Unity3D: Creating Dynamic Atmosphere with Simulated Fog Noise Using Particle Systems!

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  • Опубликовано: 26 дек 2024

Комментарии •

  • @gregorsmirnow6337
    @gregorsmirnow6337 4 месяца назад +3

    Man, so many teachers have an ego and never want to show "weakness" by acknowledging they don't know something. So much good learning when the teacher demonstrates something up until the edge of their knowledge and then tries to explain what they don't know. I really appreciate that you do this (talking about the soft particle factor bit)

  • @Aseel_Black
    @Aseel_Black Год назад +5

    Dude. you're such a fun instructor to learn from! thank you so much!

  • @AcidicVoidLive
    @AcidicVoidLive 6 месяцев назад +2

    Just in case you're still wondering how to solve the soft particle issue: It's possible with the Amplify Shader Editor and its Depth Fade node. I don't know if it's replicable in the standard shader graph but I guess you can do it with a shader script if you don't want to buy Amplify.

  • @starvr
    @starvr Год назад +1

    A well deserved subscribe and like coming your way, I've been looking for something like this for a while now. Thanks.

  • @nikz000
    @nikz000 6 месяцев назад

    This video is a hidden gem! Thanks

  • @astromonkey1757
    @astromonkey1757 3 месяца назад

    Thanks to you i managed to make a nice sandstorm in my desert level, THANK YOU! (i reused a missile smoke sprite for the sand cause lazyness)

  • @johnlindell5024
    @johnlindell5024 Месяц назад

    Great tutorial🤘🏼

  • @cherryverse23
    @cherryverse23 5 месяцев назад

    thanks a lot man

  • @photonpotato2490
    @photonpotato2490 Год назад +2

    Thanks for the video man, this helped a lot!

  • @priskon5950
    @priskon5950 7 месяцев назад

    Amazing tutorial! One question, my particles seems to collide with my player/camera and they just glide off, its like an area around the player is forcing back all the particles, you know how to fix that?

  • @TiagoMilanov
    @TiagoMilanov Год назад +1

    This is nice man!!!

  • @hristoborisov3713
    @hristoborisov3713 Год назад +1

    you are amazing. love the energy

  • @impheris
    @impheris 8 месяцев назад

    good video... keep the good content...

  • @Val-kj5wn
    @Val-kj5wn Год назад

    Thank you! I love your personality

  • @cyber752
    @cyber752 10 месяцев назад

    thank you so much helped me

  • @ericzanne1590
    @ericzanne1590 Год назад

    very helpful, thank you.

  • @rodprogramdev9253
    @rodprogramdev9253 Год назад

    Thanks for this video these were really great tips.

  • @MadMarcWinnipeg
    @MadMarcWinnipeg Год назад +1

    Hi
    Question:
    The legacy shader doesn't work in game view or build when using URP.
    what am i missing?
    thanx
    Marc 😁

    • @MadMarcWinnipeg
      @MadMarcWinnipeg Год назад

      it appears in game view until you run the game.
      Anyone wanna chime in?

  • @PerfectWorldDeveloper-xq2yf
    @PerfectWorldDeveloper-xq2yf 3 месяца назад

    Thank u

  • @coronavirusnik8394
    @coronavirusnik8394 Год назад

    Thank!

  • @gmangman123
    @gmangman123 Год назад

    Thank you Master! But my player can't get inside the fog?
    here video link; ruclips.net/video/SESmndyIztY/видео.html

    • @juangoyret9364
      @juangoyret9364 Год назад

      make sure the near value of the camera is close to 0