Fun fact: all of the foley for Myst was done in-house because they literally did not have the money to buy sound libraries. None of those sounds are stock sounds and if you heard the same sound effect in another game it's them using the Myst foley recordings. Any time you hear bubbles in Myst it's actually the sound of Robyn Miller blowing bubbles in a toilet bowl with a long straw :D
I seem to remember that it was the name Atrus gave to Catherine as it means "Storyteller" when she told him stories of the surface when they were in the area with the sun shining down through a crack in the ceiling and reflecting off the water.
I was captivated by Riven. Everything about it was better than Myst, to my mind. The story (and the backstory!); the music; the awesomeness of each of the ages, and the ingenuity of the puzzles. It was like hearing OK Computer for the first time. Ha ha.
RealMyst has it's benefits and drawbacks. It's graphically beautiful and you have the ability to move around freely instead of just being stuck in a flipbook of screens. The downside is that you're looking at a reconstruction of the original game which means some of the textures/objects are slightly wrong, and some of the video has had to be re-filmed to be compatible with a 3D environment. Also, it's a lot easier to get lost and stuck in RealMyst, at least in free-mode. In flipbook mode, if you click on a corner and you are able to zoom in to that corner, it's obvious that there's something you can do with that corner. However, in freemode, the only way you know that an area is significant is to examine literally everything and click like mad.
Agreed. Also, the day/night cycle, while nice sometimes, can also interfere with one's ability to notice important details that would otherwise be obvious (on the other hand, free roam makes it a lot easier to find the breakers if you mess up the generator puzzle, and inputting the time on the clock is MUCH easier since you can see it as you are doing it). I do really like that they changed the sound for East also. I always found the sounds for East and West a little too similar in the original.
Interesting note about Ages and The Art: When someone writes a linking book, at least initially, they're not actually creating the world within. Instead, the writers assume the existence of an infinite universe where any world they can imagine exists somewhere, even if it's billions of light years away, and simply create a link to that world, hence the name. It is, in essence, a really weird and complicated form of space travel.
I've read the first book, which deals with the idea. I hate this concept. Not only does it infer that there are infinite planets that are nearly identical with each other with only minor changes, but it also means that those planets have populations of people who are all basically identical, literally from person to person. It really kills the magic of discovering new ages if they're basically factory mass-produced and completely unspecial. It's antithetical to the entire appeal of the franchise.
@@KeithBallardA The Myst franchise is based on the idea of an infinite number of worlds in alternate universes. They aren't traveling in space, they're traveling from one parallel Earth to another one, where things were slightly different. In one universe, this Earth formed with a slightly different chemical composition so its rocks have special properties. In another, the conditions for sapient life never arose, so there are no people. In a third, not only has a civilization developed, but it is based on specific aspects of the local ecology to survive (Narayan). The Art is not about creating worlds, never think that. That's the fallacy that Gehn (Atrus's father) fell into. The Art does not -create- worlds, it only creates LINKS to other worlds (parallel universes which are a possible real-thing, according to quantum mechanics). The Art only opens a doorway between two alternative Earths, it does NOT allow them to travel in space. Additionally, the D'Ni method of creating books and ink, and then writing new Descriptive Books (the huge ones that Describe an Age that the writer wishes to Link to), is FAR from an industrial process, as they all have to be written BY HAND. The character set they use is fiendishly complex, where each character stands for an entire concept, not just a word, and the phrasing and meaning of certain passages can be modified by other passages in other places in the book, making it a hugely difficult process to Write a Link to an Age, sometimes taking *years* to research the way to properly Describe the desired Age. Long post I know, but I hope this brings back a little of the magic. ^^ After nearly 30 years, the Myst games continue to captivate my imagination, and I hope to share that delight. ^^
It's neat to see this great old game in 3d. I only ever played the original, so to see it like this (with a day/night cycle!) is quite a blast. If your playthrough of Riven looks as good as this one, I'll be wetting my pants.
By the way, I have a suggestion for a game for you after this. I think you may enjoy it. It's called Puzzle Agent. It's a lot of fun, I just think it would work for you since you enjoy puzzle games.
I'm really interested to see how well you figure this out. It's logic is very different from some of the other puzzle games I've seen you play, and there are many very well hidden key puzzle pieces.
Yeah I just worry there are somethings he might not see quickly because of the free movement, for example, had he been locked into a screen facing the rocket's door, he would have tried to open it.
he hasn't flipped all of them up yet... and is also not looking at the comments until he beats the game, he mentioned that he won't look at comments on puzzle game videos until he finishes the game so people don't yell puzzle solutions at him.
Fun fact: all of the foley for Myst was done in-house because they literally did not have the money to buy sound libraries. None of those sounds are stock sounds and if you heard the same sound effect in another game it's them using the Myst foley recordings. Any time you hear bubbles in Myst it's actually the sound of Robyn Miller blowing bubbles in a toilet bowl with a long straw :D
Orion Cygnus someone else who watched the Making of Myst
I did not need to know that last part
That's cool to know
Ti'ana is Atrus' grandmother. She was introduced in one of the Myst novels, and her grave wasn't there in the original game.
I seem to remember that it was the name Atrus gave to Catherine as it means "Storyteller" when she told him stories of the surface when they were in the area with the sun shining down through a crack in the ceiling and reflecting off the water.
Well, you've already beat the hardest puzzle... counting to eight.
Tries 7 and nothing happens. Gives up. Doesn't try other numbers even though it's a small island and there can't possibly be more than 10.
anyone else notice he stares right at a switch at 8:25 and fails to count it? :P
i was screaming at my phone
I did! I thought that was funny 🤣
I wanted to drop a quick Thank You for this being a straightforward, calm, and clean LP. Very much enjoying it with my kids.
Me too I'm an adult but I can't stand swearing.
This game has a book series of three books. The books are: Myst: The Book of Atrus, Myst: The Book of Ti'ana, and Myst: The Book of D'ni
You can't be Catherine, because Achenar and Sirrus both asked "Who are you?"
Riven still looks and sounds good today, it was so well done at the time.
I was captivated by Riven. Everything about it was better than Myst, to my mind. The story (and the backstory!); the music; the awesomeness of each of the ages, and the ingenuity of the puzzles. It was like hearing OK Computer for the first time. Ha ha.
RealMyst has it's benefits and drawbacks. It's graphically beautiful and you have the ability to move around freely instead of just being stuck in a flipbook of screens. The downside is that you're looking at a reconstruction of the original game which means some of the textures/objects are slightly wrong, and some of the video has had to be re-filmed to be compatible with a 3D environment. Also, it's a lot easier to get lost and stuck in RealMyst, at least in free-mode. In flipbook mode, if you click on a corner and you are able to zoom in to that corner, it's obvious that there's something you can do with that corner. However, in freemode, the only way you know that an area is significant is to examine literally everything and click like mad.
Agreed. Also, the day/night cycle, while nice sometimes, can also interfere with one's ability to notice important details that would otherwise be obvious (on the other hand, free roam makes it a lot easier to find the breakers if you mess up the generator puzzle, and inputting the time on the clock is MUCH easier since you can see it as you are doing it). I do really like that they changed the sound for East also. I always found the sounds for East and West a little too similar in the original.
@@nethrelm Doh! I finished the game yesterday and got completely lucky, I didn't realise the significance of the sounds!
I totally forgot that Ti’ana’s gravestone was viewable ingame, Almost cried
Interesting note about Ages and The Art: When someone writes a linking book, at least initially, they're not actually creating the world within. Instead, the writers assume the existence of an infinite universe where any world they can imagine exists somewhere, even if it's billions of light years away, and simply create a link to that world, hence the name. It is, in essence, a really weird and complicated form of space travel.
I've read the first book, which deals with the idea. I hate this concept. Not only does it infer that there are infinite planets that are nearly identical with each other with only minor changes, but it also means that those planets have populations of people who are all basically identical, literally from person to person. It really kills the magic of discovering new ages if they're basically factory mass-produced and completely unspecial. It's antithetical to the entire appeal of the franchise.
@@KeithBallardA The Myst franchise is based on the idea of an infinite number of worlds in alternate universes. They aren't traveling in space, they're traveling from one parallel Earth to another one, where things were slightly different. In one universe, this Earth formed with a slightly different chemical composition so its rocks have special properties. In another, the conditions for sapient life never arose, so there are no people. In a third, not only has a civilization developed, but it is based on specific aspects of the local ecology to survive (Narayan).
The Art is not about creating worlds, never think that. That's the fallacy that Gehn (Atrus's father) fell into. The Art does not -create- worlds, it only creates LINKS to other worlds (parallel universes which are a possible real-thing, according to quantum mechanics). The Art only opens a doorway between two alternative Earths, it does NOT allow them to travel in space.
Additionally, the D'Ni method of creating books and ink, and then writing new Descriptive Books (the huge ones that Describe an Age that the writer wishes to Link to), is FAR from an industrial process, as they all have to be written BY HAND. The character set they use is fiendishly complex, where each character stands for an entire concept, not just a word, and the phrasing and meaning of certain passages can be modified by other passages in other places in the book, making it a hugely difficult process to Write a Link to an Age, sometimes taking *years* to research the way to properly Describe the desired Age.
Long post I know, but I hope this brings back a little of the magic. ^^ After nearly 30 years, the Myst games continue to captivate my imagination, and I hope to share that delight. ^^
It's neat to see this great old game in 3d. I only ever played the original, so to see it like this (with a day/night cycle!) is quite a blast. If your playthrough of Riven looks as good as this one, I'll be wetting my pants.
John Berkley Riven does not yet have a realtime remake. However, there is one in the works called Starry Expanse.
Yes, I've been watching their progress with interest. Talk about a labour of love.
And unfortunately Myst 3 and Myst 4 are owned by Ubisoft rather than Cyan, meaning you can't buy them anywhere.
Thomas Vinci Except via CD.
i have myst 3 for playstation 2
I remember when I first played this, I didn't think to write anything down. Then again, I was like 6 or 7.
such a classic game I love it
By the way, I have a suggestion for a game for you after this. I think you may enjoy it. It's called Puzzle Agent. It's a lot of fun, I just think it would work for you since you enjoy puzzle games.
This is so perplexing.
I'm really interested to see how well you figure this out. It's logic is very different from some of the other puzzle games I've seen you play, and there are many very well hidden key puzzle pieces.
He has set himself up into a good position though, as he has figured a lot of stuff out. I think he'll finish it quite quickly.
Yeah I just worry there are somethings he might not see quickly because of the free movement, for example, had he been locked into a screen facing the rocket's door, he would have tried to open it.
I think they added more to the books, I don't remember quite as much detail from the original games.
The original four bookshelf books are exactly the same. The Rime book was added into the game for RealMyst.
i like myst
Fun fun fun!
Ti'ana (T_T)
Hey Keith! I've noticed that you could flip the levers up and down, but you've only flipped them up so far. Can you try flipping them down?
he hasn't flipped all of them up yet... and is also not looking at the comments until he beats the game, he mentioned that he won't look at comments on puzzle game videos until he finishes the game so people don't yell puzzle solutions at him.
LOL I keep screaming at the monitor, you have the count right, you have to switch the last one on, near the clock.
What's so special about 1984?
@@SilenceDogood153 Yeah, pretty sad that.
@@SilenceDogood153 Ok Alan Harper
@@SilenceDogood153 1984 The Year that Jason Voorhees Died for The First time and when The Original Version of A NIGHTMARE on Elm Street
Intriguing game... but tad too slow for me. Great gameplay though
8:30 bla bla