Making Sparks in Blender Beginner Tutorial
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- Опубликовано: 9 сен 2024
- I show you how to in Blender to create sparks in this super short video tutorial. We go through the process of creating collisions, materials and particle systems. If you would like to know more information, please leave a comment below.
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Using a collison cylinder to create a perfect circle portal is one of those face-palm moments! Beats the heck out dealing with partcles following a circle path. Great tip.
I love how u just jump straight into it
OMG! Just the right time. I'm gonna be doing some welding soon and this is the perfect video. Thanks!
Thank you for a quick and easy! Added some motion blur and got a good effect. Great node setup!
Awesome video! Thanks! Just what I was looking for with my current project
Amazing! Thank you!
Use map range to have better control of the particle colors and alpha. Divide works well but is really impractical for fine tuning on a big project.
Rember that in reality usualy sparks keep move after they stop to be incandescent.
Use Motion Blur and more random shapes for particles.
Thank you so much I'm so glad I subscribed I was just looking online 'cause I'm making bumper cars this is so awesome
I like this, I can definitely use this and render it as a image sequence...yes! Many thanks Markom
I loved this tutorial! Thank you so much!
I needed that
Maybe, using motion blur, more realistic...
Thanks
Super and helpful!
hey😀
Thank you soo much! Only if my computer wasn't windows 7 hardware lol
5:14 the noise i make when i see the perfect circle.
I followed along just fine up until you baked the animation. I clicked bake. How do I view the animation? I can't find it anywhere and pressing Space still gives me a very noisy animation.
Question at 3:11
How come the alpha slider doesn't do anything for me in general?
Turn on Transparent under Render / Film
I am applying this to an existing project. How do I scale down the particles, a lot!?
The Plane that I am using is 58" X 58" in the Blender world (measure-IT AddOn). I cannot imagine making my entire scaled to anything larger.
4:56 How can I make the sparks go from certain angle like the left one? Help pls :c
How do I shoot particles upwards? Like a fountain?
Would using an "empty" to emit the particles be better?
I think the emitter needs to have geometry
When i turn render to object it doesn't show neither in viewport or final render
Hi! How did he add an emitter?
Hello 👋🏽 I would love if you do explosions!
Explanation : Coal dust explosion coming out of the second funnel of the titanic during the final plunge
What did he do at 2:16 to get to that screen?
Clicked the shader tab at the top of the scree
Is it possible to make something like this in eevee? :/
Not 100% the same because the particle info node doesn’t work in eevee
@@Markom3D but it can be used in game engines right? By baking animation or simulation or something like that?
@@salambekmajrbekov348 I would not do that. I would be using ingame particle systems