Morph Brush History - Use undo history as morph targets in ZBrush 2023.2!

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  • Опубликовано: 25 янв 2025

Комментарии • 13

  • @MitchAlrefaei
    @MitchAlrefaei Год назад

    Awesome vid! Very helpful

  • @jmorton2585
    @jmorton2585 Год назад

    Can the morph brush do this for changing different meshes cage vertices from Zremesher to a different Zmesh??

  • @leetaepar
    @leetaepar 6 месяцев назад

    Thank you! But I marked it in undo history and used the morph brush after work, but there was no reaction. I haven't used features like DynaMesh. Am I missing something?

    • @MichaelPavlovich
      @MichaelPavlovich  6 месяцев назад +1

      @@leetaepar yes, dynamesh changes the verex order, so you won't be able to use morph functionality, which moves each vertex from one spot to another - if you introduce or remove points, those points won't know where to go! In those cases you'll have to resort to projection techniques like the history recall or zproject brushes

  • @ClaudioAbraham
    @ClaudioAbraham Год назад

    Michael! Thanks for your awesome content always! What would be the benefit to use this instead of the regular StoreMT? StoreMT is saved with the ZTL so it can be used at any time (even if you close the file), while this only works if you save the undo history in a ZPR, in case you need to work later. May be i'm missing something about the benefit of this alternate funcionatily?

    • @MichaelPavlovich
      @MichaelPavlovich  Год назад +2

      you're totally right, store morph target is a super solid option, this just opens up more options - there's been a few times making things where I thought i stored a morph target but didn't (oops!!), so being able to scoot back in history and "grab" one is nice while I'm working, basically turning your history slider into thousands of potential morph target options (may or may not be that useful to you day to day, buuuuut maybe every once in a while). If there is a weird project where having thousands of morph target options available is good, you can also save your history along with your zproject and keep those options available between work sessions, but eh...not sure if there's a tremendous use case for that. but maybe!

    • @ClaudioAbraham
      @ClaudioAbraham Год назад +1

      Oh! Now i get it! Because if you go back in UndoHistory and try to store a Morph Target, that action saves into the UndoHistory and deletes the next steps done.
      In this new way you can go back and set a temp morph target in the timeline, without losing the undo history by using StoreMT.
      That's clever! Thanks Mike!!

  • @cfriedalek
    @cfriedalek Год назад

    Nice feature but it would be good to integrate it with the regular Morph functionality. History Morph does not enable other Morph functionality like Switch or Diff. As ever, thanks for the Zbrush feature update videos. Cheers.

  • @TheIcemanModdeler
    @TheIcemanModdeler Год назад

    Cool.

  • @Andrew-yu3mn
    @Andrew-yu3mn Год назад +2

    похож на Медведчука

  • @OlegRTT
    @OlegRTT 22 дня назад

    Seems like conflict with History recall brush. We had more options with HR brush and Morph separated. Yeah?

    • @OlegRTT
      @OlegRTT 22 дня назад

      And u answerd that second later... Love u...