Paid Mods and The Downfall of Skyrim

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  • Опубликовано: 13 дек 2024
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Комментарии • 805

  • @sebastian3742
    @sebastian3742 11 месяцев назад +172

    Could you please share that mod list? Your gameplay looks like fun

    • @Koubitz
      @Koubitz  11 месяцев назад +48

      Sure! It is a combination of my mod list video and a video I did afterwards updating my combat mods:
      Modlist: ruclips.net/video/e_2lWupynY4/видео.html
      Combat mods update: ruclips.net/video/tmareBNVi0A/видео.html

    • @HattaTHEZulZILLA86
      @HattaTHEZulZILLA86 11 месяцев назад +10

      @@Koubitz
      Uh... hate to be the BEARer of bad news, but Bethesda just announced ANOTHER Skyrim "update" scheduled for 2024...

    • @sacredpower7530
      @sacredpower7530 11 месяцев назад +15

      ​@@HattaTHEZulZILLA86 Oblivion take them, this is honestly getting annoying.

    • @skyeTES2568
      @skyeTES2568 11 месяцев назад +3

      @@sacredpower7530 Okay...but perhaps they're trying to fix some of the issues Creations has, even the crashes there. This update shouldn't be meaningless, it should fix issues with their previous update. Hopefully this is the LAST update ever until, maybe a few decades? Who knows.

    • @arcadeportal32
      @arcadeportal32 11 месяцев назад

      @@Koubitz I have been using Skyrim 1.59.7 for years now. No creation club mess, still works with most new mods & less buggy.

  • @johnshepard7630
    @johnshepard7630 11 месяцев назад +426

    A decade where a game is kept alive by modders, you couldn't leave it alone.

    • @pixiendixie4211
      @pixiendixie4211 11 месяцев назад

      GREED. They are willing to destroy the game and alienate the people who have been keeping it alive just to squeeze out more money. Screw Bethesda.

    • @abominablesnowman64
      @abominablesnowman64 11 месяцев назад +33

      always said the same and never understood the amount of people that disagreed with me. A 10 year old single player games needs to be left the hell alone.

    • @sneakysnek2185
      @sneakysnek2185 11 месяцев назад +5

      The stone must bleed for the company

    • @JoaoMariaNunes
      @JoaoMariaNunes 11 месяцев назад +2

      the same hapened with ES3 and ES4 , why should ES5 be diferent?....lol...the decision is on the clients , if you dont buy them no harm done...

    • @drkmgic
      @drkmgic 11 месяцев назад +6

      did you not watch the video? there are plenty of harm being done@@JoaoMariaNunes

  • @Azurantine81
    @Azurantine81 11 месяцев назад +411

    What's worse than a mod that screws up your Skyrim? A mod you pay for that screws up your Skyrim.

    • @kennethyates1725
      @kennethyates1725 11 месяцев назад +6

      totally relatable.

    • @aylbdrmadison1051
      @aylbdrmadison1051 11 месяцев назад +23

      Imagine having started modding 17 years ago, doing what you could in your spare time to build the community that is massive part of the success of Bethesda. To understand politics, especially how wealth distribution systems work, and see Bethesda myopically choose to destroy what works great *because* it's not greed based, just to make a handful of wealthy elite Capitalists who have more than they can spend, get even more $ they can't spend.

    • @sacredpower7530
      @sacredpower7530 11 месяцев назад +4

      That you can't even refund after you purchase it.

    • @Voltur-rw9cy
      @Voltur-rw9cy 11 месяцев назад +2

      I switched to oldrim after this.

    • @mrbanditos3583
      @mrbanditos3583 11 месяцев назад +1

      There is still something worse....an update that breaks SKSE sso much so you end up forcing oneself to NOT UPDATE THE DAMN GAME.

  • @Dedhaven
    @Dedhaven 11 месяцев назад +663

    Bethesda is constantly trying to ruin their modding community when it's their modding community that's been doing their work for free. They would be irrelevant if not for modders keeping their games alive for years after release. And this Creation Club is totally a taste of what's to come for Elder Scrolls 6...

    • @lj1653
      @lj1653 11 месяцев назад +12

      what is Bethesda doing that the modding community is not already doing?

    • @Kyriakos703
      @Kyriakos703 11 месяцев назад

      ⁠@@hecc7906 Boo fucking hoo. And? If there wasn’t a modding community to capitalize on the creation kit it’d be fucking useless.
      Besides, all it serves is a basic foundation. Most of the most incredible mods out there (that puts their own work, even modern titles to shame) is done using community developed libraries, tools and assets. Things they did not make.
      They gave them a set of tools. This cost them nothing. They already got paid back for it fucking years ago, in the form of free fucking labour that kept their shitty game relevant for over a decade, and by extension, them.
      Yes. They planted the seeds that grew a beautiful, fruitful tree, and now they’re cutting it down to sell it for firewood, because the free fruits from it wasn’t enough for these greedy bastards.
      Fuck you and everyone else who supports them.

    • @Dedhaven
      @Dedhaven 11 месяцев назад +104

      @@lj1653 They're pushing their greedy monetization schemes into a niche that has always been free, and it should stay free. I understand mod authors have to eat but that's what patreon and donations are for. This creation club is nothing more than corporate greed.

    • @Dedhaven
      @Dedhaven 11 месяцев назад +84

      @@hecc7906 Yeah you wanna know why? Because they NEED modders to fix their games for them... It's the only reason why Skyrim and Fallout 4 are still played to this day, mods. Base Skyrim and Fallout were mid. Bethesda's games started to fall off after Oblivion and Fallout 3.
      Also go and take a look at the mod pages for Skyrim, Fallout 4 and Starfield. The top mods for those games are bug fixes that Bethesda developers are too incompetent to fix. They would be nothing without their modders. And yet they keep releasing patches for a 12 year old game that breaks everyone's list, resulting in more headaches for modders.

    • @hecc7906
      @hecc7906 11 месяцев назад

      @@Dedhaven People like you cry and complain that they don't fix the bugs, then they patch the game with bug fixes and people like you cry and complain about it, what the fuck do you want from them

  • @frommyhighhorse
    @frommyhighhorse 11 месяцев назад +275

    couldn't agree more. the amount of mods that stop working with each update is heart breaking

    • @commonman4413
      @commonman4413 11 месяцев назад +14

      This would not be the first game that I disabled auto updates on.

    • @kevinwalter4078
      @kevinwalter4078 11 месяцев назад +2

      They haven't updated the game in like a year, and they worked with the Silverlock team to get SKSE patched as soon as humanly possible.
      Literally what more do you people want? It's just SKSE plugins that get broken with each update anyway because the SKSE needs to be recompiled. It's not that complicated. It's not the end of the world. Literally everything that was broken by this update has already been patched and is functional again anyway.

    • @augustkraus1389
      @augustkraus1389 11 месяцев назад

      ​@@kevinwalter4078they only update the game to make more money, and force people to eventually buy a new game. They could leave the game alone and it would have been fine. I don't understand why you defend a billionaire dollar company

    • @nephatrine
      @nephatrine 11 месяцев назад +1

      @@kevinwalter4078Yeah actual normal supported mods aren't broken by normal game updates - just mods that needs to access the game via unsupported ways like skse which are by far the minority of mods. People just like to be overdramatic.

    • @timothypricesr5953
      @timothypricesr5953 11 месяцев назад +16

      @@kevinwalter4078 how about less greed for a old game when their new one sucks

  • @brianwalker7771
    @brianwalker7771 11 месяцев назад +103

    The paid mods are utter crap in concept alone. To make things worse most of the mods themselves are unimpressive to put it mildly. The gun for example is just a crossbow you can even load crossbow ammo in the gun and fire it as well as the exact opposite use gun ammo in the crossbow. So about $8 for a reskin.

    • @arcadeportal32
      @arcadeportal32 11 месяцев назад +12

      ...and on both Nexus & Bethesda's free mod area on consoles there are proper lore friendly gun mods for free like "Lore Friendly Guns of Skyrim" by Enroys which was made way before the creations one was. That just basicly make many of these paid mods pointless to buy. If these Creations came out like how they will with Starfield it might of been better.. but why pay if someone is willing to do it for free.

    • @retrogamernr.8569
      @retrogamernr.8569 6 месяцев назад +1

      And don't get me started on followers. There's this follower named Katja that is hidden behind a paywall but overall still hasn't much of a personality and sounds like it's voiced by an AI. On the other hand we got mod followers like Inigo, Lucien, Kaidan, Xelzaz, Gore, M'rissi and Sa'chil, unique and interesting followers, some even with unique mechanics and questlines, for absolutely free. Sure, not every character needs to have dark stories, come with hours of content or have a unique voice actor, but why should I pay for content if the free alternatives are so much more appealing?

  • @StigmataSasha
    @StigmataSasha 11 месяцев назад +119

    It's truly disappointing when mod creators, who work through passion and FREE, can accomplish groundbreaking achievements on the creation engine 1, and Bethesda can't even come even close on their "polished" Creation Engine 2.

    • @sopcannon
      @sopcannon 11 месяцев назад +9

      modders that got dlss inton starfield on day 1 of the prerelease when Bethesda took months.

    • @formbi
      @formbi 11 месяцев назад +2

      I hope OpenMW will get to that performance stage someday

  • @bbb462cid
    @bbb462cid 11 месяцев назад +44

    I haven't modded in years, and it was only ever for a combat flight sim. I spent hundreds and hundreds of dollars on reference material, some of it hard to find and long out of print, and I talked to WWII air combat veterans. I tracked down original US Army large scale maps. I spent many hundreds of hours researching actual reports and correspondence. And that was before the thousands of hours of actual work in the sim making the historical scenarios, and in Photoshop making the paint schemes, reproducing commendation letters, awards, and medals. It took a few years, 30-50 hours a week some months. I had a play test team, but the actual project was done all by me. And then I gave it away for free for anyone that wanted it. It never even occurred to me to try to make a buck off it. It was a gift to the flight sim community. That was the goal, to _give_ something that I had enjoyed doing. Not to _take_ something from the community.

    • @Izzmonster
      @Izzmonster 11 месяцев назад +16

      This is how it should be. Mods are passion projects. When you start doing it for the money the passion bleeds out of it. It sounds like what you did was incredible.

    • @mitri5389
      @mitri5389 11 месяцев назад

      ​@@Izzmonster lol no it isn't... why should someone not be paid for their time? The amount of paid content for flight sims is massive. All these people against paid work are children who never worked in their lives or they are lowIQ simpletons

  • @JChaosMaster
    @JChaosMaster 11 месяцев назад +85

    This is why I always mention the GoG version as it can go back to pervious versions of the games and even allows to disable Bethesda net. I with Mod makes would rally behind that version as it can't be tampered with by Microsoft or Bethesda as it is DRM free and 100% stand alone.

    • @101Mant
      @101Mant 11 месяцев назад +8

      I'd switch if all my plugins supported it.

    • @Mustang-fu6on
      @Mustang-fu6on 11 месяцев назад +2

      How do you get this GOG version?

    • @nairocamilo
      @nairocamilo 11 месяцев назад +8

      @@Mustang-fu6on You can buy it, but you can also 🏴‍☠️🏴‍☠️🏴‍☠️

    • @nairocamilo
      @nairocamilo 11 месяцев назад +10

      @@101Mant Unfortunately what has kept me at bay from hard-switching. The dependencies on dot DLL aren't supported and most mod authors don't make versions for GOG yet.
      But my brother plays a stripped version of the Shattered mod in there that has been quite fun

    • @Mustang-fu6on
      @Mustang-fu6on 11 месяцев назад +1

      @@nairocamilo I am not confident enough in my skills to attempt to 🏴‍☠️ a game. Most likely I'd end up with my pc being so riddled with virus that I wouldn't be able to do anything else. 🤣

  • @reyvynnightveil1706
    @reyvynnightveil1706 8 месяцев назад +9

    Mods should only be paid for via donation. That's my take.
    I started our modding in 1993 with Doom. Continued modding through tons of games, never asking for a cent and requesting people didn't plagiarize my work. Just a little credit somewhere in a Readme.
    I stopped when I joined the military, but picked up again a year after I got out. My work eventually got me a strong enough portfolio to get a job as an actual game developer, but I still did some little mods here and there on the side, still free, still open permissions.
    I left the industry after my last AAA project was reduced to something I wasn't terribly happy with and I saw where the industry was going (NDA, so not sure what I can disclose, even though it's been a while).
    A lot of mod authors fancy themselves game designers. They kind of are, but kind of not. Many game devs are mod authors, but few mod authors are game devs. Locking a modification for a game you did not create behind a pay wall of any kind should be criminal.
    Welcome to my TED talk. Lol.

    • @reyvynnightveil1706
      @reyvynnightveil1706 8 месяцев назад +1

      @@sacredg647 What? Donations? If you want to look at it that way, you're not technically incorrect, but I equate it to a street performer playing their rendition of a cover song. Sure, they didn't write the song and they aren't charging a premium to listen to it, but people who appreciate them will contribute. And, IMO, there's nothing wrong with that, because it's generally not expected by the performer and people can do whatever they want with their money.

  • @cosmicusstardust3300
    @cosmicusstardust3300 11 месяцев назад +43

    Bethesda is trying so hard to copy EA but not being manipulative enough, failing miserably and its both hilarious and depressing at the same time

  • @macrograms
    @macrograms 11 месяцев назад +131

    Dear Bethesda: Nexus Mods thanks you for making them an extremely popular place for people you alienate daily.

    • @varmastiko2908
      @varmastiko2908 11 месяцев назад +6

      @@AlvarezplIndeed. Inclusivity means you aren't included unless you obey.

    • @jacobyrassilon
      @jacobyrassilon 11 месяцев назад +10

      Nexus ain't all that either....lots of kool aid drinking going on over there.

    • @DeadCosmonaut-u2
      @DeadCosmonaut-u2 11 месяцев назад +2

      Nexus mods at this point In time are on the same side of the coin. Also vortex sucks and mo2 is the only decent mod manager.

  • @asteroidalassassin6949
    @asteroidalassassin6949 11 месяцев назад +132

    Do you know what we called paid mods in the past? DLCs. DLCs which actually added extensive quests and features into the game. Nobody questioned why we had to pay for Dawnguard.

    • @idktbh6841
      @idktbh6841 11 месяцев назад +20

      yea expect the companies made those mods/DLCs, and thus deserve to be paid for them. Why should they get a cut out of other people's work? Literally doing nothing?

    • @Asylar343
      @Asylar343 11 месяцев назад +11

      I bought the anniversary edition because it bundled all of the creations into one package that you could buy with actual money and not their stupid game currency. Except I've still barely touched any of the creations in-game. They're just so boring and crap I'd rather do anything else. Half of the Dragonborn DLC has more value than the entire creation club.

    • @Spartan8278
      @Spartan8278 11 месяцев назад +5

      @@Asylar343 True. I also bought Anniversary for the same reason, but it turns out that the creations are all pretty lame and buggy. It's sad that they think it's acceptable to do any of this.

    • @comyuse9103
      @comyuse9103 11 месяцев назад +5

      give me a call when there is a mod to rival Dead Money, then _maybe_ you'd have an argument

    • @michaellane5381
      @michaellane5381 11 месяцев назад +2

      I have no problem paying for all these mods again if bundled in something like an anniversary edition physical, because usually(or at least it used to be), any bugfixes would happen for free, and i could expect that eventually the game would run mostly as advertised... I don't get that with mods, i don't generally trust them, it is very hard to say a new copy of Skyrim is worth buying at $70, to then add on "pink bunny suits" for $5 sight unseen is crazy... I'd be spending days just coming up with lists and then ruining my "super sentai RP" playthrough with my $5 bunny suit mod trying to justify the purchase until my mod list breaks and i dump it hoping to make the RP mildly function... It seems more like sabotage than a skimming attempt honestly.
      As someone who only ever played vannila +DLC this honestly makes me less likely to ever try mods out.

  • @MeJustMe101
    @MeJustMe101 4 месяца назад +6

    The reason why they do this is because they want to turn modding into a business opportunity. They wanna capitalize off of people who make mods. And people who make mods as a hobby. It's truly disgusting.

  • @ZephrusPrime
    @ZephrusPrime 11 месяцев назад +53

    Time to start supporting the GoG version of Skyrim.

    • @randomthings1293
      @randomthings1293 11 месяцев назад +6

      Ah yes, the solution to all Bethesda problems, giving them even MORE money buy buying yet ANOTHER copy of their game 🙄

    • @ZephrusPrime
      @ZephrusPrime 11 месяцев назад

      @@randomthings1293Yep! The best 9 bucks I ever spent on the GoG version. No worries about updates to break my modlist.

    • @user-bw6jg4ej2m
      @user-bw6jg4ej2m 11 месяцев назад

      @@randomthings1293 You can wait for a big discount :)
      But with GOG you'll truly _own_ your copy of the game (no DRM, fully-offline installer just like old times) and never again depend on Bethesda/Steam shenanigans.

    • @draconian3905
      @draconian3905 7 месяцев назад +1

      @@randomthings1293🏴‍☠️

  • @marconihimself
    @marconihimself 11 месяцев назад +53

    While I wouldnt put my hand in the fire for microsoft, it should be acknowledged that the zenimax acquisition came with an agreement that let bethesda act largely in an "independent" fashion. You cant underestimate bethesda's ability to shoot themselves in the foot without outside intervention, you just need to look at the timeline of their f*ckups.
    I mean, if Microsoft actually had an iota of attitude in how they oversee their studios I would think they would have greenlit a new vegas 2 by obsidian a long time ago, or, dunno, ask studios such as Rare or Undead Labs what they have been up to for the last decade or so.

    • @HorseDe-luxe
      @HorseDe-luxe 11 месяцев назад +2

      The thing is, even if they let the studio operate independently, they still have expectations for their expensive acquisition. After some of their other flagship game failures the past few years, they put a lot of pressure on Bethesda to have Starfield be a success, mainly for gamepass, but also in general. A company bought out by another still needs to be successful and meet targets or quotas, because if Bethesda were somehow able to just start hemorrhaging money (which, they won't any time soon), it wouldn't matter what their contract said if Microsoft decided to sell them off again, or otherwise pursue any other exit that their army of lawyers could pick out to avoid the losses.

    • @marconihimself
      @marconihimself 11 месяцев назад +3

      @@HorseDe-luxe dunno man, with the tons of studios they have that even helped with the QA and tests over the years, it kinda baffles me that no one pitched in about the shortcomings in game design, gameplay loop etc. When you look at the interviews with corporate (matt booty, pete hines, even phil spencer) it all sounds like a bunch of boomers saying "looks good for me".

    • @BobTheTesaurus
      @BobTheTesaurus 11 месяцев назад +1

      @@marconihimself QA never gets to experience the full game in one shot, its always piecemeal, and among multiple people. im not at all surprised they missed the overall gameplay loop being boring as fuck

    • @TheWholeGrainBread_Real
      @TheWholeGrainBread_Real 10 месяцев назад

      Ah yes, the typical pleb response, "Microsoft bad", "they can't manage their studios". If that's really all you got, hate to tell you, it's not much.

    • @marconihimself
      @marconihimself 10 месяцев назад

      @@TheWholeGrainBread_Real nice rebuttal

  • @grxryder
    @grxryder 11 месяцев назад +66

    Honestly looking at the facts, it's not Microsoft so much. Bethesda is just like this. Look at Star Field, Fallout 76, etc. Ever since Morrowind Bethesda has had a track record of alienating fans. There's a really good video that I can link that covers this. Microsoft only JUST recently put in someone to make sure that the products are quality, due to the backlash of both Starfield and Fallout 76. So no. I really don't accept this a Microsoft issue. Passing the buck on this problem isn't going to fix it.

    • @StygianIkazuchi
      @StygianIkazuchi 11 месяцев назад +8

      Redfall was not Bethesda Game Studios. That was Bethesda Softworks, a PUBLISHER. God I wish they'd change the publishing company's name already so people stop making this mistake...

    • @grxryder
      @grxryder 11 месяцев назад +2

      @@StygianIkazuchi okay, MAYBE you're right....let's just replace that with fallout 76 lol

    • @notjimpickens7928
      @notjimpickens7928 11 месяцев назад

      ​​@@StygianIkazuchifun side fact:
      bethesda pulled two thirds of the dev team for redfall and had them work on f76, theyre still working on f76 as well, as well a big team over from id software.
      redfall was never gonna be good sadly with the amount of devs they had, even up until launch the dev team was enemic.

    • @StygianIkazuchi
      @StygianIkazuchi 11 месяцев назад +1

      @@notjimpickens7928 Where's your source? Because Fallout 76 was made by Bethesda GAME STUDIOS and Redfall was made by ARKANE STUDIOS. Google came up with no results for what you claimed and they're entirely different development studios. You're confusing Bethesda Game Studios with Bethesda Softworks, which is just a publishing company. They can't pull developers from one company to another.

    • @lrinfi
      @lrinfi 11 месяцев назад

      ZeniMax owned Bethesda from 1999 until the MS buyout.

  • @Monstervolging
    @Monstervolging 11 месяцев назад +15

    We don't deserve our mod authors. They're literally the ones we don't deserve, but the ones we need. I thank the modding community for involving me in this life changing journey, saved me mentally from many difficult times with deep stories such as Beyond Reach and over all saved me quite a lot of money on new games and consoles. Thank you and youtubers like you to koubitz for shedding light to their brilliant works and motivating more people to keep on playing and expanding their childhood.

  • @Johnny_Isometric
    @Johnny_Isometric 11 месяцев назад +20

    Behold, a condensed timeline of Bethesda transformation from creators to IP holders.

  • @ASNS117Zero
    @ASNS117Zero 11 месяцев назад +31

    The worst part is that even if you disable updates, if there's a steam update, sometimes it'll update the game anyway - or at least put it into the update queue w/o you noticing. Happened to me once, and had to go through all the trouble of figuring out how to downgrade Skyrim.

    • @quillonelmgrower6491
      @quillonelmgrower6491 11 месяцев назад

      If you don't want your steam games to update, look in your ~\Steam\Steamapps\ folder and set all of the Appmanifest_******.acf file properties to 'read-only'. Steam can't update the game without modifying these files.

    • @maulressurected4405
      @maulressurected4405 11 месяцев назад +1

      That happened to me, it was a steam update or windows update. Opened up mod organizer2 and noticed Skyrim was updating. Luckily found a good youtube video on how to downgrade. Tried the update on console and had to clear the cache removing all mods just to open the creation page. The interface sucked and now the ae content clogs up the ui.

    • @user-bw6jg4ej2m
      @user-bw6jg4ej2m 11 месяцев назад +1

      Valve taking lessons from Microsoft? :D

  • @ZTRCTGuy
    @ZTRCTGuy 11 месяцев назад +16

    Thanks bethesda for adding a system that fixes nothing and completely breaking everyones modlist and probably a lot of mods that creators aren't updating anymore.
    I think this is one of the worst things they could do.

  • @jamesclark2663
    @jamesclark2663 11 месяцев назад +8

    Perhaps my biggest issue that you touched on is this: BGS will happily ask for and take their cut of the money for the content created by someone else entirely. But they'll in no way take any responsibility for it. Our update broke your mods? Too bad. We don't officially support mods. A mod corrupted your game? Too bad. We don't officially support mods. Two different mods don't play well together despite the fact they they claim they do? Wellllll......

  • @PunkFrost
    @PunkFrost 11 месяцев назад +17

    It seems like they can't make any good games anymore, so they wanted a slice of the mods pie. It's lazy, and in my opinion it shows rather than fixing their ways, they're taking the easy route by hosting actually good content made by mod authors.

  • @Jay3up
    @Jay3up 11 месяцев назад +13

    Daddy Todd is punishing us for not loving Starfield

  • @lucasbobo22
    @lucasbobo22 7 месяцев назад +5

    well when a mod that puts a single arquebuss and a small quest costs 10 bucks in a world where enderal (a entire game) is free i have a problem with paid mods

  • @revanreborn9658
    @revanreborn9658 11 месяцев назад +59

    This feels very unnecessary and will only divide the fan-base. I probably don't want to play Skyrim anymore if they keep on breaking mods with their updates. i don't have much hope for Elder Scrolls 6

    • @kevinwalter4078
      @kevinwalter4078 11 месяцев назад +1

      You realize these changes will actually help PREVENT them from breaking mods in the future, right?
      They "broke" mods with CC updates because they had to release the content as automatically-downloaded "DLC" and then sell unlock codes to access it because of dumb rules placed on their system by console manufacturers, specifically Sony. Now, Microsoft owns them, so they don't need to do this anymore and can release CC content as standalone mods without updating the EXE and requiring SKSE to release an update to restore mod access.

    • @GikamesShadow
      @GikamesShadow 11 месяцев назад +31

      @@kevinwalter4078 Keep huffing the copium, Bethesda shill
      Like, you clearly have not a single clue about how game development works and how mod development works. And how one mods update can break 100 other mods without ever actually touching their code.

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 11 месяцев назад +1

      @@GikamesShadow says one of the guys whining about content he doesn't have to pay for. if you aren't going to pay for it, then stop crying like a little baby over something that has no effect on you.

    • @gecho8848
      @gecho8848 11 месяцев назад +11

      @@theghostofthomasjenkins9643 So little effect huh? People paid for the game years ago. These updates are not what people paid for and yet it is forced upon them and breaking the game they OWN. If they wanna fuck around with paid moda they could at least have the decency to make it it's own seperate version of the game like they did in the past. At least then it's optional.

    • @ArariaKAgelessTraveller
      @ArariaKAgelessTraveller 11 месяцев назад

      REMINDS me of the non-pirated World of Warcraft 3 unable to be played after the reforged came @@gecho8848

  • @eduardgeh7643
    @eduardgeh7643 11 месяцев назад +11

    I did the tragic mistake of updating my game. Not only was my modlist destroyed, but after hours of replacing and updating mods. I could not even use them.
    The game for whatever reason, would just deactivate every mod in my modmanager as soon i came to the Startmenu. Not sure why. I guess i would need to install everything from scratch to fix, but i just could not be bothered. Not knowing how long it will take until something else comes along that ruins everything again.
    So i just switched back to legendary edition. I know there arent as many mods for it anymore. But im content with what it has and i can enjoy the game in peace.

    • @komkwam
      @komkwam 11 месяцев назад +1

      I used the skyrim downgrade patcher, but i still and keep om playing the skyrim 1.5.97 version, i don't care for the AE version.

  • @robr135
    @robr135 11 месяцев назад +4

    The amount of newer players that support it is amazing and really shows how growing up in a microtransaction world has brainwashed them into thinking its okay. In 2015 Bethesda tested the waters and the community was quick and decisive to strike down paid mods. This newer generation finding Skyrim are growing up with mod lists so they never joined communities to ask questions, give answers, and just partake in learning, just existing with others with the same mod list now. The community that stood against paid mods is gone, replaced by this disconnected player base that Bethesda will take advantage of.

    • @lazyfrogeyes5949
      @lazyfrogeyes5949 11 месяцев назад +1

      lol street fighter 2 wants to have a word with you . There were literally over 5 different versions of that game and we didnt get updates then we had to fork over 60 bucks again for the new version.

    • @maulressurected4405
      @maulressurected4405 11 месяцев назад

      @@lazyfrogeyes5949 Yup Street Fighter 2.

  • @Varil92
    @Varil92 11 месяцев назад +13

    It's unbelievable to think about all this bs Bethesda is doing around its modding community, when you think about what Nightdive Studios and Id Software are doing with the modding content of classic Doom and Quake games. There are a lot of free addons added in these remastered, which is awesome to see. This is how you preserve classics and bring old and new mods to the big public. What Bethesda is doing with their TES and Fallout games is just greed and lazyness.

    • @gabrielandy9272
      @gabrielandy9272 11 месяцев назад +1

      doom is also owned by microsoft now, so it may not be microsoft fault but maybe the devs specific in the other titles.

  • @Naruku2121
    @Naruku2121 11 месяцев назад +14

    Dang just realized how volatile this could be. Like to load orders and then some.
    Like typically you download a mod if it doesn't work, at best it doesn't do as intended, at worst it could break your modlist. Though with a good installer for the most part if you're lucky just uninstall and ditch the troublesome mod and go about your day.
    If you run in to that issue with Creations, sure you can uninstall it, most likely, but imagine if you spent any semblance of money on it, and it breaks your modlist. Now you bought something that seemed good but now it's just taking up space and was a waste of money. That could piss some players off, and that could become a strain on the community now that money is involved and demand even more from Mod makers to fix their issues. Which this time the mod user will actually have a leg to stand on given they are literally paying.

  • @JittikMieger
    @JittikMieger 11 месяцев назад +8

    This is why I bought and manually downloaded and installed the GoG version of Skyrim SE (and Oblivion and Fallout 4). I play on the Steam Deck and setting up Vortex to mod the GoG versions of Bethesda games under SteamOS is rather easy to do. I do hope the GoG version becomes the standard for modding Skyrim SE, instead of the modding community splitting Steam version with it's ongoing updates, that leaves mods behind that don't get updated anymore every big update. Basically modders have to support three Steam versions now: Skyrim SE, Skyrim AE, Skyrim AE Creations update and somewhere in between are the GoG and Epic game versions...
    I have donated to modders in past and will do so in the future to support them. Or i'll try to support them by testing their (new) mods, finding and reporting bugs. This is what I absolute love about the Skyrim (Fallout 4, Oblivion) modding community.

  • @AzkabanGang765
    @AzkabanGang765 11 месяцев назад +19

    Modding was half the fun for Skyrim 🙂🙂

    • @azeroth2994
      @azeroth2994 11 месяцев назад +11

      The other half was playing the modded Skyrim

  • @TeslaRifle
    @TeslaRifle 11 месяцев назад +8

    So if the paid mods have to work standalone and not depend on other mods, that means they can't require the script extender, which seems like it would severely limit the capability and scope of the paid mods. Shouldn't the solution to everyone's problems would be for the base game to incorporate the script extender features in the first place. This would prevent game updates from breaking the script extender, and would even help make better mods available on consoles. Surely there would be a way to make it so it's backwards compatible with mods that depend on the existing script extender.

  • @CyberSystemOverload
    @CyberSystemOverload 11 месяцев назад +3

    Koubitz: "I am definitely going on a spicy tirade"
    Me: FULLSCREEN, VOLUME 9/10

  • @karpai5427
    @karpai5427 11 месяцев назад +9

    11:31 You ok with dragons disapearing like that? I'm sure there is a free mod that removes this behaviour.

  • @hughanon
    @hughanon Месяц назад +1

    Its pretty transparent as to why Bethesda released this update when they did. They want to kill two birds with one stone - move away from free, user-generated modding *and* get people to feed into the money machine. By breaking SKSE and SkyUI (even if only temporarily) it weans people on lazily-overseen and poorly compendated paid content. At the very least, it gives them money they really do not deserve and was an example of ineptitude (if an update is coming, you are supposed to alert players ahead of time. IIRC, no heads up was given.)

  • @nikolajignatiev6323
    @nikolajignatiev6323 10 месяцев назад +1

    It's honestly amazing to see how even after so many fallings, Bethesda always finds a new way to bury itself deeper.

  • @neptun2810
    @neptun2810 11 месяцев назад +1

    Bethesda's latest update breaking my mod list was kind of the last straw for my new year resolution being to not buy any game from a big publisher, but to only support indie games and small studios.

  • @thecoffeebadger5807
    @thecoffeebadger5807 11 месяцев назад +5

    This is why I bought the drm-free version of Skyrim Anniversary Edition on GOG. It's going to stay that way for a very very very very long time. I became fed up with my mods breaking on Steam, so getting the GOG Skyrim was the better solution.

  • @game.different
    @game.different 11 месяцев назад +1

    I am a 'retired' mod author but I did want to drop a few comments here. My biggest complaint with the paid mods is the way it breaks SKSE with every single fricking update. That's unforgivable as far as I'm concerned. It should be stupid simple to introduce new paid content without incrementing the game version and breaking everyone's modlist. Aside from that, yes I'd like other mod authors to be able to have modding as a side gig, or even a full time job. That would be awesome. But I suspect that there are only a few authors that are creative and dedicated enough to pull it off. My 'modding income' has historically been about $5 - $20 per month worth of Nexus Mods' 'donation points' system, and that's with a few thousand downloads a month. Not a lucrative career at all, plus those points are mostly only good for buying other games...

  • @LastWizardKing
    @LastWizardKing 11 месяцев назад +3

    the problem is like Todd has said several times people complain about this stuff but it sells

  • @Oktokolo
    @Oktokolo 11 месяцев назад +1

    Sure, it's bad for a lot of reasons - but what really breaks the new creation club is outlawing any non-vanilla dependencies.
    Most of the mods i play with depend directly or indirectly on one or more of the well-known infrastructure base mods: SKSE , address library, OAR (or Nemesis), the XP32 Skeleton, BodySlide, MCN Helper. They also all assume USSEP to be installed
    Want to do animations? Better use OAR now and don't even think about not using XP32 as everyone who still plays has it their mod list to support theior body mod of choice.
    Want to have an MCM - use MCM helper or painstakingly reinvent the wheel for no benefit.
    Want to do new spells or items or change leveled lists: You better do it dynamically or your mod will break every big overhaul out there. Good luck doing that without one of the helpers that rely on Papyrus Extender which itself relies on SKSE and Address library.
    You can do new quests and lands. But you can't make patches for them enabling use of stuff from other mods available in the creation club as those patches depend on the mods that they patch. And you have to reinvent the wheel for literally everything that requires scripting. You are also dupposed to pretend that USSEP doesn't exist?! Better avoid every thing touched by it because you can't depend on it but almost everyone playing with mods obviously has it installed. Console users will complain if they paid for your mod but it breaks because USSEP is or is not installed.
    The no dependencies rule is literally what breaks it. People will pay for mods. They will make a creation club account to get access to Bethesda-endorsed mods.
    But they will expect the mods to work with whatever they already have.
    On console that's probably not much though. And that's likely what the target group of Microsoft Bethesda boils down to.
    They do it to milk the console peasants and it will work because it always does...

  • @CedzillaGaming
    @CedzillaGaming 11 месяцев назад +8

    12:09 I could see TESVI going this route whenever it comes out.

    • @rewpertcone8243
      @rewpertcone8243 11 месяцев назад +2

      ES6 was gonna be rotten from the start. 76 proved Bethesda was rotten and starfield proved xbox is rotten, I doubt they will change

  • @1886acab
    @1886acab 11 месяцев назад +13

    the real solution is to abandon bethesda for good. dont give them anymore attention, hope they dont make another elder scrolls, (their just gonna ruin whatever place it is set in) and move on with your life

    • @AG26498
      @AG26498 11 месяцев назад

      As sad as it is. It's true. Bethesda isn't even like EA anymore but like Konami. Destroying all their properties and reputation for a quick buck.

  • @Alfwin
    @Alfwin 11 месяцев назад +2

    This is the last straw for me. Oh, I'll keep playing the existing titles. I really like Morrowind and Arena. I _adore_ Daggerfall. An Oblivion and Skyrim are decent games, too. But unless Bethesda Game Studio changes direction _significantly_ and _very soon,_ I don't expect I'll ever buy anything else from them.
    Currently, TES VI holds zero interest for me. I'm much more optimistic about The Wayward Realms, which is being developed by TES's original creators who left Bethesda ~20 years ago.

    • @maulressurected4405
      @maulressurected4405 11 месяцев назад

      I lost hope in TES 6 after hearing about Starfield. Skipped Starfield after seeing the release state of '76. Before all that was looking forward to the Indiana Jones game but now will probably skip that one or wait 1 to 2 years after it releases.

  • @AndyMan4
    @AndyMan4 11 месяцев назад +1

    Well said. I feel the same exact way. Thanks for making this.

    • @Koubitz
      @Koubitz  11 месяцев назад

      Thank you so much dude!

  • @Kalosj
    @Kalosj 11 месяцев назад +8

    I'm envious you had the foresight to keep your game on an older version!

    • @LibraritheWizardOfficial
      @LibraritheWizardOfficial 11 месяцев назад +3

      You know you can just get the downgrader and use it yourself, right?

    • @Kalosj
      @Kalosj 11 месяцев назад +1

      Im aware of the tool, but never looked into it - but it also involves matching the older version mods with it as well :(@@LibraritheWizardOfficial

    • @57Strudel
      @57Strudel 11 месяцев назад +2

      @@Kalosj That's generally not hard to do. On the other hand I save copies of allllll the things just in case ;)

  • @HattaTHEZulZILLA86
    @HattaTHEZulZILLA86 11 месяцев назад +1

    Business 101 : Prioritize in MAINTAINING TRUST in your brand name.
    Corpos : Whazzat? Milk 'em dry? Okeh!
    Business 101 : * facepalm *

  • @Speakzzz
    @Speakzzz 6 месяцев назад +1

    I actually got into a debate with my friend about this topic. Contextually we were talking about “Echoes of the Vale” and how it should’ve been free or not. I said that since it’s only 8 bucks I don’t mind because it’s not like I’m losing money for bills or anything. But the anniversary upgrade I bought for 10 when it was on sale, came with 60+ mods and echoes is only 1. Now my stance still remains, I don’t mind the price tag because to me it’s not that big of a deal. But this video helps me better understand his pov now, so thank you! Also you’re hilarious I subbed

  • @WhimsicalCreature457
    @WhimsicalCreature457 11 месяцев назад +7

    I was wondering why Mysticism vanished. That along with Magnus’ other mods were some of my favorites. They made Skyrim on PlayStation so good! I’m gonna really miss them.

    • @KamleshMallick
      @KamleshMallick 11 месяцев назад +3

      I paused the December update. I just used Mysticism’s Jump spell 5 minutes back.
      I wish you could have disabled updates as well.

    • @Atok1111
      @Atok1111 11 месяцев назад

      i mean, you can aswell downgrade you game with patch on nexus ...@@KamleshMallick

  • @drippnjimmy1033
    @drippnjimmy1033 11 месяцев назад +1

    It’s so sad what they’ve done too their franchises, I fell off the Bethesda wagon HARD when fallout 4 came out. Fallout 3 was the first RPG I ever really played and understood, fallout new Vegas is still top 3 games all time for me. And I still had Skyrim installed on my drive before this.

  • @PowerfulRift
    @PowerfulRift 11 месяцев назад +1

    What background music are you using in this video? Thanks

  • @Nightingaleze
    @Nightingaleze 9 месяцев назад +2

    We already own the game. everything in the game We Must have access to it. why I must pay for those mods? I know they don't force us to pay them but. Really? this is taking advantage of consumers. Bethesda is trying to ruin modding community which is why the game still popular to this day.. comonnn What are they thinking.

  • @devdutdutta8796
    @devdutdutta8796 11 месяцев назад +1

    The day BGS starts banning free mods, is the day, the entire BGS shuts down... specially looking at Starfield and the mechanics they decided to add to it

  • @nirostyris2061
    @nirostyris2061 11 месяцев назад +2

    This is why when SE was launched and I seen CC would be added onto it, I have just stayed on LE version of Skyrim. I backport SE/AE stuff to try them out.

  • @yondocentral8825
    @yondocentral8825 11 месяцев назад +1

    What’s funny about all this is that in order to use skyrim’s online features you have to be on the latest version.. most modders stick to older versions of the game meaning that they probably can’t even buy these mods if they wanted to lol

  • @accretionist1
    @accretionist1 11 месяцев назад +1

    Why would you even want the next elder scrolls? Based on Bethesda's history, it's safe to say the game is going to be much worse than anything they've released before. It's a simple fact, each game they release next is worse than the previous.

  • @jwb_666
    @jwb_666 9 месяцев назад +2

    I hate the paid mods crap.
    Sorry but the soul and essence of mods is the love and passion the team puts into their work.
    Look at Star Wars Empire at War, a 20 year old game with a devoted modding team that "makes a living" keeping that game alive

  • @mykeb1557
    @mykeb1557 11 месяцев назад +2

    I use Valhalla Combat, I don’t know why the true hud plugin colours are set grey for both magic & health but you can change them to red/blue in mcm. Select default

  • @luckyghost7777
    @luckyghost7777 11 месяцев назад +2

    Not to mention UI mods and text style mods completely brake the mods page to the point you have to uninstall it on Xbox

  • @yousircantknow8987
    @yousircantknow8987 2 месяца назад +1

    So glad I didn't update to anniversary edition.

  • @AlternateKek
    @AlternateKek 11 месяцев назад +14

    Feels like they do this to break Nexus mods to force us to use their paid mods.

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 11 месяцев назад +2

      but mods were only broke for like 3 hours for skse to get updated, then it was all fine.

  • @ichigokurosaki8661
    @ichigokurosaki8661 11 месяцев назад +3

    No paid mods... But i might donate every now & then.

    • @lazyfrogeyes5949
      @lazyfrogeyes5949 11 месяцев назад +3

      Honest question for you. How do you feel about modders hiding mods behind patreon?

  • @christopherscott934
    @christopherscott934 11 месяцев назад +1

    Bethesda has been going downhill for years now and now that they are owned by Microsoft, who are the definition of mediocrity when it comes to their own exclusives...I look for Bethesda to go downhill even worse than they are now. Starfield, IMO is so bad and so boring that I didn't make it into it beyond 30 hrs or so. Starfield honestly makes me worry for Elder Scrolls VI. All the years it supposedly took to make Starfield, all the continued hype, this is the game we got. As for continued Skyrim mods...I've been tired of updates for years. Personally for me, I keep the auto update turned off and never open the game with Steam.

  • @kendonovin
    @kendonovin 11 месяцев назад +1

    Unfortunately I'm a newbie to Skyrim and was so unaware that after I updated it I'd have to deal with a broken load order. Like so many other people. My question is, if I delete the game and redownload it, can I do it without installing the updates? Or is such a thing not possible? Any advice or help anyone can offer would be greatly appreciated. I really need some veteran help. This is ridiculous.

  • @johngrant4470
    @johngrant4470 11 месяцев назад +1

    Thanks! Still blocking AE update.

    • @Koubitz
      @Koubitz  11 месяцев назад +1

      Thank you as always John!

  • @TheDarkestPaladin
    @TheDarkestPaladin 8 месяцев назад +1

    lmao, I just bought the game and Bethesda started this clown show again XD
    why would I ever want to go through them if I want to support a mod ?
    if anything they made me more hesitant about buying the game because it made modding so confusing, at first I was worrying about what skyrim to buy, not I have to worry about what version to buy, I didn't expect then game to update so often without adding anything of value XD.0
    I thought to myself " this is an old game, should be easy to mod since everyone is practically on the same version" boy was I wrong

  • @TakaD20
    @TakaD20 11 месяцев назад +1

    After Starfield I'm not looking forward to The Elder Scrolls VI anymore

  • @ladyshaylala3870
    @ladyshaylala3870 11 месяцев назад +1

    Another issue with mods becoming obsolete after each update is the mods out there who's creators have stopped working on the mods completely. These mods won't ever get updated and are doomed to be lost to the void.

    • @dalekrenegade2596
      @dalekrenegade2596 11 месяцев назад

      I wonder if that's what happened to a certain mod I liked. It was one where you can create quality face veils of various colors that matched perfectly with the crowned helmets mod. And no I'm not talking about the face masks mod.

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 11 месяцев назад +2

      nothing lasts forever.

  • @Captain.Mystic
    @Captain.Mystic 11 месяцев назад

    As someone who has recently had to play the bedrock edition of minecraft because a friend only had a console, theres really only one way this storefront is going to go and its not going to go to modders who actually care for the work they do.
    It also seems like bethesda is looking at the sheer amount of work of people putting morrowind in the skyrim engine, even after they said that the people there had to do it entirely for free or they are toast, and then deciding that the best way forward is to release their third attempt at Itunes for mods.

  • @ADMONIUS
    @ADMONIUS 11 месяцев назад +1

    I’m playing on the GOG edition. It’s running on update 1.6.659 which is a version of anniversary edition. While it sucks that many mods like FNIS and Nemesis don’t work on this version, it’s at least DRM-free. This means no mods tab in the menu, no Creation Club, and not being held to the GOG service just to play it. Sure I need GOG to download it, but there’s no strings attached after that. So this means I’m not getting all this bullshit that Bethesda plans to release. Blessed be the GOG version of Skyrim and Fallout 4. 🙏

  • @TheRealChedder
    @TheRealChedder 9 месяцев назад

    Reminds me of that one quote. Goes something like “growing up is watching your hero’s turn human” or something like that

  • @117johnpar
    @117johnpar 11 месяцев назад +1

    At least their business people are smart. If a monetization scheme gets rejected, just do it over again, and again, and again, Until people just give up and accept it. Because they will accept it, After enough time.

  • @IAmJake1995
    @IAmJake1995 11 месяцев назад +1

    I gave Bethesda the benefit of the doubt when I bought the Anniversary Edition upgrade on PS5.
    Most of the mods are trash and bug-filled. Some are also lore-breaking. And the sad thing is... On console, you can't deactivate the mods. You're stuck playing with them. There's no Creation Club option to disable the ones you don't like.

  • @techead23
    @techead23 11 месяцев назад +3

    If they outsourced and got modders to make their games, the games would probably be better

  • @GalliadII
    @GalliadII 11 месяцев назад

    how do you disable steam updates? I want too. I want a working version back!

  • @nicopinzel
    @nicopinzel 11 месяцев назад +2

    The thing is many mods have .1130 updates already, many just still work because skse and adress library were updated and so on
    I also stayed on my old version BUT I updated a few days ago and it did break 3!! Of my 360 mods and all I had to do was to swap them out for alternatives (like dar to oar)

  • @borat656
    @borat656 11 месяцев назад +1

    Bethesda in 2011: "Modders will fix the PC version of our game"
    Bethesda in 2023: "Modders will fix every version of our game, and the customer will pay them to do it, but we're taking a cut."

  • @nebeskisrb7765
    @nebeskisrb7765 11 месяцев назад +1

    Bethy should just hire Simon to design perk tree for the next TES.

  • @abraxis59
    @abraxis59 11 месяцев назад +2

    This is the first video of yours I have watched and I thought it was great. I like your style. I also happen to agree with most of what you said. There are a few things I do see a bit differently though:
    1. Your are aiming your gun at the wrong target. Yes Microsoft now owns Bethesda, but they are not calling the shots on what Bethesda is doing or how. I have been working with over a dozen of the Fortune 50 companies now for over 12 years and I am familiar with how companies like Microsoft function. First off, everything that you are seeing now was planned long before the acquisition. So, nothing happening now could have had anything to do with them. Second, Bethesda will operate as an autonomous unit. So, it will have its own budget, leadership and priorities and will be judged by Microsoft based on its ability to hold its own. Unlike Activision, Microsoft is not at heart a game company despite its share of the gaming market at this point. So, if you are unhappy about what is going on, it's Bethesda that you have a problem with.
    2. People will buy mods. The reason I say this is because there are two factors that heavily influence the culture of donating to modders that this move will change: convenience and confusion. If you want to donate to a RUclips content creator, you are given easy and convenient ways to pay them through joining and thanks. This is WAY easier and more convenient than having to go to Patreon which most people have never touched and may be intimidated by. Also modders don't get to ask people to contribute to them on Patreon while the consumer is using their creation. You can; they can't. Finally, this mod shop exposes people who don't normally mod because of how complicated it is to the possibility of doing so in a way that is perceived to be "safe". So, a simple interface, IMO, will give many people who are used to paying for microtransactions a way to essentially do so for Bethesda games in only a slightly different way than they do so for other games. This last point is more to do with Fallout 4 and Starfield as those are what the modern player base will be more focused on as F4 and SF are getting remakes and expansions.
    Just my 2 cents (OK maybe 3 cents).

  • @tja9212
    @tja9212 11 месяцев назад +1

    i just stay at 1.5.97 at be comfy with it.
    fuck bethesda, this is why we can't have nice things - literally.

  • @alquimistaZ2
    @alquimistaZ2 11 месяцев назад

    Until a few months ago I was modding the Legendary Edition. I was a happy, naive kid without a concern in my mind. Then, I started modding the Anniversary Edition and what I saw was a endless hellscape. Luckily it was before the update and I had been warned to turn them off so my current list is safe.

  • @TheParagonIsDead
    @TheParagonIsDead 11 месяцев назад +1

    I really don’t mind paid mods, or creation club. I just hope modders get a fair pay.

  • @spentcasing3990
    @spentcasing3990 11 месяцев назад +14

    It seems Bethesda is biting the hand that feeds it. If it wasn't for modders people would have stopped playing Fallout and Skyrim a long time ago. So Bethesda breaking mods with updates is only shooting themselves in the foot.

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 11 месяцев назад +2

      mods broke for like 3 hours, dude lol. then bethesda helped silverlock get skse back online.

    • @spentcasing3990
      @spentcasing3990 11 месяцев назад

      @@theghostofthomasjenkins9643 Guess you never paid attention to how many times mods were broken for weeks or permanently every time there was an update...............dude lol

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 11 месяцев назад

      @@spentcasing3990 and? suck it up, buttercup. some mods were broken for weeks when their creators didn't update them. not bethesda's fault. they have a creation kit right there.

    • @mitri5389
      @mitri5389 11 месяцев назад

      Wow changes to code break things? Must be a first in software development. 😂

  • @RektemRectums
    @RektemRectums 11 месяцев назад +1

    Many years ago I made the hard decision to stick with LE... I'm so happy I picked the right choice.
    A heavily modded Skyrim LE might run clunkier but at least it works.

    • @rissaarei5336
      @rissaarei5336 11 месяцев назад

      In the same boat here! I've tried a few times to switch to SE, but every time Bethesda just destroyed my mod order again and again. At this point, I'm not sure if even the GOG version is worth it, what with having to navigate X versions of a mod to see if it has the one you need.

  • @Franangrsheim
    @Franangrsheim 11 месяцев назад

    Somehow after cloning my Skyrim Folder from my old PC I am able to launch SKSE without it being registered in Steam. So my stable list is untouchable. I'm going to continue this practice with every hardware update.

  • @lonestarwolfentertainment7184
    @lonestarwolfentertainment7184 17 дней назад

    I’m thinking about getting back into Skyrim modding, have any of the problems following the update been fixed?

  • @mist-valley-modz
    @mist-valley-modz 11 месяцев назад +5

    Really enjoyed this video. Thanks for bringing all of this into the light.

  • @firebird0u812
    @firebird0u812 10 месяцев назад +2

    Uninstalled = Problem solved.........

  • @Vinyls77
    @Vinyls77 9 месяцев назад +3

    Awesome video and well said. More people need to watch this vid.

  • @aeoifjapefijl
    @aeoifjapefijl 11 месяцев назад +1

    yeah... this makes me feel turned off at the idea of elder scrolls 6

  • @matblackmusic7828
    @matblackmusic7828 11 месяцев назад

    Why are my mods moving around in the load order and some even disabling by themselves since the update?

  • @AlbedoAtoned
    @AlbedoAtoned 11 месяцев назад

    The main problem with paid mods is that mods are generally built upon existing mods both directly and indirectly. Even without considering the mods themselves, modders use tools and information obtained from the modding community and other users to make a lot of their mods, These things were generally created or given with the intention that those who used it would share their works with the community. By charging money for these mods, they are taking from the community without giving back.
    The other issue is that if a paid mod is incompatible with another mod, who is responsible for fixing it. With an unpaid mod there is less of an obligation on the mod author to make it compatible since somebody else could do it, including the author of the other mod. But with paid mods, if the mod author doesn't fix the incompatibility, then anybody who wants to would theoretically need to buy the paid mod in order to get access to it.
    Bethesda may think their tos solves the issue. If the paid mod doesn't require another mod to work properly, then one would hope there is no issue with somebody leeching off of the community. But at best it creates a division between paid mods and unpaid mods. The irony is that because of the limitations of paid mods, the uncertainty of if they will work with a person's load order, and the fact that these paid mods are not on the sites people tend to use for modding skyrim and it seems likely that the modders who paywall their mods could end up making less than a modder that doesn't.
    If one wants to monetize their work, there are already avvenues to do so that seem far better. For instance, somebody making a mod could make their mod free on nexus or elsewhere but use something like Patreon for those who want the newest version, or maybe do it on a delayed schedule where those who pay get it a week or two early. There's also a tipping function on nexus for those who just want to donate a bit of money to a modder if they want. This also keeps the dynamic between modders and the community more ethical.

  • @scottboyer8450
    @scottboyer8450 11 месяцев назад +1

    GOG version of Skyrim and I don't have to update or rollback. I'll likely never update my client again. My mods never stopped working.

  • @Lava_Plays
    @Lava_Plays 11 месяцев назад +1

    Fellow 1.5.97 giga sigma detected?
    No but seriously Bethesda made me back up my .exe a couple years ago cause I was tired of them breaking my carefully constructed (and ever expanding) mod list.

  • @statesrights01
    @statesrights01 11 месяцев назад +2

    Just new to the channel. It's good to hear someone who knows what they're talking about, AND Knows how to share it so it makes sense. Sub and Like.

  • @oynlengeymer2434
    @oynlengeymer2434 11 месяцев назад +7

    the thing about no AI is showing that game dev studios are threatened by it. Is ok, I would be too, because mods made with AI will only get better and better with time while requiring less and less work. Voice actors for unpaid mods are often pretty average. Thats only one aspect of the AI modding potential.
    Also the thing about paid mods.. Some may buy them, but most not, even tho in other games thy may have no issue purchasing a new skin via micro transaction. They are against this cos it was always free in the past.
    As a modder, some of my bigger mods have like 200k downloads but on Nexus, only 2k endorsements. Only 10% of people can even be bothered to click one button to endorse. Imagine they had to pay like even $1. I would likely be at 75 downloads if lucky. Because its always been free. If mods were always in the past paid content then yes, we could make money cos people would be accepting it as the norm.

    • @JChaosMaster
      @JChaosMaster 11 месяцев назад +1

      The funnest part is it fails twice. As creations are still not allowed on the PSN meaning the group most likely to buy them can't because of PSN no third party assets thing. XBox has plenty of great free mods and PC have 100% more. That's why I hope this fails again.

    • @kevinwalter4078
      @kevinwalter4078 11 месяцев назад

      @@JChaosMaster WTF are you on about? Microsoft owns Bethesda now. Nothing they do is in consideration of Sony...

    • @GikamesShadow
      @GikamesShadow 11 месяцев назад

      "Also the thing about paid mods.. Some may buy them, but most not, even tho in other games thy may have no issue purchasing a new skin via micro transaction. They are against this cos it was always free in the past. "
      My brother in christ, there are people who bought base game skyrim for their every single console and every single PC they own. Im pretty sure there was a guy who even bought the game at least 100 times for himself. If you think peoples brainrot hasnt gotten bad enough to even buy mods you will face a very rude awakening. This culture of gamers has started to creep in the moment the "old guard" for a lack of better word turned 30 and started having families.
      We are literally in an age where people throw out money just to not be inconvenienced in a game like Elden Ring to have someone else level their own character. IN ELDEN RING. IN WHICH LEVELING THE CHARACTER TAKES SIMPLE GAMEPLAY! *IM NOT MAKING THIS UP BTW!* They could literally use Cheatengine! But they didnt!

    • @maulressurected4405
      @maulressurected4405 11 месяцев назад

      @@kevinwalter4078 Sony has a no external asset policy on mods. That Sony has crap mods they can only have vanilla assets.

    • @maulressurected4405
      @maulressurected4405 11 месяцев назад

      @@GikamesShadow There's people who whale on mobile cash grab games. They drop 300 on a single character. I have 0 issues with expansions. My favorite corporate greed was Ubisoft's "time savers" introduced in black flag. Even World of Warcraft people would buy characters.

  • @BKPrice
    @BKPrice 11 месяцев назад +1

    Yeah, but the problem with Patreons and other sources of income for unofficial mods is that they are just that: unofficial. They can and will be broken often because of things out of their control. I will not pay for a product that can't guarantee that it will continue working in the game it's made for. The only hope for a mod to be worth paying money for is if it has official support.

  • @BrianMichaluk
    @BrianMichaluk 11 месяцев назад +1

    the vast majority of mod creators patreons make less than 100$ a month. The majority of mod players see more value in their 4$ going to a bag of chips than a mod.

  • @strongarm852
    @strongarm852 11 месяцев назад +1

    On the brightside, they no longer have to update the whole game for creation content to be updated.