Outlaws of Thunder Junction Set Review: Green | Magic: the Gathering
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- Опубликовано: 5 апр 2024
- #mtg #magicthegathering #MTGOTJ
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It's almost time for the Outlaws of Thunder Junction Pre-Release! In this video I give you my thoughts on the new cards for Magic: the Gathering's newest set, focusing on how they play in Limited.
What my grades mean:
I use a letter grade system, and my grades usually fall into a bell curve (Very few A’s and F’s, lots of C’s.)
A - Bombs that are always your first pick, they completely warp the game in your favor, and they easily pull you into their color(s). You always first pick these. These are cards you are ecstatic to have in your deck. Most sets have 15-20 of these. Tend to mostly be Mythics or Rares, though sometimes an Uncommon gets there.
(Unstable Glyph Bridge, Zoetic Glyph, Aclazotz, Deepest Betrayal)
B - Premium removal spells and highly efficient creatures, often worth first picking. Still strong enough to pull you into their colors, but not quite as game or draft warping as A’s are. These are cards you feel good about having in your deck, and you would play several copies of most of them. Mostly Uncommons and higher, but there are usually 5-10 commons that get there too.
(Oltec Cloud Guard, Inverted Iceberg, Join the Dead)
C - Filler. These are cards you neither feel good or bad about having in your deck. You play them if you’re in their colors, but they don’t tempt you to go into their color at all. Usually includes reasonably efficient creatures, good combat tricks, and removal spells. These appear at all rarities, but are most frequently Common. (Ironpaw Aspirant, Brackish Blunder, River Herald Guide)
D - Playable in an emergency. These are cards that you don’t feel so good about playing, but in a pinch, sometimes you just have to play them. These are often inefficient vanilla creatures or overly narrow cards. These appear at all rarities. (Frilled Cave Wurm, Glowcap Lantern, Seeker of Sunlight)
F - Unplayable. These are cards that you should never play. There are very few of these in modern Limited formats, but they do appear at all rarities, with the most usually appearing at Rare and Common. These are cards whose effects are pretty much useless or overly narrow. (The Enigma Jewel, Canonized in Blood, Hit the Mother Lode)
There are two categories of cards that I give two grades to: Build Arounds and Sideboard Cards.
Build Around: These are cards that need special synergy to be at their best - synergy that won’t just come naturally. For these cards, I give one grade indicating how I think the card will perform in a typical deck of that color, and another grade if you manage to get there on synergy. (Gargantuan Leech, Terror Tide, Throne of the Grim Captain)
Sideboard Cards: These are generally cards that are Ds or Fs in your mainboard, but can perform much better out of the sideboard - at least as a C or higher
(Tectonic Hazard, Malicious Eclipse)
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The giant possum mount with the cactus armor is pretty adorable
Green looks stacked this set
currently the weakest color in standard it needed a boost even though standard is for noobs
Wow green looks really strong! Judging from these reviews alone I would say it's probably the best color
I think red looks pretty good too
I think Noone can tell how the format is going to be. Green always looked better in reviews than in gameplay.
Good 1 and 2 drops is just key to a good draft deck. And I think this time it might be good enough xD
It does look strong but honestly this whole set looks pretty pushed to me. Really the only color where I wasn't like "wow these commons and uncommons are really pushed" was probably black. I think this might be one of, if not the most powerful premiere set limited formats we've had up until now so it should be pretty wild.
Holy moly! Green is gonna be the top pick in limited for sure. 90% of the cross color bombs are in green too so you can even run mono with splash for rares. 🤯
Don't think rise of the varmints is ever an F. Even if you're just playing a normal deck with a few trades, it'll often make at least 3 tokesn which is at least a D.
ya he way underrated that, even 2 tokens is ok if its plotted and mid game it's easily a 4-5, 2/1 token for 4 cost. should be at least a c+-b-, especially since it just gets more efficient the longer the game goes on and it has plotted to make up for the extreme early game.
This guy gets it right about 50% of the time at best. He's good at getting through the comprehensive card list succinctly though.
@@greenphoenix17 I think he's very consistent at saying which cards are good and how good they are (i.e. he doesnt say bad cards are good), he's just bad with saying that good cards are bad t(i.e.he says good cards are bad)
@@SkyBlade79 Maybe you're right 🤷♀
A lot of very good creatures at common. I think green (or white) looks like the strongest color.
I started playing six years ago with Guilds of Ravnica, where Nullhide Ferox was a gg(2) 6/6 with practically a semi ward 2, an anti discard ability and a tax of 2 on YOURSELF for playing none-creature spells. Now for the same cost we have a 6/5 with trample, semi flash, no drawbacks and a bonus ability from the graveyard.
I played Jade Leech, i feel you.
Yeah, the powercreep is real strong.
@@Bezaliel13 for sure although i don't think it's misplaced. green needs better creatures at the moment
@@demiurge2501
But being the creature color makes it best for measuring powercreep. You know, because of the higher stats and more text.
Just finished set review of red and I can binge with green, sweet!
Tumbleweed Rising is most like Kin-Tree Invocation, but with Power rather than toughness, which may work better in this set.
Lunch can wait, it is high 12:01 CDT with Nizzahon
You have best set reviews, i wish you could also include OTP cards here, they gonna affect color balance a lot.
Those will be in the next video I think
I think you underrated Reach for the Sky.
Tumbleweed Rising also has some decent synergy with the many mercenary tokens in the set. Make something big temporarily, keep the big token
Green is looking really good this set especially as many of these cards are just good on rate as well
That freakin green wurm is so blatantly power creepy, and its scary that its probably still just "fair" in constructed
green creatures will keep getting bigger until green is playable in standard lol
Doesn't do anything ETB then dies to Go For The Throat
@@brandonsanders649 everything dies to go for the throat or do u have a fully indestructible and hexproof deck?
@@brandonsanders649 so does Sheoldred.
Feels like it could be mythic otherwise draft is gonna be miserable
I am shocked that Betrayal at the Vault isn't a reprinted Fallout card.
*SHOCKED,* I tell you! 😮
Freestrider Lookout alone makes me want to try a Standard format deck focused around it.
The two colors that look insane in limited to me this set is simic and dimir, really hoping to draft simic honestly.
You're probably correct with your Full Steam Ahead evaluation, but man it's also a card that's simply going to win a lot of games when it's thrown down.
I was wondering. Have you averaged the score for each color? That would be cool to know.
I don't think base Green decks with have any issue playing however many other colors they want in this format assuming you can grab enough deserts.
Wonder IF there will be a deck trying to repeatedly double the hydra.
Ornery Tumblewagg gives a +1/+1 counter on teh turn it comes down, even when it can't attack yet, another on the next turn, then doubles to +4/+4 as a saddled 6/6 attacking on Turn 4. Any ramp can move it up a turn. With the ramp we've seen so far, not hard at all.
Yep, that’s what I thought, green will be strong in limited
With a good curve. Green can absolutely dominate with plot from turn 4 or 5 and just ran away with it. The creatures are so efficient.
Green looks strong this time around. Many good ratings across the field. GB finally seems to have some good tools for the graveyard deck after legions of sets where the payoffs where underwhelming and the synergy was missing on the lower rarities. Still, all of these are entirely uncommons, so again, you'll have to be really lucky to abuse those great cards in an actual draft. So once again, it may fall to the question if BG is good even without the synergy, which is a bit sad.
Green seems pushed in this set.
Black seems very neutered sadly.
I love playing black
Literally every creature in green in this set would’ve been a rare 5 years ago
Plot looks like a classic mechanic that will be just terrible "if the format is fast"
The formats are always fast...
Bristly bill being mythic rather than rare really feels like greed rather than necessity
Keep in mind that Betrayal at the Vault says "each of two", not "up to two". That means that, for example, your opponent sacrifices a creature you targeted, the whole spell fizzles, even if the other creature is still alive.
That is not correct. That's not how the rule for targets works. It does have the downside of requiring two targets in the first place, but once the spell is on the stack and starts to resolve, as long as a spell has a least one legal target left it attempts to do as much as possible. Opponent saccing a creature won't stop the other dying.