Take your Roughness Maps to the next level in Substance Designer

Поделиться
HTML-код
  • Опубликовано: 24 дек 2024

Комментарии • 11

  • @Soulsphere001
    @Soulsphere001 Год назад +2

    That was massively detailed. I really like how you explained every step you took and why you made those steps. ... I used to just invert my AO and modify it a bit with a levels adjustment to add roughness. I might still do that, though I'm going to have to remember some of this tutorial and remember that giving one's material a story is a great way to know what types of roughness one wants to add.

  • @mr.strawberrie5468
    @mr.strawberrie5468 Год назад

    Such a great tutorial. I really enjoyed the pacing of the content as well. What HDRI are you using for the 3D Viewport?

    • @XolotlStudio
      @XolotlStudio  6 месяцев назад

      Sorry for the late reply, been VERY busy. Thank you for your kind words. IIRC it's the Tomoco Studio, that comes with every Substance product, I'm 99% sure I used that one

  • @8BRT4
    @8BRT4 3 года назад

    great explained!

  • @carlosrivadulla8903
    @carlosrivadulla8903 3 года назад

    can u make a video like this for each output?

    • @XolotlStudio
      @XolotlStudio  3 года назад +1

      Looking into it, stay tuned! 😊

    • @Tompio
      @Tompio 2 года назад

      Yeah, that'd be great, like really getting the juices from normal or AO map for instance

  • @daironperezfrias7819
    @daironperezfrias7819 3 года назад

    Thanks, i download this video now, and put insinde of my personal library of Tutos :)

  • @kosh.paints
    @kosh.paints 3 года назад

    Amazing! That's incredibly useful!!