Music Deconstruction - Green Hill Zone
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- Опубликовано: 26 окт 2014
- The Mega Drive/Genesis had two chips that it had access to in order to create it's music. The main chip was the Yamaha YM2612 FM Synthesiser which had 6 synth channels and 1 digital audio channel (DAC). This was backed up by the Texas Instruments SN76489 which had been the power behind the Sega Master System's music, this had 1 noise channel and 3 tone channels.
For this video I've played out all the individual channels used to make up the iconic Green Hill Zone theme, giving a little look at how the layering works and the chips were utilized. It's fascinating that some channels actually sound kind of ugly on their own, but great when layered up.
http:www.augmented-vision.co.uk Игры
Someone's gotta make this a rom hack. The more rings you get, the more complete the music sounds!
It exists, It’s something about sonic 1 color restoration, look it up
that idea reminds me of sonic 1 blastless. it's not what you're looking for but it's a similar premise
Well we already made that rom hack
There’s a hack like this where you have to return the color back by looking for hidden monitors and it gradually brings the music back as well. It’s a bit short sadly
The buildup thing was awesome
Sonic 1 like its music is so underrated. Because everybody just want to go straight without learning pathways secrets trap and gameplay.
The game was challenging long hard and each level had its own magic universe with amazing ost.
i agree
Its like a trailer tune rimix
I have a new found appreciation for this song.
Same.
Need your pfp
@Krynek, but I like anime. But, I'm not like that. An example is Acchi Kocchi. Another is the Japanese version of the Kirby (the pink puff ball that inhales things and copies them, not a Pokémon) anime.
@@inerfheroes4687, C:/Users/PKSuperStar256/Documents/Prized Possesions/2/5/6/A113/nope.avi
Krynek lol
Wow Green Hill's theme is more complex than I thought
Number 27 Many Genesis games used the SMS’s chip.
Batman and robin only use Old Japanese Master system (SEGA mark III.) chipset FM sound for its soundtracks. This machine is amazing.. 💖.
the Mega Drive has 11 total sound channels, 6 being FM, 1 being the DAC.
While the SNES has 8 sample-based sound channels.
I tought the song were only the song IDKnew there were all those parts
@@charliiviolet747 70 DAC
One of the most perfect game themes ever made imo. So many great memories. Call it nostalgia if you like, but it's really a great tune. Cool to hear it deconstructed so brilliantly.
In my opinion this tune is the definition of nostalgia in video games
that and its just so perfect
ZachDoesGaming 1-1*
1-1 and Green Hill are both nostalgic, but GH is overused at this point.
Emerald Hill is my favorite.
@@theironsword1954
I find GH much better then EH in terms of music and visuals.
And that was for Green Hill only, imagine how long it takes to deconstruct a song from a modern game! Sonic Team never fails to make amazing music. Not even in the most rushed games!
I think it's a cool little thing that the SMS chips for backward compatibility can be used in Genesis mode.
the Z80 can be controlled by the 68000, and the Z80 has direct access to that the PSG, which is embedded in the VDP chip on the Mega Drive, allowing the 68000 to control it directly too
"It's fascinating that some channels actually sound kind of ugly on their own, but great when layered up."
That even happens with acoustic instruments and voices. You'd be surprised as to how weird or "bad" some individual instruments or voices sound in some of one's favorite songs or pieces. - That's the nature of music, though... Oh, and the ability of great composers and mixers.
that bassline is fire
Oh! The DAC.
Even Better When Both Are Playing At Same time
Slap Bass 1 on the megadrive/genesis soundfont
@@brodysstuff6461, the Genesis doesn't use soundfonts.
@@PKSuperStar256 yeah, but midi files do, that's what i was referring to.
One idea for a Sonic game hack could be based on building up each song to it's final form as you play. To complete each stage requires you fully complete the song. It'd make for a very nice, atmospheric approach that slowly returns to it's roots.
Christal Blue I'm pretty sure there was a level in Ristar that did that.
Idea with building song with tracks was realized in Luftrausers, it always plays one song, but with different tracks depending on player's equipment.
THIS ISN'T EVEN MY FINAL FORM!
Sonic 1: Contrast Color does Something like this.
Yep that exists, sonic hack called 'sonic 1 colour contrast'
0:13 when your running through a desert in Minecraft
Wow! This really shows, how impressive Sonic was, compared to previous platformers on 8 bit systems.
1:49 - end: epic music in 3, 2, 1...
The most depressing thing is hearing the main green hill melody (md channel one) without any other tracks. Its kinda creepy.
Theres been no reply cuz sonic is about positive shit not no creepy shit stfu
Nothing creepy. oit's standard thing with chiptune channels- only single tone played at once on one channel (no duo or chords. )
i love the second MD
When he sees his movie design
@@brisoatisuto9795 Bruh what is your problem
This, right here, is why I love listening to video game music.
Can we just acknowledge how amazing MD DAC is?
Dang this is really cool just as a listening experience, the single tracks followed by a buildup is very impactful to listen to I find. I think I will try and use such a technique in composition
Wow. THESE ARE THE TONES THAT MAKE UP GREEN HILL ZONE!? THIS IS AMAZING!
What a work of art. An absolute masterpiece!
Thank you very much for posting this video!
This is one of my favorite video game themes, and I'm currently attempting to deconstruct and reconstruct this song for practicing chiptune composition.
I was wondering, how in the world did you deconstruct the song like this?
Philip Walker sorry for the late reply! I used winamp with in_vgm plugin available here: www.smspower.org/maxim/Winamp/InVgm
then I set it to write to disk as a wav, turned off and on channels as
required! It's a little fiddly clicking settings back and forth but
works really well.
+AugmentedVisionVideo i wish sega released all the sound effects off the YM2612 chip
It's a synthesizer, no samples. You can let it play all you want. That's why there are different samples that are shared together:
There is a *funky* one, used in ACTION52 and TOEJAM AND EARL for example.
A very *weak* one, used in SUPER HANG ON.
A *Carribean* one, used in GREENDOG and TALE SPIN.
Many other games used different drivers to achieve different sounds, e.g. PSYGNOSIS did a good job with LEMMINGS2 and the outstanding NU*ROMANTIC PRODUCTIONS. Jesper Kyd and Emi Shimizu are more examples of great FM componists.
The Yamaha DX7, the famous FM keyboard used by so many 80s musicians, the AdLib/Soundblaster OPL2 (YM2812) and the OPN (YM2612, MegaDrive/Genesis) are all from the same era. You would get a Yamaha FM sound overkill in the mid-80s to the mid-90s if you had these devices :D RISKY WOODS for example uses a very, very well-known Slap bass that you will remind you of actual pop songs.
By the way, the AdLib chip is being used in many phones today to create ringtones. We have one system at work that plays some funky FM ringtones.
AugmentedVisionVideo Search them on internet...I have all samples and soundtrack of all genesis game in one zipped file
Team Fusion I afraid if I couldn't help you they were all in opm files format...about samples I didn't find them in my computer...If opm is interesting here is the link www.mediafire.com/file/ynnygzowyzw/2612org+OPMs.zip#!
This video feels so happy it's hard to describe but those sounds building up make it feel poetic for some reason
When you are in a sad moment alone and the positivity hits up and you find a base when the MD channel one comes out and then the rest is helping you to stand and making things better
This comment was for sure a trip
Artmagic 3318 I cried a little bit at the buildup, no kidding
This is truly amazing
2:40 dunno why i laughed at that
What XD
that was cute
@@gukeoke6312 yo wassup
@@speed_311 i'm following your trend of being omnipresent
0:13 Stepping Dust
0:22 Gameboy Music
0:33 Happy Gameboy Music
0:42 Not-so-green Hills
0:51 Boring Green-like Natural Mess
1:02 Blue-ish Land of Things
1:12 Boring Blank Place
1:20 Determined *h* _iLL_
1:33 Rebuilt Greeny Hills
1:43 Eventually Better Hills
I never understood soundchips/hardware as a whole but taking apart the song actually makes it really easy to see how other games use the Genesis sound font.
The MD Channel One fucking is responsible of makeing Green Hill Zonme, Green Hill Zone.
Buildup was the best.
This is very useful to those who might want to create their own songs or versions of video game songs. Thanks a lot!
God bless you for this
Oh wow, the build-up part was awesome!
I have had such a hard time find this video a while ago, drove me crazy.
As someone who is trying to get into production, this helps alot thanks man.
I like how you did this!
WOW! This confirms my suspicion that the SMS noise channel was used for the hihats; I did NOT however know that the PSG chip also helped out with some of the tune! Maybe you should do one of these for Sonic sound effects ;-) And confirm my beliefs that the jumping and "braking" sounds are in PSG and the ring and spring sounds etc are in FM ;-)
All of these things were already obvious and widely documented elsewhere, but congratulations on your intuition. :P
D. B. Perhaps not obvious to some.
On the topic of the "SMS noise channel", I've noticed that this same "hi-hat" sound exists in other emulators including Gens, but not (or not as much) in Kega Fusion. This really bugged me so I had a search around for audio inclusive playthroughs on multiple models of actual Sega Genesis consoles (I don't have my own), and the music from them actually resembled Fusion's more than anything else, especially when Fusion's Sound -> Filter setting is active. I'm not sure what else to make of this.
Talking of hi-hats, the Streets of Rage 2 Go Straight deconstruction video demonstrates that emulators fail to reproduce the SOR FM hi-hats correctly.
@@billforigno SMPS sound driver just about always uses PSG periodic noise hi-hat cymbals but Cube uses FM periodic noise hi-hat cymbals. Also Kega Fusion is a rather bad example of SMS noise channel investigating, real hardware PSG noise was never that quiet, if you want a 99% near identical emulator of real hardware PSG noise channel then it's got to be Regen.
The buildup part is amazing! It sounds like genuine SEGA work! They should have used it in the sonic generations trailer
0:51 wow man ,i love dat BASS solo
The main Melody for this song is majestic
I love these types of things with seperate music Stems!!
this sounds sick new subscriber!
Thanks to this i can hear every part of green hill zone.
Are there any other deconstruction videos of Sonic music like this?
Logan Prosperie Look it up. There is bound to be plenty.
Logan Prosperie I have a video of Mario 64's bobomb battlefield split into each track, it's basically the same thing.
Look up starlight zone deconstructed. I guarantee you will smile
Logan Prosperie : ruclips.net/video/0WpDyttVJKY/видео.html
Here ya go!
I have the in_vgm.dll for roughly 10 years on my computers. Disabling the SN and only let the YM2612 do the job was great. E.g. slowing down the GHOSTBUSTERS' "DEEP HOLE" to 48Hz and disabling the SN makes a great song that got burried under the annoying TI SN's sound. Channel 2 is usually the bass in the Sonic soundtracks.
Best thing is the groovy bass line in TOP HILL ZONE.
Try it. It's so Disco.
Same with the fast bassline in ALLEYCAT (Turtles: Hyperstone Heist)
Zedek holy shit its Zedek! DA famous crappy WAD reviewer!
MD DAC plays at 1:31 and my mind just goes.. "Oh Mickey, you're so fine, You're so fine you blow my mind, hey Mickey, Hey Mickey"
0:52 best voice on the concole🤣🤣
I never realized how many sounds are incorporated that sound like they're from an 8-bit console. Interesting.
its because they are from an 8-bit console
the genesis has backwards compatibility with the master system, so it can use its music channels as if theyre actual genesis music channels
@@dipflipdf
Yeah quite ingenius. Love it.
i agree, its very cool
@@dipflipdf
I'm mostly used to SNES, which is what I had when the 16-bit gen was current. The music on SNES was sample based, but I also recall some games having sounds that resembled NES. They must have also been wavefroms because they sounded too crisp and uncompressed to be samples. I just love how consoles from that era created pure greatness out of their limitations.
i like how you built it up in order
Fantastic video!! Thanks a lot 🙏🙏
It's nice to hear what this zone's theme sounds like when it's deconstructed like this please could you also do this for other sonic levels as well if you could I'd greatly appreciate it and would love to hear what other zone themes would sound sound like when deconstructed
This video is such a great example about how music much more complex than it sounds.
this song is just amazing
damn this video really shows you just how much is going on in that deceptively simple song
amazing job ! thanks for sharing .
This is great! I love stuff like this as ive made several videos like this for nes games
The build up was epic
My favorite is "MD Channel 1" and "MD Channel 5."
my fav is "buildup of all tracks/real greenhill track" "MD channel 2"
0:12 why do I love that sweeping sound so much lol
This is super dope!!!
That bass knocked my socks off
i love md channel four deeply
CHILLS when that bass hit
Wow this was actually a good video
Thank you, Audio Overload :)
MD channel one is where the music starts to kick in.
MD channel four is my favorite sound!!
Ah DAC, my favorite and also all the tracks togheter
1:14 That sounds incredible.
1:39 1.5x
You switched on MD2 just at the moment I needed it to be
...but then switched it off to early
The MD DAC part sounded really nice
Happy times. Didn't know anything bout FM synthesis back then though, lol
buildup give me chills
wow, good job! 👍
This video is educational....and groovy!
is there a program that deconstructs genesis songs? I'd really like to hear all of these instruments fully separately. i know there's an nes program that deconstructs tracks but does that work for songs on the Sega Genesis?
ShadowPuppy There is a genesis smps player that can play individual songs.However you need the music files first.The program is smps_play
Or get regen the emulator it depends on which version
Man!!! Thanks a lot for your share this website. That's what I looking for...
ShadowPuppy you can also use a program called "RYMCAST" to isolate individual tracks in Genesis VGM/VGZ tracks and then export them too!
@@greenchillzone7090 Do you remember the website they say for listen the channels individualy? cause i remember seeing here, but now, i forgot the website.
thiss was recommended for me.
Now for something I noticed
HOW DO THE DEVELOPERS MAKE GOOD MUSIC IN THIS WAY
It's like they compose different music and put them together
in most cases its one composer, who using tools to compose the track:
How to make Sega Genesis music (in 1994) -> ruclips.net/video/WEvnZRCW_qc/видео.html
It's crazy how much the beat changed the song
1:41 sounds like a movie trailer, great!
this vid is perfect for me as im making somewhat of a remix of green hill
The reason it's complicated like lots of game music with 4 channel (also look at MOD/s3m for examples) is the notes and instrument instructions weaved between channel to make tge most of tge channels space. Also when echo (repeated quieter notes) were involved.
Also same on SID chip music of Commodore 64.
And MOD (MOD/XM) music jazz jackrabbit 1/2 PC game.
Good job, thanks.
Me channel one and two sounded really cool
the MD DAC part just makes me think of the metropolis zone opening...
I always that the stage clear music was one of the best in video games history, along with Streets of Rage 2
Incredible, it sounds nostalgic! Buddy, can you make these audio available for download, please?
Very nice
can this process be done for any genesis or mega drive game? would love to get all the stems for the Streets of Rage 2 soundtrack
This is a dream come true… No pun intended
how do you do this??? i'm trying to remove the main melody from GHZ and i can't seem to figure out how.
When that bass drops on MD Channel Two.....
How come there’s 10 voices here but if I collect a ring in chemical plant it takes out a whole damn instrument
This goes for every game with channel-based sound. If the sound is programmed into the same channel as a set of notes in a music track, it interrupts it until the sound stops.
This means that it also happens with the NES, Game Boy, SNES, GBA, and many more.
Is there anywhere where I can download the MD Channel One theme shown in the video?? I really like it
Behind the scenes of making of The Green Hill Zone Music! By Masato Nakamura!
Well i mean. How else do you fit it on a 16 bit game without compression?
How do you pull individual tracks? Can I get this rip as a midi file?
(Sees the comments & hears the music) love it
It would be cool to hear the build ups of other zones
I legit want a loop of only MD Channel 1
Beatiful
MD Channel 1 when slowed down, sounds relaxing... to me.