DCS OH-58D: Smoke Grenades Animation and Demonstration

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  • Опубликовано: 1 окт 2024
  • Not going to lie, this is one of the first things I had to try! Polychop mentioned that there would be an animation for throwing the smoke grenades out of the Kiowa but I don't believe it was shown previously.
    Using them is very simple. Just click and hold on them and the CPO will grab it and hold it out the door. He will drop it once you let go of click.

Комментарии • 43

  • @automated8493
    @automated8493 3 месяца назад +25

    Damn. They took the 'Grenade' part of 'Smoke Grenade' way too literally.

  • @Basilone45
    @Basilone45 3 месяца назад +6

    Very cool attention to detail that he's retaining the pin in the right hand as the left hand is danging the grenade out the window with the spoon held in. Just wish they would smooth the animation out a bit, looks like a flip book.

    • @parcer4401
      @parcer4401  3 месяца назад

      Good eye, I didn't even notice he was still holding the pin! I noticed he did actually pull it but not that he held onto it.

  • @ivaniuk123
    @ivaniuk123 3 месяца назад +11

    Smoke grenade sound isn't accurate. You'd never be able to hear the sound over the rotors and the sound of it popping isn't that loud to begin with.

    • @parcer4401
      @parcer4401  3 месяца назад +6

      Yeah, they sound like a mortar going off lol
      It’s a bit weird but I’ll happily deal with it since it’s still a cool feature.

    • @FuzzyKedama
      @FuzzyKedama 3 месяца назад +1

      @@parcer4401 Yeah it really does sound like a mortar firing. Looks like they just took existing sound assets and just assigned it to the smoke grenades. Hopefully they'll release a proper smoke grenade sound later on.

    • @zakkhuitema3748
      @zakkhuitema3748 3 месяца назад +1

      poly has confirmed they're working with a 3rd party to improve sound effects

    • @parcer4401
      @parcer4401  3 месяца назад

      @@zakkhuitema3748 So I hear! I saw their post two or three days ago. Not super familiar with Echo 19's work (I don't use sound mods) but hopefully it turns out good!

    • @FuzzyKedama
      @FuzzyKedama 3 месяца назад

      @@zakkhuitema3748 That's good to hear. Hopefully they will also improve the external rotor sounds and weapon sfx as well. Those need big improvement.

  • @Zatracenec
    @Zatracenec 3 месяца назад +1

    Nice video, great flying and I really love, how Polychop worked hard on all these animations. People bitch about the frames of animation, sounds, etc.... but big portion of DCS community grew into this group of whining bitches. And I don´t like that.

    • @parcer4401
      @parcer4401  3 месяца назад +1

      Thank you!
      As for the community, I think the "whining" comes largely from a place of wanting DCS to be the best it can be. I also think that it can certainly be warranted sometimes (broken AI, DTC, bugs that exist forever that completely break stuff). There's certainly stuff I have to complain about despite how much I love DCS. Of course that is not always the case. Sometimes people do need to direct their criticism better. Random example, off the top of my head, I think the whole "Halfghanistan" thing was blown out of proportion.
      In reference to the 58, the one thing I'll complain about is that the sounds need a small amount of tweaking. They might even just be bugged at the moment since I believe I remember it sounding a bit more convincing in earlier gameplay videos. Having been around a 407 a few times, it sounds just a bit off unless you place the camera behind the helo where you can hear the tail rotor more. The blade slap sounds really good and pretty close though.

    • @Zatracenec
      @Zatracenec 3 месяца назад

      @@parcer4401 Yeah, I think You are right. 58's sound seemed also strange to me, but I don't have any real life experience, so... :-)

  • @ImpendingJoker
    @ImpendingJoker 3 месяца назад

    Too much noise from these. They sound more like one of those old roach bombs used for fumigating your house and they don't actually explode.

  • @TheSound0fLegends
    @TheSound0fLegends 3 месяца назад

    Its signal smoke 😂 but with added boom 💥

  • @Galaxy-o2e
    @Galaxy-o2e 3 месяца назад

    This is the most ghetto vehicle on DCS, black markers for gun sights, shooting rifles while piloting, dropping smoke grenades by hand, etc

    • @parcer4401
      @parcer4401  3 месяца назад

      Honestly pretty true, and that's one of the things I love most about the 58 in game and real life. Real seat of your pants fighting machine. "Too light to fight, too slow to run."
      To be fair though, it also has some pretty sick tech! L2MUMS is awesome.

  • @XShadowY
    @XShadowY 3 месяца назад +1

    I'm wondering how it will be dropping the smoke over AI troops, with their sniping ability? Was once shot down by the main gun of a T-55 going over 120 knots with the Apache... 😂

    • @parcer4401
      @parcer4401  3 месяца назад

      Yeah... It's a cool feature but I've been thinking about this a lot...
      Hopefully the AI will see some tweaks sometime this decade in regards to their aim and omniscience. To be fair, some people definitely put themselves in bad situations where the AI should definitely be able to gun you down but that doesn't change the fact that they are too good currently.

  • @Adalla
    @Adalla 3 месяца назад +4

    what map are those bases from? which location? looks great

    • @parcer4401
      @parcer4401  3 месяца назад +1

      This is the Syria map. I can’t remember where exactly so I’ll get back to you tomorrow with the location. I think I remember it being pretty far east in Syria.

    • @Adalla
      @Adalla 3 месяца назад

      @@parcer4401 Thanks bud!

    • @parcer4401
      @parcer4401  3 месяца назад +4

      @@Adalla Absolutely, no problem! The airfield in question is At-Tanf (N 33°30'23", E 38°36'53"). It's just two helipads. If you zoom all the way out, it's to the east and in the lower half. It's kind of in the middle of nowhere, so there's not a lot out there.

    • @Adalla
      @Adalla 3 месяца назад +1

      @@parcer4401 I was more impressed with the base/fort. Those look awesome

    • @parcer4401
      @parcer4401  3 месяца назад +2

      Gotcha. It's all default, I didn't place anything so what you see is how it is.

  • @ReconB4V
    @ReconB4V 3 месяца назад +1

    After clicking on the smoke how do you drop it?

    • @parcer4401
      @parcer4401  3 месяца назад +1

      It’s real easy. Just left click and HOLD on the smoke you wish to drop. If you let go before the CPO holds it out the door, he won’t drop it. After he’s holding it out the door, just let go of left click and he’ll drop it.
      I’m not sure if you can set a keybind for it to be honest. I should have checked but wasn’t thinking. It would be way easier and more convenient than having to grab and use the mouse while trying to fly.

  • @nobstompah4850
    @nobstompah4850 3 месяца назад +1

    How does the flight model feel? Their Gazelle being so light was a huge turn off for me

    • @parcer4401
      @parcer4401  3 месяца назад +3

      Oh boy, this is a can of worms you probably didn't want/expect to open and I am so sorry lol
      TLDR: It feels good and is pretty convincing to what I'd expect from a realism perspective. I have noticed a few things, but nothing insane like the old Gazelle. If you have any worries, I'd just wait a bit and see how Polychop addresses any concerns and any changes they make.
      Let me start by saying I think discussions about flight models is tricky and sometimes confusing. When you read a discussion or watch a review of a flight model, you will get one of two different reviews/opinions: how it feels/performs in game ("It's slow/fast, it's twitchy/sluggish, it's easy/hard", etc) and how it compares to real life ("it is more/less responsive in real life than in game, there's no translating tendency", etc). For that reason, I'll try to touch on both.
      Disclaimer: I have never flown the Gazelle. I am not a real helicopter pilot. I just have a lot of time in the Mi-8 and AH-64 (maybe 500-600 hours combined) and have always been a rotor head. I have a tiny amount of time in the UH-1, Mi-24, and KA-50 (maybe 10 hours combined).
      As for how it "feels" in general, I'd say it is pretty easy to fly relative to some other helicopters. I currently use the same curves on it as the Mi-8, which is slightly less than I use on the AH-64. I might tweak it, but it feels alright to me. It is very responsive to cyclic inputs and is very nimble. It's also pretty slow (not sure how it compares to the Gazelle) and definitely looks like it will be pretty power limited when it comes to hot and high environments, so that's something to consider. After all, it already doesn't carry much ordinance to begin with. I haven't gotten to mess with that a whole lot though. It hovers and cruises real nice too. You can trim it well enough to go hands off in forward flight, just be careful and use the AI copilot as an autopilot substitute if you need to.
      As for its realism, unfortunately I haven't gotten around to *really* testing like I want to but it seems well done. I need to do more testing before I reach a final conclusion though. Basic things I would expect and tested are there (translating tendency, ETL, engine response to pedal inputs, collective input response, ground effect, transverse flow, etc...) and seem convincing. There's plenty more I need to experiment with though (autorotation, VRS, settling with power, performance degradation, running landings, retreating blade stall, etc...).
      That said, I have noticed a few things that seem off.
      1. Torque doesn't seem to respond to cyclic inputs like I would expect it to. (EDIT: Further testing has shown that it does change a bit, just not much unless you really throw the cyclic around)
      2. There's a strange sudden boost in ground effect seemingly right when you get between 0-2 knots when slowing down. It seems to be sort of random too, as it doesn't always happen.
      3. The response to all control inputs feels convincing except for torque stopping a left pedal input (especially if you exaggerate it by putting in heavy left pedal). For example, if you have a lot or max left pedal input and then let go it tends to start spinning with torque a bit faster than I'd expect. Spinning with torque then slamming in left pedal feels more convincing. Whether the current implementation is realistic or not I don't know, I'd be happy to be told it is.
      4. There seems to be a bug (I'd assume it's a bug) with excessive yaw when sitting on the ground. I'd expect some yaw if you run up the throttle real quick (which happens), but sometimes it'll just start yawing when at max power, controls neutral, and collective seated. Sometimes it's only a little bit (but noticeable), other times I must have had it happen by almost 20-30 degrees. I'm not exactly sure what is causing it, but I think it's either trying to weather vane (even in 2kts wind) or there's some imbalance between the torque, anti-torque, and/or skid friction.
      As I said in the TLDR, if you are still concerned at all from the Gazelle, I'd just wait a bit and see how Polychop deals with any concerns.

    • @parcer4401
      @parcer4401  3 месяца назад +1

      Just keep in mind that this is still a very light helicopter if that is a turn off. Not sure what you fly but 5200lbs MTOW vs the 64's 20000lbs for example.

    • @nobstompah4850
      @nobstompah4850 3 месяца назад

      @@parcer4401 lol, I love getting infodumps on my fav aircrafts so that's fine with me. I've never even rode on a helicopter irl so I can't judge whether something is "realistic or not", but with the Gazelle I could never tell if I was even touching the ground or not, and it seemed like the helicopter rarely fought me (coming from Ka-50/UH-60, that felt weird), was just wondering if they made it feel like an actual, independent body flying thru the air or just some box moving along the XYZ axis like the Gazelle. Hopefully they add this to free trials soon so I can see for myself

    • @parcer4401
      @parcer4401  3 месяца назад

      @@nobstompah4850 Thanks, figured I was going overboard! haha
      Anyways, the original Gazelle (not that I flew it) definitely had issues. Maybe I should give it a try and see what I think. The 58 feels very smooth but not unrealistically smooth in my opinion. I did ride in a 407 before and it was a very smooth ride. Yes, they won't be the exact same but I figure close enough to draw basic expectations/comparisons. Unfortunately I was not in the front seat so I didn't get to ride the controls to have that comparison. Either way, I have a good friend who has TONS of time in 407s whose brain I could pick.

  • @hexpulatwork
    @hexpulatwork 3 месяца назад

    Is this the Syria map way out east? H4 or something? pretty detailed spot.

    • @parcer4401
      @parcer4401  3 месяца назад +1

      So close! This is At-Tanf, north north-east of H4.

  • @Captain_Yogurt
    @Captain_Yogurt 3 месяца назад

    Can you drop IR strobes, or IR glowsticks or anything like that? I dunno how realistic it would be in regards to things Kiowas actually did, but it seems like that would be an ideal strategy for either night ops, or times when maybe you don’t want the target to know they’ve been marked

    • @parcer4401
      @parcer4401  3 месяца назад

      No, just smoke grenades.

    • @Zatracenec
      @Zatracenec 3 месяца назад +1

      In night ops, You can just point the laser. Easier, faster and more precise.

    • @Captain_Yogurt
      @Captain_Yogurt 3 месяца назад

      @@Zatracenec that’s fair, but you don’t get to do some sweet low level flying to drop the marker

  • @ragemachinist
    @ragemachinist 3 месяца назад +2

    Are these animations frame-by-frame somehow? They look really weird...like stop motion.
    Cool detail though!

    • @parcer4401
      @parcer4401  3 месяца назад +1

      Yeah, I'd assume that is how it was animated. I don't believe Polychop has motion capture equipment and it wouldn't make sense for just this. It is a bit choppy but it's no real big deal to me. It looks fine.

    • @FelipFS
      @FelipFS 3 месяца назад

      @@parcer4401 Most animations in DCS, if not all, are like this. You can check by reducing the simulation rate. When there aren't enough frames on the animation, it just appears more obvious at normal speed. It won't matter if it came from a motion capture rig or not.

  • @GamjaField
    @GamjaField 3 месяца назад +2

    It's great and all... but why didn't Polychop use next-gen animation framework like Heatblur? those 10fps animations look awful 🤮

    • @parcer4401
      @parcer4401  3 месяца назад +1

      It is a bit choppy but I think it looks fine for what it is. No real point in doing motion capture or something like that for this one feature.

    • @Iamtheskidoostig
      @Iamtheskidoostig 3 месяца назад

      They'll make improvements