Hey doc, just wanted to say you and Robert can avoid the wait for all the refineries to start up by priming the system. The way I’ve been doing it is flipping all the refineries switches to off so that the crude oil line fills up, then I’ll go down the line and switch one on until it is full of oil, turn it back off and do that until they are all full of oil then go back and turn them back on 1 by 1. Fluid is overly complicated in this game and this is one way to get everything evenly distributed. Works with your power generators too
I do this on my coal gens.. I'm early game. I disconnect from the manufacturing area. Get the coal primed, make sure the water is up... then I switch from standby to on. Once operational I connect the lines to the manufacturing area. Too many tripped fuses otherwise.
As long as you don't connect the generators to any power pole they will fill up with everything needed. When connected to any power pole they will start up.
I would say I was playing Satisfactory before watching this series of videos (and all of Doc's pro-tip shorts) but only after I started watching did I realize I had been a lost and aimless wanderer. Thanks for sharing this journey with the rest of the world, my Dad From Another Lad.
Great progress! The power connector on each Power Storage allows for two lines to be connected, so you can tidy things up a bit by connecting one to the power pole and then the rest can daisy-chain together. This is particularly helpful when you have large power storage facilities.
I had to expand the sushi line storage you taught me to 4 lines to keep it from slowing way down. I'm in the same phase as you guys. I made it a 4 story storage. When I see it slow down I try to use up the stuff that is backing up the lines the most
On my last playthrough, I needed an ungodly amount of rubber for flexible frameworks. I decided a fun side project would be utilizing the heavy oil residue from two fully overclocked pure nodes worth of oil. I had already set up another fuel factory using a pressurizer and was running 4.5 pure nodes into direct manufacturing of fuel, bringing me up to about 30,000 MW. I needed more power and didn't think some oil residue would make enough, so I decided to do turbofuel. I then got the diluted fuel recipe and all hell broke loose. I had to expand manufacturing just to make motors faster because I couldn't place enough generators. I had to make two more compacted coal plants to supply enough and was having a hard time finding enough sulfur. I has to run lines to, in the end, 100+ fuel generators, with routing and throughput being an interminable headache. All said and done, it took over a week of evenings to set it all up and put me somewhere north of 80,000 MW. I couldn't be bothered tp figure out why some of the flow wasn't flowing. It's a spot with a pure and two normal oil nodes on the western side of the red forest. Imagine that valley/lake filled to the edges with smog and machinery. tl;dr Oil can be absolutely ridiculous.
Congratulation for making this powerplant. I saw this while I just finished my 2 000 MW fuel powerplant on the same location as yours. How funny ^^ I thought using the remaining ressources for more plastic and rubber and making fuel package for my jetpack and vehicules ... but maybe, I will upgrade it to 3 000 MW or so if I think I am making too much fuel package with the remaining. Maybe even 5 000 MW like you, because there is 720 m^3/s of oil and I use only 240 for 2 000 MW. So I think this spot can produce up to 6 000 MW in total. And so I deduce there is 120 m^3/s of oil that can be used for something else, like making fuel package ... and I think with all of that, there is enough plastic and rubber, so no need to produce heavy oil residue just to make fuel again in less quantity. For the design of the powerplant, I personnaly prefer putting pipes and belts under the foundations. And I use your tip about the water tower because it is not on the same level as the water and oil extraction (awesomely usefull and efficient tip by the way. So thanks for that ... and other tips too, but that's not the subject here XD). beautifull timelaps, by the way.
I just got done building one of these, but keep having trouble with supplying enough heavy oil residue to the refinery to keep the power generator online. I've gotten to the point of having three refineries producing HOR per line, just to keep one fuel generator online. Got any suggestions?
Hmm, that is really odd, it should be roughly 0.75 HOR refineries per fuel-powered generator (if you use Alternate: Heavy Oil Residue, if you instead use Alternate: Polymer Resin, it should be 1.5 HOR refineries per fuel-powered generator) Some things to check: - make sure your pipes have enough headlift if you are moving the liquids upwards, if not, you can extend that with pumps - make sure this isn't just an issue of the liquids not having built up yet. You can do it by priming the system. Turn all your HOR refineries off and wait for them to fill up with oil, when it is done turn them all on and turn your fuel refineries off and wait for them to fill up with HOR, when they are all full, turn all your generators off and wait for them to fill up with fuel, when they are all full, turn it back on and see if they stay that way. And to help with integer ratios a bit (do not read this next part if you want to figure it out yourself), here is the perfect integer (no decimals) ratio: 360 crude oil per minute (6 normal or 3 pure nodes, less with overclocking) -> 12 refineries making HOR -> 8 refineries making residual fuel -> 16 fuel-powered generator
Dimensional Depots are amazing, but they are not perfect. The major problem is the low capacity and upload speed at the beginning. If you intend to do a large amount of building in the early game you can find yourself blowing through all those resources very quickly. Not to mention the amount of exploration you have to do to get it set up. It gets better later, but I still find it helpful to have a stockpile of resources just in case!
Hey doc, just wanted to say you and Robert can avoid the wait for all the refineries to start up by priming the system. The way I’ve been doing it is flipping all the refineries switches to off so that the crude oil line fills up, then I’ll go down the line and switch one on until it is full of oil, turn it back off and do that until they are all full of oil then go back and turn them back on 1 by 1. Fluid is overly complicated in this game and this is one way to get everything evenly distributed. Works with your power generators too
I do this on my coal gens.. I'm early game. I disconnect from the manufacturing area. Get the coal primed, make sure the water is up... then I switch from standby to on. Once operational I connect the lines to the manufacturing area. Too many tripped fuses otherwise.
@@theOzz13 Just set your water extractors to 10% first, then hook up your coal lines. Everything will be full of water by the time you're ready
"Full pipes are happy pipes"
As long as you don't connect the generators to any power pole they will fill up with everything needed.
When connected to any power pole they will start up.
@@stefanp2883 they do have a standby switch
I would say I was playing Satisfactory before watching this series of videos (and all of Doc's pro-tip shorts) but only after I started watching did I realize I had been a lost and aimless wanderer. Thanks for sharing this journey with the rest of the world, my Dad From Another Lad.
Same here.. I needed some type of vision that these videos provide. :D
Glad you like them!
Great progress! The power connector on each Power Storage allows for two lines to be connected, so you can tidy things up a bit by connecting one to the power pole and then the rest can daisy-chain together. This is particularly helpful when you have large power storage facilities.
Great tip!
I had to expand the sushi line storage you taught me to 4 lines to keep it from slowing way down. I'm in the same phase as you guys. I made it a 4 story storage. When I see it slow down I try to use up the stuff that is backing up the lines the most
Great job!
I've come here to learn. So I did. This channel is awesome.
Glad you enjoy it!
On my last playthrough, I needed an ungodly amount of rubber for flexible frameworks. I decided a fun side project would be utilizing the heavy oil residue from two fully overclocked pure nodes worth of oil. I had already set up another fuel factory using a pressurizer and was running 4.5 pure nodes into direct manufacturing of fuel, bringing me up to about 30,000 MW. I needed more power and didn't think some oil residue would make enough, so I decided to do turbofuel. I then got the diluted fuel recipe and all hell broke loose. I had to expand manufacturing just to make motors faster because I couldn't place enough generators. I had to make two more compacted coal plants to supply enough and was having a hard time finding enough sulfur. I has to run lines to, in the end, 100+ fuel generators, with routing and throughput being an interminable headache. All said and done, it took over a week of evenings to set it all up and put me somewhere north of 80,000 MW. I couldn't be bothered tp figure out why some of the flow wasn't flowing. It's a spot with a pure and two normal oil nodes on the western side of the red forest. Imagine that valley/lake filled to the edges with smog and machinery.
tl;dr Oil can be absolutely ridiculous.
Absolutely!
under-rated as hell, keep it up
Thanks! I don't plan on quitting any time soon!
OCD triggered. The indicators on the battery are not facing what I believe to be forward.
Oof, you're right. I'll have to fix that!
Congratulation for making this powerplant.
I saw this while I just finished my 2 000 MW fuel powerplant on the same location as yours. How funny ^^
I thought using the remaining ressources for more plastic and rubber and making fuel package for my jetpack and vehicules ... but maybe, I will upgrade it to 3 000 MW or so if I think I am making too much fuel package with the remaining.
Maybe even 5 000 MW like you, because there is 720 m^3/s of oil and I use only 240 for 2 000 MW. So I think this spot can produce up to 6 000 MW in total. And so I deduce there is 120 m^3/s of oil that can be used for something else, like making fuel package ... and I think with all of that, there is enough plastic and rubber, so no need to produce heavy oil residue just to make fuel again in less quantity.
For the design of the powerplant, I personnaly prefer putting pipes and belts under the foundations. And I use your tip about the water tower because it is not on the same level as the water and oil extraction (awesomely usefull and efficient tip by the way. So thanks for that ... and other tips too, but that's not the subject here XD).
beautifull timelaps, by the way.
Simple trick - sloop everything
Doc is the man
Energy production based on turbo fuel is even more efficient
Very nice progress. Try to use liquid bio fuel in your jet pack. It will make a huge difference.
Great suggestion!
I just got done building one of these, but keep having trouble with supplying enough heavy oil residue to the refinery to keep the power generator online. I've gotten to the point of having three refineries producing HOR per line, just to keep one fuel generator online. Got any suggestions?
Hmm, that is really odd, it should be roughly 0.75 HOR refineries per fuel-powered generator (if you use Alternate: Heavy Oil Residue, if you instead use Alternate: Polymer Resin, it should be 1.5 HOR refineries per fuel-powered generator)
Some things to check:
- make sure your pipes have enough headlift if you are moving the liquids upwards, if not, you can extend that with pumps
- make sure this isn't just an issue of the liquids not having built up yet. You can do it by priming the system. Turn all your HOR refineries off and wait for them to fill up with oil, when it is done turn them all on and turn your fuel refineries off and wait for them to fill up with HOR, when they are all full, turn all your generators off and wait for them to fill up with fuel, when they are all full, turn it back on and see if they stay that way.
And to help with integer ratios a bit (do not read this next part if you want to figure it out yourself), here is the perfect integer (no decimals) ratio:
360 crude oil per minute (6 normal or 3 pure nodes, less with overclocking) -> 12 refineries making HOR -> 8 refineries making residual fuel -> 16 fuel-powered generator
Thanks so much for the help! I’ll get into it!
Your tier 6 looks much different than mine, I have a single machine for everything with mostly mk2 belts lol
We have made a point of really building up our infrastructure. It makes things a lot easier as things progress.
I don't understand the obsession with "mall" - just use dimensional depot.
Dimensional Depots are amazing, but they are not perfect. The major problem is the low capacity and upload speed at the beginning. If you intend to do a large amount of building in the early game you can find yourself blowing through all those resources very quickly. Not to mention the amount of exploration you have to do to get it set up. It gets better later, but I still find it helpful to have a stockpile of resources just in case!
My factory doesn't look like that
Close the gap
hey doc, remember how i said i wanted to play with you? so is it possible i can still play if I'm not a member, parents said no
Sorry, but what your parents say goes. I hope they give you permission in the future.
o7