EA SPORTS FC 25 Gameplay (PS5 UHD) [4K60FPS]
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- Опубликовано: 7 фев 2025
- EA SPORTS FC 25 Gameplay (PS5 UHD) [4K60FPS]
Store - www.ea.com/gam...
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Gaming Consoles Specs:
►PlayStation 5
►TV: Samsung QLED QE55Q6FN 4K Ultra HD
►Capture Card: Elgato Game Capture 4K60 S+
►Steering Wheel & Pedals: Logitech G29 Driving Force
►Playseat: Playseat Evolution Alcantara
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Follow Us:
►Instagram - / throneful.k
►Twitter - / kronevg
►Facebook - / throneful
►Steam - steamcommunity...
Contact:
►Yahoo Mail: KroneVGames@yahoo.com
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Game Information:
EA SPORTS FC™ 25 gives you more ways to win for the club. Team up with friends in your favorite modes with the new 5v5 Rush, and manage your club to victory as FC IQ delivers more tactical control than ever before. EA SPORTS FC™ 25 has the best players from the biggest clubs and competitions around the globe, with match data from the world’s top leagues powering how 19,000+ players move, play, and win in every match. No matter how you choose to win in EA SPORTS FC™ 25, do it for the club.
5v5 Rush
Team up in 5v5 Rush, a new way to play with friends in Football Ultimate Team™, Clubs, and Kick-Off with fast-paced small-sided gameplay.
FC IQ
An overhaul of tactical foundations across the game delivers greater strategic control and more realistic collective movement at the team level. FC IQ also utilises a new AI model, powered by real-world data, to influence player tactics through all-new Player Roles.
Football Ultimate Team
Select your favourite Player Item and team up with friends in 5v5 Rush matches. Switch up your style of play with the click of a button by employing Manager Items, and find the perfect synergies between your Player Items based on specific Player Roles.
Manager & Player Career
Live out the biggest storylines from the real-world with Live Start Points** (arriving as a post-launch update); rewrite the stories of past ICONs with today’s teams in Player Career; and play an authentic Women’s Career experience using a club or player from the top five women’s leagues.
Clubs
Play, win, and progress with friends in more ways than ever before. Connect with club mates in your new Clubhouse and see friends’ avatars when they enter the mode. Take your club to new heights with Facilities, and showcase your skills in Clubs Rush.
Unrivalled Authenticity
Experience unrivalled authenticity in EA SPORTS FC™ 25 with the most true-to-life experience of football’s biggest competitions, clubs and stars, with 19,000+ players across 700+ teams in more than 120 stadiums and over 30 leagues. EA SPORTS FC™ 25 is the only place you can play the iconic UEFA Champions League, UEFA Europa League, UEFA Europa Conference League, CONMEBOL Libertadores, Premier League, Bundesliga, and LALIGA EA SPORTS, all in the same game, plus the UEFA Women's Champions League, Barclays Women's Super League, the National Women's Soccer League, the D1 Arkema, Liga F and the Google Pixel Frauen-Bundesliga.
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#EASPORTSFC25
How come, with every new release, the game looks less realistic? The movements are so weird.
Shut up kid and the movements are not weird your weird now go and cry to your mom kid
Yeah even 2018 graphic seems better🥲
The lighting is really bad even after 10 years.
I have a Fifa 15 compilation on my channel and that looks better than this.
ruclips.net/video/gwiNvXIfqCU/видео.html
For real. It looks like shit compare to fifa17, and that was when they first transitioned to a new engine.
I agree with u, fifa 22 was much more better
its unbeliavable how PES 2013, a PS2 game from 12 years ago has better physics and gameplay than this
Stop the rubbish man
@@OmarDo7ahe’s not joking. this game is genuinely horrific.
Are u crazy
@@nothingbutcactus7639Stop the hating 😭🙏
I don't agree with graphics pt but I completely agree with the physics pt
the physique of the ball was improved, but the players still skating on the field...
Exactly thats the thing they never fix its frustrating
I'm Mr ananymous, a former programmer at EA. During my time there, I saw how the company prioritized profit over the quality and enjoyment of the games, often turning them into gambling machines with microtransactions. I strongly advise players to quit supporting and playing games that exploit their time and money. There's no value in supporting a system that treats players as a source of revenue.
As programmers, we strongly recommend quitting this unhealthy, addictive Zionist game immediately
These are our hidden secrets of the FC 25 game
"The term 'you' refers to us as programmers."
1. Invisible AI Buffs
Hidden Difficulty Scaling: You could secretly adjust the difficulty of the AI in a way that isn’t obvious to the player. For example, the AI could be given minor handicaps (lower accuracy, slower response times, less efficient decision-making) without the player noticing. This would give players the feeling of overcoming difficult challenges, but the game is actually making it slightly easier for them.
AI Mistakes or Blind Spots: Subtly increase the chances that AI-controlled players will make mistakes in certain situations, like missing shots, passing poorly, or losing track of the player’s actions. You could also give AI opponents blind spots or tactical gaps that the player can exploit-without it being too obvious or game-breaking.
2. Dynamic “Assist” Mechanics
Hidden Gameplay Assists: Introduce hidden gameplay assists that kick in when players are struggling. For example:
If the player’s team starts losing or is significantly outmatched, you could secretly tweak things like stamina, accuracy, or control responsiveness to give them a bit of an edge.
Auto-Correction: If a player makes a major mistake, like failing to block a goal or missing a critical pass, you could have an invisible system that automatically adjusts certain game elements to make the mistake less impactful (e.g., slightly correcting a shot angle, or automatically slowing down an opponent’s movement for a split second).
Adaptive AI: As the player plays and makes mistakes, the AI could slowly adjust its tactics to give the player more opportunities to succeed-for example, by reducing the AI’s pressure during key moments or making the AI miss more often in tense situations. This would be hard for the player to notice but would ensure they don’t feel like the game is punishing them too much.
3. Hidden Resource Management
Unseen Stat Boosts: Give the player hidden stat boosts to their team that they don’t see in the UI (like extra stamina, skill, or speed). For example, their players might have a slightly higher reaction time or accuracy than displayed on the stat sheet, making them more efficient in the game.
Stamina Buffs or Reduced Fatigue: You could subtly reduce player fatigue or increase recovery rates after certain actions, allowing players to maintain peak performance longer than they would expect. This could go unnoticed if the player doesn’t see exact stamina numbers or feel the difference until it’s too late for the AI to capitalize on its own fatigue.
4. Invisible Tactical Help
Invisible Tactical Guidance: Without revealing it, you could implement a form of AI-guided tactical suggestions that improve a player’s strategy. For instance:
If the player is consistently failing at a certain tactical decision (e.g., attacking too much or being too passive), the game could subtly adjust the AI's reaction to make it easier for the player to execute successful strategies.
For example, if the player tries to use a specific formation or strategy but is getting overwhelmed, the AI could "react in a way that supports the player's tactics" by slowing down or avoiding counter-strategies. It makes the player feel like they’re winning on their own, but the AI is subtly adjusting to make them succeed.
5. Event-Driven Player Buffs
“Luck” Factors: Introduce a hidden “luck” factor that affects the game’s outcomes. This could include things like:
Critical Event Boosts: Random events, like last-minute saves, post-hit rebounds, or missed penalties from the AI, could happen more often for the player. These would seem like “lucky breaks” that the player gets, but they’re actually part of a hidden system designed to increase the player’s win rate.
Random Power-ups: After certain in-game actions (like consecutive goals or perfect plays), the game could secretly boost the player’s next few shots or passes without them realizing it, making their plays seem more effective and increasing the chances of success.
6. Invisible Influence on AI Behavior
AI Adjustment to Player Performance: The AI could be secretly adjusting its tactics based on the player's perceived skill level. For example:
If the player is struggling, the game could make the AI team less aggressive or less coordinated, creating easier opportunities for the player.
If the player is performing exceptionally well, the AI might adjust by sacrificing defense for a brief moment or making strategic errors, giving the player a slight upper hand.
AI "Behavioral Loops": Sometimes, AI could unknowingly fall into certain patterns that the player can easily predict or exploit. You could adjust the AI's decision-making to favor the player’s typical moves, making it feel like the player is outsmarting the AI even though the AI is giving them small, hidden advantages.
7. Secret AI Vulnerabilities
AI Weaknesses at Key Moments: Create hidden vulnerabilities for the AI that kick in at critical moments (e.g., late in the game or when the player is about to lose). These could include things like:
AI Fatigue: When the player is close to losing or the game is nearing a critical point, the AI could subtly become slower or more error-prone without being obvious.
AI Overconfidence: If the AI is dominating, it could become overconfident and make mistakes in key moments, giving the player an unexpected advantage in clutch situations.
8. Player Guidance via UI Feedback
Subtle UI Feedback: Without telling the player directly, you could provide subtle feedback in the UI to help them succeed. For example:
Highlighting areas on the field or showing subtle directional cues when the player is about to make a key mistake.
Showing temporary stat boosts on the UI after certain actions (e.g., “+10% Accuracy” after completing a perfect pass), without explicitly telling the player how or why it happened.
Giving the player hidden hints (like slight camera zooms or visual indicators) that guide them toward high-probability winning plays, but without overtly changing the gameplay.
Final Thoughts:
Conclude by discussing any future updates, expansions, or goals you have for FC 25. This shows that you’re not just done with the project but are always looking to improve it.
Example:
"Looking ahead, we’re focused on [new features, expansions, updates, etc.]. We plan to continue improving the game based on player feedback and expand the universe of FC 25 with new [features, maps, characters, modes, etc.]. I’m excited for what’s to come and the opportunity to continue pushing the boundaries of what FC 25 can offer."
Don't complain, just give them your money
I'm Mr ananymous, a former programmer at EA. During my time there, I saw how the company prioritized profit over the quality and enjoyment of the games, often turning them into gambling machines with microtransactions. I strongly advise players to quit supporting and playing games that exploit their time and money. There's no value in supporting a system that treats players as a source of revenue.
As programmers, we strongly recommend quitting this unhealthy, addictive Zianst game immediately
These are our hidden secrets of the FC 25 game
"The term 'you' refers to us as programmers."
1. Invisible AI Buffs
Hidden Difficulty Scaling: You could secretly adjust the difficulty of the AI in a way that isn’t obvious to the player. For example, the AI could be given minor handicaps (lower accuracy, slower response times, less efficient decision-making) without the player noticing. This would give players the feeling of overcoming difficult challenges, but the game is actually making it slightly easier for them.
AI Mistakes or Blind Spots: Subtly increase the chances that AI-controlled players will make mistakes in certain situations, like missing shots, passing poorly, or losing track of the player’s actions. You could also give AI opponents blind spots or tactical gaps that the player can exploit-without it being too obvious or game-breaking.
2. Dynamic “Assist” Mechanics
Hidden Gameplay Assists: Introduce hidden gameplay assists that kick in when players are struggling. For example:
If the player’s team starts losing or is significantly outmatched, you could secretly tweak things like stamina, accuracy, or control responsiveness to give them a bit of an edge.
Auto-Correction: If a player makes a major mistake, like failing to block a goal or missing a critical pass, you could have an invisible system that automatically adjusts certain game elements to make the mistake less impactful (e.g., slightly correcting a shot angle, or automatically slowing down an opponent’s movement for a split second).
Adaptive AI: As the player plays and makes mistakes, the AI could slowly adjust its tactics to give the player more opportunities to succeed-for example, by reducing the AI’s pressure during key moments or making the AI miss more often in tense situations. This would be hard for the player to notice but would ensure they don’t feel like the game is punishing them too much.
3. Hidden Resource Management
Unseen Stat Boosts: Give the player hidden stat boosts to their team that they don’t see in the UI (like extra stamina, skill, or speed). For example, their players might have a slightly higher reaction time or accuracy than displayed on the stat sheet, making them more efficient in the game.
Stamina Buffs or Reduced Fatigue: You could subtly reduce player fatigue or increase recovery rates after certain actions, allowing players to maintain peak performance longer than they would expect. This could go unnoticed if the player doesn’t see exact stamina numbers or feel the difference until it’s too late for the AI to capitalize on its own fatigue.
4. Invisible Tactical Help
Invisible Tactical Guidance: Without revealing it, you could implement a form of AI-guided tactical suggestions that improve a player’s strategy. For instance:
If the player is consistently failing at a certain tactical decision (e.g., attacking too much or being too passive), the game could subtly adjust the AI's reaction to make it easier for the player to execute successful strategies.
For example, if the player tries to use a specific formation or strategy but is getting overwhelmed, the AI could "react in a way that supports the player's tactics" by slowing down or avoiding counter-strategies. It makes the player feel like they’re winning on their own, but the AI is subtly adjusting to make them succeed.
5. Event-Driven Player Buffs
“Luck” Factors: Introduce a hidden “luck” factor that affects the game’s outcomes. This could include things like:
Critical Event Boosts: Random events, like last-minute saves, post-hit rebounds, or missed penalties from the AI, could happen more often for the player. These would seem like “lucky breaks” that the player gets, but they’re actually part of a hidden system designed to increase the player’s win rate.
Random Power-ups: After certain in-game actions (like consecutive goals or perfect plays), the game could secretly boost the player’s next few shots or passes without them realizing it, making their plays seem more effective and increasing the chances of success.
6. Invisible Influence on AI Behavior
AI Adjustment to Player Performance: The AI could be secretly adjusting its tactics based on the player's perceived skill level. For example:
If the player is struggling, the game could make the AI team less aggressive or less coordinated, creating easier opportunities for the player.
If the player is performing exceptionally well, the AI might adjust by sacrificing defense for a brief moment or making strategic errors, giving the player a slight upper hand.
AI "Behavioral Loops": Sometimes, AI could unknowingly fall into certain patterns that the player can easily predict or exploit. You could adjust the AI's decision-making to favor the player’s typical moves, making it feel like the player is outsmarting the AI even though the AI is giving them small, hidden advantages.
7. Secret AI Vulnerabilities
AI Weaknesses at Key Moments: Create hidden vulnerabilities for the AI that kick in at critical moments (e.g., late in the game or when the player is about to lose). These could include things like:
AI Fatigue: When the player is close to losing or the game is nearing a critical point, the AI could subtly become slower or more error-prone without being obvious.
AI Overconfidence: If the AI is dominating, it could become overconfident and make mistakes in key moments, giving the player an unexpected advantage in clutch situations.
8. Player Guidance via UI Feedback
Subtle UI Feedback: Without telling the player directly, you could provide subtle feedback in the UI to help them succeed. For example:
Highlighting areas on the field or showing subtle directional cues when the player is about to make a key mistake.
Showing temporary stat boosts on the UI after certain actions (e.g., “+10% Accuracy” after completing a perfect pass), without explicitly telling the player how or why it happened.
Giving the player hidden hints (like slight camera zooms or visual indicators) that guide them toward high-probability winning plays, but without overtly changing the gameplay.
Final Thoughts:
Conclude by discussing any future updates, expansions, or goals you have for FC 25. This shows that you’re not just done with the project but are always looking to improve it.
Terrible looking
I'm here to learn soccer with watching this
Good luck!
I just watched the trainer for Rematch and it made me realize I never even seen gameplay of FIFA. All I ever heard of this game was how similar all the different yearly titles are and how the game is about opening packs of cards. Now I see the game does in fact have football in it albeit pretty boring to watch. I’m still more excited for Rematch I guess that bc I’m more of a gamer than a football player
This game is on sale for $28, and i still don't want to buy it
Why is everyone like “this game sucks this game is trash I’m not buying it” bro what’s wrong with it
Your a girl u wouldn't understand 😅
idk they hatin cuz its EA
@@AnimeEditz-Omar yeah prolly
Game looks awesome as always
Ur blind
İ will buy ps5 16 day later😊😊😊
Hayırlı olsun knk slim almanı öneririm :)
@@TR-HERMES slim mi normal mi alim knk
Awesome, have fun!!
WAAAAY too expensive to me
@@TekTastasBaldiBack Hala almadıysan Slim al knk. performans olarak fark yok ztn slimde disk girişi yok yani daha ufak boyutlu ve ssd girişi daha kolay erişilebilir. kutulu oyun alacaksan normal olanı al
What a lame, how with every new fifa it looks worse and worse and worse... Disappointment.
It's fun playing with Real Madrid in this game HALA MADRID!!!!
8:07
8:10 bro this game Is so broken
Nice❤😮🎮
Tylko konami potrafi zrobić przyjemność graczą
Why hala madrid is removed after the goals?!
First I thought it was Fifa 15 🤡🤡🤡
I wish i had fc 25
Don’t buy it. It’s not worth it the gameplay is not even realistic to the actual champions league games in real life
Gameplaynya kaya robot
the same game Curve ball passes It's not realistic yet lets see the next fc 26
8:11 😂😂😂😂
Fifa 97 was the best..
Why gamers always complain ?
That’s is why sports games are a waste of money fifa 2011 is better than this shit
Não tá realista o suficiente. Os jogadores ficam dançando em campo. Ninguém fica correndo como se tivesse dançando na vida real.
Awful game. Player movement is so unrealistic
its just the same old shit ..... they not changed the commutators since 2010 fifa , they need to up the shit
Does this have euro nations league on it ?
No
This game is so overhated. Anyone who does hate it is either blind or needs to seek mental help.
you cant see the gameplay
@@omarahmedogle3202 Its you who can't
FC 25 IS THE BEST SOCCER GAME!
This is Bullshit in a real game the defenders would pressure the fowards it’s a joke that the defenders just stand there like statues
It's literally the same game from as FC24 smhh
We will never get a good football game with EA again, especially not since Konami don't provide competition anymore. Unless another game studio steps up, there won't be any football game in my house ever again 🥲
I don’t get it what’s wrong with fc 25
@@amygardam4601 to sum up. The game is almost the same game as it was 10 years ago. The developers care not about making the best football game possible, they only care about making money.
Regarding making a football game worthy of 2025 they lack, ambition, creativity, sense of realism etc. The game has no soul. It's just embarazing.
@@gunnersauruskex90 your right it’s always the same game ea shut down the older game servers so they can keep ppl buying the newer ones for ultimate team it’s a huge scam, thanks for the heads up.
Koniec tematu spierdolić wszystko co można to ino wasz guru potrafi ea 🤭🤑🤑🤑🤑🤑🤑🤑🤑
the jersey jiggles too much too unrealistic , never have i ever seen jersey jiggle so much in real life
Yeah, seems like rubber.
ruclips.net/video/OYTZO10RvlI/видео.htmlsi=Zc6zc4qm0n9avJwG
Best FC25 Gameplay channel on RUclips
i want a ps5 so bad😢😢😢 but my parents😢😢😢😢
Nobody cares
😂😂😂😂😂😂😂😂@@royalvarez3309
Buy it with your own money
@cillian5426 it's his parents' duty
@ ooor life lesson, if kid really wants something he has to work for it?
Od x lat czy to fifa czy tersz ea szuka najlepszych pomysłów od konami
same boring player movements and goals since fifa 16 super boring, wish we could see a combination of pes2013 gameplay with fifa licensing and graphics
its unbeliavable how PES 2013, a PS2 game from 12 years ago has better physics and gameplay than this
The players are kicking weird it's not realistic they are kicking like a girl
“Kicking like a girl” the hell is that meant to mean
ruclips.net/video/-j2EzpwamNc/видео.htmlfeature=shared
noob
players are moving really weird, it doesnt worth that price