Its amazing how you produced something with that much quality so quickly. Good job! I have to say though, I liked the straight edged rocket design more than the rounded version as it reminded me of smth you might find in like military scifi
Excellent video! I know the youtube community love unity so it's cool to see you try it out and give honest opinions. The game looks awesome and has that nostalgic retro racing vibe.
Nice Game! One Mistake With The UI is that the Text Is Not Scaling With The Monitor So People With A Smaller Monitor Have Some Issues With The UI. The Fix Is Easy. Just Click On Canvas > Canvas Scaler > Check For Something Called 'Constant Pixel Size' And Change That To 'Scale With Screen Size', Then You Are Basically Done. Just Set Screen Match Mode To 'Match Width Or Height' Then Move The Slider Under The 'Match Width Or Height' Thing To How You See Fit. Anyways, Great Game, Better Than I Could Make in a week, Good job!
1:58 Thank you! So many devlogs on RUclips skip the concept part. What's your game about? What kind of experience do you want players to get out of it? Often we don't know, it's just straight into coding and feature implementation.
I support everything that resembles F-zero, love those racing games :D This one looks like it has potential as well, who knows what the future brings :)
This video is fantastic! It’s amazing to see how you make your games. The tips you have about testing are super useful. And the game looks sooo good! The post processing looks so polished. I’d love to see more levels come to this if you have the time.
Now this is Pod Racing! I completely identify with your feelings toward unity, I think its an awesome game engine that works super well for a lot of people, but it has always felt a bit clunky for my workflow. Great video as always!
6:22 also if you ever make more unity games in the future I don't recommend doing this with the UI since it decreases performance, you should get tweening assets from the asset store (I use leantween)
Especially when you forget to set your canvas to scale with screen size, then you realise you forget and all you ui just goes off screen and you have to fix all of it!
I've been using unity for 4 years now and I'm proud of you for sticking to it and finishing your game. I have yet to finish ANY of mine. BTW I also started with construct 2. I made a lot of prototypes that were never released. Kudos!
honestly simplicity is key. people keep forgetting that games where very simple and one note, but they had the one really great note that's why retro and remakes are popular and can even really surprise people I know the RE remake did.
Hey, that’s a pretty cool looking game! I was thinking… a couple ways to enhance the feeling of speed… a simple, very subtle particle effect in front of the camera that moves in whichever way your ship is pointed. Tiny little specks that turn into streaks. Also, go nuts with the motion blur as you hit those hard corners. Weird idea, how about a powerup that allows you to shoot a grappler cable when you go flying off the track. It could grab the track and sort of slingshot you forward, giving you a chance to keep going. Maybe it’s an expendable. Maybe it’s a core mechanic, who knows. I just kept thinking that it would be cool. Anyhow, keep up the good work
Awesome devlog as always! Really liked the slick UI, it really pops. Interesting to see your point of view on Unity coming from Godot. I think the main selling point of Unity for me is the plethora of tutorials and assets available from the get go, but it can also be a rabbit hole! I’m keen to give Godot a go at some point too. It’s only by looking at different game engines that you realise what the underlying systems do and how to best leverage them imo.
I believe having knowledge and expertise in more than one engine is a huge plus. This way, depending on your game, you can pick the kind of engine that suits your needs better. In my case, If I want to make a 2D game of any kind, Godot. If I want to make a 3D game of high quality, Unity. If I want to experiment/prototype, Godot. If I want to make a simple 3D game, Godot. Next time, if I want to release a game to Steam, probably Unity in 3D, since the experience of compiling Godot is a medicine I do NOT want to take. If I want to make a multiplayer game, Godot with Gotm. If I want to make a game for any console, Godot. Definetely Godot, I dont even want to touch unity for that matter. And Lastly, if I want to make a multiplayer, non-profit game, i'll use Roblox Studio.
It would have been cool if you had gone a little bit more in depth regarding how you implemented the AG system and driving mechanics and the whole evolution process to better understand why you ended up settling for the third attemp. Real cool looking project, nice work.
yeah made a wipeout clone on unreal few years ago. Although i m a long time coder, what I thought would be easy actually humbled me, took me a while to figure out the original one
For someone that doesn't really like Unity you made an awesome looking game. I agree that Godot is far easier to get set up and running then Unity as Unity is quite bloated but its quite convenient to not have to download each plugin so I guess it depends on what you need from an engine.
I hope you return to this and maybe set up an online multiplayer version with more content. I really love this idea and I hope that one day you decide to come back to it.
Yeah... for some reason I had a lot of issues recently installing unity. I even wrote a bug report on that and got in touch with support and it still happened a few times. Now it seams to have stabilized a bit, but who knows?
@@Goodgis well... I just installed a 3rd version using the 3.0 beta hub. And it went ok after I clicked retry on the editor download. It always seams to timeout on me in the first try.
Weird to hear someone talking that about godot, at least for 3d there's not a single feature of that engine that I haven't found a bug, not only on the 4 branch but comming since 2, still moving to unity after learning the basics with godot was way easier.
Hey, great video as always, your video editing and art style are both super nice! You actually convinced me to try godot, any recommendations on how to learn it?
Hold up, hold up, what tool are you using at 1:56 to generate random ideas? Unless that's just editing magic lmao, in which case... Can someone make that?!
I cannot open it on Mac OS. Says it wont exist. I tried to check security but not alert there to check in order to open. Any ideas pls? Game looks terrific.
ive been hearing so much about godot , it looks much more user friendly then Unity. but Unity just has so many tools that can help the process... as someone who is more Artist then a coder and uses Visual scripting , would Godot be more beneficial ?
I agree with you that installing unity is the hardest part. Maybe installing unreal is harder. I was tried so many game engine like gamemaker, stencyl, scratch. I was made my first game using godot, the game named sky runner. If you want to play it I will give the link to you, its available for Windows, but if you are using mac or linux I can export it to you.
hi so you used blender to make the track, doesnt look bad at all. was procedural track too much hassle instead of blender (not that i know), general question
I love unity but I think that is because when I was looking into game dev it was the best option so I went with it, stuck with it and now I can’t bring myself to learning another engine
Yeah but can you make the same game be made in Godot 4?? I doubt it LOL All and all very cool video man I am constantly trying to decide between Unity and Godot. Right now I have switched back to unity because i really hate the way Godot trys to nest which makes it hard to find at least for me
@@Goodgis omg your the third RUclipsr to reply back to me btw I am taking a course currently to learn how to make games I am halfway done I will make a game using your profile as a character and making a game with that
well, unity has the biggest community you can ever find for a game engine, so whether you like it or not, unity is most popular and beloved game engine, especially for indie teams
Unity's car tutorial isn't good. the car can accelerate without touch ground neither the turn mechanich dosend mach with real live cars. I've played your game and controls are nice but lacks a reset button when we fall of road. I liked how the pod turns of the rokets when it's fling. You could implement collision particles when rocket bumps.
Play RocketPods: Cyber Octane here:
goodgis.itch.io/rocketpods-cyberoctane
Nah
I think I'll place my bets on the bar of soap winning the next NASCAR championship
Very Slippery xD
LOL
i love nascar
Make sure you don't drop it!
No friction…
Its amazing how you produced something with that much quality so quickly. Good job!
I have to say though, I liked the straight edged rocket design more than the rounded version as it reminded me of smth you might find in like military scifi
Yeah, I feel you there! Also thanks o much!
Excellent video! I know the youtube community love unity so it's cool to see you try it out and give honest opinions.
The game looks awesome and has that nostalgic retro racing vibe.
Thanks so much! :D It was a fun challenge.
Nice Game! One Mistake With The UI is that the Text Is Not Scaling With The Monitor So People With A Smaller Monitor Have Some Issues With The UI. The Fix Is Easy. Just Click On Canvas > Canvas Scaler > Check For Something Called 'Constant Pixel Size' And Change That To 'Scale With Screen Size', Then You Are Basically Done. Just Set Screen Match Mode To 'Match Width Or Height' Then Move The Slider Under The 'Match Width Or Height' Thing To How You See Fit.
Anyways, Great Game, Better Than I Could Make in a week, Good job!
Thanks for sharing!
1:58
Thank you!
So many devlogs on RUclips skip the concept part. What's your game about? What kind of experience do you want players to get out of it? Often we don't know, it's just straight into coding and feature implementation.
Yeah, it's easy to fall into that.
I support everything that resembles F-zero, love those racing games :D
This one looks like it has potential as well, who knows what the future brings :)
Thanks so much! :D
Great videos as always! I'm so excited to see your future content!
Thanks so much! :D
This video is fantastic! It’s amazing to see how you make your games. The tips you have about testing are super useful. And the game looks sooo good! The post processing looks so polished. I’d love to see more levels come to this if you have the time.
Thanks so much! :D
The final visuals look so nice! Awesome video
Thanks a ton!
Great Job Goodgis keep up the good work!
Thanks so much! :D
Quote cave story plus
@@minnenganga1765 Yep that is what my profile pic is.
Star Wars Pod Racer is absolutely underrated! Glad that someone else played it, I'd love to see more games like it!
Heck yeah!
"I really like the prequels."
Well, Hello There General Goodgis!
XD
Now this is Pod Racing!
I completely identify with your feelings toward unity, I think its an awesome game engine that works super well for a lot of people, but it has always felt a bit clunky for my workflow. Great video as always!
Thanks so much! (Also, I love the quote haha)
Thought you nailed the feel haha!
6:22 also if you ever make more unity games in the future I don't recommend doing this with the UI since it decreases performance, you should get tweening assets from the asset store (I use leantween)
What wuuuut?
@@Goodgis Don’t put animations on the title screen dor those sweet sweet extra frames
I'm a huge fan of racing games
And I gotta say... you really got that "feel of speed" good
Thank you Nice gis for these cool content
Thanks so much! :D
6:34 “unity’s menu system is easy to use”
if you’re referring to unity ui, it’s known for being super painful to work with lmaoooo
Especially when you forget to set your canvas to scale with screen size, then you realise you forget and all you ui just goes off screen and you have to fix all of it!
@@CharcoolDev setting the reference resolution for the canvas scaler to the size of your game view should fix that haha
@@n8dev Have I been doing it wrong the whole time????!?!??!!?!?!?
Yeah it's such a pain lmao
Buttons are pretty nice though :D
I've been using unity for 4 years now and I'm proud of you for sticking to it and finishing your game. I have yet to finish ANY of mine. BTW I also started with construct 2. I made a lot of prototypes that were never released. Kudos!
Thanks so much! :D
honestly simplicity is key. people keep forgetting that games where very simple and one note, but they had the one really great note that's why retro and remakes are popular and can even really surprise people I know the RE remake did.
Hey, that’s a pretty cool looking game! I was thinking… a couple ways to enhance the feeling of speed… a simple, very subtle particle effect in front of the camera that moves in whichever way your ship is pointed. Tiny little specks that turn into streaks. Also, go nuts with the motion blur as you hit those hard corners.
Weird idea, how about a powerup that allows you to shoot a grappler cable when you go flying off the track. It could grab the track and sort of slingshot you forward, giving you a chance to keep going. Maybe it’s an expendable. Maybe it’s a core mechanic, who knows. I just kept thinking that it would be cool. Anyhow, keep up the good work
Thanks for sharing! :D I'll have to update the game at some point!
Awesome devlog as always! Really liked the slick UI, it really pops.
Interesting to see your point of view on Unity coming from Godot. I think the main selling point of Unity for me is the plethora of tutorials and assets available from the get go, but it can also be a rabbit hole!
I’m keen to give Godot a go at some point too. It’s only by looking at different game engines that you realise what the underlying systems do and how to best leverage them imo.
Yeah, the tutorials really make it nice! Also you definitely should, it's worth a shot. :D
"I really like the prequels."
Unsubbed, unpatreoned, unbelievable.
True story, the only time I ever received a death threat in my life was from me posting a youtube comment saying I loved Jar Jar Binks.
@@Goodgis oh gosh I remember you telling me that once. I mean I don't like the prequels but good Lord that's WAY too far.
@@Goodgis Really?! HAhahaahah, Yeah but I don't think someone should give u death threat because you like a fictional character.
@@Goodgis Me'sa Jar Jar Binks!
Great job goodgis! You are an amazing game dev, and your videos are great!
Thanks so much! :D
I believe having knowledge and expertise in more than one engine is a huge plus. This way, depending on your game, you can pick the kind of engine that suits your needs better.
In my case,
If I want to make a 2D game of any kind, Godot.
If I want to make a 3D game of high quality, Unity.
If I want to experiment/prototype, Godot.
If I want to make a simple 3D game, Godot.
Next time, if I want to release a game to Steam, probably Unity in 3D, since the experience of compiling Godot is a medicine I do NOT want to take.
If I want to make a multiplayer game, Godot with Gotm.
If I want to make a game for any console, Godot. Definetely Godot, I dont even want to touch unity for that matter.
And Lastly, if I want to make a multiplayer, non-profit game, i'll use Roblox Studio.
That's a great point!
Really cool that you decided to do it in unity! Cool video, and game
I'm glad you like it :D Thanks for watching!
It would have been cool if you had gone a little bit more in depth regarding how you implemented the AG system and driving mechanics and the whole evolution process to better understand why you ended up settling for the third attemp. Real cool looking project, nice work.
yeah made a wipeout clone on unreal few years ago. Although i m a long time coder, what I thought would be easy actually humbled me, took me a while to figure out the original one
Oh my goodness someone should make a racing game where everyone is a bar of soap
You definitely need to make a game with c++ and raylib… please
I really want too! :D
For someone that doesn't really like Unity you made an awesome looking game. I agree that Godot is far easier to get set up and running then Unity as Unity is quite bloated but its quite convenient to not have to download each plugin so I guess it depends on what you need from an engine.
Thanks so much, it was a fun challenge!
Hi there, quick question: in the Conecpt section of this video (~ 1:55) is there a website with such a tool to roll this? I'd like that ^^
0:39 Yo I made it in the video! I'm famous now!
;)
I hope you return to this and maybe set up an online multiplayer version with more content. I really love this idea and I hope that one day you decide to come back to it.
That could be sweet!
Give people access to the unity files so we can mod and add to it.
FREAKING STAR WARS RACER!!! I LIVED on that game as a kid lol.
Heck yeah!
Wow nice game and tutorial
1:58 And which software or website did you use to generate the theme, mechanics??
Please reply!
firith.studio/game-idea-generator
Just found your channel and have to say great editing skills you have, Unity is great if you stick to it
Thanks so much! :D
What is the site name to choose game genre and environment? Because I don't really have ideas for a project
firith.studio/game-idea-generator
Good to know that there is at least someone out there who uses a game engine other than Unity...
:D
Hello, how did you manage to make car controller more manageable while turning, care to share some insights? Thank you
Awesome looking video
Thanks 👍
so in the end how did you make the car turning?
Yeah... for some reason I had a lot of issues recently installing unity.
I even wrote a bug report on that and got in touch with support and it still happened a few times.
Now it seams to have stabilized a bit, but who knows?
Yeah, that's the weird thing about it. It's a good engine but I just can't stand that part of it.
@@Goodgis well... I just installed a 3rd version using the 3.0 beta hub. And it went ok after I clicked retry on the editor download. It always seams to timeout on me in the first try.
Weird to hear someone talking that about godot, at least for 3d there's not a single feature of that engine that I haven't found a bug, not only on the 4 branch but comming since 2, still moving to unity after learning the basics with godot was way easier.
2:00 what is that generator called?
firith.studio/game-idea-generator
@@Goodgis thanks😤
Hey, great video as always, your video editing and art style are both super nice! You actually convinced me to try godot, any recommendations on how to learn it?
There are a ton of great tutorials on youtube, just need to search around. :D
hey, those tree and platform asset at 0:16 are looking good,from where did you get then can you provide me the link.Btw game looks smooth.
Thanks! I made them myself.
second 20-24 i remember playing that game on xbox is that your game ? (btw this video is really good)
Where I should learn c#
Can you make tutorial on it
I honestly never use it and there are plenty of amazing tutorials out there. Just search one up. :D
Was not expecting a Unity video from you. Especially since i was used to godot.
This might be the only Unity video I ever do haha
Hold up, hold up, what tool are you using at 1:56 to generate random ideas? Unless that's just editing magic lmao, in which case... Can someone make that?!
firith.studio/game-idea-generator
thank you so much for the free trial of skillshare
ur da best
No problem! ;)
I got a 5 sec ad in the middle of the SKillshere ad just before he says "no ad" at 1:20.
LOL that's the worst.
I cannot open it on Mac OS. Says it wont exist. I tried to check security but not alert there to check in order to open. Any ideas pls? Game looks terrific.
ive been hearing so much about godot , it looks much more user friendly then Unity. but Unity just has so many tools that can help the process...
as someone who is more Artist then a coder and uses Visual scripting , would Godot be more beneficial ?
I think it's just all out better to start with Godot. I started it and it is just much more easier but, if you use more Visual Scripting, use Unity.
I've never used Godot's visual scripting, but I think it's easier and less technical than Unity.
Looks really nice!
Does this changed anything about your opinion on Unity?
I definitely think it's a powerful tool, but I still don't like it haha
Wait you find creating a itch page boring ? That's my favorite part when I make a game
It can be, but compared to programming it can be boring! haha
I agree with you that installing unity is the hardest part. Maybe installing unreal is harder. I was tried so many game engine like gamemaker, stencyl, scratch. I was made my first game using godot, the game named sky runner. If you want to play it I will give the link to you, its available for Windows, but if you are using mac or linux I can export it to you.
That's awesome!
2:47 you didnt delete the default cube!
;)
hi so you used blender to make the track, doesnt look bad at all. was procedural track too much hassle instead of blender (not that i know), general question
I've never made procedural tracks before so yes haha
can you make a game in scratch,construct 3 , or clickteam?
I've made plenty of games in Construct :D
@@Goodgis ok :D
1:55 what website is that ?
firith.studio/game-idea-generator
Yea curves are good.. is it shader or created using blender?
No, at least I don't think so.
I love unity but I think that is because when I was looking into game dev it was the best option so I went with it, stuck with it and now I can’t bring myself to learning another engine
XD
not to be that guy, but what program/website do you use to generate concepts for games
firith.studio/game-idea-generator
@@Goodgis Thank you so much
Best racing game I've ever player is BLUR, but it is only fun when you're playing against friends in local multiplayer.
I'll have to check it out!
Is it possible to make it opensource? Need to see the source code 🤥
I got a ad saying “how to learn making a game with unity”
Wow! XD
@@Goodgis and it was even the first video of you, so I thought it was you
I'm curious about how long it takes people to install unity?
Me too! haha
If I can ask, what do you think of Unreal?
It good if you want realistic 3D graphics.
@@Goodgis I would also add that blueprints exist for me, because I can’t/do not like programming.
pls what is the website that give u the type of the game
firith.studio/game-idea-generator
lmao the "installing Unity" bit killed me. xD Seems like every time I use it, 50% of my development time is dedicated to installing something.
I know, right? haha
I would make the track cylindrical and make the ship rotate around the cylindrical track.
That would be sweet
Is anyone else wondering what is going on with the cc
Yup...
Yeah but can you make the same game be made in Godot 4?? I doubt it LOL
All and all very cool video man I am constantly trying to decide between Unity and Godot. Right now I have switched back to unity because i really hate the way Godot trys to nest which makes it hard to find at least for me
That would be cool to remake it in that.
1:56 link?
firith.studio/game-idea-generator
If i was to make this game and publish it to console and or mobile would you mind??
As long as you don't call it rocket pods. :D
You can compile Godot in the time unity project starts On my pc...
Lol is that a diss to you pc or unity
LOL, you're totally right. You could install Gentoo faster than downloading Unity.
Can't wait for the video
:D
Got a long way to go to play with the big boys.
;)
is audacity okay to use thought it had virus with it?
Nah, though it is spyware now.
Man uses Unity, INSTANTLY regrets it | Good Gis
Beautifully said.
A nice way to not promote the engine wars
Thanks! :D
Sponge Bob race car would be poggers
It would be :p
@@Goodgis :D
What site is it that generate themes?
firith.studio/game-idea-generator
But can I run it on a toaster
Nice! haha
bro downloaded rocketpods your version very fun
Thanks so much!
@@Goodgis omg your the third RUclipsr to reply back to me btw I am taking a course currently to learn how to make games I am halfway done I will make a game using your profile as a character and making a game with that
ok i came back ater playing the game it's pretty cool
Thanks! :D
I was waiting for you to say this video is sponsored by Game Maker Studio 2
LOL
My man got a sponsor:)
Ayyye! :D
nice game im playing it now
well, unity has the biggest community you can ever find for a game engine, so whether you like it or not, unity is most popular and beloved game engine, especially for indie teams
For now ;)
Random game idea site?
firith.studio/game-idea-generator
It seems cool but I can't even run it on very low settings
Whelp, that's Unity for ya.
Now as a true challenge, try to make the same game in Godot and see how both the game, and the experience making the game differs.
That would be sweet!
Is it a ship? Is it a rocket? No, it's just a bar of soap.
LOL
*me wondering how he makes such good videos
BTW Please make a game like fps but with minecraft 😔
Isn't Minecraft an FPS? haha Thanks! :D
Unity's car tutorial isn't good. the car can accelerate without touch ground neither the turn mechanich dosend mach with real live cars. I've played your game and controls are nice but lacks a reset button when we fall of road. I liked how the pod turns of the rokets when it's fling. You could implement collision particles when rocket bumps.
That could be sweet, thanks for the recommendations!
"unity is always buggy for me" shows bug free gameplay.
Make Bloodborne Kart next
LOL
"This video is brought to you by Godot"
LOL, I wish! haha