Blender Cyberpunk Character Creation Timelapse (Full Workflow)

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  • Опубликовано: 27 ноя 2024

Комментарии • 69

  • @KwasiAnimationStudio
    @KwasiAnimationStudio 2 года назад +9

    Skills 100, talent 100, patience 1000, substance painter..100... Perfect score.

    • @vappex
      @vappex  2 года назад +1

      Thank you for the comment!! 🙏

    • @thedreadful1one
      @thedreadful1one 2 года назад

      @@vappex was it hard learning and how did u start i would love to know bc i wanna make my own games and stuff in the future so ill need to know 3d stuff hmm starting with blender my brother gonna learn how to program so we good just give me some tips on what videos to watch and stuff or what free or not free tools to download

    • @vappex
      @vappex  2 года назад

      Well, I wouldn't say it is hard to learn Blender, but definitely its a time consuming thing. When I started I was also focused on game design, and I got super addicted to it, I loved the feeling of working on something that I really liked (I was doing a PS1 style game) and this feeling kept me super motivated with blender, in about 4 months I already had 900 hours of blender on steam. Working with games gave me alot of general knowledge with 3d so I would recommend you by starting with this area, it gives you some solid base for pretty much everything else you can do with Blender. About tutorials, I really cant recommend one source or video, you gotta start doing your own thing that eventually you gonna stumble with a ''problem'', that's when you going to search about this problem and learn about it, fortunately Blender has a massive and super cooperative community, so finding tutorials for the most hidden topics shouldn't be a problem. The only good tip I can give you is to not focus on the tools your are using, but on your knowledge about then instead, for example, alot of people when they face something that they're not really good at, they try to find an addon or a software that can do that for them, that's really bad, its only gonna slow your progress down, Blender has everything you need right away, so focus on learning the basics as much as possible! I hope that helped, and good luck!

    • @skeletonking4119
      @skeletonking4119 2 года назад

      Excuse me to add
      Human-hyper-cyber anatomy 100
      Shading 100
      And understanding of human body 100

  • @adityadivine2138
    @adityadivine2138 2 года назад +3

    This is stunning. I'm extremely impressed and out of words. You did better job than ones I know who work full time in professional studios. Keep it up...

    • @vappex
      @vappex  2 года назад +1

      Thank you so much for the kind words brother, the goal is to keep improving day by day!!

    • @adityadivine2138
      @adityadivine2138 2 года назад

      @@vappex keep on going

    • @aforart7316
      @aforart7316 2 года назад +1

      @@vappex my prayers are with you!

  • @StudioKelpie1993
    @StudioKelpie1993 2 года назад

    This is really awesome!
    I for some reason imagine this being what David Martinez from Edgerunners would look like if Arasaka decided to keep him alive and turned him into the next Adam Smasher

  • @ShawnTheRazor
    @ShawnTheRazor 2 года назад +10

    A master of his craft. Nice work man! Amazing how you do everything so well. You also really have great knowledge of muscle shapes, directions, proportions etc.

    • @vappex
      @vappex  2 года назад +2

      Thank you so much Razor, I really appreciate your comment!!

  • @equalique1
    @equalique1 2 года назад

    Great video! Thanks for sharing!

  • @thetalkinganvil8366
    @thetalkinganvil8366 2 года назад +1

    I really like your workflow my dude. Excellent stuff. The guy though gives me more of The Surge vibes than Cyberpunk. Earned a sub.

    • @vappex
      @vappex  2 года назад +1

      Thanks alot dude!

  • @Agonyhippiks
    @Agonyhippiks 2 года назад

    nice work and music !

  • @JettWilkinsonRussell
    @JettWilkinsonRussell 2 года назад +3

    you're really good at this!

  • @henry_art_diary8768
    @henry_art_diary8768 2 года назад

    10:35 amongus, all jokes aside i really learned alot about how to organise my work flow from this video.

    • @vappex
      @vappex  2 года назад

      Having a clear pipeline workflow was my biggest problem back in the days, so I'm glad I could help you with that!

  • @msergio0293
    @msergio0293 2 года назад

    Nice "soundtrack" 😎

  • @aforart7316
    @aforart7316 2 года назад

    CRAZY ARTWORK🔥

    • @vappex
      @vappex  2 года назад

      Thank you my man!

  • @NZ-Sdq
    @NZ-Sdq 2 года назад

    dope AF

  • @jean-francoistuaillon4312
    @jean-francoistuaillon4312 2 года назад

    It's work! Thx u so much

  • @akuma0009
    @akuma0009 2 года назад

    i need a tutorial for doing that skin paint , thats’s look dope great job 😎

  • @Blender_Indy
    @Blender_Indy 2 года назад

    It's so crazy. I love this. ❤

  • @moartwin9974
    @moartwin9974 2 года назад +1

    Niko Bellic 2077
    It's beautiful 🤩

  • @ozarkvolt
    @ozarkvolt 2 года назад

    This is amazing

  • @shi1hh
    @shi1hh Год назад

    good

  • @horda3117
    @horda3117 2 года назад +1

    It's wonderful

    • @vappex
      @vappex  2 года назад

      Thank you so much!!

  • @user8501-v4n
    @user8501-v4n 2 года назад +4

    dedicated to true blender fans

  • @yuryzinho4624
    @yuryzinho4624 2 года назад +1

    Segura o menino rapaz!

  • @Ninja-CG
    @Ninja-CG 2 года назад +1

    Pls I would like to know where you got the skin pores and lip details alpha. It looks great

    • @vappex
      @vappex  2 года назад

      I got from this pack on gumroad: cmoura.gumroad.com/l/Oahu

    • @Ninja-CG
      @Ninja-CG 2 года назад

      @@vappex thanks mate

  • @Endy12_73
    @Endy12_73 2 года назад +1

    Thumbs up.

  • @JomonFGC
    @JomonFGC 2 года назад +1

    Savage!

  • @puvaneshramr9715
    @puvaneshramr9715 2 года назад +2

    can you create videos for character creation tutorial step by step with small detail information.

    • @puvaneshramr9715
      @puvaneshramr9715 2 года назад

      this video help me a lot but can't see small information like what shotcut keys you using , etc.

    • @vappex
      @vappex  2 года назад +3

      Im working on a video showing and explaining my entire workflow with another model, stick arround, should be up in the next feel days. Thanks for the comment!

  • @reuegabe9037
    @reuegabe9037 2 года назад +4

    Very cool! Please tell me, how long have you been doing 3D modeling, did you learn it somewhere, or are you self-taught?

    • @vappex
      @vappex  2 года назад +4

      Thank you! I've been learning Blender by myself for about 2 years now, I started doing game design stuff and recently moved to character creation

    • @reuegabe9037
      @reuegabe9037 2 года назад +1

      @@vappex, Thank you, excellent result for two years, you are doing very well!

  • @jeffrey5955
    @jeffrey5955 7 месяцев назад +1

    Bro, whats ur modeling addons? 10:30 - Modeling Helmet

    • @vappex
      @vappex  7 месяцев назад

      Just vanilla Blender bro, I tried addons for hardsurface modeling like Hard Ops before but I didn't adapt that well. The default tools blender has for poly modeling works fine for me.

  • @Madness-iwnl
    @Madness-iwnl 2 года назад

    Really nice🤙🏼. Are you a full time artist?

    • @vappex
      @vappex  2 года назад +1

      Thank you dude. Not yet, I just study 3d in my spare time

  • @MikeC8738
    @MikeC8738 2 года назад +1

    Why do you retopo before sculping on multires? Does it not ruin the topology?

    • @vappex
      @vappex  2 года назад

      the multires modifier is way more efficient in a clean topology, if you apply it on a dynotopo mesh, you i'll be unable to get to higher levels of subdivision due to lagging and consequently will not be able to sculpt fine details. And no, it doesnt ruin the topology, after sculpting you can apply the shape to the original lowpoly mesh, and bake the more high frequency details into a normal map or a displacement map.

  • @shi1hh
    @shi1hh Год назад

    i have a question, i see you bake texture in sp for skin, you put a normal map in the normal channel, so how do you bake? use low poly mesh as high poly or import high poly? bake all texture except normal?

    • @vappex
      @vappex  Год назад +1

      I bake only a normal map with all the high frequency detail in Blender, you can do this as long you using a multires modifier to bake the high subdivision details into the lowpoly base mesh, then you can export the normal map to substance to help you create a more detailed texture.

    • @shi1hh
      @shi1hh Год назад

      @@vappexok

  • @Idancerm
    @Idancerm 2 года назад

    Hi hi! I have a question. Why do you use subsurface for your retopology? I'm a beginner so is it a preference or like a life hack?

    • @vappex
      @vappex  2 года назад

      Hey! I was testing a displacement map and comparing with the normal map, since the displacement needs more geometry to be shown I had to subdivide a little, at the end I stayed only with the normal map to make the render faster

  • @mkemedoit
    @mkemedoit 2 года назад +1

    Hey what software did you use for hardsurface texturing?

    • @vappex
      @vappex  2 года назад

      I used Substance Painter

  • @loctodabrain23
    @loctodabrain23 Год назад

    Wish it was slowed down so people can actually see and understand what you’re doing

  • @pushkaryadav1797
    @pushkaryadav1797 2 года назад

    Over subsurface kinda reduced the bump shader

  • @chingariapkaapnaraju
    @chingariapkaapnaraju 2 года назад +1

    How much time or day spend for this creation completed

    • @vappex
      @vappex  2 года назад +1

      This character took about 35 hours to be completed

    • @chingariapkaapnaraju
      @chingariapkaapnaraju 2 года назад

      @@vappex oh my god your are insane artist amazing bro congratulation
      By the way where are you from sir

    • @vappex
      @vappex  2 года назад +1

      Thanks mate! Im from Brazil

  • @Gabriel-gabriel
    @Gabriel-gabriel 2 года назад +1

    only 236 thumbs up????

  • @techies_gaming8091
    @techies_gaming8091 2 года назад +1

    what is your pc spesification

    • @vappex
      @vappex  2 года назад +1

      GTX 1050ti - Ryzen 5 3600 - 16g RAM 3200hz - 256 M2 SSD

  • @HuaHaoYueYuan
    @HuaHaoYueYuan 2 года назад

    What's the texturing app name?

    • @vappex
      @vappex  2 года назад +1

      Substance Painter

    • @HuaHaoYueYuan
      @HuaHaoYueYuan 2 года назад

      @@vappex OK, thank you so much!!!