@@LvLUpDesign Oh my sometimes I forget those are still public lol they're so old. I've been wanting to upload more music though since creating RUclips stuff intrigues me and I've definitely improved so much since those highschool days. I've also have music software I'd like to use to make some songs for an RPG maker game so maybe I'll have to hold ya to it Mister LvL Up Design
Now this is a tutorial i desperately needed. An easy to follow and understand example of how to create art via drawing/photoshop coloring and texturing
I need little help with the parallax mapping. Let's say that I need a 9,600 by 9,600 pixels (200 by 200 in rmmz) map but every time I save the map, it gets blurry. If I do the map on gimp and place it in the layers folder, and test the game, the parallax also gets blurry. How can I avoid blurriness and how can I save big maps?
I'd have no idea why it's getting blurry but that map size is wayyy to big. You'll get loads of errors on that the more events and processing you add to it. You're better off making the map into lots of small different maps. Your game needs time to load everything
I have a question for you! I recently started parallax mapping my maps, and I would love to make my overworld look a lot more dynamic and not just like every other RPGMaker game, but, can I parallax map my Overworld? Would it be too big? Is there a way to optomize the images to save on precious resources? I'd love your advice on this.
And where is your brush tool? I don't want you to get mad at me or anything but, honestly, I feel you should have shown where did you click on Photoshop for the shadow to appear. Now because of this I was forced to search somewhere.
So quick question, those beams as the roof, when you parallaxed them in mz did you set it as layer 0 or set it as the biggest number layer you used in that map? It’s cool seeing the beams appear over the character since it shows more depth!
Hey there, for Rmmz parallax mapping, would I need a plug in for it? Do you have a tutorial for editing assets to a different color? I'm new to parallax mapping so any help is greatly appreciated!
Hey, sure thing. Plugin is from Galv, the links are in the description of these videos. Check them out. ruclips.net/video/PvXt7BXtzMI/видео.html ruclips.net/video/mNwrFZdlW2E/видео.html
FIRST!
Ha, Got em.
But Srs you should like this video
You always do an amazing job! Great content as always!
Good to see your videos again! Great job as always
WOOOOO MORE RPG TUTORIALS LET'S GOOOOOOOOO
I'll keep uploading more RPG tutorials if you keep uploading more songs. :P
@@LvLUpDesign Oh my sometimes I forget those are still public lol they're so old. I've been wanting to upload more music though since creating RUclips stuff intrigues me and I've definitely improved so much since those highschool days. I've also have music software I'd like to use to make some songs for an RPG maker game so maybe I'll have to hold ya to it Mister LvL Up Design
Your videos have helped me heaps.
SECOND! Great to see more videos!
Now this is a tutorial i desperately needed. An easy to follow and understand example of how to create art via drawing/photoshop coloring and texturing
Your tutorials are a huge resource!
非常實用的分享!我毫不猶豫的點擊了收藏!
Got em', I have
I love and miss , your humor and rpgmaker tips video.
100%!!!
I need little help with the parallax mapping. Let's say that I need a 9,600 by 9,600 pixels (200 by 200 in rmmz) map but every time I save the map, it gets blurry. If I do the map on gimp and place it in the layers folder, and test the game, the parallax also gets blurry. How can I avoid blurriness and how can I save big maps?
I'd have no idea why it's getting blurry but that map size is wayyy to big. You'll get loads of errors on that the more events and processing you add to it. You're better off making the map into lots of small different maps. Your game needs time to load everything
@@LvLUpDesign okay, thank you ^^
I keep getting a couldn’t upload image error….whyyy
that layer you create, what pixels and resolution have?
I have a question for you! I recently started parallax mapping my maps, and I would love to make my overworld look a lot more dynamic and not just like every other RPGMaker game, but, can I parallax map my Overworld? Would it be too big? Is there a way to optomize the images to save on precious resources? I'd love your advice on this.
You can run it through a software called tiny PNG which will half the file size. You can also add a loading screen for whenever you load the world map
@@LvLUpDesign ohhh this is great, thank you!!
And where is your brush tool? I don't want you to get mad at me or anything but, honestly, I feel you should have shown where did you click on Photoshop for the shadow to appear.
Now because of this I was forced to search somewhere.
So quick question, those beams as the roof, when you parallaxed them in mz did you set it as layer 0 or set it as the biggest number layer you used in that map? It’s cool seeing the beams appear over the character since it shows more depth!
Hey there, for Rmmz parallax mapping, would I need a plug in for it? Do you have a tutorial for editing assets to a different color? I'm new to parallax mapping so any help is greatly appreciated!
Hey, sure thing. Plugin is from Galv, the links are in the description of these videos. Check them out.
ruclips.net/video/PvXt7BXtzMI/видео.html
ruclips.net/video/mNwrFZdlW2E/видео.html
I'll ignore the fact that you googled how to tie ur shoelaces
You have no idea how long I've waited for someone to pick up on that joke!
I have seen no comments about it! But overall your humor is 🥇
😊 ρгό𝔪σŞm
Someone is a 3D artist, talking all about subdivisions and beveling. 😅
I didn't even realise that was 3DM jargon but yes, haha I studied Game Design for a few years.
Nice!