Let's talk about Skyrim's new paid mods
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- Опубликовано: 31 июл 2024
- Just yesterday, Bethesda rolled out a new paid mods system for Skyrim: Special Edition, which they have dubbed Creations. Let's talk about what this means for free mods, paid mods, and everything in between.
Official announcement on Creations:
bethesda.net/en/article/52xMs...
Verified Creator Program Info:
creations.bethesda.net/en/cre...
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Hi guys, I'm George from Zero Period Productions. I'm a content creator across RUclips and Twitch. Here on RUclips I'm best known for playing The Elder Scrolls games, most notably Skyrim and its various quest mods. I've been playing games since I was 9 and have always wanted to be a part of the games industry. Being a creator is my way of trying to contribute something to it.
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Mods should remain free. Period. Bethesda should be focusing on how not to screw up the Amazon show and Elder Scrolls 6.
There's multiple teams within a single studio. The bulk of Bethesda is working on TES 6, another significant part of the studio is working on Starfield post-launch support, and the number of people working on Creations is likely tiny compared to those.
They should be focused on updating Starfield. Like, that should be their IMMEDIATE CONCERN right now. It's their new title ffs.
@@jimjam7928Brah, they got 250 people working on Starfeild post launch support. The writers, concept artists, designers and all that have moved on to ES6.
The main writing team, concept artists, and environmental designers aren't going to help fix bugs.
@@0periodproductions dont simop for bethesda. They havent made a game that wasnt just a mod platform in decades.
@@0periodproductions George, the people that’re making Skywind, Skybilvion, beyond Skyrim, and Legacy of the Dragonborn all have small teams compared to a whole company with ability to hire and pay them all. Let’s not pretend as if they can’t do thier job properly and care about the fanbase who made them into what they’re today. Which a bunch of DEI scum bags with hate for the fans that keep them employed.
They are 100% testing the waters for Starfield's mod support, you really can't give Bethesda a finger, they are gonna take both your arms.
Yeah all of this needs to be rejected entirely.
Couldn't have said it better myself, get ready for the bareminimun TES 6 game, half the game will be in the creation store for 10 dollars per armour
ye[ rember the ofiical armor that was a crap fuck betheseda
Yep. Everyone on here who's like "I don't understand what the big deal is" clearly doesn't understand that you don't give these fucking mega-corps an INCH.
They are going for maximum profit, and they don't care what the end-user experience really is like, because we're demonstrating to them by buying in to this crap that they shouldn't bother.
@@jimjam7928 Agreed dude, while it may seem like a dick move entirely.
We’ve got to put our foot down sooner.
There are other ways of supporting mod authors. I’m guessing the company had the idea to run with this, under the guise mod authors get every penny of support.
Frankly, Bethesda being under Microsoft now does not help either.
Hey, remember when Skyrim had paid mods in 2015? I remember. It lasted barely a week and was removed from the Steam Workshop within a weekend.
That was because all mods were paid and no money was going to the actual modder. This time only the people who wish to go through the process to become verified will be releasing paid mods. All old mods are still free
It never got rid of them lmfao
Some of you guys are absolutely exposing yourselves for being clueless.
Creation club has been in both Skyrim and fallout 4 for 6 years now, and it has dlc that can be bought in both that was made by modders. Lmao, I'm not sure if it's not in the Steam version, but I assure you it's in every other version of the game, and you'd have to be clueless not to know about it. What exactly did you think was packaged in anniversary edition ? It was the creation club mods
It was a major outrage then. Now it's palatable. That's how much things have changed.
@@Nerevarine420Very ironic that you'd claim people are "exposing themselves for being clueless" when you have no idea what this is even about lol.
@@person55632This is just false. Not all mods were paid, anyone could still put up their mods for free or for whatever price they wanted. And they did get paid for it. The only difference is there wasn't a verification system like you said.
I am perfectly content with supporting mod authors; I enjoy doing so-especially when I know that 100% of my money is going to said mod author. And here's my problem with Bethesda's paid mods: I know Bethesda is ultimately taking a cut for themselves. If a mod author wants me to support them, point me toward a Patron, Ko-fi, or anything that allows me to donate money for the time and effort they put into their work.
With God as my witness, I am not paying a cent more than I did for LE and SE-a twelve-year-old game that was outdated even when it came out that, for most users, requires modding to be bearable.
Skyrim and Fallout: New Vegas are the only Bethesda products I have paid for, and I intend to keep it that way.
Totally agree.
My main problem with this is what's stopping people from stealing mods and re uploading them or mods that require another mod to work how is bgs going to police that?
Ya if you’re working under contract with bethsda, you’re not a modder anymore. You’re a 3rd party contractor.
You do you. Imma continue to support both so not only can the modders I love continue to mod but also so Bethesda will keep putting out games they love to mod
@@person55632 People can't do themselves if supporting Bethesda will lead to them screwing people over because you just let them do it.
I'm going to hate the issue when mod conflicts happen and that would require the mod author to make a compatability patch or refuse to because of paying.
Creators can’t upload mods that require other mods they have to work independently
@@chaserseven2886 A mod can work independently and still break/conflict with other mods. It's just going to require a more technical look when sorting your load order.
@@chaserseven2886 I'm saying for example if a city overhaul mod conflicts with a paid mod and the city overhaul author doesn't want to pay for the paid mod to make a conflict patch.
Yep, this is my primary concern. It's already a balancing act getting a mod list to play nice, but will mod authors have to pay for access just so they can make their own mods compatible?
All of them are an insult, paid mods need to be rejected entirely. Do not let Bethesda normalize this shit.
if it becomes a thing luvkly most other games dont have mods
They already normalised micro transactions, so yeah their not kistening
Petition now.
Skyrim is a 12 years and 1 month year old game, we cannot allow them to continue to destroy our modding lists with forced money-grubbing updates, even when we set auto-updates on Steam to 'off', and we cannot allow them to stick it up to our face a second time, by keeping it on our main menu selection list.
@@alexwalters35 the argument is should not be about whether modders should receive compensation, the argument should be that Bethesda should not be milking that cow in any way, they made the game over 12 years ago and has had several remakes, it’s just disguised micro transactions, another way for them to get far more money than deserved from one player, we as player should not have spend loads and loads of dollars, perhaps more for a game this old
@@SubiKinubi loads and loads of dollars? 4 bucks? I mean times are hard but I've maybe spent a hundred bucks on Skyrim in ten years and still have everything I've spent money on. I've seen people spend hundreds weekly on skins for games that don't even exist anymore. Honestly I wish they'd give Morrowind and oblivion the same treatment.
They realized that they couldn't keep milking things the same way after they gave up everything in Anniversary Edition, so now they shadow dropped anniversary edition plus ultra..
Look, I want modders to make money for their work, but I don't trust Bethesda, ZeniMax, Microsoft at this point to do this sort of thing properly.
The thing is - we're talking about assets for a game over ten years old. And while the official price for the Anniversary Edition on Steam is just below 50 Euros, elsewhere you can get it for a fraction of the price.
Now with all the NPCs in the game - how much is adding, say, six more NPCs adding in value? How much money should a modder get for that?
I don't think they should get anything@@ohauss
@ohauss Thats not how game development or labor value works, do you think the people who developed hearthfire or dawnguard should have been paid less or not at all because they didn't create an experience that overtakes skyrim's scope and size? Why is this something so heinous, but people never lose their shit about valve keeping their games on life support by putting in minimal work while selling off community made content? Why didn't they get shit for allowing people to sell their mods based on (nearly 20 year old) source engine games for up to 30 dollars, many just being games built on the framework of half life and half life 2, to mostly critical praise (except for hunt down the freeman,) but these small dlc sized mods get such viseral backlash, because people want to be paid for their labor?
Start donating to your modders patreons or kofis if you dont want to see more paid mod programs, dog. It's easy for people to say "just make a game if you want to be paid," as easy as saying just make a mod if you want them free, but 'just making a game' isn't possible for most modders, a majority of them create mods in their free time out of passion inbetween actually working a job and having a life, if you want them to focus on it full time they'll either have to depend on a program like this or the donations and support from passionate fans and collaborators that fuel modding teams like SureAI or the good folk behind Tamriel Rebuilt, teams that create entire games on the framework of Morrowind, Oblivion, and Skyrim.
@@muttipiyou accidentally responded to ohauss twice but i do agree, im not mad about paid mods but if it's paid it needs to be good, things like cheat rooms isn't good enough to deserve to be paid but things like dlc sized mods do deserve to be paid if it's good enough😑
they are not doing this for the sake of modders, this is just greed hidden underneath
Remember when you paid 30 dollars for a whole questline with many new voiced characters, weapons, land spaces, spells, shouts, transformation, etc.?
Remember when you paid 30 dollars for a complete game free of bugs which had a demo you could play to see if you liked it before commiting to purchasing it?
@@Kakarot64.Aye, coorporations are trying to penny pench to get as much money as possible
Back in 2011 there was a way to have items shipped tax-free into my country. I paid approximately 30 US dollars for the game itself. Now they really want us to buy singular weapons for 20% of that. Grim times we live in.
The only company ik that still does this is CD Projekt Red. I mean Phantom Liberty is still only like 30 bucks.
"Buy this one modded weapon you'll never use for $60 as part of our season pass bundle deluxe++"
Nothing available on CC compares to the Nexus. I only got AE because some of the nexus mods that utilize the DLC.
And just as always, there will be a Google Drive or Mediafire folder linked on certain Discords and forums with all the paid mods.
What would be quite nice is for more space to be made available for mods on Series X. 5GB fills up quite quickly
Ai bot?
FACTS
Amen. With the amount of "new lands" mods I install it fills up real fast
You guys only get 5GB?!?
Gee, my Mo2 folder takes 90 gbs and it's the lightest one I've played so far.
@@maboilaurence8227i know right, Ive taken up 76gb and to me that's light 😂, Bethesda aren't that kind to these guys😂😂
Good thing I only play Legendary edition, so this has nothing to do with me, still hurts to see paid mods...AGAIN...
Here’s something people aren’t talking about:
If a mod looks cool but turns out to be shit (or made by a problematic individual which is something that seems to have happen within this community a few times now…) is there a refund process? A trial period?
Now, you download a bad mod you just uninstall and load a previous save.
He’ll, the mod doesn’t have to actually be bad. Just not in your taste.
I agree that there needs to be some sort of refund process, and I'm hoping that Bethesda's vetting process of each paid Creation comes with some sort of basic playtest as well.
@@0periodproductionsJuicehead said something to the effect of Bethesda doing Q&A + playtesting for the creations
@@TheLazyFinnLike they check their own product for bugs?
@@0periodproductionsit would be cool if every one got a “Demo” save file with new ui element to select it. It basically be a save that has a character capable to test out the mod list you have but you can’t level up or save and can just load back to THAT demo save. As long as you use this and not use a real save file then you can refund the mod easily.
Seems like a fine idea.
@@BionicleJackson Creator submits their thing and Bethesda employees check it and play test it, this is how I understood it
This is so wrong, so a person that have 2000 mods in a mod list and if every mod author decide charge 5$ per mod, than now a person will need pay 10.000 for a mod list of that game ? Well good luck with that.
Existing free mods cannot become paid mods.
@@khayyin359 i know, what i'm trying to say is if from now one, every new mod decide be behind paywall, so how much it will gonna cost a super heavy load order.
@@pedrovieira4987 bethesda has to approve of the author and of the project with QA testers they've hired before it can actually become a paid mod. Not everyone is gonna be able to do that.
@@pedrovieira4987Not everyone is going that route and not every mod author that has a mod in Creations is going to make all their future work paid.
Seems like they're trying to test the waters, to see if paid mods might generate more revenue than depending on donations. I doubt it will be much better, especially with Bethesda taking a huge cut.
@@diewott1337 i hope so, seen the awful situation of the starfield, Bethesda shoud avoid do things like this, after all, this update not only brought paids mods but also broke many mod list of a older game, all this because bethesda want use skyrim as test ground.
I appreciate the idea that modders could earn from their work. But I am worried that the monitoring of the system will be lax and end up with the market flooded with crap. Also, I'm worried about compatibility problems. Say you pick up two "creations" and they clash. Will the authors work to patch the incompatibility? Or are they just gonna say "suck it up, we got your money amd don't care, judt pick one."
People who collaborate with this, or any of Todd's ideas, are not part of my community.
It's time to bring back the forever free seal, its Bethesda vs modders on stranger tides
Modders are getting 30%
That's what your told, but that can't be true.
That's fuckall holy shit
They also changed my settings against my consent, from, "only update this game when I launch it," to, "Always keep this game updated." I launched SKSE and it magically went to the settings tab, so I got screwed over. Not too sure its worth finding an older version of the game until ENB dev, and address Library get updated.
I was just thinking of playing again (heavily-modded, carefully calibrated), then this update hit the next day. Guess I'll check back in a month or three 🙃
Thank you for this comment! My settings were changed too but I caught it and stopped the download thanks to you lmao. I have over 100 mods...
@@user-th3qu3fy5o Good! Glad you caught that! Remember don’t fire up SKSE64 until you can open steam or it’ll automatically take you to the vanilla launcher and force the update.
I'm gonna be completely honest, if anyone is removing mods as a way to 'not show support' to this; those people should know that the only ones being effected by this decision, are those who enjoy the mods that were removed... Bethesda feels no pain from you yanking out your mods in some kind of stand against this decision.
I agree. Removing your free mods from Xbox or PlayStation hurts the mod author and the users more than it ever does Bethesda themselves. If you want to continue to support free mods, keep your free mods on these platforms so that users are still able to choose them over possible paid alternatives
@@0periodproductionsyes but they are likely doing it in protest of CC itself and the preservation of a decentralised modding community. Not specifically to burn Bethesda. If I was them, I’d do the same. Not because I care about them profiting, but because I do not want CC to exist. Mods will turn into algorithm pandering nonsense.
@@0periodproductions"I'm going to remove my free texture pack to protest paid mods!"
Then an equal or higher quality paid alternative appears. Like the only way to really combat "paid mods" is if the community consistently provides an equal or greater free alternative.
Yep, was just thinking this earlier.
Thank you so much for clearing some of the questions.
I lived on free mods that's one of the reasons I kept playing Skyrim I'm a college student and I live on my own seven or eight dollars is a day of food for me thank you beth for destroying my belief you could come back to the light side
How are Bethesda evil for saying that you can earn royalties off of the mods that you create? They aren't putting a stop to free mods, those aren't going anywhere. Even if you join this program you can still make free mods. They are putting it in the mod author's hands if they want to join the program or not. They aren't forcing it.
@@dkirby9052 they are evil because anniversary edition is already not cheap and they promised it would be the "definitive edition" of the game, but since people like you exist, game companies will just keep shoving their arms up our asses deeper and deeper
@@dkirby9052 I don't think people are bothered about having the option to pay for mods on CC. I've personally donated to mod authors across multiple games and upgraded to AE. I'm not against mod authors making money.
I think the real issue is whether future updates break mods that are actually made for free - the mods that built this huge community (Nexus). I don't believe that's fair, especially if you've endorsed those mods.
There should be an option to play on a previous version of the game, so people can play with their preferred mod list.
A little off topic, but if I had hindsight, I wouldn't have upgraded to AE if I knew this wasn't going to be the final edition. I would've waited for a final edition.
@@sgjr9505 Mods are broken with every update Skyrim has released. That is not new. How many times have mod authors had to update their mods after an update?
@@dkirby9052 But not all mods are updated and not all of them function the way they previously did, if at all. And how long do you continue to update a game that's already over 12 years old? Skyrim was never a live-service game.
Why all of a sudden take interest in releasing newly monetised mods for a game over 12 years old?
There are no “New” Creations. Creation Club and Mods have always been on the main menu of SSE. They just grouped them under one tab “Creations”
I'm curious how the new Creations (and as new ones are added) will affect compatibility with existing free mods. EEE is tempting, but I imagine a lot of mods that interact with locations will need to make compatibility patches - Do free mod authors need to buy paid creations to be able to develop those patches/updates?
This is a good point that I've always been aware of but never connected the dots to the Creation Club, lol. I'm a dunce, but yeah, the Creation Club failed last time, and will fail this time around, because it adds an entirely new dimension to the modding scene, requiring modders to make compatibility patches for Bethesda's hack-job content. Its far too much work for content that ultimately causes more issues than it "adds value" while also costing money.
@@picklefathernurgle2719 Because all those free mods are free? There's nothing stopping a modder from downloading to start the work of making a patch.
@@khayyin359 What do you mean there's "nothing"? Skyrim hasn't been updated meaningfully in years. The result of this is that the vast majority of mods are now interwoven with each other in a stable mesh that's been built up through years.
Now Bethesda is throwing a massive monkey wrench into that by making it so that the thousands that have been building upon each other for years are now going to be made obsolete and unstable. Every time Bethesda updates Skyrim, there's a "Modpocalypse", where hundreds of modders just straight up refuse to update their mods because they dread Bethesda throwing yet another rock into placid waters of the mod-making community.
Paid Mods are going to do *that* PLUS make updates a lot more frequent, I imagine, as Bethesda is unlikely to stop re-releasing Skyrim and updating the game if they're suddenly able to make money off mods. This is nothing but a lose-lose for everyone who isn't a Bethesda executive.
@@picklefathernurgle2719 Sorry, I was replying to @alexwalters35 who asked "How is this different than any other mod?". RUclips tagged you instead for some reason.
No prob. Happens a lot to me as well. The ping system they've got can be temperamental. @@khayyin359
This was a really useful and informative update, thanks George!
These updates are so freaking worthless and just messing up the modded game for people then you need to downgrade again.
I absolutely agree!
Fr it's irritating.
That's why I had screenshots and video back up with load orders but sadly few mods already removed like I can't use black knife armor no more 😢
Someone said they did some bugfixes.
@@karpai5427bug fixes... lmao right , more like created more bugs for the modders that fix their game
With all the hype going on this brings much-needed clarity, thanks George.
i didn't touch modding for a while, since SKSE and Address library are updated, do every mod relying on them still need an update ? If yes, im definitly gonna downgrade when i resume.
In general for 90-95% of mods you won't need to update after updating SKSE. In general an easy way to know if a mod needs an update is to see if the mod has a dll file. If it does then you'll need to update
I really was lucky to have played in the beginning when mods were free and skyrim was still an exciting game. The golden days of MXR videos and macho man dragons
You'll be fine. They tried this a decade ago and it failed because, surprise surprise, making people pay for drip-fed nothing-burger content doesn't work when there are massive overhaul mods like Enderal that are completely free.
if you dont want to buy mods dont that easy why shouldt mod authers get paid?
@@cadebronsonno one said that. If people want to sell their mods they can. Most take donations. It's trying to make it a mandatory part of Bethesda that is the problem.
Are you old enough to be allowed on the internet? I don't usually mock the spelling of others' but gawt dayum.
To address what you're asking, though Mod authors aren't and should never be allowed to receive payment directly for individual mods for a multitude of reasons. My big personal 3 are:
1 - Modders will have to now make compatability patches for Bethesda's official crap content.
2 - Mods everywhere else, which are allowed much more freedom and have much larger scopes will still be developed and available for free, thus making the Creation Club content all-but useless.
3 - The content in the Creation Club is likely to already exist on other sites, meaning that everything they can do, Nexus and Loverslab (OwO) can do better.
@@cadebronson
More like Bethesda siphoning money as a middleman is the problem. The question is what is the percent? I wouldn’t be surprised if it’s high. And depending on how successful this is gonna change future games. Skyrim not gonna change much it’s just the canary in the coal mine. But expect startfield to have a more robust system then expect the next elder scroll game to only allow mods from their paid service that’s the goal.
My biggest issue with the whole thing is just Bethesda's funbux price points. you can only buy credits in 750, 1500, 3000, or 5500 amounts. Personally I'm only interested in the East Empire Expansion, The Arquebus and Trainwiz's dungeons, 700+600+400 is 1700. So one way or another I'm going to have a stupid amount of leftover credits if I get them.
Buying these mods is supporting the monetization of community driven modding and ultimately contributing to the killing of a huge modding community. If you support this update by buying these "creations", you are part of the problem.
That is absolutely an issue. It is not just Bethesda but across the board, like with Ubisoft they price these credits in such a way that you will always have to buy more.
@@twlsrovrdaarthink these are more targeted towards people just getting into modding. All the free mods are still there to be fair. The process seems well thought out so far. I just play Skyrim vanilla though so it didn’t affect me much lol
I heard they will be changing how you get the amounts of points soon.
@@excursor4296 I guess we will just have to see what they do with that. If it does turn out to be true.
Going to be real, this is basically just a cash shop for Skyrim, whatever tf Bethesda calls it. Only positive thing is that Modders get a cut (even though I heard the rates aren't good)
Thank god I paused updates for Steam, my only concern is that this will heavily divide the community in the long run. I know for a fact that some modders will jump on this, and I can't blame them and I'm all for modders getting paid for their hard work for sure, but you gotta think about it too. The reason why modding has progressed this far and why it's so popular is bc of how accessible it is since it's Free!
Skyrim modding wouldn't be where it is today if all the mods were in a cash shop since 2011.
Prime example of modding not advancing well, and having an overall lower quality would be Sims 4.
Different types of games entirely, but by gods is the modding community fucking atrocious.
@@lerne3060We don't talk about that create problem, sell solution of a game. Still can't believe that all the dlcs together are $1000....
I guess the only thing that concerns me is when you mentioned some creators intend to take their mods off Bethesda net to not show support. Don't get me wrong they have every right to do so and I can't say I'm surprised, but as an Xbox player it's definitely going to suck depending on what mods end up disappearing.
I had to check the date on this video. WTF Bethesda.
lol de ja vu
My question is.... How do i rollback? My modlist is broken because Tod being dodgy peddler 😭
Good luck. It's a good idea to keep a copy of your EXE copied to a place that won't be touched once you have your modlist set. Not much help now, but at least you can stop it from happening again :)
If you were on a special edition save look up Unofficial Skyrim Special Edition Downgrade Patcher. If you were on Anniversary edition search for a downgrader to that version
Also if you want to keep steam from updating your game , make sure to change it's automatic update settings in steam to "Only update this game when I launch it." Then never start skyrim from steam. Opening from mod managers will keep steam from updating it.
sadly you cant roll back - in time they might be another mod that undoes some of the changes like there is for base line SE, the easier way to stop these updates is set skyrim to only update when you launch the game from steam and then only use the SKSE64 launcher as that does not trigger steams auto-update system - thankfully my modded skyrim is still working because it.
@@mercurioslevin1877 You can still rollback
I believe that is a mod on Nexus (or a tool) for downgrading the game, and it seems to work with the new update. I cannot say for sure because I just saw commentaries about it and I play on LE.
Skyrim was 60$, but one character cost 4$. It should be 25 cents honestly.
They had the same price points when creation club came out. It's a thing the industry does everywhere to make money. If 1,000 people buy it that's $4,000 they just made. Let's assume 10,000 people buy it at maximum. They just made $40,000. That's outrageous.
@sharkie1630 thats not how it works tho imagine paying 50 dollars for house or weapon im sorry but no just no
It should not cost a penny. Leave, agent/bot.
Supporting modders should always be voluntary
So should modders have to always rely on donations? Should there never be another option?
@@dkirby9052that's not what they're saying. They're saying we shouldn't be forced to have to work around mods being forced on us and have to fix entire load orders with every random drop. And, as someone who DOES enjoy "creations" and bought the anniversary edition, this is once again, another money sink into a game that was marketed as complete. What's going to be next, Skyrim Anniversary Super Ultra Gold No We Really Mean It This Time Complete Edition?
@@dkirby9052Having it paywalled is shit in my opinion but I don't mind donation or patreon to get access to new early versions but there should always be free version, Bethesda is also setting a new standard for modding too that I don't like either, wonder how many more games are going to do this
@@dkirby9052 the another option is getting a job, you can't force people to pay for your game mod, specially when they are inside the game and we already paid for the "definitive edition" of skyrim
@@stillwatercamargo9606 No one is forcing you to pay for the mods though. That is in your hands. If you don't want to pay for it then don't.
so after failure of starfield they decide to milk skyrim again
Easier than getting to work on TES VI
Thankfully I have Steam set to offline mode.
Thank you george for clearing up these updates
When I go to (creation) in the menu my game crashes.
So a month ago i downloaded skyrim and downgraded to 1.5.97 ,created my dream modlist using Mod organiser 2 and Nexus , started a playthrough with everything running smoothly and I managed to do a good portion of the game. But then my game updated without me realizing and now my game keeps crashing everytime a run it so I tried downgrading again and placed in a fresh skse64_loader into my skyrim directory and I still cant play as it crashes.
Any ideas on how to salvage this to be able to play Skyrim again or will I have to repeat the process of downloading the game and mods all over again?
I was moving my Xbox was not plugged in if I never connected to the internet again do you think it will be the same way it was in November? I'm afraid to plug it in
They are not "banning" free mods. They are just rendering free mods unusable by modifying updated Skyrim to render them incompatible.
We know these pad mods are coming to Starfield, I wouldn't be surprised if they come to Fallout 4 at some point too.
No one wants to play starfield anyway so they may as well put the final nail in the coffin with creation club
@@tarnishedhunter222Indeed
I'm really sad and angry at what they're doing to the game I've always loved. These paid mods shouldn't be called mods, but DLC. And another, I don't know how I'm going to make my Skyrim stable again. The mods broke and the mods I used were no longer supported.
Paid mods are just microtransactions. Call them what they are.
Exactly what I needed to know today. Great video. Thank you, sir!
I expected some of my mods to be gone after i updated it but it seems like it's all there, however i'm not paying for mods after i spent money for upgrading my legendary addition to anniversary addition with the belief that i would also get future creations for free and then seeing them scum their way around that. Not to mention that mods were entirely free for console since they released the mod page. If every mod that is released in the future is a paid mod, skyrim will definitely fade out pretty quickly as no one wants to pay to play. Its all just more greedy human behavior.
that is exactly why im not
He plainly said previously released mods cannot be monetized. He also plainly said that you have to become verified for paid mods. All the creators not doing that will still be releasing free mods. The creation club items will still be free to ae users but creation club items are paid for up front by Bethesda and the modder makes no more money off of it than what they were originally paid. This system pays the modders Everytime there is a download. If nobody spends money then not even the modders make money.
my biggest fear with this is compatibility patches. I get the feeling its going to basically make a tiered system where we are going to see Paid mods and free mods not really have as much compatibility patches, no one on the paid mods will be really focused on the patch because it wouldn't be something they get paid for, and the free mods, while you might get some people willing to make the patches i see the majority of mod creators not going out of their way for compaitiblity with paid mods
I tried to stop auto update.. but didn't get to it. The SKSE is already updated.. Bethesda worked with them to do that before the update.. I am just waiting for the mods I use to update.
Do i have to uninstall all the mods i have installed to even view the creations? its stuck loading them, thats it. all i want to do is uninstall fricken eldenring font without losing everything
If I install new creations do I have to delete my old character and create a new one back to level1
I would totally support Mod Creators , but at the price of a new game minus the fact that the Authors get very little . Also there is Patreon where Authors can get more money.
Thank you for sharing your thoughts on this!
Thank God Nolvus hasn't been affected.
This's why I'm eagerly waiting for Skywind and Skyblivion. Screw Bethesda and Nexus for being political about what mods can and can't be allowed.
my game would nt work i had to update skse and the libery but it still did nt work after the update i got it working now but i found the proble was a out of date mod
As long as the CK updates and whatnot do not affect my Skyrim VR mods, I'm ok. We don't get this update everyone else got, but it may affect us in the long run not having had it.
PLEASE HELP I GOT THE ARQUEBIS MOD I CANT COMPLETE THE DWEMER PUZZLE MIRRORS WONT LINE UP PLEASE HELP
Don't support Bethesda's mods. Support the modders directly, and screw all this.
The only way people can fight against this is to keep making free mods and keep giving Bethesda crap about this
Yeah - Bethesda is getting 70% while the Dev gets 30%. Did Modders sell their soul to the Devil ? Even if their were 100 great mods on the new site, can you image what it would cost to buy just 25 of them ? And to the Dev's: we know who you are! 🙂 Greed before the fall.
Modders set their prices and there are multiple contracts modders can take
This is why I could never in good conscience support this idea. I'd rather pay mod authors directly for their projects.
Honestly, what is Bethesda contributing at this point that they can justify 70%? It's frankly embarrassing how explicit the greed is.
@@jimjam7928 Seeing as modders are using a game and assets owned by Bethesda to make their mods, as Bethesda owns the rights, they are well within their legal right to take a cut. 70% would be too high though. If the 70 and 30 were switched I would agree with that.
The creator also gets QA, Technical support, and marketing for their creation.
It is nothing but a cashcow. How old is Skyrim?
More or less 12 years and instead of bringing out a new game they try to harvest mods.
The FREE mods are the very reason this game is still alive and as long as the paid mods aren't anything DLC sized they are not worth any of these pricings (in my opinion).
They only make problems since they update the exe file and by that become a problem for the better free mods.
And I do think that Skyrim actually gets another revival which makes many old players return in the moment beyond skyrim has finished its work.
This is nothing new from Bethesda as they have been trying to make paid for mods the only way since "Horse Armor for Oblivion" which got a lot of kick back as you can imagine =/
@@mercurioslevin1877
I agree that's why I called it nothing more than a cashcow. It isn't worth updating or buying. If people want to pay for mods they can actually do that since many mod authors have patreon and stuff like that and in that case they get the full money themselves.
The worst about these updates are the updates on the exe files which crush mods which use dll files and force these mod authors to update their mods.
This has been in the game since 2015
You just never noticed my guy
It's actually crazy how clueless some of you are
@nezz0r the update was mostly a bug fix that was literally done in conjunction with the skyrim scrip extender team
Once again
You guys are clueless
@@Nerevarine420
Did I put a timestamp on them trying to harvest mods? No, I did not. Again if they don't bring out a mod worth buying and by that it should be an actual DLC sized update then it isn't worth the effort for a change of the exe file which brings problems for mods which are using DLL files.
Yes, the SKSE had a quick update what about the other mods using DLL-files? For example Racemenu. It isn't worth the effort for the stuff they brought out. How about actually creating something new themselves again? A new DLC? Or here it comes: A new Elder Scrolls game?
Thank you for an informative, nuanced, and even-toned video on this topic. Much needed.
Thanks for clarifying this stuff
im on ps5 and i still can't access the creation club for more than a few seconds before skyrim crash.
So as someone who has been making a mod list for PC, what version do I get ? This is all so confusing
Also what armor is that the shiny one with the pauldrons
Winterfrost is a very good home. It's also Survival Mode friendly with its easy access from Solitude.
The East Empire Expansion is amazing. It adds so much value to the playstyle, especially if you're just starting out and in need of money.
Thank you for the comprehensive and reasonable overview!
This update somehow messed up my conquest for Skyrim mod on Xbox. I could no longer enter any holds without spontaneously triggering battle quest where no soldiers are spawning to attack my holds. And it locks me out of Jarlhouses and halls
I cant even get into the Creations tab bc every time I do the game crashes back to my PS5 dashboard.
Wenn ich auf creations gehe stürzt mein Spiel ab
@@schaferjoel7063 What
@@Araedi When I go to (creation) in the menu my game crashes.
@@schaferjoel7063 ahh yeah it fixed itself for me
Sight unseen purchase is a problem for me as well. Say I am using a grass mod and the player home I purchased ends up with tall grass coming out of the living room floor. It may be a great player home mod but it just doesn't work for me.
I do a lot of switching of mods and load orders can get very large for a given playthrough. Even $1 dollar is very expensive for a relatively small load order of 100+ mods so free mods will always be necessary for my game.
BTW: I will be delaying my Starfield purchase until I see where paid mods go. Over the years I have cut BGS a lot of slack for it's failings because of mods. If playing a heavily modded Starfield becomes cost prohibitive I will be going with more polished titles.
Do these Skyrim verificated mod count in the 255 ESP maximum Plugins ? 🤔
I heard about it yesterday, but was to lazy to check.
My skyrim just keeps crashing every time i open the creation menu
Und meins stürzt ab wenn ich auf creation gehe
This practice shouldn't be supported. It's bethesda trying to making people confortable with paid mods. A single weapon mod, SHOULDN'T cost anything close to £1/dollar/etc.
dark time indeed , witcher 4 is otw, gta 6 is otw , suddently12 year game got updated n paid ..
I don't see this working well on Xbox, with it's limited memory size and mod cap, since they changed it to were cc content now takes up memory space as well.
do you think this will affect steam and the nexus do you think they will become paid mods also
It is entirely possible but not likely. Nexus thrives on free mods, if you suddenly had to pay for everything then it would tank.
The Menu is not there. As in the new Creations Menu.
I think it might solve an issue with the switch version of the game. Right now there are no mods allowed on switch. So this might be a way to get mods on the switch.
I don't believe it will come to Switch as their version is technically a weird mish-mash of Legendary and Anniversary Edition
The quickest way to kill this whole idea and stick it to BGS and their Micro$oft Overlords is,
if the authors of Bodyslide/Outtfit Studio and any body mod(CBBE,UNP ect) says No to any one who uses their tool or bodies in the purpose of making a payware armor.
Part of the rules for the new payware mods is they have to be standalone, however, if the mod relies on another mod they must declare the other assets required and that asset mod author is contracted as part of your team for that mod to be accepted as payware. Also being contracted as part of your team means you have to pay them from what you make after M$/BGS take their 70% cut and those authors could name any percentage they like as they know without their mods yours is pretty much dead in the water.
To be honest I don't see how this makes any money when you can get better stuff for free, same goes for the creation club, I've never spent a cent on it. Why would anyone buy any of it when you can just as good or better stuff for free?
Imagine if Bethesda put effort into ES6 ir even just more expansions for Skyrim.
At this point, Skyrim is going to turn into the Sims. I would much rather they focus on the next TES game (or literally any other property, I'm just not a Starfield or Fallout fan personally) than keep trying to milk more money out of a decade old game. If ALL the money went to the modders, I might feel differently, but this is just constant passive income for Bethesda that they have to do very little work for.
2:02 so not GOG's version?
Instead of these small player home, 1 dungeon things. Why can't bethesda pay some modders to create a new dlc while also being canon? Instead of these tiny small half-assed creation kit things
Because they’re sellouts
Ive played Skyrim on PS4 for years and this might just be what it takes for me to jump to primarily using the PC version. im really exited for this new system, Creation Club content is some of my favorite content in the game. And where i was sitting on the fence about making a Creation now with things like full voice acting i definitely wanna give it a try.
When you jump to PC and use mods from Nexus and other places, you’ll see how absolutely garbage the CC stuff is.
The description of the anniversary edition says it includes all old and new future creations they are literally scamming
No the description says all CC content released on or prior to 11-11-21. Nowhere does it say that you get any future creations. So it only applies to the creations that were available in the CC at the time. You might have just assumed that you would get any future creations. Not the case.
After this s...t update i dont have sound!!!!3 reinstall and nothing.Scrued them!!!!!!
I support modders that choose to charge for some of their mods(if they're of quality ofc), they've given Bethesda games an eternal lifespan and are the reason people still play. I don't think the current prices are an issue since they come to about $36 USD total, to compare the paid creations to other games' store pages, like halo infinite, which charges an average of $20 USD for a single armor set made by developers, is absolutely tame. This program gives modders another form of income, even if Bethesda takes a cut. I'm all for donating through nexus or Kofi, and I encourage it, but I'm positive that a decently sized portion of the community plays modded on console, whether because it's easier and simpler or because they don't have a PC. I can see this program helping modders more than ever harming them, and I think people should be more open to that since a majority of the community installs those mods. Tldr good update, modders make money from a neat hobby, Bethesda supporting modders 👍
I'm all for paying mod authors and bethesda, if the mods are lore friendly, get professional assurance they are bug free, and DON'T DISABLE MY ACHIEVEMENTS AFTER I PAID FOR THEM.
Honestly if they added some useful mods like a combat overhaul or something that adds DLSS which should honestly be in the game anyways because who wants to play a game with 0 upscaling in 2024 and not even a real borderless fullscreen mode and many many more things they could do here. I'm sorry but the last thing I'm concerned about is more content. I want them to make the game playable
...So, around 36$ in total?
That said, been looking armor like that Thalmor one.
I dont even care about the paid mod thing, I will just ignore that section, I am more pissed that they ran that update and broke every mod depended on SKSE.... I finally had Skyrim SE working how I wanted, and now half my mods dont work... and may never work again since modders of certain mods are no longer active and have moved on from Skyrim...
I can't even Smith a iron dagger without my game freezing
Cant even access the new mod service in my PS5 because the game keeps crashing. Litterally unplayable.
No paid mods. Not now or ever.
I already made a promise.
I did many time donate to creators but god is my witness i ain't giving a dime to anyone trough creation club. And that also applies to Starfield and TES VI (if i even buy it at this point)
i think what pisses me off most about the creation club is that half the fallout 4 dlcs couldve been in there, and we couldve gotten more actual story dlcs instead. imagine if we got 3 far harbor-quality dlcs instead of just more settlement stuff
I really disliked how Bethesda handled Fallout 4's Season Pass. They made it out like we should expect a focus on story / new world DLCs and instead we got mostly workshop stuff, which was the part of the game that I enjoyed the least. I like Nuka World, but I barely consider that a story DLC compared to what we had with Fallout 3.
Aaaargh me mateys. Shall we be moddig on the high seas against the Bethesda navy.