- Видео 271
- Просмотров 117 802
The Gamers' Hall
США
Добавлен 13 мар 2020
Welcome to the hall. This is a channel where we talk about games. Mostly RPG's like Dungeons and Dragons but we also will talk about other games as well.
Our focus is more on the story, role-playing, and DM/GM tips. We are here to hopefully inspire people to play towards the story and not towards the numbers. (How much damage can a character do in one turn). There is nothing wrong with that if you like that but this channel wouldn't be for you possibly. Because most people remember the details of the crazy parts of the story that happened and rarely remember the details of that time they did 100 damage in one turn.
Our focus is more on the story, role-playing, and DM/GM tips. We are here to hopefully inspire people to play towards the story and not towards the numbers. (How much damage can a character do in one turn). There is nothing wrong with that if you like that but this channel wouldn't be for you possibly. Because most people remember the details of the crazy parts of the story that happened and rarely remember the details of that time they did 100 damage in one turn.
Warcaster 2024 Dungeons and Dragons.
The Gamers' Hall talks about how the warcaster feat in 2024 dungeons and dragons has changed and is going to be spell casters more fun in combat.
#dungeonsanddragons #DnD5E #dungeondragons #5E #DnD #ttrpg #gamershall #5.24 #dnd5.24 #dungeonsanddragons #5e #dnd #rpg #dnd2024 #2024dnd #5espells #spell #spells #castingspells #short #shorts #rules #ruleslawyer #dndshorts #sorcerer #wizard #warlock #bard #2024sorcerer #2024warlock #warcaster #feats #dndshorts #opportunity #opportunityattacks #cleric #clerics #bard #bards #wizards #warlocks #paladin #paladins #druid #druids #eldritchknight #dndfun
#dungeonsanddragons #DnD5E #dungeondragons #5E #DnD #ttrpg #gamershall #5.24 #dnd5.24 #dungeonsanddragons #5e #dnd #rpg #dnd2024 #2024dnd #5espells #spell #spells #castingspells #short #shorts #rules #ruleslawyer #dndshorts #sorcerer #wizard #warlock #bard #2024sorcerer #2024warlock #warcaster #feats #dndshorts #opportunity #opportunityattacks #cleric #clerics #bard #bards #wizards #warlocks #paladin #paladins #druid #druids #eldritchknight #dndfun
Просмотров: 918
Видео
Eldritch Blast Fix Maybe
Просмотров 232День назад
The Gamers' Hall talk about a possiable fix for Eldritch Blast....Maybe. #dungeonsanddragons #DnD5E #dungeondragons #5E #DnD #ttrpg #gamershall #5.24 #dnd5.24 #dungeonsanddragons #5e #dnd #rpg #dnd2024 #2024dnd #5espells #spell #spells #castingspells #short #shorts #rules #ruleslawyer #dndshorts #sorcerer #wizard #warlock #bard #2024sorcerer #2024warlock #2024wizard #counterspell #2024countersp...
2024 Spiritual Weapon Nerf or Not #5espells #spell #spells #dungeonsanddragons #dndshorts
Просмотров 11914 дней назад
The Gamers' Hall talks about about how Spiritual Weapon has changed in 2024 PHB. #dungeonsanddragons #DnD5E #dungeondragons #5E #DnD #ttrpg #gamershall #5.24 #dnd5.24 #dungeonsanddragons #5e #dnd #rpg #dnd2024 #2024dnd #5espells #spell #spells #castingspells #short #shorts #rules #ruleslawyer #dndshorts #sorcerer #wizard #warlock #bard #2024sorcerer #2024warlock #2024wizard #counterspell #2024c...
Sentinel and Reach Weapons 2024 PHB
Просмотров 38214 дней назад
The Gamers' Hall talks about about how sentinel is different and works better with reach weapons now in the 2024 PHB. #dungeonsanddragons #DnD5E #dungeondragons #5E #DnD #ttrpg #gamershall #5.24 #dnd5.24 #dungeonsanddragons #5e #dnd #rpg #dnd2024 #2024dnd #5espells #spell #spells #castingspells #short #shorts #rules #ruleslawyer #dndshorts #sorcerer #wizard #warlock #bard #2024sorcerer #2024war...
The Eldritch Blast Problem
Просмотров 2,6 тыс.14 дней назад
The Gamers' Hall talk about how Eldritch Blast can be a problem at some gaming tables. #dungeonsanddragons #DnD5E #dungeondragons #5E #DnD #ttrpg #gamershall #5.24 #dnd5.24 #dungeonsanddragons #5e #dnd #rpg #dnd2024 #2024dnd #5espells #spell #spells #castingspells #short #shorts #rules #ruleslawyer #dndshorts #sorcerer #wizard #warlock #bard #2024sorcerer #2024warlock #2024wizard #counterspell ...
Warcaster and Opportunity Attacks 2024 PHB #5espells #dnd #spells #ruleslawyer #rules
Просмотров 46421 день назад
The Gamers' Hall talks about about how warcaster can now combo with opportunity attacks in the 2024 PHB. #dungeonsanddragons #DnD5E #dungeondragons #5E #DnD #ttrpg #gamershall #5.24 #dnd5.24 #dungeonsanddragons #5e #dnd #rpg #dnd2024 #2024dnd #5espells #spell #spells #castingspells #short #shorts #rules #ruleslawyer #dndshorts #sorcerer #wizard #warlock #bard #2024sorcerer #2024warlock #2024wiz...
Rule Changes Part 02 - 2024 PHB - #hide #surprise #nets #savingthrows #initiative
Просмотров 73Месяц назад
Rule Changes Part 02 - 2024 PHB - #hide #surprise #nets #savingthrows #initiative
Rule Changes - PHB 2024 - Exhaustion & Bloodied #exhaustion #bloodied #ruleslawyer #5erules
Просмотров 118Месяц назад
Rule Changes - PHB 2024 - Exhaustion & Bloodied #exhaustion #bloodied #ruleslawyer #5erules
Picture Riddle 01 #riddle #riddles #riddlechallenge
Просмотров 227 месяцев назад
Picture Riddle 01 #riddle #riddles #riddlechallenge
Stealth or Hiding In Combat - 5E D&D - Rules Lawyer 22
Просмотров 1,2 тыс.Год назад
Stealth or Hiding In Combat - 5E D&D - Rules Lawyer 22
Blood Stone Keep - Domain Of Dread - Session 11
Просмотров 18Год назад
Blood Stone Keep - Domain Of Dread - Session 11
Honor Among Thieves - Dungeons & Dragons Movie Review From The Gamers' Hall
Просмотров 136Год назад
Honor Among Thieves - Dungeons & Dragons Movie Review From The Gamers' Hall
Sleet Storm vs Fire Elementals - 5E D&D - Rules Lawyer 21
Просмотров 123Год назад
Sleet Storm vs Fire Elementals - 5E D&D - Rules Lawyer 21
Why Heroic Inspiriation Is Bad - ONE D&D UA-03
Просмотров 81Год назад
Why Heroic Inspiriation Is Bad - ONE D&D UA-03
I don't think this is intended. I think they removed the word "Hostile" so you could attack someone who runs by you who is trying to flee as they were technically no longer hostile. I fully expect to see this one on sage advice one day. I doubt many DMs will actually allow this. I wouldn't.
It's for sure a double edged sword. I can see players getting mad the enemies are doing this.
@@RulesLawyerDnD Not really monsters don't choose feats. I highly doubt many DMs will give their NPCs this ability. But of course I could be wrong.
You're right. I will definitely be giving this to my NPCs. Gotta to balance the playing field.
Opportunity Attacks Combatants watch for ENEMIES to drop their guard. If you move HEEDLESSLY past your FOES, you put yourself in danger by provoking an Opportunity Attack. this is exact wording verbatim page 26 first paragraph right column regardless of creature type you must be an enemy or a foe as well as move heedlessly to qualify. to move heedlessly is to do so without intent to gain benefit from shenanigans. Foe Definition & Meaning - Merriam-Webster A foe is someone who hates or opposes another person or thing. Enemy noun - Definition a person or group that hates or opposes somebody or something Heedlessly Definition & Meaning - Merriam-Webster : not taking heed : inconsiderate, thoughtless 1. in a way that does not give attention to a risk or possible difficulty.
I think you posted this on the wrong video. This video doesn't talk about that. - but to give you an answer. It doesn't matter what the fluff above the actual rule says. Specific always bests general. An ally could become an enemy just the same. Someone switches side mid battle. - what matters is what opportunity attacks says. "Making an Opportunity Attack. You can make an Opportunity Attack when a creature that you can see leaves your reach." That's RAW. Just like how fire ball doesn't go around corners anymore. People may not like it but that's RAW and any DM has the right to change it and say sorry but in my games it works this way.
Already used it. I was able to walk away from an ally, he cast Protection from Evil and Good on me. I smacked the Balguras and backup into the doorway. Now they had no other targets and disadvantage to attack me. A Necromancer appeared a summoned some skeletons who also missed all their attacks. I got to do some actual tanking in DnD. What a treat.
Awesome. Thanks for sharing.
It doesn't change if you don't buy 2024. Hard pass.
Yes, that is true. Or you can just change the rule for your table.
war caster doesnt change with opportunity attack. you can read the next chapter where the opportunity attack is better explained it says only enemy can provoke an opportunity attack. so please disregard this video error.... you know they say creature because there is a lot of forms of enemy but it would have been better said if they printed hostile not creature but we need you all to get real and use your brain a second to realize a few silly people are try to play on words to do some wild shenanigans.
"Making an Opportunity Attack. You can make an Opportunity Attack when a creature that you can see leaves your reach. To make the attack, take a Reaction to make one melee attack with a weapon or an Unarmed Strike against that creature. The attack occurs right before it leaves your reach." This is RAW. Are you talking about this passage right here? "Combatants watch for enemies to drop their guard. If you move heedlessly past your foes, you put yourself in danger by provoking an Opportunity Attack." That description doesn't matter because RAW making an opportunity attack says creature. I understand what you are saying though. But this is just the rules as written.
@@RulesLawyerDnD rules as written under opportunity attack express a very different rule that in order to make an enemy attack your opponent must be hostile toward you... this is a very important message! the errata just printed also explains this seeing large groups spreading this missinformation
Can you give me the link to the errata because I can't find it and I just updated the d&Dragons beyond and don't see it.
@@RulesLawyerDnD i can search for it i just do not remember where when how i came across the info so i have to search again for the source but the source did exclaim to follow the rules later in book that also worded to suggest only enemy can provoke. gosh it might be easier for me to tell you page this info is on
@@RulesLawyerDnD Opportunity Attacks Combatants watch for ENEMIES to drop their guard. If you move HEEDLESSLY past your FOES, you put yourself in danger by provoking an Opportunity Attack. this is exact wording verbatim page 26 first paragraph right column regardless of creature type you must be an enemy or a foe as well as move heedlessly to qualify. to move heedlessly is to do so without intent to gain benefit from shenanigans. Foe Definition & Meaning - Merriam-Webster A foe is someone who hates or opposes another person or thing. Enemy noun - Definition a person or group that hates or opposes somebody or something Heedlessly Definition & Meaning - Merriam-Webster : not taking heed : inconsiderate, thoughtless 1. in a way that does not give attention to a risk or possible difficulty.
BBEG running through a hallway of minions with this feat. 💀
Hahahaha. Could for sure.
I suspect this will get rule zero'd off most tables.
You really think that?
I can see this working on non light clerics MAYBE, but I think even them would rather ready action move to trigger spirit guardian more often. Using your reaction this way though means no shield, counterspell, silvery barbs, etc. it's a neat trick but I don't think this will revolutionise combat for Spellcasters too much honestly
@hectortoledo8938 Your DM is going to have to be okay with you having Silvery Bars as it isn't in the 2024 PHB. Also, readying an action to trigger Spirit Guardians? Why wouldn't you just cast the spell instead? - Readying an action means you have a chance of losing the spell, a slot, and you would be wasting your action and reaction on your turn. - Just casting the spell saves your reaction.
nice take on the new rule change!
Thanks. I'm sure players and DMs are going to love this.
What'cha been cooking chief? I'm picking Warcaster next level (lv4 Order Cleric) and slap passing allies with Guidance/Resistance/Cure Wounds.
@xiongray so so much. There is going to be so much good player combos that come from this.
giga nerf, it's strength lied in no concentration, it was basically free damage each turn, now I am not sure I am even going to be taking it cause i cannot bless or spirit guardian at the same time. It's not like it did astronomical amounts of damage... I see no reason for the cocentration nerf. Sacred flame misses often enough already. The only good thing left is toll the dead for low levels
Thanks for your point of view. That seems to be what most people say but they did it because of the the spirit guardian combo.
Illusionist Bracers. If you cast a cantrip as an action, you can cast it again as a bonus action. Fighter's Action Surge gives PCs another action. At lvl 7 you've given a Warlock 6 attacks of Eldritch Blast if going full nova. That's roughly 24d10+24 plus another invocation so about 156 average DPR on Nova if I did my math right
@jdizzy192 2024 fighter can't cast a spell using the magic action when they action surge. At 7th level a warlock fighter would only get 2 blast per Eldritch Blast. That's four a turn. It would go up to six at level 11 and 8 at level 17.
Doing math behind dnd, eldritch blast on its own is not strong. Sure the multiple attacks is nice for targeting other eneimes instead of one enemy but they will do as much damage as firebolt.
By itself and at low levels it really isn't. It's the combination or other spells and class abilities that make it amazing when multiclassing.
Eldritch blast is a staple to check if a build is acceptable at single target damage. If it doesn't reach/beat eldrich blast, it doesn't work. Eldritch blast doesn't need fixing. Unless there is a build im missing and im including sorlock.
The ValorLock aka Bard Valor/Warlock only take a one level dip to get eldritch blast and is doing more damage then if you gave a warlock all the invocations and let them eldritch blast something. They are doing on average 200% to 715% above the baseline in damage.
@@RulesLawyerDnD i would presume that this build utilizes Conjure minor elemental. Wich actually IS beyond broken. But as easily abused CME is with eldrich blast, it aint the only option for it. If its different id love to read through it, just had a hard time finding the specific build.
Treantmonk was the one that put the video up of the first build. There will be more. Yes it does use Conjure Minor Elemental. But that's why I made the video Eldritch Blast Fix.
@@RulesLawyerDnD I believe u are "fixing" the wrong spell here. If there is an absurd amount of damage being added by CME then I think working on said spell should be the solution. Especially because this spell can be abused even further. Heck he didn't even include hijinks with spellscrolls and the nova damage of things like scorching ray or the craziness of 8 eldritch blasts. I don't believe limiting warlocks in there multiclassing choices and preventing everyone else from using it instead of just reworking a poorly worded Spell is the right choice.
CME is so broken that it's either going to be a band spell or nerfed. I already know that. This is something that's been happening since the 2014 and now 2024. That's why I opt. To fix this spell. - because the CoffeeLock is deadly and still happening. This will also stop future game ending power builds that require eldritch blast with the 1 to 2 level dip.
Don't agree with your interpretation. Using a scroll or a magic item isn't "Casting" a spell. Its using a magic object and it doesn't use spell slots, also I believe that it is already on record from WOTC that is their intension. At your table rule how you want though.
Even if you are using an item or a scroll you are still casting a spell. You just aren't using a spell slot. Those are two different things. I'm just talking RAW.
@@RulesLawyerDnDyeah sadly still counts as casting a spell, whether it's innate, or through a spell slot, or otherwise. A Thief Rogue, could bonus action use a wand, but that's the exception. You could Action Darkness, Bonus Action Fireball Wand, and Action Surge Fireball Wand with Fighter. Good ol' Fighter 2, Rogue, 3, Wizard 15.
I'm pretty sure that action surge also doesn't work. (Magic Action: Cast a spell, use a magic item, or use a magical feature)
I think the best comparison here would be if martials could get the full value of sneak attack without putting more than 1 or 2 levels into rogue. If sneak attack scaled with player level, every one would dip into rogue for it.
@Aeivious Yeah, that's a pretty good comparison. All martials would definitely dip in if that were the case. Casters wouldn't unless they were melee casters. Thanks for that.
People are not taking a level in warlock just for a cantrip, they are taking it for the whole package (hexblade armor, invocations, pact slots, etc). 2024 is fixing this by making it involve a greater dip (no subclass till 3rd level), and if you are willing to invest that much of your level progression into it, you deserve what you get. If you really have a problem with EB, then just say no multiclassing at your table. I mean if you want to look at an abused dip, look at 2 levels in fighter.
@haukness The ValorLock build only takes a 1 level dip in warlock just to get eldritch blast. This combined with other spells allows the build to do 200% TO 715% damage above the baseline. Edit: Yes, 2024 is trying to fix it by requiring you to invest more levels to get the subclass benifits. But some of the newer builds don't need this. 1 level dip for ValorLock and 2 level dip for CoffeeLock. - They fixed the figher because Action Surge can't use the magic action anymore.
@RulesLawyerDnD Hey, so what is a Valorlock? I've seen you mention it and have tried looking it up but have seen nothing of it online. Is it Valor bard plus warlock? And how are you getting 700% above baseline? At what lvl? What's the baseline?
@jdizzy192 Sorry. Yes a Valor bard warlock. It can do that by using conjure minor elmentals and I think one other duration cantrip. So a one round set up but the pay off is amazing. Treantmonk man a full video about it with the math and everything. I'll link it later.
So it sounds like your problem is with cantrip scaling, not actually Eldritch blast. I don’t know why you’re singling it out as if Eldritch blast itself is THE problem
@c_l_a_d_d_i_x I'm sorry if it came out that way. But to have a problem with the way the spell scales is kinda the same as having a problem with the spell. I didn't separate the two. But yes eldritch blast by it's self is not a problem. It's how it scales with character level by getting extra attacks.
@@RulesLawyerDnD I want you to know that I agree with everything you said for your argument. Don’t mistake that for what I’m saying as if I don’t agree. I only disagree with the subject of your argument as it being a much larger issue that Eldritch blast itself. I think cantrips should scale with the class level that has access to the spell. So for example, with the new true strike that can be learned by bard, sorcerer, warlock, and wizard (I believe), any combination of levels of ONLY those 4 classes should contribute to the scaling of the true strike cantrip. Whether it be 11 levels of warlock, or 3 warlock and 4 bard and 4 sorcerer- as long as the combination of numbers adds up to 11 to get the third tier scaling of the cantrip should work. That is how I believe it should function. This GLOBAL fix would support your argument as well. Because only warlocks at base have access to Eldritch blast. Using my solution, you HAVE to have 11 levels (or 5 or 17 etc) to get the scaling of the cantrip, since there are no other classes that have access to Eldritch blast in order to suffice my rule of “any combination of levels from applicable classes” since there is only ONE applicable class for Eldritch blast - the warlock
Okay. I understand what you had said at first. So it scales with caster level like with multiclassing but with one extra they also have to have it on their spell list as well. That's a good fix. Not bad. Did you check out my other video The Eldritch Blast fix maybe?
I made this exact recommendation to WotC during the Warlock UA playtest survey. I was disappointed that they didn't use it.
It doesnt need a fix, eldritch blast is one of the weakest things you can focus on.
In the lower levels, yeah, it's good. But by no means is this spell weak in anyway. If it was then there wouldn't be power builds that focus on getting it. - Yes at lower levels the spell is just fine. It's the higher levels that the spells becomes a problem. - what would your fix to those power builds be because they are game ending builds? Just curious.
@@RulesLawyerDnD Those power builds are using other eldrich invocations combined with concentration spells to achieve this. Yes they get some power from that but they are sacraficing 3 levels of class/spell progression for it.
@@RulesLawyerDnD Why would you waste your time with buffing your damage and casting eldritch blast when you can no save win with wall of force? Or cast the new overpowered sleep, or anything else that auto wins because the enemies are just no longer allowed to play the game? Actual powergamers dont waste their time with eldtrich blast except as a backup option because its cheap to invest in
@punishedwhispers1218 Please tell that to the new ValorLock build. A Valor Bard with only 1 level dip into warlock just to pick up eldritch blast. This build does on avarage 200% to 715% damage above the baseline. Yes, Wall of force can stop this by it can also easily be taken down. The problem is that it cost resources to do those things. Eldritch blast doesn't cost resources. The ValorLock does have to use one resource that is a contration spell to achieve this, but it's a low cost. Edit: It doesn't seem like a waste to get that much damage with just a one level dip. - The sleep spell requires you to fail twice and doesn't work on some creatures. - Actual power games do which is why the ValorLock and CoffeeLock builds exist.
@@RulesLawyerDnD Please explain to me what your baseline is. Eldtrich blast IS the baseline. And Wall of Force isnt to STOP THE PLAYERS, I bring up Wall of Force because it no save wins the entire encounter, period. Straight class wizard will forever be stronger than any short sighted 'eldritch blast' builds. Your concentration is for Wall of Force, you concentration is for hypnotic pattern, or web, spells that disallow your enemies from ever acting. Its a 100% damage decrease from your threat, you AUTO WIN by casting these spells.
This is a good fix imo as a Eldritch blast lover. If you want to get best of both worlds, it forces you to consider putting more levels into warlock. This would reward SOME multiclassing for RPG flavor (so maybe one extra class), but punish TOO MUCH multiclassing for power build (where you have maybe 1-3 lvls into warlock and all others into different classes). (Edited in: You might need to put some restrictions in for Eldritch Knight fighter when it comes to warlock multiclassing using this setup. Given the stacking of attack turns + damage boost + additional damage dice might get ridiculous if you do a Warlock + Eldritch Knight multiclass with this setup)
I don't understand why there needs to be restrictions for the eldritch knight? - the eldritch knights abilities specifically say Wizard spells. So if you get spells from another class, they won't be applicable. Edit: I'm sorry also thanks for the comment and the insight on this topic.
If you can use other spells when you recast it as a BA, then buffed, definietly buffed.
Yes, you can.
I like it. Warlock's could've had a new Pact Boon + Invocations to represent Eldritch Blast, making Eldritch Blaster a 5th level prerequisite.
Thanks. I hope others will too.
Note with Leomund's tiny hut. A spell upcast to a higher spell slot becomes a spell of the higher spell slot. A fireball upcast to 4th level will go right through. The thing is the hut is still the very best protection against monsters as unless your fighting a cabal of casters most monsters do not have crazy spells to sling at you. We will have to see how monster abilities are going to be labeled as before we make a full review on the hut. Last we heard even enemy characters will not have spells but spell like abilities with uses per day. That may change as there have been many design ideas implemented and abandoned since we last saw that decision.
Great observation. Thanks for pointing that out for people that might not know about that. - as for the creatures and NPC. If they are using the templates from M.Tome of foes then those spell like abilities will be able to go through because they technically aren't leveled spells.
I think I've noticed a bug that's RAW. When using a reach weapon and a goblin disengages right in front of you, sentinel allows you to opportunity attack (OA) it. But if the goblin moves 5 feet away, then disengages, then runs away no opportunity attack is triggered. Moving 5 feet doesn't trigger OA because it hasn't left your reach. Disengage doesn't trigger opportunity attack because the target isn't within 5 feet as specified in sentinel. The goblin can get away?
@fairphone5469 This is not a bug. The same rule that applied in 2014 would still work in this situation. So whenever a creature/NPC/PC is weilding a reach weapon they effectly have two reaches that can apply. This doesn't apply to cratures that have a natural reach of 10 feet. The only problem with this is the fact that you have to attack the creature with the weapon that the reach applies to. Example: A fighter with a glaive. The fighter has effectly two different reaches. - 01. The 5 foot OA can be activated with the unarmed strike. Which can be a Punch, Kick, Head-butt, or similar forceful blow. - 02. The 10 foot OA can be activate with the Glaive as normal.
I'd probably keep Concentration on Bless only because it helps the party. But when getting desperate or when dropped Concentration, I'll bite & cast Spiritual Weapon. I like Melee Clerics anyways. Maybe have a good use for Spell Sniper.
@@xiongray interesting points
@@RulesLawyerDnDCan I... Ready a Bonus Actions because they are actions. It'd blow through my BA, A, & R but I could use Spiritual Weapon twice on my turn.
@xiongray No. RAW after you choose the perceivable circumstance that will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Under the list of actions Bonus Actions are not on the list actions.
Still better than Mordenkainen’s Sword 😂
@@ElocNodnarb hahahaha so true
Spiritual weapon is mostly now for a backline cleric build. Less damage, but if you try to stay 30+ feet away from enemies, spirit guardians does 0 damage unless someone approaches
@@geoffreyperrin4347 quick run up and run back
Goblins hate this new rule!
@fairphone5469 hahahaha. Well, you have to get to level 4 at least before they will feel it's effects.
Perfect for Warrior of the Elements & a Stunning Strike!
Ouch. That's going to burn
Add Halberd's Weapon Master: Cleave to strike two creatures!
O wow. That's cutting it close.
@@RulesLawyerDnD Halberd's Cleave is becoming my new favorite weapon. Reach & Heavy qualifies it for Polearm Master as well.
This guy gets it
@@RulesLawyerDnDDoes the Polearm's BA strike benefit from Weapon Master: Cleave or any of the Weapon Master's in the case you miss your A: Attacks?
RAW I don't see anything that says you can't unless you've already used the ability on a previous strike such as Cleave. But the damage to the second attack would also be a d4 damage
there is a Crawford tweet that said this was how dissonant whispers worked in 2014, so imo it's probably good that it's more directly outlined in the rules for opportunity attacks now.
O, it gets crazer.
@@RulesLawyerDnD did the requirement of hostility for the creature that provokes the attack get dropped? I've heard that said, and haven't been able to verify it yet.
Yes. Which opens up all new doors. I'm currently working in a video about it
Conjure minor elementals is the problem and requires DM nerf. All damage cantrips scale with level and 95% of them are waste of a turn and alot of the time even weaker than just shoot with a crossbow (thats every class has now), specially now with true strike. Straight warlocks are already strongest class in the game (if CME nerf), whats the point making the gap bigger? If multiclassing the problem - as a DM you have option to specifically dissalllow it and force everybody to play straight warlocks, i dont think you require other classes anyway with your logic
Thanks for the comment and that does make a good point. I believe I have found a solution to this problem that would make everyone happy. Well, except the power builders that is. That is an upcoming video that I hope you watch and also comment on. I'm done with the script I'm just busy with week and probably won't have it up until next week. I do hope you watch it and tell me what you think even if my fix is stupid and i'm just off the mark. But....maybe I might get it right.
I kinda do not like the reason, since well, for Patron it does not really matter if you are warlock or not, they care about how strong you are, Mechanically, yeah its a little vague, but Eldritch Blast is often not the reason for Multiclassing, its Hexblade. (or Blade pact for 2024 ver. , and yes Palis can get that juicy longranged ability aswell, but it is still not the main purpose) So about abuse, i can only agree on a cheese crater build, since that is busted big damage
It was hex blade but also for damage. Eldritch Blast was the other reason and not with CoffeeLock and ValorLock it can get busted when combined with other stuff
1.) Warlocks are less reliant on Eldritch blast now that the invocations work on other cantrips 2.) level 17 fighter may? Be able to do that but it the player has 20 strength or dex they likely DONT have 20 charisma they’re not gonna hit as hard nor will they have magic items boosting their spell casting. If they do that’s silly they’re a martial class. 3.) your complaint isn’t invalid, I understand the thematic side of it. However just homebrew what you want, that is why this game is fun. 4.) I would have made this complaint for the 2014 rules (it was much stronger back then), the 2024 rules are much more flexible with the invocations so I don’t see the issue here. 5.) If there was a complaint for the warlock I figured it should be that pact of the blade gets 3 attacks at level 12. Which has always been a fighter exclusive feature. So complaining about Eldritch blast seems like an oversight for real legitimate issues that are a power shift. Not beams that’s been around for 10 years.
01. Yeah, that's true. But they all work better with eldritch blast because of multiple attacks. 02. The fighter was just an example. The other classes like Sorcerer and Bard are the worries. 03. I understand but some people don't know about honebrew and only play RAW. 04. The issue is how strong it get when you multiclass with other classes like Sorcerer and Bard 05. It became more of a problem in 2024 then in 2014. It was still a problem then just not as big.
@@RulesLawyerDnD 1.) I think it is only better if you’re trying to utilize things like hex which is very single Target damage based attack. It also doesn’t inflict a condition. I will personally be using lance of Lethargy and ray of frost to inflict slowing conditions which is a much more effective use of one’s turn. 2-4) again those are two classes that have innate spell casting. Thematically I DONT see an issue here. I know what the argument is “Eldritch blast is powered by your patron why should a cantrip give that much damage when you don’t have that many caster levels” Look, I don’t know about you but when I get to level 17, I am typically not wasting my action on cantrips, only as last resort options because we all know killing your enemy quick is always the best option in 5e. For thematics Here’s my answer: Your patron saw how POWERFUL you were as a sorcerer or bard and chose a powerful caster to imbue their gifts with. That’s a strong argument and I’m Happy with that conclusion because it actually makes sense. 5.) there has been a power base increase throughout all classes which means, all classes will on average be doing more damage, Eldritch blast works the same way as it did in 2014 and does not do more damage, therefore it is weaker, therefore it is less of a problem in 2024. This has been proven during discussions by content creators like d4deepdive and treantmonk. So I’m sorry but you’re wrong. And that’s okay, we are all here to learn and grow and your channel is starting out. Wish you luck.
Thanks so much for that. - Look I agree with you that by it's self the spell is not stronger. It's still probably the strongest cantrip out of all the cantrip options. - Treantmonk is the person who made the video that shows how eldritch blast when combined with other classes abilities and spell is what makes it so strong. He has a video where the ValorLock which is only one level dip for warlock so he could get Eldritch Blast helped him build a character that is doing 200% to 715% over the new baseline of damge. - CoffeeLock metamagic so they can twin spell is getting 4 to 8 attacks a round not inculding all the other stuff that could be added.
@@RulesLawyerDnD Oh great I am glad you watched that video, guess what lol I did too the day it came out so nice try. In case you forget why that build was so strong was because conjure minor elementals. So NO lol It is not eldritch blast’s fault. In fact, you could achieve the SAME results with scorching ray since they are also attack rolls and do MORE damage with MORE rays if you wanted to - In additional to this you could eldritch blast and then quicken scorching ray if you really want to be disgusting. The issue Treantmonk proposed was that Conjure Minor Elementals is a broken spell he will be reworking at his tables and so will I. Not once did Chris ever complain about eldritch blast as a cantrip or say it should have been nerfed. So I appreciate your attempt but again lol the argument isn’t found in truth, and my previous statement still stands and stands in truth. I have to honestly say this is the farthest (hopefully positive) discussion/argument I have had over something because I don’t usually see a video I just don’t agree with, but we gotta stay positive and make sure if we learn something new we learn and move on that is growth. I wouldn’t still be commenting if you had proposed something that is correct or done something to sway my opinion, but man you haven’t. Take away: Eldritch Blast does the same damage as it did before - if you saying it doesn’t because of minor elementals that’s a minor elementals issue not an eldritch blast issue so make a video about conjure minor elementals like everyone else.
You’re entitled to your opinion but just know you’re wrong and I hate you
Btw it’s a joke and a quote from workaholics
I think its more fun that fighter16/lock1 gets an ability that is still usefull and not obsolete. lock17 will still be alot better at being a warlock, and probably have invocations and an ability score that make them alot better at eldritch blasting. Also if this is a lvl17 game, capstone ability is in reach, and that fighter just sacrificed it for this.
The fighter is just an example. The sorcerer and bard are the real ones to worry about
@@RulesLawyerDnD but sorc and bard would also have to delay picking up 9th lvl spells, and capstone ability and have alot of other spells they should spend their actions on in general. My point is the problem is at the opposite end, getting abilities that are useless and obsolete while sacrificing your class progression is not fun for anyone.
- For Sorcerers, the Epic boon and Arcane Apotheosis really aren't that big a deal in comparison to the amount of damage a 1 or 2 level dip of warlock can give a character. The chance of an extra +20-40 damage per round with 40-80 feet push back or increased range is well worth it to most players. - For Bards, the 20th Words of Creation can't equal the amount of damage that the ValorLock is putting out with the Eldritch Blast combe, which can be done on multiple turns. Powerword Kill is only one turn one spell slot. that's just with a one level dip. It's really that much better damage wise. Would I do it? No. But that doesn't mean others won't.
I think eldritch blast should be a warlock level 5 reward that just starts at 2 attacks, and everything else about the cantrip stays the same. Still scales off player level. But this way it’s a minimum 5 level investment.
That's not a bad idea. But I'm working on something I think people should be happy with
one of the things that is kinda ignored here is that Warlocks having a patron is almost entirely flavor text. If a player is taking the dip because it helps them express the skillset they want for their character, and doesn't plan on taking enough levels for the Contact Patron feature, they basically don't have to have a patron. Its just like a druid that isn't one with nature, or a bard that isn't an artist. Eldritch Blast is definitely the strongest cantrip, but it's really only disruptive in the late stages of a campaign, you need to be at a level where the player taking it has 4th level spell slots, so for the Minor Elementals combo the character is level 10 when that comes online. that's only a few levels before many campaigns end.
That's a fair point. But could also discourage higher level playing.
@@RulesLawyerDnD very true, it could do with some changes to make it less of an optimal pick for any charisma casters at high levels. I'm not fully sold on it only scaling with warlock levels, since that would swing it to being the worst cantrip. maybe it could be an invocation, with a higher level requirement, 9th or 12th level, and then it could have the versatility to be used with any attack roll cantrip. idk maybe that would be kinda whack
I think I have the best way to fix it. One that keeps it powerful but still keeping it special to Warlocks. I just finished the script for the video I will be making. I just have to find time to make the video. I have to kids that are both autistic, so this week I have a lt of school meetings to go to for their IEPs. But next week I should have the video up. I hope you watch it and give me your opinion on if I nailed it or if it's a stupid idea and I should think of smoething else.
Many spells from older additions simply got better from you being a more accomplished caster. To your credit, oldschool only scaled with caster levels. I find games with "builds" to be dumb, its not for me.
Yeah. Some got better and some didn't.
Multiclassing is just a broken mess in general with eldritch blast being one example. Multiclassing really needs to be knocked down overall in 5e in some way and the fact 5.5e doesn't do it baffles me.
While I do agree with the idea that eldritch blast shouldn't scale on character level (it should be a warlock class feature not a cantrip imo) I don't think the issue is that eldritch blast is OP it's that minor elementals is obviously busted, an I've seen your comments on coffeelock that one exploits resting mechanics for both of these issues I put the onis on the DM to ban obviously exploitative stuff. warlock + sorc to quicken a eldritch blast a few times a day on it's own right isn't so bad without the unlimited sorc points from coffee shenanigans an no other multiclass really abuses eldritch blast to outperform other builds that don't use it. overall for themeatic reasons an stepping on what makes a warlock a warlock I do agree eldritch blast scaling on character levels is bad, but as a DM myself I've never had a balance problem with multiclassing for eldritch blast.
Thank you very much. The main problem with the CoffeeLock is the ability to shoot so many blast with AG and RB. Now you have added damage per hit and each hit knocks the creature back 10ft. If the creature is a martial then it will never be able to touch the CoffeeLock. - Thank you for your opinion and I hope this helps some other DMs. - Yes, Conjure Minor Elementals is busted. For sure. - I think I have a way to fix it while keeping everyone happy. I just finished the script and should make the video sometime next week or the week after. I have a lot of meetings this week with my childrens schools because both of my kids have ASD. I hope you watch it and give me your opinion if I nailed it or it's just a bad idea al together.
@@RulesLawyerDnD ill subscribe an look forward to it :)
Thanks a lot.
Your problems is solved by existence of Eldritch Invocations. The higher in Warlock you are - the stronger Eldritch Blast gets.
Not really. The power builds I'm talking about only require a 1 level dip in Warlock.
@@RulesLawyerDnD and it is still weaker than pure warlock.
No, not at all. Have you seen what a CoffeeLock and do when they have just 2 level dip in warlock? - Also have you seen the numbers that the ValorLock is putting out? 200-715% above base line damage. On average 79.1(10th level) to 288.6 (20th level) damage per round. By the way that is assuming that you only have a 60% chance to hit with all the attacks. If all the attacks hit, then it's 120.5 (level 10) to 361.5 (level 20) Per Round. - No full 20 level Warlock is putting up those kinds of numbers.
@@RulesLawyerDnD ah, so now it is no longer 1 level dip in warlock, but 2? For Eldritch Blast to do its thing - you need at least 2 levels in Warlock. And even better from 5th level when you get to pick 3 Eldritch Invocations.
@@Regonix no it only requires one dip for them to do their thing. I was just stating that 2 levels in warlock for the extra EB invo. Would make it even better with the multclassing. Edit (I noticed you didn't say anything about the damage output the ValorLock does with just a 1 level Warlock dip.)
I don't disagree with your premise, but I can also tell you WHY it is the way that it is, and the best solution. The reason Eldritch Blast scales with character level, is because ALL cantrip's that scale, scale with character level, and it's reasonable to have that as a consistent feature across the board. The only reason Eldritch Blast "is the strongest cantrip" and is therefore targeted for abuse, is because of Agonizing Blast / Repelling Blast. Now... technically you need a MINIMUM of 2 levels in Warlock to get those invocations, so on that point you were wrong, even so, 2 levels isn't a huge investment for a solid cantrip that will do work for the next 18 levels. **Solutions:** 1: Make Agonizing Blast and Repelling Blast class features at higher level 2: Change the min level requirement for those 2 invocations. 3: Lower the damage die of Eldritch Blast to 1d6 or 1d8. Even 1d6+Cha does more damage on average than other 1d10 cantrips. Any 1 of these changes would balance the relative power / dip appeal of Eldritch Blast, without restricting the leveling progression.
So the CoffeeLock definitely abuses that for sure. 2 level dip of high damage for that. - The ValorLock only requires a 1 level dip and also doesn't need Agonizing Blast or Repelling Blast. - I think I have a better way to balance it while still keeping everyone happy. Upcoming video. I just finished the script for it today actually.
As a warlock player and a RP nut, nah, there's no problem here. Power gaming is fine and valid, but if you want to play a different kind of game, talk about that at your session 0.
You are 100% right on all of those points. - But what happens when someone makes this build and the DM had no clue about it before hand? - It's already in the game now. The player is going to be attached to the character and has been playing it for most of the campaign at that point. - The hard conversation??????
This I think would be similar to saying smite is abused because you can be a sorcerer and have higher level slots than a paladin to smite with. Or that Druid is abused because moon druids turning into bears is really good at early levels. The only powerful thing in this video is conjure minor elementals not Eldrich blast. Conjure minor elementals needs to be reigned in because it’s way too strong. But that has nothing to do with eldrich blast.
Both of those were fixed in 5.24. Or so I've been told. Smite because now it's only once per turn and the moon druid because it works off it's own HP. It's conjure Minor Elementals combined with this is what makes it so strong. Also CoffeeLock is still amazing.
Bad logic- learn game design
As you wish!!!!!!
That's funny because I always thought that the cantrip scaling only worked on level of the class you got that cantrip with (regardless of the class). I guess I was misreading it this whole time.
It happens. I misread opportunity attacks in 2014 PHB