Iron Farms are getting BUFFED in 1.20.2
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- Опубликовано: 2 авг 2023
- A bug patch has fixed the iron farm bug, resulting in a 14.3% buff, and a return to 1.18 mechanics.
Bug Report: bugs.mojang.com/browse/MC-254100
For how to fix the 1.19 versions of my iron farm:
www.nicoislost.com/iron-farm-...
Shoutout to @fortun8diamond for help identifying the 100% efficiency implication in 1.19.
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As always feel free to comment if you have any questions
#Redstone #Minecraft #Nico - Игры
i like iron
Relatable
I like rust
Me too
Same, I need always more the expected. Lucky I have a iron farm.
Pin him
After stumbling across your Pillager raid farm earlier today, I've been binging almost all the videos on your channel. Great work on the explanation and delivery, keep up the good work :D
Congrats on the accepted bug report/fix! One thing I noticed in the bugfix is that this also affected piglin bartering, so bartering farms are also affected by similar fixed logic.
In 1.19 I designed an iron farm that was always 100% efficient. With the fix, it has a chance of being 100% efficient, but more likely to only be 87% efficient depending on the villager scan clocks
it will pretty much have same rates but now not considered 100% efficient, that's how I understood it. Rn your farm spawn every 700 ticks bcs of the bug and after the update it will see the golem for a moment and so the spawn will be reset so it will spawn at 700 instead of 600
slower but simpler or faster by chance but unnecessary complicated? dude im missing 1.13 iron farms...
It's more complicated than that, but it's kind of like this. It's basically that you will have a chance of spawning at 600 ticks, and a chance of spawning at 700 ticks, and it will reset each time It's reloaded. Much more complicated now (and fun IMO)
@@K1ngpool It doesn't work quite like that for most iron farms; essentially in 1.19 the bug meant the villagers within the gametick tried to spawn a golem before checking whether a golem had spawned/was within range in the last 30 seconds: the result is that you'd have to wait for the next spawn attempt to occur which is precisely 5 seconds.
The reason why this made it so much easier to optimise the highest efficiency iron farm was that it allowed an almost 5 second leeway for the iron golems to be detected by the villagers without any consequence on the rates.
With the bug fixed, there is no leeway: if the villagers detect a golem, the next golem spawn will be reset to 30 seconds, essentially delaying the next spawn attempt by the time passed since the last golem attempt rounded up to the nearest multiple of 5 seconds. However, villagers do not constantly check for golems, instead they check for a golem every 10 seconds starting at a random time in the countdown.
This means for the average decent iron farm, your rates can vary from really bad luck (this is when the villager detection cooldowns are spaced out approximately ~3 - 3.5 seconds) which would mean you'd essentially basically see 0 change in rates from 1.19, to super lucky where all the villager cooldowns are really really close to each other, in which case your farm would be seeing the theoretical max rates of 480 iron/hr.
Luckily the time the villagers start in the cooldown is reset every single time you unload and reload the farm so if you get a bad rng pattern you can actually just do unload then load the chunks the farm is in a few times and see if the farm starts running faster afterwards :)
The one case where the rng barely affects the rates is in farms like nico's design but even more meticulous (using detection to see if a golem has spawned and shifting the timer by exactly 5 seconds): super highly calibrated portal iron farms with exact timers. This is because mathematically the detection chance is going to be always incredibly small given the stupidly small time the golems are in range of the villagers, and any delay can be recalibrated to a better cycle :)
Note with non-timer farms the iron farms will generally become more efficient on average the longer you afk at them, because you shift away from a bad cycle by 5 seconds meaning your iron farm will generally stay in the 30 second interval cycles for as long as possible if you built a decent enough one.
I was a bit surprised when this follow up video appeared on my subscriptions page after watching your max efficiency iron farm video two hours ago and subscribed to your channel for the first time. Interesting coincidence.
I appreciate all your hard work and dedication to the high efficiency iron farms would the be anyway you can do the same for a gold farm and what does this mean for 1.20.1 version
Actually negating a 14.3% nerf means it was a 16.66...% buff
Don't mind me, just had to be that guy lol
Also I see I'm late, again, don't mind me
It might sound nerdy but... wouldn't it be a 16.6% increase, since the math behind it is 1-(700/600), old tickrate is 700 while new one is 600, and not a 14.3% increase? You mentioned at the start that the mechanics will be reverted to 1.18 with you saying that the rates will increase by 14.3%, but later in minute 1:22 you say that the bug in 1.19+ has a 14.3% nerf and with 2 different opposite percent numbers, here being the 1.19 nerf and the 1.18 mechanic/1.20.2 buff, they cant be the same.
For example, a 10% reduction from 100 is 90, but a 10% increase from 90 is 99.
I dont intend to sound nitpicky but I thought i'd mention it
No I guess your right. I said 16.6% on the opposite video when it was 14.3% so I guess I have a tradition of getting it backwards ;-). Thanks. My mistake.
16.6% increase, the bug was a 14.3% nerf.
Glad to see how far this channel has come after your first iron farm video! While I’ll never have the patience or dedication for a max rate iron farm, that video inspired me to create my own design based on what I wanted and felt was reasonable.
Glad to hear it, my biggest goal is motivating others to learn and grow ;-)
Where can i find the tutorial to built the easy iron farm?
What mod are you using for the timers above the villager’s heads?
Carpet mod with AI-tracker
@@NicoisLOST ah ok, ty!
Any insight onto why this happened with just 1 villager? If it is just one villager in a group (maybe one that is actually picked to 'do' the spawn?), maybe having 4 villagers would counteract that 3 of them would be on the same shorter timer.
Great work! The Minecraft community appreciates you!
what a cool texture pack that shows you the golem ticks
rip villager trading tho
bro singlehandedly helped fix a big game issue for thousands of people
Of issues, this was not that significant lol. Still good to fix bugs though.
Hi! Could please someone tell me, are the good guied for iron farm without using portal? Since on the server that im playing mobs wont teleport and just simply die somewhere in the middle of the universe, so I cant use portals
Iron golems shouldnt die/respawn upon entering a portal.
Regular hostile mobs like zombies can instantly despawn if there is at least one person in the destnation dimension, and all players in said dimension are at least 128 blocks away from the portal.
@@ryankriller1931 -_- I just literally told you, that on the server that im playing teleporting mobs isnt allowed.
I've been using this design on a few servers now. It's not the fastest, but it works very well and produces more than enough Iron for our group of players. ruclips.net/video/xDJtXznj8Fg/видео.html
@@rare_other well is that something you know explicitly from rules?
Or is it just you trying to get a mob thru a portal and because of that one instance you assumed “ah well i guess this applies to all mobs”
@@ryankriller1931 Mobs are mobs, I didnt even specify because all living creatures in minecraft are MOBS. There is no even point to talk about that, since my question is "are there good guide for iron farm without using portal'. Why do you even want to talk about it...
As long as 1.16? Designs still work I’m good. I actually turned it off because all the extra chests to hold it all was getting a bit ridiculous.
is it a mod that lets you see the villagers when they will spawn a golem at 0:45 and if it is what is the mod called
Carpet Mod's Ai_tracker!
hi thanks how can i make the timers go down as smooth as your ones my ones go down by 10 every time
What mod has the villager memory information display? Or is it vanilla?
Carpet mod, ai_tracker
@@NicoisLOST Thank you
Can you make a detail of gold farm? Please
Tysm for the vid bud :)
Thank you for the comment!
Hi thanks Nico
How they nerfed villager trading is a travesty
I'm playing on version 1.20.4. Would it be better if I make 1.18 of Iron Farm? Or should I do what you suggested on the site?
I didnt know it was even possible
Thanks for all you qualitative video.
For me, I still use 1.16 style farm on 1.20.2 version of Minecraft and the iron I get per hour is 290-300 iron per hour
Skill issue
You are using a basic iron farm
I am using 2800per hour farm
@@user-vi3xh5bd3h imagine liking your own comment
Whats a good farm to build today then
All they had to do is completely DESTROY villager mechanics
is this a guaranteed fix? its not a part of the villager update right?
It's part of the same update but I doubt they I'll change it even if they end up changing the villagers.
Maybe you should record a clear tutorial for that iron farm without anything else? And name the video "easy fastest possible iron farm” or something, I feel like it might be popular
I have one on my channel ;-)
@@NicoisLOST oh sorry. Love your channel man!
Make another vid about iron farms
is the problem with villagers detecting iron golems from another level then becoming dead cells still pretty much fixable by adding a 4th villager?
3:43, is that manim?
That *definitely* looks like manim. Flashbacks to 3blue1brown linear algebra videos that helped me through uni...
wait, if when nerfed it was reduced in efficiency by 14.3%, shouldn't reverting back to the former mechanics be an increase of 16.7% in efficiency, and not 14.3% ?
its 2:30am i have school
Cool
still works until now.the simple one
1.20.2 mechanics
Yeah but the sad part is that raid farms will be nerfed in 1.21
ruclips.net/video/XkYIKQXhzjM/видео.html does this one work optimally with this change?
I like nicos iron
iron is cool
Iron
Me playing survival in 1.20.1
Bruh.
is it also valid for bedrock?
No, the mechanics for bedrock are slightly different
Iron golem spawning mechanics are extremely different but are on par with java iron farms right now
@@raymondstheawesome no they're not, average iron farm produces 500 iron ingots per hour lmao. To get max rates u need to do crazy village stacking which nobody has done in vanilla survival, and it still only produces 4200 iron per hour
@@thegeektrain6908 no, they're completely different, and a lot worse
@@zksoaps bedrock iron farms are fine. They make good amounts for how easy they are to make. And stacking villages is not hard at all. If simple are farms are difficult for players then that is just a skill issue
iRon LES GOO😮
Iron>
iron is already so easy to farm day 1
If you are able to farm 1.000.000 iron in an hour I salute you
My English is bad, and i tryed to understand how to make this farm. But, i can't do this. Can you make and give schematica or litematica of this farm pls?
☝🤓
Oh hell yea, Let's crash the server more than ever.
meanwhile bedrock plyers : yu guys are have iron farm 😂
ff"
🤓
I remember reading it got NERFED, not BUFFED???!!!
I love misshearing bad news 🗿
villagers are nerfed, not iron farms
minecraft want us to mine iron not make farms 😂
Iron golems have a right to existence. Iron farms are abominations.
Zombies have a right to freedom of movement too! Abolish iron farms!
Solidarity, brother! We have iron that reacts to fortune 3 and can spawn in massive veins; what more do people need to quench their avarice? How many villagers need be enslaved, how many golems senselessly murdered before people wake up to the gravity of the sins they commit?
Whyyyyyy. Iron Farms are emblematic of why vanilla is awful. Insane rates for remarkably little effort.
meh, to each their own. I personally am a fan of this because hey, more iron.
I usually play on SMPs so more efficiency from an iron farm means a smaller farm can still service the whole community's iron needs.
new and better iron farm designs are made not because the existing ones aren't good, but because we like to push the game to its limits
even if mojang heavily (and I mean *heavily*) nerfed golem spawning mechanics, iron farms would still be a thing, they're just unavoidable
also this was a bug so it had to go anyway
Get this. You don't have to build an iron farm. Shocking, right?
Also, if something is a bug, it makes sense to fix it.
Iron