The last time it happened, I remembered you could, but panicked and forgot exactly how for a couple seconds, and that was just long enough where when I finally dropped it, I got hit anyways. Next time will be different.
I feel this Quasar moment. When you need to destroy some bug-trees or spore-tree you just sitting and waiting and waiting and waiting, shoot, and waiting and waiting and waiting
Cluster eagle and airstrike are my main always and RARELY HAD THE PROBLEM Some people are just blind where they put them Also make sure you map the corridor it strikes in your mind and your golden
1:10 A tip for anyone that doesn’t know this, you can hold the drop button and drop the shield pack if a stratagem gets stuck on it. The drop button is X on PC as a default .
The moment when the stratagem is on you happend to me too xD There is actually a way to survive this: The stratagem is on the shield not your body, so if you drop your backpack you will survive
1:14 A true Diff 9 Helldiver would have opened his equipment menu, dropped the backpack, and then retrieved it safely. The sticky bubble was left in the game intentionally. To out baddies.
he was using autocannon and i think it was a bug with alot of explosive weapons to have a reverse explosion or some glitchy backdraft. Think most of it has been patched out now but not sure. I know int he more recent patch notes they directly pointed this out with the airburst and enemies being backdrafted after the shot. But yeah was sick as hell, wish i could dive underneath em like bile titans :(
You don't give gamers what they want because we want it all. You give us what we need because then when we ask you for more you can tough be happy with the way the game is lol 😁
It's still funny see how people still don't understand that rocket launcher with air burst NEED hold fire until y explode projectile where y need. It's just simple logic - but people don't like think much... And people still don't know that they can drop shield backpack when stratagem stuck in it - most part of players today really not seems smart...
There isnt a single piece of information on the game that says the airburst has a trigger release for the rocket, it only says that it explodes on proximity to to targets.
@@M4rckkk that's i'm talking about - i learn how to shoot right from this rocket launcher on second shot. Just use logic. But there so much players in the game who don't even try this and who still complaining that "this thing don't work". And y don't need to be Einstein for using simple logic.
@@YuriiTemnikov As the guy said, there is no information about this in the game. Game tells you something else entirely, which means an active misleading. That's ignoring the fact release trigger is an idiotic mechanic in itself. I should be second tap to airburst like in every game since ever. Just another example of the fact HD2 is made by devs who seemingly never played any other shooter. Or try to hard to be different.
@@Ally5141 Hmm - in the same Destiny 2 there is an exotic rocket launcher that works exactly this way. You launch a projectile - HOLD the mouse button until it reaches the desired point - release the mouse button at the right moment - profit! The projectile breaks up into individual smaller projectiles and pursues its targets. With such an explosion mechanic, there are also quite a few weapons in the same game, mostly (or all?) grenade launchers. This is a very simple and convenient mechanic. Again, what I’m saying is that players now (and people in general, if you think about it, at least most of them) don’t like and don’t want to think too much. If you didn’t manage to fire the new rocket launcher normally at least once, in theory you should at least have the thought “maybe I’m doing something wrong?” and at least try to achieve different results with a different approach. Following the usual sequential logic. It's the same with backpacks - if it can be put on, how do you think it's probably logical to assume that it can be taken off? Yes, even in the settings there is an option to “open the drop wheel” - how much more obvious should this be? And that's exactly what I'm talking about! In this game (as in many), as in real life, by the way, there are situations in which a person is able to understand almost intuitively, or at least by applying minimal mental effort, logical and critical, to the situation. But I repeat, in general, people do not like and do not want to think, either logically or critically. By the way, modern media are based on this - they set a general narrative, and the crowd follows it, not wanting to think critically about the facts - they simply follow the indicated course. But we are starting to deviate into politics, and I don’t want that, there are other thematic videos for that....
It baffles me how companies have no idea WTF they're doing months after making something good. Day 1 was better than what we have now. If they only focused initially on stability, then asked players what they wanted once the game ran great, we'd be in a much better place.
As someone on Reddit pointed out, studios have separate departments for different things. The devs responsible for fixing bugs do specifically that. They can’t just shove devs from the Warbond into that department, that’s not their area of expertise. Like what he said, imagine having a school bus not being able to drive. Now you have a mechanic that can fix the bus, but it’s one mechanic. Now imagine trying to take the Art teacher and having him go to fix the bus with the mechanic. The Art teacher doesn’t know how to fix buses, sure you can take the time to teach him. But that takes time. And while that teacher learns to fix buses and help with the bus, nobody is teaching Art. Yall need to realize that Arrowhead is a AA studio that currently being pressured to work like an AAA. A lot of yall are taking for granted the fact that we have a decent game ran by a studio that’s relatively in touch with their audience and isn’t trying to drain them for every cent.
@areafurrynone1913 an art teacher shares nothing in common with a mechanic, 2 devs developing the same game probably can learn from one another a lot faster lol
one day, helldivers will learn they can drop backpacks
The last time it happened, I remembered you could, but panicked and forgot exactly how for a couple seconds, and that was just long enough where when I finally dropped it, I got hit anyways. Next time will be different.
For real. Sometimes you panic but then I always remember the manual: Don't die.
@@rakkasaniron1696 "praticte is good for learn how fight in combat zone."
[Instructions unclear, dropped on teammate]
@@killaonmoco mission failed successfully
2:40 Eagle-1 never misses
I've never laughed so hard in my life
🗿🗿🗿🗿
@@themadnessmaker5408 OOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2:12 That's karma 😂😂
I feel this Quasar moment.
When you need to destroy some bug-trees or spore-tree you just sitting and waiting and waiting and waiting, shoot, and waiting and waiting and waiting
You can team kill me the entire game, I love watching my dude get ripped to shreds.
2:13
"This is the part where we all throw our heads back and laugh!"
I give Cluster Bomb users two strikes. One accidental team wipe is forgivable, but after the second they are going into early retirement
Fair, but that won't stop me
I mean, I've put down airstrikes in empty areas, to have teammates run INTO them.
Cluster eagle and airstrike are my main always and RARELY HAD THE PROBLEM
Some people are just blind where they put them
Also make sure you map the corridor it strikes in your mind and your golden
@@ComicGladiatorfr I threw a 500kg one time and someone ran infront of me and the stratagem hit them and we got squad wiped
2:46 I want a flag like that.
I don't need it keep it for your self
2:10 instant karma lol
I think Joel is upset we keep making him look like a terrible game master
I have to imagine he loves it, literally plays a game as a job
careful he will do some devious stuff if u test him
I laughed way too hard at these, subbed.
Well done soldier! Great video!
Those friendly fire accident were inevitable Super Earth stands proud in front of your efforts o7
lmaoo these are the best moments that i ever see
This made me laugh way more than I thought it would
this is pure gold XDXD
the amount of team killing in this game is ridiculous.
1:10
A tip for anyone that doesn’t know this, you can hold the drop button and drop the shield pack if a stratagem gets stuck on it. The drop button is X on PC as a default .
Truly, a Marvel.
Seeing videos like this makes me glad I'm not bad at the game 😭
These devs don't know how to balance jack sh1t....
and jack just left town....
Mano, seu video ficou incrivel. A bandeira no fim foi sensacional
The moment when the stratagem is on you happend to me too xD There is actually a way to survive this: The stratagem is on the shield not your body, so if you drop your backpack you will survive
top
1:08 anyone who has trouble with this hold x and drop your shield
Remember: they nerf us because they say we're the bad guys
lo de la mochila era tan simple como quitársela jajajajaajajaj
Eso no te lo muestran en el Tutorial y lo hace mejor por que tienes que descubrirlo tu mismo por curioso y los que no pues mueren aplastados jajajj
like fatshark on darktide
same engine btw, so if anything looks to have similar jank, that's why.
Joel was like MJ after Reggie shoved him and hit the game winner: he took that personally.
helldivers!!!!!! o7
0:30 ive never laughed so hard in my life
1:14
A true Diff 9 Helldiver would have opened his equipment menu, dropped the backpack, and then retrieved it safely. The sticky bubble was left in the game intentionally. To out baddies.
1:16 i swear that is some *Matrix* type shit.... guaranteed i will be doing this from now on. Hold the triggr of the quasar cannon slide 180 and 💥
he was using autocannon and i think it was a bug with alot of explosive weapons to have a reverse explosion or some glitchy backdraft. Think most of it has been patched out now but not sure. I know int he more recent patch notes they directly pointed this out with the airburst and enemies being backdrafted after the shot. But yeah was sick as hell, wish i could dive underneath em like bile titans :(
You mean before the patch. Yes ?
I NEED that flag
You don't give gamers what they want because we want it all. You give us what we need because then when we ask you for more you can tough be happy with the way the game is lol 😁
the flag 💀
its not about balance this game is about 500kg freedom
skill issue...
how many months ?
Not enough to justify all the damn complaining from players no offense to you
Song?
Mozart - Lacrimosa
major magnet official soundtrack ode to luck
@@Subscribe_for_democracy thanks! Funny video btw good work
It's still funny see how people still don't understand that rocket launcher with air burst NEED hold fire until y explode projectile where y need. It's just simple logic - but people don't like think much...
And people still don't know that they can drop shield backpack when stratagem stuck in it - most part of players today really not seems smart...
Sometimes you don't need a brain while seeking for democracy 🙂
There isnt a single piece of information on the game that says the airburst has a trigger release for the rocket, it only says that it explodes on proximity to to targets.
@@M4rckkk that's i'm talking about - i learn how to shoot right from this rocket launcher on second shot.
Just use logic.
But there so much players in the game who don't even try this and who still complaining that "this thing don't work".
And y don't need to be Einstein for using simple logic.
@@YuriiTemnikov As the guy said, there is no information about this in the game. Game tells you something else entirely, which means an active misleading.
That's ignoring the fact release trigger is an idiotic mechanic in itself. I should be second tap to airburst like in every game since ever.
Just another example of the fact HD2 is made by devs who seemingly never played any other shooter. Or try to hard to be different.
@@Ally5141 Hmm - in the same Destiny 2 there is an exotic rocket launcher that works exactly this way. You launch a projectile - HOLD the mouse button until it reaches the desired point - release the mouse button at the right moment - profit! The projectile breaks up into individual smaller projectiles and pursues its targets.
With such an explosion mechanic, there are also quite a few weapons in the same game, mostly (or all?) grenade launchers.
This is a very simple and convenient mechanic.
Again, what I’m saying is that players now (and people in general, if you think about it, at least most of them) don’t like and don’t want to think too much.
If you didn’t manage to fire the new rocket launcher normally at least once, in theory you should at least have the thought “maybe I’m doing something wrong?” and at least try to achieve different results with a different approach. Following the usual sequential logic.
It's the same with backpacks - if it can be put on, how do you think it's probably logical to assume that it can be taken off?
Yes, even in the settings there is an option to “open the drop wheel” - how much more obvious should this be?
And that's exactly what I'm talking about!
In this game (as in many), as in real life, by the way, there are situations in which a person is able to understand almost intuitively, or at least by applying minimal mental effort, logical and critical, to the situation. But I repeat, in general, people do not like and do not want to think, either logically or critically.
By the way, modern media are based on this - they set a general narrative, and the crowd follows it, not wanting to think critically about the facts - they simply follow the indicated course. But we are starting to deviate into politics, and I don’t want that, there are other thematic videos for that....
honestly tired of the nonsense nerfs and refusal to let me enjoy the game, i only play bugs now
It baffles me how companies have no idea WTF they're doing months after making something good. Day 1 was better than what we have now. If they only focused initially on stability, then asked players what they wanted once the game ran great, we'd be in a much better place.
It's too soon to treat helldivers 2 like its failing.
@@1974mmartin true, its way too early to be like that lol
As someone on Reddit pointed out, studios have separate departments for different things. The devs responsible for fixing bugs do specifically that. They can’t just shove devs from the Warbond into that department, that’s not their area of expertise. Like what he said, imagine having a school bus not being able to drive. Now you have a mechanic that can fix the bus, but it’s one mechanic. Now imagine trying to take the Art teacher and having him go to fix the bus with the mechanic. The Art teacher doesn’t know how to fix buses, sure you can take the time to teach him. But that takes time. And while that teacher learns to fix buses and help with the bus, nobody is teaching Art. Yall need to realize that Arrowhead is a AA studio that currently being pressured to work like an AAA. A lot of yall are taking for granted the fact that we have a decent game ran by a studio that’s relatively in touch with their audience and isn’t trying to drain them for every cent.
Still much better than quadruple A games.
@areafurrynone1913 an art teacher shares nothing in common with a mechanic, 2 devs developing the same game probably can learn from one another a lot faster lol