That was massively detailed. I really like how you explained every step you took and why you made those steps. ... I used to just invert my AO and modify it a bit with a levels adjustment to add roughness. I might still do that, though I'm going to have to remember some of this tutorial and remember that giving one's material a story is a great way to know what types of roughness one wants to add.
Sorry for the late reply, been VERY busy. Thank you for your kind words. IIRC it's the Tomoco Studio, that comes with every Substance product, I'm 99% sure I used that one
That was massively detailed. I really like how you explained every step you took and why you made those steps. ... I used to just invert my AO and modify it a bit with a levels adjustment to add roughness. I might still do that, though I'm going to have to remember some of this tutorial and remember that giving one's material a story is a great way to know what types of roughness one wants to add.
Such a great tutorial. I really enjoyed the pacing of the content as well. What HDRI are you using for the 3D Viewport?
Sorry for the late reply, been VERY busy. Thank you for your kind words. IIRC it's the Tomoco Studio, that comes with every Substance product, I'm 99% sure I used that one
great explained!
Glad it was helpful!
can u make a video like this for each output?
Looking into it, stay tuned! 😊
Yeah, that'd be great, like really getting the juices from normal or AO map for instance
Thanks, i download this video now, and put insinde of my personal library of Tutos :)
Amazing! That's incredibly useful!!
Glad it was helpful!