I am exactly the same I'm also 13 and I recommend buying a Udemy course it's 20 bucks if it's on sale which happens every once and a while it's called Complete C# Unity Game Developer 2D and its very nice it teaches lots of games and the progression is good I have been loving the course and you will too probably don't know why you wouldn't.
This is awesome! What a nice intro. It's great that you are so careful about instructing people what to do if the interface doesn't look the same or the auto type doesn't work, etc. It's clear proof that you know what you're doing. Teaching beginners is it's own art form! Bravo!
Loving the content man, really appreciate it... Specially the editing and that name thingy for all the contents in the video with time stamps. Keep up the good work man!
Thanks Jason. I've been watching your Dev Show episodes for a couple of weeks and decided to give this a crack. I ended up with has few errors while I was building it (due to me flicking between tabs on laptop (need to get external monitors set up!) But with the mistake I made it helped me try fix them, so it was even more useful :) Next I think I'm going to make some changes to this game! Appreciate the help!
Nice video the teaching style is easy for 12 years kid to understand....can you make a small video for moving object using simple object pooling for just one type of game object
tbh there needs to be more itnermidieate tutorials, i feel there is plenty of tutorials for begginer stuff already in unity, but the more avanced yet not professional stuff like transitioning and keeping ata between scenes, or overall saving and more advanced but not yet extremely hard concept needed for full game are missing in resources on the web
On those topics, you could watch (old but still good) Brakeys videos. For instance, he made a video for "simple" save system that isn't playerprefs. You of course can build upon it! He also has quite a lot of other "intermediate" but simplified stuff !
infallible code is a great place (although the skits are sorta cringe, the knowledge is gold), Jason himself has tons of videos on intermediate to advanced topics, code monkey is another great resource, and then there are all the devlogs from all the indie developers like dani, jonas, blackthornprod, etc. Watching those will give you insight into complex problems, and solutions/workarounds which may help in your own development. Cheers!
AWESOME VIDEOS! Thanks for uploading them. One question for anyone.- In this video, my player gets a little bit squeezed when it reaches the Kill Area and is between the pink moving block, it gets squeezed out to the right side of the moving block and I can continue playing. I already checked the code and components of the Player and Kill Area. Any help would be really appreciated. Thanks. NEVER MIND, JUST FIXED IT.....FORGOT TO CHANGE TAG IN THE "PLAYER".
Another good video man! Do you have one on swapping animator within 3D so it swaps the animation for different actions? Everything I've found or tried, doesn't error in the code, but just doesn't work. EDIT: Also glad you trimmed you beard :D
Hey Jason, I have been really close to buying your course …. But I got pull back from people telling me that being a solo dev … will not be as easy as I thought … and also the outcome will always disappointing …. They said I won’t be able to even support my daily living ….. so by your recommendation….. is solo dev worth it? I want to create a game design studio but I would like to experience the solo journey first. Please advice me on this. Thank you so much for your content,
I agree. It is my dream to be a indie game dev but I feel solo dev is not going to be worth it. I hear from other folks if you solo dev a game, expect to complete a solid (and I mean fleshed out, solid) game at minimum of 4 years.
@@kAi-Nova yeah that's like a gamble ... if 4 years spent then you get your games to be sold in a good amount that can give you back money that you spent living in your 4 years ... it would be great ... but what if the game did not make it? and i wasted 4 years ... should i go another 4 years to make another game that will gamble again?
@@Vutha962 If it's "wasted" because you didn't make enough money, then this isn't the right profession for you. No failed project is wasted time, because your skills improve with each one. You could learn it in your off time and have a day job to pay the pills until you feel safe.
@@MasterQuestMaster true .... i just done watching "high score" series in netflix, it is really inspiring seeing old day people making videos game even though back then they have many people to work on the project ... but the coding and production is way harder ..... i shouldn't have nagging about this .... all i need to do is shut my mouth and shut my ear ... just keep on developing ..... i take back any unecessary stuff that i had said.
@@Vutha962the Game Programmer course teaches some really great foundational concepts which just leads on to the mastery and architecture ones. Jason really is an advocate of programming patterns and it shows as his code is almost art. His teaching style is excellent and gets the point across explaining how and why something is done in a particular way, i.e. to make it extensible or easy for a designer to modify.
For some reason, the randomizing code isn't working and I copied every single thing he did in the video. When it randomizes, it just jumbles all 3 of the blocks into one big block. Edit: It works now but you have to change the "private void start" to "private void awake".
Thank you for useful video! I have a problem with storing of my data like textures, meshes, effects etc. It takes more than 2GB of memory. And I'd like to see it in my project, but want to use only a small part of it. I can copy what I want to use in my project, but if I change my computer, or other participants. I have to share all my data from internet. Any best practice of it?
when doing statements containing only 1 line of code, you can skip using braces, braces are only needed when statements contain more than a single line of code
I am trying to get into game development, and I am stuck between going with unity3D or Unreal Engine. I like the graphics in UE, and how easy it is to have things going, but I hear unity is better especially for mobile development. Which would you recommend I start with? P.S: I am not new to programming, but I have never used c++ in my life (I have worked with most OOP languages). But I hear UE's blueprint is amazing. That said, I'd still like to hear advises. Thanks.
Could you please make a video about applying convex hull algorithm in games to make colored Empire borders or state borders that changes like in crusader kings games?! I know that not a lot of people might be interested but it still a topic that no need be has covered in unity.. thanks
My score does not initialize to zero when Player touches the KillOnTouch block, it continues adding point over the last high score. How did he fix that?
when i add the box collider to the ground and play it, the ground automattically renames itself to square and the box collider removers itself. it's really annoying and i don't know what i need to do about this
awesome tutorial i was able to get upt to the score script but once i copy the highscore script i keep getting errors and i have no idea on how to solve it :( could anyone help me out please and thank you.
i can not seem to get the code into unity. when i press ctrl + shift + B, nothing happens and when i want to run the code, i have to attach it to unity every single time. can someone please help?
I'm trying to make a remake of geometry dash could you tell me how to make it so you can't just constantly jump but you when your in the ship pant you can constantly jump?
small problem..my blocks arent randomizing individually. after they reset they spawn ontop of each other. any ideas? Edit: Somone Else in the comments experienced the same issue. the Fix is changing the Void Start() to Void Awake()
Great video once again, totally love your tutorials, but name of this video is little bit misleading, as you wrote Unity3D I thought its gonna be in 3D space.
Why increase the score by 3 for each set of blocks (1 per block)? That doesn't seem like the logical thing to do. Neither does having the blocks store the score variable. As a player, I would expect my score to go up when I managed to get past an obstacle (a set of 3 blocks) and I would expect it to go up by 1.
@@Unity3dCollege If I may ask: Assuming I wanted to make it so the score goes up when I get past a set of rectangles, how would I go about detecting this in an efficient way? I am currently raycasting to the top each frame and if I find that there was a block above me previously, but now there isn't, I increase the score by 1. Is there a better way to do this?
check if your highscore display text actually has the highscore script applied to it. Also check if you have any compile errors. I know this is a few weeks late, but those are things to look for.
@@BrianKouhi Hi buddy. I managed to slove this. It think I did the following. 1. Delete Visual Studio. 2. Install the 2022 version. 2b. During installation, make sure to check the boxes for using the program with unity, and any platform that you will be making games for.(console/ mobile etc) 2c. Make sure to also check the boxes for the autofill extensions. I can't remember the names of them, but a quick Google of 'best autofill extensions for Visual studio will get them for you. 3. When installed, go into unity and make sure that the new visual studio is set as default coding. (I will share a video below that I followed) I hope this works for you too.
9:23 i got to 2d object > sprites but get no 3rd tab where i can pick square.... first 5 seconds already an issue... i'm hoping you helped us on this issue if not i will have to try figure out how to get around this issue...
All GameObjects are just collections of components, so if all else fails, you can manually create an Empty object, then add a "Sprite Renderer" component to it. Hope this helps!
Go to the Project window which should be a tab on the bottom of the editor (if its not there you can open it from the top menu Window -> General -> Project). There is a search box on the top right side of the Project window. Type in "Square" (without quotes). It will probably show up empty because it searches by default in your projects Assets folder so right below the search box to the left there should be text that says Search: All In Packages In Assets 'Assets' The In Assets option is probably highlighted so you have to click on All. Now at least one square sprite should appear in the results below. If so, click and drag it into either the Hierarchy window or right into the Scene view and you have yourself a square sprite.
Love all of your videos thus far jason, but I'm inclined to agree with the others. I know I'm probably wrong, but I feel like you're churning out these beginner tutorials to lessen the amount of effort needed to go into a video. It's also a bit weird seeing you mess up on a few things before recorrecting yourself, but you're human.. still, you don't do that on the intermediate related videos like your persistent data saving livestream.
These beginner ones actually take a lot more time than any of the others. But I like to iterate on them and keep making them better because they're 10x more popular than anything else as well. My plan is to do one every 6mo or so, with the next one being a 3d game
I knew when I saw his sponsorship on another channel, with no mention of the price, that it must be expensive. I was expecting like $150-200 max, but $1000 just sounds like pyramid scheme/Nigerian prince pricing
Please stop sharing beginner tutorials, i know people want this but there are tons of things like that. It is easy to start but hard to be proffesionel. Please creat some quality content for mid and plus.(I know there are but instead of that thing you can do something useful). I think. :)
The purpose of this video is not to teach beginners how to get started in Unity, it is to drive traffic to that Ultimate GameDev Course that you can get for the "incredible bargain" price of only 1000$ US but oh you better hurry because there are only 300 seats available LOL!
@@TechBoxNorth While it may not be its purpose, this video did teach me (a beginner) a few things about how to use UI scores, even though the scoring system is implemented quite poorly imo.
@@wrenwoodard1077 It's quite hard to adequately judge these things as a beginner. I was curious about this as well, so I opened a thread about this on reddit.com/r/gamedev and it got quite a few people saying it's a scam and then some people defending Jason, but almost everyone unanimously bashed Thomas Brush.
Why you hide source code? you even didn't make a rock star game. you should avoid to hide source code. It is obvious your intention is not help community rather than gaining money from it
@@Unity3dCollege you explained and created the game. Someone's miight think look at the source code of that project you made. İ see in A lot of your videos you just make the game and do not share project on GitHub for people. What would you lose if you share it on GitHub and make everyone to look at the code
I try to post the source when I can, but the art assets generally can't be shared legally which makes it harder. I try to drop the code up into gists when it makes sense and is usable though. Is there a specific thing you were trying to reproduce or recreate? I may be able to dog up what you're looking for.
@@Unity3dCollege I was not going to recreate something but indeed I need to read the code how you made it for example. instead of watching 3 hours tutorial I could look at the code and take some methods from there to use it in my game. the purpose is same but intention is different. giving an example: let's say someone make this game by watching this full 3 hours, and somehow he or she did make mistake and game is not working. What to do ? The best way is to clone the source code and go through it rather that repeating the same video over and over again. which is lots of time waste from the user perspective. Does it make sense? When it comes to assets' legal information on sharing one way or another it make sense to share source project. no one needs exact same assets as you used if you think it is against legal to share these assets.
Dude thx man I am just 13 and I'm trying to learn game dev and watch bracket you And dani all the times. Can wait to make my own game!
Bracky lmao
I am exactly the same I'm also 13 and I recommend buying a Udemy course it's 20 bucks if it's on sale which happens every once and a while it's called Complete C# Unity Game Developer 2D and its very nice it teaches lots of games and the progression is good I have been loving the course and you will too probably don't know why you wouldn't.
Thx for the suggestion:)
This is awesome! What a nice intro. It's great that you are so careful about instructing people what to do if the interface doesn't look the same or the auto type doesn't work, etc. It's clear proof that you know what you're doing. Teaching beginners is it's own art form! Bravo!
This was by far the most useful tutorial ive seen
Thanks, I've been learning for a few weeks now and it's slowly sticking in my brain haha
My first game I have ever finished! Thank you for the tutorial. You are a great teacher!
Just finished! This is the first tutorial I've completed. Thanks so much.
Thank You :)
Loving the content man, really appreciate it... Specially the editing and that name thingy for all the contents in the video with time stamps. Keep up the good work man!
Best best best the best unity tutorial. It really helped me a lot, thank you so much
Perfect timing ⏱ I just started and these outdated tutorials suck
Discovered Thomas Brush a couple of months ago. He's inspired me to learn this. You're inspiring me to think I actually can. Great video!
SO UNDERATTED!!
Thank you for the tutorial. So awesome
thank you
Thanks Jason. I've been watching your Dev Show episodes for a couple of weeks and decided to give this a crack. I ended up with has few errors while I was building it (due to me flicking between tabs on laptop (need to get external monitors set up!) But with the mistake I made it helped me try fix them, so it was even more useful :) Next I think I'm going to make some changes to this game! Appreciate the help!
Just recently completed your 2020 tutorial, but this is also nice.
Great tutorial Jason. Perfect introduction to Unity. Thank you!!! 👍✌
Thanks!
awesome tutorial. I like how unity C# script is configured like Arduino scripts, void Setup() and void Loop().
Already in the GameDevHQ course for the same price... wish I had known this was coming I really enjoy your teaching style.
Email him or something, you might be able to switch over
@@skizooooooooo Doubtful I don't think they work together like that besides the Game Dev HQ offers a payment plan I doubt Jason is.
Nice video the teaching style is easy for 12 years kid to understand....can you make a small video for moving object using simple object pooling for just one type of game object
hi man your videos are the best and i learnt alot by your videos.your explaination method is totally outstanding.meet you in the next video
tbh there needs to be more itnermidieate tutorials, i feel there is plenty of tutorials for begginer stuff already in unity, but the more avanced yet not professional stuff like transitioning and keeping ata between scenes, or overall saving and more advanced but not yet extremely hard concept needed for full game are missing in resources on the web
On those topics, you could watch (old but still good) Brakeys videos. For instance, he made a video for "simple" save system that isn't playerprefs. You of course can build upon it! He also has quite a lot of other "intermediate" but simplified stuff !
Oh, there is PLENTY. Check out Code Monkey and the now defunct Brakeys for starters.
It’s “Brackeys” not to sound like an A-hole, just for search accuracy lol
Perhaps there are more intermediate courses in Jason’s paid class? I’d assume so
infallible code is a great place (although the skits are sorta cringe, the knowledge is gold), Jason himself has tons of videos on intermediate to advanced topics, code monkey is another great resource, and then there are all the devlogs from all the indie developers like dani, jonas, blackthornprod, etc. Watching those will give you insight into complex problems, and solutions/workarounds which may help in your own development. Cheers!
Very good video, thanks. Very narrow and focused, you have awesome didactic skills. I appreciate it.
Shave up completely. 🤗
Just completed it, It was fun. Thanks.
A really good tutorial to begin the world of game développement thank you
Really cool and informative tutorial for beginners. Thanks :-)
very helpful
ill put input. and nothing will pop up what do i do
AWESOME VIDEOS! Thanks for uploading them. One question for anyone.- In this video, my player gets a little bit squeezed when it reaches the Kill Area and is between the pink moving block, it gets squeezed out to the right side of the moving block and I can continue playing. I already checked the code and components of the Player and Kill Area. Any help would be really appreciated. Thanks. NEVER MIND, JUST FIXED IT.....FORGOT TO CHANGE TAG IN THE "PLAYER".
Perfect Tutorial
Now i have a cool thing to do in the weekends
Oh heck yeah! I just followed your angry bird clone one and it was perfect just to get comfortable with Unity. I love these long tutorials!
Jason don’t you have a discord group? If so, I’d like to join
Suddenly, once more, high quality tutorials on game dev for Unity are popping up.
Just as the prophecy foretold.
3:45 it didn't send me to that, what do i do?
Another good video man!
Do you have one on swapping animator within 3D so it swaps the animation for different actions? Everything I've found or tried, doesn't error in the code, but just doesn't work.
EDIT: Also glad you trimmed you beard :D
cane someone help at the players code jumping input and rigidbody2d doesnt work
tnx
I made it OMG :) THANKS
Hey Jason, I have been really close to buying your course …. But I got pull back from people telling me that being a solo dev … will not be as easy as I thought … and also the outcome will always disappointing …. They said I won’t be able to even support my daily living ….. so by your recommendation….. is solo dev worth it? I want to create a game design studio but I would like to experience the solo journey first. Please advice me on this. Thank you so much for your content,
I agree. It is my dream to be a indie game dev but I feel solo dev is not going to be worth it. I hear from other folks if you solo dev a game, expect to complete a solid (and I mean fleshed out, solid) game at minimum of 4 years.
@@kAi-Nova yeah that's like a gamble ... if 4 years spent then you get your games to be sold in a good amount that can give you back money that you spent living in your 4 years ... it would be great ... but what if the game did not make it? and i wasted 4 years ... should i go another 4 years to make another game that will gamble again?
@@Vutha962 If it's "wasted" because you didn't make enough money, then this isn't the right profession for you. No failed project is wasted time, because your skills improve with each one. You could learn it in your off time and have a day job to pay the pills until you feel safe.
@@MasterQuestMaster true .... i just done watching "high score" series in netflix, it is really inspiring seeing old day people making videos game even though back then they have many people to work on the project ... but the coding and production is way harder ..... i shouldn't have nagging about this .... all i need to do is shut my mouth and shut my ear ... just keep on developing ..... i take back any unecessary stuff that i had said.
Already have all your courses and bought Thomas’s ages ago. Can’t recommend them all enough. Can I still buy a sweatshirt?
May I know how is the game creating been for you after the course? I am really keen on buying the course. Thank you
@@Vutha962the Game Programmer course teaches some really great foundational concepts which just leads on to the mastery and architecture ones. Jason really is an advocate of programming patterns and it shows as his code is almost art. His teaching style is excellent and gets the point across explaining how and why something is done in a particular way, i.e. to make it extensible or easy for a designer to modify.
For some reason, the randomizing code isn't working and I copied every single thing he did in the video. When it randomizes, it just jumbles all 3 of the blocks into one big block.
Edit: It works now but you have to change the "private void start" to "private void awake".
Thank you for useful video! I have a problem with storing of my data like textures, meshes, effects etc. It takes more than 2GB of memory. And I'd like to see it in my project, but want to use only a small part of it. I can copy what I want to use in my project, but if I change my computer, or other participants. I have to share all my data from internet. Any best practice of it?
when doing statements containing only 1 line of code, you can skip using braces, braces are only needed when statements contain more than a single line of code
thanks
I am trying to get into game development, and I am stuck between going with unity3D or Unreal Engine. I like the graphics in UE, and how easy it is to have things going, but I hear unity is better especially for mobile development.
Which would you recommend I start with?
P.S: I am not new to programming, but I have never used c++ in my life (I have worked with most OOP languages). But I hear UE's blueprint is amazing. That said, I'd still like to hear advises. Thanks.
@@expertise6241 Thanks for your input!
The thumbnail made me think you was going to do a 2d platformer. Would love to see your take on that genre.
nice vid!!!
Could you please make a video about applying convex hull algorithm in games to make colored Empire borders or state borders that changes like in crusader kings games?!
I know that not a lot of people might be interested but it still a topic that no need be has covered in unity.. thanks
My score does not initialize to zero when Player touches the KillOnTouch block, it continues adding point over the last high score. How did he fix that?
I got the same problem - on death player come back but score does not re set to zero , any ideas how to change that?
when i add the box collider to the ground and play it, the ground automattically renames itself to square and the box collider removers itself. it's really annoying and i don't know what i need to do about this
thx for the vid really helped! :)
awesome tutorial i was able to get upt to the score script but once i copy the highscore script i keep getting errors and i have no idea on how to solve it :( could anyone help me out please and thank you.
How do you switch between different levels
I can't get the score to work anymore, could be updates inbetween upload and now. Everything is went great.
i can not seem to get the code into unity. when i press ctrl + shift + B, nothing happens and when i want to run the code, i have to attach it to unity every single time. can someone please help?
Do you think I can get into game programming and development as a teenager or should I slowly work towards than and go for it as an adult?
Anyone know how to re set score to zero after player die ? My player die -game come back and he comes back with the same score as previously
2022.2.1 - When I create a 2D sprite square get a vector 2 component
I wrote the codes exactly as you did but it saying error
Why doesn't my Player fall after I apply a physics component and hit play?
somehow i got it to work by redoing the physics and clicking into the game before hitting play
all the codes have a problem
I'm trying to make a remake of geometry dash could you tell me how to make it so you can't just constantly jump but you when your in the ship pant you can constantly jump?
My VS isn't autocompleting, big sad. Time to figure that out for awhile.
small problem..my blocks arent randomizing individually. after they reset they spawn ontop of each other. any ideas?
Edit: Somone Else in the comments experienced the same issue. the Fix is changing the Void Start() to Void Awake()
Not even a minute in and I'm going to be playing "Are You Smarter Than a 5th Grader"? HIGH STAKES, BOYS!
Great video once again, totally love your tutorials, but name of this video is little bit misleading, as you wrote Unity3D I thought its gonna be in 3D space.
now how to make a menu with buttons for the game because is needed, and a probably a game over scene or how to call it
Why increase the score by 3 for each set of blocks (1 per block)? That doesn't seem like the logical thing to do.
Neither does having the blocks store the score variable.
As a player, I would expect my score to go up when I managed to get past an obstacle (a set of 3 blocks) and I would expect it to go up by 1.
Simplicity for beginners is the only reason :)
@@Unity3dCollege If I may ask: Assuming I wanted to make it so the score goes up when I get past a set of rectangles, how would I go about detecting this in an efficient way? I am currently raycasting to the top each frame and if I find that there was a block above me previously, but now there isn't, I increase the score by 1. Is there a better way to do this?
@@MasterQuestMaster you can also compare the position.x of your player and blocks
My Highscore is set to 0 when I die, can someone help?
check if your highscore display text actually has the highscore script applied to it. Also check if you have any compile errors. I know this is a few weeks late, but those are things to look for.
I can't finde the actual website it soo different
Trying 2 add the moving block script & it says "the script don't inherit a native class that can manage a script" plz help
Does your moving block script have the "MovingBlock : MonoBehaviour" or just "MovingBlock"?
@@MasterQuestMaster it has MonoBehaviour
Can anyone advise why when I type 'Input' in vsc it doesn't come up on the drop down options of auto fill commands?
I'm running into the same issue :(
@@BrianKouhi
Hi buddy. I managed to slove this. It think I did the following.
1. Delete Visual Studio.
2. Install the 2022 version.
2b. During installation, make sure to check the boxes for using the program with unity, and any platform that you will be making games for.(console/ mobile etc)
2c. Make sure to also check the boxes for the autofill extensions. I can't remember the names of them, but a quick Google of 'best autofill extensions for Visual studio will get them for you.
3. When installed, go into unity and make sure that the new visual studio is set as default coding. (I will share a video below that I followed)
I hope this works for you too.
@@BrianKouhi
ruclips.net/video/5eeI2hWgPbA/видео.html
@@neilbond6669 I've done everything until 2b, I'll try the rest, thanks a lot Neil!
@@neilbond6669 Found the issue! Had to go to Edit > Preference > External Tools and set the External Script editor to the new Visual Studio 2022
for myself: 47:38
9:23 i got to 2d object > sprites but get no 3rd tab where i can pick square.... first 5 seconds already an issue... i'm hoping you helped us on this issue if not i will have to try figure out how to get around this issue...
All GameObjects are just collections of components, so if all else fails, you can manually create an Empty object, then add a "Sprite Renderer" component to it. Hope this helps!
@@skizooooooooo im very new to this stuff how exactly do i manually get a square sprite tho?
Go to the Project window which should be a tab on the bottom of the editor (if its not there you can open it from the top menu Window -> General -> Project). There is a search box on the top right side of the Project window. Type in "Square" (without quotes). It will probably show up empty because it searches by default in your projects Assets folder so right below the search box to the left there should be text that says
Search: All In Packages In Assets 'Assets'
The In Assets option is probably highlighted so you have to click on All.
Now at least one square sprite should appear in the results below. If so, click and drag it into either the Hierarchy window or right into the Scene view and you have yourself a square sprite.
👋🏾
Love all of your videos thus far jason, but I'm inclined to agree with the others. I know I'm probably wrong, but I feel like you're churning out these beginner tutorials to lessen the amount of effort needed to go into a video. It's also a bit weird seeing you mess up on a few things before recorrecting yourself, but you're human.. still, you don't do that on the intermediate related videos like your persistent data saving livestream.
These beginner ones actually take a lot more time than any of the others. But I like to iterate on them and keep making them better because they're 10x more popular than anything else as well. My plan is to do one every 6mo or so, with the next one being a 3d game
hello
helo
Why do you call it Unity3D? It's in 2D lol
Just realised it
xD
It still is a 3D game engine. Even in a 2D project you can always modify your Z value, meaning it has a depth, meaning three dimensions.
And buy the $1000 course, right? lol
I knew when I saw his sponsorship on another channel, with no mention of the price, that it must be expensive. I was expecting like $150-200 max, but $1000 just sounds like pyramid scheme/Nigerian prince pricing
@@jokerCraz3d It's funny how times change. As I learned programming, any course below 20k was pretty sure just a scam.
First!
im trying to cancel my subscription but i cant find an option sir please help me
"a crazy low price" but its 997$
most of them don't exist in the current context
dont trust this man hes the smoke monster i know i saw this with my own two eyes (LOST if yuo wonder) -__-
Is that a game 🙂 we want complicated game
first!
Please stop sharing beginner tutorials, i know people want this but there are tons of things like that. It is easy to start but hard to be proffesionel. Please creat some quality content for mid and plus.(I know there are but instead of that thing you can do something useful). I think. :)
The purpose of this video is not to teach beginners how to get started in Unity, it is to drive traffic to that Ultimate GameDev Course that you can get for the "incredible bargain" price of only 1000$ US but oh you better hurry because there are only 300 seats available LOL!
@@TechBoxNorth While it may not be its purpose, this video did teach me (a beginner) a few things about how to use UI scores, even though the scoring system is implemented quite poorly imo.
@@wrenwoodard1077 It's quite hard to adequately judge these things as a beginner. I was curious about this as well, so I opened a thread about this on reddit.com/r/gamedev and it got quite a few people saying it's a scam and then some people defending Jason, but almost everyone unanimously bashed Thomas Brush.
Why did you write 3D??? That was the only reason I clicked to watch.
Program is called Unity 3D, no matter if you use 2D or 3D
@@jezuinnit2570 yes but if you write 3D people are going to think you’re making a 3D game not 2d
i wonder how many mistakes in this video... come on bro here is another chance to get me to resub to you!!
First
This is 2D bro XD
Lol
Program is called Unity 3D, no matter if you use 2D or 3D
Why you hide source code? you even didn't make a rock star game. you should avoid to hide source code. It is obvious your intention is not help community rather than gaining money from it
What source code is hidden? Maybe I missed something, but it should all be visible and out there to learn from
@@Unity3dCollege you explained and created the game. Someone's miight think look at the source code of that project you made. İ see in A lot of your videos you just make the game and do not share project on GitHub for people. What would you lose if you share it on GitHub and make everyone to look at the code
I try to post the source when I can, but the art assets generally can't be shared legally which makes it harder. I try to drop the code up into gists when it makes sense and is usable though. Is there a specific thing you were trying to reproduce or recreate? I may be able to dog up what you're looking for.
@@Unity3dCollege I was not going to recreate something but indeed I need to read the code how you made it for example. instead of watching 3 hours tutorial I could look at the code and take some methods from there to use it in my game. the purpose is same but intention is different. giving an example: let's say someone make this game by watching this full 3 hours, and somehow he or she did make mistake and game is not working. What to do ? The best way is to clone the source code and go through it rather that repeating the same video over and over again. which is lots of time waste from the user perspective. Does it make sense? When it comes to assets' legal information on sharing one way or another it make sense to share source project. no one needs exact same assets as you used if you think it is against legal to share these assets.
Thanks
First
Thanks