Metamagic Adept & Skill Expert Feats - Tasha's Cauldron of Everything - 5E Feats

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  • Опубликовано: 26 окт 2024

Комментарии • 15

  • @PGIFilms
    @PGIFilms 7 месяцев назад +1

    Half the time I don't think multi-classing should be allowed so that the game maintains a level of uniqueness and specialization between the classes, but I also like the idea of a high-magic setting where innate magical abilities and magical variance is a thing. So, I've added 4 homebrew feats in my game that build on the Metamagic Adept feat for that "flexible innate magic" vibe allowing for non-sorcerers to have a sorcerer feel to them and also to ramp up the versatility and effectiveness of the base Sorcerer class. Figure I'd post them here an on another video or two in case anyone likes the same idea of making spellcasting more flexible and varied.
    Feat: Metamagic Savant
    Prerequisite: Character Level 2+ and the Metamagic Adept Feat.
    You have learned the ability to more effectively manipulate your innate magical energies.
    ⦁ Increase your Charisma, Intelligence, or Wisdom by 1, to a maximum of 20.
    ⦁ You gain 1 additional metamagic option.
    ⦁ If you don't already have it, you gain the Sorcerous Versatility ability from the Sorcerer Class (TCE p.66) if the DM allows that optional rule.
    ⦁ You gain 2 additional sorcery points that can only be used to fuel metamagic options. They cannot be used to create additional spell slots or fuel other Sorcerer abilities that consume SP.
    Feat: Sorcerous Font
    Prerequisite: Character Level 4+ and the Metamagic Adept Feat.
    You have learned the ability to more effectively manipulate your innate magical energies.
    ⦁ If you do not already have it, you gain the Flexible Casting aspect described in the Font of Magic ability from the Sorcerer class (PHB p.101).
    ⦁ You gain 2 additional sorcery points that can be used to create additional spell slots, or to fuel metamagic options, or fuel other Sorcerer abilities that consume SP.
    ⦁ You can now use the sorcery points from the Metamagic Adept feat and the Metamagic Savant feat to create additional spell slots or fuel other Sorcerer abilities that consume SP.
    Feat: Sorcerous Wellspring
    Prerequisite: Character Level 8+, Metamagic Adept and Sorcerous Font Feats.
    You have learned the ability to more effectively manipulate your innate magical energies.
    ⦁ Increase your Charisma, Intelligence, or Wisdom by 1, to a maximum of 20.
    ⦁ You gain 2 additional sorcery points that can be used to create additional spell slots, or to fuel metamagic options, or fuel other Sorcerer abilities that consume SP.
    Feat: Sorcerous Mastery
    Prerequisite: Character Level 12 and Sorcerous Wellspring Feat.
    You have learned the ability to more effectively manipulate your innate magical energies.
    ⦁ Increase your Charisma, Intelligence, or Wisdom by 1, to a maximum of 20.
    ⦁ You gain 1 additional metamagic option.
    ⦁ You gain 2 additional sorcery points that can be used to create additional spell slots, or to fuel metamagic options, or fuel other Sorcerer abilities that consume SP.
    For DMs wanting to know whether adding these to your game will unbalance things, the five feats combined would provide 4 metamagic options, 10 SP, and +3 to Charisma, Intelligence, or Wisdom (assuming the same was selected each time) spread out through 12+ levels of advancement under the normal rules. The baseline Sorcerer (without the Magical Adept or my hombrew feats) would have 4 Metamagic options and 20 SP to convert to/from spell slots at 20th level. The variant human (or other race/background) with the Metamagic Adept feat starting as a 1st-level Sorcerer (without multi-classing) that takes these additional feats at each ASI would have Metamagic Savant, Sorcerous Font, and Sorcerous Wellspring at 12th level and they would not only have the equivalent 20SP flexibility for converting to/from spells slots, but would be 150% better with metamagic (having 6 options instead of 4) compared to the baseline 20th-level Sorcerer. A straight non-multiclassed Sorcerer that takes all 5 feats would have 8 metamagic options and 30SP at 20th-level.

    • @RulesLawyerDnD
      @RulesLawyerDnD  7 месяцев назад

      WOW these are great. You have really put some time and thought into this. Thank you for sharing this and I really hope it helps some others out there.

  • @xiongray
    @xiongray 4 месяца назад +1

    Shadow Monk's need a level into a Spellcaster to use Metamagic Adept. The same with Eldritch Adept. Personally, I like spellcasting Monk's with Storm Sorcerer's Tempestuous Magic, and usable with Misty Vision - Silent Image.

    • @RulesLawyerDnD
      @RulesLawyerDnD  4 месяца назад +1

      The shadow monk in the UA is quite good. You should check it out. Some fixes as well as buffs.

  • @PatRiot-le7rd
    @PatRiot-le7rd 10 месяцев назад +1

    The Metamagic Adept feat specifies only using the 2 points from the feat to activate Metamagic to prevent converting them to additional spell slots.

    • @RulesLawyerDnD
      @RulesLawyerDnD  8 месяцев назад +1

      Yeah, we forgot about that. That was a good catch. Thanks for keeping us on our toes.

  • @136jab
    @136jab 2 года назад +2

    subtle spell is great for counterspell since your counterspell can't be counterspelled

    • @RulesLawyerDnD
      @RulesLawyerDnD  2 года назад +1

      That's right. It's also good for a lot of other stealth spell like castings as well. Thanks for watching and commenting.

    • @davea6314
      @davea6314 11 месяцев назад

      Also subtle spell can be used on a suggestion spell. My eloquence bard will take metamagic adept feat subtle spell to cast on a suggestion spell as a back up if, for example, he can't otherwise convince the general of an army to turn all of his soldiers around and go home.

  • @williamturner6192
    @williamturner6192 3 года назад +1

    Skill expert is better than I thought.

    • @RulesLawyerDnD
      @RulesLawyerDnD  3 года назад

      It can be for sure. It all depends on how it gets played.

  • @blubblubwhat
    @blubblubwhat 3 года назад +1

    u maybe shuld say which classes you recomand skill expert if at all.. how does it compare to atribut increase?
    i was the one downvoting this.

    • @RulesLawyerDnD
      @RulesLawyerDnD  3 года назад

      Nice call but that all really depends on the build you are making or the character you are trying to create. Bumping up an attribute by 2 increasing the MOD by +1 only gives a +1 to that save and abilities tied to that attribute.
      Now with Skill Expert you can bump an ability stat by 1 possibly getting the mod up. You can proficiency in one skill you didn't have before and expertise in a skill you already know.
      So Possibly getting an ASI bumping the mod up by +1. A character that picks this up at level 4 is getting +2 to one skill and +4 in a skill they already know. Once you hit level five those numbers go to +3 and +6. Where a simple ASI increase just pumps up those skills by +1 and the Saving throw by +1.
      Now what classes do we recommend this for....well that would be all of them. It really depends on the build of the character and what you are going for. What skills does your character have, need, or want to be better. Insight and Perception would be great for every character. Can't go wrong there. Arcane, investigation, stealth, and history are also some good ones.
      We hope that this answers the your question. We typically don't do the numbers game because there are many other RUclipsrs that have already done those numbers. We try to focus on RolePlay and how to just have more fun with friends at the gaming table.

  • @DAEDRICDUKE1
    @DAEDRICDUKE1 3 года назад +1

    I'm currently lvl3 Forge Cleric with 15 strength and 16 wisdom, do you think it's taking skill expert for 1+ str and Athletic expertise. I'm the only pc with a positive strength score and part of me feels like Athletics is just so versatile and useful in dungeons that it makes up for the wisdom skip.

    • @RulesLawyerDnD
      @RulesLawyerDnD  3 года назад +1

      We can see that being very useful. Athletics is very useful and can be used for many things. Sometimes the DM might ask how you use Athletics to perform something that would normally be Acrob. or maybe something else. With a good description we think you could really put that to good use.