Great video! Couple of things to mention, in conditions, your overall score will be limited to the lowest percentage thus affecting the output of each planter. Consideration should be given for the biome that you are building in for temperature. Adding heaters (3 power each) will increase your temperature rating (and increasing your need for additional power). You will need a lot of heaters building in a snow biome, where as less (or none) will be needed if you build in a desert biome. I like your idea of using fish for composting as there is no maintenance for them, but horse manure yields much more compost per unit than fish. Unfortunately they do require maintenance in feeding them as well as a facility to house them. With that in mind, dedicating 4 to 6 planters for corn or pumpkins should be more than enough to keep your stables well fed. By attempting to get your overall conditions as close to 100% as possible will yield much more product (depending on genetics). So far my largest yield for a single hemp plant was 460 cloth (100% overall conditions with the following genetics: Y, Y, G, Y, G, Y). It should be noted that cloning only takes place within a single planter and is unaffected by adjacent planters. That being said, I do like how you seperate the harvesting area from cloning area as a matter of organization. I like your base design, and using water purification as it removes the restriction of building in swamps and rivers and opens it up building along the coastline for access to the oil rigs, underwater labs, and cargo ship! Using batteries is also paramount for consistent power, when I first started farming I used wind turbines only directly to power everything and found that the varying output caused me to have to overbuild turbines unnecessarily to ensure that everything was powered up all the time. Using turbines to charge large batteries which put out 100 power consistently allowed me to reduce the amount of turbines overall, using solar to supplement as needed per large battery. Some care should be taken with wind turbines as dependant on their placement and wind direction one wind turbine can block some of the wind to another turbine. To solve this I have resorted to building separate towers at different compass headings as "power stations" that power up my facilities. It should be noted that the higher the tower, the better and more consistent power is supplied to the wind turbine's output (be careful of shadowing your solar panels). Overall great job, Sub'ed, Liked, and clicked bell! Aloha ;D
Thank you so much for all the info! I didn’t know a lot of that so super helpful! I really appreciate the support and glad you enjoyed the video! Thanks again!
Just want to address some of the things Torrey Ho said. Pickles at 1 scrap for 6 at the bandit camp is much more efficient than wasting planters for god clone berries or cloth. Most players dont get to 100% in their planters because you would need to use fertilizer to get the ground stat to 100% and you can also sell fertilizer at bandit camp at a 2 to 3 ratio for scrap which is far more viable and valuable than putting fertilizer in your planters (buy your pickles here whilst selling your fertilizer.) This will give you a stat of 75% as the ground stat would be the lowest and this is what most people do as its more efficient. Wind turbines, building them facing different headings makes no difference as they all rotate to the direction of the wind to generate power. Finally you can stack solar panel right up against each other as shadowing doesn't affect them like it does with a windturbine and even though the sun rises in the east and sets in the west, face the solar panels facing north when in the southern half of the map and south when in the northern half of the map. Then sun is just a visual representation in game when actually the game mechanics the sun scrolls along the center line of the map ;). Great vid will be giving this a go tomorrow on wipe day with a few tweeks ;)
Great video, I was using 2 lights for every 4 planters it works really well. Where I've had problem is where there is no fresh water but you fixed that. Thanks liked and subscribed.
Tip for base upkeep - once you start selling teas/clones you will eventually have more scrap than you’ll know what to do with assuming that you don’t get raided, so you can use your vending machines to buy farm (stone/wood), while selling your teas in another machine, the two work hand in hand, so this will get you more customers, and if you buy the farm at a fair price you should never have to go out farming yourself! Worked great for me so I hope this helps.
@@Kippa617 can you come to modded server FOXX+ PVE? It really isn't modded much for an advantage and the NPCs are extremely difficult. Other than that. Can you come look at my farm? I think you'd really enjoy it. It's on that server and it's in the north in P5, won't miss it. I have a village here of neighbors.
@@Kippa617 it's 18 planters 1st floor, 20 planters floors 2-4 then 5th floor is 10 mixing tables. I'm about to build a circle base with 6 extensions with 5 floors each of 20 on the same servern it'll be done within 24 hours if you wanna come watch. My name on the server is HomeAlone. My clan is Help. I'm the leader.
@@anthonyzullo Is there a good amount of time until wipe? NGL i need to reinstall Rust and I may be about to dive into the addictive world of Tarkov soon, but I have been getting some major Rust itches lately
subscriber no 60 here.. I really like the way you do these guides. Efficiency on some small bits aside, you really do get many things in that will frustrate first time dabblers in both farming, and electricity.. keep it up, you deserve to be bigger
Great video, thank you for taking the time to explain and show everything at least once. many creators seem to think were geniuses and can figure it out ourselves. Subbed.
Leave all the combiners at roof level ..connect all windmills and pannels together in a closet on the roof and then bring one line down to a splitter/3way then to batteries.splitter will be a good way to divide the supply evenly to all 3 batteries.and is easy to check to see the power coming in available in one spot.
Hey. Liked the video. Noticed the improvements from the previous farm. I assume that the upkeep is less. Also liked that you had learned to optimize your electricity output. Problem though that I did notice was that you are way overcharging your batteries. Like by 300 percent. Each large battery will only put out 100 electricity. To keep them charged at all times the way you have them wired requires 120 power. 1 wind turbine will give 150 power on average. This will fluctuate, but will fluctuate by the water in the desert biome. To make sure you keep flowing at all times, 1 windmill and 2 solar panels will be a little overkill. This would reduce the amount of windmills and make the remaining windmills more efficient. Also it will reduce the chance of your windmills shading your solar panels.
Thank you for that! My plan is to take what I have learned from the comments on this video and make a better base soon so I will absolutely keep that in mind! Appreciate the tips!
Awesome thank you! I had no idea about the lights being able to cover more than one planter tbh until another viewer mentioned it! But very helpful thanks!
Nice video; you could improve your electrical setup in a few ways. Firstly I would use root combiners to connect all the inputs (wind turbines and solar panels) into one single input, then put that through splitters to a bank of batteries (and remember that a large battery can use a maximum of 125 power for charging - I'm fairly sure you're wasting power in the setup you used). This will account for variations in the power supply based on e.g. position of the sun. Then you can use combiners to connect all the batteries together into a single output rail, and use branches to distribute the power where you need it - this way you can configure exactly what each component needs compared to splitters where you can only divide by two or three with each output. I usually have a bank of branches next to the batteries, with each branch sending a chunk of power to a major system or floor, then use more branches locally to divide it up (for example one branch serving all the pumps, then at the pumps using one branch per pump). It's more efficient and also simpler to manage 🙂
Awesome thanks for the info! There is still quite a bit I need to learn for power and components, but I will certainly try this out sometime! Thanks for watching!
I'm on vacation right now but when I get back I'd love to work with you to make this more efficient. For example, a sprinkler uses 2ml/s and distributes 15ml every 5 seconds evenly between all planters being splashed rounding down when distribution is uneven. By having the sprinkler splash 4 planters at a time each planter only receives 3ml every 5 seconds and 3ml just gets lost to the void (3ml x 4 planters = 12ml used out of 15ml potential). However with 3 planters getting splashed per sprinkler each planter gets 5ml and none is lost. Resulting in maximum efficiency. This is just one area where efficiency is lost within this design. However there's probably more to go over at a later time such as lighting. I don't want to discourage you however, I love seeing more players taking interest in this side of the game and I'd love to help you out more when I'm back home in a few weeks. Let me know if you're interested.
Very interesting! Thanks for the info! And I’ll certainly keep your offer in mind, currently on a little break from Rust but will let you know when I get back into it!
Theres some efficiency that can be made this design is nifty but can probably get the same results from a 6x7 1 floor and 1turbine 5 solar panels and 2 large batterysill post a builders sanc code later for you to see what i mean
Sounds great thank you! I have recently started dabbling with a new design, but am taking my sweet time with it admittedly, I’ll certainly check out your design though when ready, thanks for watching!
you should use netting instead of ladders to get up to the wind turbines, netting are cheaper then ladder costing 1 rope instead of 3 rope and 300 wood
@@Kippa617 No problem man, also love the build I was searching for a good farm base to build next to the ocean for a while I think this one will do great.
@@19_Laurens that’s awesome to hear! I know it may not be fully 100% optimized, but it gets the job done! Let me know if you have any other suggestion, I would like to revisit this base one day to see if I can make it better
Man i appreciate it for this amazing guide. Maybe its outdated idk but i'm using this design for 2 months. In 2 wipes i saw the same problem with sprinkles. Gravity is okay for water purifies, at the beginning all of them is working well but lately some sprinkles are not working. Just visual coming up thats all. When i tried to unplug and plug the cables for sprinkles, its gonna be working as brand new but after some time its stopping. Do you know why ?
You could've gotten rid of the splitters used for the lighting and had only 1 splitter, or better yet just connect the lights directly to the battery. The splitters took 1 power from each source, meaning you were wasting 4 power for no reason.
This is true, but 4 power is enough to power 1 light so nbd, thanks though! Never considered dedicating one main line on a battery just to the lights, but this would only benefit if there was 50 lights, since you couldnt power anything else but lights as you are tapped into the main line on battery, and after learning from viewers that 1 light could cover 4 plots, 50 lights are not necessary
Thank you! Really glad you enjoyed it, for the guide videos I would record them on Sandbox servers to make things a little easier as well as to avoid getting griefed in the middle of recording, I can’t remember the exact server but I will try to find it for you
This was Intoxicated US Sandbox, but it may have changed since I recorded this, I found it tough to find an open world sandbox/build server that wasn’t just a plot of land, but hope this helps
Awesome build... Here's an idea that you may, or someone might, find useful, instead of leaving the fish traps exposed, put a structure around them to protect them from being looted. You can also use Chain Link Fence around the Fish Trap area to keep maintenance costs down vs some sort of walls. When they see the area is only fish traps they might not be inclined to waste much boom just to raid traps. But open traps cost nothing to loot... Cheer's...
Ok the Snow Farm base video sounds like a blast to make, would have to be salt water as that’s the only way to supply the plants water unless I’m wrong I dont think the frozen lakes will work, but I will do some testing and get to that when possible, challenge accepted! As for the upkeep I’m gonna be honest, I have been kicking myself for not taking note of it (truly wasn’t expecting the video to do so well so I’m bummed that I didn’t) so I will rebuild the base in a sandbox server and find out for you ASAP!
@@RavenKin_ that’s awesome good luck! Will try to get the upkeep soon as I can, may take my time on the snow base, try to make things better, but i do appreciate the suggestion 👍
@@Kippa617 ive recently seen some farm guides, they all say to place pumps 1st, do foundations closing later 😅 For this base i have just placed them outside and i will add a layer of walls, hope that works
@@walterthompson6226 check the pumps on first floor, all should have a green light on top to indicate they are running, it may be an issue of 1 or 2 pumps that are connected to the purifiers that are running out of water may not be powered? The only thing that I can think of atm
You’re more than welcome to take ideas from this video to make a base that suits your style, doesn’t have to be an exact replica, just make a smaller version :)
You over built on water, and over built on lighting - Making the rest of your build much harder than necessary. Going up levels with more efficient water/lighting use would be better. Fresh water - 1 pump powers = 4 sprinklers. Salt water - 1 pump + purification = 2 sprinklers powered; 3 salt water pumps + fluid combiner + purification = 6 sprinklers. Sprinklers generate 15 ml of water statically, which is equally divided by the # of planters it touches, and only in whole numbers (rounds down.) 15ml for 1, 7 ml for 2 (1 loss) , 5 ml for 3 (0 loss), 3 ml for 4 (3 loss), 3 ml for 5 (0 loss). Plants can survive (with no W genetics) with 3 ml of water per planter; Thus 1 sprinkler can water 5 planters; Thus 2 sprinklers can water a 5 x 2. If you place the sprinklers smartly. Maximize for water efficiency? Or maximize for lighting efficiency? Which is more expensive to produce? For Salt water, Water is way more expensive to produce, thus water efficiency is important, lighting is not. Ceiling Costs 2 power. Light 1 Light = 4 planter boxes. Place lights accordingly. 7x tall (min height) for wind turbines; 1 Wind turbine = 70 watts = 1 Large battery = 80 planters (Fresh water planters), ~ 40 planters for salt water. Building off of the 5 x 2 (planters only) you can either go up (Building the Frank), or you can go wide 4x7 or 6x7 (planters only). Or you could do 5 x 7 (pumps/loot in center), or 7 x 7 (pumps/loot in center). Or you could build off of the 2 x 2, or 4 x2 , or the 4 x 4 modules. - With less efficient water uses, but meh.
@@Kippa617 where you place your sprinklers, thats where you place 1 light, which will give 4 planters 100% light then directly on the floor under that light, where the 4 corners of the planters meet, place your sprinklers, its easier if you place the sprinklers on the ground before the planters to plumb them up
i STILL GET CONFUSED ON HOW TO GET PERFECT CLONES OR CROSSBREED TO GET GOOD CLONES , CAN SOMEBODY HELP THE DUMB LOL ( ME ) just by posting a new video .
Great video! Couple of things to mention, in conditions, your overall score will be limited to the lowest percentage thus affecting the output of each planter. Consideration should be given for the biome that you are building in for temperature. Adding heaters (3 power each) will increase your temperature rating (and increasing your need for additional power). You will need a lot of heaters building in a snow biome, where as less (or none) will be needed if you build in a desert biome. I like your idea of using fish for composting as there is no maintenance for them, but horse manure yields much more compost per unit than fish. Unfortunately they do require maintenance in feeding them as well as a facility to house them. With that in mind, dedicating 4 to 6 planters for corn or pumpkins should be more than enough to keep your stables well fed. By attempting to get your overall conditions as close to 100% as possible will yield much more product (depending on genetics). So far my largest yield for a single hemp plant was 460 cloth (100% overall conditions with the following genetics: Y, Y, G, Y, G, Y).
It should be noted that cloning only takes place within a single planter and is unaffected by adjacent planters. That being said, I do like how you seperate the harvesting area from cloning area as a matter of organization. I like your base design, and using water purification as it removes the restriction of building in swamps and rivers and opens it up building along the coastline for access to the oil rigs, underwater labs, and cargo ship!
Using batteries is also paramount for consistent power, when I first started farming I used wind turbines only directly to power everything and found that the varying output caused me to have to overbuild turbines unnecessarily to ensure that everything was powered up all the time. Using turbines to charge large batteries which put out 100 power consistently allowed me to reduce the amount of turbines overall, using solar to supplement as needed per large battery. Some care should be taken with wind turbines as dependant on their placement and wind direction one wind turbine can block some of the wind to another turbine. To solve this I have resorted to building separate towers at different compass headings as "power stations" that power up my facilities. It should be noted that the higher the tower, the better and more consistent power is supplied to the wind turbine's output (be careful of shadowing your solar panels).
Overall great job, Sub'ed, Liked, and clicked bell! Aloha ;D
Thank you so much for all the info! I didn’t know a lot of that so super helpful! I really appreciate the support and glad you enjoyed the video! Thanks again!
Just want to address some of the things Torrey Ho said. Pickles at 1 scrap for 6 at the bandit camp is much more efficient than wasting planters for god clone berries or cloth. Most players dont get to 100% in their planters because you would need to use fertilizer to get the ground stat to 100% and you can also sell fertilizer at bandit camp at a 2 to 3 ratio for scrap which is far more viable and valuable than putting fertilizer in your planters (buy your pickles here whilst selling your fertilizer.) This will give you a stat of 75% as the ground stat would be the lowest and this is what most people do as its more efficient. Wind turbines, building them facing different headings makes no difference as they all rotate to the direction of the wind to generate power. Finally you can stack solar panel right up against each other as shadowing doesn't affect them like it does with a windturbine and even though the sun rises in the east and sets in the west, face the solar panels facing north when in the southern half of the map and south when in the northern half of the map. Then sun is just a visual representation in game when actually the game mechanics the sun scrolls along the center line of the map ;). Great vid will be giving this a go tomorrow on wipe day with a few tweeks ;)
@@bograt1980 thanks for all the helpful info! And thank you for watching! Good luck on your fresh wipe!
Great video, I was using 2 lights for every 4 planters it works really well. Where I've had problem is where there is no fresh water but you fixed that. Thanks liked and subscribed.
Thank you for the support! Really happy to hear the video helped
Love how you make the videos smooth to follow along. Keep up the good work!
Thank you! I really appreciate the kind words
Tip for base upkeep - once you start selling teas/clones you will eventually have more scrap than you’ll know what to do with assuming that you don’t get raided, so you can use your vending machines to buy farm (stone/wood), while selling your teas in another machine, the two work hand in hand, so this will get you more customers, and if you buy the farm at a fair price you should never have to go out farming yourself! Worked great for me so I hope this helps.
Will likely never build an operation this big, but love the ideas you’ve given me here. Keep up the solid work!
Awesome glad I could help with the idea at least! Thank you i appreciate it!
@@Kippa617 can you come to modded server FOXX+ PVE? It really isn't modded much for an advantage and the NPCs are extremely difficult.
Other than that. Can you come look at my farm? I think you'd really enjoy it. It's on that server and it's in the north in P5, won't miss it. I have a village here of neighbors.
@@Kippa617 it's 18 planters 1st floor, 20 planters floors 2-4 then 5th floor is 10 mixing tables.
I'm about to build a circle base with 6 extensions with 5 floors each of 20 on the same servern it'll be done within 24 hours if you wanna come watch. My name on the server is HomeAlone. My clan is Help. I'm the leader.
@@anthonyzullo Is there a good amount of time until wipe? NGL i need to reinstall Rust and I may be about to dive into the addictive world of Tarkov soon, but I have been getting some major Rust itches lately
i BUILT IT AND LOVE IT
subscriber no 60 here.. I really like the way you do these guides. Efficiency on some small bits aside, you really do get many things in that will frustrate first time dabblers in both farming, and electricity.. keep it up, you deserve to be bigger
Thank you so much! That means a lot! And thank you for the sub ❤️
I thinks so.I like when you expand so clearly and slowly.That awesome for the new players like me.I love your vid and keep going man.Great jobs.
@@nnpfffn.6392 thank you so much! That means a lot!!
Great video Kippa. I'm going to build this for sure.
That's awesome to hear! I hope you enjoy it, thanks for watching
Great video, thank you for taking the time to explain and show everything at least once. many creators seem to think were geniuses and can figure it out ourselves. Subbed.
Thank you for the support! It really does mean a lot, and I’m glad the video helped, thanks for watching
thanks for the help video very helpful and made me alot of scrap:)
That's awesome! Thanks for watching
Leave all the combiners at roof level ..connect all windmills and pannels together in a closet on the roof and then bring one line down to a splitter/3way then to batteries.splitter will be a good way to divide the supply evenly to all 3 batteries.and is easy to check to see the power coming in available in one spot.
Great suggestion! Thank you for that ✌️
I believe you can have one ceiling light for every 4 large planters, similar to the sprinkler, and get 100% light on all 4 planters and all 36 plants.
Yeah I wasn’t aware of this at the time of making this video, I wish I was though sorry about that!
@@Kippa617 it's okay, and now the unused power can be put into some turrets haha
Hey. Liked the video. Noticed the improvements from the previous farm. I assume that the upkeep is less. Also liked that you had learned to optimize your electricity output. Problem though that I did notice was that you are way overcharging your batteries. Like by 300 percent. Each large battery will only put out 100 electricity. To keep them charged at all times the way you have them wired requires 120 power. 1 wind turbine will give 150 power on average. This will fluctuate, but will fluctuate by the water in the desert biome. To make sure you keep flowing at all times, 1 windmill and 2 solar panels will be a little overkill. This would reduce the amount of windmills and make the remaining windmills more efficient. Also it will reduce the chance of your windmills shading your solar panels.
Thank you for that! My plan is to take what I have learned from the comments on this video and make a better base soon so I will absolutely keep that in mind! Appreciate the tips!
Great video loved all 3 of these mega farm videos you put out. ;-)
Thank you! Really glad you enjoyed them that means a lot! 👍
7
Liked commented and subscribed, gonna build my first berry tea farm next wipe, thanks for the video
Thank you so much! Good luck with your farm!
every 1 light i use 2 sprinklers also, speeds up the watering process and never any issues with water
Awesome thank you! I had no idea about the lights being able to cover more than one planter tbh until another viewer mentioned it! But very helpful thanks!
bro this guide is amazing well explained make more
Will do soon! Been very busy IRL lately, but thank you for the kind words, glad you enjoyed!
Nice video man!
Thank you! & thanks for watching
You should do a follow up and show all the materials that you actually need because it’s hard to keep up what you need
Nice video; you could improve your electrical setup in a few ways. Firstly I would use root combiners to connect all the inputs (wind turbines and solar panels) into one single input, then put that through splitters to a bank of batteries (and remember that a large battery can use a maximum of 125 power for charging - I'm fairly sure you're wasting power in the setup you used). This will account for variations in the power supply based on e.g. position of the sun. Then you can use combiners to connect all the batteries together into a single output rail, and use branches to distribute the power where you need it - this way you can configure exactly what each component needs compared to splitters where you can only divide by two or three with each output. I usually have a bank of branches next to the batteries, with each branch sending a chunk of power to a major system or floor, then use more branches locally to divide it up (for example one branch serving all the pumps, then at the pumps using one branch per pump). It's more efficient and also simpler to manage 🙂
Awesome thanks for the info! There is still quite a bit I need to learn for power and components, but I will certainly try this out sometime! Thanks for watching!
I'm on vacation right now but when I get back I'd love to work with you to make this more efficient. For example, a sprinkler uses 2ml/s and distributes 15ml every 5 seconds evenly between all planters being splashed rounding down when distribution is uneven. By having the sprinkler splash 4 planters at a time each planter only receives 3ml every 5 seconds and 3ml just gets lost to the void (3ml x 4 planters = 12ml used out of 15ml potential). However with 3 planters getting splashed per sprinkler each planter gets 5ml and none is lost. Resulting in maximum efficiency.
This is just one area where efficiency is lost within this design. However there's probably more to go over at a later time such as lighting. I don't want to discourage you however, I love seeing more players taking interest in this side of the game and I'd love to help you out more when I'm back home in a few weeks. Let me know if you're interested.
Very interesting! Thanks for the info! And I’ll certainly keep your offer in mind, currently on a little break from Rust but will let you know when I get back into it!
@@Kippa617 Sounds good! :)
Bro Same im on vacation watching this video man I’m so hyped for rust lmao
Best vid
Thank you! Glad you enjoyed
Theres some efficiency that can be made this design is nifty but can probably get the same results from a 6x7 1 floor and 1turbine 5 solar panels and 2 large batterysill post a builders sanc code later for you to see what i mean
Sounds great thank you! I have recently started dabbling with a new design, but am taking my sweet time with it admittedly, I’ll certainly check out your design though when ready, thanks for watching!
just fyi. 1 light can supply 4 planter boxes. sve you tons on electricity. im Thumper in game
thanks bro built this on stevios 2x
Awesome that server is dope! Thanks for watching!
you should use netting instead of ladders to get up to the wind turbines, netting are cheaper then ladder costing 1 rope instead of 3 rope and 300 wood
I’ve never tried that before! Thanks for the suggestion
@@Kippa617 No problem man, also love the build I was searching for a good farm base to build next to the ocean for a while I think this one will do great.
@@19_Laurens that’s awesome to hear! I know it may not be fully 100% optimized, but it gets the job done! Let me know if you have any other suggestion, I would like to revisit this base one day to see if I can make it better
Man i appreciate it for this amazing guide. Maybe its outdated idk but i'm using this design for 2 months. In 2 wipes i saw the same problem with sprinkles. Gravity is okay for water purifies, at the beginning all of them is working well but lately some sprinkles are not working. Just visual coming up thats all. When i tried to unplug and plug the cables for sprinkles, its gonna be working as brand new but after some time its stopping. Do you know why ?
Hmm do you happen to know how many sprinklers are connected together? I know each purifier can only supply so many sprinklers
Yo i like the build alot but could you go abit slower as gathering all those material in that starter would be hard
branchs are more effective than splitters
Thank you for letting me know, I’ll remember that for sure
You could've gotten rid of the splitters used for the lighting and had only 1 splitter, or better yet just connect the lights directly to the battery. The splitters took 1 power from each source, meaning you were wasting 4 power for no reason.
This is true, but 4 power is enough to power 1 light so nbd, thanks though! Never considered dedicating one main line on a battery just to the lights, but this would only benefit if there was 50 lights, since you couldnt power anything else but lights as you are tapped into the main line on battery, and after learning from viewers that 1 light could cover 4 plots, 50 lights are not necessary
or you could have just used electrical branches instead of the splitters. you'd reduce your frag costs
@@chadc601 yeah tbh there are a few electric components I need to learn how to use better, that being one of them, saving frags is always good!
Not efficient. For 12 beds should be 4 lights 4 sprinklers, that would be power for almost 2 auto turrets or more planters. Good videos none the less.
Sorry I’m not sure what you mean by 12 beds?
Ohhh so you mean one ceiling light can cover 4 flower beds? I didn’t know that thanks!
12 large planters only takes 3.
@@jerstah yeah that’s my bad, I was doing it the way I was taught! Debating on remaking the video now, we’ll see! Thanks for watching
amazin guide! what server is that?
Thank you! Really glad you enjoyed it, for the guide videos I would record them on Sandbox servers to make things a little easier as well as to avoid getting griefed in the middle of recording, I can’t remember the exact server but I will try to find it for you
Intoxicated US Sandbox is the most recent one I was on, hope this helps!
@@Kippa617 thank you!!
What sever is this so I can practice building it
This was Intoxicated US Sandbox, but it may have changed since I recorded this, I found it tough to find an open world sandbox/build server that wasn’t just a plot of land, but hope this helps
Awesome build... Here's an idea that you may, or someone might, find useful, instead of leaving the fish traps exposed, put a structure around them to protect them from being looted. You can also use Chain Link Fence around the Fish Trap area to keep maintenance costs down vs some sort of walls. When they see the area is only fish traps they might not be inclined to waste much boom just to raid traps. But open traps cost nothing to loot... Cheer's...
Great idea! Thanks for the suggestion and for watching that video! Means a lot
id like to see a snow area version of this if you ever feel like it. also a ?. whats the upkeep cost of this base?
Ok the Snow Farm base video sounds like a blast to make, would have to be salt water as that’s the only way to supply the plants water unless I’m wrong I dont think the frozen lakes will work, but I will do some testing and get to that when possible, challenge accepted! As for the upkeep I’m gonna be honest, I have been kicking myself for not taking note of it (truly wasn’t expecting the video to do so well so I’m bummed that I didn’t) so I will rebuild the base in a sandbox server and find out for you ASAP!
@@Kippa617 hell yeah! Cant wait to see it. Im actually planning on building this base later on my one server
@@RavenKin_ that’s awesome good luck! Will try to get the upkeep soon as I can, may take my time on the snow base, try to make things better, but i do appreciate the suggestion 👍
Approximate upkeep is 15,218 stone, 1,786 metal frag per 24 hours
Whew lol i figured it would be up there.
where do you place the tc
In starter base in the very beginning
I would make a tower of poo e.g tower full of horses with 1 floor of base making food for them and their poo turn into compost to sell.
I’ve heard that is VERY effective, but personally I enjoy the growing mechanics in Rust and find it relaxing, thanks for watching!
Is there an updated version of this?
Not yet! I do plan on making an update but super busy lately!
lol so i have started making it, made it to half, placing pumps - water to shallow.... kill me
Sorry to hear that dude that sucks
@@Kippa617 ive recently seen some farm guides, they all say to place pumps 1st, do foundations closing later 😅
For this base i have just placed them outside and i will add a layer of walls, hope that works
why do the water purifiers slowly run out of water
Check that all salt water pumps are working, they should be able to keep up with the output if all are powered
@@Kippa617 its weird because 1 of the water purifiers stay filled but the other 3 don't
@@walterthompson6226 check the pumps on first floor, all should have a green light on top to indicate they are running, it may be an issue of 1 or 2 pumps that are connected to the purifiers that are running out of water may not be powered? The only thing that I can think of atm
@@Kippa617 they are all powered, ill try and rebuild it and see if it fixes itself
@@walterthompson6226 yeah that’s very strange sorry about that
6 wind turbine itss sooo sick its so bad bro 6 wind turbine i cant put for farm base !
You’re more than welcome to take ideas from this video to make a base that suits your style, doesn’t have to be an exact replica, just make a smaller version :)
You over built on water, and over built on lighting - Making the rest of your build much harder than necessary. Going up levels with more efficient water/lighting use would be better.
Fresh water - 1 pump powers = 4 sprinklers. Salt water - 1 pump + purification = 2 sprinklers powered; 3 salt water pumps + fluid combiner + purification = 6 sprinklers.
Sprinklers generate 15 ml of water statically, which is equally divided by the # of planters it touches, and only in whole numbers (rounds down.)
15ml for 1, 7 ml for 2 (1 loss) , 5 ml for 3 (0 loss), 3 ml for 4 (3 loss), 3 ml for 5 (0 loss).
Plants can survive (with no W genetics) with 3 ml of water per planter;
Thus 1 sprinkler can water 5 planters; Thus 2 sprinklers can water a 5 x 2. If you place the sprinklers smartly.
Maximize for water efficiency? Or maximize for lighting efficiency? Which is more expensive to produce?
For Salt water, Water is way more expensive to produce, thus water efficiency is important, lighting is not.
Ceiling Costs 2 power. Light 1 Light = 4 planter boxes. Place lights accordingly.
7x tall (min height) for wind turbines; 1 Wind turbine = 70 watts = 1 Large battery = 80 planters (Fresh water planters), ~ 40 planters for salt water.
Building off of the 5 x 2 (planters only) you can either go up (Building the Frank), or you can go wide 4x7 or 6x7 (planters only).
Or you could do 5 x 7 (pumps/loot in center), or 7 x 7 (pumps/loot in center).
Or you could build off of the 2 x 2, or 4 x2 , or the 4 x 4 modules. - With less efficient water uses, but meh.
stop putting sprinklers on the roof, they go on the floor with lights directly above them.... 1 light per 4 plants....
Sprinklers only the floor? Like under the garden plots?
@@Kippa617 where you place your sprinklers, thats where you place 1 light, which will give 4 planters 100% light
then directly on the floor under that light, where the 4 corners of the planters meet, place your sprinklers, its easier if you place the sprinklers on the ground before the planters to plumb them up
@@gonthd8146 i’ll test that out soon! Never knew you could do that thanks!
i STILL GET CONFUSED ON HOW TO GET PERFECT CLONES OR CROSSBREED TO GET GOOD CLONES , CAN SOMEBODY HELP THE DUMB LOL ( ME ) just by posting a new video .
ruclips.net/video/q-odIAJoC9U/видео.htmlsi=9WrUnXr5Ehgq4Ylb not sure if you’ve tried but I do have a guide on crossbreeding, hope it helps!