lots of hidden secrets, lots of backtracking to progress. Unlike, say, Metal Gear Solid, which had a backtrack that made no sense except to stretch the playtime. Even gets called out in the game. "I think I saw sniper rifle in the basement armory of Building 1." "The armory? I have to go all the way back there?!" "Well... yeah."
I kinda miss games having demos like that. Stuff like super metroid showing you neat secrets and techniques if you linger on the title screen, plus new super mario bros just showing what high level gameplay might look like.
It really helps it feel like the devs cared a lot about the game.
I start the video not sure if im doen for 40 minutes of SotN rn
"So they do want us to run up the stairs, thats important to note"
Ok, you got me, im in
Your reaction to the doppelgänger strat 🤣🤣 even they knew
Usually devs aren't all that good at their own games. But here? The ones playing are legitimately skilled at the game. Obvious they're nothing by today's standards. But back then? This would have been seriously impressive.
Why didn't you go with Shaft and Dracula tactics? They exist
This is a theory, but I think it’s button inputs, but the game uses your stats. I noticed that with the luck code the demonstrations get way more crits and then gets confused when the boss dies too early, just keeping on the button presses with nothing to fight.
I skipped ahead a bit so when you were commenting on the dev's gameplay I thought you were commenting on your own as if you were the dev and complementing yourself in the third person and it was so funny
The dev put in a reflect projectile on shield mechanic and they definitely wanted you to KNOW about it.
that was lit
didn't know tactics advice was even a feature
I used these and tried to replicate these a lot on the first time I played this game then I realized it, I was better on my own... thanks devs.
Cool vid, but you were much higher level for most of these, than what the devs were. Would like to see you do this but at the same level.
That final fight makes me wonder if a Hired Goons% run is possible.
Honestly the tactics videos are genuinely impressive for being made and recorded before the game even came out.
iirc shaft and dracula tactics are unlocked by fleeing the battle with library ticket
Awesome video dude, what platform do you play this ?? i want to playing this
the xbox 360 arcade version
Sixths!
Cool video DB. Why doesn't it lag like in randomiser?
Yooooo!
This was really fun. Thanks for the upload.
Can you beat the game with only monster vials 😂😂
It drives me nuts seeing you skip all the hp ups 😂
Why would you speed run the greatest game ever made?
Ngl, some of these Devs are better at the game than you are 😉
How have i been playing castlevania for 30 years, and only just discovered you. ❤️ your work 👊
I see that the in game boss recordings never use the double strike.
Thank you. Love the channel.❤❤❤
did he call Fake Trevor Grant?
The tactics video can kill you
i actually used to do this as a kid xD
Is there a game where the Doppelgänger isn’t a pushover?
Castlevania 3 Dracula's Curse without the holy water .
11:31 is it me or there was a sound
Splendid tactics, it was funny watching you sweat trying not to insult them.
i feel like i saw this on stream so long ago . . .my sense of time and reality are just gone.
The dev game was so swag
you should paint your hair like alucard ... white ?
BONE ZONE
Wanna kill anything in this game with ease? Equip two rings of Varda and the Crissaegrim. You're all set.
The Crissaegrim is overrated.